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* ''VideoGame/MarvelsSpiderMan2''
** [[BloodKnight Kraven The Hunter]] finally manages to set a trap to get his fight against the [[OOCIsSeriousBusiness bloodthirsty, Black-Suited Spider-Man]], (By [[spoiler:kidnapping Miles Morales]]) who he deems a WorthyOpponent, and when the fight starts, he’s no joke. The first thing you will notice in phase one is that Kraven can simply air cancel out of your air combos. A thing no boss or enemy could do beforehand. When phase two starts, he makes use of speedy-to-slow attack strings. Various crush[[note]]Unique attacks that must be dodged, or they kill you[[/note]] and heavy[[note]]Attacks that cannot be dodged and must be parried[[/note]] attacks, and a giant bell; captilizing the symbiote's weakness to loud noises. Spider-man is stunned in intervals of 1 second, efficiency making you fresh meat for Kraven. Fail to stop the bell in time and he transitions into his more aggressive patterns. Such as a smoke bomb to reposition himself, aiming his sniper scope which takes a deceptively long time to fire, with a tight dodge window, and takes out enough health to effectively one-shot you if you took a small bit of damage beforehand. Or throwing an axe at you. Impossible to dodge effectively with the bell ringing. Later into to fight he disappears and calls in robotic hunter dogs, which attack fast, have light SuperArmor and can prone themselves to disable your symbiote abilities. He comes in later to attack in unison with them, and if you piss him off enough, he’ll ring that damn bell again!
** After winning, Spider-Man is ready to kill Kraven... [[spoiler:until Miles breaks free and stops him. Enraging the already corrupted hero, then attacks Miles]] While he’s more susceptible to combos. He has insane range. All the time. Wiht his tentacles, he'll unleash a wave of basic, crush, and heavy attacks with no discernible pattern at all ranges, making it suicidal to stand still or not trying to find a way to stun him ([[spoiler:Such as the bell]]) Dance in the air too long and he has a crush attack with infinite range and can yank you whenever you are, legitimately one-shotting you. Chances are he charged it offscreen too!
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* Mysterio from the first Platform/{{Playstation}} ''[[VideGame/SpiderMan2002 Spider-Man]]'' game. The method to beating Mysterio was straightforward and obvious enough, but the twitchy controls made shooting your webbing difficult at best, particularly while avoiding Mysterio's attacks. [[AnticlimaxBoss Hilariously subverted]] in the [[VideoGame/SpiderMan2 second game]] based on the movies. Mysterio's health bar fills up... three times, and then [[spoiler:you defeat him with one punch]]

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* Mysterio from the first Platform/{{Playstation}} ''[[VideGame/SpiderMan2002 ''[[VideoGame/SpiderMan2000 Spider-Man]]'' game. The method to beating Mysterio was straightforward and obvious enough, but the twitchy controls made shooting your webbing difficult at best, particularly while avoiding Mysterio's attacks. [[AnticlimaxBoss Hilariously subverted]] in the [[VideoGame/SpiderMan2 second game]] based on the movies. Mysterio's health bar fills up... three times, and then [[spoiler:you defeat him with one punch]]
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* Mysterio from the first UsefulNotes/{{Playstation}} Comicbook/SpiderMan game. The method to beating Mysterio was straightforward and obvious enough, but the twitchy controls made shooting your webbing difficult at best, particularly while avoiding Mysterio's attacks. [[AnticlimaxBoss Hilariously subverted]] in the second game based on the movies. His health bar fills up... three times, and then [[spoiler:you defeat him with one punch]]

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* Mysterio from the first UsefulNotes/{{Playstation}} Comicbook/SpiderMan Platform/{{Playstation}} ''[[VideGame/SpiderMan2002 Spider-Man]]'' game. The method to beating Mysterio was straightforward and obvious enough, but the twitchy controls made shooting your webbing difficult at best, particularly while avoiding Mysterio's attacks. [[AnticlimaxBoss Hilariously subverted]] in the [[VideoGame/SpiderMan2 second game game]] based on the movies. His Mysterio's health bar fills up... three times, and then [[spoiler:you defeat him with one punch]]



