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*** Not entirely true with Dracula. He's not TheMessiah to the Ordo Dracul, he's just a really smart guy they all want to emulate. It's a bit more like modern physicists idolizing Einstein or Maxwell, or rock musicians looking up to the Beatles.

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*** Not entirely true with Dracula. He's not TheMessiah the MessianicArchetype to the Ordo Dracul, he's just a really smart guy they all want to emulate. It's a bit more like modern physicists idolizing Einstein or Maxwell, or rock musicians looking up to the Beatles.

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Just moved the sourcebooks to Trivia because it seems to be the right place for it


Now with [[Characters/VampireTheRequiem Character Sheet]], fans are highly encouraged to edit.

Aside from the Clan and Covenant sourcebooks (even ghouls get one, called, simply, ''"Ghouls"'' -- much like how the Covenant sourcebooks are named after the Covenants), VampireTheRequiem has a fair amount of sourcebooks. The ''"Bloodlines"'' trilogy (''The Chosen'', ''The Hidden'', ''The Legendary'') covers yet more varieties of bloodline. The ''"Ancients"'' duology (''Ancient Mysteries'', ''Ancient Bloodlines'') covers the past of vampire society and the vampire "race", as well as what happens to a vampire as it ages. The ''Night Horrors'' books specifically written for the Vampire line cover strange new forms of vampire (''Wicked Dead'') and particularly infamous and/or ancient vampires (''Immortal Sinners''). ''City of the Damned: New Orleans'' covers the World of Darkness's version of The Big Easy, particularly how it looks through the eyes of the vampires who claim it for their own. It shouldn't be confused with ''"Damnation City"'', which is about designing cities in the World of Darkness and how vampires can rule them. ''"The Blood"'' is the Player's Guide to VampireTheRequiem. ''"Nomads"'' looks at Kindred who take up a nomadic lifestyle, while ''"Coteries"'' looks at how and why groups of vampires get together. The ''"Requiem Chronicler's Guide"'' is a toolbox for building various types of chronicle, and ''"The Danse Macabre"'' takes the toolbox to the next level, ranging from personal to global, and providing an array of new rules. Finally, ''"Mythologies"'' covers stories told amongst the undead about their possible origins, unique abilities and creatures that go bump in the night, while ''"Requiem for Rome"'' and ''"Fall of the Camarilla"'' are a duology describing the last major vampire organisation and how it all fell apart during the collapse of the Roman Empire.

And then there are the PDF supplements. ''"Ready-Made [=PCs=]"'' is ExactlyWhatItSaysOnTheTin, a set of ready-to-play characters, ''"Invite Only"'' covers how to build Kindred social interactions and gatherings, and ''"New Wave Requiem"'' is a historical supplement for the 1980s. ''"Blood Sorcery"'' delves into the secrets of Kindred blood magic, ''"Strange, Dead Love"'' is a guide to modifying the game for paranormal romance, and the ''"Vampire Translation Guide"'' is a quick and dirty guide to converting between ''Requiem'' and ''Masquerade''.

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Now with For more details on Clans, Covenants and other creatures that composes the Requiem line go to [[Characters/VampireTheRequiem Character Sheet]], fans are highly encouraged to edit.

Aside from the Clan and Covenant sourcebooks (even ghouls get one, called, simply, ''"Ghouls"'' -- much like how the Covenant sourcebooks are named after the Covenants), VampireTheRequiem has a fair amount of sourcebooks. The ''"Bloodlines"'' trilogy (''The Chosen'', ''The Hidden'', ''The Legendary'') covers yet more varieties of bloodline. The ''"Ancients"'' duology (''Ancient Mysteries'', ''Ancient Bloodlines'') covers the past of vampire society and the vampire "race", as well as what happens to a vampire as it ages. The ''Night Horrors'' books specifically written for the Vampire line cover strange new forms of vampire (''Wicked Dead'') and particularly infamous and/or ancient vampires (''Immortal Sinners''). ''City of the Damned: New Orleans'' covers the World of Darkness's version of The Big Easy, particularly how it looks through the eyes of the vampires who claim it for their own. It shouldn't be confused with ''"Damnation City"'', which is about designing cities in the World of Darkness and how vampires can rule them. ''"The Blood"'' is the Player's Guide to VampireTheRequiem. ''"Nomads"'' looks at Kindred who take up a nomadic lifestyle, while ''"Coteries"'' looks at how and why groups of vampires get together. The ''"Requiem Chronicler's Guide"'' is a toolbox for building various types of chronicle, and ''"The Danse Macabre"'' takes the toolbox to the next level, ranging from personal to global, and providing an array of new rules. Finally, ''"Mythologies"'' covers stories told amongst the undead about their possible origins, unique abilities and creatures that go bump in the night, while ''"Requiem for Rome"'' and ''"Fall of the Camarilla"'' are a duology describing the last major vampire organisation and how it all fell apart during the collapse of the Roman Empire.

And then there are the PDF supplements. ''"Ready-Made [=PCs=]"'' is ExactlyWhatItSaysOnTheTin, a set of ready-to-play characters, ''"Invite Only"'' covers how to build Kindred social interactions and gatherings, and ''"New Wave Requiem"'' is a historical supplement for the 1980s. ''"Blood Sorcery"'' delves into the secrets of Kindred blood magic, ''"Strange, Dead Love"'' is a guide to modifying the game for paranormal romance, and the ''"Vampire Translation Guide"'' is a quick and dirty guide to converting between ''Requiem'' and ''Masquerade''.
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** In truth, Sam is [[spoiler:probably, in terms of physical and mystical might, the single most powerful vampire in the entire state of Louisiana. He was an elder when the current elders of the city were barely more than fledglings themselves, and faked his own Final Death, falling into torpor, where he slept until the late 20th or early 21st century. And he appears to have slept at the center of a network of LeyLines, which...''changed'' him somehow.]]

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** In truth, Sam is [[spoiler:probably, in terms of physical and mystical might, the single most powerful vampire in the entire state of Louisiana. He was an elder when the current elders of the city were barely more than fledglings themselves, and faked his own Final Death, falling into torpor, where he slept until the late 20th or early 21st century. And he appears to have slept at the center of a network of LeyLines, Ley Lines, which...''changed'' him somehow.]]


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* SignatureMove: Each of the five Clans have one exclusive Discipline that they are very good at. This also applies to some Bloodlines, specially if the fourth Discipline gained is a unique one.
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** Some more radical chapters of the Carthians can approach this trope.


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** A more appropriate version of DarkIsNotEvil can be found with the Khaibit. Their bloodline power is Obtenebration, granting power over shadows and increased ability to operate in the dark... and they specialize as demon-hunters and bodyguards.


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* GrandTheftMe: Members of the En bloodline have a semi-sentient Beast that encourages them to commit diablerie, and indeed grants additional benefits at higher Blood Potency. As a result, however, an En that reaches Humanity 0 doesn't become a draugr- instead, they're possessed by their Beast and become a victim of this trope.


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* UsefulNotes/NeoPaganism: Many newly-founded cults of the Circle of the Crone tend to take their cues from neo-pagan ideas, assuming they're not directly drawing from an older pagan religion.

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* AppealToNovelty: The Carthian Movement was initially just a collection of rabble-rousing neonates that were angry about the stodginess and perpetual stasis of vampire society. But then a few elders thought it might be a nice idea to try out some of these strange new ideas like "democracy" and "personal liberty," and soon the Movement rose to prominence alongside all the other covenants.
* AppealToTradition: The Invictus inherently trust things that are old because they are proven, rather than new things that are potentially unreliable and volatile. This includes their political beliefs, of course, but it also extends to their personal belongings and tastes (part of the reason they tend to retain fashion styles from their time alive, even if they're several hundred years out of date).



* TheBeautifulElite - Deconstructed by the Daeva

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* TheBeautifulElite - Deconstructed by the DaevaDaeva.
* BecauseISaySo - A Prince never needs to explain him or herself to anyone, and can punish anyone who questions them. However, as a matter of practicality, Princes will usually at least explain their actions to the Primogen, since Princes that seem to act too recklessly can often find themselves without their jobs... [[KlingonPromotion or their heads.]]
** However, any vampire with a hint of survival instinct will learn early on not to question their superiors, especially not the Prince.



