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Bonus Boss is a disambiguation


* "Tohoku EVOLVED" is notorious for its final jump, which not only comes after a sudden spike to ''1,020 BPM'' but also is always randomized to be one of four "corner" jumps (←+↓, ↓+→, ↑+→, or ←+↑). Back when ''X3'' only allowed it to be played on a "Risky" life meter ([[OneHitPointWonder one break in your combo is an instant failure]]) as part of the [[BonusBoss Encore Extra Stage]], this meant that once you got to this point, [[LuckBasedMission the game had a 75% chance of failing you]] unless you had big enough feet to hit all four panels at once.[[note]]Nowadays, the track is available for regular play and [[SelfImposedChallenge you can recreate the conditions with the optional Risky modifier if you really want to]].[[/note]]

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* "Tohoku EVOLVED" is notorious for its final jump, which not only comes after a sudden spike to ''1,020 BPM'' but also is always randomized to be one of four "corner" jumps (←+↓, ↓+→, ↑+→, or ←+↑). Back when ''X3'' only allowed it to be played on a "Risky" life meter ([[OneHitPointWonder one break in your combo is an instant failure]]) as part of the [[BonusBoss Encore Extra Stage]], Stage, this meant that once you got to this point, [[LuckBasedMission the game had a 75% chance of failing you]] unless you had big enough feet to hit all four panels at once.[[note]]Nowadays, the track is available for regular play and [[SelfImposedChallenge you can recreate the conditions with the optional Risky modifier if you really want to]].[[/note]]
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** The consecutive long-range slide notes on "[[LightNovel/NyarukoCrawlingWithLove Koi wa Chaos no Shimobenari]]" EX can and will cause your SAN points to be in danger.

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** The consecutive long-range slide notes on "[[LightNovel/NyarukoCrawlingWithLove "[[Literature/NyarukoCrawlingWithLove Koi wa Chaos no Shimobenari]]" EX can and will cause your SAN points to be in danger.
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* Both ''VideoGame/RockBand 3'''s DLC and ''[[VideoGame/GuitarHero Guitar Hero 3]]'' contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!

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* Both ''VideoGame/RockBand 3'''s DLC and ''[[VideoGame/GuitarHero Guitar Hero 3]]'' contain [[DragonForce [[Music/{{Dragonforce}} "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!

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Indentation, spelling


** If not the third verse of "Jumpin' Jack Flash", the fourth and final verse is. A brutal segment where the game throws every beat trick it can think of, along with a weakened life bar (From the third section) that is dropping faster than ever. Miss any one of the notes haemorrhaged to you on Hard Rock and you are DEAD. Failing here is downright heartbreaking.

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** If not the third verse of "Jumpin' Jack Flash", the fourth and final verse is. A brutal segment where the game throws every beat trick it can think of, along with a weakened life bar (From the third section) that is dropping faster than ever. Miss any one of the notes haemorrhaged hemorrhaged to you on Hard Rock and you are DEAD. Failing here is downright heartbreaking.



** [[KaizoTrap Up!]]
*** The last sequence for the final boss battle in both games are a KaizoTrap; failure to complete the last "chu chu chu" sequence as the boss is about to be defeated will cause an instant Game Over and you have to restart the stage ''all over again''.

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** [[KaizoTrap Up!]]
***
The last sequence for the final boss battle in both games are a KaizoTrap; failure to complete the last "chu chu chu" sequence as the boss is about to be defeated will cause an instant Game Over and you have to restart the stage ''all over again''.



* ''VideoGame/GuitarHero'' has many songs that contain these but [[https://www.youtube.com/watch?v=b5C9UbLNbFY "One"]] by {{Music/Metallica}} has Fast Solo A (a really fast pattern of descending licks at the start of an already hard solo) that takes the cake. The song wouldn't be nearly as infamous or even [[NintendoHard final tier]] if it weren't for its solo.