* [[spoiler:Andross]] in ''VideoGame/StarFox Adventures.'' [[spoiler:It wouldn't be so bad if it weren't for the fact that the game up until that point is largely based on on-foot, Zelda-style action, and suddenly he takes the [[UnexpectedGameplayChange shooting segments]] from the starts of the levels and makes them the focal point of his fight.]] One thing that makes this fight way worse than it should be is [[spoiler:his sucking attack. It's nigh unavoidable, as opposed to the previous games in which it was an utter joke. You have to SPAM barrel rolls while boosting (you read that right, ''boosting'', not braking) as much as possible in order to slow down ''juuust'' enough to not get sucked in.]] Normally this wouldn't be an issue. And it isn't... later in the fight. If he gets you with it while he's still in the first form, [[spoiler:whichever hand you destroyed, if either at all, regenerates, so the whole first phase just resets. And unless you're SERIOUSLY skilled and can destroy both hands in one go, you're going to have to deal with this attack at least once.]]

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* [[spoiler:Andross]] in ''VideoGame/StarFox Adventures.''VideoGame/StarFoxAdventures.'' [[spoiler:It wouldn't be so bad if it weren't for the fact that the game up until that point is largely based on on-foot, Zelda-style action, and suddenly he takes the [[UnexpectedGameplayChange shooting segments]] from the starts of the levels and makes them the focal point of his fight.]] One thing that makes this fight way worse than it should be is [[spoiler:his sucking attack. It's nigh unavoidable, as opposed to the previous games in which it was an utter joke. You have to SPAM barrel rolls while boosting (you read that right, ''boosting'', not braking) as much as possible in order to slow down ''juuust'' enough to not get sucked in.]] Normally this wouldn't be an issue. And it isn't... later in the fight. If he gets you with it while he's still in the first form, [[spoiler:whichever hand you destroyed, if either at all, regenerates, so the whole first phase just resets. And unless you're SERIOUSLY skilled and can destroy both hands in one go, you're going to have to deal with this attack at least once.]]



* People who have played ''VideoGame/ToyStory'' will often comment on their nightmarish encounter with The Claw. This is officially when the game gets hard for some. You have to use Woody's pull-string to throw squeaking alien toys at the Claw before it carries Buzz off. It's harder than it sounds, particularly on the SNES, where the hit-detection on the aliens is weird. Also, you have to survive about five or six of Sid's coins before he "runs out," and Buzz gets closer to the edge each time. (Mysteriously, the storyline tells us that he has managed to capture Buzz ''and'' Woody between levels). On the UsefulNotes/SegaGenesis version, the aliens are easier to hit -- but there's this random swinging cable that you have to keep avoiding.

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* People who have played ''VideoGame/ToyStory'' will often comment on their nightmarish encounter with The Claw. This is officially when the game gets hard for some. You have to use Woody's pull-string to throw squeaking alien toys at the Claw before it carries Buzz off. It's harder than it sounds, particularly on the SNES, where the hit-detection on the aliens is weird. Also, you have to survive about five or six of Sid's coins before he "runs out," and Buzz gets closer to the edge each time. (Mysteriously, the storyline tells us that he has managed to capture Buzz ''and'' Woody between levels). On the UsefulNotes/SegaGenesis Platform/SegaGenesis version, the aliens are easier to hit -- but there's this random swinging cable that you have to keep avoiding.
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* ''VideoGame/{{Siren}}'' had two outstanding MadeOfIron [[MarathonBoss marathon bosses]]:

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* ''VideoGame/{{Siren}}'' ''VideoGame/Siren1'' had two outstanding MadeOfIron [[MarathonBoss marathon bosses]]:
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** The Stage 5 boss in ''Contra III: The Alien Wars'' is this when you're playing on the hardest difficulty. It starts out simple at first, but when the ground starts moving, you'll likely walk straight into one of the boss's flamethrowers or end up walking into the boss itself. And to top it all off, it's even hard to hit!