* DeadlyDecadentCourt - Any Elysium. Pick an Elysium.

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* DayOfTheJackboot: While the Carthians are generally presented as having philosophies rooted in modern democratic and republican ideals, they also count fascists and communists among their number. And sometimes, those Carthians manage to take control of a city...
* DeadlyDecadentCourt - Any Elysium. Pick an Elysium, ''any'' Elysium.
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** Also, the origin of the Azerkatil bloodline, which was created through experimentation with bloodline "genetics" and rampant diablerie. This alone would be a good reason to fear the Azerkatil, even if they weren't a bloodline [[VampireHunter specifically created to hunt other vampires.]]


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** The Carthian Movement is rooted heavily in Enlightenment philosophy and post-Enlightenment politics, and has much the same problems with vampire society that Enlightenment philosophers had with European monarchies.


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* StrawmanPolitical: The various Covenants aren't particularly given to fair characterizations of each other, but it gets especially bad when the Carthians and the Invictus are talking about each other.
** Interestingly, Carthian beliefs range the entire modern political spectrum, covering everything from anarchism to communism to libertarianism to fascism, and everything in-between or beyond. However, because the Movement emphasizes personal rights and freedoms, which are primarily post-Enlightenment values, they are all considered to the left of the Invictus, which still operates on a feudal model of government.
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** Any vampire can keep a "Herd" of mortals that they regularly feed off of. Such vampires are typically not as abusive as this trope usually implies, but as cited above, they ''can'' be if they want to.


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** Many Morbus try to avoid spreading illness unintentionally, however, by feeding only off of people with one specific illness. Otherwise, they present major threats to the {{Masquerade}} and someone may come along to [[ShootTheDog shoot the plague dog.]]


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* ShootTheDog: A common ending for ''draugr'', plague dogs and diablerists, along with anyone else who becomes too great of a threat to the Masquerade.

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* Badass: Lots of characters can become it, but a special mention goes to [[BoisterousBruiser Count]] [[ThisIsForEmphasisBitch Fucking]] [[NamesTheSame Dracula]], a seven-foot, bald, tattooed biker Gangrel who despite only having a Blood Potency of 3 (making him in theory 100 years of age, though he acts ''considerably'' younger) has hellish combat skills, excellent Disciplines that many listed Elders would be proud of, who despite how insanely violent he can be is still quite intelligent and learned.

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* Badass: AuthorityEqualsAsskicking: Any vampire that lives long enough to become Prince is probably not someone you want to mess with... unless they're a PuppetKing, in which case they are probably ''controlled'' by someone you don't want to mess with.
** This also goes for most Primogen, and anyone who manages to get into the leadership of their respective Covenants.
** As a general rule, the more titles an Invictus noble has, the less you'll want to be on their bad side.
** Averted (mostly) with the Ordo Dracul. Rank in the Ordo is generally earned through study of the Coils of the Dragon, which often requires so much time that they don't really have time to kick ass. That said, ''do not'' mess with one of the Sworn of the Axe, who are this trope UpToEleven.
* {{Badass}}:
Lots of characters can become it, but a special mention goes to [[BoisterousBruiser Count]] [[ThisIsForEmphasisBitch Fucking]] [[NamesTheSame Dracula]], a seven-foot, bald, tattooed biker Gangrel who despite only having a Blood Potency of 3 (making him in theory 100 years of age, though he acts ''considerably'' younger) has hellish combat skills, excellent Disciplines that many listed Elders would be proud of, who despite how insanely violent he can be is still quite intelligent and learned.
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* Badass: Lots of characters can become it, but a special mention goes to [[BoisterousBruiser Count]] [[ThisIsForEmphasisBitch Fucking]] [[NamesTheSame Dracula]]

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* Badass: Lots of characters can become it, but a special mention goes to [[BoisterousBruiser Count]] [[ThisIsForEmphasisBitch Fucking]] [[NamesTheSame Dracula]]Dracula]], a seven-foot, bald, tattooed biker Gangrel who despite only having a Blood Potency of 3 (making him in theory 100 years of age, though he acts ''considerably'' younger) has hellish combat skills, excellent Disciplines that many listed Elders would be proud of, who despite how insanely violent he can be is still quite intelligent and learned.
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* Badass: Lots of characters can become it, but a special mention goes to [[BoisterousBruiser Count]] [[ThisIsForEmphasisBitch Fucking]] [[NamesTheSame Dracula]]
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** Dutch traders were among the few foreigners who had contact with Japan...and could have brought vampires with them?
*** Although that's true, this trope is about an Anglo outperforming a non-Anglo on their own terms, for dubious intentions. Ketsuekihime, the Dutch girl, was actually hunted down by the native Japanese Acolyte vampires for reasons unknown, and is then made a Cruac master as well as their leader by their own goddess, also for reasons unknown.

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* PowerBornOfMadness: The [[TabletopGame/VampireTheMasquerade Malkavians of the oWoD]] became a ''Ventrue'' bloodline called the ''Malkovians'' in the new [=WoD=]. The basic concept is mostly the same, though they don't have Dementation anymore, but a form of Domination that is known to induce madness in its victims.
** Actually the madness is induced in the instigator, not the victim--the bloodline's weakness is that any time their mind control fails, or works too well, they themselves have a relapse of the crazy.

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* PowerBornOfMadness: The [[TabletopGame/VampireTheMasquerade Malkavians of the oWoD]] became a ''Ventrue'' bloodline called the ''Malkovians'' in the new [=WoD=]. The basic concept is mostly the same, though they don't have Dementation anymore, but a form of Domination that is known that, if it backfires, causes the vampire to induce be consumed by madness in its victims.
** Actually the madness is induced in the instigator, not the victim--the bloodline's weakness is that any time their mind control fails, or works too well, they themselves have
again for a relapse of the crazy.time.

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** The trope is taken '''''UpToEleven''''' with [[MeaningfulName the Honeymoon Hijackers]] Charles and Charlene Greengrass. They were kidnapped and turned into vampires on their respective wedding nights by cruel sires, with their spouses killed. Charles and Charlene meet one another ten years after their abductions, instantly recognize the predicament of the other, and fall in love. They [[YourSoulIsMine diablerize]] their sires, escape vampire society, get into a scary codependent relationship, [[LoveMakesYouEvil then perform cuckolding scenarios and serial killings on any recently married couple they can find.]][[hottip:*:Diablerie causes vampires to sometimes pickup traits of the soul they ate. It's implied that's why the couple do what they do, despite their actions mirroring their own tragic histories.]]

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** The trope is taken '''''UpToEleven''''' with [[MeaningfulName the Honeymoon Hijackers]] Charles and Charlene Greengrass. They were kidnapped and turned into vampires on their respective wedding nights by cruel sires, with their spouses killed. Charles and Charlene meet one another ten years after their abductions, instantly recognize the predicament of the other, and fall in love. They [[YourSoulIsMine diablerize]] their sires, escape vampire society, get into a scary codependent relationship, [[LoveMakesYouEvil then perform cuckolding scenarios and serial killings on any recently married couple they can find.]][[hottip:*:Diablerie ]][[note]]Diablerie causes vampires to sometimes pickup traits of the soul they ate. It's implied that's why the couple do what they do, despite their actions mirroring their own tragic histories.]][[/note]]

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Netorare Genre doesn\'t exist anymore. Wicks are being disambiguated between Cuckold and Netorare and deleted if there is not enough evidence to use either trope.


