Follow TV Tropes

Following

History ThatOneAttack / RhythmGame

Go To

OR

Is there an issue? Send a MessageReason:
None


** Both RockBand 3's DLC and GuitarHero 3 contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as an infmous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!

to:

** Both RockBand 3's DLC and GuitarHero 3 contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as an infmous the infamous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!
Is there an issue? Send a MessageReason:
I've found 2 Guitar Hero examples that must be mentioned

Added DiffLines:

** [[ThatOneBoss "Egoism 440"]] is one of the few songs rivaling "Valkyrie Dimension" in difficulty (440 [[NintendoHard refers to the average tempo of the streams)]] but near the end, [[OhCrap it goes into 16th notes]] (that's about ''29 steps per second'') for a little under 10 seconds.


Added DiffLines:

** Both RockBand 3's DLC and GuitarHero 3 contain [[DragonForce "Through The Fire]] [[BrutalBonusLevel and Flames"]] as an infmous ThatOneBoss but where does the song's most infamous part come in? The Intro (a ridiculously rapid HOPO run that lasts over 12 seconds), of course!


Added DiffLines:

* GuitarHero has many songs that contain these but [[https://www.youtube.com/watch?v=b5C9UbLNbFY "One"]] by {{Metallica}} has Fast Solo A (a really fast pattern of descending licks at the start of an already hard solo) that takes the cake. The song wouldn't be nearly as infamous or even [[NintendoHard final tier]] if it weren't for its solo.
** [[WebAnimation/HomestarRunner "Because It's]] [[https://www.youtube.com/watch?v=QtTkFAJ_Bu8 Midnite]]" is infamous for a hair-raising solo out of nowhere in the middle of an otherwise very easy song. It's only 12 seconds long, but has a blistering 174 notes (keep in mind the song as a whole is 540 notes). Even [[BrutalBonusLevel "Jordan"]] doesn't have that kind of density.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Music/NoDoubt's "Tragic Kingdom," aside from the outro that gradually spirals out of control, is a relatively easy song on guitar... except for the solo, where the first half is entirely comprised of rapid HOPOs that can catch you ''completely'' off-guard if you've never played the song before. This goes on for a good 13 seconds, too.
Is there an issue? Send a MessageReason:
None


* ''OsuTatakaeOuendan'' and ''EliteBeatAgents'' have their fair share of examples: the last section of "Shanghai Honey" on Insane (notes spread out all over the place and designed to mess up those who assumed Insane was just a mirrored Hard chart), "Jumpin' Jack Flash" and its infamous third verse (ridiculous clusters of notes with spinners interspersed), and, of course, the last 14 notes of "Countdown" (be prepared to go from full-health to fail in 2 seconds!).

to:

* ''OsuTatakaeOuendan'' ''VideoGame/OsuTatakaeOuendan'' and ''EliteBeatAgents'' ''VideoGame/EliteBeatAgents'' have their fair share of examples: the last section of "Shanghai Honey" on Insane (notes spread out all over the place and designed to mess up those who assumed Insane was just a mirrored Hard chart), "Jumpin' Jack Flash" and its infamous third verse (ridiculous clusters of notes with spinners interspersed), and, of course, the last 14 notes of "Countdown" (be prepared to go from full-health to fail in 2 seconds!).
Is there an issue? Send a MessageReason:
None


** Walk up to any drummer that has seen the drums-expert chart to all of CoheedAndCambria's DLC and start singing "Cold as winter's [[ThatOneBoss guns of summer]] point and watch them run".

to:

** Walk up to any drummer that has seen the drums-expert chart to all of CoheedAndCambria's Music/CoheedAndCambria's DLC and start singing "Cold as winter's [[ThatOneBoss guns of summer]] point and watch them run".

Added: 1425

Changed: 754

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/GrooveCoaster'' for iOS, any pattern involving notes that have to be hit in rapid succession, as the game will refuse to recognize any presses if at least one finger is down on the touchscreen. This means songs like [[VideoGame/{{Darius}} "VISIONNERZ"]] (Hard) and [[Music/{{VOCALOID}} "magnet"]] (Hard) become extremely hard to get No Miss let alone Full Chain on, as using one finger to mash these patterns can be tiring and alternating hands can result in the aforementioned issue.[[note]]This doesn't apply to Beat notes, which also involve tapping the touchscreen repeatedly but don't have to be tapped at a specific rate, or the arcade version, as the game will recognize button presses on one Booster even if the other Booster is being pressed down.[[/note]]

to:

* ''VideoGame/GrooveCoaster'':
**
In ''VideoGame/GrooveCoaster'' for iOS, the original game on iOS any pattern involving notes that have to be hit in rapid succession, as the game will refuse to recognize any presses if at least one finger is down on the touchscreen. This means songs like [[VideoGame/{{Darius}} "VISIONNERZ"]] (Hard) and [[Music/{{VOCALOID}} "magnet"]] (Hard) become extremely hard to get No Miss let alone Full Chain on, as using one finger to mash these patterns can be tiring and alternating hands can result in the aforementioned issue.[[note]]This doesn't apply to Beat notes, which also involve tapping the touchscreen repeatedly but don't have to be tapped at a specific rate, or the arcade version, as the game will recognize button presses on one Booster even if the other Booster is being pressed down.[[/note]][[/note]] This has since been fixed for ''Original Style'', which does support multi-touch.
** Forget about trying to No Miss "OMAKENO Stroke", let alone Full Chain it, on a touch device. About 2/3 into the song is an extremely fast onslaught of L+R Dual Slides. This isn't so bad in the arcade since it just amounts to shaking the Boosters back and forth in opposite directions, but due to the way Slides are registered in the smartphone versions -- namely that you have to lift your finger off of the touch screen for subsequent Slide notes if you use the same finger -- it's nearly impossible to chain this section properly without using some convoluted tricks.
Is there an issue? Send a MessageReason:
None


* ''{{DJMAX}} Technika'': [[http://www.youtube.com/watch?v=NiFHl3snp04#t=1m35s Son of Sun (SP)'s]] end segment. GO GO GO GO GO--'''GAME OVER.''' Some people have even made montages of fellow players failing the song.

to:

* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Technika'': [[http://www.youtube.com/watch?v=NiFHl3snp04#t=1m35s Son of Sun (SP)'s]] end segment. GO GO GO GO GO--'''GAME OVER.''' Some people have even made montages of fellow players failing the song.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

Added: 283

Removed: 230

Is there an issue? Send a MessageReason:
None


%%
%%
%% Zero Context Examples are not allowed on TV Tropes. The entire Guitar Hero folder was one big list of ZCE's, and as such all of those examples have been placed in the discussion page. Please do not put the folder or examples back without giving the examples context first.
%%
%%



%% [[folder: Guitar Hero]]
%% Please see the discussion page. ALL examples here had no specific context. If you can elaborate on them, you are free to uncomment this folder and put back examples with context provided.
%% [[/folder]]



Is there an issue? Send a MessageReason:
None


%% Please see the discussion page. ALL examples here had almost no context. If you can elaborate on them, you are free to uncomment this folder and put back examples with context provided.

to:

%% Please see the discussion page. ALL examples here had almost no specific context. If you can elaborate on them, you are free to uncomment this folder and put back examples with context provided.