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** The Stage 5 boss in ''Contra III: The Alien Wars'' ''VideoGame/ContraIIITheAlienWars'' is this when you're playing on the hardest difficulty. It starts out simple at first, but when the ground starts moving, you'll likely walk straight into one of the boss's flamethrowers or end up walking into the boss itself. And to top it all off, it's even hard to hit!
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[[AC:Examples:]]

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[[AC:Examples:]]
!!Examples:



** ''VideoGame/GodOfWarRagnarok'' has some very good boss battles (Thor, Heimdall and the Raven Keeper are standout examples) that provide an equal balance of challenge and enjoyment. However, much like the predecessor game, the minibosses are where the dev team decided to unleash their sadism, in the form of the Berserker Gravestones; found scattered across the Nine Realms, they are the cursed souls of fallen Asgardian warriors still loyal to Odin and ''by god'' do they show why they had his favor. While most of them are very tricky and do require preparation, they are by and large beatable with diligence and watching their attack patterns (especially with [[FinalBoss the Berserker King]]). However, there is one very notable exception: Hromundr the Cruel and the Sisters of Illska. Not only are there three of them, making picking a target difficult (thank all the gods above that the two sisters share a health bar), but the enclosure of the battlefield makes it exceptionally difficult to maintain a depth of field, Hromundr '''does not stop''' attacking you no matter what and the two bitches of Illska unleash barrages of unblockable elemental attacks and AOE strikes, so you essentially have to have a 360 degree defense zone to survive! Many times, you'll find that you've beaten the sisters but are quickly struck down by Svipdagr or you manage to kill Svipdagr but then get completely wrecked by the sisters.

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** ''VideoGame/GodOfWarRagnarok'' has some very good boss battles (Thor, Heimdall and the Raven Keeper are standout examples) that provide an equal balance of challenge and enjoyment. However, much like the predecessor game, the minibosses are where the dev team decided to unleash their sadism, in the form of the Berserker Gravestones; found scattered across the Nine Realms, they are the cursed souls of fallen Asgardian warriors still loyal to Odin and ''by god'' do they show why they had his favor. While most of them are very tricky and do require preparation, they are by and large beatable with diligence and watching their attack patterns (especially with [[FinalBoss the Berserker King]]). However, there is one very notable exception: Hromundr the Cruel and the Sisters of Illska. Not only are there three of them, making picking a target difficult (thank all the gods above that the two sisters share a health bar), but the enclosure of the battlefield makes it exceptionally difficult to maintain a depth of field, DepthOfField, Hromundr '''does not stop''' attacking you no matter what and the two bitches of Illska unleash barrages of unblockable elemental attacks and AOE strikes, so you essentially have to have a 360 degree defense zone to survive! Many times, you'll find that you've beaten the sisters but are quickly struck down by Svipdagr or you manage to kill Svipdagr but then get completely wrecked by the sisters.
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* Out of all the bosses in ''VideoGame/{{Bug}}'', one of them stands out as ''far'' more frustrating than the others: The swamp worm from [[BubblegloopSwamp Splot]]. Bug was on a floating platform for almost the entire battle, and getting hit even ''once'' would cause him to be knocked backwards, very likely off the platform and subsequently [[SuperDrowningSkills into the water for a watery death]] (MercyInvincibility did NOT save Bug if he touched the water). Halfway through, Bug will have to board an even smaller platform than the initial one, thus knockback and drowning death was certain if Bug took damage meaning that there was almost ''no room for error'' after this. The boss' lunging and SuperSpit attacks had to be dodged perfectly, and the player had to GoombaStomp it correctly without letting momentum throw them off course from the platform or else it's one life lost and having to do the boss fight from the start (including its overly long intro animation) again.

