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'''Ellesime:''' Then I pity you. Would that you had used your stolen mortal years to earn your return to this sacred place... I could have you anew as I loved the man you once were. But I see nothing of him here. You are Irenicus. And all that awaits you now... is death.

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'''Ellesime:''' Then I pity you. Would that you had used your stolen mortal years to earn your return to this sacred place... I could have loved you anew as I loved the man you once were. But I see nothing of him here. You are Irenicus. And all that awaits you now... is death.
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* At the end of ''VideoGame/ThroneOfBhaal'', if you're in a relationship with Jaheira, her reaction to whichever decision you make is worthy of the name TearJerker.

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* At the end of ''VideoGame/ThroneOfBhaal'', ''VideoGame/BaldursGateIIThroneOfBhaal'', if you're in a relationship with Jaheira, her reaction to whichever decision you make is worthy of the name TearJerker.
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* The beginning of Keldorn's mini questline. The old Paladin seems all too happy and proud to introduce his family to you, and at first it goes averagely well, seeing his daughters greet their father monotonously but still acknowledging their father. Then they leave him and their mother alone. The mother then [[WhatTheHellHero starts chewing him out for abandoning the whole family for the sake of his Paladin duties]] (even accusing you as just some people he converted). Even Keldorn is speechless, and this is topped with the reveal that Keldorn's wife has been seeing/eloping another man, just so their children won't feel lonely and has a father figure. The wife then leaves Keldorn completely devastated, cursing that if this is how it goes, he will be duty-bound to send his beloved wife to jail for philandering and dooming his children with a parentless life, forever hating him for what he will be ordered to. This is the only time the ever-calm Keldorn is on the verge of breaking.

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* Jon Irenicus's speech to Ellesime at the Tree of Life helped to humanise and add tragedy to a character who up until that point had been unrepentant and sadistic.
-->'''Jon Irenicus:''' I... I do not remember your love, Ellesime. I have tried to. I have tried to recreate it, to spark it anew in my memory. But it is gone... a hollow, dead thing. For years, I clung to the memory of it. Then the memory of the memory. And then nothing. The Seldarine took that from me, too. I look upon you and I feel nothing. I remember nothing but you turning your back on me, along with all the others. Once my thirst for power was everything. And now I hunger only for revenge. And... I... Will... HAVE IT!!

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* Jon Irenicus's speech to Ellesime at the Tree of Life helped to humanise and add tragedy to a character who up until that point had been unrepentant and sadistic. \n Even so, Ellesime decides that, despite her love, Irenicus is [[BeyondRedemption beyond any hope of saving and that he needs to be put down]].
-->'''Jon Irenicus:''' I... I do not remember your love, Ellesime. I have tried to. I have tried to recreate it, to spark it anew in my memory. But it is gone... a hollow, dead thing. For years, I clung to the memory of it. Then the memory of the memory. And then nothing. The Seldarine took that from me, too. I look upon you and I feel nothing. I remember nothing but you turning your back on me, along with all the others. Once my thirst for power was everything. And now I hunger only for revenge. And... I... Will... HAVE IT!!IT!!\\
'''Ellesime:''' Then I pity you. Would that you had used your stolen mortal years to earn your return to this sacred place... I could have you anew as I loved the man you once were. But I see nothing of him here. You are Irenicus. And all that awaits you now... is death.
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No meta moment, see this query.


* Though the game doesn't draw attention to it, there's a bittersweet feeling about the final ending in ''Throne of Bhaal'', though more meta for the player, particularly those who may be roleplaying the game more thoroughly - consider how many characters the player has met, how many companions they made over the course of their three game journey, all the helpful [=NPCs=]... how many of them lost their lives to one event or another, in great acts of heroism or in pitiful wastes of life... characters you hardly knew, ones you grew to like a little, even those you became friends with, and that's not counting any characters you permanently lose while in the field that don't die during the storyline. By the game's end, the player has seen many people die during their journey, many of whom deserved far better fates... "[[ArcWords Chaos will be sown in their footsteps]]" indeed...

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