Changed: 379

Removed: 3597

Is there an issue? Send a MessageReason:
The Guitar Hero folder is Zero Context Examples: The Folder. All examples shfited to Discussion.


[[folder: Guitar Hero]]
* The original Guitar Hero
** Due to the EarlyInstallmentWeirdness of the HO/PO system, any song which has an extended string of HO/PO's qualifies, with notable examples being:
*** "No One Knows" by Queens of the Stone Age
*** "Bark At The Moon" by Ozzy Osbourne
*** "Symphony of Destruction" by Megadeth

* Guitar Hero II
** Songs that have a notable ThatOneAttack include
*** "Cherry Pie" by Warrant
*** "Free Bird" by Lynyrd Skynyrd
*** "Them Bones" by Alice in Chains

* Guitar Hero Encore: Rock the 80s
** Songs that have a notable ThatOneAttack include
*** "Because, It's Midnite" by Limozeen
*** "Police Truck" by The Dead Kennedys

* Guitar Hero III: Legends of Rock
** Songs that have a notable ThatOneAttack include
*** "Before I Forget" by Slipknot
*** "Holiday In Cambodia" by The Dead Kennedys
*** "One" by Metallica

* Guitar Hero: Aerosmith
** Songs that have a notable ThatOneAttack include
*** "Mama Kin" by Aerosmith
*** "Toys in the Attic" by Aerosmith

* Guitar Hero World Tour
** Songs that have a notable ThatOneAttack include
*** "Beat It" by Michael Jackson (Guitar Only)
*** "Dammit" by Blink-182 (Drums only)
*** "Freak On A Leash" by Korn (Vocals only)
*** "Hot For Teacher" by Van Halen (Everything except vocals)
*** "Love Removal Machine" by The Cult (Guitar only)
*** "Obstacle 1" by Interpol (Drums only)
*** "Satch Boogie" by Joe Satriani (Guitar only)

* Guitar Hero: Metallica
** Songs that have a notable ThatOneAttack include
*** "One" by Metallica (Guitar only)
*** "Fight Fire With Fire" by Metallica (Vocals only)

* Guitar Hero: Smash Hits
** Songs that have a notable ThatOneAttack include
*** "YYZ" by Rush (Bass and Drums only)
*** "Mother" by Danzig (Drums only)
*** "Caught In a Mosh" by Anthrax (Drums only)
*** "Raining Blood" by Slayer (Everything except Vocals)

* Guitar Hero: On Tour series
** Songs that have a notable ThatOneAttack include
*** "Rock The Night" by Europe
*** "La Bamba" by Los Lobos

* Guitar Hero 5
** Songs that have a notable ThatOneAttack include
*** "21st Century Schizoid Man" by King Crimson (Guitar and Drums only)
*** "American Girl" by Tom Petty (Guitar only)
*** "Fame" by David Bowie (Vocals only)
*** "No One To Depend On (Live)" by Santana (Drums only)
*** "What I Got" by Sublime (Vocals only)
*** "Younk Funk" by The Derek Trucks Band (Bass only)

* Band Hero
** Songs that have a notable ThatOneAttack include:
*** "Let's Get It Started" by ''Music/TheBlackEyedPeas'' (Vocals Only)
*** "Turn Off the Light" by ''Music/NellyFurtado'' (Vocals Only)

* Guitar Hero: Music/VanHalen
** Songs that have a notable ThatOneAttack include:
*** "Hot for Teacher" by Music/VanHalen (Everything But Vocals)
*** "I Want It All" By Queen (Guitar Only)

* Guitar Hero: Warriors of Rock
** Songs that have a notable ThatOneAttack include:
*** "Bloodlines" by ''[[WesternAnimation/{{Metalocalypse}} Dethklok]]'' (Drums Only)
*** "Ravenous" by ''Atreyu'' (Guitar Only)
*** "Setting Fire to Sleeping Giants" by ''Music/TheDillingerEscapePlan'' (Drums Only)

* Guitar Hero Live
** Songs that have a notable ThatOneAttack include:
*** "Love Bites (So Do I)" by ''Music/{{Halestorm}}''
*** "I Have a Problem" by ''Music/{{Beartooth}}''
*** "That Fire" by ''Music/BlackTide''
*** "Na Na Na (Na Na Na Na Na Na Na Na Na)" by ''Music/MyChemicalRomance''
*** "Edge of a Revolution" by ''Music/{{Nickelback}}''
*** "According to You" by ''Orianthi''
*** "Round and Round" by ''Music/{{Ratt}}''
*** "Them Bones" by ''Music/AliceInChains''
*** "Tears Don't Fall" by ''Music/BulletForMyValentine''
*** "Creepin'" by ''Music/EricChurch''
*** "Rock the Night" by ''Music/{{Europe}}''
*** "Freedom at 21" by ''Music/JackWhite''
*** "Rip and Tear" by ''L.A. Guns''
*** "Bulls in the Bronx" by ''Music/PierceTheVeil''
*** "Children of the Night" by ''Music/{{Survivor}}''
*** "Lonely Day" by ''Music/SystemOfADown''
*** "Lonely Girl" by ''Tonight Alive''
[[/folder]]

to:

%% [[folder: Guitar Hero]]
* The original Guitar Hero
** Due to
%% Please see the EarlyInstallmentWeirdness of the HO/PO system, any song which has an extended string of HO/PO's qualifies, with notable discussion page. ALL examples being:
*** "No One Knows" by Queens of the Stone Age
*** "Bark At The Moon" by Ozzy Osbourne
*** "Symphony of Destruction" by Megadeth

* Guitar Hero II
** Songs that have a notable ThatOneAttack include
*** "Cherry Pie" by Warrant
*** "Free Bird" by Lynyrd Skynyrd
*** "Them Bones" by Alice in Chains

* Guitar Hero Encore: Rock the 80s
** Songs that have a notable ThatOneAttack include
*** "Because, It's Midnite" by Limozeen
*** "Police Truck" by The Dead Kennedys

* Guitar Hero III: Legends of Rock
** Songs that have a notable ThatOneAttack include
*** "Before I Forget" by Slipknot
*** "Holiday In Cambodia" by The Dead Kennedys
*** "One" by Metallica

* Guitar Hero: Aerosmith
** Songs that have a notable ThatOneAttack include
*** "Mama Kin" by Aerosmith
*** "Toys in the Attic" by Aerosmith

* Guitar Hero World Tour
** Songs that have a notable ThatOneAttack include
*** "Beat It" by Michael Jackson (Guitar Only)
*** "Dammit" by Blink-182 (Drums only)
*** "Freak On A Leash" by Korn (Vocals only)
*** "Hot For Teacher" by Van Halen (Everything except vocals)
*** "Love Removal Machine" by The Cult (Guitar only)
*** "Obstacle 1" by Interpol (Drums only)
*** "Satch Boogie" by Joe Satriani (Guitar only)

