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* CompetitiveBalance: Some versions of ''Risk'' have different kinds of units, generally balanced by having different costs to be deployed. For example, ''[=FutuRisiKo!=]'' has tanks, planes and submarines, which cost 1, 2 and 5 points each.


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** ''[=FutuRisiKo!=]'' has one single victory condition for all players: conquering 20 territories.
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*** Conquer ''both'' Americas and the player ''still'' has only three chokepoints to defend, while gaining 7 bonus armies a turn -- all without the hassle of holding Asia together.

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*** Conquer ''both'' Americas and the player ''still'' has only three chokepoints to defend, while gaining 7 bonus armies a turn -- all without the hassle of holding Asia together. And if someone ''does'' manage to break in, you've only lost some of your bonus armies, as they've only disrupted one of the continents (assuming that another player they've made an alliance with doesn't break into the other one on their turn).
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** Also, on the licensed properties front, there's ''Risk: Film/TheLordOfTheRings'', ''Risk: Film/{{Transformers}}'', ''Risk: VideoGame/MetalGearSolid'', ''Risk: Franchise/{{Halo}}'' (in two seperate franchise-general and ''VideoGame/HaloWars'' editions), ''Risk: Franchise/MassEffect'', ''Risk: ComicBook/TheWalkingDead'', ''Risk: VideoGame/StarCraft'', ''Risk: VideoGame/{{Battlefield}}'', ''Risk: Franchise/StarWars'' (in separate original and prequel trilogy flavors), ''Risk: Series/DoctorWho'', ''Risk: VideoGame/PlantsVsZombies''... it will likely never end.

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** Also, on the licensed properties front, there's ''Risk: Film/TheLordOfTheRings'', ''Risk: Film/{{Transformers}}'', Film/{{Transformers|2007}}'', ''Risk: VideoGame/MetalGearSolid'', ''Risk: Franchise/{{Halo}}'' (in two seperate franchise-general and ''VideoGame/HaloWars'' editions), ''Risk: Franchise/MassEffect'', ''Risk: ComicBook/TheWalkingDead'', ''Risk: VideoGame/StarCraft'', ''Risk: VideoGame/{{Battlefield}}'', ''Risk: Franchise/StarWars'' (in separate original and prequel trilogy flavors), ''Risk: Series/DoctorWho'', ''Risk: VideoGame/PlantsVsZombies''... it will likely never end.
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Added Junior Variant example from its page

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* JuniorVariant: ''Risk Junior'' shifts the theme of war and conquest to a pirate theme which also cuts down on the playtime. The main goal is to have the most points by collecting treasure.
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-->--'''Creator/EddieIzzard'''

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-->--'''Creator/EddieIzzard'''
-->-- '''Creator/SuzyEddieIzzard'''
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* SadlyMythtaken: ''Godstorm'' features "Druaga" as the Babylonian god of death: a figure that originated in the Dungeons and Dragons "Deities and Demigods" book of 1980. (Gilgamesh shouldn't be a god either, but at least he's an actual mythological figure).
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* RecycledInSpace: ''Risk 2210'' and ''Risk: Godstorm'' (a generic fantasy flavored version).

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* RecycledInSpace: ''Risk 2210'' and ''Risk: Godstorm'' (a generic fantasy mythic-fantasy flavored version).
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Risk[[note]]- first released in France in 1957 as ''La Conquête du Monde'' ("The Conquest of the World") before being bought by Parker Brothers and released worldwide in 1959 -[[/note]] is a classic board game centred around commanding armies on a map of the world. The game starts with the random division of the world among up to eight players. Armies are gained according to how much territory each player has, whether they control entire continents, and special cards drawn from a deck. The object of the game is to control the entire world. ''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.

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Risk[[note]]- first released in France in 1957 as ''La Conquête du Monde'' ("The Conquest of the World") before being bought by Parker Brothers and released worldwide in 1959 -[[/note]] is a classic board game {{Wargam|ing}}e centred around commanding armies on a map of the world. The game starts with the random division of the world among up to eight players. Armies are gained according to how much territory each player has, whether they control entire continents, and special cards drawn from a deck. The object of the game is to control the entire world. ''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.
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* LiteralWildCard: Each of the territory cards has a symbol of either a soldier, a cannon or a horseman. Any three cards with the same symbol or one of each symbol can be traded in for more armies. There are also two wild cards which have all three symbols on them, allowing them to act as any of the three symbols. A wild card can be combined with any two other territory cards and turned in for armies, thus replacing one of the needed cards.
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* AggressivePlayIncentive: The game strongly ties your number of reinforcements each turn to the number of territories and continents you own, as well as giving you bonus cards for successfully taking territory -- which can only be done by attacking, not defending. Furthermore, attacking lets you roll three dice against the defender's two, improving your odds of victory. Slow and steady rarely conquers the world.
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* BeefGate: A tactic. In newer editions where a horse or canon represents 5 or 10 units, you can place one at each of your chokepoints or borders. While your opponents may have the soldiers to beat them rather easily, most won't because of the intimidation factor. While five soldiers and one horse have the same value, it feels a lot different to go up against a horse.

