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* ''Dragaux'' pits you in a Stamina Battle against a Giant Incineroar in Omega Find Mii. After losing half his health, he not only gets even bigger, but becomes Metal, making him hit like a train with little space for you to dodge.
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Removibg complaining about voice actors.


* '''Viridi''' is very annoying to deal with. The fight takes place in Reset Bomb Forest and has you fight against a Mii Swordfighter (who is dressed up as Viridi, obviously) and a giant Kirby who spams the Down Special attack. While you only need to defeat the Mii Swordfighter in order to win, Kirby will make that difficult by interrupting your attacks and not letting you approach her at all. As in, he'll spawn a few seconds into the battle, very likely right on top of you, perfectly positioned to start spamming his Down Special. The cherry on top of the cake? This battle is timed, fifty-five seconds to be more precise![[note]](In other words, it's perfectly timed to where Viridi shows up to say "Good riddance, human scum. The world's better off without you!" before setting off the reset bomb itself.)[[/note]] So if you don't hurry up and KO that Mii Fighter quickly, you lose! [[ArsonMurderAndJaywalking Oh, and to add insult to injury]], [[Creator/MakikoOhmoto the Mii Swordfighter sounds like Ness]], [[ArsonMurderAndJaywalking whiny voice and all!]]

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* '''Viridi''' is very annoying to deal with. The fight takes place in Reset Bomb Forest and has you fight against a Mii Swordfighter (who is dressed up as Viridi, obviously) and a giant Kirby who spams the Down Special attack. While you only need to defeat the Mii Swordfighter in order to win, Kirby will make that difficult by interrupting your attacks and not letting you approach her at all. As in, he'll spawn a few seconds into the battle, very likely right on top of you, perfectly positioned to start spamming his Down Special. The cherry on top of the cake? This battle is timed, fifty-five seconds to be more precise![[note]](In other words, it's perfectly timed to where Viridi shows up to say "Good riddance, human scum. The world's better off without you!" before setting off the reset bomb itself.)[[/note]] So if you don't hurry up and KO that Mii Fighter quickly, you lose! [[ArsonMurderAndJaywalking Oh, and to add insult to injury]], [[Creator/MakikoOhmoto the Mii Swordfighter sounds like Ness]], [[ArsonMurderAndJaywalking whiny voice and all!]]
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* '''Pauline''' is easily the most infamous Spirit battle in the entire game, and not without reason. The map is 75m and the target is a [[GetBackHereBoss pacifist]] Peach, and her backup consists of Mario, who starts the battle with a Hammer, and a giant Donkey Kong. Sound simple on a map as big as 75m? Not quite. First of all, your jump height is reduced (though Bunny Hoods spawn for you to remedy this) while Peach runs away from you like a coward. Secondly, another item that commonly spawns is the Timer, and while you can grab it to make beating up on Peach easier, the enemies can do the same thing themselves and utterly gang up on you. And third, there's a ''time limit'' that's ''a minute-and-a-half long'' for a stage as big as 75m. It turns out that everyone is actually ''really good'' at wasting your time, with either Mario or Donkey Kong blitzing you as you chase Peach all over the stage, all while the other backup fighter farms Timers to ruin whatever progress you might have made earlier on. In fact, Donkey Kong will use his grapple Forward Throw and just ''hold you there'' with it, not even attacking. Alternatively, he can throw you up and actually kill you there if you're unfortunate enough with your luck. You'll almost certainly have to KO Mario and Donkey Kong before you can get at Peach with any big hits, which is a difficult task with the strict time limit and the awkwardness of 75m in mind. Compounding this is the fact that the game ''[[GuideDangIt doesn't even tell you]]'' [[GuideDangIt about Peach actually fleeing from you]] before the stage starts. Hope you enjoy listening to "Jump Up, Super Star!" ([[SoundtrackDissonance dissonant lyrics and all]]), because you'll be at it for a good while. The difficulty regarding this Spirit battle is so widespread that even Sakurai himself lampshaded its infamy in the Min Min showcase video, and decided to [[EasyLevelTrick show off a quick way to beat it]] [[https://youtu.be/M_NNyXaBW-I?t=1752 in less than a few seconds.]] In other words, equip yourself with a Staff spirit along with spirit that increases shooting power. You should be able to take down Peach within seconds.

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* '''Pauline''' is easily the most infamous Spirit battle in the entire game, and not without reason. The map is 75m and the target is a [[GetBackHereBoss pacifist]] Peach, and her backup consists of Mario, who starts the battle with a Hammer, and a giant Donkey Kong. Sound simple on a map as big as 75m? Not quite. First of all, your jump height is reduced (though Bunny Hoods spawn for you to remedy this) while Peach runs away from you like a coward. Secondly, another item that commonly spawns is the Timer, and while you can grab it to make beating up on Peach easier, the enemies can do the same thing themselves and utterly gang up on you. And third, there's a ''time limit'' that's ''a minute-and-a-half long'' for a stage as big as 75m. It turns out that everyone is actually ''really good'' at wasting your time, with either Mario or Donkey Kong blitzing you as you chase Peach all over the stage, all while the other backup fighter farms Timers to ruin whatever progress you might have made earlier on. In fact, Donkey Kong will use his grapple Forward Throw and just ''hold you there'' with it, not even attacking. Alternatively, he can throw you up and actually kill you there if you're unfortunate enough with your luck. You'll almost certainly have to KO Mario and Donkey Kong before you can get at Peach with any big hits, which is a difficult task with the strict time limit and the awkwardness of 75m in mind. Compounding this is the fact that the game ''[[GuideDangIt doesn't even tell you]]'' [[GuideDangIt about Peach actually fleeing from you]] before the stage starts. Hope you enjoy listening to "Jump Up, Super Star!" ([[SoundtrackDissonance dissonant lyrics and all]]), because you'll be at it for a good while. The difficulty regarding this Spirit battle is so widespread that even Sakurai himself lampshaded its infamy in the Min Min showcase video, and decided to [[EasyLevelTrick show off a quick way to beat it]] [[https://youtu.be/M_NNyXaBW-I?t=1752 in less than a few seconds.]] In other words, equip yourself with a Staff spirit along with spirit that increases shooting power. You should be able to take down Peach within seconds.[[note]] Be quick about it though, as Mario can immediately drop down and greet you with his hammer.[[/note]]
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That's getting into walkthrough mode.


* '''Pauline''' is easily the most infamous Spirit battle in the entire game, and not without reason. The map is 75m and the target is a [[GetBackHereBoss pacifist]] Peach, and her backup consists of Mario, who starts the battle with a Hammer, and a giant Donkey Kong. Sound simple on a map as big as 75m? Not quite. First of all, your jump height is reduced (though Bunny Hoods spawn for you to remedy this) while Peach runs away from you like a coward. Secondly, another item that commonly spawns is the Timer, and while you can grab it to make beating up on Peach easier, the enemies can do the same thing themselves and utterly gang up on you. And third, there's a ''time limit'' that's ''a minute-and-a-half long'' for a stage as big as 75m. It turns out that everyone is actually ''really good'' at wasting your time, with either Mario or Donkey Kong blitzing you as you chase Peach all over the stage, all while the other backup fighter farms Timers to ruin whatever progress you might have made earlier on. In fact, Donkey Kong will use his grapple Forward Throw and just ''hold you there'' with it, not even attacking. Alternatively, he can throw you up and actually kill you there if you're unfortunate enough with your luck. You'll almost certainly have to KO Mario and Donkey Kong before you can get at Peach with any big hits, which is a difficult task with the strict time limit and the awkwardness of 75m in mind. Compounding this is the fact that the game ''[[GuideDangIt doesn't even tell you]]'' [[GuideDangIt about Peach actually fleeing from you]] before the stage starts. Hope you enjoy listening to "Jump Up, Super Star!" ([[SoundtrackDissonance dissonant lyrics and all]]), because you'll be at it for a good while. The difficulty regarding this Spirit battle is so widespread that even Sakurai himself lampshaded its infamy in the Min Min showcase video, and decided to [[EasyLevelTrick show off a quick way to beat it]] [[https://youtu.be/M_NNyXaBW-I?t=1752 in less than a few seconds.]] In other words, equip yourself with a Staff spirit along with spirit that increases shooting power. You should be able to take down Peach within seconds. Alternatively, if you don't want to try the cheap shot to beat Pauline's spirit fight, Sora is the perfect character to help navigate yourself over the awkward platforms every now and then... though it's still possible it might take a few tries with even him on board.

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* '''Pauline''' is easily the most infamous Spirit battle in the entire game, and not without reason. The map is 75m and the target is a [[GetBackHereBoss pacifist]] Peach, and her backup consists of Mario, who starts the battle with a Hammer, and a giant Donkey Kong. Sound simple on a map as big as 75m? Not quite. First of all, your jump height is reduced (though Bunny Hoods spawn for you to remedy this) while Peach runs away from you like a coward. Secondly, another item that commonly spawns is the Timer, and while you can grab it to make beating up on Peach easier, the enemies can do the same thing themselves and utterly gang up on you. And third, there's a ''time limit'' that's ''a minute-and-a-half long'' for a stage as big as 75m. It turns out that everyone is actually ''really good'' at wasting your time, with either Mario or Donkey Kong blitzing you as you chase Peach all over the stage, all while the other backup fighter farms Timers to ruin whatever progress you might have made earlier on. In fact, Donkey Kong will use his grapple Forward Throw and just ''hold you there'' with it, not even attacking. Alternatively, he can throw you up and actually kill you there if you're unfortunate enough with your luck. You'll almost certainly have to KO Mario and Donkey Kong before you can get at Peach with any big hits, which is a difficult task with the strict time limit and the awkwardness of 75m in mind. Compounding this is the fact that the game ''[[GuideDangIt doesn't even tell you]]'' [[GuideDangIt about Peach actually fleeing from you]] before the stage starts. Hope you enjoy listening to "Jump Up, Super Star!" ([[SoundtrackDissonance dissonant lyrics and all]]), because you'll be at it for a good while. The difficulty regarding this Spirit battle is so widespread that even Sakurai himself lampshaded its infamy in the Min Min showcase video, and decided to [[EasyLevelTrick show off a quick way to beat it]] [[https://youtu.be/M_NNyXaBW-I?t=1752 in less than a few seconds.]] In other words, equip yourself with a Staff spirit along with spirit that increases shooting power. You should be able to take down Peach within seconds. Alternatively, if you don't want to try the cheap shot to beat Pauline's spirit fight, Sora is the perfect character to help navigate yourself over the awkward platforms every now and then... though it's still possible it might take a few tries with even him on board.
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* '''Viridi''' is very annoying to deal with. The fight takes place in Reset Bomb Forest and has you fight against a Mii Swordfighter (who is dressed up as Viridi, obviously) and a giant Kirby who spams the Down Special attack. While you only need to defeat the Mii Swordfighter in order to win, Kirby will make that difficult by interrupting your attacks and not letting you approach her at all. As in, he'll spawn a few seconds into the battle, very likely right on top of you, perfectly positioned to start spamming his Down Special. The cherry on top of the cake? This battle is timed, fifty-five seconds to be more precise![[note]](In other words, it's perfectly timed to where Viridi shows up to say "Good riddance, human scum. The world's better off without you!" before setting off the reset bomb itself.)[[/note]] So if you don't hurry up and KO that Mii Fighter quickly, you lose! [[ArsonMurderAndJaywalking Oh, and to add insult to injury, the Mii Swordfighter sounds like Ness, whiny voice and all!]]

