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* "Tohoku EVOLVED" is notorious for its final jump, which not only comes after a sudden spike to ''1,020 BPM'' but also is always randomized to be one of four "corner" jumps (←+↓, ↓+→, ↑+→, or ←+↑). Back when ''X3'' only allowed it to be played on a "Risky" life meter ([[OneHitPointWonder one break in your combo is an instant failure]]), this meant that once you got to this point, [[LuckBasedMission the game had a 75% chance of failing you]] unless you had big enough feet to hit all four panels at once.[[note]]Nowadays, the track is available for regular play and [[SelfImposedChallenge you can recreate the conditions with the optional Risky modifier if you really want to]].[[/note]]

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* "Tohoku EVOLVED" is notorious for its final jump, which not only comes after a sudden spike to ''1,020 BPM'' but also is always randomized to be one of four "corner" jumps (←+↓, ↓+→, ↑+→, or ←+↑). Back when ''X3'' only allowed it to be played on a "Risky" life meter ([[OneHitPointWonder one break in your combo is an instant failure]]), failure]]) as part of the [[BonusBoss Encore Extra Stage]], this meant that once you got to this point, [[LuckBasedMission the game had a 75% chance of failing you]] unless you had big enough feet to hit all four panels at once.[[note]]Nowadays, the track is available for regular play and [[SelfImposedChallenge you can recreate the conditions with the optional Risky modifier if you really want to]].[[/note]]
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* "Tohoku EVOLVED" is notorious for its final jump, which not only comes after a sudden spike to ''1,020 BPM'' but also is always randomized to be one of four "corner" jumps (←+↓, ↓+→, ↑+→, or ←+↑). Back when ''X3'' only allowed it to be played on a "Risky" life meter ([[OneHitPointWonder one break in your combo is an instant failure]]), this meant that once you got to this point, [[LuckBasedMission the game had a 75% chance of failing you]] unless you had big enough feet to hit all four panels at once.

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* "Tohoku EVOLVED" is notorious for its final jump, which not only comes after a sudden spike to ''1,020 BPM'' but also is always randomized to be one of four "corner" jumps (←+↓, ↓+→, ↑+→, or ←+↑). Back when ''X3'' only allowed it to be played on a "Risky" life meter ([[OneHitPointWonder one break in your combo is an instant failure]]), this meant that once you got to this point, [[LuckBasedMission the game had a 75% chance of failing you]] unless you had big enough feet to hit all four panels at once.[[note]]Nowadays, the track is available for regular play and [[SelfImposedChallenge you can recreate the conditions with the optional Risky modifier if you really want to]].[[/note]]
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Added DiffLines:

* "Tohoku EVOLVED" is notorious for its final jump, which not only comes after a sudden spike to ''1,020 BPM'' but also is always randomized to be one of four "corner" jumps (←+↓, ↓+→, ↑+→, or ←+↑). Back when ''X3'' only allowed it to be played on a "Risky" life meter ([[OneHitPointWonder one break in your combo is an instant failure]]), this meant that once you got to this point, [[LuckBasedMission the game had a 75% chance of failing you]] unless you had big enough feet to hit all four panels at once.
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[[caption-width-right:250:Why yes, the chart lanes are [[DoABarrelRoll doing a barrel roll]]. [[FakeDifficulty While there are notes to hit.]]]]

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[[caption-width-right:250:Why yes, the chart lanes are [[DoABarrelRoll doing a barrel roll]]. [[FakeDifficulty [[InterfaceScrew While there are notes to hit.]]]]
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[[caption-width-right:250:Why yes, the game interface is [[DoABarrelRoll doing a barrel roll]]. [[FakeDifficulty While there are notes to hit.]]]]

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[[caption-width-right:250:Why yes, the game interface is chart lanes are [[DoABarrelRoll doing a barrel roll]]. [[FakeDifficulty While there are notes to hit.]]]]
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[[caption-width-right:250:Why yes, the game interface just [[DoABarrelRoll did a barrel roll]]. [[FakeDifficulty While there are notes to hit.]]]]