* Guitar Hero: Metallica
** Songs that have a notable ThatOneAttack include
*** "One" by Metallica (Guitar only)
*** "Fight Fire With Fire" by Metallica (Vocals only)

* Guitar Hero: Smash Hits
** Songs that have a notable ThatOneAttack include
*** "YYZ" by Rush (Bass
here had almost no context. If you can elaborate on them, you are free to uncomment this folder and Drums only)
*** "Mother" by Danzig (Drums only)
*** "Caught In a Mosh" by Anthrax (Drums only)
*** "Raining Blood" by Slayer (Everything except Vocals)

* Guitar Hero: On Tour series
** Songs that have a notable ThatOneAttack include
*** "Rock The Night" by Europe
*** "La Bamba" by Los Lobos

* Guitar Hero 5
** Songs that have a notable ThatOneAttack include
*** "21st Century Schizoid Man" by King Crimson (Guitar and Drums only)
*** "American Girl" by Tom Petty (Guitar only)
*** "Fame" by David Bowie (Vocals only)
*** "No One To Depend On (Live)" by Santana (Drums only)
*** "What I Got" by Sublime (Vocals only)
*** "Younk Funk" by The Derek Trucks Band (Bass only)

* Band Hero
** Songs that have a notable ThatOneAttack include:
*** "Let's Get It Started" by ''Music/TheBlackEyedPeas'' (Vocals Only)
*** "Turn Off the Light" by ''Music/NellyFurtado'' (Vocals Only)

* Guitar Hero: Music/VanHalen
** Songs that have a notable ThatOneAttack include:
*** "Hot for Teacher" by Music/VanHalen (Everything But Vocals)
*** "I Want It All" By Queen (Guitar Only)

* Guitar Hero: Warriors of Rock
** Songs that have a notable ThatOneAttack include:
*** "Bloodlines" by ''[[WesternAnimation/{{Metalocalypse}} Dethklok]]'' (Drums Only)
*** "Ravenous" by ''Atreyu'' (Guitar Only)
*** "Setting Fire to Sleeping Giants" by ''Music/TheDillingerEscapePlan'' (Drums Only)

* Guitar Hero Live
** Songs that have a notable ThatOneAttack include:
*** "Love Bites (So Do I)" by ''Music/{{Halestorm}}''
*** "I Have a Problem" by ''Music/{{Beartooth}}''
*** "That Fire" by ''Music/BlackTide''
*** "Na Na Na (Na Na Na Na Na Na Na Na Na)" by ''Music/MyChemicalRomance''
*** "Edge of a Revolution" by ''Music/{{Nickelback}}''
*** "According to You" by ''Orianthi''
*** "Round and Round" by ''Music/{{Ratt}}''
*** "Them Bones" by ''Music/AliceInChains''
*** "Tears Don't Fall" by ''Music/BulletForMyValentine''
*** "Creepin'" by ''Music/EricChurch''
*** "Rock the Night" by ''Music/{{Europe}}''
*** "Freedom at 21" by ''Music/JackWhite''
*** "Rip and Tear" by ''L.A. Guns''
*** "Bulls in the Bronx" by ''Music/PierceTheVeil''
*** "Children of the Night" by ''Music/{{Survivor}}''
*** "Lonely Day" by ''Music/SystemOfADown''
*** "Lonely Girl" by ''Tonight Alive''
put back examples with context provided.
%%
[[/folder]]
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PumpItUp'', Starian's [=S07=] chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet unlike most triple notes (which usually have the center panel thrown in; players can just step on the center panel and one of the other panels with one foot and the remaining panel with the other foot); the player ''has'' to use their hands unless they happen to have really, really big feet. Quite surprising for a chart that's only in the single digits.

to:

* In ''VideoGame/PumpItUp'', Starian's [=S07=] chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet unlike most triple notes (which usually have the center panel thrown in; players can just step on the center panel and one of the other panels with one foot and the remaining panel with the other foot); the player ''has'' to use their hands unless they happen to have really, really feet that are big feet.to the point of being a major disorder. Quite surprising for a chart that's only in the single digits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/PumpItUp'', Starian's [=S07=] chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet unlike most triple notes (which usually have the center panel thrown in; players can just step on the center panel and one of the other panels with one foot and the remaining panel with the other foot); the player ''has'' to use their hands unless they happen to have really, really big feet. Quite surprising for a chart that's only in the single digits.
Is there an issue? Send a MessageReason:
None


* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in RockBand and VideoGame/GuitarHero have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, or a long "attack", like the drumming climax of most TheWho songs, or there are two such attacks, like Green Grass and High Tides on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).

to:

* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in RockBand and VideoGame/GuitarHero have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, or a long "attack", like the drumming climax of most TheWho Music/TheWho songs, or there are two such attacks, like Green Grass and High Tides on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).
Is there an issue? Send a MessageReason:
None


** Battle mode of the PS2 games can also throw modifiers at you ''in the middle of a song''. One popular tactic for the computer to wield is putting 2 of the 4 arrows on Sudden, or putting every other beat on double speed. These are MUCH harder to read than they sound.

to:

** Battle mode of the PS2 [=PS2=] games can also throw modifiers at you ''in the middle of a song''. One popular tactic for the computer to wield is putting 2 of the 4 arrows on Sudden, or putting every other beat on double speed. These are MUCH harder to read than they sound.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'' has Cosmo Dance (Space Dance 2) which has a good 7 or 8 seconds of second silence before the song continues in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'' has [[ThatOneLevel Working Dough 2]] where you must hit the beat while the music isn't playing at all at one point, even the bass that normally accompanies the silence in this particular stage. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Rhythm Heaven Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDifficultyDrop.

to:

* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'' has Cosmo Dance (Space Dance 2) which has a good 7 or 8 seconds of second silence before the song continues in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'' has [[ThatOneLevel Working Dough 2]] where you must hit the beat while the music isn't playing at all at one point, even the bass that normally accompanies the silence in this particular stage. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Rhythm Heaven Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDifficultyDrop.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'''s Cosmo Dance (Space Dance 2) has a long 5 second silence in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'''s [[ThatOneLevel Working Dough 2]] has a long silence where you must hit the beat while the music isn't playing at all. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDifficultyDrop.

to:

* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'''s Tengoku'' has Cosmo Dance (Space Dance 2) which has a long 5 good 7 or 8 seconds of second silence before the song continues in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'''s Fever'' has [[ThatOneLevel Working Dough 2]] has a long silence where you must hit the beat while the music isn't playing at all.all at one point, even the bass that normally accompanies the silence in this particular stage. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Megamix'' ''Rhythm Heaven Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDifficultyDrop.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'''s Cosmo Dance (Space Dance 2) has a long 5 second silence in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'''s [[ThatOneLevel Working Dough 2]] has a long silence where you must hit the beat while the music isn't playing at all. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDiffultyDrop.