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* ''VideoGame/GuitarHero'' has many songs that contain these but ''VideoGame/GuitarHero'':
**
[[https://www.youtube.com/watch?v=b5C9UbLNbFY "One"]] by {{Music/Metallica}} has Fast Solo A (a A, a really fast pattern of descending licks at the start of an already hard solo) that takes the cake.solo. The song wouldn't be nearly as infamous or even [[NintendoHard final tier]] if it weren't for its solo.
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** The only reason [[Franchise/TouhouProject "Bad Apple!! feat.nomico"]]'s Extra chart is a 9 is because of the [[DifficultySpike ending Slide barrage that can easily kill you even from a full Groove meter]].

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** The only reason [[Franchise/TouhouProject [[Music/BadApple "Bad Apple!! feat.nomico"]]'s Extra chart is a 9 is because of the [[DifficultySpike ending Slide barrage that can easily kill you even from a full Groove meter]].
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Strikethrough formatting only works on hte forums. Song names should be put in quotes, though I was guessing since I'm not familiar with most of these.


* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in VideoGame/RockBand and VideoGame/GuitarHero have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, or a long "attack", like the drumming climax of most Music/TheWho songs, or there are two such attacks, like Green Grass and High Tides on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).
* Green Grass and High Tides's snake patterns are actually easy to full-combo on a Rock Band guitar if you use a technique that flat-out should not work: [[ViolationOfCommonSense holding down the middle fret for the entire duration and pulling off from the outside frets to the middle fret, using the shredboard all the way.]] I'll repeat that once again: you PULL OFF FROM A LOWER FRET TO A HIGHER FRET. This only works during solos, and only works on a Rock Band guitar.
* The zig-zagging in Green Grass and High Tides is nothing compared to Satch Boogie. To borrow Guitar Hero 2's loading screen joke for Free Bird, "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."
* ''Can't Be Tamed'' is a pain on guitar, don't get fooled by the fact that it's a Miley Cyrus song, it's on the "Nightmare" tier for a reason. It's a particularly egregious example, because the song itself has no actual guitar parts (Harmonix charted the solo just for the game) and it starts off really easy, so you're most likely not going to expect to get nailed with a nasty solo section that gives "Tornado Of Souls" a run for its money.

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* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in VideoGame/RockBand ''VideoGame/RockBand'' and VideoGame/GuitarHero ''VideoGame/GuitarHero'' have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, "Foreplay\Long Time", or a long "attack", like the drumming climax of most Music/TheWho songs, or there are two such attacks, like Green "Green Grass and High Tides Tides" on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).
* Green "Green Grass and High Tides's Tides"'s snake patterns are actually easy to full-combo on a Rock Band guitar if you use a technique that flat-out should not work: [[ViolationOfCommonSense holding down the middle fret for the entire duration and pulling off from the outside frets to the middle fret, using the shredboard all the way.]] I'll repeat that once again: you PULL OFF FROM A LOWER FRET TO A HIGHER FRET. This only works during solos, and only works on a Rock Band ''Rock Band'' guitar.
* The zig-zagging in Green "Green Grass and High Tides Tides" is nothing compared to Satch Boogie. "Satch Boogie". To borrow Guitar ''Guitar Hero 2's 2'''s loading screen joke for Free Bird, "Free Bird", "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."
* ''Can't "Can't Be Tamed'' Tamed" is a pain on guitar, don't get fooled by the fact that it's a Miley Cyrus song, it's on the "Nightmare" tier for a reason. It's a particularly egregious example, because the song itself has no actual guitar parts (Harmonix charted the solo just for the game) and it starts off really easy, so you're most likely not going to expect to get nailed with a nasty solo section that gives "Tornado Of Souls" a run for its money.



* Both VideoGame/RockBand 3's DLC and [[VideoGame/GuitarHero Guitar Hero 3]] contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!

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* Both VideoGame/RockBand 3's ''VideoGame/RockBand 3'''s DLC and [[VideoGame/GuitarHero ''[[VideoGame/GuitarHero Guitar Hero 3]] 3]]'' contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!