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[[caption-width-right:250:Why yes, the game interface just is [[DoABarrelRoll did doing a barrel roll]]. [[FakeDifficulty While there are notes to hit.]]]]
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[[quoteright:250:[[VideoGame/SoundVoltex http://static.tvtropes.org/pmwiki/pub/images/chrome_2017_08_29_03_04_38.png]]]]
[[caption-width-right:250:Why yes, the game interface just [[DoABarrelRoll did a barrel roll]]. [[FakeDifficulty While there are notes to hit.]]]]
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* ''[=O2Jam=]'' has the Identity series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming the character 헉 (''heok''). There is no verified human attempt at clearing that particular pattern without any combo breaks.

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* ''[=O2Jam=]'' has the Identity series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming the character 헉 (''heok'').(''heok''), also known as the "huk smash". There is no verified human attempt at clearing that particular pattern without any combo breaks.
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** Green Grass and High Tides's snake patterns are actually easy to full-combo on a Rock Band guitar if you use a technique that flat-out should not work: [[ViolationOfCommonSense holding down the middle fret for the entire duration and pulling off from the outside frets to the middle fret, using the shredboard all the way.]] I'll repeat that once again: you PULL OFF FROM A LOWER FRET TO A HIGHER FRET. This only works during solos, and only works on a Rock Band guitar.
** The zig-zagging in Green Grass and High Tides is nothing compared to Satch Boogie. To borrow Guitar Hero 2's loading screen joke for Free Bird, "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."
** The DLC song ''According to You'' is very, very this on guitar.
** ''Can't Be Tamed'' is a pain on guitar, don't get fooled by the fact that it's a Miley Cyrus song, it's on the "Nightmare" tier for a reason. It's a particularly egregious example, because the song itself has no actual guitar parts (Harmonix charted the solo just for the game) and it starts off really easy, so you're most likely not going to expect to get nailed with a nasty solo section that gives "Tornado Of Souls" a run for its money.
** Walk up to any drummer that has seen the drums-expert chart to all of Music/CoheedAndCambria's DLC and start singing "Cold as winter's [[ThatOneBoss guns of summer]] point and watch them run".
** We cannot talk about this without mentioning the guitar solo from "Constant Motion". The first half is fairly easy. Then you get hit with the practically random strings of notes followed by a bunch of 23-note-per-second triplets. Eagh.
** One of many keyboard charts with this is Roundabout by Yes. The whole thing is hard, but where does the shit really hit the fan? Why, in SubduedSection of course!
** Music/NoDoubt's "Tragic Kingdom," aside from the outro that gradually spirals out of control, is a relatively easy song on guitar... except for the solo, where the first half is entirely comprised of rapid HOPOs that can catch you ''completely'' off-guard if you've never played the song before. This goes on for a good 13 seconds, too.
** Both VideoGame/RockBand 3's DLC and GuitarHero 3 contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!
** For those who sing, and try to imitate the singer of whatever song is playing, if you're not particularly trained in singing metal, the song "Halls of Valhalla" by Judas Priest has a couple of these: there are the eponymous cries of "Valhalla", as well as "I belong" dispersed throughout the song, and if that's not enough, there is a build-up then there is the near growl during the bridge into the next cry for "Valhalla".