* NetorareGenre: [[CrapsackWorld It's]] [[VampiresAreSexGods not]] [[PersonalHorror surprising]] that this occurs. Netorare is usually just implied with [[FridgeHorror the art and a few throwaway lines]], but there are some large, [[TearJerker heart-breaking]] plots that emphasize it.
** ''Ancient Bloodlines'' speaks of a vampiric Babylonian priestess' [[LesbianVampire lesbian lover]] being taken from her forcibly by the [[TheEmperor En emperor]]. Turns out the lover eventually fell for her abductor in typical NTR fashion. Unlike other netorare stories, the priestess got her revenge on them by creating the [[ThePowerOfHate Iltani]] and [[EldritchAbomination edimmu]].
** The trope is taken '''''UpToEleven''''' with [[MeaningfulName the Honeymoon Hijackers]] Charles and Charlene Greengrass. They were kidnapped and turned into vampires on their respective wedding nights by cruel sires, with their spouses killed. Charles and Charlene meet one another ten years after their abductions, instantly recognize the predicament of the other, and fall in love. They [[YourSoulIsMine diablerize]] their sires, escape vampire society, get into a scary codependent relationship, [[LoveMakesYouEvil then perform netorare scenarios and serial killings on any recently married couple they can find.]][[note]]Diablerie causes vampires to sometimes pickup traits of the soul they ate. It's implied that's why the couple do what they do, despite their actions mirroring their own tragic histories.[[/note]]
--->Mess with their heads. Get it so the victims love their keepers, will do anything for them (even better if they can work one of the couple against the other--[[LampshadeHanging so sweet, that betrayal]]).
---->'''Night Horrors: Immortal Sinners, pg. 74'''
*** Coming full circle, Charlene cheats on Charles. [[DestructiveRomance He doesn't know, but she wants him to.]] TheAristocrats!
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* {{Cuckold}}:
** Cuckolding is usually just implied with [[FridgeHorror the art and a few throwaway lines]], but there are some large, [[TearJerker heart-breaking]] plots that emphasize it.
** ''Ancient Bloodlines'' speaks of a vampiric Babylonian priestess' [[LesbianVampire lesbian lover]] being taken from her forcibly by the [[TheEmperor En emperor]]. Turns out the lover eventually fell for her abductor in typical NTR fashion. Unlike other cuckold stories, the priestess got her revenge on them by creating the [[ThePowerOfHate Iltani]] and [[EldritchAbomination edimmu]].
** The trope is taken '''''UpToEleven''''' with [[MeaningfulName the Honeymoon Hijackers]] Charles and Charlene Greengrass. They were kidnapped and turned into vampires on their respective wedding nights by cruel sires, with their spouses killed. Charles and Charlene meet one another ten years after their abductions, instantly recognize the predicament of the other, and fall in love. They [[YourSoulIsMine diablerize]] their sires, escape vampire society, get into a scary codependent relationship, [[LoveMakesYouEvil then perform cuckolding scenarios and serial killings on any recently married couple they can find.]][[hottip:*:Diablerie causes vampires to sometimes pickup traits of the soul they ate. It's implied that's why the couple do what they do, despite their actions mirroring their own tragic histories.]]
-->Mess with their heads. Get it so the victims love their keepers, will do anything for them (even better if they can work one of the couple against the other--[[LampshadeHanging so sweet, that betrayal]]).
--->'''Night Horrors: Immortal Sinners, pg. 74'''
** Coming full circle, Charlene cheats on Charles. [[DestructiveRomance He doesn't know, but she wants him to.]]

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Owl Be Damned is now Ominous Owl. Misusage and bad examples are being removed. This is \"creepy owl\" more than \"evil owl\"


** ''Ventrue'' has a running narrative about a [[MysteriousWaif dead girl]] who's trying to protect herself from the [[OwlBeDamned strix]] by performing a lot of really creepy ritual killings around places full of negative feelings. She claims the rituals are from the only ones that can fight the strix, the equally mysterious "Perfecti." [[FridgeBrilliance That's basically Belial's Brood.]]

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** ''Ventrue'' has a running narrative about a [[MysteriousWaif dead girl]] who's trying to protect herself from the [[OwlBeDamned [[OminousOwl strix]] by performing a lot of really creepy ritual killings around places full of negative feelings. She claims the rituals are from the only ones that can fight the strix, the equally mysterious "Perfecti." [[FridgeBrilliance That's basically Belial's Brood.]]



* GlowingEyesOfDoom: The Strix's GlamourFailure when they're doing the DemonicPossession gig. They're [[OwlBeDamned owls]], owl eyes flash in light...etc. Unfortunately, they're DangerouslyGenreSavvy enough to know this, and more social members of the race can make non-possessed people do that, too.

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* GlowingEyesOfDoom: The Strix's GlamourFailure when they're doing the DemonicPossession gig. They're [[OwlBeDamned [[OminousOwl owls]], owl eyes flash in light...etc. Unfortunately, they're DangerouslyGenreSavvy enough to know this, and more social members of the race can make non-possessed people do that, too.



* OminousOwl: The basic form of the Strix is an owl made of shadow and ash.



* OwlBeDamned: The basic form of the Strix is an owl made of shadow and ash.
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* TranquilFury: Each clan seems to have a different variation of Frenzy, but a number of comments in the Mekhet clanbook hint that theirs veers towards "broken Terminator."
** Then there are the Sotoha, whose bloodline-exclusive Discipline allows them to master their own Frenzies without "losing face." It's possible for one of them to spend ''decades'' in Frenzy while looking to all the world like a perfectly poised vampire.
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* AncientConspiracy: Every last one of the Covenants is some combination of this and the AncientTradition.
** The Invictus is closest to the AncientConspiracy side of things, and are the ones most likely to be involved in [[AddedAlliterativeAppeal manipulating mortal matters.]]
** The Lancea Sanctum are mostly an AncientTradition, only getting involved in humanity when they need to be ScaredStraight.
** The Circle of the Crone are barely even an AncientTradition, much less a conspiracy, given how splintered they are as an organization. Nonetheless, they've managed to pass down the secrets of [[BloodMagic Cruac]] for millenia, so there's at least something to them.
** The Ordo Dracul is a subversion because they don't even really care about vampire politics, much less the affairs of mortals, so long as they're allowed to study in peace.
** The Carthians are a subversion because they're not really all that ancient- they only date back to the Enlightenment, which makes them practically neonates compared to the other Covenants.


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* EvilEvolves: Or at least, it does if you're the Ordo Dracul. Of course, they [[KnightTemplar rarely see what they do]] [[UtopiaJustifiesTheMeans as evil...]]
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* EvilutionaryBiology: The ''modus operandi'' of the Ordo Dracul, thanks to the Coils of the Dragon. Subverted in that most of the changes are done to oneself, intentionally... although there's always a need for more [[HumanResources test subjects.]]


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* ProfessorGuineaPig: The Coils of the Dragon are induced by a vampire experimenting on themselves until they form a Chrysalis, which causes their bodies to "evolve."
** Vlad Tepes and his Brides, as the originators of the Coils, especially count, since they're the ones who developed the Coils in the first place, not knowing if they would work.
** The Blut Alchemie of the Geheim also counts.
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In Requiem nobody knows exactly how the vampirism curse started. Some believe that they were cursed ThePowersThatBe for a specific purpose, others believe that vampires are a concealed part of natural world and there are those who think it's no important at all. But one thing is for sure, vampires have stalked and preyed on humanity for a very long time.

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In Requiem nobody knows exactly how the vampirism curse started. Some believe that they were cursed ThePowersThatBe for a specific purpose, others believe that vampires are a concealed part of natural world and there are those who think it's no not important at all. But one thing is for sure, vampires have stalked and preyed on humanity for a very long time.
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* FiveRaces - The five vampire clans. Complicated by the fact that there was a sixth clan, the Julii, in ancient Rome, who replaced the Ventrue, and that the Mekhet have an alternative clan weakness in the form of the Hollow, introduced in their clanbook.

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* FiveRaces - The five vampire clans. Complicated by the fact facts that there was a sixth clan, the Julii, Julii in ancient Rome, who were replaced by the Ventrue, and that the Mekhet have an alternative clan weakness in the form of the Hollow, introduced in their clanbook.
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* MrFanservice: [[ScaryBlackMan Solomon Birch]] is Chicago's resident [[SexyPriest LS leader]] with a DarkAndTroubledPast who insists on not [[ShirtlessScene wearing shirts.]] He has a lot of [[GoodScarsEvilScars scars]] due to self-flagellation and is portrayed as TheWoobie.