to:

* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'''s Cosmo Dance (Space Dance 2) has a long 5 second silence in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'''s [[ThatOneLevel Working Dough 2]] has a long silence where you must hit the beat while the music isn't playing at all. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDiffultyDrop.SequelDifficultyDrop.
Is there an issue? Send a MessageReason:
Added example

Added DiffLines:

* In ''VideoGame/RhythmHeaven'', any time the music stops playing for an extended period of time mid-song before continuing. ''Rhythm Tengoku'''s Cosmo Dance (Space Dance 2) has a long 5 second silence in which the Pa-pa-pa-PUNCH following it has a tighter timing than before. ''Rhythm Heaven Fever'''s [[ThatOneLevel Working Dough 2]] has a long silence where you must hit the beat while the music isn't playing at all. If you're playing for a Perfect, these will likely end the streak, but what places these in ThatOneAttack territory is that these parts count ''individually'' in their home games as part of a Superb score. Screw one of those up and you can kiss the Superb goodbye. Both of these return in ''Megamix'' and are the portions of the song that nets you a star (basically a big score boost), so the pressure is still very much on for the Superb even with the SequelDiffultyDrop.
Is there an issue? Send a MessageReason:
None


*** "I Have a Problem" by ''Beartooth''

to:

*** "I Have a Problem" by ''Beartooth''''Music/{{Beartooth}}''
Is there an issue? Send a MessageReason:
That song is not by The Rolling Stones.


* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in RockBand and VideoGame/GuitarHero have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, or a long "attack", like the drumming climax of most TheWho songs, or there are two such attacks, like [[Music/TheRollingStones Green Grass and High Tides]] on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).

to:

* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in RockBand and VideoGame/GuitarHero have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, or a long "attack", like the drumming climax of most TheWho songs, or there are two such attacks, like [[Music/TheRollingStones Green Grass and High Tides]] Tides on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).



** The zig-zagging in Green Grass and High Tides is nothing compared to Satch Boogie. To borrow Guitar Hero 2's loading screen joke for Freebird, "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."

to:

** The zig-zagging in Green Grass and High Tides is nothing compared to Satch Boogie. To borrow Guitar Hero 2's loading screen joke for Freebird, Free Bird, "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."



** ''Can't Be Tamed'' is a pain on guitar, don't get fooled by the fact that it's a Miley Cyrus song, it's on the "Nightmare" tier for a reason. It's a particularly egregious example, because the song itself has no actual guitar parts(Harmonix charted the solo just for the game) and it starts off really easy, so you're most likely not going to expect to get nailed with a nasty solo section that gives "Tornado Of Souls" a run for it's money.

to:

** ''Can't Be Tamed'' is a pain on guitar, don't get fooled by the fact that it's a Miley Cyrus song, it's on the "Nightmare" tier for a reason. It's a particularly egregious example, because the song itself has no actual guitar parts(Harmonix parts (Harmonix charted the solo just for the game) and it starts off really easy, so you're most likely not going to expect to get nailed with a nasty solo section that gives "Tornado Of Souls" a run for it's its money.

Added: 504

Changed: 1874

Is there an issue? Send a MessageReason:
None


*** "Rip and Tear" by ''Music/LAGuns''

to:

*** "Rip and Tear" by ''Music/LAGuns''''L.A. Guns''






* It is possible for BMS charts (and their derivatives) to have some degree of randomness, meaning that a cruel charter can have an easy section at one point on one run and then on another run have the same section be replaced with a really difficult section, [[LuckBasedMission and which one gets used being determined by a random number generator]].
** One rather popular song in particular, Jack-The-Ripper, has two: the [[http://youtu.be/2LjRxSR9FWs?t=1m2s stream going to the guitar]] and [[http://youtu.be/2LjRxSR9FWs?t=1m42s this 30-second hell.]]
* Many of the bits from ''BitTrip'' qualify, but some of the worst are the bits that change back and forth from black to white from ''Void''. If you don't get the timing down quickly, you will lose points both from missing black bits and collecting white bits, and you will fail ridiculously fast.
* ''BeatmaniaIIDX'' uses a special LifeMeter system in which you must have at least 80% of your life intact when the song finishes. So how do some charts get FakeDifficulty? By having ridiculous patterns at the very end after a only moderately hard or an outright breather section, often forcing the gauge down to a dreaded 78%. Charts with such BS endings lead to many cases of [[http://www.youtube.com/watch?v=HY1FCqU5VVg#t=1m25s getting the highest grade on the song and STILL failing it]].

to:


* It is possible for BMS charts (and their derivatives) to have some degree of randomness, meaning that a cruel charter can have an easy section at one point on one run and then on another run have the same section be replaced with a really difficult section, [[LuckBasedMission and which one gets used being determined by a random number generator]].
** One rather popular song in particular, Jack-The-Ripper, has two: the [[http://youtu.be/2LjRxSR9FWs?t=1m2s stream going to the guitar]] and [[http://youtu.be/2LjRxSR9FWs?t=1m42s this 30-second hell.
generator.]]
** One rather popular song in particular, Jack-The-Ripper, has two: the [[https://www.youtube.com/2LjRxSR9FWs?t=1m2s stream going to the guitar]] and [[https://www.youtube.com/2LjRxSR9FWs?t=1m42s this 30-second hell.]]
* Many of the bits from ''BitTrip'' qualify, but some of the worst are the bits that change back and forth from black to white from ''Void''. ''Void.'' If you don't get the timing down quickly, you will lose points both from missing black bits and collecting white bits, and you will fail ridiculously fast.
* ''BeatmaniaIIDX'' ''VideoGame/BeatmaniaIIDX'' uses a special LifeMeter system in which you must have at least 80% of your life intact when the song finishes. So how do some charts get FakeDifficulty? By having ridiculous patterns at the very end after a only moderately hard or an outright breather section, often forcing the gauge down to a dreaded 78%. Charts with such BS endings lead to many cases of [[http://www.[[https://www.youtube.com/watch?v=HY1FCqU5VVg#t=1m25s getting the highest grade on the song and STILL failing it]].it.]]
Is there an issue? Send a MessageReason:
None


*** "Rip And Tear" by Music/LAGuns
*** "Bulls In The Bronx" by Music/PierceTheVeil
*** "Children Of The Night" by Music/{{Survivor}}
*** "Lonely Day" by Music/SystemOfADown
*** "Lonely Girl" by Music/TonightAlive

to:

*** "Rip And and Tear" by Music/LAGuns
''Music/LAGuns''
*** "Bulls In The in the Bronx" by Music/PierceTheVeil
''Music/PierceTheVeil''
*** "Children Of The of the Night" by Music/{{Survivor}}
''Music/{{Survivor}}''
*** "Lonely Day" by Music/SystemOfADown
''Music/SystemOfADown''
*** "Lonely Girl" by Music/TonightAlive
''Tonight Alive''
Is there an issue? Send a MessageReason:
None


