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* MissingReflection: Zig-zagged. Vampires typically leave blurry images in mirrors, photos, and films though they can usually make the image look normal by focusing their will. The Hollow Mekhet can't be recorded and don't show up in mirrors at all, because their [[EnemyWithout reflections are off somewhere making trouble]].
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* SceneryDissonance: A Type 1 version is deliberately invoked in the sourcebook ''Chronicler's Guide''. It suggested that whenever the characters [[AChatWithSatan had a confrontation with The Devil]], the scene should always be a nice, comfortable surrounding, like a children's playground or a perfumed and clean restroom.
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** Macellarius and Noctoku feeding habits are this trope. Noctoku, at least, can absorb blood through their skin. Macellarius are just so disgusting and gluttonous they tend to slop their food all over themselves.

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** Macellarius and Noctoku Noctuku feeding habits are this trope. Noctoku, Noctuku, at least, can absorb blood through their skin. Macellarius are just so disgusting and gluttonous they tend to slop their food all over themselves.



* CannibalClan - The Oberloch bloodline seem to be based on the CannibalClan types you see in horror movies like the ''Franchise/TheTexasChainsawMassacre'', but are actually derived from the [[DeepSouth redneck]] thing. A truer cannibal clan would be the Noctoku, who feed on other vampires exclusively, or the Macellarius, who do that occasionally, but really emphasize the family unit.

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* CannibalClan - The Oberloch bloodline seem to be based on the CannibalClan types you see in horror movies like the ''Franchise/TheTexasChainsawMassacre'', but are actually derived from the [[DeepSouth redneck]] thing. A truer cannibal clan would be the Noctoku, Noctuku, who feed on other vampires exclusively, or the Macellarius, who do that occasionally, but really emphasize the family unit.

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* {{Plaguemaster}}: The Morbus Bloodline, whose unique Discipline lets them create and manipulate diseases. Subverted in that they HAVE to spread illnesses because they can only feed from the diseased. Many Morbus try to avoid spreading illness unintentionally, however, by feeding only off of people with one specific illness. Otherwise, they present major threats to the {{Masquerade}} and someone may come along to [[ShootTheDog shoot the plague dog.]]
** The Anvari and Brothers of Ypres Bloodlines sit somewhere between here and PoisonousPerson; both Bloodlines have Disciplines that allow them to taint peoples' blood (with opiates and a poison similar to mustard gas, respectively), and both have the same trait as the Morbus that they can only feed on blood that has been polluted. The Brothers are more diverse in their tastes, though; they tend to prefer chemical poisoning victims, but disease and radiation and other contaminants are all valid flavors for them.


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* {{Plaguemaster}}: The Morbus Bloodline, whose unique Discipline lets them create and manipulate diseases. Subverted in that they HAVE to spread illnesses because they can only feed from the diseased. Many Morbus try to avoid spreading illness unintentionally, however, by feeding only off of people with one specific illness. Otherwise, they present major threats to the {{Masquerade}} and someone may come along to [[ShootTheDog shoot the plague dog.]]
** The Anvari and Brothers of Ypres Bloodlines sit somewhere between here and PoisonousPerson; both Bloodlines have Disciplines that allow them to taint peoples' blood (with opiates and a poison similar to mustard gas, respectively), and both have the same trait as the Morbus that they can only feed on blood that has been polluted. The Brothers are more diverse in their tastes, though; they tend to prefer chemical poisoning victims, but disease and radiation and other contaminants are all valid flavors for them.
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* OurVampiresAreDifferent: Explicitly called out upon in the corebook. The Kindred share a number of traits with pop-culture "gothick" vampires and with mythological ones, but they're different enough that anyone relying on pop-culture is most likely to end up dead if they try hunting one. They can't stand sunlight (though the ones with a stronger grasp on their Humanity can handle it better than the more monstrous ones, in 2e), they hate fire (though, again, 2e Kindred with Resilience can actually downgrade this, too), but garlic, running water and religious symbols all mean diddly squat to them. For the most part. They have a vast variety of supernatural powers, and though they can technically learn all of them given time, they normally start with only a small selection -- SuperStrength, SuperSpeed and CharmPerson, for example. They have euphoric bites and can transform humans into love-addled, mind-controlled slaves called "ghouls" by feeding people their blood. Also, the older they are, the more stringent their dietary restrictions.