* ''VideoGame/{{DJMAX}} Technika'': [[https://www.youtube.com/watch?v=NiFHl3snp04#t=1m35s Son of Sun (SP)'s]] end segment. GO GO GO GO GO--'''GAME OVER.''' Some people have even made montages of fellow players failing the song.
** Also on SP difficulty: Your Own [[strike:Miracle]] [[https://www.youtube.com/watch?v=_kxdApN01Nw#t=1m7s Bullshit]]. Go on (Go on) / Pick those beautiful feet up off the--'''GAME OVER.'''
** [[https://youtu.be/PUAbm3gr8KU?t=1m44s A.I. (TP)'s]] ending. It say something about how awkward the ending is when ''people who have cleared the Challenger Set'' still "spam" that segment. By the way, notice that all of the examples thus far involve [[ScrappyMechanic gratuitous repeat notes]]?

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* ''VideoGame/{{DJMAX}} Technika'': [[https://www."[[https://www.youtube.com/watch?v=NiFHl3snp04#t=1m35s Son of Sun (SP)'s]] (SP)'s]]" end segment. GO GO GO GO GO--'''GAME OVER.''' Some people have even made montages of fellow players failing the song.
** Also on SP difficulty: Your "Your Own [[strike:Miracle]] [[https://www.youtube.com/watch?v=_kxdApN01Nw#t=1m7s Bullshit]].Bullshit]]". Go on (Go on) / Pick those beautiful feet up off the--'''GAME OVER.'''
** [[https://youtu."[[https://youtu.be/PUAbm3gr8KU?t=1m44s A.I. (TP)'s]] (TP)'s]]" ending. It say something about how awkward the ending is when ''people who have cleared the Challenger Set'' still "spam" that segment. By the way, notice that all of the examples thus far involve [[ScrappyMechanic gratuitous repeat notes]]?



** If not the third verse of Jumpin' Jack Flash, the fourth and final verse is. A brutal segment where the game throws every beat trick it can think of, along with a weakened life bar (From the third section) that is dropping faster than ever. Miss any one of the notes haemorrhaged to you on Hard Rock and you are DEAD. Failing here is downright heartbreaking.
** The Anthem in EBA has the final spinner for people trying to S Rank the song. The thing is '''Damn near impossible'' without spinning as fast as humanly possible.

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** If not the third verse of Jumpin' "Jumpin' Jack Flash, Flash", the fourth and final verse is. A brutal segment where the game throws every beat trick it can think of, along with a weakened life bar (From the third section) that is dropping faster than ever. Miss any one of the notes haemorrhaged to you on Hard Rock and you are DEAD. Failing here is downright heartbreaking.
** The Anthem "The Anthem" in EBA ''EBA'' has the final spinner for people trying to S Rank the song. The thing is '''Damn near impossible'' without spinning as fast as humanly possible.



** The second section of Report 2 Bonus in the first game. [[OverlyLongGag "Up down up down up down up down up down up down up down..."]] It's a solid thirty seconds or so of up-down finishing with a typical 3-Chu. Then after that, you get to do it again with Right left. Listening to the music helps you keep your place, but the sheer length of the commands can still throw you off it you aren't paying attention.

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** The second section of Report "Report 2 Bonus Bonus" in the first game. [[OverlyLongGag "Up down up down up down up down up down up down up down..."]] It's a solid thirty seconds or so of up-down finishing with a typical 3-Chu. Then after that, you get to do it again with Right left. Listening to the music helps you keep your place, but the sheer length of the commands can still throw you off it you aren't paying attention.



** "Push It vs. I Want Your Soul" has a nasty stream of 16th taps all on the same track. And it's one of the faster mixes. Planet Rock vs. Busy Child also does the same thing, but it's shorter and makes up for it by having you ''hold a note at the same time''.

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** "Push It vs. I Want Your Soul" has a nasty stream of 16th taps all on the same track. And it's one of the faster mixes. Planet "Planet Rock vs. Busy Child Child" also does the same thing, but it's shorter and makes up for it by having you ''hold a note at the same time''.



* ''VideoGame/O2Jam'' has the Identity series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming the character 헉 (''heok''), also known as the "huk smash". There is no verified human attempt at clearing that particular pattern without any combo breaks.

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* ''VideoGame/O2Jam'' has the Identity "Identity" series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming the character 헉 (''heok''), also known as the "huk smash". There is no verified human attempt at clearing that particular pattern without any combo breaks.



