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The Juggernaut / Tabletop Games

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Juggernauts in tabletop games.


  • Diplomacy strategy often calls a Russia-Turkey alliance the Eastern Juggernaut because both countries are against the side of the board, meaning if they cooperate they can focus their efforts expanding west.
  • Dungeons & Dragons
    • Older editions of the game had a monster called the "juggernaut", a beast which roughly resembled a gigantic horse's head mounted on massive stone rollers that could roll over and crush anything in its path, and was almost impossible to stop when it got rolling. Its biggest strength was also its biggest weakness, since it was fairly awkward and had a hard time changing direction.
    • The freakin' Tarrasque. A 50' long walking living tank immune to almost every effect (magical or not) and capable of reflecting some back, regenerates From a Single Cell and has a unique mechanism of self-resurrection just in case someone manages to kill it anyway. And it's constantly hungry when it's not asleep. However it is ridiculously easy to control with a simple command creature.
    • Forgotten Realms has Simbul, the Witch-Queen. Her three most known qualities are: 1) in raw power, the first among the spellcasters of her world; 2) very obsessive; 3) easily falls into absurdly destructive rages. When (Elminster In Hell) she had to rescue Elminster from Avernus and blasted her way through the initial crowd of The Legions of Hell, she just continued to fly to where she located him. After she tore a pit fiend to pieces without even slowing down, the local who abducted her lover began to wonder who the hell she was... and spend non-renewable sources in running all over the plane.
    • Barbarians are designed this way. The entire class has a trait where, should they succeed in a constitution saving throw, they can outright No-Sell what would be a killing blow. High-level Zealot Barbarians also get the "Rage Beyond Death" ability at level 14, which makes it so they can't be knocked unconscious from going down to zero HP as long as they're raging, even if they've blown every death save throughout it. The only things that can really stop them before their rage subsides are massive fatal damage or outright instant death spells. They still die or go unconscious as soon as they have to stop raging, but if they do die, then their allies will have an easier time bringing them back from the dead. One of the Zealot's features, Warrior of the Gods, is a supernatural eternal-battle designation that means they can be healed by revival spells without the material components.
  • The Yozi Isidoros, the Black Boar That Twists The Skies, from Exalted. Isidoros' title isn't just boasting — he was able to push the moon and stars out of his path.
    • There is also a creature called Juggernaut, a vaguely-living monster that looms over Thorns, but rather than being an unstoppable trampling death-engine with no limits, it's enslaved to the Mask of Winters and would really like to be freed — one way or the other.
  • Games Workshop games:
    • Juggernauts of Khorne from Warhammer, Warhammer: Age of Sigmar and Warhammer 40,000 are monstrous rhino-like beasts used as mounts by particularly favoured mortal and daemonic warriors alike. Unholy hybrids of daemonic flesh and hell-forged brass the weight and strength of a Juggernaut make them all but unstoppable once they get going, trampling everything in their path beneath their bloodstained hooves.
    • Warhammer:
      • Skaven players can field the Hell Pit Abomination, which is basically a Clan Moulder mutation Gone Horribly Right. It's absolutely massive, can kill nigh-on anything and is tough as hell to beat. And the worst thing? On death, it gets to use its special rule Too Horrible to Die to roll on a table- on a 5 or 6, the creature gets right back up, regardless of how it died, completely healed.
      • The Regeneration rule, which, unless the attack is Flaming or ignores it for any reason, allows the user a 50% chance of ignoring any attack because they just keep growing back.
      • The Empire Steam Tank. With decent firepower, of course.
      • Trolls in this universe have the Regeneration rule, and are too stupid to know when they've been killed. There's been instances where half a troll's brain is oozing out of its broken skull, with it still fighting and killing the soldiers who managed to do that.
    • In Blood Bowl, players with the Juggernaut skill (such as the Dwarf Deathroller and the massively obese Skaven Star Player Glart Smashrip) are almost impossible to stop once they get going due to their strength and/or bulk. The skill is used when blitzing, and allows the player to outright ignore any skills or results (barring rolling an Attacker Down) that would allow the defender to stop the blitz (it overrides Fend, Stand Firm and Wrestle, and allows Both Down results to count as Defender Pushed).
    • Warhammer 40,000:
      • Kharn the Betrayer, is an unstoppable engine of destruction feared even by his fellow Berserkers due to his tendency to kill everything. During the 13th Black Crusade Abaddon, in an unexpected display of competence, merely pointed him in a direction and Kharn proceeded to "KILL! MAIM! BURN!" everything in his path, for the Blood god.
      • Abaddon himself, despite his fandom reputation, is the undisputed king of melee on the tabletop, capable of obliterating entire squads single-handed if he gets close to them. His sword isn't a daemon bound into a weapon like most Chaos champions, it's a daemon (or even full-on Eldritch Abomination) in the shape of a sword.