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* OurVampiresAreDifferent: Explicitly called out upon in the corebook. The Kindred share a number of traits with pop-culture "gothick" vampires and with mythological ones, but they're different enough that anyone relying on pop-culture is most likely to end up dead if they try hunting one. They can't stand sunlight (though the ones with a stronger grasp on their Humanity can handle it better than the more monstrous ones, in 2e), they hate fire (though, again, 2e Kindred with Resilience can actually downgrade this, too), but garlic, running water and religious symbols all mean diddly squat to them. For the most part. They have a vast variety of supernatural powers, and though they can technically learn all of them given time, they normally start with only a small selection -- SuperStrength, SuperSpeed and CharmPerson, for example. They have [[KissOfTheVampire euphoric bites bites]] and can transform humans into love-addled, mind-controlled slaves called "ghouls" by feeding people their blood. Also, the older they are, the more stringent their dietary restrictions.
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* CastFromExperiencePoints: A few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat ''itself'' goes down. Characters can spend XP to buy it back up to the previous level, but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.
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** Diablerie is this by way of MonstrousCannibalism - the act of draining another vampire dry during topor and ''devouring their [[YourSoulIsMine soul]]''. While it comes with drawbacks, and is considered a MoralEventHorizon in polite Kindred society, the benefits include an immediate upgrade to the diablerist's blood potency, [[MegaManning and the ability to gain one dot in any skill or discipline that the fallen vampire knew more about than his killer (which can allow diablerists to learn disciplines from outside their clan)]].

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** Diablerie is this by way of MonstrousCannibalism - the act of draining another vampire dry during topor torpor and ''devouring their [[YourSoulIsMine soul]]''. While it comes with drawbacks, and is considered a MoralEventHorizon in polite Kindred society, the benefits include an immediate upgrade to the diablerist's blood potency, [[MegaManning and the ability to gain one dot in any skill or discipline that the fallen vampire knew more about than his killer (which can allow diablerists to learn disciplines from outside their clan)]].

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* RedRightHand: All of vampire Clan Nosferatu, albeit less so than in Vampire: The Masquerade.

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* RedRightHand: RedRightHand:
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All of vampire Clan Nosferatu, albeit less so than in Vampire: ''Vampire: The Masquerade.Masquerade''. Their Red Right Hand can manifest as either blatant inhuman traits, an unsightly deformity, or simply having something feel strangely ''[[UncannyValley wrong]]'' about them.
** Those who partake in [[CannibalismSuperpower diablerie]] develop no ''physical'' tells, but when seen through [[AuraVision Auspex]], their auras display TaintedVeins that last for several years after the deed.



* TotalPartyKill: This can happen very easily early on if several members of a coterie blow their Predator's Taint roll when first being introduced to their covenant members.

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* TotalPartyKill: This can happen very easily early on if several members of a coterie blow their Predator's Taint roll when first being introduced to their covenant members. [[ObviousRulePatch This was patched in later editions]], making Predator's Taint an optional roll that can be made at the storyteller's discretion.



* UnEqualRites

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* UnEqualRitesUnEqualRites: Every vampire breed secretly despises the others, with their stereotypes highlighting other clans' flaws while downplaying their own.

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** Diablerie is this by way of MonstrousCannibalism - the act of draining another vampire dry during topor and ''devouring their [[YourSoulIsMine soul]]''. While it comes with drawbacks, and is considered a MoralEventHorizon in polite Kindred society, the benefits include an immediate upgrade to the diablerist's blood potency, [[MegaManning and the ability to gain one dot in any skill or discipline that the fallen vampire knew more about than his killer (which can allow diablerists to learn disciplines from outside their clan)]].