** The only reason [[VideoGame/{{Touhou}} "Bad Apple!! feat.nomico"]]'s Extra chart is a 9 is because of the [[DifficultySpike ending Slide barrage that can easily kill you even from a full Groove meter]].

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** The only reason [[VideoGame/{{Touhou}} [[Franchise/TouhouProject "Bad Apple!! feat.nomico"]]'s Extra chart is a 9 is because of the [[DifficultySpike ending Slide barrage that can easily kill you even from a full Groove meter]].



* ''VideoGame/{{maimai}}'' has Garakuta Doll Play Master. Near the end of the song, you get lots of slides that jump everywhere on the screen. This section is so hard [[https://www.youtube.com/watch?v=zjI-VZbPzaY someone made a tutorial solely dedicated to explain that section.]]

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* ''VideoGame/{{maimai}}'' has Garakuta "Garakuta Doll Play Master.Master". Near the end of the song, you get lots of slides that jump everywhere on the screen. This section is so hard [[https://www.youtube.com/watch?v=zjI-VZbPzaY someone made a tutorial solely dedicated to explain that section.]]



* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'' has Cosmo Dance (Space Dance 2) which has a good 7 or 8 seconds of silence before the song continues in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'' has [[ThatOneLevel Working Dough 2]] where you must hit the beat while the music isn't playing at all at one point, even the bass that normally accompanies the silence in this particular stage. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Rhythm Heaven Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDifficultyDrop.

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* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'' has Cosmo "Cosmo Dance (Space Dance 2) 2)" which has a good 7 or 8 seconds of silence before the song continues in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'' has [[ThatOneLevel "[[ThatOneLevel Working Dough 2]] 2]]" where you must hit the beat while the music isn't playing at all at one point, even the bass that normally accompanies the silence in this particular stage. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Rhythm Heaven Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDifficultyDrop.

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* ''VideoGame/BangDreamGirlsBandParty'' players are all too familiar with "Tear Drops" on Expert. Right before the second refrain (in a Multi-Live, it's right before Fever kicks in if everyone's charged their Fever gauges up), there are three slide notes that span the width of the playfield that have to be slid very quickly. Those playing with thumbs may find that they are not able to reach far enough to hit all three slides. And just to make matters worse, each slide has five intermediate "tick" points that yield Perfects if your fingers are going over them and Misses if they aren't, so these three slides are a total of 21 notes each, meaning that a slip of the finger is enough to send you from 1,000 health to GameOver in a split-second.