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** * Green Grass and High Tides's snake patterns are actually easy to full-combo on a Rock Band guitar if you use a technique that flat-out should not work: [[ViolationOfCommonSense holding down the middle fret for the entire duration and pulling off from the outside frets to the middle fret, using the shredboard all the way.]] I'll repeat that once again: you PULL OFF FROM A LOWER FRET TO A HIGHER FRET. This only works during solos, and only works on a Rock Band guitar.
** * The zig-zagging in Green Grass and High Tides is nothing compared to Satch Boogie. To borrow Guitar Hero 2's loading screen joke for Free Bird, "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."
** The DLC song ''According to You'' is very, very this on guitar.
**
* ''Can't Be Tamed'' is a pain on guitar, don't get fooled by the fact that it's a Miley Cyrus song, it's on the "Nightmare" tier for a reason. It's a particularly egregious example, because the song itself has no actual guitar parts (Harmonix charted the solo just for the game) and it starts off really easy, so you're most likely not going to expect to get nailed with a nasty solo section that gives "Tornado Of Souls" a run for its money.
** * Walk up to any drummer that has seen the drums-expert chart to all of Music/CoheedAndCambria's DLC and start singing "Cold as winter's [[ThatOneBoss guns of summer]] point and watch them run".
** * We cannot talk about this without mentioning the guitar solo from "Constant Motion". The first half is fairly easy. Then you get hit with the practically random strings of notes followed by a bunch of 23-note-per-second triplets. Eagh.
** * One of many keyboard charts with this is Roundabout by Yes. The whole thing is hard, but where does the shit really hit the fan? Why, in SubduedSection of course!
** * Music/NoDoubt's "Tragic Kingdom," aside from the outro that gradually spirals out of control, is a relatively easy song on guitar... except for the solo, where the first half is entirely comprised of rapid HOPOs that can catch you ''completely'' off-guard if you've never played the song before. This goes on for a good 13 seconds, too.
** * Both VideoGame/RockBand 3's DLC and GuitarHero 3 contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!
** * For those who sing, and try to imitate the singer of whatever song is playing, if you're not particularly trained in singing metal, the song "Halls of Valhalla" by Judas Priest has a couple of these: there are the eponymous cries of "Valhalla", as well as "I belong" dispersed throughout the song, and if that's not enough, there is a build-up then there is the near growl during the bridge into the next cry for "Valhalla".
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* [=PARANOiA=] Revolution has another LastNoteNightmare, where the song seems to end on a long freeze note and a clip of the announcer saying "I'm so impressed I could cry! Thank you very much for your best dance!" before throwing a short 360 BPM stream at you. The Expert chart rips it straight from Valkyrie dimension above, and the Challenge chart throws in '''16th notes'''.

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* [=PARANOiA=] Revolution has another LastNoteNightmare, where the song seems to end on a long freeze note and a clip of the announcer saying "I'm so impressed I could cry! Thank you very much for your best dance!" before throwing a short 360 BPM stream at you. The [[NostalgiaLevel Expert chart chart]] rips it straight from Valkyrie dimension above, and the Challenge chart throws in '''16th notes'''.

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** Battle mode of the [=PS2=] games can also throw modifiers at you ''in the middle of a song''. One popular tactic for the computer to wield is putting 2 of the 4 arrows on Sudden, or putting every other beat on double speed. These are MUCH harder to read than they sound.
** Healing-D-Vision has a 5-second run of 12th notes at 360 BPM. Have fun trying to Triple-A the song. Oh, and the run goes LDRDLDRD; normally these are handled by using the same foot for the L and R panels ("cross-overs"), but at this speed, that's a write-off; instead, the only hope is to exploit the design of the pad and ''brush'' the panels using the heel and toe from the same foot on different panels. Fun.
** The streams in Horatio on Challenge, mainly because of the absurd amounts of FakeDifficulty in it. Especially egregious in the [=PS2=] version, where the shock arrows are on EVERY GODDAMN BEAT OF THE STREAM.
** Valkyrie Dimension has a slowdown near the end...which then becomes a [[DifficultySpike massive stream at 400 BPM]]. The Challenge chart throws down another nearly impossible stream; this one goes at '''480 BPM'''. To put this into perspective, Determinator below has 14.7 notes per second; this is 16. It doesn't help that, while ''VideoGame/InTheGroove'' has a lot of really tough charts to get one used to runs like the one Determinator, DDR has very very few such runs, so when one does come along, it's an absurd DifficultySpike that can only be completed by people who have played other games.
** [[ThatOneBoss "Egoism 440"]] is one of the few songs rivaling "Valkyrie Dimension" in difficulty (440 [[NintendoHard refers to the average tempo of the streams)]] but near the end, [[OhCrap it goes into 16th notes]] (that's about ''29 steps per second'') for a little under 10 seconds.
** [[BreatherBoss Sakura]], even though it's widely acknowledged as the easiest 10 in the series, still has one, in the form of a slowdown to about 20 BPM. This is very, ''very'' slow and makes the incoming notes very hard to hit. And there's a second one at the end of the song, too!