* JokeCharacter: The Players, a bloodline with so many drawbacks and weaknesses that they ''scare'' other vampires - nothing can be that weak without some dark surprises, can it? (They're largely a [[AffectionateParody winking poke]] at ''Vampire'' fanboys.)

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* JokeCharacter: The Players, a bloodline with so many drawbacks and weaknesses that they ''scare'' other vampires - [[GenreSavvy nothing can be that weak without some dark surprises, can it? it]]? (They're largely a [[AffectionateParody winking poke]] at ''Vampire'' fanboys.)


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* MegaManning: Diablerie can result in this, as the transgressor gains a single point in any skill or Discipline that his victim knows more about than he does, which can include Disciplines that aren't natural to the diablerist's clan. Repeat-diablerists [[AllYourPowersCombined can acquire the Disciplines of several different clans]] if they so please.
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** There's also "The Other," from the VampireTheRequiem Storyteller's Guide, which can optionally replace the Beast, and is a bit like the PoisonousFriend within.

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** There's also "The Other," from the VampireTheRequiem ''TabletopGame/VampireTheRequiem'' Storyteller's Guide, which can optionally replace the Beast, and is a bit like the PoisonousFriend within.
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** The first example Ventrue in their clanbook is an upstart, arrogant entitled brat with the surname [=LaCroix=] and unorthodox methods that ruffle his superiors. An expy [[VampireTheMasqueradeBloodlines Sebastian LaCroix]], really.

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** The first example Ventrue in their clanbook is an upstart, arrogant entitled brat with the surname [=LaCroix=] and unorthodox methods that ruffle his superiors. An expy [[VampireTheMasqueradeBloodlines [[VideoGame/VampireTheMasqueradeBloodlines Sebastian LaCroix]], really.
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* CrystalDragonJesus: The ''Lancea Sanctum'', a group of vampires that follow the teachings of Longinus, the legionnaire that they believe stabbed [[{{Jesus}} the actual Jesus from the Bible]] with his spear, as some kind of dark vampire messiah.

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* CrystalDragonJesus: The ''Lancea Sanctum'', a group of vampires that follow the teachings of Longinus, the legionnaire that they believe stabbed [[{{Jesus}} [[UsefulNotes/{{Jesus}} the actual Jesus from the Bible]] with his spear, as some kind of dark vampire messiah.
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** The Lancea et Sanctum section of Secrets of the Covenants turns the often overlooked easter egg of the missing verses from the Testament of Longinus book into a conspiracy with some very interesting implications for the setting as a whole
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** downplayed in 2e, the Invitus are still pretty traditional, but they are also more adaptable when it comes to technolgy than they were in 1e


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** in 2e, the Jiang Shi in the research triangle of North Carolina are in the process of becoming a true Kindred clan.


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** 2e softens this a bit. Vampires can hold on to their humanity via interaction with Touchstones, which are people, places or things that remind them of what being human was like.

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'''The Clans:''' A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" Clans]], but each one of them has tons of [[PrestigeClass Bloodlines]] that adds a few more [[OurVampiresAreDifferent variations]].

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'''The Clans:''' A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" Clans]], but each one of them has tons of [[PrestigeClass Bloodlines]] that adds a few more [[OurVampiresAreDifferent [[VampireVarietyPack variations]].