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* MrFanservice: [[ScaryBlackMan Solomon Birch]] Birch is Chicago's resident [[SexyPriest LS leader]] with a DarkAndTroubledPast who insists on not [[ShirtlessScene wearing shirts.]] He has a lot of [[GoodScarsEvilScars scars]] due to self-flagellation and is portrayed as TheWoobie.
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* WeaponsGradeVocabulary: This features the Spina [[PrestigeClass bloodline]], a line of courtly and refined duelists and knights. One power of their bloodline Discipline, Courtoise, allows them to insult their target so badly they take damage.
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* EvilMinions - The Staff merit grants a variaty of non combatant characters (maids, gardeners, etc.) However they may not be evil per se.
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* UndergroundCity: If enough Nosferatu live in a city and have enough pull to influence water and subway design, they can create one from unused and self-dug areas.
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Your Mileage May Vary is an index, not a trope; it should not be linked to from any trope or work page for any reason.


'''The Clans:''' A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive ([[YourMileageMayVary and easily litigated]]) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" Clans]], but each one of them has tons of [[PrestigeClass Bloodlines]] that adds a few more [[OurVampiresAreDifferent variations]].

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'''The Clans:''' A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive ([[YourMileageMayVary and (and easily litigated]]) litigated) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" Clans]], but each one of them has tons of [[PrestigeClass Bloodlines]] that adds a few more [[OurVampiresAreDifferent variations]].
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'''The Clans:''' A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" Clans]], but each one of them has tons of [[PrestigeClass Bloodlines]] that adds a few more [[OurVampiresAreDifferent variations]].

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'''The Clans:''' A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and ([[YourMileageMayVary and easily litigated) litigated]]) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" Clans]], but each one of them has tons of [[PrestigeClass Bloodlines]] that adds a few more [[OurVampiresAreDifferent variations]].



* '''Mekhet:''' The Shadows are naturally discreet, mysterious and somewhat strange. They are associated with darkness, but that darkness has many interpretations which allows them to exercise any role they want, anything from social butterflies to assassins. Due to their shadowy nature [[KillItWithFire the effects of the sun and fire are much harsher on them]]. Their Disciplines are: ''[[PsychicPowers Auspex]]'', [[SuperSpeed Celerity]] and ''[[{{Invisibility}} Obfuscation]]''.

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* '''Mekhet:''' The Shadows are naturally discreet, mysterious and somewhat strange. They are associated with darkness, but that darkness has many interpretations which allows them to exercise any role they want, anything from social butterflies to assassins. Due to their shadowy nature [[KillItWithFire the effects of the sun and fire are much harsher on them]]. Their Disciplines are: ''[[PsychicPowers Auspex]]'', [[SuperSpeed Celerity]] and ''[[{{Invisibility}} Obfuscation]]''.[[{{Invisibility}} Obfuscation]].



* '''The Circle of the Crone:''' An anthology of faiths and pagan cults that worships a variety of feminine deities incorporated in one entity, [[MonsterProgenitor creatrix of vampires]], [[WickedWitch the Crone]] (a.k.a. [[MotherOfAThousandYoung the Mother of all Monsters]]) and promote the idea that vampires are perfectly natural (in the way that leeches are natural). They practice the [[BloodMagic blood sorcery of]]''[[BloodMagic Crúac]]'' that, as a downside, distances them from humanity.

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* '''The Circle of the Crone:''' An anthology of faiths and pagan cults that worships a variety of feminine deities incorporated in one entity, [[MonsterProgenitor creatrix of vampires]], [[WickedWitch the Crone]] (a.k.a. [[MotherOfAThousandYoung the Mother of all Monsters]]) and promote the idea that vampires are perfectly natural (in the way that leeches are natural). They practice the [[BloodMagic blood sorcery of]]''[[BloodMagic of]] ''[[BloodMagic Crúac]]'' that, as a downside, distances them from humanity.
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* '''Gangrel:''' Vampires capable of great ferocity and insight. The Savages may be [[BookDumb simple minded]], but their special bond with the Beast give them a sagacity matched by no other Clan, and, in fact, some of the wisest vampires out there are Gangrel. On the other hand, while other vampires tend towards more... human evil, the Gangrel do boast some [[CompleteMonster atrocious monsters]]. Their Disciplines are: [[TheBeastmaster Animalism]], ''[[ShapeShifting Protean]]'' and [[MadeOfIron Resilience]]

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* '''Gangrel:''' Vampires capable of great ferocity and insight. The Savages may be [[BookDumb simple minded]], but their special bond with the Beast give them a sagacity matched by no other Clan, and, in fact, some of the wisest vampires out there are Gangrel. On the other hand, while other vampires tend towards more... human evil, the Gangrel do boast some [[CompleteMonster atrocious monsters]].monsters. Their Disciplines are: [[TheBeastmaster Animalism]], ''[[ShapeShifting Protean]]'' and [[MadeOfIron Resilience]]
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* ObsfucatingStupidity: Here's a hint-if a Prince seems too stupid to actually control a domain, but or she has done so anyway for a long time, it's probably because he or she isn't. Mexican Prince Malintzinita, for example, seems to be a dumb, apathetic party girl...who is actually a ProperlyParanoid IronLady who uses said parties primarily to eavesdrop on her endless roster of would-be assassins.

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The main page is just a hot mess besides trying to hard do tell the differences between \'masquerade\' and \'requiem\'. I tried to make it similar to the (much cleaner) other lines pagesplese feel free to edit any mistakes or innacurate information. And sorry for the bold edit!


A tabletop roleplaying game in the TabletopGame/NewWorldOfDarkness line. Players take the roles of vampires, people [[CursedWithAwesome Cursed]] with eternal (un)life, supernatural power, and -- oh, yeah -- [[BlessedWithSuck bloodlust and a fatal sunlight allergy.]]

''Vampire: The Requiem'' began in 2004. Instead of the [[TabletopGame/VampireTheMasquerade previous game's]] thirteen (and then some) clans, clans being the most distinctive feature of White Wolf's system, it was whittled down to five "archetype" clans, though they have tons of bloodlines that were created from those five. ''Masquerade'''s two sects, the Sabbat and the Camarilla, were replaced with five "covenants", effectively setting up an X/Y axis with far more options numerically than Masquerade. Then there's the fact that each covenant has tons of factions (see below).

[[AC:Since ''Vampire: The Requiem'' unlives on and doesn't breathe tropes, it's not unfitting that each clan and covenant is a trope unto themselves, though some supplements add a few more...[[OurVampiresAreDifferent variations]]. Here's a quick cheat sheet in case you feel like diving in. Includes the names of the clan {{splat}}books; covenant splats are just called the same as the covenant.]]