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** * Battle mode of the [=PS2=] games can also throw modifiers at you ''in the middle of a song''. One popular tactic for the computer to wield is putting 2 of the 4 arrows on Sudden, or putting every other beat on double speed. These are MUCH harder to read than they sound.
** * Healing-D-Vision has a 5-second run of 12th notes at 360 BPM. Have fun trying to Triple-A the song. Oh, and the run goes LDRDLDRD; normally these are handled by using the same foot for the L and R panels ("cross-overs"), but at this speed, that's a write-off; instead, the only hope is to exploit the design of the pad and ''brush'' the panels using the heel and toe from the same foot on different panels. Fun.
** * The streams in Horatio on Challenge, mainly because of the absurd amounts of FakeDifficulty in it. Especially egregious in the [=PS2=] version, where the shock arrows are on EVERY GODDAMN BEAT OF THE STREAM.
** * Valkyrie Dimension has a slowdown near the end...which then becomes a [[DifficultySpike massive stream at 400 BPM]]. The Challenge chart throws down another nearly impossible stream; this one goes at '''480 BPM'''. To put this into perspective, Determinator below has 14.7 notes per second; this is 16. It doesn't help that, while ''VideoGame/InTheGroove'' has a lot of really tough charts to get one used to runs like the one Determinator, DDR has very very few such runs, so when one does come along, it's an absurd DifficultySpike that can only be completed by people who have played other games.
** * [=PARANOiA=] Revolution has another LastNoteNightmare, where the song seems to end on a long freeze note and a clip of the announcer saying "I'm so impressed I could cry! Thank you very much for your best dance!" before throwing a short 360 BPM stream at you. The Expert chart rips it straight from Valkyrie dimension above, and the Challenge chart throws in '''16th notes'''.
*
[[ThatOneBoss "Egoism 440"]] is one of the few songs rivaling "Valkyrie Dimension" in difficulty (440 [[NintendoHard refers to the average tempo of the streams)]] but near the end, [[OhCrap it goes into 16th notes]] (that's about ''29 steps per second'') for a little under 10 seconds.
** * [[BreatherBoss Sakura]], even though it's widely acknowledged as the easiest 10 in the series, still Sakura]] has one, one in the form of a slowdown to about 20 BPM. This is very, ''very'' slow and makes the incoming notes very hard to hit. And there's a second one at the end of the song, too!
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** One rather popular song in particular, Jack-The-Ripper, has two: the [[https://www.youtube.com/2LjRxSR9FWs?t=1m2s stream going to the guitar]] and [[https://www.youtube.com/2LjRxSR9FWs?t=1m42s this 30-second hell.]]
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** For those who sing, and try to imitate the singer of whatever song is playing, if you're not particularly trained in singing metal, the song "Halls of Valhalla" by Music/Judas Priest has a couple of these: there are the eponymous cries of "Valhalla", as well as "I belong" dispersed throughout the song, and if that's not enough, there is a build-up then there is the near growl during the bridge into the next cry for "Valhalla".

to:

** For those who sing, and try to imitate the singer of whatever song is playing, if you're not particularly trained in singing metal, the song "Halls of Valhalla" by Music/Judas Judas Priest has a couple of these: there are the eponymous cries of "Valhalla", as well as "I belong" dispersed throughout the song, and if that's not enough, there is a build-up then there is the near growl during the bridge into the next cry for "Valhalla".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** For those who sing, and try to imitate the singer of whatever song is playing, if you're not particularly trained in singing metal, the song "Halls of Valhalla" by Music/Judas Priest has a couple of these: there are the eponymous cries of "Valhalla", as well as "I belong" dispersed throughout the song, and if that's not enough, there is a build-up then there is the near growl during the bridge into the next cry for "Valhalla".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Arcaea''[='=]s "conflict" on Future difficulty has two points where you have to hold down ''four'' notes at once, which comes off as a shock in a game that's designed to be playable on a smartphone using one's thumbs.
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** [[http://www.youtube.com/watch?v=OWDBIfrTTZE#t=1m40s A.I. (TP)'s]] ending. It say something about how awkward the ending is when ''people who have cleared the Challenger Set'' still "spam" that segment. By the way, notice that all of the examples thus far involve [[ScrappyMechanic gratuitous repeat notes]]?