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* '''Viridi''' is very annoying to deal with. The fight takes place in Reset Bomb Forest and has you fight against a Mii Swordfighter (who is dressed up as Viridi, obviously) and a giant Kirby who spams the Down Special attack. While you only need to defeat the Mii Swordfighter in order to win, Kirby will make that difficult by interrupting your attacks and not letting you approach her at all. As in, he'll spawn a few seconds into the battle, very likely right on top of you, perfectly positioned to start spamming his Down Special. The cherry on top of the cake? This battle is timed, fifty-five seconds to be more precise![[note]](In other words, it's perfectly timed to where Viridi shows up to say "Good riddance, human scum. The world's better off without you!" before setting off the reset bomb itself.)[[/note]] So if you don't hurry up and KO that Mii Fighter quickly, you lose! [[ArsonMurderAndJaywalking Oh, and to add insult to injury, injury]], [[Creator/MakikoOhmoto the Mii Swordfighter sounds like Ness, Ness]], [[ArsonMurderAndJaywalking whiny voice and all!]]
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* '''Jeff''''s Spirit Battle is a pain in the rear, considering the fact that the stage (Onett) will mean you'll have to move around. And the male Inklings you are assigned to fight LOVE to spam their projectiles, and said projectiles are far more powerful here. And since it's the Inklings (all of them the same color), they'll splatter paint on you, making it harder for you to tell where you're at. And to add insult to injury, Assist Trophy Jeff will appear at certain intervals and shoot his bottle rockets, which are incredibly accurate unless you keep moving. Making this even worse is the fact that the game recommends using a spirit that gives you the Franklin Badge; doesn't sound too bad right? Except…the AI is generally smart enough to not use projectiles against you as long as you have the Franklin Badge equipped (and will resort to other methods of attacking you instead) and Jeff's rockets cannot be reflected either. If anything, you're likely to lose the Franklin Badge and have one of the Inklings [[HoistByTheirOwnPetard steal it from you]], thus rendering ''them'' immune to projectiles for a spell.And if you try to spam a reflector or PSI Magnet, the Inklings will usually use Smash Attacks to put an end to that pretty fast.

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* '''Jeff''''s Spirit Battle is a pain in the rear, considering the fact that the stage (Onett) will mean you'll have to move around. And the male Inklings you are assigned to fight LOVE to spam their projectiles, and said projectiles are far more powerful here. And since it's the Inklings (all of them the same color), they'll splatter paint on you, making it harder for you to tell where you're at. And to add insult to injury, Assist Trophy Jeff will appear at certain intervals and shoot his bottle rockets, which are incredibly accurate unless you keep moving. Making this even worse is the fact that the game recommends using a spirit that gives you the Franklin Badge; doesn't sound too bad right? Except…the Except... the AI is generally smart enough to not use projectiles against you as long as you have the Franklin Badge equipped (and will resort to other methods of attacking you instead) and Jeff's rockets cannot be reflected either. If anything, you're likely to lose the Franklin Badge and have one of the Inklings [[HoistByTheirOwnPetard steal it from you]], thus rendering ''them'' immune to projectiles for a spell. And if you try to spam a reflector or PSI Magnet, the Inklings will usually use Smash Attacks to put an end to that pretty fast.



* '''Viridi''' is very annoying to deal with. The fight takes place in Reset Bomb Forest and has you fight against a Mii Swordfighter (who is dressed up as Viridi, obviously) and a giant Kirby who spams the Down Special attack. While you only need to defeat the Mii Swordfighter in order to win, Kirby will make that difficult by interrupting your attacks and not letting you approach her at all...as in, he'll spawn a few seconds into the battle, very likely right on top of you, perfectly positioned to start spamming his Down Special. The cherry on top of the cake? This battle is timed, fifty-five seconds to be more precise![[note]](In other words, it's perfectly timed to where Viridi shows up to say "Good riddance, human scum. The world's better off without you!" before setting off the reset bomb itself.)[[/note]] So if you don't hurry up and KO that Mii Fighter quickly, you lose! [[ArsonMurderAndJaywalking Oh, and to add insult to injury, the Mii Swordfighter sounds like Ness, whiny voice and all!]]

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* '''Viridi''' is very annoying to deal with. The fight takes place in Reset Bomb Forest and has you fight against a Mii Swordfighter (who is dressed up as Viridi, obviously) and a giant Kirby who spams the Down Special attack. While you only need to defeat the Mii Swordfighter in order to win, Kirby will make that difficult by interrupting your attacks and not letting you approach her at all...as all. As in, he'll spawn a few seconds into the battle, very likely right on top of you, perfectly positioned to start spamming his Down Special. The cherry on top of the cake? This battle is timed, fifty-five seconds to be more precise![[note]](In other words, it's perfectly timed to where Viridi shows up to say "Good riddance, human scum. The world's better off without you!" before setting off the reset bomb itself.)[[/note]] So if you don't hurry up and KO that Mii Fighter quickly, you lose! [[ArsonMurderAndJaywalking Oh, and to add insult to injury, the Mii Swordfighter sounds like Ness, whiny voice and all!]]



* '''Phyllis & Pelly''' can get a tad annoying if you don't know what you are doing. You fight against Pit, who represents Pelly and her cheerful and optimistic personality, and Dark Pit, who represents Phyllis and her grumpy and cynic personality, in Town & City, with the three of you all moving incredibly fast and having a hard time stopping. The worst part being that "Item Tidal Wave" rule is active during this battle, and the things that spawn are crates filled with all sorts of items (swords, melee weapons, guns, food, bombs etc.) which Pit and Dark Pit will waste no time in grabbing and using against you. Want to use the items against the angels yourself? chances are that you end up wasting more time in breaking the crates and grabbing the items than simply just going for Pit and Dark Pit, oh, and pray that the crate you just broke didn't happen to be filled with bombs, otherwise you might as well be hearing Phyllis saying "[[GetOut Quit Loitering and Shoo]]!"

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* '''Phyllis & Pelly''' can get a tad annoying if you don't know what you are doing. You fight against Pit, who represents Pelly and her cheerful and optimistic personality, and Dark Pit, who represents Phyllis and her grumpy and cynic personality, in Town & City, with the three of you all moving incredibly fast and having a hard time stopping. The worst part being that "Item Tidal Wave" rule is active during this battle, and the things that spawn are crates filled with all sorts of items (swords, melee weapons, guns, food, bombs etc.) which Pit and Dark Pit will waste no time in grabbing and using against you. Want to use the items against the angels yourself? chances are that you end up wasting more time in breaking the crates and grabbing the items than simply just going for Pit and Dark Pit, oh, and pray that the crate you just broke didn't happen to be filled with bombs, otherwise you might as well be hearing Phyllis saying telling you to "[[GetOut Quit Loitering and Shoo]]!"close the door on your way out (and be quick about it!)]]".



* '''Toy-Con VR Goggles''' can also be quite the challenge despite being an Advanced Spirit. You're pitted against R.O.B. and two Mii Gunners, and all three will gang up on you and keep you at bay with ranged shots. May not be too difficult in theory, except you're fighting on Gamer with hazards on, meaning you have to always avoid 5-Volt's line of sight. [[FromBadtoWorse As if that wasn't enough]], hazard assist trophies are on, and it's Yuri Kozukata, meaning you can't KO her, and you also have to avoid her camera even with everything else happening. Finally, to top it all off, Dragoon parts spawn, meaning that even if you can work through all that, you may just get one-shotted.

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* '''Toy-Con VR Goggles''' can also be quite the challenge despite being an Advanced Spirit. You're pitted against R.O.B. and two Mii Gunners, and all three will gang up on you and keep you at bay with ranged shots. May not be too difficult in theory, except you're fighting on Gamer with hazards on, meaning you have to always avoid 5-Volt's line of sight. [[FromBadtoWorse As if that wasn't enough]], hazard assist trophies are on, and it's Yuri Kozukata, meaning that you can't KO her, and you also have to avoid her camera even with everything else happening. Finally, to top it all off, Dragoon parts spawn, meaning that even if you can work through all that, you may just get one-shotted.



* The '''Phantom Thieves of Hearts''' fight, which takes place in Mementos, can get pretty bad, because if you don't hurry to KO each fighter quickly, the next one will appear and they'll start ganging up on you, with the fighters and the order they show up being Pikachu with an Ore Club (Mona), Captain Falcon with a Baseball Bat (Skull), Zero Suit Samus with a Fire Flower (Panther), Chrom (Fox) and Sheik (Queen). Healing [=KOs=] is a ''must'' because after you get all the other fighters, you'll face a pretty brutal Joker who'll get a Final Smash almost immediately, and if he catches you with more than 100% of damage it will be Game Over. Parts that are necessary to use the Daybreak item also spawn, and while you can use that to your own advantage, nothing stops the other Phantom Thieves stand-ins from collecting them. And while you only need to defeat Joker to win this battle, [[MarathonLevel he doesn't show up until the other fighters have been taken care of]]. Good thing this is not a timed or even stamina battle.

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* The '''Phantom Thieves of Hearts''' fight, which takes place in Mementos, can get pretty bad, because if you don't hurry to KO each fighter quickly, the next one will appear and they'll start ganging up on you, with the fighters and the order they show up being Pikachu with an Ore Club (Mona), Club, Captain Falcon with a Baseball Bat (Skull), Bat, Zero Suit Samus with a Fire Flower (Panther), Flower, Chrom (Fox) and Sheik (Queen).(be glad that the female Villager doesn't show up too). Healing [=KOs=] is a ''must'' because after you get all the other fighters, you'll face a pretty brutal Joker who'll get a Final Smash almost immediately, and if he catches you with more than 100% of damage it will be Game Over. Parts that are necessary to use the Daybreak item also spawn, and while you can use that to your own advantage, nothing stops the other Phantom Thieves stand-ins from collecting them. And while you only need to defeat Joker to win this battle, [[MarathonLevel he doesn't show up until the other fighters have been taken care of]]. Good thing this is not a timed or even stamina battle.