* ''[[DarkChick Daeva]]'': The {{Spiritual Successor}}s of the [[AristocratsAreEvil Toreador]] clan from ''Masquerade'' (indeed, they have a bloodline ''called'' the Toreador) mixed to some extent with the passionate Brujah (coming to Requiem as a Gangrel bloodline), the second most evil clan (right behind the Ventrue), and nicknamed Succubi (aka HornyDevils) by the other Clans...which pretty much [[ExactlyWhatItSaysOnTheTin summarizes their whole concept]]. In their Clan Book it is stated that they're "[[SuperStrength stronger]], [[SuperSpeed faster]] and [[EvilIsSexy sexier]] than you". Even before the embrace, they are already attractive humans; after it, they become an InhumanlyBeautifulRace, partly because of their discipline, Majesty, that allows them to bedazzle people with their presence. The clan book does make a point of the fact that anyone who knows enough about the Daeva (including the Daeva themselves) tends to find something off about them, because their beauty is artificial and they are incapable of love. One of the illustrators noted that the Daeva are essentially sex objects rather than people. Sourcebook: ''"Kiss of the Succubus"''.
* ''[[TheBrute Gangrel]]'': All but unchanged from the Clan of ''Masquerade'', but unlike their previous incarnation, they have no ties at all to the [[TabletopGame/WerewolfTheForsaken Werewolves]] (except for the [[AllBikersAreHellsAngels Bruja]]) and little to no [[InHarmonyWithNature harmony with nature]]. However, their bond with the Beast remains the same, if not stronger: while other clans tend towards more...''human'' evil, the Gangrel do boast some savage monsters, including one of the "iconic" (to borrow a term from [[DungeonsAndDragons D&D]]) characters, The Unholy. Sourcebook: ''"Savage and Macabre"''.
* ''[[EvilGenius Mekhet]]'': A clan of [[NinjaPirateZombieRobot psychic vampire ninja]]. They have a huge fan base because they [[SpiritualSuccessor vaguely resemble]] several ''Masquerade'' clans that weren't carried over [[note]]such as the [[PsychoForHire Assamites]], the [[ReligionOfEvil Followers]] of [[ReptilesAreAbhorrent Set]], the [[DarkIsEdgy Lassombra]], the [[EvilSorcerer Tremere]], the...[[/note]] and are a [[MasterOfNone blank slate]] deliberately. Sourcebook: ''"Shadows in the Dark"''.
* ''[[TheDragon Nosferatu]]'': The original Nosferatu from ''Masquerade'' were [[TheGrotesque physically repulsive]]. The recreation of the clan can be visually "normal" (in the loose sense of the word), but very [[UncannyValley disturbing]] in one way or another. At least one non-player character of middling importance in New Orleans is in fact beautiful...[[SoBeautifulItsACurse perhaps too much so]]... Sourcebook: ''"The Beast That Haunts The Blood"''.
* ''[[BigBad Ventrue]]'': They are [[AristocratsAreEvil the aristocracy]] of the vampire society. They are always at the top and their motto is, essentially, "[[MagnificentBastard We Always Win]]", although that is normally followed by some [[TheReasonYouSuckSpeech semantic wrangling]] [[DidYouActuallyBelieve about how they won in the long run]]. Unlike their ''Masquerade'' incarnation they are not {{picky eater}}s, but the responsibility of ruling over the Damned has put a [[ThisIsYourBrainOnEvil great toll on their ever weakening minds]] [[note]]which, curiously, makes them resemble the [[TheMadHatter Malkavians]], albeit in a [[TheCaligula Caligula]] way, to the point where they have a bloodline of madmen called Malkovians[[/note]]. Sourcebook: ''"Lords of the Damned"''.
* ''Julii'': They're [[{{Expy}} expies]] of the Ventrue (or is it the other way around?). Created by the Strix, servants of the god Mars, in return for sweet, bloody glory. The clan was wiped out when the Julii started to humanize as a whole. There's a few ideas about how both the Ventrue and Gangrel may have descended from them, among other theories.
* ''The Wicked Dead'': Vampires who aren't Kindred, brought-up in the book of the same name. Their Blood Potency is 0, so each time they meet a "true" vampire, they cower in fear. Notable examples:
** Ghûls: Arabian mages who have gained immortality, as well as alchemy and a few other powers, at the expense of cannibalism. They're also...not undead. In fact, they probably have it better than Kindred.
** Jiang Shi: Chinese hopping corpses, formerly human mages as well. They only have access to Celerity, Resilience, and Vigor, but in return they're not destroyed by anything other than fire (upon "death," they teleport to their graves, torpid, at full health). They are like ghosts in that they cannot stray too far from their anchors, otherwise they'd teleport back. Of course, they can use living beings as anchors...
** Fomorsae: {{Emotion eater}}s who feed on self-loathing and body issues. Getting fed on by them causes a person to look more and more beautiful... at the cost of their life force, leading as many times as not to a beautifully preserved corpse. Ironically, the Vitae so gained is stored in fatty deposits, meaning that the Fomorsae are, to the last vamp, horrendously obese and ugly themselves. They're also the exception that proves the rule of Blood Potency 0, since they ''do'' have one or higher points in it...and they know [[CharmPerson Dominate]].
** Strix: [[OwlBeDamned Owl-like specters]] with the ability to [[DemonicPossession possess]] corpses, the living, and vampires-though they prefer the last, seeing as how the others quickly degenerate into uselessness. They claim to be metaphysical embodiments of [[EnemyWithin the Beast]], although they are [[RedOniBlueOni pragmatic and amoral rather than instinctual and savage]]. They have personalities to match, being utterly self-centered [[TheHedonist libertines]] who use, abuse, and defile both their stolen bodies and those around them [[ForTheEvulz mainly to see what it's like]]. They initially appeared in ''Requiem for Rome'' to avenge the broken promise of the Julii to be the best monsters they could be, but in ''Wicked Dead'', they've made their return. [[TheUnfettered Now unburdened by purpose]], the Strix now do whatever they please, with their former mission now a favorite game of theirs-[[TheCorrupter "See How Inhuman We Can Make The Kindred]] [[AnarchyIsChaos While Disrupting Their Society."]]

[[AC:Oh, and there's the covenants, too.]]

* ''The Invictus'': DeadlyDecadentCourt. If we're dead, they reason, we might as well rule the world while we're at it. Or at least the city. Sheer force of meritocracy (Invictus screw-ups do ''not'' last long) generally makes them competent administrators, but since the faction code of ethics can be summed up as "Ain't got one" and their attitude towards political maneuvering is "Machiavelli might have been good at this if he'd ever been Embraced", Invictus-ruled territories are classic examples of ''At least TheTrainsRunOnTime."
* ''Lancea Sanctum'': CorruptChurch. Vampires are vampires because God needs monsters to tempt people and punish them if they succumb. The name [[CanisLatinicus doesn't make sense]] in Latin, hence the {{Retcon}} that it was originally "Lancea et Sanctum". They can range anything from Catholic (most common) to Jewish and Muslim in pomp and circumstance. Strangely, there's a faction out there that have merged with the Circle of the Crone in venerating a mother goddess of Jesus figure. The result? [[NinjaPirateZombieRobot Knight templars with vampire, cleric, AND witch abilities.]] Get a second PDF sourcebook with ''The Testament of Longinus'', their holy book.
* ''Ordo Dracul'': OurVampiresAreDifferent with more than a hint of EvilutionaryBiologist. Vampires may be vampires, but frankly you're just not trying if you intend to stay like that. We can use the [[MadScientist scientific method]] [[{{Magitek}} blended with]] [[HermeticMagic occultism]] to get rid of all the annoyances...such as that little sunlight allergy. They make heavy use of a student-mentor program. Have a second sourcebook, ''Rites of the Dragon'', supposed to be Dracula's account of his Requiem and the founding of the Ordo.
* ''The Carthian Movement'': Suffers from RussianFashion. If we're dead, they reason, there's no reason to just give up on mortal society. We can use their innovations to make our unlives better. Typically the goal of taking over the city and ruling it by their chosen method (which can be anything from strict Representative Republicanism to clan-based tyranny) follows shortly. Ironically, while Invictus-ruled cities generally tend to have the Carthian dissidents be the least amoral vampires in town, the ''Carthian''-ruled cities detailed in the setting so far have all set new world records for going downhill ''fast''. Apparently they make far better gadflies than administrators.
* ''The Circle of the Crone'': WickedWitch. A pagan Goddess-worshipping [[IncrediblyLamePun coven-ant]] that espouses vampires are vampires because they're perfectly natural (in the way that leeches are natural) and that's cool. And suffering and persecution makes us stronger. That's just as well, as they've been persecuted a lot (especially by the Lancea Sanctum) throughout history. On the other hand, they're a bunch of monsters who revel in their monstrosity and just learning their [[BloodyMurder blood sorcery]] [[TheDarkSide distances you from humanity]], so they did sort of deserve it. This covenant has the most factions, with everything from [[StrawFeminist man-hating lesbian feminista Wiccans]] to [[HollywoodVoodoo Lousiana voudunists]].

[[AC:There are also two NPC ([[SpecialSnowflakeSyndrome in theory]]) only groups. In most games, they'll just be trying to kill you. Yes, they've got sourcebooks too, just like the Covenants.]]