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** [[http://www.youtube.com/watch?v=OWDBIfrTTZE#t=1m40s [[https://youtu.be/PUAbm3gr8KU?t=1m44s A.I. (TP)'s]] ending. It say something about how awkward the ending is when ''people who have cleared the Challenger Set'' still "spam" that segment. By the way, notice that all of the examples thus far involve [[ScrappyMechanic gratuitous repeat notes]]?
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* Many of the bits from ''BitTrip'' qualify, but some of the worst are the bits that change back and forth from black to white from ''Void.'' If you don't get the timing down quickly, you will lose points both from missing black bits and collecting white bits, and you will fail ridiculously fast.

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* Many of the bits from ''BitTrip'' ''VideoGame/BitTrip'' qualify, but some of the worst are the bits that change back and forth from black to white from ''Void.'' If you don't get the timing down quickly, you will lose points both from missing black bits and collecting white bits, and you will fail ridiculously fast.
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** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' [[TrialAndErrorGameplay cause sight-readers to fail]]. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra. \\

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** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' [[TrialAndErrorGameplay cause sight-readers to fail]]. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra. \\



That said, Extra has its own TOA in the form of a rapid 16th stream (at 168 BPM) of alternating Tap and Critical notes right before the breakdown of the song, forcing you to rapidly mash with both hands together, with even less "recovery" notes afterwards. If your arms aren't strong enough, that section ''will'' destroy them.

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That said, Extra has its own TOA in the form of [[https://youtu.be/GvGqC9MCs7s?t=2m11s a rapid 16th stream (at 168 BPM) of alternating Tap and Critical notes right before the breakdown of the song, song]], forcing you to rapidly mash with both hands together, with even less "recovery" notes afterwards. If your arms aren't strong enough, that section ''will'' destroy them.
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** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' [[TrialAndErrorGameplay cause sight-readers to fail]]. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra. \\

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** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' [[TrialAndErrorGameplay cause sight-readers to fail]]. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra. \\



That said, Extra has its own TOA in the form of a rapid 16th stream of alternating Tap and Critical notes right before the breakdown of the song, forcing you to rapidly mash with both hands together, with even less "recovery" notes afterwards. If your arms aren't strong enough, that section ''will'' destroy them.

to:

That said, Extra has its own TOA in the form of a rapid 16th stream (at 168 BPM) of alternating Tap and Critical notes right before the breakdown of the song, forcing you to rapidly mash with both hands together, with even less "recovery" notes afterwards. If your arms aren't strong enough, that section ''will'' destroy them.

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** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' [[TrialAndErrorGameplay cause sight-readers to fail]]. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra.

to:

** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' [[TrialAndErrorGameplay cause sight-readers to fail]]. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra. \\
\\
That said, Extra has its own TOA in the form of a rapid 16th stream of alternating Tap and Critical notes right before the breakdown of the song, forcing you to rapidly mash with both hands together, with even less "recovery" notes afterwards. If your arms aren't strong enough, that section ''will'' destroy them.

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[[quoteright:350:[[VideoGame/SoundVoltex http://static.tvtropes.org/pmwiki/pub/images/chrome_2017_08_29_03_04_38.png]]]]
[[caption-width-right:350:[[Videogame/StarFox64 Do a barrel roll!]][[note]]And yes, the game expects you to hit the notes ''while the lanes are still rolling!''[[/note]]]]



* From ''VideoGame/SoundVoltex'', any time the chart lanes spin and you still have to hit notes, with [[VideoGame/ReflecBeat "VALLIS-NERIA"]] on Exhaust and [[VideoGame/{{jubeat}} "FLOWER"]] on Heavenly (pictured above) being two of the most well-known offenders. Memorization is a must if you expect to chain these notes, let alone get a Perfect on the chart.

