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* SolidClouds: Arderial is build on clouds than can hold up castles and cities.
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Unfortunately, the cartoon became trapped in DevelopmentHell. Six years later, the cartoon was released. It was traditionally animated using an {{Animesque}} style. Things have changed, [[Administrivia/RuleOfCautiousEditingJudgment and we'll leave it at that]].

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Unfortunately, the cartoon became trapped in DevelopmentHell. Six years later, the cartoon was released. It was traditionally animated using an {{Animesque}} style. Things have changed, [[Administrivia/RuleOfCautiousEditingJudgment and we'll leave it at that]].\n
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* CastFromHitPoints: In the card game, "energy" acts as health for both Magi and creatures. In order to play a card, you must sacrifice some of your Magi's energy; to counterbalance this, Magi regain some energy each turn, and there's no limit on how much energy you can put on a card.


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** This, however, doesn't apply to Universal ''Magi''. They can use Universal cards just fine; but they still get the normal penalties when they try to play a non-Universal card.
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Getting Crap Past The Radar needs to discuss how it actually got past the radar, it's not simply any innuendo


* {{Stripperiffic}}: Just check out the costumes on some of those female Magi. Erm, wow. [[GettingCrapPastTheRadar This is a kid's game?]]

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* {{Stripperiffic}}: Just check out the costumes on some of those female Magi. Erm, wow. [[GettingCrapPastTheRadar This is a kid's game?]] game?
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Unfortunately, the cartoon became trapped in DevelopmentHell. Six years later, the cartoon was released. It was traditionally animated using an {{Animesque}} style. Things have changed, [[RuleOfCautiousEditingJudgment and we'll leave it at that]].

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Unfortunately, the cartoon became trapped in DevelopmentHell. Six years later, the cartoon was released. It was traditionally animated using an {{Animesque}} style. Things have changed, [[RuleOfCautiousEditingJudgment [[Administrivia/RuleOfCautiousEditingJudgment and we'll leave it at that]].
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* LateToThePunchline: Many of the {{Shout Out}}s on the cards won't make sense to a little kid. Then you grow up, and suddenly, seeing the random nod to a Music/FrankZappa song on the [[OurDragonsAreDifferent Snow Hyren]] is [[CrowningMomentOfFunny the funniest thing ever.]]

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* LateToThePunchline: Many of the {{Shout Out}}s on the cards won't make sense to a little kid. Then you grow up, and suddenly, seeing the random nod to a Music/FrankZappa song on the [[OurDragonsAreDifferent Snow Hyren]] is [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments the funniest thing ever.]]

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* MineralMacGuffin: The Heart of Paradise.

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* %%* MineralMacGuffin: The Heart of Paradise.Paradise.
* MushroomHouse: As the Underneath is almost entirely covered by forest-like growths of gigantic mushrooms, the locals -- for lack of other building materials -- often hollow these mushrooms out, fit them with doors and windows and use them as their primary source of housing.
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* HurricaneOfPuns

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moved sections to relevant new pages.


After the game ended its run in the USA, it continued to be released in Japan for two full years after the final US release. The second RPG video game, released on the Game Boy Advance, came out only in Japan, and was heavily connected to a manga based on the series--with a [[ArtShift different art style]]. The video game was a remake of the first Game Boy Color game with the American character Tony Jones swapped out for a Japanese character named Dan. The official U.S. site teased that the sixth set would be released to coincide with a CGI AnimatedSeries that was currently in development, based on the Game Boy game. Unfortunately, the cartoon seemed trapped in DevelopmentHell.

Six years later, the cartoon is released. It is traditionally animated using an {{Animesque}} style. Things have changed, [[RuleOfCautiousEditingJudgment and we'll leave it at that]].

There is also a [[http://magination.wikia.com/wiki/Magi-Nation_Wiki Magi-Nation Wiki]] on Wikia for those interested.

to:

After the game ended its run in the USA, it continued to be released in Japan for two full years after the final US release. The second RPG video game, released on the Game Boy Advance, came out only in Japan, and was heavily connected to a manga based on the series--with a [[ArtShift different art style]]. The video game was a remake of the first Game Boy Color game with the American character Tony Jones swapped out for a Japanese character named Dan. The official U.S. site teased that the sixth set would be released to coincide with a CGI AnimatedSeries that was currently in development, based on the Game Boy game. development.