** All Kindred share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. Some are more traditional than others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion).
** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and [[EatsBabies small children]] for its victims).
** And the Ordo Dracul are working on making themselves ''more'' different, getting rid of or lessening those certain weaknesses in particular.
** ''Chronicler's Guide'', a book written to give suggestions and ideas to {{Game Master}}s to create games, is the embodiment of this trope: There is a section that deals with making the vampires clanless, with suggestions of how to create new vampiric features and weaknesses. Another section suggests making the Beast into the calculative, manipulative Other and discusses the possible implications for the chronicle. Last but not least, there's a section dedicated to revamp the whole system to make vampires the utter debased monsters they are.
** ''Night Horrors: The Wicked Dead'' introduces Larvae, Kindred who were only partially Embraced (Embracing vampire spent a Willpower Point instead of a Willpower Dot), resulting in a feral, mindless creature that is more a blood-drinking zombie than a vampire. They can become true vampires in turn, however.
** In 2e, Kindred can be Embraced post-humously (if they had Vitae in their bodies when they died as humans) or even spontaneously if a vampire simply drinks a human dry (or if a ghoul dies). The former become normal Kindred, the latter become creatures called Revenants, which are weaker, more feral vampires who cannot Blood Bond, Embrace or Ghoul unless they manage to become true Kindred.


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* VampireVarietyPack:
** All Kindred share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. Some are more traditional than others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion).
** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and [[EatsBabies small children]] for its victims).
** And the Ordo Dracul are working on making themselves ''more'' different, getting rid of or lessening those certain weaknesses in particular.
** ''Chronicler's Guide'', a book written to give suggestions and ideas to {{Game Master}}s to create games, is the embodiment of this trope: There is a section that deals with making the vampires clanless, with suggestions of how to create new vampiric features and weaknesses. Another section suggests making the Beast into the calculative, manipulative Other and discusses the possible implications for the chronicle. Last but not least, there's a section dedicated to revamp the whole system to make vampires the utter debased monsters they are.
** ''Night Horrors: The Wicked Dead'' introduces Larvae, Kindred who were only partially Embraced (Embracing vampire spent a Willpower Point instead of a Willpower Dot), resulting in a feral, mindless creature that is more a blood-drinking zombie than a vampire. They can become true vampires in turn, however.
** In 2e, Kindred can be Embraced post-humously (if they had Vitae in their bodies when they died as humans) or even spontaneously if a vampire simply drinks a human dry (or if a ghoul dies). The former become normal Kindred, the latter become creatures called Revenants, which are weaker, more feral vampires who cannot Blood Bond, Embrace or Ghoul unless they manage to become true Kindred.
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** ''Damnation City'', a sourcebook about creating cities and their cultures for ''Requiem'', offers the rule of thumb that "a city extends as far below the surface as it does above," and advises Storytellers not to neglect all the subeterrenean infrastructure required to keep the city running smoothly.
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*** Possibly subverted: it's said that artist was no longer contracted by White Wolf after a few of his pieces were a little too obviously characters from other media.


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** A common complaint of ''Requiem'' is that it's ''too much'' like ''Masquerade'', existing in a bizarre overlap between TheyChangedItNowItSucks and ItsTheSameNowItSucks. ''Requiem'' 2E does a better job of establishing itself as its own entity.
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** One of the [[ShrugOfGod potential]] effects of Changeling blood when drunk by a vampire is that the blood may taste like a random, regular food. . . [[MundaneUtility to someone who hasn't tasted food in hundreds of years.]] This is really only mentioned in one [=NPC's=] write-up, but his plan is to [[CutLexLuthorACheck harvest and sell Changeling blood from willing donors to vampires for shitloads of money.]]
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** It should be noted that the Bloodline Weakness of the Moroi is basically the Clan weakness of the Clan they didn't come from; in other words, they have both the Gangrel and Nosferatu (1st Edition) weaknesses, which apply identical penalties to Social rolls (Nosferatu) and Mental rolls (Gangrel). Notes for the Bloodline flat-out state that they're exceptional in combat, nearly useless for just about anything else, and actually provides some tips for approaching the Crippling Overspecialization trope in-story.
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* ShoutOut: Newer books contain references to popular websites and memes like ImageBoards, LiveJournal, WebOriginal/LOLCats, and Website/YouTube. The dhampir chapter of ''Wicked Dead'' was a goldmine in particular.