      • Titans. Immense war machines built in humanoid form. Most of the major races and forces of the galaxy utilize their own forms of Titans, except the Tau who relies on long-range hit-and-run. Emperor Titans, enormous walking-cathedral-mecha deployed by Imperium of Man, are about 150m tall and pack more than enough weapon to level a city.
  • Infinity has the Combined Army, a massive federation of alien races led by a powerful AI. The Combined Army wants to annex the Human Sphere like they do to every race they encounter, and there isn't much that humanity can do to stop them. Their tech is eons ahead of the humans and the factions of the Human Sphere are just barely holding them off. It's at this point that their true unstoppable power is revealed; the Combined Army forces that have nearly broken the Human Sphere are discovered to actually just be a lightly-armed scouting party. When the real military shows up, there isn't a god damned thing the Human Sphere will be able to do.
  • Magic: The Gathering's Juggernaut type is named for this. As of the Conflux expansion, the canonical (if expensive) trope example may be Progenitus...
    • Another well-known example is Darksteel Colossus and its nastier poisonous brother Blightsteel Colossus. Really, there are a lot of examples.
    • Virtually any nasty creature that possesses (or has been enchanted/equipped with) abilities such as Indestructible and Shroud/Hexproof is a Juggernaut. These are usually White or Green creatures. Even worse of a matter if said creature also happens to possess the Ward ability, wherein the opponent has to pay a cost to use an ability on the creature or else it gets negated.
    • In a crossover with the above-mentioned Forgotten Realms, we of course get the freaking Tarrasque, a 9-mana (three of which need to be Green) legendary creature with Haste and Ward 10note  if it were summoned properly from your hand. Not scary enough? Well it gets worse: Every time it attacks, it automatically fights one of your opponent's monsters...and given its power/toughness stat of 10/10, it is very difficult to put down.
  • The Immovable power lets you do this in Mutants & Masterminds if you take the Unstoppable option.
  • The New World of Darkness sourcebook Slasher incorporates many of these elements into the Mask Undertaking (the unholy lovechild of Michael Myers and Jason Voorhees conceived after a night of indulging in PCP). Voiceless? The Mask loses all capacity for literacy and intelligible speech once it achieves its final metamorphosis. Unable to feel pain? Only because it's hinted that the mere presence of humans causes it blistering pain that no other sensation can match. Unable to be killed? Any attack against it — from a sucker punch to a shotgun blast to the head to an unleashed flamethrower — will only fill one health box. The one weakness Masks have is that sources of damage that aren't an attack will cause damage normally, meaning that they're as vulnerable to traps as any mere mortal; giving a Mask the Kevin McAllister treatment may be the only way for a Hunter to survive the encounter.
  • OGRE from Steve Jackson Games. One player would set up the board with a layered defense of tanks, powered army infantry, and artillery. The other would have an Ogre (a large robotic tank in the style of Keith Laumer's "Bolo."). The Ogres objective was to break through these defenses, and has a good chance of doing so if competently played.
  • The Star Trek-based game Star Fleet Battles has the Juggernaught, a regenerating mega-ship with the firepower of a Starbase capable of taking on an entire fleet.
  • Somebody once made an experiment that created one — he adapted Cthulhu to Dungeons & Dragons and set him against a team of players with most iconic D&D characters, boosted up to 20th level each, with the addition that every time one of them died, they got another one. Cthulhu killed 13 of them and was defeated by a spell that imprisoned him, because nothing else worked.
    • Pathfinder has made official stats for Cthulhu (his page can be read here), and as expected for a Great Old One, he is bar none the most powerful monster Paizo has ever officially made for the game, clocking in at Challenge Rating 30 (the highest CR a party of adventurers should really ever expect to face in a fair fight is CR 20), with powers that include needing to be killed twice just to temporarily banish him (permanently killing Cthulhu is impossible by standard rules), and the ability to kill others with his mere overpowering presence. Cthuhu's fellow Great Old Ones, Bokrug and Hastur, are only marginally less powerful.
    • Pathfinder also has its in-house Eldritch Abomination god, Rovagug, the Rough Beast. Following a rampage in which it basically clawed its way between planes, Rovagug then needed to be stuffed into its can through the cooperation of virtually every god at once. And then it spawned a number of horrible, virtually unkillable monsters, including the Tarrasque.
  • Yu-Gi-Oh!: Trishula, Legendary Dragon of the Ice Barrier. In the card game, it's a pretty respectable monster with solid attack and defense and effects that make it formidable as is. In the lore, it's outright unstoppable - the minute it's unleashed, it wipes out damn-near everything in its path, and is never actually beaten in a straight fight. The best that can be done is sealing it away, and in the end Trishula's only gotten rid of by another character performing a Fusion Dance with it.


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