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* ''VideoGame/BangDreamGirlsBandParty'' players are all too familiar with ''VideoGame/BangDreamGirlsBandParty'':
**
"Tear Drops" on Expert. Right Expert, otherwise considered an easy song, has its [[https://youtu.be/FGzn-PUsa-4?t=354 now-infamous death slides:]] three very fast screen-wide notched slides in quick succession right before the second refrain, which ''will'' instantly drain your life if you mess them up. Anyone playing with thumbs, especially on medium-to-large devices, may not be able to go from one side of the screen to the other fast enough. Its harder Special map proudly features the slides as well.
** The
refrain (in a Multi-Live, it's right before Fever kicks in if everyone's charged their Fever gauges up), there are three slide to "VisualNovel/LittleBusters" on Expert has double tap notes followed immediately by double flick notes that span can be very tricky to hit correctly.
** "Don't Be Afraid!" on Expert has a 7-note eighth-note scale that spans
the width of the playfield that have to be slid very quickly. Those playfield, occurs twice, and can easily break a full combo if you're playing on a phone and are not particularly coordinated with thumbs may find switching thumbs.
** The intro to "[[Anime/SailorMoonCrystal MOON PRIDE]]" on Expert features several short slide-note pairs which have very small gaps between the notes and the sliders, all coming at a blistering pace that makes it difficult to lift your finger from the note in time to hit the slide. It's easy for an unprepared player to lose most of their energy bar in the first ten seconds of the song. And then they show up at the end of the song, too!
** Many maps end on a long slide note signifying the last few notes of the song. However, "[[Manga/MonthlyGirlsNozakiKun Kimi Janakya Dame Mitai's]]" Expert map, which appears to end on one of these, instead follows it with a serious of fast notes and some surprisingly tricky notched slides, which can serve as a nasty surprise to anyone who let their guard down after thinking
that they are not able to reach far enough to hit all three slides. And just to make matters worse, each [=FCed=] the song.
** The consecutive long-range
slide has five intermediate "tick" notes on "[[LightNovel/NyarukoCrawlingWithLove Koi wa Chaos no Shimobenari]]" EX can and will cause your SAN points that yield Perfects if your fingers are going over them to be in danger.
** ''[[https://www.youtube.com/watch?v=I8vQGDVVfls Alien Alien]]'', where the last verse has flick on every beat when the other verses don't do this.
** The intro to "Easy Come Easy Go" on Expert has Afterglow's infamous fast-paced drumroll after a slow beginning, then immediately followed by a long spam line of switching between tap
and Misses if they aren't, so these three slides are a total of 21 flick notes each, meaning that before ending it with a slip of the double-flick. Players must remember their left finger must do the tap notes while the right do the flick notes, the real problem is enough that the fast tempo and rhythm can make them unprepared to send you from 1,000 health to GameOver in a split-second.when the drumroll ends and the spam starts.
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* ''VideoGame/GuitarHero'' has many songs that contain these but [[https://www.youtube.com/watch?v=b5C9UbLNbFY "One"]] by {{Metallica}} has Fast Solo A (a really fast pattern of descending licks at the start of an already hard solo) that takes the cake. The song wouldn't be nearly as infamous or even [[NintendoHard final tier]] if it weren't for its solo.
** [[WebAnimation/HomestarRunner "Because It's]] [[https://www.youtube.com/watch?v=QtTkFAJ_Bu8 Midnite]]" is infamous for a hair-raising solo out of nowhere in the middle of an otherwise very easy song. It's only 12 seconds long, but has a blistering 174 notes (keep in mind the song as a whole is 540 notes). Even [[BrutalBonusLevel "Jordan"]] doesn't have that kind of density.

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* ''VideoGame/GuitarHero'' has many songs that contain these but [[https://www.youtube.com/watch?v=b5C9UbLNbFY "One"]] by {{Metallica}} {{Music/Metallica}} has Fast Solo A (a really fast pattern of descending licks at the start of an already hard solo) that takes the cake. The song wouldn't be nearly as infamous or even [[NintendoHard final tier]] if it weren't for its solo.
** [[WebAnimation/HomestarRunner "Because It's]] [[https://www.youtube.com/watch?v=QtTkFAJ_Bu8 Midnite]]" is infamous for a hair-raising solo out of nowhere in the middle of an otherwise very easy song. It's only 12 seconds long, but has a blistering 174 notes (keep in mind the song as a whole is 540 notes). Even [[BrutalBonusLevel "Jordan"]] doesn't have that kind of density. And this is in the ''second'' tier (out of six).

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* Any time ''VideoGame/{{Arcaea}}'' requires you to hold down ''four'' notes at once (always two long notes and two Arc notes) especially if you're playing with thumbs, the most notorious example being the FinalBoss track [[spoiler:"Grievous Lady"]] which has you do it both on Future and ''Present'' difficulties.

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* ''VideoGame/{{Arcaea}}'':
**
Any time ''VideoGame/{{Arcaea}}'' the game requires you to hold down ''four'' notes at once (always two long notes and two Arc notes) especially if you're playing with thumbs, the most notorious example being the initial FinalBoss track [[spoiler:"Grievous Lady"]] which has you do it both on Future and ''Present'' difficulties.difficulties.
** The anomaly for [[spoiler:"Tempestissimo"]] pulls a ''nasty'' trick on players. Instead of an InterfaceScrew before switching songs like other anomalies, the track ''changes difficulties'' mid-song and switches your life bar to one that constantly drains for the rest of the song. If you started on Past (a 6), you have to play the Present chart (a 9); on Present, you have to play the Future (a 10+); [[spoiler:on Future, you have to play the ''Beyond'' (an '''11''').]]
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The section in question is all 8th notes at 440 with only two 16th note bursts, so on average it's 14.5 notes a second, not 29, which is not humanly possible to sustain.