** Songs that have a notable ThatOneAttack include
*** "Let's Get It Started" by The Black Eyed Peas (Vocals only)
*** "Turn Off The Light" by Nelly Furtado (Vocals only)

* Guitar Hero: Van Halen
** Songs that have a notable ThatOneAttack include
*** "Hot For Teacher" by Van Halen (Everything but Vocals)
*** "I Want It All" By Queen (Guitar only)

to:

** Songs that have a notable ThatOneAttack include
include:
*** "Let's Get It Started" by The Black Eyed Peas ''Music/TheBlackEyedPeas'' (Vocals only)
Only)
*** "Turn Off The the Light" by Nelly Furtado ''Music/NellyFurtado'' (Vocals only)

Only)

* Guitar Hero: Van Halen
Music/VanHalen
** Songs that have a notable ThatOneAttack include
include:
*** "Hot For for Teacher" by Van Halen Music/VanHalen (Everything but But Vocals)
*** "I Want It All" By Queen (Guitar only)
Only)



** Songs that have a notable ThatOneAttack include
*** "Bloodlines" by Dethklok (Drums only)
*** "Ravenous" by Atreyu (Guitar only)
*** "Setting Fire To Sleeping Giants" by The Dillinger Escape Plan (Drums only)

to:

** Songs that have a notable ThatOneAttack include
include:
*** "Bloodlines" by Dethklok ''[[WesternAnimation/{{Metalocalypse}} Dethklok]]'' (Drums only)
Only)
*** "Ravenous" by Atreyu ''Atreyu'' (Guitar only)
Only)
*** "Setting Fire To to Sleeping Giants" by The Dillinger Escape Plan ''Music/TheDillingerEscapePlan'' (Drums only)
Only)



** Songs that have a notable ThatOneAttack include
*** "Love Bites (So Do I)" by Music/{{Halestorm}}
*** "I Have A Problem" by Music/{{Beartooth}}
*** "That Fire" by Music/BlackTide
*** "Na Na Na (Na Na Na Na Na Na Na Na Na)" by Music/MyChemicalRomance
*** "Edge Of A Revolution" by Music/{{Nickelback}}
*** "According To You" by Music/{{Orianthi}}
*** "Round And Round" by Music/{{Ratt}}
*** "Them Bones" by Music/AliceInChains
*** "Tears Don't Fall" by Music/BulletForMyValentine
*** "Creepin'" by Music/EricChurch
*** "Rock The Night" by Music/{{Europe}}
*** "Freedom At 21" by Music/JackWhite

to:

** Songs that have a notable ThatOneAttack include
include:
*** "Love Bites (So Do I)" by Music/{{Halestorm}}
''Music/{{Halestorm}}''
*** "I Have A a Problem" by Music/{{Beartooth}}
''Beartooth''
*** "That Fire" by Music/BlackTide
''Music/BlackTide''
*** "Na Na Na (Na Na Na Na Na Na Na Na Na)" by Music/MyChemicalRomance
''Music/MyChemicalRomance''
*** "Edge Of A of a Revolution" by Music/{{Nickelback}}
''Music/{{Nickelback}}''
*** "According To to You" by Music/{{Orianthi}}
''Orianthi''
*** "Round And and Round" by Music/{{Ratt}}
''Music/{{Ratt}}''
*** "Them Bones" by Music/AliceInChains
''Music/AliceInChains''
*** "Tears Don't Fall" by Music/BulletForMyValentine
''Music/BulletForMyValentine''
*** "Creepin'" by Music/EricChurch
''Music/EricChurch''
*** "Rock The the Night" by Music/{{Europe}}
''Music/{{Europe}}''
*** "Freedom At at 21" by Music/JackWhite''Music/JackWhite''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** "Love Bites (So Do I)" by Music/{{Halestorm}}
*** "I Have A Problem" by Music/{{Beartooth}}
*** "That Fire" by Music/BlackTide
*** "Na Na Na (Na Na Na Na Na Na Na Na Na)" by Music/MyChemicalRomance
*** "Edge Of A Revolution" by Music/{{Nickelback}}
*** "According To You" by Music/{{Orianthi}}
*** "Round And Round" by Music/{{Ratt}}
*** "Them Bones" by Music/AliceInChains
*** "Tears Don't Fall" by Music/BulletForMyValentine
*** "Creepin'" by Music/EricChurch
*** "Rock The Night" by Music/{{Europe}}
*** "Freedom At 21" by Music/JackWhite
*** "Rip And Tear" by Music/LAGuns
*** "Bulls In The Bronx" by Music/PierceTheVeil
*** "Children Of The Night" by Music/{{Survivor}}
*** "Lonely Day" by Music/SystemOfADown
*** "Lonely Girl" by Music/TonightAlive

Added: 895

Changed: 67

Is there an issue? Send a MessageReason:
None


***

to:

*** "21st Century Schizoid Man" by King Crimson (Guitar and Drums only)
*** "American Girl" by Tom Petty (Guitar only)
*** "Fame" by David Bowie (Vocals only)
*** "No One To Depend On (Live)" by Santana (Drums only)
*** "What I Got" by Sublime (Vocals only)
*** "Younk Funk" by The Derek Trucks Band (Bass only)

* Band Hero
** Songs that have a notable ThatOneAttack include
*** "Let's Get It Started" by The Black Eyed Peas (Vocals only)
*** "Turn Off The Light" by Nelly Furtado (Vocals only)

* Guitar Hero: Van Halen
** Songs that have a notable ThatOneAttack include
*** "Hot For Teacher" by Van Halen (Everything but Vocals)
*** "I Want It All" By Queen (Guitar only)

* Guitar Hero: Warriors of Rock
** Songs that have a notable ThatOneAttack include
*** "Bloodlines" by Dethklok (Drums only)
*** "Ravenous" by Atreyu (Guitar only)
*** "Setting Fire To Sleeping Giants" by The Dillinger Escape Plan (Drums only)

* Guitar Hero Live
** Songs that have a notable ThatOneAttack include
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Guitar Hero World Tour
** Songs that have a notable ThatOneAttack include
*** "Beat It" by Michael Jackson (Guitar Only)
*** "Dammit" by Blink-182 (Drums only)
*** "Freak On A Leash" by Korn (Vocals only)
*** "Hot For Teacher" by Van Halen (Everything except vocals)
*** "Love Removal Machine" by The Cult (Guitar only)
*** "Obstacle 1" by Interpol (Drums only)
*** "Satch Boogie" by Joe Satriani (Guitar only)

* Guitar Hero: Metallica
** Songs that have a notable ThatOneAttack include
*** "One" by Metallica (Guitar only)
*** "Fight Fire With Fire" by Metallica (Vocals only)