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* Out of all the bosses in ''VideoGame/{{Bug}}'', ''VideoGame/{{Bug|1995}}'', one of them stands out as ''far'' more frustrating than the others: The swamp worm from [[BubblegloopSwamp Splot]]. Bug was on a floating platform for almost the entire battle, and getting hit even ''once'' would cause him to be knocked backwards, very likely off the platform and subsequently [[SuperDrowningSkills into the water for a watery death]] (MercyInvincibility did NOT save Bug if he touched the water). Halfway through, Bug will have to board an even smaller platform than the initial one, thus knockback and drowning death was certain if Bug took damage meaning that there was almost ''no room for error'' after this. The boss' lunging and SuperSpit attacks had to be dodged perfectly, and the player had to GoombaStomp it correctly without letting momentum throw them off course from the platform or else it's one life lost and having to do the boss fight from the start (including its overly long intro animation) again.
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* ''VideoGame/ArmoredCoreVIFiresOfRubicon'': Balteus quickly established itself as one of the most difficult bosses in the game, being the last major fight in the game's first chapter (The "Attack the Watchpoint" mission) and a WakeUpCallBoss ''par excellence''. Its weapons include machine guns, shotguns, grenade launchers that will track where you're going before firing, and a MacrossMissileMassacre device that it will use a lot, all of which will quickly place you in a stagger state if you don't stay on your toes, and it says a lot that the least punishing move he has is said missile massacre. Putting Balteus into stagger is a monumental task unto itself, thanks to its Pulse Armor protecting it from any stagger damage until it breaks, in addition to it being extremely nimble and hard to pin down. After reducing its health by about a third, it then decides let out a massive AOE blast of Assult Armor energy that you need to get out of the way unless you want to see a massive chunk of your AP gone before deciding to break out its flamethrowers to attack at close range, which ''will'' quickly kill you unless you can dodge them, Stagger you if you somehow don't die, and will make you easier to stagger if he keeps hitting you with them. Also, keep in mind that before this fight, you have to do battle with another AC, Sulla, before you get to the main event of fighting Balteus. Sure, there's a checkpoint before both him and Balteus but it's not going to matter if you don't have the right build to handle both of them if and when you decide to go for a S rank on "Attack the Watchpoint".

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* ''VideoGame/ArmoredCoreVIFiresOfRubicon'': Balteus quickly established itself as one of the most difficult bosses in the game, being the last major fight in the game's first chapter (The "Attack the Watchpoint" mission) and a WakeUpCallBoss ''par excellence''. Its weapons include machine guns, shotguns, grenade launchers that will track where you're going before firing, and a MacrossMissileMassacre device that it will use a lot, all of which will quickly place you in a stagger state if you don't stay on your toes, and it says a lot that the least punishing move he has is said missile massacre.toes. Putting Balteus into stagger is a monumental task unto itself, thanks to its Pulse Armor protecting it from any stagger damage until it breaks, in addition to it being extremely nimble and hard to pin down. After reducing its health by about a third, it then decides let out a massive AOE blast of Assult Armor energy that you need to get out of the way unless you want to see a massive chunk of your AP gone before deciding to break out its flamethrowers to attack at close range, which ''will'' quickly kill you unless you can dodge them, Stagger you if you somehow don't die, and will make you easier to stagger if he keeps hitting you with them. Also, keep in mind that before this fight, you have to do battle with another AC, Sulla, before you get to the main event of fighting Balteus. Sure, there's a checkpoint before both him and Balteus but it's not going to matter if you don't have the right build to handle both of them if and when you decide to go for a S rank on "Attack the Watchpoint".
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* ''VideoGame/ArmoredCoreVIFiresOfRubicon'': Balteus quickly established itself as one of the most difficult bosses in the game, being the last major fight in the game's first chapter and a WakeUpCallBoss ''par excellence''. Its weapons include machine guns, shotguns, grenade launchers, and a MacrossMissileMassacre device, all of which will quickly place you in a stagger state if you don't stay on your toes. Putting Balteus into stagger is a monumental task unto itself, thanks to its Pulse Armor protecting it from any stagger damage until it breaks, in addition to it being extremely nimble and hard to pin down. After reducing its health by about a third, it then breaks out flamethrowers to attack at close range, which ''will'' quickly kill you unless you can dodge them. The transition between its two phases is also often accompanied by a massive AOE attack that ''will'' kill you (or leave you mostly dead) if you don't get out of its way, fast.