* In a similar vein to the Phantom Thieves above is the Dragon Quest Legend Spirit, '''Hero's Comrades'''. It's a stamina battle against ''seven'' opponents, ending with a super-strong Ike with increased Smash Attack power as Hendrick. The [[MarathonLevel sheer length of the fight]] can easily spell your doom, and Zelda (Serena) and Zero Suit Samus (Jade) come with female Robin (Veronica) and a tiny King Dedede (Rab) in tow respectively, leaving you outnumbered and easily open to being struck down because you had your hands full dealing with one opponent while another was ambushing you. And we still haven't talked about Sheik (Sylvando) at the halfway point and Link (Erik) to start things out! You do get a Maxim Tomato about halfway through, but it's quite possible for one of the enemies to take it for themselves, rendering you even more likely to die from the gauntlet's length unless you bring a Spirit with some sort of healing effect along the way.

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* In a similar vein to the Phantom Thieves above is the Dragon Quest Legend Spirit, '''Hero's Comrades'''. It's a stamina battle against ''seven'' opponents, ending with a super-strong Ike with increased Smash Attack power as Hendrick. The [[MarathonLevel sheer length of the fight]] can easily spell your doom, and Zelda (Serena) and Zero Suit Samus (Jade) come with female Robin (Veronica) and a tiny King Dedede (Rab) in tow respectively, leaving you outnumbered and easily open to being struck down because you had your hands full dealing with one opponent while another was ambushing you. And we still haven't talked about Sheik (Sylvando) at the halfway point and Link (Erik) to start things out! You do get a Maxim Tomato about halfway through, but it's quite possible for one of the enemies to take it for themselves, rendering you even more likely to die from the gauntlet's length unless you bring a Spirit with some sort of healing effect along the way.



* '''Sothis'''' Spirit has you on an Omega Spear Pillar, facing off against an aggressive female Byleth, who can and ''will'' chain Specials together along with using the Sword of the Creator to ensure the fight [[AntiAir can't be taken to the air]]. That would be annoying on its own, but there are two other conditions that bring the fight from agitating to outright sadistic. The Byleth will get random Final Smashes, and its large range and a lack of platforms to hide on means that you'll most likely be eating a powerful Ruptured Heaven every time she gets access to it. But by far, the worst part is that, like the above-mentioned Great Fairy, she'll be healed back to full once she's at high enough damage, undoing all your hard work unless you can KO her before the healing kicks in.

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* '''Sothis'''' Spirit has you on an Omega Spear Pillar, facing off against an aggressive female Byleth, who can and ''will'' chain Specials together along with using the Sword of the Creator to ensure the fight [[AntiAir can't be taken to the air]]. That would be annoying on its own, but there are two other conditions that bring the fight from agitating to outright sadistic. The Byleth will get random Final Smashes, and its large range and a lack of platforms to hide on means that you'll most likely be eating a powerful Ruptured Heaven every time she gets access to it. But by far, the worst part is that, like the above-mentioned Great Fairy, she'll be healed back to full once she's at high enough damage, undoing all your hard work unless you can KO her before the healing kicks in.



* '''Max Brass''' is an absolute ''nightmare'' to deal with. Don't let his (relatively speaking) low Power level for a Legend-class fight fool you; he's one of the most painfully brutal fights to ever grace the game. It's a one-on-one Stamina battle against King K. Rool, on an Omega-form Norfair. The good news is that the K. Rool is programmed to never use his projectile attacks, robbing him of some of the character's greatest assets and forcing him to solely be a CloseRangeCombatant. The bad news is ''literally everything else''. In spite of the lack of projectiles, the K. Rool is otherwise programmed to be very, very smart, always scampering around like a cockroach on drugs so he's hard to pin down, and always dodging your attacks with no effort, at least when he's not Perfect-Shielding them. He can and ''will'' abuse his [[BalanceBuff newly-buffed]] {{Kevlard}}, which will let him plow through your attacks and lay on the damage on you instead, and he'll also abuse his [[CounterAttack Gut Check]] so that you can't zone him out with projectiles of your own. Which is to say nothing of his throws, which he will use to set you up for more deadly blows. Thought that was bad enough? [[FromBadToWorse It gets far worse!]] Once he reaches 100 HP out of his total 180 HP pool, he gets a CriticalStatusBuff taken to the extreme. Not only does his regular attack power get buffed, but he becomes a ''Super'' Giant on top of that, multiplying his strength to outright obscene levels. He may be a bigger target, but his attacks also have more range as a result, and his sheer girth means that it's almost impossible to run away from him, as he takes up almost half of the stage. He also becomes much more resistant to hitstun and knockback, meaning that he can just take whatever you throw at him and hit back a million times harder while you're still recovering from endlag. A single Down Throw to Forward Smash is all it takes for him to chop a huge chunk of HP off of you, if not OneHitKill you outright. Your best bet is to, funnily enough, use Min Min and her huge range to keep him at ARMS length without the need of projectiles that can be potentially deflected by Gut Check, but even then it's not a guarantee. The reigning champion of the ARMS Grand Prix is sure to make you lose your mind and rip your hair out from sheer frustration.

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* '''Max Brass''' is an absolute ''nightmare'' to deal with. Don't let his (relatively speaking) low Power level for a Legend-class fight fool you; he's one of the most painfully brutal fights to ever grace the game. It's a one-on-one Stamina battle against King K. Rool, on an Omega-form Norfair. The good news is that the K. Rool is programmed to never use his projectile attacks, robbing him of some of the character's greatest assets and forcing him to solely be a CloseRangeCombatant. The bad news is ''literally everything else''. In spite of the lack of projectiles, the K. Rool is otherwise programmed to be very, very smart, always scampering around like a cockroach on drugs so he's hard to pin down, and always dodging your attacks with no effort, at least when he's not Perfect-Shielding them. He can and ''will'' abuse his [[BalanceBuff newly-buffed]] {{Kevlard}}, which will let him plow through your attacks and lay on the damage on you instead, and he'll also abuse his [[CounterAttack Gut Check]] so that you can't zone him out with projectiles of your own. Which is to say nothing of his throws, which he will use to set you up for more deadly blows. Thought that was bad enough? [[FromBadToWorse It gets far worse!]] Once he reaches 100 HP out of his total 180 HP pool, he gets a CriticalStatusBuff taken to the extreme. Not only does his regular attack power get buffed, but he becomes a ''Super'' Giant on top of that, multiplying his strength to outright obscene levels. He may be a bigger target, but his attacks also have more range as a result, and his sheer girth means that it's almost impossible to run away from him, as he takes up almost half of the stage. He also becomes much more resistant to hitstun and knockback, meaning that he can just take whatever you throw at him and hit back a million times harder while you're still recovering from endlag. A single Down Throw to Forward Smash is all it takes for him to chop a huge chunk of HP off of you, if not OneHitKill you outright. Your best bet is to, funnily enough, use Min Min and her huge range to keep him at ARMS length without the need of projectiles that can be potentially deflected by Gut Check, but even then it's not a guarantee. The reigning champion of the ARMS Grand Prix is sure to make you lose your mind and rip your hair out from sheer frustration.
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* For this series, there are ''two'' Legend spirit battles awaiting you in Pyra & Mythra's Spirit Board. With the first one, the '''Malos''' spirit battle has you in the Gaur Plains fighting against ''three giant Ridleys'' to start things out. While you do need to just take out the main fighter (a giant Richter with a beam sword) to win, you also need to beat at least two of the three Ridleys before you even have a chance against Richter in the first place. Unfortunately, Richter has an impeccable range with his whip and beam sword to easily cause significant damage on you, if not knock you out quickly. And for one last kick in the head for good measure, if you both survive long enough, you also have to deal with Metal Head doing his thing on the Gaur Plains as well. Good luck with that.

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* For this series, there are ''two'' Legend spirit battles awaiting you in Pyra & Mythra's Spirit Board. With the first one, the '''Malos''' spirit battle has you in the Gaur Plains fighting against ''three giant Ridleys'' to start things out. While you do need to just take out the main fighter (a giant Richter with a beam sword) to win, you also need to beat at least two of the three Ridleys before you even have a chance against Richter in the first place. Unfortunately, Richter has an impeccable range with his whip and beam sword to easily cause significant damage on you, if not knock you out quickly. And for one last kick in the head for good measure, if you both survive long enough, you also have to deal with Metal Head Face doing his thing on the Gaur Plains as well. Good luck with that.
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* Think Akuma's Spirit Battle was bad? Try taking on '''Evil Ryu'''. Increased attack power + instant Final Smash means you're in for a world of hurt. He can and will combo you into either a Shin Shoryuken or if you try to dodge, he'll tag you with a Shinkuu Hadouken.
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* Think Akuma's Spirit Battle was bad? Try taking on '''Evil Ryu'''. Increased attack power + instant Final Smash means you're in for a world of hurt. He can and will combo you into either a Shin Shoryuken or if you try to dodge, he'll tag you with a Shinkuu Hadouken.
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* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern just yet. Then you see it periodically becomes invincible. There we go, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with its times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.

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* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern just yet. Then you see it periodically becomes invincible. There we go, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with its times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention And certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.
Is there an issue? Send a MessageReason:
None


* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern just yet. Then you see it periodically becomes invincible. There we are, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with its times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.
* Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one more (last?) unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him. As a sort of sequel to the Akuma Spirit (which makes sense, considering what causes Evil Ryu to happen in the first place), you must defeat a viciously aggressive, black colored Ryu (representing his evil side coming out) that has increased Special Power and increased Attack Power overall, on the Omega Suzuki Castle stage. The good news is that your defense isn't dropped, which means it is not as much of a case of RocketTagGameplay as Akuma. There are two new problems to compensate that, however: #1, Evil Ryu has a Neutral affinity, so you are not allowed to have a TacticalRockPaperScissors color advantage to give you an edge, unlike Akuma, who has a Red/Attack affinity and can at least be more easily dealt with via a Blue/Shield Primary. The second, more glaring problem is his '''Sudden Final Smashes'''. Said Final Smashes are given to him almost every ten to fifteen seconds, and he ''will'' chain them into his already deadly combos so you can't escape from them. Despite it being a Stamina Battle, Evil Ryu is also more than willing to fight dirty by first trying to knock you off stage, then using his ranged Final Smash (Shinku Hadoken) as an unavoidable edgeguard, thus sucking you in before dragging and knocking you into the Blast Zone for an early kill. Even with your best Spirit teams on hand, this Satsui-No-Hado-fueled monster of a Spirit has three words for you: PrepareToDie.