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* From ''VideoGame/SoundVoltex'', any time [[InterfaceScrew the chart lanes spin spin]] and you still have to hit notes, with [[VideoGame/ReflecBeat "VALLIS-NERIA"]] on Exhaust and [[VideoGame/{{jubeat}} "FLOWER"]] on Heavenly (pictured above) being two of the most well-known offenders. Memorization is a must if you expect to chain these notes, let alone get a Perfect on the chart.
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* From ''VideoGame/SoundVoltex'', any time the chart lanes spin and you still have to hit notes, with [[VideoGame/ReflecBeat "VALLIS-NERIA"]] on Exhaust and [[VideoGame/{{jubeat}} "FLOWER"]] on Heavenly (pictured above) being two of the biggest offenders. Memorization is a must if you expect to chain these notes, let alone get a Perfect on the chart.

to:

* From ''VideoGame/SoundVoltex'', any time the chart lanes spin and you still have to hit notes, with [[VideoGame/ReflecBeat "VALLIS-NERIA"]] on Exhaust and [[VideoGame/{{jubeat}} "FLOWER"]] on Heavenly (pictured above) being two of the biggest most well-known offenders. Memorization is a must if you expect to chain these notes, let alone get a Perfect on the chart.

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* GuitarHero has many songs that contain these but [[https://www.youtube.com/watch?v=b5C9UbLNbFY "One"]] by {{Metallica}} has Fast Solo A (a really fast pattern of descending licks at the start of an already hard solo) that takes the cake. The song wouldn't be nearly as infamous or even [[NintendoHard final tier]] if it weren't for its solo.

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* GuitarHero ''VideoGame/GuitarHero'' has many songs that contain these but [[https://www.youtube.com/watch?v=b5C9UbLNbFY "One"]] by {{Metallica}} has Fast Solo A (a really fast pattern of descending licks at the start of an already hard solo) that takes the cake. The song wouldn't be nearly as infamous or even [[NintendoHard final tier]] if it weren't for its solo.


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* From ''VideoGame/SoundVoltex'', any time the chart lanes spin and you still have to hit notes, with [[VideoGame/ReflecBeat "VALLIS-NERIA"]] on Exhaust and [[VideoGame/{{jubeat}} "FLOWER"]] on Heavenly (pictured above) being two of the biggest offenders. Memorization is a must if you expect to chain these notes, let alone get a Perfect on the chart.

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[[quoteright:350:[[VideoGame/SoundVoltex http://static.tvtropes.org/pmwiki/pub/images/chrome_2017_08_29_03_04_38.png]]]]
[[caption-width-right:350:[[Videogame/StarFox64 Do a barrel roll!]][[note]]And yes, the game expects you to hit the notes ''while the lanes are still rolling!''[[/note]]]]
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** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' cause sight-readers to fail. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra.

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** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' [[TrialAndErrorGameplay cause sight-readers to fail.fail]]. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra.
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** The only reason [[VideoGame/{{Touhou}} "Bad Apple!! feat.nomico"]]'s Extra chart is a 9 is because of the [[DifficultySpike ending Slide barrage that can easily kill you even from a full Groove meter]].
** "Music Revolver" on Hard [[https://youtu.be/KSgiUywfYtg?t=1m52s has several strings of Slide notes near the end that pop onto the track at the last second]] and ''will'' cause sight-readers to fail. There is a section consisting only of Tap notes that are already on the track afterwards, but you'll likely have bled out so much of your Groove meter that it won't be enough to bring you back into passing the song. The same pattern shows up on Extra as well, but if you're good enough to get an S on the Hard chart, it's not a huge issue on Extra.
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* ''[=O2Jam=]'' has the Identity series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming a word in ''hangul'' (Korean script). There is no verified human attempt at clearing that particular pattern without any combo breaks.

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* ''[=O2Jam=]'' has the Identity series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming a word in ''hangul'' (Korean script).the character 헉 (''heok''). There is no verified human attempt at clearing that particular pattern without any combo breaks.
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* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in RockBand and VideoGame/GuitarHero have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, or a long "attack", like the drumming climax of most Music/TheWho songs, or there are two such attacks, like Green Grass and High Tides on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).

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* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in RockBand VideoGame/RockBand and VideoGame/GuitarHero have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, or a long "attack", like the drumming climax of most Music/TheWho songs, or there are two such attacks, like Green Grass and High Tides on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).



** Both RockBand 3's DLC and GuitarHero 3 contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!

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** Both RockBand VideoGame/RockBand 3's DLC and GuitarHero 3 contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!

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