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* ''VideoGame/ArmoredCoreVIFiresOfRubicon'': Balteus quickly established itself as one of the most difficult bosses in the game, being the last major fight in the game's first chapter (The "Attack the Watchpoint" mission) and a WakeUpCallBoss ''par excellence''. Its weapons include machine guns, shotguns, grenade launchers, launchers that will track where you're going before firing, and a MacrossMissileMassacre device, device that it will use a lot, all of which will quickly place you in a stagger state if you don't stay on your toes.toes, and it says a lot that the least punishing move he has is said missile massacre. Putting Balteus into stagger is a monumental task unto itself, thanks to its Pulse Armor protecting it from any stagger damage until it breaks, in addition to it being extremely nimble and hard to pin down. After reducing its health by about a third, it then breaks decides let out a massive AOE blast of Assult Armor energy that you need to get out of the way unless you want to see a massive chunk of your AP gone before deciding to break out its flamethrowers to attack at close range, which ''will'' quickly kill you unless you can dodge them, Stagger you if you somehow don't die, and will make you easier to stagger if he keeps hitting you with them. The transition between its two phases is also often accompanied by a massive AOE attack Also, keep in mind that ''will'' kill before this fight, you (or leave have to do battle with another AC, Sulla, before you mostly dead) get to the main event of fighting Balteus. Sure, there's a checkpoint before both him and Balteus but it's not going to matter if you don't get out have the right build to handle both of its way, fast.them if and when you decide to go for a S rank on "Attack the Watchpoint".
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* ''VideoGame/ArmoredCoreVIFiresOfRubicon'': Balteus quickly established itself as one of the most difficult bosses in the game, being the last major fight in the game's first chapter and a WakeUpBoss ''par excellence''. Its weapons include machine guns, shotguns, grenade launchers, and a MacrossMissileMassacre device, all of which will quickly place you in a stagger state if you don't stay on your toes. Putting Balteus into stagger is a monumental task unto itself, thanks to its Pulse Armor protecting it from any stagger damage until it breaks, in addition to it being extremely nimble and hard to pin down. After reducing its health by about a third, it then breaks out flamethrowers to attack at close range, which ''will'' quickly kill you unless you can dodge them. The transition between its two phases is also often accompanied by a massive AOE attack that ''will'' kill you (or leave you mostly dead) if you don't get out of its way, fast.

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* ''VideoGame/ArmoredCoreVIFiresOfRubicon'': Balteus quickly established itself as one of the most difficult bosses in the game, being the last major fight in the game's first chapter and a WakeUpBoss WakeUpCallBoss ''par excellence''. Its weapons include machine guns, shotguns, grenade launchers, and a MacrossMissileMassacre device, all of which will quickly place you in a stagger state if you don't stay on your toes. Putting Balteus into stagger is a monumental task unto itself, thanks to its Pulse Armor protecting it from any stagger damage until it breaks, in addition to it being extremely nimble and hard to pin down. After reducing its health by about a third, it then breaks out flamethrowers to attack at close range, which ''will'' quickly kill you unless you can dodge them. The transition between its two phases is also often accompanied by a massive AOE attack that ''will'' kill you (or leave you mostly dead) if you don't get out of its way, fast.
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* ''VideoGame/ArmoredCoreVIFiresOfRubicon'': Balteus quickly established itself as one of the most difficult bosses in the game, being the last major fight in the game's first chapter and a WakeUpBoss ''par excellence''. Its weapons include machine guns, shotguns, grenade launchers, and a MacrossMissileMassacre device, all of which will quickly place you in a stagger state if you don't stay on your toes. Putting Balteus into stagger is a monumental task unto itself, thanks to its Pulse Armor protecting it from any stagger damage until it breaks, in addition to it being extremely nimble and hard to pin down. After reducing its health by about a third, it then breaks out flamethrowers to attack at close range, which ''will'' quickly kill you unless you can dodge them. The transition between its two phases is also often accompanied by a massive AOE attack that ''will'' kill you (or leave you mostly dead) if you don't get out of its way, fast.
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* VideoGame/UltimateSpiderMan has quite a lot of these.