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* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern just yet. Then you see it periodically becomes invincible. There we are, go, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with its times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.
* Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one more (last?) unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him. As a sort of sequel to the Akuma Spirit spirit fight (which makes sense, considering what causes Evil Ryu to happen in the first place), you must defeat a viciously aggressive, black colored Ryu (representing his evil side coming out) that has increased Special Power and increased overall Attack Power overall, on the Omega Suzuki Castle stage. The good news is that your defense isn't dropped, which means it is not as much of a case of RocketTagGameplay as Akuma.Akuma has. There are two new problems to compensate that, however: #1, Evil Ryu has a Neutral affinity, so you are not allowed to have a TacticalRockPaperScissors color advantage to give you an edge, unlike Akuma, who has a Red/Attack affinity and can at least be more easily dealt with via a Blue/Shield Primary. The second, more glaring problem is his '''Sudden Final Smashes'''. Said Final Smashes are given to him almost every ten to fifteen seconds, and he ''will'' chain them into his already deadly combos so you can't escape from them. Despite it being a Stamina Battle, Evil Ryu is also more than willing to fight dirty by first trying to knock you off stage, then using his ranged Final Smash (Shinku Hadoken) as an unavoidable edgeguard, thus sucking you in before dragging and knocking you into the Blast Zone for an early kill. Even with your best Spirit teams on hand, this Satsui-No-Hado-fueled monster of a Spirit has three words for you: PrepareToDie.
Is there an issue? Send a MessageReason:
None


* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern yet. Then you see it periodically becomes invincible. There we are, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with its times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.
* Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one more (last?) unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him. As a sort of sequel to the Akuma Spirit (which makes sense, considering what causes Evil Ryu to happen in the first place), you must defeat a viciously aggressive, black colored Ryu that has increased Special Power and increased Attack Power overall, on the Omega Suzuki Castle stage. The good news is that your defense isn't dropped, which means it is not as much of a case of RocketTagGameplay as Akuma. There are two new problems to compensate that, however: #1, Evil Ryu has a Neutral affinity, so you are not allowed to have a TacticalRockPaperScissors color advantage to give you an edge, unlike Akuma, who has a Red/Attack affinity and can at least be more easily dealt with via a Blue/Shield Primary. The second, more glaring problem is his '''Sudden Final Smashes'''. Said Final Smashes are given to him almost every ten to fifteen seconds, and he ''will'' chain them into his already deadly combos so you can't escape from them. Despite it being a Stamina Battle, Evil Ryu is also more than willing to fight dirty by first trying to knock you off stage, then using his ranged Final Smash (Shinku Hadoken) as an unavoidable edgeguard, thus sucking you in before dragging and knocking you into the Blast Zone for an early kill. Even with your best Spirit teams on hand, this Satsui-No-Hado-fueled monster of a Spirit has three words for you: PrepareToDie.

to:

* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern just yet. Then you see it periodically becomes invincible. There we are, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with its times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.
* Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one more (last?) unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him. As a sort of sequel to the Akuma Spirit (which makes sense, considering what causes Evil Ryu to happen in the first place), you must defeat a viciously aggressive, black colored Ryu (representing his evil side coming out) that has increased Special Power and increased Attack Power overall, on the Omega Suzuki Castle stage. The good news is that your defense isn't dropped, which means it is not as much of a case of RocketTagGameplay as Akuma. There are two new problems to compensate that, however: #1, Evil Ryu has a Neutral affinity, so you are not allowed to have a TacticalRockPaperScissors color advantage to give you an edge, unlike Akuma, who has a Red/Attack affinity and can at least be more easily dealt with via a Blue/Shield Primary. The second, more glaring problem is his '''Sudden Final Smashes'''. Said Final Smashes are given to him almost every ten to fifteen seconds, and he ''will'' chain them into his already deadly combos so you can't escape from them. Despite it being a Stamina Battle, Evil Ryu is also more than willing to fight dirty by first trying to knock you off stage, then using his ranged Final Smash (Shinku Hadoken) as an unavoidable edgeguard, thus sucking you in before dragging and knocking you into the Blast Zone for an early kill. Even with your best Spirit teams on hand, this Satsui-No-Hado-fueled monster of a Spirit has three words for you: PrepareToDie.
Is there an issue? Send a MessageReason:
None


* Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one last unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him. As a sort of sequel to the Akuma Spirit, you must defeat a viciously aggressive, black colored Ryu that has increased Special Power and increased Attack Power overall, on an Omega stage. The good news is that your defense isn't dropped, which means it is not as much of a case of RocketTagGameplay as Akuma. There are two new problems to compensate that, however: Firstly, Evil Ryu has a Neutral affinity, so you are not allowed to have a TacticalRockPaperScissors color advantage to give you an edge, unlike Akuma, who has a Red/Attack affinity and can be more easily dealt with via a Blue/Shield Primary. The second, more glaring problem is his '''Sudden Final Smashes'''. Said Final Smashes are given to him almost every ten seconds, and he ''will'' chain them into his already deadly combos so you can't escape from them. Despite it being a Stamina Battle, Evil Ryu is also more than willing to fight dirty by knocking you off stage, then using his ranged Final Smash (Shinku Hadoken) as an unavoidable edgeguard, sucking you in before dragging and knocking you into the Blast Zone for an early kill. Even with your best Spirit teams on hand, this Satsui-No-Hado-fueled monster of a Spirit has three words for you: PrepareToDie.

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* Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one last more (last?) unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him. As a sort of sequel to the Akuma Spirit, Spirit (which makes sense, considering what causes Evil Ryu to happen in the first place), you must defeat a viciously aggressive, black colored Ryu that has increased Special Power and increased Attack Power overall, on an the Omega Suzuki Castle stage. The good news is that your defense isn't dropped, which means it is not as much of a case of RocketTagGameplay as Akuma. There are two new problems to compensate that, however: Firstly, #1, Evil Ryu has a Neutral affinity, so you are not allowed to have a TacticalRockPaperScissors color advantage to give you an edge, unlike Akuma, who has a Red/Attack affinity and can at least be more easily dealt with via a Blue/Shield Primary. The second, more glaring problem is his '''Sudden Final Smashes'''. Said Final Smashes are given to him almost every ten to fifteen seconds, and he ''will'' chain them into his already deadly combos so you can't escape from them. Despite it being a Stamina Battle, Evil Ryu is also more than willing to fight dirty by knocking first trying to knock you off stage, then using his ranged Final Smash (Shinku Hadoken) as an unavoidable edgeguard, thus sucking you in before dragging and knocking you into the Blast Zone for an early kill. Even with your best Spirit teams on hand, this Satsui-No-Hado-fueled monster of a Spirit has three words for you: PrepareToDie.
Is there an issue? Send a MessageReason:
None


%%* Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one last unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him.

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%%* * Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one last unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him.
him. As a sort of sequel to the Akuma Spirit, you must defeat a viciously aggressive, black colored Ryu that has increased Special Power and increased Attack Power overall, on an Omega stage. The good news is that your defense isn't dropped, which means it is not as much of a case of RocketTagGameplay as Akuma. There are two new problems to compensate that, however: Firstly, Evil Ryu has a Neutral affinity, so you are not allowed to have a TacticalRockPaperScissors color advantage to give you an edge, unlike Akuma, who has a Red/Attack affinity and can be more easily dealt with via a Blue/Shield Primary. The second, more glaring problem is his '''Sudden Final Smashes'''. Said Final Smashes are given to him almost every ten seconds, and he ''will'' chain them into his already deadly combos so you can't escape from them. Despite it being a Stamina Battle, Evil Ryu is also more than willing to fight dirty by knocking you off stage, then using his ranged Final Smash (Shinku Hadoken) as an unavoidable edgeguard, sucking you in before dragging and knocking you into the Blast Zone for an early kill. Even with your best Spirit teams on hand, this Satsui-No-Hado-fueled monster of a Spirit has three words for you: PrepareToDie.
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Preparing the basis for the upcoming Evil Ryu Spirit fight addition since I already know Evil Ryu is going to give fans a world of hurt if they try and complete the Spirit Board list with him added there.


While the Spirit Battles that ''VideoGame/SuperSmashBrosUltimate''[='=]s Adventure Mode World of Light and Spirit Board throw at you can be quite challenging, a number of them have become infamous for [[ThatOneLevel chewing up players and spitting them out]]. The World of Light ones are [[NintendoHard especially difficult]] on Hard Mode. If you somehow beat ''all of them'' without Spirits helping you out in the Spirits List update as of Version 8.0.0... you're either lying or have insane abilities yourself against them, especially considering how certain abilities makes some of these fights feel next to impossible without them! Also, the fact that there's over 1,500 spirits to get (thankfully far less battles between fighter's spirits, evolved spirits, and spirits you can only get by shopping for them whenever they show up) as of Version 13.0.0 means if you're looking to make sure [[TagLine everybody is here]] in spirit form, you're going to be here for quite a while with some of these fights.

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While the Spirit Battles that ''VideoGame/SuperSmashBrosUltimate''[='=]s Adventure Mode World of Light and Spirit Board throw at you can be quite challenging, a number of them have become infamous for [[ThatOneLevel chewing up players and spitting them out]]. The World of Light ones are [[NintendoHard especially difficult]] on Hard Mode. If you somehow beat ''all of them'' without Spirits helping you out in the Spirits List update as of Version 8.0.0... you're either lying or have insane abilities yourself against them, especially considering how certain abilities makes some of these fights feel next to impossible without them! Also, the fact that there's over 1,500 spirits to get (thankfully far less battles between fighter's spirits, evolved spirits, and spirits you can only get by shopping for them whenever they show up) as of Version 13.0.0 1 means if you're looking to make sure [[TagLine everybody is here]] in spirit form, you're going to be here for quite a while with some of these fights.




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%%* Just when you thought things were finally over and done with, the January 14, 2022 Spirit Board update gave fans one last unexpected update in store. To celebrate Street Fighter's 35th anniversary, the game added '''Evil Ryu''' as a Spirit, and if you ever played the VideoGame/StreetFighterAlpha series, you'll know that you're going to have to prepare for a world of hurt with him.
Is there an issue? Send a MessageReason:
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* '''Pauline''' is easily the most infamous Spirit battle in the entire game, and not without reason. The map is 75m and the target is a [[GetBackHereBoss pacifist]] Peach, and her backup consists of Mario, who starts the battle with a Hammer, and a giant Donkey Kong. Sound simple on a map as big as 75m? Not quite. First of all, your jump height is reduced (though Bunny Hoods spawn for you to remedy this) while Peach runs away from you like a coward. Secondly, another item that commonly spawns is the Timer, and while you can grab it to make beating up on Peach easier, the enemies can do the same thing themselves and utterly gang up on you. And third, there's a ''time limit'' that's ''a minute-and-a-half long'' for a stage as big as 75m. It turns out that everyone is actually ''really good'' at wasting your time, with either Mario or Donkey Kong blitzing you as you chase Peach all over the stage, while the other backup fighter farms Timers. In fact, Donkey Kong will use his grapple Forward Throw and just ''hold you there'' with it, not even attacking. Alternatively, he can throw you up and actually kill you there if you're unfortunate enough with your luck. You'll almost certainly have to KO Mario and Donkey Kong before you can get at Peach with any big hits, which is a difficult task with the strict time limit and the awkwardness of 75m in mind. Compounding this is the fact that the game ''[[GuideDangIt doesn't even tell you]]'' [[GuideDangIt about Peach fleeing from you]] before the stage starts. Hope you enjoy listening to "Jump Up, Super Star!" ([[SoundtrackDissonance dissonant lyrics and all]]), because you'll be at it for a good while. The difficulty regarding this Spirit battle is so widespread that even Sakurai himself lampshaded its infamy in the Min Min showcase video, and decided to [[EasyLevelTrick show off a quick way to beat it]] [[https://youtu.be/M_NNyXaBW-I?t=1752 in less than a few seconds.]] In other words, equip yourself with a Staff spirit along with spirit that increases shooting power. You should be able to take down Peach within seconds. Alternatively, if you don't want to try the cheap shot to beat Pauline's spirit fight, Sora is the perfect character to help navigate yourself over the awkward platforms every now and then... though it's still possible it might take a few tries with even him on board.