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* ShoutOut: Newer books contain references to popular websites and memes like ImageBoards, LiveJournal, Website/LiveJournal, WebOriginal/LOLCats, and Website/YouTube. The dhampir chapter of ''Wicked Dead'' was a goldmine in particular.
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Removed per TRS.


* {{Badass}}: Lots of characters can become it, but a special mention goes to [[BoisterousBruiser Count]] [[NamesTheSame Dracula]], a seven-foot, bald, tattooed biker Gangrel who despite only having a Blood Potency of 3 (making him in theory 100 years of age, though he acts ''considerably'' younger) has hellish combat skills, excellent Disciplines that many listed Elders would be proud of, who despite how insanely violent he can be is still quite intelligent and learned.
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* '''Mekhet:''' The Shadows are naturally discreet, mysterious and somewhat strange. They are associated with darkness, but that darkness has many interpretations which allows them to exercise any role they want, anything from social butterflies to assassins. Due to their shadowy nature [[KillItWithFire the effects of the sun are much harsher on them]], and each Mekhet bears a unique supernatural bane. Their Disciplines are: ''[[PsychicPowers Auspex]]'', [[SuperSpeed Celerity]] and [[{{Invisibility}} Obfuscation]].

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* '''Mekhet:''' The Shadows are naturally discreet, mysterious and somewhat strange. They are associated with darkness, but that darkness has many interpretations which allows them to exercise any role they want, anything from social butterflies to assassins. Due to their shadowy nature [[KillItWithFire the effects of the sun are much harsher on them]], and each Mekhet bears a unique supernatural bane. Their Disciplines are: ''[[PsychicPowers Auspex]]'', [[SuperSpeed Celerity]] and [[{{Invisibility}} Obfuscation]].Obfuscate]].
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* CastFromSanity: The game has a few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat ''itself'' goes down. Characters can [[CastFromExperiencePoints spend XP to buy it back up to the previous level]], but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.
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Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


* GlowingEyesOfDoom: The Strix's GlamourFailure when they're doing the DemonicPossession gig. They're [[OminousOwl owls]], owl eyes flash in light...etc. Unfortunately, they're DangerouslyGenreSavvy enough to know this, and more social members of the race can make non-possessed people do that, too.

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* GlowingEyesOfDoom: The Strix's GlamourFailure when they're doing the DemonicPossession gig. They're [[OminousOwl owls]], owl eyes flash in light...etc. Unfortunately, they're DangerouslyGenreSavvy clever enough to know this, and more social members of the race can make non-possessed people do that, too.

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* CrapsackWorld - ''Especially'' for humans.
** "Especially?" No, thank you, I'm perfectly fine with being a blood doll as opposed to having to deal with a society entirely composed of {{Manipulative Bastard}}s and an EnemyWithin, thank you very much.
** [[TabletopGame/HunterTheVigil Some humans take issue with this state of affairs]] and have developed potent tools towards that end-such as a device that essentially makes a vampire's unique metabolism self-destruct in rather graphic fashion.

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* CrapsackWorld - ''Especially'' for humans.
** "Especially?" No, thank you, I'm perfectly fine with being a blood doll as opposed to having to deal with a society entirely composed of {{Manipulative Bastard}}s and an EnemyWithin, thank you very much.
**
humans. [[TabletopGame/HunterTheVigil Some humans take issue with this state of affairs]] and have developed potent tools towards that end-such as a device that essentially makes a vampire's unique metabolism self-destruct in rather graphic fashion.



** The Dead Wolves bloodline from Shadows of Mexico are [[TabletopGame/WerewolfTheForsaken wolf-blooded]] who just so happen to have been Embraced before the First Change. Sort of. So I guess BigScrewedUpFamily as well? Their bloodline discipline references the mechanics for the various moons and their related skills in Werewolf as well.