* ''Belial's Brood'': [[TheCorruption Infernalists]], self-titled the Forsworn, that believe that they should lose all traces of humanity and give themselves over to the Beast/the Biblical Satan, the monster that lives in them. Tend to have rather short life expectancies; to quote Shadows of the UK, "Members of Belial's Brood often labour under the delusion that they can go toe-to-toe with an enraged [[TabletopGame/WerewolfTheForsaken Uratha]]." The ''smart'' ones, on the other hand, usually tend to be just as subtle, if not more so, then VII. Their splatbook elaborates and contains many interesting [[HornyDevils squicky demon]] powers with the UnfortunateImplication that they're the covenant closest to what vampires are truly supposed to be, and adds a [[NietzscheWannabe philosophical side]]. Their splatbook also retcons the whole infernalist thing to just two factions, and gives us these groupings:
** The Nameless - An apocalyptic cult that believes Belial is the greatest MORTAL man to have ever lived (i.e., a JerkAss), and treat him as a Buddha-like figure. Their mission: find Belial's descendants, and help them destroy the world in whatever way they can.
** The Mercy Seat - Expy of various Gnostic groups, they believe there are three worlds, and the World of Darkness is the worst one, filled with hate and anger. Belial is the evil ruler of the [=WoD=], referred to as the demiurge. He cannot be worshipped so much as appeased, and they all hate him. They truly believe they deserve to go to Heaven (the next world), but Heaven has limited seats. The solution? Damn others to Hell so only they can move on!
** The Roaring Serpent - They believe Belial was a man Embraced by the Biblical Satan, and so go out into the world doing things that would make it collapse under its own weight, just as Satan would want. This usually involves the spreading of dangerous ideologies (some claim they're responsible for the phenomenon we call racism).
** The Pandaemonium - You know the description of Belial's Brood as infernalists? These are them. They think he's a [[DemonLordsAndArchdevils demon lord]] who patrons vampires in the name of the Adversary, [[GodOfEvil the anti-Creator]].
** The Throne of Smokeless Fire - A group founded by a group of Sikh Muslims and an (surprise!) angel of fire named Asa'el. They walk the "path of flame:" rage, dominance, and power, all in the name of their combination of God (not a devil) and [[TheSocialDarwinist Social Darwinism]]. They have the most elders (that's not saying much) and are obsessed with becoming the best in absolutely everything. They're known to [[EvilVersusEvil hunt even other Belial's Brood members]].
** The Scarlet Rite - They're basically a pleasure cult focusing on sex and drugs. They somehow get Investments despite not really caring much about Belial, and it is this reason that the other members of the covenant don't respect them.
* ''VII'': They engage in terrorist acts against other vampires, and their minds can't be read beyond getting the image of the roman numeral 7. Beyond that, there is no canonical explanation for who VII are. Well; there are several, but they all contradict each other. They could be [[ManchurianAgent normal vampires infected with a mind-control meme]], the members of the Seventh Clan (the now-Dead Julii being the Sixth), or [[ArsonMurderAndJaywalking a bunch of Vampires annoyed that a party in Camarillan Rome was cancelled]]. Various suggestions for what they could be have been seeded through the books; the VII book gives 3 contradictory possibilities.
* ''The Ancient Covenants '': FantasyCounterpartCulture. Referenced as early as the Bloodlines: the Hidden book, but now only recently detailed in the Ancient series, these are the covenants that don't have the influence of the others, but are still very strong. Most are not based in English-speaking areas. Examples:
** The Indian Covenants - Basically a vampiric version of India's Hindu caste system. Your clan and maybe bloodline determine your varna (caste), which in turn determines your role in the Requiem. It is possible that Indian Kindred can actually strip you of your bloodline, and therefore change your caste. For example, if you're a Ventrue of the Canda Bhanu bloodline, you're a brahmin instead of a vaisya, or a kshatriya if you're a Daeva of Amara Havana stock. You can also be a kshatriya if you're a Rakshasha Nosferatu.
** It seems [[NamesToRunAwayFromReallyFast Baron Cimeterie's]] dream of a vodoun-based covenant have come true, because one is mentioned in this series.
** There's an East Asian covenant in ''Ancient Mysteries'' that has what seems to be...the Coil of the Beast?!
** And there's a Daeva bloodline, the Carnival, which also functions as a Covenant for its members, though it's still a bit too small to truly be considered as such.

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A tabletop roleplaying game in the TabletopGame/NewWorldOfDarkness line.line and SpiritualSuccessor of VampireTheMasquerade. Players take the roles of vampires, people [[CursedWithAwesome Cursed]] with eternal (un)life, supernatural power, and -- oh, yeah -- [[BlessedWithSuck bloodlust and a fatal sunlight allergy.]]

''Vampire: In Requiem nobody knows exactly how the vampirism curse started. Some believe that they were cursed ThePowersThatBe for a specific purpose, others believe that vampires are a concealed part of natural world and there are those who think it's no important at all. But one thing is for sure, vampires have stalked and preyed on humanity for a very long time.

The Requiem'' began mortals killed and [[FirstEpisodeResurrection brought back as vampires]] are in 2004. for a tough existence. The first thing to be noticed is the ever-present [[EnemyWithin Beast]], the name given to the urges that drive vampires away from their Humanity (one of them being an endless thirst for the blood of the living). Then there is the fact that fire and sunlight are the bane of their existance. They also have to socialize with other bloodsuckers that compose vampire society, which can be roughly described as vicious, and most likely deal with [[VampireHunter hunters]] and/or [[ThingsThatGoBumpInTheNight other nasty creatures that go bump in the night]]. Every night since the first is a battle for survival (metaphorical, or not). In addition (maybe as a compensation) they get powers like {{immortality}}, {{super strength}} and [[{{Glamour}} supernatural charm]], just to name a few, aside from the possibility that one night they may become the almighty overlords of the afterdark.

[[AC:The various Splats of Vampire are as follows:]]

'''The Clans:''' A Clan is basically a blood family which is determined by the Sire.
Instead of the [[TabletopGame/VampireTheMasquerade previous game's]] game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" clans, though they have tons of bloodlines that were created from those five. ''Masquerade'''s two sects, the Sabbat and the Camarilla, were replaced with five "covenants", effectively setting up an X/Y axis with far more options numerically than Masquerade. Then there's the fact that Clans]], but each covenant one of them has tons of factions (see below).

[[AC:Since ''Vampire: The Requiem'' unlives on and doesn't breathe tropes, it's not unfitting
[[PrestigeClass Bloodlines]] that each clan and covenant is a trope unto themselves, though some supplements add adds a few more...more [[OurVampiresAreDifferent variations]]. Here's a quick cheat sheet in case you feel like diving in. Includes variations]].

* '''Daeva:''' Faster, stronger and sexier, [[HornyDevils
the names Succubi]] are the sex symbols of the clan {{splat}}books; covenant splats vampire race. As expected they are just called the same as the covenant.]]