* Guitar Hero: Smash Hits
** Songs that have a notable ThatOneAttack include
*** "YYZ" by Rush (Bass and Drums only)
*** "Mother" by Danzig (Drums only)
*** "Caught In a Mosh" by Anthrax (Drums only)
*** "Raining Blood" by Slayer (Everything except Vocals)

* Guitar Hero: On Tour series
** Songs that have a notable ThatOneAttack include
*** "Rock The Night" by Europe
*** "La Bamba" by Los Lobos

* Guitar Hero 5
** Songs that have a notable ThatOneAttack include
***

Added: 686

Changed: 740

Is there an issue? Send a MessageReason:
None


** Playing Free Bird in Guitar Hero II, one of the loading screens is "you're looking for "Gtr solo i" in Practice Mode."
** Guitar Hero III had the infamous battle mode. You're in trouble if the boss hits you with Lefty mode, which mirrors the display of the notes. Lefties don't get off easy, they get hit with Righty mode instead.
*** For those who play on lower difficulties, Difficulty Up is a nasty one. If you get hit with it during one of the harder songs- especially the solo of "One" by Metallica- you will die ''fast''.
*** The "Double Notes" attack can be virtually instant death on the higher difficulties, particularly if you're hit with it in the middle of a fast solo.

to:

* The original Guitar Hero
** Playing Free Bird in Due to the EarlyInstallmentWeirdness of the HO/PO system, any song which has an extended string of HO/PO's qualifies, with notable examples being:
*** "No One Knows" by Queens of the Stone Age
*** "Bark At The Moon" by Ozzy Osbourne
*** "Symphony of Destruction" by Megadeth

*
Guitar Hero II, one of the loading screens is "you're looking for "Gtr solo i" II
** Songs that have a notable ThatOneAttack include
*** "Cherry Pie" by Warrant
*** "Free Bird" by Lynyrd Skynyrd
*** "Them Bones" by Alice
in Practice Mode."
**
Chains

*
Guitar Hero III had Encore: Rock the infamous battle mode. You're in trouble if the boss hits you with Lefty mode, which mirrors the display of the notes. Lefties don't get off easy, they get hit with Righty mode instead.
80s
** Songs that have a notable ThatOneAttack include
*** For those who play on lower difficulties, Difficulty Up is a nasty one. If you get hit with it during one "Because, It's Midnite" by Limozeen
*** "Police Truck" by The Dead Kennedys

* Guitar Hero III: Legends
of the harder songs- especially the solo of Rock
** Songs that have a notable ThatOneAttack include
*** "Before I Forget" by Slipknot
*** "Holiday In Cambodia" by The Dead Kennedys
***
"One" by Metallica- you will die ''fast''.
Metallica

* Guitar Hero: Aerosmith
** Songs that have a notable ThatOneAttack include
*** The "Double Notes" attack can be virtually instant death on the higher difficulties, particularly if you're hit with it "Mama Kin" by Aerosmith
*** "Toys
in the middle of a fast solo.Attic" by Aerosmith

Added: 1155

Changed: 496

Removed: 800

Is there an issue? Send a MessageReason:
None



[[folder: Dance Dance Revolution]]



* [[VideoGame/InTheGroove Determinator]] is a fairly difficult but manageable song. Except for one little part that makes you move around the pad at the rate of 14.7 stomps per second. If you're not sure how fast that is, it is very, very fast. (Example [[http://www.youtube.com/watch?v=BSOHpSZcHoA#t=01m05s here]]; the fast part starts at 1:16.)

to:

* [[VideoGame/InTheGroove Determinator]] is a fairly difficult but manageable song. Except for one little part that makes you move around the pad at the rate of 14.7 stomps per second. If you're not sure how fast that is, it is very, very fast. (Example [[http://www.youtube.com/watch?v=BSOHpSZcHoA#t=01m05s here]]; the fast part starts at 1:16.)[[/folder]]

[[folder: Rock Band]]



** Playing Free Bird in Guitar Hero II, one of the loading screens is "you're looking for "Gtr solo i" in Practice Mode."
** Guitar Hero III had the infamous battle mode. You're in trouble if the boss hits you with Lefty mode, which mirrors the display of the notes. Lefties don't get off easy, they get hit with Righty mode instead.
*** For those who play on lower difficulties, Difficulty Up is a nasty one. If you get hit with it during one of the harder songs- especially the solo of "One" by Metallica- you will die ''fast''.
*** The "Double Notes" attack can be virtually instant death on the higher difficulties, particularly if you're hit with it in the middle of a fast solo.
** The zig-zagging in Green Grass and High Tides is nothing compared to Satch Boogie on GHWT and RB [as DLC]. To borrow Guitar Hero 2's loading screen joke for Freebird, "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."

to:

** Playing Free Bird in Guitar Hero II, one of the loading screens is "you're looking for "Gtr solo i" in Practice Mode."
** Guitar Hero III had the infamous battle mode. You're in trouble if the boss hits you with Lefty mode, which mirrors the display of the notes. Lefties don't get off easy, they get hit with Righty mode instead.
*** For those who play on lower difficulties, Difficulty Up is a nasty one. If you get hit with it during one of the harder songs- especially the solo of "One" by Metallica- you will die ''fast''.
*** The "Double Notes" attack can be virtually instant death on the higher difficulties, particularly if you're hit with it in the middle of a fast solo.
** The zig-zagging in Green Grass and High Tides is nothing compared to Satch Boogie on GHWT and RB [as DLC].Boogie. To borrow Guitar Hero 2's loading screen joke for Freebird, "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."



[[/folder]]

[[folder: Guitar Hero]]
** Playing Free Bird in Guitar Hero II, one of the loading screens is "you're looking for "Gtr solo i" in Practice Mode."
** Guitar Hero III had the infamous battle mode. You're in trouble if the boss hits you with Lefty mode, which mirrors the display of the notes. Lefties don't get off easy, they get hit with Righty mode instead.
*** For those who play on lower difficulties, Difficulty Up is a nasty one. If you get hit with it during one of the harder songs- especially the solo of "One" by Metallica- you will die ''fast''.
*** The "Double Notes" attack can be virtually instant death on the higher difficulties, particularly if you're hit with it in the middle of a fast solo.
[[/folder]]

[[folder: Other]]



* ''VideoGame/{{maimai}}'' has Garakuta Doll Play Master. Near the end of the song, you get lots of slides that jump everywhere on the screen. This section is so hard [[https://www.youtube.com/watch?v=zjI-VZbPzaY someone made a tutorial solely dedicated to explain that section.]]

to:

* ''VideoGame/{{maimai}}'' has Garakuta Doll Play Master. Near the end of the song, you get lots of slides that jump everywhere on the screen. This section is so hard [[https://www.youtube.com/watch?v=zjI-VZbPzaY someone made a tutorial solely dedicated to explain that section.]]]]
* [[VideoGame/InTheGroove Determinator]] is a fairly difficult but manageable song. Except for one little part that makes you move around the pad at the rate of 14.7 stomps per second. If you're not sure how fast that is, it is very, very fast. (Example [[http://www.youtube.com/watch?v=BSOHpSZcHoA#t=01m05s here]]; the fast part starts at 1:16.)
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Rhythm games in general have fixed "charts", so you know when That One Attack is coming, and have time to say ThisIsGonnaSuck before it comes.
* [[VideoGame/DanceDanceRevolution Max300 and Maxx Unlimited]] both have crazy sections after the big pause in the middle. In fact, DDR has a metric, called Voltage, which basically just measures how difficult That One Attack is for the selected song.
** Battle mode of the PS2 games can also throw modifiers at you ''in the middle of a song''. One popular tactic for the computer to wield is putting 2 of the 4 arrows on Sudden, or putting every other beat on double speed. These are MUCH harder to read than they sound.
** Healing-D-Vision has a 5-second run of 12th notes at 360 BPM. Have fun trying to Triple-A the song. Oh, and the run goes LDRDLDRD; normally these are handled by using the same foot for the L and R panels ("cross-overs"), but at this speed, that's a write-off; instead, the only hope is to exploit the design of the pad and ''brush'' the panels using the heel and toe from the same foot on different panels. Fun.
** The streams in Horatio on Challenge, mainly because of the absurd amounts of FakeDifficulty in it. Especially egregious in the [=PS2=] version, where the shock arrows are on EVERY GODDAMN BEAT OF THE STREAM.
** Valkyrie Dimension has a slowdown near the end...which then becomes a [[DifficultySpike massive stream at 400 BPM]]. The Challenge chart throws down another nearly impossible stream; this one goes at '''480 BPM'''. To put this into perspective, Determinator below has 14.7 notes per second; this is 16. It doesn't help that, while ''VideoGame/InTheGroove'' has a lot of really tough charts to get one used to runs like the one Determinator, DDR has very very few such runs, so when one does come along, it's an absurd DifficultySpike that can only be completed by people who have played other games.
** [[BreatherBoss Sakura]], even though it's widely acknowledged as the easiest 10 in the series, still has one, in the form of a slowdown to about 20 BPM. This is very, ''very'' slow and makes the incoming notes very hard to hit. And there's a second one at the end of the song, too!
* [[VideoGame/InTheGroove Determinator]] is a fairly difficult but manageable song. Except for one little part that makes you move around the pad at the rate of 14.7 stomps per second. If you're not sure how fast that is, it is very, very fast. (Example [[http://www.youtube.com/watch?v=BSOHpSZcHoA#t=01m05s here]]; the fast part starts at 1:16.)
* [[VideoGame/RockBand Caprici Di Diablo's]] third guitar solo is even faster than the rest of the song. Dozens of other songs in RockBand and VideoGame/GuitarHero have their own That One Attack, but many can be faked through using star power. Unless it's at the start, like in Foreplay\Long Time, or a long "attack", like the drumming climax of most TheWho songs, or there are two such attacks, like [[Music/TheRollingStones Green Grass and High Tides]] on guitar (like in many RPG examples, except you're ''guaranteed'' to get hit with it twice in a row).
** Green Grass and High Tides's snake patterns are actually easy to full-combo on a Rock Band guitar if you use a technique that flat-out should not work: [[ViolationOfCommonSense holding down the middle fret for the entire duration and pulling off from the outside frets to the middle fret, using the shredboard all the way.]] I'll repeat that once again: you PULL OFF FROM A LOWER FRET TO A HIGHER FRET. This only works during solos, and only works on a Rock Band guitar.
** Playing Free Bird in Guitar Hero II, one of the loading screens is "you're looking for "Gtr solo i" in Practice Mode."
** Guitar Hero III had the infamous battle mode. You're in trouble if the boss hits you with Lefty mode, which mirrors the display of the notes. Lefties don't get off easy, they get hit with Righty mode instead.
*** For those who play on lower difficulties, Difficulty Up is a nasty one. If you get hit with it during one of the harder songs- especially the solo of "One" by Metallica- you will die ''fast''.
*** The "Double Notes" attack can be virtually instant death on the higher difficulties, particularly if you're hit with it in the middle of a fast solo.
** The zig-zagging in Green Grass and High Tides is nothing compared to Satch Boogie on GHWT and RB [as DLC]. To borrow Guitar Hero 2's loading screen joke for Freebird, "You're looking for "Surf Solo" or "Guitar Solo 2A" in Practice Mode."
** The DLC song ''According to You'' is very, very this on guitar.
** ''Can't Be Tamed'' is a pain on guitar, don't get fooled by the fact that it's a Miley Cyrus song, it's on the "Nightmare" tier for a reason. It's a particularly egregious example, because the song itself has no actual guitar parts(Harmonix charted the solo just for the game) and it starts off really easy, so you're most likely not going to expect to get nailed with a nasty solo section that gives "Tornado Of Souls" a run for it's money.
** Walk up to any drummer that has seen the drums-expert chart to all of CoheedAndCambria's DLC and start singing "Cold as winter's [[ThatOneBoss guns of summer]] point and watch them run".
** We cannot talk about this without mentioning the guitar solo from "Constant Motion". The first half is fairly easy. Then you get hit with the practically random strings of notes followed by a bunch of 23-note-per-second triplets. Eagh.
** One of many keyboard charts with this is Roundabout by Yes. The whole thing is hard, but where does the shit really hit the fan? Why, in SubduedSection of course!
* It is possible for BMS charts (and their derivatives) to have some degree of randomness, meaning that a cruel charter can have an easy section at one point on one run and then on another run have the same section be replaced with a really difficult section, [[LuckBasedMission and which one gets used being determined by a random number generator]].
** One rather popular song in particular, Jack-The-Ripper, has two: the [[http://youtu.be/2LjRxSR9FWs?t=1m2s stream going to the guitar]] and [[http://youtu.be/2LjRxSR9FWs?t=1m42s this 30-second hell.]]
* Many of the bits from ''BitTrip'' qualify, but some of the worst are the bits that change back and forth from black to white from ''Void''. If you don't get the timing down quickly, you will lose points both from missing black bits and collecting white bits, and you will fail ridiculously fast.
* ''BeatmaniaIIDX'' uses a special LifeMeter system in which you must have at least 80% of your life intact when the song finishes. So how do some charts get FakeDifficulty? By having ridiculous patterns at the very end after a only moderately hard or an outright breather section, often forcing the gauge down to a dreaded 78%. Charts with such BS endings lead to many cases of [[http://www.youtube.com/watch?v=HY1FCqU5VVg#t=1m25s getting the highest grade on the song and STILL failing it]].