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* '''Pauline''' is easily the most infamous Spirit battle in the entire game, and not without reason. The map is 75m and the target is a [[GetBackHereBoss pacifist]] Peach, and her backup consists of Mario, who starts the battle with a Hammer, and a giant Donkey Kong. Sound simple on a map as big as 75m? Not quite. First of all, your jump height is reduced (though Bunny Hoods spawn for you to remedy this) while Peach runs away from you like a coward. Secondly, another item that commonly spawns is the Timer, and while you can grab it to make beating up on Peach easier, the enemies can do the same thing themselves and utterly gang up on you. And third, there's a ''time limit'' that's ''a minute-and-a-half long'' for a stage as big as 75m. It turns out that everyone is actually ''really good'' at wasting your time, with either Mario or Donkey Kong blitzing you as you chase Peach all over the stage, all while the other backup fighter farms Timers.Timers to ruin whatever progress you might have made earlier on. In fact, Donkey Kong will use his grapple Forward Throw and just ''hold you there'' with it, not even attacking. Alternatively, he can throw you up and actually kill you there if you're unfortunate enough with your luck. You'll almost certainly have to KO Mario and Donkey Kong before you can get at Peach with any big hits, which is a difficult task with the strict time limit and the awkwardness of 75m in mind. Compounding this is the fact that the game ''[[GuideDangIt doesn't even tell you]]'' [[GuideDangIt about Peach actually fleeing from you]] before the stage starts. Hope you enjoy listening to "Jump Up, Super Star!" ([[SoundtrackDissonance dissonant lyrics and all]]), because you'll be at it for a good while. The difficulty regarding this Spirit battle is so widespread that even Sakurai himself lampshaded its infamy in the Min Min showcase video, and decided to [[EasyLevelTrick show off a quick way to beat it]] [[https://youtu.be/M_NNyXaBW-I?t=1752 in less than a few seconds.]] In other words, equip yourself with a Staff spirit along with spirit that increases shooting power. You should be able to take down Peach within seconds. Alternatively, if you don't want to try the cheap shot to beat Pauline's spirit fight, Sora is the perfect character to help navigate yourself over the awkward platforms every now and then... though it's still possible it might take a few tries with even him on board.
Is there an issue? Send a MessageReason:
None


* '''Pauline''' is easily the most infamous Spirit battle in the entire game, and not without reason. The map is 75m and the target is a [[GetBackHereBoss pacifist]] Peach, and her backup consists of Mario, who starts the battle with a Hammer, and a giant Donkey Kong. Sound simple on a map as big as 75m? Not quite. First of all, your jump height is reduced (though Bunny Hoods spawn for you to remedy this) while Peach runs away from you like a coward. Secondly, another item that commonly spawns is the Timer, and while you can grab it to make beating up on Peach easier, the enemies can do the same thing themselves and utterly gang up on you. And third, there's a ''time limit'' that's ''a minute-and-a-half long'' for a stage as big as 75m. It turns out that Mario and Donkey Kong are actually ''really good'' at wasting your time, with one of them blitzing you as you chase Peach while the other farms Timers. In fact, Donkey Kong will use his grapple Forward Throw and just ''hold you there'' with it, not even attacking. Alternatively, he can throw you up and actually kill you there if you're unfortunate enough with your luck. You'll almost certainly have to KO Mario and Donkey Kong before you can get at Peach with any big hits, which is a difficult task with the strict time limit and the awkwardness of 75m in mind. Compounding this is the fact that the game ''[[GuideDangIt doesn't even tell you]]'' [[GuideDangIt about Peach fleeing from you]] before the stage starts. Hope you enjoy listening to "Jump Up, Super Star!" ([[SoundtrackDissonance dissonant lyrics and all]]), because you'll be at it for a good while. The difficulty regarding this Spirit battle is so widespread that even Sakurai himself lampshaded its infamy in the Min Min showcase video, and decided to [[EasyLevelTrick show off a quick way to beat it]] [[https://youtu.be/M_NNyXaBW-I?t=1752 in less than a few seconds.]] In other words, equip yourself with a Staff spirit along with spirit that increases shooting power. You should be able to take down Peach within seconds. Alternatively, if you don't want to try the cheap shot to beat Pauline's spirit fight, Sora is the perfect character to help navigate yourself over the awkward platforms every now and then... though it's still possible it might take a few tries with even him on board.

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* '''Pauline''' is easily the most infamous Spirit battle in the entire game, and not without reason. The map is 75m and the target is a [[GetBackHereBoss pacifist]] Peach, and her backup consists of Mario, who starts the battle with a Hammer, and a giant Donkey Kong. Sound simple on a map as big as 75m? Not quite. First of all, your jump height is reduced (though Bunny Hoods spawn for you to remedy this) while Peach runs away from you like a coward. Secondly, another item that commonly spawns is the Timer, and while you can grab it to make beating up on Peach easier, the enemies can do the same thing themselves and utterly gang up on you. And third, there's a ''time limit'' that's ''a minute-and-a-half long'' for a stage as big as 75m. It turns out that Mario and Donkey Kong are everyone is actually ''really good'' at wasting your time, with one of them either Mario or Donkey Kong blitzing you as you chase Peach all over the stage, while the other backup fighter farms Timers. In fact, Donkey Kong will use his grapple Forward Throw and just ''hold you there'' with it, not even attacking. Alternatively, he can throw you up and actually kill you there if you're unfortunate enough with your luck. You'll almost certainly have to KO Mario and Donkey Kong before you can get at Peach with any big hits, which is a difficult task with the strict time limit and the awkwardness of 75m in mind. Compounding this is the fact that the game ''[[GuideDangIt doesn't even tell you]]'' [[GuideDangIt about Peach fleeing from you]] before the stage starts. Hope you enjoy listening to "Jump Up, Super Star!" ([[SoundtrackDissonance dissonant lyrics and all]]), because you'll be at it for a good while. The difficulty regarding this Spirit battle is so widespread that even Sakurai himself lampshaded its infamy in the Min Min showcase video, and decided to [[EasyLevelTrick show off a quick way to beat it]] [[https://youtu.be/M_NNyXaBW-I?t=1752 in less than a few seconds.]] In other words, equip yourself with a Staff spirit along with spirit that increases shooting power. You should be able to take down Peach within seconds. Alternatively, if you don't want to try the cheap shot to beat Pauline's spirit fight, Sora is the perfect character to help navigate yourself over the awkward platforms every now and then... though it's still possible it might take a few tries with even him on board.
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-->-- [[https://www.youtube.com/watch?v=XGZPaX8aHZY Parody lyrics]] for "Jump Up, Super Star!" based on how absurdly difficult Pauline's Spirit Battle is

While the Spirit Battles that ''VideoGame/SuperSmashBrosUltimate''[='=]s Adventure Mode World of Light and Spirit Board throw at you can be quite challenging, a number of them have become infamous for [[ThatOneLevel chewing up players and spitting them out]]. The World of Light ones are [[NintendoHard especially difficult]] on Hard Mode. If you somehow beat ''all of them'' without Spirits helping you out in the Spirits List update as of Version 8.0.0... you're either lying or have insane abilities yourself against them, especially considering how certain abilities makes some of these fights feel next to impossible without them!

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-->-- [[https://www.youtube.com/watch?v=XGZPaX8aHZY Parody lyrics]] for "Jump Up, Super Star!" based on how absurdly difficult Pauline's Spirit Battle is

is.

While the Spirit Battles that ''VideoGame/SuperSmashBrosUltimate''[='=]s Adventure Mode World of Light and Spirit Board throw at you can be quite challenging, a number of them have become infamous for [[ThatOneLevel chewing up players and spitting them out]]. The World of Light ones are [[NintendoHard especially difficult]] on Hard Mode. If you somehow beat ''all of them'' without Spirits helping you out in the Spirits List update as of Version 8.0.0... you're either lying or have insane abilities yourself against them, especially considering how certain abilities makes some of these fights feel next to impossible without them!
them! Also, the fact that there's over 1,500 spirits to get (thankfully far less battles between fighter's spirits, evolved spirits, and spirits you can only get by shopping for them whenever they show up) as of Version 13.0.0 means if you're looking to make sure [[TagLine everybody is here]] in spirit form, you're going to be here for quite a while with some of these fights.
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* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern yet. Then you see it periodically becomes invincible. There we are, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with it's times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.

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* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern yet. Then you see it periodically becomes invincible. There we are, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with it's its times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.
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* The sudden addition of '''Tockles'''' to the Hero's Spirit Board in Banjo's update quickly became an unpleasant surprise once players had the misfortune of actually fighting them. Upon the Yggdrasil's Altar stage is 8 tiny Mr. Game & Watches, all carrying various items like Beam Swords, Killing Edges and Death's Scythes with them. [[GuideDangIt It's a shame the game only warns you about the Beam Swords,]] as having multiple enemies gang up on you with such powerful items will very quickly test the player's sanity. They can even turn invisible periodically, making it that much more difficult keeping track of every enemy you need to beat. And in one last kick in the teeth, like the Judge Spirit before them, nothing is stopping the Game & Watches from just using Judge, getting a 9, and ''instantly killing you right then and there.''

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* The sudden addition of '''Tockles'''' '''Tockles''' to the Hero's Spirit Board in Banjo's Banjo & Kazooie's update quickly became an unpleasant surprise once players had the misfortune of actually fighting them. Upon the Yggdrasil's Altar stage is 8 tiny Mr. Game & Watches, all carrying various items like Beam Swords, Killing Edges and Death's Scythes with them. [[GuideDangIt It's a shame the game only warns you about the Beam Swords,]] Swords specifically,]] as having multiple enemies gang up on you with such powerful items will very quickly test the player's sanity. They can even turn invisible periodically, making it that much more difficult keeping track of every single enemy you need to beat. And in one last kick in the teeth, like the Judge Spirit before them, nothing is stopping the Game & Watches from just using Judge, getting a 9, and ''instantly killing you right then and there.''
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* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern yet. Then you see it periodically becomes invincible. There, we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with it's times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]].