* ''[[DarkChick Daeva]]'': The {{Spiritual Successor}}s
[[TheBeautifulPeople good-looking]] or at least very charming. However, out of the [[AristocratsAreEvil Toreador]] clan from ''Masquerade'' (indeed, five Clans, they have a bloodline ''called'' are the Toreador) mixed to some extent with the passionate Brujah (coming to Requiem as a Gangrel bloodline), the second most evil clan (right behind the Ventrue), tragically inhuman since they are as dead emotionally as they are physically and nicknamed Succubi (aka HornyDevils) by the other Clans...which pretty much [[ExactlyWhatItSaysOnTheTin summarizes their whole concept]]. In their Clan Book it is stated that they're "[[SuperStrength stronger]], because of this many of them become jaded and depraved. Their Disciplines are: [[SuperSpeed faster]] Celerity]], ''[[{{Glamour}} Majesty]]'' and [[EvilIsSexy sexier]] than you". Even before the embrace, they are already attractive humans; after it, they become an InhumanlyBeautifulRace, partly because [[SuperStrength Vigor]].
* '''Gangrel:''' Vampires capable
of great ferocity and insight. The Savages may be [[BookDumb simple minded]], but their discipline, Majesty, that allows them to bedazzle people with their presence. The clan book does make a point of the fact that anyone who knows enough about the Daeva (including the Daeva themselves) tends to find something off about them, because their beauty is artificial and they are incapable of love. One of the illustrators noted that the Daeva are essentially sex objects rather than people. Sourcebook: ''"Kiss of the Succubus"''.
* ''[[TheBrute Gangrel]]'': All but unchanged from the Clan of ''Masquerade'', but unlike their previous incarnation, they have no ties at all to the [[TabletopGame/WerewolfTheForsaken Werewolves]] (except for the [[AllBikersAreHellsAngels Bruja]]) and little to no [[InHarmonyWithNature harmony with nature]]. However, their
special bond with the Beast remains give them a sagacity matched by no other Clan, and, in fact, some of the same, if not stronger: wisest vampires out there are Gangrel. On the other hand, while other clans vampires tend towards more...''human'' more... human evil, the Gangrel do boast some savage monsters, including one [[CompleteMonster atrocious monsters]]. Their Disciplines are: [[TheBeastmaster Animalism]], ''[[ShapeShifting Protean]]'' and [[MadeOfIron Resilience]]
* '''Mekhet:''' The Shadows are naturally discreet, mysterious and somewhat strange. They are associated with darkness, but that darkness has many interpretations which allows them to exercise any role they want, anything from social butterflies to assassins. Due to their shadowy nature [[KillItWithFire the effects
of the "iconic" (to borrow a term from [[DungeonsAndDragons D&D]]) characters, sun and fire are much harsher on them]]. Their Disciplines are: ''[[PsychicPowers Auspex]]'', [[SuperSpeed Celerity]] and ''[[{{Invisibility}} Obfuscation]]''.
* '''Nosferatu:''' By far, the most evidently monstrous of the Clans. [[TheDreaded
The Unholy. Sourcebook: ''"Savage and Macabre"''.
* ''[[EvilGenius Mekhet]]'': A clan of [[NinjaPirateZombieRobot psychic vampire ninja]]. They have a huge fan base
Haunts]] are outcasts in the Kindred society because they [[SpiritualSuccessor vaguely resemble]] several ''Masquerade'' clans that weren't carried over [[note]]such as are cruelly disfigured by the [[PsychoForHire Assamites]], the [[ReligionOfEvil Followers]] of [[ReptilesAreAbhorrent Set]], the [[DarkIsEdgy Lassombra]], the [[EvilSorcerer Tremere]], the...[[/note]] and are a [[MasterOfNone blank slate]] deliberately. Sourcebook: ''"Shadows in the Dark"''.
* ''[[TheDragon Nosferatu]]'':
Embrace. The original Nosferatu from ''Masquerade'' were [[TheGrotesque physically repulsive]]. The recreation curse manifests in them in a variety of the clan can be visually "normal" (in the loose sense of the word), but very ways, [[RedRightHand like physical ugliness, abstract odor or something much more uncomprehensible]], [[UncannyValley disturbing]] in one way or another. At least one non-player character of middling importance in New Orleans is in fact beautiful...[[SoBeautifulItsACurse perhaps but always disturbing]]. Fortunately, for them, they have talents that makes them too much so]]... Sourcebook: ''"The Beast That Haunts useful and too dangerous to be completely ostracized. Their Disciplines are: ''[[NightmareFace Nightmare]]'', [[{{Invisibility}} Obfuscate]] and [[SuperStrength Vigor]].
* '''Ventrue:''' [[MonsterLord
The Blood"''.
* ''[[BigBad Ventrue]]'': They are [[AristocratsAreEvil the aristocracy]]
aristocracy of the vampire society. They society]]. Proud and domineering, The Lords are always at the top and their motto is, essentially, "[[MagnificentBastard We Always Win]]", although that is normally followed by they win. [[MagnificentBastard They ''always'' win]]. Even though some [[TheReasonYouSuckSpeech semantic wrangling]] [[DidYouActuallyBelieve about how they won in of them may not be part of the long run]]. Unlike their ''Masquerade'' incarnation elite, they are not {{picky eater}}s, but very influential in any societal level they find themselves in. Taking the responsibility neo-feudal politic system of ruling over the Damned has put a [[ThisIsYourBrainOnEvil great toll on their ever weakening minds]] [[note]]which, curiously, Kindred very seriously makes them resemble the [[TheMadHatter Malkavians]], albeit in a [[TheCaligula Caligula]] way, to the point where dangerous social climbers. [[WithGreatPowerComesGreatInsanity Because of this power hunger they have a bloodline of madmen called Malkovians[[/note]]. Sourcebook: ''"Lords are more prone to go insane]]. Their Disciplines are: [[TheBeastmaster Animalism]], ''[[HypnoticEyes Dominate]]'' and [[MadeOfIron Resilience]]

'''The Covenants:''' The political parties and/or religions
of the Damned"''.
Kindred.

* ''Julii'': They're [[{{Expy}} expies]] of '''The Carthian Movement:''' Composed mostly by Neonates, the Ventrue (or is it Carthians seek the other way around?). Created by the Strix, servants best form of the god Mars, in return government for sweet, bloody glory. The clan was wiped out when the Julii started to humanize as a whole. There's a few ideas about how both the Ventrue and Gangrel may have descended from them, among other theories.
* ''The Wicked Dead'': Vampires who aren't Kindred, brought-up in the book of the same name. Their Blood Potency is 0, so each time they meet a "true" vampire, they cower in fear. Notable examples:
** Ghûls: Arabian mages who have gained immortality, as well as alchemy and a few other powers, at the expense of cannibalism. They're also...not undead. In fact, they probably have it better than Kindred.
** Jiang Shi: Chinese hopping corpses, formerly human mages as well. They only have access to Celerity, Resilience, and Vigor, but in return they're not destroyed by
vampires based on mortal social systems which can be anything other than fire (upon "death," they teleport to their graves, torpid, at full health). They are like ghosts in that they cannot stray too far from their anchors, otherwise they'd teleport back. Of course, they can use living beings as anchors...
** Fomorsae: {{Emotion eater}}s who feed on self-loathing and body issues. Getting fed on by them causes a person
strict Representative Republicanism to look more and more beautiful... at the cost of their life force, leading as many times as not to a beautifully preserved corpse. clan-based tyranny. Ironically, the Vitae so gained is stored in fatty deposits, meaning that the Fomorsae are, while Invictus-ruled cities generally tend to the last vamp, horrendously obese and ugly themselves. They're also the exception that proves the rule of Blood Potency 0, since they ''do'' have one or higher points in it...and they know [[CharmPerson Dominate]].
** Strix: [[OwlBeDamned Owl-like specters]] with
the ability to [[DemonicPossession possess]] corpses, Carthian dissidents be [[FriendlyNeighborhoodVampire the living, and vampires-though they prefer the last, seeing as how the others quickly degenerate into uselessness. They claim to be metaphysical embodiments of [[EnemyWithin the Beast]], although they are [[RedOniBlueOni pragmatic and least amoral rather vampires in town]], the Carthian-ruled cities detailed in the setting so far have all set new world records for going downhill fast. Apparently they make a far better opposition than instinctual and savage]]. They have personalities to match, being utterly self-centered [[TheHedonist libertines]] who use, abuse, and defile both their stolen bodies and those around them [[ForTheEvulz mainly to see what it's like]]. They initially appeared in ''Requiem for Rome'' to avenge the broken promise administration.
* '''The Circle
of the Julii to be Crone:''' An anthology of faiths and pagan cults that worships a variety of feminine deities incorporated in one entity, [[MonsterProgenitor creatrix of vampires]], [[WickedWitch the best monsters they could be, but in ''Wicked Dead'', they've made their return. [[TheUnfettered Now unburdened by purpose]], Crone]] (a.k.a. [[MotherOfAThousandYoung the Strix now do whatever they please, with their former mission now a favorite game Mother of theirs-[[TheCorrupter "See How Inhuman We Can Make all Monsters]]) and promote the idea that vampires are perfectly natural (in the way that leeches are natural). They practice the [[BloodMagic blood sorcery of]]''[[BloodMagic Crúac]]'' that, as a downside, distances them from humanity.
* '''The Invictus:''' [[DeadlyDecadentCourt
The Kindred]] [[AnarchyIsChaos While Disrupting Their Society."]]

[[AC:Oh, and there's the covenants, too.]]