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* BeefGate: A tactic. In newer editions where a horse or canon cannon represents 5 or 10 units, you can place one at each of your chokepoints or borders. While your opponents may have the soldiers to beat them rather easily, most won't because of the intimidation factor. While five soldiers and one horse have the same value, it feels a lot different to go up against a horse.
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* PlayerElimination: Each player controls an army with the goal of achieving world domination. If a player's army is wiped out, they cease to play, while the remaining players continue as normal.
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* LegacyBoardGame: ''Risk Legacy'' has several mechanics that permanently change the game between playthroughs. To choose powers, players must pick one of their faction's two powers, put the corresponding sticker on their faction card, then destroy the card that has the other rule on it. The game box contains different sealed packages and compartments that are opened during the game, and the rule book itself will also change.
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[[caption-width-right:350:''"[[Series/{{Seinfeld}} It's a game of world domination being played by two guys who can barely run their own lives]]."'']]
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* BeefGate: A tactic. In newer editions where a horse or canon represents 5 or 10 units, you can place one at each of your chokepoints or borders. While your opponents may have the soldiers to beat them rather easily, most won't because of the intimidation factor. While five soldiers and one horse have the same value, it feels a lot different to go up against a horse.
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* BearsAreBadNews: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]

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* BearsAreBadNews: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} soldiers ride on bears.]]
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Fixed a broken link caused by a misspelled trope name


* VillianProtagonist: You play as someone who wants to TakeOverTheWorld.

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* VillianProtagonist: VillainProtagonist: You play as someone who wants to TakeOverTheWorld.
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* VillianProtagonist: You play as someone who wants to TakeOverTheWorld.
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Great Britain and Ireland are different islands. It's definitely inaccurate.


* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe. "Northern Europe" doesn't include most of the actual Northern Europe but ''does'' include a large chunk of Central and Western Europe. Related to that: Scandinavia includes Finland (which isn't Scandinavian) but lacks Denmark (which is). Great Britain includes Ireland.[[note]]Not entirely ''wrong'', but... well, suffice it to say it's a touchy subject. "British Isles" would have been a more accurate name.[[/note]] Many areas named after countries or states don't correspond to any historical borders of that country (kind of Justified with South Africa and Central Africa, as both can be interpreted as areas rather than countries).

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* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe. "Northern Europe" doesn't include most of the actual Northern Europe but ''does'' include a large chunk of Central and Western Europe. Related to that: Scandinavia includes Finland (which isn't Scandinavian) but lacks Denmark (which is). Great Britain includes Ireland.[[note]]Not entirely ''wrong'', but... well, suffice it to say it's a touchy subject. "British Ireland ("British Isles" would have been a more accurate name.[[/note]] name). Many areas named after countries or states don't correspond to any historical borders of that country (kind of Justified with South Africa and Central Africa, as both can be interpreted as areas rather than countries).
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* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe. "Northern Europe" doesn't include most of the actual Northern Europe but ''does'' include a large chunk of Central and Western Europe. Related to that: Scandinavia includes Finland (which isn't Scandinavian) but lacks Denmark (which is). Great Britain includes Ireland.[[note]]Not entirely ''wrong'', but... well, suffice it to say it's a touchy subject.[[/note]] Many areas named after countries or states don't correspond to any historical borders of that country (kind of Justified with South Africa and Central Africa, as both can be interpreted as areas rather than countries).

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* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe. "Northern Europe" doesn't include most of the actual Northern Europe but ''does'' include a large chunk of Central and Western Europe. Related to that: Scandinavia includes Finland (which isn't Scandinavian) but lacks Denmark (which is). Great Britain includes Ireland.[[note]]Not entirely ''wrong'', but... well, suffice it to say it's a touchy subject. "British Isles" would have been a more accurate name.[[/note]] Many areas named after countries or states don't correspond to any historical borders of that country (kind of Justified with South Africa and Central Africa, as both can be interpreted as areas rather than countries).

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* InsistentTerminology: In some editions of the game (possibly beginning with German versions of the game in the 1980s), players do not conquer countries, they ''liberate'' them. Not by attacking, but by performing "Liberation Actions". However, when a player's turn ends, this well-meaning "Liberator" becomes an "Occupant" who defends his occupied countries against "Liberation" by the other "Liberators".



* PoliticalCorrectnessGoneMad: In some editions of the game (possibly beginning with German versions of the game in the 1980s), players do not conquer countries, they ''liberate'' them. Not by attacking, but by performing "Liberation Actions". However, when a player's turn ends, this well-meaning "Liberator" becomes an "Occupant" who defends his occupied countries against "Liberation" by the other "Liberators".
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* CurbStompBattle: Usually after a player has turned in their cards for a massive number of reinforcements.

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* CurbStompBattle: Usually after a player has turned in their cards for a massive number of reinforcements. Though because attacking other territories is based on dice rolls, this may be subverted if the attacker has bad luck (especially with the defender always winning ties).

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