* ''{{DJMAX}} Technika'': [[http://www.youtube.com/watch?v=NiFHl3snp04#t=1m35s Son of Sun (SP)'s]] end segment. GO GO GO GO GO--'''GAME OVER.''' Some people have even made montages of fellow players failing the song.
** Also on SP difficulty: Your Own [[strike:Miracle]] [[http://www.youtube.com/watch?v=_kxdApN01Nw#t=1m7s Bullshit]]. Go on (Go on) / Pick those beautiful feet up off the--'''GAME OVER.'''
** [[http://www.youtube.com/watch?v=OWDBIfrTTZE#t=1m40s A.I. (TP)'s]] ending. It say something about how awkward the ending is when ''people who have cleared the Challenger Set'' still "spam" that segment. By the way, notice that all of the examples thus far involve [[ScrappyMechanic gratuitous repeat notes]]?
* ''OsuTatakaeOuendan'' and ''EliteBeatAgents'' have their fair share of examples: the last section of "Shanghai Honey" on Insane (notes spread out all over the place and designed to mess up those who assumed Insane was just a mirrored Hard chart), "Jumpin' Jack Flash" and its infamous third verse (ridiculous clusters of notes with spinners interspersed), and, of course, the last 14 notes of "Countdown" (be prepared to go from full-health to fail in 2 seconds!).
** If not the third verse of Jumpin' Jack Flash, the fourth and final verse is. A brutal segment where the game throws every beat trick it can think of, along with a weakened life bar (From the third section) that is dropping faster than ever. Miss any one of the notes haemorrhaged to you on Hard Rock and you are DEAD. Failing here is downright heartbreaking.
** The Anthem in EBA has the final spinner for people trying to S Rank the song. The thing is '''Damn near impossible'' without spinning as fast as humanly possible.
* From ''VideoGame/SpaceChannel5'':
** When it reverses your controls.
** In the beginning of level 2 of part 1? Up down up down up down up down updown.
*** And later, rightleftchu, leftleftrightrightchuchu. Notice that there are no spaces - they come at you ''THAT'' fast.
** One part of Part 2 gives you ''twenty two'' step commands to repeat.
** [[KaizoTrap Up!]]
*** The last sequence for the final boss battle in both games are a KaizoTrap; failure to complete the last "chu chu chu" sequence as the boss is about to be defeated will cause an instant Game Over and you have to restart the stage ''all over again''.
** The second section of Report 2 Bonus in the first game. [[OverlyLongGag "Up down up down up down up down up down up down up down..."]] It's a solid thirty seconds or so of up-down finishing with a typical 3-Chu. Then after that, you get to do it again with Right left. Listening to the music helps you keep your place, but the sheer length of the commands can still throw you off it you aren't paying attention.
* ''VideoGame/DJHero'':
** "Push It vs. I Want Your Soul" has a nasty stream of 16th taps all on the same track. And it's one of the faster mixes. Planet Rock vs. Busy Child also does the same thing, but it's shorter and makes up for it by having you ''hold a note at the same time''.
** On Expert, [[http://www.youtube.com/watch?v=MDfJYGY54Sw Move For Me]] has a BRUTAL section with about 160 actions in 15 seconds (starts around 2:21 in the video).
* ''VideoGame/HatsuneMikuProjectDiva'':
** The final song in ''Second'' ("The Singing Passion of Hatsune Miku"). At first, you get a long stream of constant Os that feels like That One Attack, seeing as you're even greeted by an easier section directly after. Five seconds later, the game gets serious and you have to hit O eight times per second, doing it too fast gets you killed. This is still the easy part. And then when you finally feel like it's over... Well... [[http://www.youtube.com/watch?v=E3DpAT3tGsY&feature=player_detailpage#t=110s Words really can't describe this. this is something you have to see.]]
** The first game has the similarly difficult "Disappearance of Hatsune Miku", which was clearly the predecessor for the way Singing Passion is played in the sequel.
** Though "The Intense Voice of Hatsune Miku" was hit with the Main/{{Nerf}} hammer in ''F 2nd'' (it lost its iconic first streams of ButtonMashing in favor of spaced out triplets), its final Technical Zone is this to those who want to Excellent or Perfect the song. How does it make up for the lost ButtonMashing, you say? Well, ''try the zone's nightmarish combination of triplets, double notes, and hold notes of differing buttons in one single stream over the span of 3 flippin' seconds.''
* ''[=O2Jam=]'' has the Identity series on Hard difficulty. All three songs' Hard charts have a section consisting of 1/16th notes forming a word in ''hangul'' (Korean script). There is no verified human attempt at clearing that particular pattern without any combo breaks.
* In ''VideoGame/GrooveCoaster'' for iOS, any pattern involving notes that have to be hit in rapid succession, as the game will refuse to recognize any presses if at least one finger is down on the touchscreen. This means songs like [[VideoGame/{{Darius}} "VISIONNERZ"]] (Hard) and [[Music/{{VOCALOID}} "magnet"]] (Hard) become extremely hard to get No Miss let alone Full Chain on, as using one finger to mash these patterns can be tiring and alternating hands can result in the aforementioned issue.[[note]]This doesn't apply to Beat notes, which also involve tapping the touchscreen repeatedly but don't have to be tapped at a specific rate, or the arcade version, as the game will recognize button presses on one Booster even if the other Booster is being pressed down.[[/note]]
* ''{{VideoGame/Jubeat}}'' has a lot of nasty note patterns in its harder charts, but the nastiest That One Attacks come when the same patterns appear in the easier charts:
** [[https://www.youtube.com/watch?v=oJuQgpOmj8M Milchstraße's Advanced chart]], a Level 5 (out of 10). Just before the song's crescendo hits, there is a section of rapid-fire 16th notes - a pattern usually reserved for ''level 9 and 10 charts'', and the crescendo is a hard pattern of 8th notes, which is normally found in level 7 or 8 charts!
** [[https://www.youtube.com/watch?v=kaAZm9_hYGY 532nm's Basic chart]], a Level 6. Part of the chart involves multiple 4-panel fast horizontal slides, and each slide needs to be timed carefully for each panel to be hit at the right time. These slides are again, usually reserved for ''level 9 and 10 charts''!
* ''VideoGame/{{Cytus}}'':
** From Chapter 10, "[=FREEDOM DiVE=]" on Hard, known as one of the game's [[ThatOneLevel "big three"]] charts alongside "L2 (ver.B)" and "Codename : Zero", features an infamous "box" pattern near the beginning of the chart, where the player must trace a box of drag notes around the screen while hitting tap notes inside the box. Halfway through this section, the box ''changes directions.'' All of this at an insane 222.22 BPM! "Blue Eyes" from the Prologue chapter seems to be designed to train players for this, as it features the exact same pattern, only at 151 BPM instead.
** From Chapter 7: "L2 (ver.A)" on Hard has the "grape plantation" section near the end, where the player must hold onto hold notes while tapping triple-time streams of notes, all at a horrendously slow 76 BPM. It's bad enough that there are players who consider "L2 (ver.B)" to be ''easier.''
* ''VideoGame/{{maimai}}'' has Garakuta Doll Play Master. Near the end of the song, you get lots of slides that jump everywhere on the screen. This section is so hard [[https://www.youtube.com/watch?v=zjI-VZbPzaY someone made a tutorial solely dedicated to explain that section.]]

Top