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* Knocking heads with the '''E.M.M.I.''' from ''VideoGame/MetroidDread'' is an exercise in absolute frustration, especially for an Ace level battle. For starters, it's a stamina battle against a Giant R.O.B.; nothing necessarily wrong is there with that. Second, it gets increased move speed; still not a call for concern yet. Then you see it periodically becomes invincible. There, There we are, ''now'' we have a problem. Then when you see the stats, you'll notice you have only 30 HP on you. Don't be fooled by it having only 20 HP by comparison; R.O.B. rapidly regains its invincibility, leaving you with only 1 or 2 seconds to actually hit it with anything at all. Combined with its high speed and tendency to grab you much like what the E.M.M.I. does in its home game, and it can quickly make short work of you even with your best spirit teams and battle items. Even worse, this is one spirit fight where you can't really cheap shot it due to it being near constantly invincible, with it's times for vulnerability also being inconsistent once R.O.B. stops being invulnerable. Not to mention certain attacks with it ''can't work at all'' because of how slow they can be to work in this battle. Hope you enjoy the horror sounding track that plays with it, because you might be hearing it a lot here. Want a good score on the Spirit List rematch? Better have a stockpile of 50% Damages and [[LuckBasedMission a lot of luck]].
luck]], especially if you foolishly think you can beat this fight without a spirit helping you out.



* Concluding the trend of inhumanly difficult Legend-class DLC spirits, we finish things off with Sora's very own Nobody, the Key of Destiny himself, '''Roxas'''. [[ThatOneBoss Are you]] [[VideoGame/KingdomHeartsII scared]] [[VideoGame/KingdomHeartsCoded yet]]? You should be. This stamina battle in the "Dive to the Heart" form of Hollow Bastion pits you against a Sora with 160 HP to your 150, as well as increased move and attack speed every so often. The trouble is, he also starts equipped with a Killing Edge, and he will heal once you get him down to 80 (all but guaranteeing that he'll be able to build up his Final Smash), [[GuideDangIt neither of which the game tells you about]]. As you'd expect, the AI is hyper aggressive, refusing to give you any breathing room. He'll use Sora's entire bag of tricks against you, flinging magic to cover any distance, charging with his Sonic Blade, and pulling out a counter if you get sloppy. And because the spirit has a whopping 13,800 power and a Neutral affinity (meaning you can't weaken him by selecting a primary of opposing type), you either use a high power spirit of your own, limiting your support options, or weaken yourself in order to get auto healing that you WILL need to compensate.

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* Concluding the trend of inhumanly inhumanely difficult Legend-class DLC spirits, we finish things off with Sora's very own Nobody, the Key of Destiny himself, '''Roxas'''. [[ThatOneBoss Are you]] [[VideoGame/KingdomHeartsII scared]] [[VideoGame/KingdomHeartsCoded yet]]? [[OhCrap You should be. be.]] This stamina battle in the Roxas "Dive to the Heart" form of Hollow Bastion pits you against a Sora with 160 HP to your 150, as well as increased move and attack speed every so often. The trouble is, he also starts equipped with a Killing Edge, and he will heal once you get him down to 80 (all but guaranteeing that he'll be able to build up his Final Smash), [[GuideDangIt neither of which the game tells you about]]. As you'd expect, the AI is hyper aggressive, refusing to give you any breathing room. He'll use Sora's entire bag of tricks against you, flinging magic to cover any distance, charging with his Sonic Blade, and pulling out a counter if you get sloppy. And because the spirit has a whopping 13,800 power and a Neutral affinity (meaning you can't weaken him by selecting a primary of opposing type), you either use a high power spirit of your own, limiting your support options, or weaken yourself in order to get auto healing that you WILL need to compensate.
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* The '''Tockles'''' sudden addition to the Hero's Spirit Board in Banjo's update quickly became an unpleasant surprise once players had the misfortune of actually fighting them. Upon the Yggdrasil's Altar stage is 8 tiny Mr. Game & Watches, all carrying various items like Beam Swords, Killing Edges and Death's Scythes with them. [[GuideDangIt It's a shame the game only warns you about the Beam Swords,]] as having multiple enemies gang up on you with such powerful items will very quickly test the player's sanity. They can even turn invisible periodically, making it that much more difficult keeping track of every enemy you need to beat. And in one last kick in the teeth, like the Judge Spirit before them, nothing is stopping the Game & Watches from just using Judge, getting a 9, and ''instantly killing you right then and there.''

to:

* The sudden addition of '''Tockles'''' sudden addition to the Hero's Spirit Board in Banjo's update quickly became an unpleasant surprise once players had the misfortune of actually fighting them. Upon the Yggdrasil's Altar stage is 8 tiny Mr. Game & Watches, all carrying various items like Beam Swords, Killing Edges and Death's Scythes with them. [[GuideDangIt It's a shame the game only warns you about the Beam Swords,]] as having multiple enemies gang up on you with such powerful items will very quickly test the player's sanity. They can even turn invisible periodically, making it that much more difficult keeping track of every enemy you need to beat. And in one last kick in the teeth, like the Judge Spirit before them, nothing is stopping the Game & Watches from just using Judge, getting a 9, and ''instantly killing you right then and there.''



* The '''Gruntilda''' spirit is similar to The Boss fight above in that you fight a stamina battle in an Omega stage covered in poison. The good news is that it's no longer timed. The bad news is that you fight a Giant King Dedede with a permanent Star Rod who hits like a truck and is aided by three low-health Dr. Marios. You'll most likely have to play keepaway against the duo, which is easier said than done because they're so large in size that they don't give you a lot of space to move around on the stage. And since there's several foes to deal with at the same time, you can attempt to combo one of them, only to be left wide open to attack from the other. Even if you decide to bring Madama Butterfly to turn the poison into a HealingFactor for you, the Dedede's raw attack power alone can smack down your health faster than you can be healed.

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* The '''Gruntilda''' spirit is similar to The Boss fight above in that you fight a stamina battle in an Omega stage covered in poison. The good news is that it's no longer timed. The bad news is that you now fight a stamina match against a Giant King Dedede with a permanent Star Rod who that hits like a truck and is aided by three low-health Dr. Marios. You'll most likely have to play keepaway keep away against the duo, which is easier said than done because since they're so large in size that they don't won't give you a lot of space to move around on the stage. And since there's several multiple foes to deal with at the same time, you can attempt to combo one of them, only to be left wide open to an attack from the other. Even if you decide to bring Madama Butterfly to turn the poison into a HealingFactor for you, the Dedede's raw attack power alone can smack down your health faster than you can be healed.



* Upgrading from Advanced spirits to an Ace spirit for this series, the '''Villager & Iron Golem''' spirit has you dealing with not just three Steve & Alex characters, but a giant R.O.B. all at once, all of whom love grabbing you and throwing you all over the stage. To make matters worse, R.O.B. pops up seconds after you try and fail to deal with the Minecraft characters early on and R.O.B. has super armor on him, which makes going after him a greater challenge when you also have to deal with multiple Alexes and a Steve all being annoying nuisances to deal with on their own due to their ranged grabs. And for extra measure, you need to make sure you get the Cuccos to have a fighting shot against them all, because you're in for absolute Hell with this match otherwise.
* If you thought that the Dark Emperor was a nightmare, [[SarcasmMode well you're in luck,]] because the '''Enderdragon''' is similar both in the battle itself and certainly in its difficulty. It requires the defeat of a ''Super'' giant Ridley with 200HP and two Endermen with 50HP each, once again on the normal Find Mii stage in a Stamina Battle. Mercifully, the Dark Emperor won't interfere and Ridley lacks Super Armor this time, but that's about it as far as good news goes. Ridley's sheer size makes it literally as big as the platforms you're standing on, meaning there's nowhere to run away, and the Endermen are likely to harass you with their endless normal attacks where Ridley prepares to tear away at your HP. Oh, and [[FromBadToWorse if that wasn't enough,]] once Ridley hits about 100HP, both him and the Endermen will fully recover their HP, undoing all of your hard work. Here's to hoping that either you're able to take down both Endermen before you get Ridley down to about 100HP or the dragon ends up [[ArtificialStupidity being an idiot]] and self-destructing, because otherwise you're likely to meet your end. ''A lot''.

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* Upgrading from Advanced spirits to an Ace spirit for this series, the '''Villager & Iron Golem''' spirit has you dealing with not just three Steve & Alex characters, but a giant R.O.B. all at once, all of whom love grabbing you and throwing you all over the stage. To make matters worse, R.O.B. pops up only seconds after you try and fail to deal with the Minecraft characters early on and on. R.O.B. also has super armor on him, which makes going after him a greater challenge when you also have to deal with multiple Alexes and a Steve Minecraft fighters all being annoying nuisances to deal with on their own due to their love for ranged grabs. And for extra measure, you need to make sure you get the Cuccos to throw against everyone just to have a fighting shot against them all, because you're in for absolute Hell with this match otherwise.
* If you thought that the Dark Emperor was a nightmare, [[SarcasmMode well you're in luck,]] because the '''Enderdragon''' is similar both in the battle itself and certainly in its difficulty. It requires the defeat of a ''Super'' giant Ridley with 200HP and two Endermen with 50HP each, once again on the normal Find Mii stage in a Stamina Battle. Mercifully, the Dark Emperor won't interfere with this fight and Ridley lacks Super Armor this time, time around, but that's about it as far as good news goes. Ridley's sheer size makes it him literally as big as some of the platforms you're standing on, meaning there's nowhere to run away, and the Endermen are likely to harass you with their endless normal attacks where while Ridley prepares to tear away at your HP. HP personally. Oh, and [[FromBadToWorse if that wasn't enough,]] once Ridley hits about 100HP, both him and the Endermen will fully recover their HP, undoing all of your hard work. work from before. Here's to hoping that either you're able to take down both Endermen before you get Ridley down to about 100HP or the dragon ends up [[ArtificialStupidity being an idiot]] and self-destructing, self-destructs by accident, because otherwise you're otherwise likely to meet your end. ''A lot''.



* For this series, there are ''two'' Legend spirit battles awaiting you in Pyra & Mythra's Spirit Board. With the first one, the '''Malos''' spirit battle has you in the Gaur Plains fighting against ''three giant Ridleys'' to start things out. While you do need to just take out the main fighter (a giant Richter with a beam sword) to win, you also need to beat at least two of the three Ridleys before you even have a chance against Richter in the first place. Unfortunately, Richter has an impeccable range with his whip or beam sword to easily cause significant damage on you or knock you out quickly. And for one last kick in the head for good measure, if you both survive long enough, you also have to deal with Metal Head doing his thing on the Gaur Plains as well. Good luck with that.