* ''The Invictus'': DeadlyDecadentCourt. If we're dead, they reason, we might as well rule the world while we're at it. Or at least the city.
crème de la crème of Kindred society]]. Sheer force of meritocracy (Invictus screw-ups do ''not'' not last long) generally makes them competent administrators, but since the faction has no code of ethics can be summed up as "Ain't got one" and their attitude towards political maneuvering is "Machiavelli might have been good at this if he'd ever been Embraced", [[Creator/NiccoloMachiavelli Machiavellian]], Invictus-ruled territories are classic examples of ''At least TheTrainsRunOnTime.[[NoDelaysForTheWicked the trains run on time]]."
* ''Lancea Sanctum'': CorruptChurch. Vampires are '''Lancea Sanctum:''' Founded by [[HistoricalDomainCharacter the Roman Centurion Longinus]], the Sanctified believe that God cursed them as vampires because God needs monsters to tempt people and punish them if they succumb. The name [[CanisLatinicus doesn't make sense]] in Latin, hence the {{Retcon}} that it was originally "Lancea et Sanctum".unleash His Wrath upon sinners. They can range anything from Catholic (most common) to Jewish and Muslim in pomp and circumstance. Strangely, there's a faction out there that have merged with ''[[BloodMagic Theban Sorcery]]'', their kind of magic, is the Circle invocation of dark miracles upon the Crone in venerating world.
* '''Ordo Dracul:''' By studying what it means to be
a mother goddess of Jesus figure. The result? [[NinjaPirateZombieRobot Knight templars with vampire, cleric, AND witch abilities.]] Get using a second PDF sourcebook with ''The Testament of Longinus'', their holy book.
* ''Ordo Dracul'': OurVampiresAreDifferent with more than a hint of EvilutionaryBiologist. Vampires may be vampires, but frankly you're just not trying if you intend to stay like that. We can use the
[[MadScientist scientific method]] [[{{Magitek}} blended with]] [[HermeticMagic occultism]] occultism]], they try to get rid of all find a way to [[EvilutionaryBiologist transcend the annoyances...curse limitations]], such as that little sunlight allergy. The result of such studies are the ''[[SufficientlyAnalyzedMagic Coils of the Dragon]]'', powers negate some of their weaknesses. They make heavy use of a student-mentor program. Have a second sourcebook, ''Rites of the Dragon'', supposed to be Dracula's account of his Requiem and the founding of the Ordo.
* ''The Carthian Movement'': Suffers from RussianFashion. If we're dead, they reason, there's no reason to just give up on mortal society. We can use their innovations to make our unlives better. Typically the goal of taking over the city and ruling it by their chosen method (which can be anything from strict Representative Republicanism to clan-based tyranny) follows shortly. Ironically, while Invictus-ruled cities generally tend to have the Carthian dissidents be the least amoral vampires in town, the ''Carthian''-ruled cities detailed in the setting so far have all set new world records for going downhill ''fast''. Apparently they make far better gadflies than administrators.
* ''The Circle of the Crone'': WickedWitch. A pagan Goddess-worshipping [[IncrediblyLamePun coven-ant]] that espouses vampires are vampires because they're perfectly natural (in the way that leeches are natural) and that's cool. And suffering and persecution makes us stronger. That's just as well, as they've been persecuted a lot (especially by the Lancea Sanctum) throughout history. On the other hand, they're a bunch of monsters who revel in their monstrosity and just learning their [[BloodyMurder blood sorcery]] [[TheDarkSide distances you from humanity]], so they did sort of deserve it. This covenant has the most factions, with everything from [[StrawFeminist man-hating lesbian feminista Wiccans]] to [[HollywoodVoodoo Lousiana voudunists]].

[[AC:There are also
program.

Plus
two NPC ([[SpecialSnowflakeSyndrome in theory]]) only groups. In most games, they'll just be trying to kill you. Yes, they've got sourcebooks too, just like the Covenants.]]

antagonistic Covenants:

* ''Belial's Brood'': [[TheCorruption '''Belial's Brood''': [[AlwaysChaoticEvil Infernalists]], self-titled the Forsworn, [[TheCorruption Forsworn]], that believe that they should lose all traces of humanity and give themselves over to [[EnemyWithin the Beast/the Biblical Satan, the monster that lives in them. Tend to have rather short life expectancies; to quote Shadows of the UK, "Members of Belial's Brood often labour under the delusion that they can go toe-to-toe with an enraged [[TabletopGame/WerewolfTheForsaken Uratha]]." The ''smart'' ones, on the other hand, usually tend to be just as subtle, if not more so, then VII. Their splatbook elaborates and contains many interesting [[HornyDevils squicky demon]] powers with the UnfortunateImplication that they're the covenant closest to what vampires are truly supposed to be, and adds a [[NietzscheWannabe philosophical side]]. Their splatbook also retcons the whole infernalist thing to just two factions, and gives us these groupings:
** The Nameless - An apocalyptic cult that believes Belial is the greatest MORTAL man to have ever lived (i.e., a JerkAss), and treat him as a Buddha-like figure. Their mission: find Belial's descendants, and help them destroy the world in whatever way they can.
** The Mercy Seat - Expy of various Gnostic groups, they believe there are three worlds, and the World of Darkness is the worst one, filled with hate and anger. Belial is the evil ruler of the [=WoD=], referred to as the demiurge. He cannot be worshipped so much as appeased, and they all hate him. They truly believe they deserve to go to Heaven (the next world), but Heaven has limited seats. The solution? Damn others to Hell so only they can move on!
** The Roaring Serpent - They believe Belial was a man Embraced by the Biblical Satan, and so go out into the world doing things that would make it collapse under its own weight, just as Satan would want. This usually involves the spreading of dangerous ideologies (some claim they're responsible for the phenomenon we call racism).
** The Pandaemonium - You know the description of Belial's Brood as infernalists? These are them. They think he's a [[DemonLordsAndArchdevils demon lord]] who patrons vampires in the name of the Adversary, [[GodOfEvil the anti-Creator]].
** The Throne of Smokeless Fire - A group founded by a group of Sikh Muslims and an (surprise!) angel of fire named Asa'el. They walk the "path of flame:" rage, dominance, and power, all in the name of their combination of God (not a devil) and [[TheSocialDarwinist Social Darwinism]]. They have the most elders (that's not saying much) and are obsessed with becoming the best in absolutely everything. They're known to [[EvilVersusEvil hunt even other Belial's Brood members]].
** The Scarlet Rite - They're basically a pleasure cult focusing on sex and drugs. They somehow get Investments despite not really caring much about Belial, and it is this reason that the other members of the covenant don't respect them.
Beast]].
* ''VII'': '''VII''': They engage in terrorist acts against other vampires, and their minds can't be read beyond getting the image of the roman numeral 7. Beyond that, there is no canonical explanation for who VII are. Well; there are several, but they all contradict each other. They could be [[ManchurianAgent normal vampires infected with a mind-control meme]], the members of the Seventh Clan (the now-Dead Julii being the Sixth), or [[ArsonMurderAndJaywalking a bunch of Vampires annoyed that a party in Camarillan Rome was cancelled]]. Various suggestions for what they could be have been seeded through the books; the VII book gives 3 contradictory possibilities.
* ''The Ancient Covenants '': FantasyCounterpartCulture. Referenced as early as the Bloodlines: the Hidden book, but now only recently detailed in the Ancient series, these are the covenants that don't have the influence of the others, but are still very strong. Most are not based in English-speaking areas. Examples:
** The Indian Covenants - Basically a vampiric version of India's Hindu caste system. Your clan and maybe bloodline determine your varna (caste), which in turn determines your role in the Requiem. It is possible that Indian Kindred can actually strip you of your bloodline, and therefore change your caste. For example, if you're a Ventrue of the Canda Bhanu bloodline, you're a brahmin instead of a vaisya, or a kshatriya if you're a Daeva of Amara Havana stock. You can also be a kshatriya if you're a Rakshasha Nosferatu.
** It seems [[NamesToRunAwayFromReallyFast Baron Cimeterie's]] dream of a vodoun-based covenant have come true, because one is mentioned in this series.
** There's an East Asian covenant in ''Ancient Mysteries'' that has what seems to be...the Coil of the Beast?!
** And there's a Daeva bloodline, the Carnival, which also functions as a Covenant for its members, though it's still a bit too small to truly be considered as such.
are.

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