* [[ThatOneBoss "Egoism 440"]] is one of the few songs rivaling "Valkyrie Dimension" in difficulty (440 [[NintendoHard refers to the average tempo of the streams)]] but near the end, [[OhCrap it goes into 16th notes]] (that's about ''29 steps per second'') for a little under 10 seconds.

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* [[ThatOneBoss "Egoism 440"]] is one of the few songs rivaling "Valkyrie Dimension" in difficulty (440 [[NintendoHard refers to the average tempo of the streams)]] but near the end, [[OhCrap it goes into 16th notes]] (that's about ''29 ''14.5 steps per second'') for a little under 10 seconds.
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* "DEAD END"'s GROOVE RADAR Special chart is already known as [[TheScrappy one of the worst charts Konami has ever made]], but special mention has to go to the 16th note triplet jumps in the middle. Stepping that quickly with one foot is pretty hard; doing it with both feet at the same time is pretty close to impossible. A pattern even close to that has never shown up in another DDR chart before or since for good reason.
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* ''[=O2Jam=]'' has the Identity series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming the character 헉 (''heok''), also known as the "huk smash". There is no verified human attempt at clearing that particular pattern without any combo breaks.

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* ''[=O2Jam=]'' ''VideoGame/O2Jam'' has the Identity series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming the character 헉 (''heok''), also known as the "huk smash". There is no verified human attempt at clearing that particular pattern without any combo breaks.
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* [[VideoGame/InTheGroove Determinator]] is a fairly difficult but manageable song. Except for one little part that makes you move around the pad at the rate of 14.7 stomps per second. If you're not sure how fast that is, it is very, very fast. (Example [[https://www.youtube.com/watch?v=BSOHpSZcHoA#t=01m05s here]]; the fast part starts at 1:16.)

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* [[VideoGame/InTheGroove Determinator]] is ''VideoGame/InTheGroove'' gives us "Determinator", a fairly difficult but manageable song. Except for one little part that makes you move around the pad at the rate of 14.7 stomps per second. If you're not sure how fast that is, it is very, very fast. (Example [[https://www.youtube.com/watch?v=BSOHpSZcHoA#t=01m05s here]]; the fast part starts at 1:16.)
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* King of Sales S21 brings back the all-diagonal quad. Not only that, but each one of those steps [[ActuallyFourMooks is actually a 50-step hold that's really, really short]]. Miss one of those and one of the steps before or after it and [[GameOver the game will tell you to just get up and dance, man]].

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* ** King of Sales S21 brings back the all-diagonal quad. Not only that, but each one of those steps [[ActuallyFourMooks is actually a 50-step hold that's really, really short]]. Miss one of those and one of the steps before or after it and [[GameOver the game will tell you to just get up and dance, man]].

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* In ''VideoGame/PumpItUp'', Starian's [=S07=] chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet unlike most triple notes (which usually have the center panel thrown in; players can just step on the center panel and one of the other panels with one foot and the remaining panel with the other foot); the player ''has'' to use their hands unless they happen to have feet that are big to the point of being a major disorder. Quite surprising for a chart that's only in the single digits.

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* In ''VideoGame/PumpItUp'', ''VideoGame/PumpItUp'':
**
Starian's [=S07=] chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet unlike most triple notes (which usually have the center panel thrown in; players can just step on the center panel and one of the other panels with one foot and the remaining panel with the other foot); the player ''has'' to use their hands unless they happen to have feet that are big to the point of being a major disorder. Quite surprising for a chart that's only in the single digits.digits.
* King of Sales S21 brings back the all-diagonal quad. Not only that, but each one of those steps [[ActuallyFourMooks is actually a 50-step hold that's really, really short]]. Miss one of those and one of the steps before or after it and [[GameOver the game will tell you to just get up and dance, man]].
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* "Furuhata's Theme" (also known as "Ninzaburo") features a section that features "gallop" patterns. But these aren't just any gallops, they are ''3/16th gallops" (as opposed to the more common quarter-note gallops) at 170 BPM.