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** The Dead Wolves bloodline from Shadows of Mexico are [[TabletopGame/WerewolfTheForsaken wolf-blooded]] who just so happen to have been Embraced before the First Change. Sort of. So I guess BigScrewedUpFamily as well? well. Their bloodline discipline references the mechanics for the various moons and their related skills in Werewolf as well.



** Horrifically, Belial gets similar treatment. Dracula, too.
*** Not entirely true with Dracula. He's not the MessianicArchetype to the Ordo Dracul, he's just a really smart guy they all want to emulate. It's a bit more like modern physicists idolizing Einstein or Maxwell, or rock musicians looking up to the Beatles.

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** Horrifically, Belial gets similar treatment. Dracula, too.\n*** Not entirely true with Dracula. He's not the MessianicArchetype to the Ordo Dracul, he's just a really smart guy they all want to emulate. It's a bit more like modern physicists idolizing Einstein or Maxwell, or rock musicians looking up to the Beatles.
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** The Ordo Dracul is a subversion because they don't even really care about vampire politics, much less the affairs of mortals, so long as they're allowed to study in peace.
** The Carthians are a subversion because they're not really all that ancient- they only date back to the Enlightenment, which makes them practically neonates compared to the other Covenants.

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** The Ordo Dracul is a subversion downplayed version because they don't even really care about vampire politics, much less the affairs of mortals, so long as they're allowed to study in peace.
** The Carthians are a subversion lesser version because they're not really all that ancient- they only date back to the Enlightenment, which makes them practically neonates compared to the other Covenants.
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* CastFromExperiencePoints: A few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat ''itself'' goes down. Characters can spend XP to buy it back up to the previous level, but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.

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* CityOfAdventure - New Orleans

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* ChronicBackstabbingDisorder - Zig-zagged, depending on splatbook. For example; in ''World of Darkness: Chicago,'' it's played straight with Richard Tabor.
* CityOfAdventure - New OrleansOrleans is cited to possess the best aesthetic for any Vampire campaign that doesn't have the capacity to purely homebrew a Vampire city. Los Angeles is also a noted city for a Vampire campaign, given its connections to Kindred history.
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** The art for the Moroi bloodline from the Ordo Dracul sourcebook is clearly meant to be [[{{Blade}} Jared Nomak]].

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** The art for the Moroi bloodline from the Ordo Dracul sourcebook is clearly meant to be [[{{Blade}} [[Film/BladeII Jared Nomak]].

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** In KindredOfTheEast, Malaysia was a [[WretchedHive lawless, dangerous place]] ruled by the Golden Court of the Penangallan Queens. In this game, they're [[{{Expy}} exactly the same]], even down to the title. The only difference is they now work for the largely European Invictus. Another reference to the Kuei-jin is the elevation of larvae. Awfully similar to what that game did for chih-mei.

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** In KindredOfTheEast, TabletopGame/KindredOfTheEast, Malaysia was a [[WretchedHive lawless, dangerous place]] ruled by the Golden Court of the Penangallan Queens. In this game, they're [[{{Expy}} exactly the same]], even down to the title. The only difference is they now work for the largely European Invictus. Another reference to the Kuei-jin is the elevation of larvae. Awfully similar to what that game did for chih-mei.



** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]".

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** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]".corpses]]" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and [[EatsBabies small children]] for its victims).



** The Resilience Discipline further augments a vampire's ability to tank damage. In 2e, it even protects a vampire from ''fire'' and any Bane damage.

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** The Resilience Discipline further augments a vampire's ability to tank damage. In 2e, it even protects a vampire from ''fire'' and any Bane damage.damage with the exception of sunlight.


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* SuspiciouslySimilarSubstitute: The Julii Clan of the Camarilla and the Ventrue Clan of the modern era are so similar to each other -- the only difference being Julii vampires are more likely to lose their Humanity and Ventrue vampires are more likely to be driven insane by their sins -- that this trope is actually observed InUniverse, with most believing that the Ventrue are "heirs" to the Julii. Most likely a Bloodline that supplanted their progenitors.

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