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* For this series, there are ''two'' Legend spirit battles awaiting you in Pyra & Mythra's Spirit Board. With the first one, the '''Malos''' spirit battle has you in the Gaur Plains fighting against ''three giant Ridleys'' to start things out. While you do need to just take out the main fighter (a giant Richter with a beam sword) to win, you also need to beat at least two of the three Ridleys before you even have a chance against Richter in the first place. Unfortunately, Richter has an impeccable range with his whip or and beam sword to easily cause significant damage on you or you, if not knock you out quickly. And for one last kick in the head for good measure, if you both survive long enough, you also have to deal with Metal Head doing his thing on the Gaur Plains as well. Good luck with that.
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* While '''[[VideoGame/JoyMechFight Sukapon]]''''s Spirit Battle isn't in World of Light, it does have a rare chance of appearing on the Spirit Board. This fight is twice as bad as Rayman because Sukapon is a Legend spirit with 13,700 power and puppets a Mii Gunner with 180 HP in a Stamina Battle. This Mii Gunner is extremely aggressive and nimble, preferring to zone you with her multitude of ranged attacks to make avoiding Sukapon almost impossible. Thanks to the enemy's high HP and [=AI=] level, it's more than likely you'll have to [=KO=] Sukapon ''twice'' before the fight is over. And to make matters worse, the Mii Gunner periodically gets a damage buff to keep the pressure on you even if Sukapon is gone.

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* While '''[[VideoGame/JoyMechFight Sukapon]]''''s Spirit Battle isn't in World of Light, it does have a rare chance of appearing on the Spirit Board. This fight is twice as bad as Rayman because Sukapon is a Legend spirit with 13,700 power and puppets a Mii Gunner with 180 HP in a Stamina Battle. This Mii Gunner is extremely aggressive and nimble, preferring to zone you with her multitude of ranged attacks to make avoiding Sukapon almost impossible. Thanks to the enemy's high HP and [=AI=] level, it's more than likely you'll have to [=KO=] Sukapon ''twice'' before the fight is over. And to make matters worse, the Mii Gunner periodically gets a damage buff to keep the pressure on you even if Sukapon is gone. Your best bet with this one might be being cheap and taking it outside of the stage's boundaries quickly, if you can do so.
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* Concluding the trend of inhumanly difficult Legend-class DLC spirits, we finish things off with Sora's Nobody himself, '''Roxas'''. [[ThatOneBoss Are you]] [[VideoGame/KingdomHeartsII scared]] [[VideoGame/KingdomHeartsCoded yet]]? This stamina battle in the "Dive to the Heart" form of Hollow Bastion pits you against a Sora with 160 HP to your 150, as well as increased move and attack speed every so often. The trouble is, he also starts equipped with a Killing Edge, and he will heal once you get him down to 80 (all but guaranteeing that he'll be able to build up his Final Smash), [[GuideDangIt neither of which the game tells you about]]. As you'd expect, the AI is hyper aggressive, refusing to give you any breathing room. He'll use Sora's entire bag of tricks against you, flinging magic to cover any distance, charging with his Sonic Blade, and pulling out a counter if you get sloppy. And because the spirit has a whopping 13,800 power and a Neutral affinity (meaning you can't weaken him by selecting a primary of opposing type), you either use a high power spirit of your own, limiting your support options, or weaken yourself in order to get auto healing that you WILL need to compensate.

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* Concluding the trend of inhumanly difficult Legend-class DLC spirits, we finish things off with Sora's Nobody very own Nobody, the Key of Destiny himself, '''Roxas'''. [[ThatOneBoss Are you]] [[VideoGame/KingdomHeartsII scared]] [[VideoGame/KingdomHeartsCoded yet]]? You should be. This stamina battle in the "Dive to the Heart" form of Hollow Bastion pits you against a Sora with 160 HP to your 150, as well as increased move and attack speed every so often. The trouble is, he also starts equipped with a Killing Edge, and he will heal once you get him down to 80 (all but guaranteeing that he'll be able to build up his Final Smash), [[GuideDangIt neither of which the game tells you about]]. As you'd expect, the AI is hyper aggressive, refusing to give you any breathing room. He'll use Sora's entire bag of tricks against you, flinging magic to cover any distance, charging with his Sonic Blade, and pulling out a counter if you get sloppy. And because the spirit has a whopping 13,800 power and a Neutral affinity (meaning you can't weaken him by selecting a primary of opposing type), you either use a high power spirit of your own, limiting your support options, or weaken yourself in order to get auto healing that you WILL need to compensate.
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* '''Guile''' is a massive pain in the rear, with the battle pitting you on the Omega version of Pilotwings against an Assist Trophy Guile and Captain Falcon, the latter of whom is more than willing to get in your face. Falcon has 180 HP, just like other Legend-class Spirits, but it's him pestering your face while Guile Sonic Booms you in the interim that will drive you up a wall. Want to take Guile out with Assist Killer? ''It's freaking Guile'' -- he will merely Flash Kick you away if you don't have a whip, and Falcon can soak up projectiles like a boss. This match is a very ugly instance of CharacterSelectForcing, because mix-up and rush down characters like Pikachu are going nowhere against this double team from Hell.

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* '''Guile''' is a massive pain in the rear, with the will make you beg for mercy. The battle pitting you on the Omega version of Pilotwings against an Assist Trophy Guile and conditions are simple; Your primary target is Captain Falcon, the latter stage is Omega Pilotwings, the Guile Assist Trophy will show up near the start of whom is the match, and it’s a reduced jump power Stamina Battle (as with other ''Street Fighter'' Spirits). Guile or Captain Falcon by themselves would be more than willing manageable to get in your take down, but together, they’re an impossibly frustrating duo to face. Falcon himself has 180 HP, just like other Legend-class Spirits, but it's him pestering your face while Guile Sonic Booms you in the interim that will drive you up so you’ll have to deal a wall. Want lot of damage to take him down, and he’s almost guaranteed to charge up his Final Smash. Guile out himself is also rather durable, but he’s insanely annoying because of his signature Turtling play style. If you’re far away from him, he’ll spam his signature Sonic Boom projectile, often with Assist Killer? ''It's freaking Guile'' -- he will merely varying speeds to make it harder to predict and dodge them. Try to use projectiles of your own, and he’ll block them with no issues. Try to get in close, and he’ll Flash Kick you away if away. Now, combine all of this long range StoneWall annoyance with the ultra aggressive CloseRangeCombatant Captain Falcon, who is clever enough to hit you don't have whenever you try to bring up a whip, reflector move to nullify the Sonic Booms, or even grab you and Falcon keep you in place so all of said Sonic Booms can soak up projectiles like a boss. hit their mark, and ''then'' throw you towards Guile so he can Flash Kick your teeth in. Guile also spawns right in the middle of the stage, so along with the reduced jump power, your breathing room shrinks dramatically. Individually, their biggest weakness is long range melee attacks, such as from the Belmont’s whips, but said weakness means little because they can cover for each other by hitting you while you’re occupied. This match is a very ugly instance of CharacterSelectForcing, because CharacterSelectForcing as a result, since mix-up and rush down rushdown characters like Pikachu are going nowhere stand even less of a chance against this double their tag team from Hell.shenanigans. Either get good, or go home and be a family man.
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With the two DLC waves introduced to us by December 12, 2018 (made official by April 17, 2019 and completed by October 18, 2021), each character introduced to this game gives us their own special Spirit Board filled up with at least eight different spirits available for you to go up against. Unlike the regular Spirit Board, you can go up against these spirits as many times as you need to... which is a good thing since some of these spirits can be just as challenging as the spirits implemented into the game by default.

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With the two DLC waves introduced to us by December 12, 2018 (made official by April 17, 2019 and completed by October 18, 2021), each character introduced to this game gives us also has their own special Spirit Board filled up with at least eight different spirits from their series (or multiple series' in the case of Terry Bogard) fully available for you to go up against. Unlike the regular Spirit Board, you can go up against these spirits as many times as you need to... which is a good thing since some of these spirits can be just as challenging as the spirits implemented into the game by default.

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* '''Jeff''''s Spirit Battle is a pain in the rear, considering the fact that the stage (Onett) will mean you'll have to move around. And the male Inklings you are assigned to fight LOVE to spam their projectiles, and said projectiles are far more powerful here. And since it's the Inklings (all of them the same color), they'll splatter paint on you, making it harder for you to tell where you're at. And to add insult to injury, Assist Trophy Jeff will appear at certain intervals and shoot his bottle rockets, which are incredibly accurate unless you keep moving. Making this even worse is the fact that the game recommends using a spirit that gives you the Franklin Badge; doesn't sound too bad right? Except…the AI is generally smart enough to not use projectiles against you as long as you have the Franklin Badge equipped (and will resort to other methods of attacking you instead) and Jeff's rockets cannot be reflected either. If anything, you're likely to lose the Franklin Badge and have one of the Inklings [[HoistByTheirOwnPetard steal it from you]], thus rendering ''them'' immune to projectiles for a spell.

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* '''Jeff''''s Spirit Battle is a pain in the rear, considering the fact that the stage (Onett) will mean you'll have to move around. And the male Inklings you are assigned to fight LOVE to spam their projectiles, and said projectiles are far more powerful here. And since it's the Inklings (all of them the same color), they'll splatter paint on you, making it harder for you to tell where you're at. And to add insult to injury, Assist Trophy Jeff will appear at certain intervals and shoot his bottle rockets, which are incredibly accurate unless you keep moving. Making this even worse is the fact that the game recommends using a spirit that gives you the Franklin Badge; doesn't sound too bad right? Except…the AI is generally smart enough to not use projectiles against you as long as you have the Franklin Badge equipped (and will resort to other methods of attacking you instead) and Jeff's rockets cannot be reflected either. If anything, you're likely to lose the Franklin Badge and have one of the Inklings [[HoistByTheirOwnPetard steal it from you]], thus rendering ''them'' immune to projectiles for a spell.And if you try to spam a reflector or PSI Magnet, the Inklings will usually use Smash Attacks to put an end to that pretty fast.



* '''Viridi''' is very annoying to deal with. The fight takes place in Reset Bomb Forest and has you fight against a Mii Swordfighter (who is dressed up as Viridi, obviously) and a giant Kirby who spams the Down Special attack. While you only need to defeat the Mii Swordfighter in order to win, Kirby will make that difficult by interrupting your attacks and not letting you approach her at all. The cherry on top of the cake? This battle is timed, fifty-five seconds to be more precise![[note]](In other words, it's perfectly timed to where Viridi shows up to say "Good riddance, human scum. The world's better off without you!" before setting off the reset bomb itself.)[[/note]] So if you don't hurry up and KO that Mii Fighter quickly, you lose!