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* "Furuhata's Theme" (also known as "Ninzaburo") features a section that features "gallop" patterns. But these aren't just any gallops, they are ''3/16th gallops" (as opposed to the more common quarter-note gallops) at 170 BPM.BPM, as if gallops aren't already tricky enough for your feet to learn.
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* "Furuhata's Theme" (also known as "Ninzaburo") features a section that features "gallop" patterns. But these aren't just any gallops, they are ''3/16th gallops" (as opposed to the more common quarter-note gallops) at 170 BPM.
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* Both VideoGame/RockBand 3's DLC and GuitarHero 3 contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!

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* Both VideoGame/RockBand 3's DLC and GuitarHero 3 [[VideoGame/GuitarHero Guitar Hero 3]] contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!
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* Healing-D-Vision has a 5-second run of 12th notes at 360 BPM. Have fun trying to Triple-A the song. Oh, and the run goes LDRDLDRD; normally these are handled by using the same foot for the L and R panels ("cross-overs"), but at this speed, that's a write-off; instead, the only hope is to exploit the design of the pad and ''brush'' the panels using the heel and toe from the same foot on different panels. Fun.

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* Healing-D-Vision has a 5-second run of 12th 8th notes at 360 BPM. Have fun trying to Triple-A the song. Oh, and the run goes LDRDLDRD; normally these are handled by using the same foot for the L and R panels ("cross-overs"), but at this speed, that's a write-off; instead, the only hope is to exploit the design of the pad and ''brush'' the panels using the heel and toe from the same foot on different panels. Fun.
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* ''VideoGame/BangDreamGirlsBandParty'' players are all too familiar with "Tear Drops" on Expert. Right before the second refrain (in a Multi-Live, it's right before Fever kicks in if everyone's charged their Fever gauges up), there are three slide notes that span the width of the playfield that have to be slid very quickly. Those playing with thumbs may find that they are not able to reach far enough to hit all three slides. And just to make matters worse, each slide has five intermediate "tick" points that yield Perfects if your fingers are going over them and Misses if they aren't, so these three slides are a total of 21 notes each, meaning that a slip of the finger is enough to send you from 1,000 health to GameOver in a split-second.
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* Three tracks that debuted in the ''Dance Dance Revolution Solo'' games (a sorta-GaidenGame line of single-player ''DDR'' arcade games featuring up-left and up-right arrows), "HYSTERIA", "CAN'T STOP FALLIN' IN LOVE", and "PARANOIA EVOLUTION", all require the player to hit ''four'' arrows at once at the ends of their 6-Panel Maniac charts. Granted, they're ←+↖+↗+→ jumps and there are no separators between ← and ↖ or between → and ↗ meaning that you can easily hit with just your two feet, but if you don't see this final jump coming, you might get confused and attempt to hit the panels with your hands in a panic.
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* Any time ''VideoGame/{{Arcaea}}'' requires you to hold down ''four'' notes at once (always two long notes and two Arc notes), the most notorious example being the FinalBoss track [[spoiler:"Grievous Lady"]] which has you do it both on Future and ''Present'' difficulties.

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* Any time ''VideoGame/{{Arcaea}}'' requires you to hold down ''four'' notes at once (always two long notes and two Arc notes), notes) especially if you're playing with thumbs, the most notorious example being the FinalBoss track [[spoiler:"Grievous Lady"]] which has you do it both on Future and ''Present'' difficulties.
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* ''Arcaea''[='=]s "conflict" on Future difficulty has two points where you have to hold down ''four'' notes at once, which comes off as a shock in a game that's designed to be playable on a smartphone using one's thumbs.

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* ''Arcaea''[='=]s "conflict" on Future difficulty has two points where Any time ''VideoGame/{{Arcaea}}'' requires you have to hold down ''four'' notes at once, once (always two long notes and two Arc notes), the most notorious example being the FinalBoss track [[spoiler:"Grievous Lady"]] which comes off as a shock in a game that's designed to be playable has you do it both on a smartphone using one's thumbs.Future and ''Present'' difficulties.

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