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* VideoGame/UltimateSpiderMan ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]'' has quite a lot of these.
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renamed trope


*** Don Octavio, who is quite difficult for the first boss. Think an old guy like him would be slow and easy to take out? [[LightningBruiser WRONG.]] You can't even hit him unless you flood the arena with tar; try to punch him when he's not in it and he counters by jumping on your head. You've also got to deal with his rushing flurries of punches and [[ShockwaveStomp ground pounds]] as well. Even though Murray has a good deal of health, he'll easily chop it off. Even when slowed, most of the time punching him will knock him out of the tar, forcing you to chase and deal with his strong attacks. And in the second phase, he gets a pretty strong [[MakeMeWannaShout projectile attack]] to deal with as well. And if you lose? Back to the very beginning for you. But then there's the bonus mission where you have to defeat him under a ''very'' strict time limit. That's no fun.

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*** Don Octavio, who is quite difficult for the first boss. Think an old guy like him would be slow and easy to take out? [[LightningBruiser WRONG.]] You can't even hit him unless you flood the arena with tar; try to punch him when he's not in it and he counters by jumping on your head. You've also got to deal with his rushing flurries of punches and [[ShockwaveStomp ground pounds]] as well. Even though Murray has a good deal of health, he'll easily chop it off. Even when slowed, most of the time punching him will knock him out of the tar, forcing you to chase and deal with his strong attacks. And in the second phase, he gets a pretty strong [[MakeMeWannaShout projectile attack]] attack to deal with as well. And if you lose? Back to the very beginning for you. But then there's the bonus mission where you have to defeat him under a ''very'' strict time limit. That's no fun.
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** The giant babies. They are ludicrously fast, frequently speeding into your view, stunning you with [[CollisionDamage collision damage]], then speeding back out. Good luck even hitting them. What's more, they transform into a normal, rescuable baby when they are defeated, meaning they must be beaten to finish the level.

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** The giant babies. They are ludicrously fast, frequently speeding into your view, stunning you with [[CollisionDamage collision damage]], then speeding back out. Good luck even hitting them.And you have no invincibility after recovering from this, so they can just stand on top of you and drain all of your health if they feel like it. Unless you brought in some really strong items, the only safe strategy is to stand just outside their range and blindly shoot, hoping that their random fly-like movement runs them into the projectiles. What's more, they transform into a normal, rescuable baby when they are defeated, meaning they must be beaten to finish the level. If you manage to run out of ammo trying to hit them and there's no more left, you've just [[UnwinnableByDesign softlocked yourself]], since dying does not restart the level.
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Capitalization was fixed from That One Boss.Megaman to ThatOneBoss.Mega Man. Null edit to update index.
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* ''VideoGame/GhostsNGoblins'': The second last boss. His missile weapon is easy enough to deal with - it's more of a nuisance, but he has a charge attack with an unforgiving hitbox. And because you have to fight him with the short range shield weapon you have to get nice and close to him, making his charge very difficult to dodge if you're to have any hope of hitting him. He can also block attacks. (and if you die, it's all the way back to the start of the level). Oh, and there's two of him!

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