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* '''Viridi''' is very annoying to deal with. The fight takes place in Reset Bomb Forest and has you fight against a Mii Swordfighter (who is dressed up as Viridi, obviously) and a giant Kirby who spams the Down Special attack. While you only need to defeat the Mii Swordfighter in order to win, Kirby will make that difficult by interrupting your attacks and not letting you approach her at all.all...as in, he'll spawn a few seconds into the battle, very likely right on top of you, perfectly positioned to start spamming his Down Special. The cherry on top of the cake? This battle is timed, fifty-five seconds to be more precise![[note]](In other words, it's perfectly timed to where Viridi shows up to say "Good riddance, human scum. The world's better off without you!" before setting off the reset bomb itself.)[[/note]] So if you don't hurry up and KO that Mii Fighter quickly, you lose!lose! [[ArsonMurderAndJaywalking Oh, and to add insult to injury, the Mii Swordfighter sounds like Ness, whiny voice and all!]]



* The '''Victini''' fight takes place in the Battlefield form of Prism Tower and features an Incineroar that can easily launch the player as far as possible, which usually starts with its Final Smash that it uses almost immediately in the beginning of the match thanks to the Victini-loaded Poké Ball that it starts with. This will either KO the player immediately or cause enough damage to ensure that the next attack ''does'' have the chance to KO the player.
* '''Giga Mac'''. He has the tied most power in the entire game, that being 13,900. It puts you into the Boxing Ring with a giant Little Mac to represent Giga Mac himself, and he has super armor making him extremely difficult to get flying. His attack speed is also wicked too, draining your HP in a flash. To add insult to injury, his Final Smash gauge charges quickly. The stage's lack of BottomlessPits mitigates Mac's notorious weakness in the air and makes conventional [=KOs=] without wearing down his HP difficult. Autoheal will heal you too slowly to compensate for how fast he's draining your HP too. In addition to this, while he's not immune to projectiles, it won't do you any good becuase he'll close the distance fast and turn you into a crater. And since he's got Super Armor, if you want to attempt PK Fire spam with Ness, the hero of Onett will be Yamcha'd in seconds due to the lack of flinching on Mac's end. Want to try for a close range combatant? Hope you have a counter, becuase if not, Mac will VERY quickly prove he ain't got cheeseburgers in his gloves. Even then, if you whiff the counter, the damage will rack up far to rapidly to compensate so then you need to catch up in terms of damage EVEN FASTER. Oh, and even if you have a Critical Healing spirit, you'll both get your Final Smash around the same time, so if he hits you with it you'll pretty much be back to where you were before the heal. K Rool is also a no go since the Belly Armor will be broken in seconds if you were relying on it to tank the damage, and Glass Cannons and Fragile Speedsters won't be able to rack up damage enough to catch up and compensate for how much damage you're going to take in ONE HIT. Good luck trying to beat him because the title screen theme from the Wii ''Punch-Out!!'' game will be stuck in your head for a while. To quote Nathaniel Bandy, [[https://youtube.com/watch?v=EDmGMr00Fs8 "I was purely shocked with his destruction and left with a complete loss of words."]] And if you ever beat this one without any spirits on you, you're either lying or just cheesed him with the stage's set-up.

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* The '''Victini''' fight takes place in the Battlefield form of Prism Tower and features an Incineroar that can easily launch the player as far as possible, which usually starts with its Final Smash that it uses almost immediately in the beginning of the match thanks to the Victini-loaded Poké Ball that it starts with. This will either KO the player immediately or cause enough damage to ensure that the next attack ''does'' have the chance to KO the player.
* '''Giga Mac'''. He has the tied most power in the entire game, that being 13,900. It puts you into the Boxing Ring with a giant Little Mac to represent Giga Mac himself, and he has super armor Super Armor making him extremely difficult to get flying. His attack speed is also wicked too, draining your HP in a flash. To add insult to injury, his Final Smash gauge charges quickly. The stage's lack of BottomlessPits mitigates Mac's notorious weakness in the air and makes conventional [=KOs=] without wearing down his HP difficult. Autoheal will heal you too slowly to compensate for how fast he's draining your HP too. In addition to this, while he's not immune to projectiles, it won't do you any good becuase he'll close the distance fast and turn you into a crater. And since he's got Super Armor, if you want to attempt PK Fire spam with Ness, the hero of Onett will be Yamcha'd in seconds due to the lack of flinching on Mac's end. Want to try for a close range combatant? Hope you have a counter, becuase if not, Mac will VERY quickly prove [[MemeticMutation he ain't got cheeseburgers in his gloves.gloves]]. Even then, if you whiff the counter, the damage will rack up far to rapidly to compensate so then you need to catch up in terms of damage EVEN FASTER. Oh, and even if you have a Critical Healing spirit, you'll both get your Final Smash around the same time, so if he hits you with it you'll pretty much be back to where you were before the heal. K Rool is also a no go since the Belly Armor will be broken in seconds if you were relying on it to tank the damage, and Glass Cannons and Fragile Speedsters won't be able to rack up damage enough to catch up and compensate for how much damage you're going to take in ONE HIT. Good luck trying to beat him because the title screen theme from the Wii ''Punch-Out!!'' game will be stuck in your head for a while. To quote Nathaniel Bandy, [[https://youtube.com/watch?v=EDmGMr00Fs8 "I was purely shocked with his destruction and left with a complete loss of words."]] And if you ever beat this one without any spirits on you, you're either lying or just cheesed him with the stage's set-up.
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* The '''Tockles'''' sudden addition to the Hero's Spirit Board in Banjo's update quickly became an unpleasant surprise once players had the misfortune of actually fighting them. Upon the Yggdrasil's Altar stage is 8 tiny Mr. Game ^ Watches, all carrying various items like Beam Swords, Killing Edges and Death's Scythes. [[GuideDangIt It's a shame the game only warns you about the Beam Swords,]] as having multiple enemies gang up on you with such powerful items will very quickly test the player's sanity. They can even turn invisible periodically, making it that much more difficult keeping track of every enemy you need to beat. And in one last kick in the teeth, like the Judge Spirit before them, nothing is stopping the Game & Watches from just using Judge, getting a 9, and ''instantly killing you right then and there.''

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* The '''Tockles'''' sudden addition to the Hero's Spirit Board in Banjo's update quickly became an unpleasant surprise once players had the misfortune of actually fighting them. Upon the Yggdrasil's Altar stage is 8 tiny Mr. Game ^ & Watches, all carrying various items like Beam Swords, Killing Edges and Death's Scythes.Scythes with them. [[GuideDangIt It's a shame the game only warns you about the Beam Swords,]] as having multiple enemies gang up on you with such powerful items will very quickly test the player's sanity. They can even turn invisible periodically, making it that much more difficult keeping track of every enemy you need to beat. And in one last kick in the teeth, like the Judge Spirit before them, nothing is stopping the Game & Watches from just using Judge, getting a 9, and ''instantly killing you right then and there.''



* From Sephiroth's board, '''The Turks and Rufus Shinra''' is an Ace spirit that will send you into the Lifestream. It's similar to the Phantom Thieves of Hearts and the Hero's Comrades in that you're facing a large number of fighters who are all too willing to GangUpOnTheHuman, in this case multiple Mii Brawlers and Swordfighters. Explosive items also spawn very frequently, meaning you can often end up taking unavoidable damage as a Bob-omb or Smart Bomb lands right in the path of one of your attacks. Your target, a Robin representing Rufus himself, doesn't spawn until all other fighters are defeated, by which point you're likely to be damaged enough that even his Wind jab combo can easily pick you off. All while you're praying an explosive doesn't drop on your head at the worst time.

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* From Sephiroth's board, '''The Turks and Rufus Shinra''' is an Ace spirit that will send you into the Lifestream. It's similar to both the Phantom Thieves of Hearts and the Hero's Comrades in that you're facing a large number of fighters who are all too willing to GangUpOnTheHuman, in this case multiple Mii Brawlers and Swordfighters. Explosive items also spawn very frequently, meaning you can often end up taking unavoidable damage as a Bob-omb or Smart Bomb lands right in the path of one of your attacks. Your target, a Robin representing Rufus himself, doesn't spawn until all other fighters are defeated, by which point you're likely to be damaged enough that even his Wind jab combo can easily pick you off. All while you're praying an explosive doesn't drop on your head at the worst possible time.



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!!! Sora (''Franchise/{{KingdomHearts}}'')

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!!! Sora (''Franchise/{{KingdomHearts}}'')(''Franchise/KingdomHearts'')
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* Concluding the trend of inhumanly difficult Legend-class DLC spirits, we have Sora's Nobody himself, '''Roxas'''. [[ThatOneBoss Are you]] [[VideoGame/KingdomHeartsII scared]] [[VideoGame/KingdomHeartsCoded yet]]? This stamina battle in the "Dive to the Heart" form of Hollow Bastion pits you against a Sora with 160 HP to your 150, as well as increased move and attack speed every so often. The trouble is, he also starts equipped with a Killing Edge, and he will heal once you get him down to 80 (all but guaranteeing that he'll be able to build up his Final Smash), [[GuideDangIt neither of which the game tells you about]]. As you'd expect, the AI is hyper aggressive, refusing to give you any breathing room. He'll use Sora's entire bag of tricks against you, flinging magic to cover any distance, charging with his Sonic Blade, and pulling out a counter if you get sloppy. And because the spirit has a whopping 13,800 power and a Neutral affinity (meaning you can't weaken him by selecting a primary of opposing type), you either use a high power spirit of your own, limiting your support options, or weaken yourself in order to get auto healing that you WILL need to compensate.

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* Concluding the trend of inhumanly difficult Legend-class DLC spirits, we have finish things off with Sora's Nobody himself, '''Roxas'''. [[ThatOneBoss Are you]] [[VideoGame/KingdomHeartsII scared]] [[VideoGame/KingdomHeartsCoded yet]]? This stamina battle in the "Dive to the Heart" form of Hollow Bastion pits you against a Sora with 160 HP to your 150, as well as increased move and attack speed every so often. The trouble is, he also starts equipped with a Killing Edge, and he will heal once you get him down to 80 (all but guaranteeing that he'll be able to build up his Final Smash), [[GuideDangIt neither of which the game tells you about]]. As you'd expect, the AI is hyper aggressive, refusing to give you any breathing room. He'll use Sora's entire bag of tricks against you, flinging magic to cover any distance, charging with his Sonic Blade, and pulling out a counter if you get sloppy. And because the spirit has a whopping 13,800 power and a Neutral affinity (meaning you can't weaken him by selecting a primary of opposing type), you either use a high power spirit of your own, limiting your support options, or weaken yourself in order to get auto healing that you WILL need to compensate.

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