Unfortunately, the cartoon seemed became trapped in DevelopmentHell.

DevelopmentHell. Six years later, the cartoon is was released. It is was traditionally animated using an {{Animesque}} style. Things have changed, [[RuleOfCautiousEditingJudgment and we'll leave it at that]].

There is also a [[http://magination.wikia.com/wiki/Magi-Nation_Wiki Magi-Nation Wiki]] on Wikia for those interested.
that]].



!!''Magi-Nation'' provides examples of:

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[[folder:Tropes Common to the Franchise]]
* AmazingTechnicolorPopulation: Paradans tend to be green, the people of Nar are frequently blue, and Bograthians come in a whole range of sort of sickly-looking hues. And Core Magi just get ''weirder...''
* AnachronismStew: Being that it's a fantasy world, probably justified--but why are these people from a fantastic realm eating jellybeans and quoting ''Film/ThePrincessBride?''
* BadassGrandpa: ''Many'' of the Magi. Being an elder in the Magi-Nation universe is essentially a one-way ticket to badass land.
* BigBad: Agram.
* BrainsAndBrawn:
** Korg and Zet. To quote a LetsPlay of the GB game: "They're like WesternAnimation/PinkyAndTheBrain. In that order."
** Zet's shortness and inferiority complex also makes him somewhat of a [[TheNapoleon Napoleon]].
* BubblyClouds: Arderial
* BubblegloopSwamp: Bograth
* CastFromHitPoints: Both the card game and video game merge HP and MP into one resource; casting a 5-point spell or summoning a 5-point monster means 5 points less damage that you can take. But both Magi and monsters generate some energy every turn.
* TheCorruption: The Core.
* TheDarkSide: Shadow Magi are "normal" magi who have started using Core power.
* DeathMountain: Kybar's Teeth
* TheDragon: Morag, to Agram.
* DumbMuscle: Many, but Korg is the standout example.
* FungusHumongous: Underneath. The Ormagon. There's a reason a quote from this game is on that page.
* {{Hobbits}}: The Eliwan as a whole. Although they do possess magic, they are small, non-threatening, unambitious, and perpetually look like young children until they get ''really'' old. The Naroom and Weave people are the closest to the trope.
* JungleJapes: Paradwyn, and perhaps Bograth to an extent.
* KidHero:
** In America, Tony Jones, a DeadpanSnarker who also has some aspects of TheSnarkKnight.
** In Japan, this was changed into Dan, an IdiotHero with tons of fighting spirit who rarely thinks things through.
* KillItWithFire: [[ZigZaggingTrope Zig-zagged!]] While the Cald region does get a number of damaging and destructive abilities, they're ''also'' big on [[HealItWithFire healing and rejuvenating abilities]], providing the warmth of life.
* LethalLavaLand: Cald
* TheLostWoods: Naroom
* {{Mons}}: The Dream Creatures
* OurDragonsAreDifferent: The Hyren.
* PunctuationShaker
* SealedEvilInACan: The Shadow Geysers, and [[spoiler: Agram.]]
* SeashellBra: Many of the female Orothans wear this kind of attire.
* ShiftingSandLand: The [[ExactlyWhatItSaysOnTheTin aptly-named]] Sands of d'Resh.
* SlippySlideyIceWorld: Nar
* TrademarkFavoriteFood: Evu and jellybeans. There's even a relic in the card game named "Evu's Jellybeans."
* UndergroundLevel: The Underneath
* UnderTheSea: Orothe
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[[folder:Card Game]]

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!!''Magi-Nation'' !!This tabletop-game provides examples of:

[[foldercontrol]]

[[folder:Tropes Common to the Franchise]]
* AmazingTechnicolorPopulation: Paradans tend to be green, the people of Nar are frequently blue, and Bograthians come in a whole range of sort of sickly-looking hues. And Core Magi just get ''weirder...''
* AnachronismStew: Being that it's a fantasy world, probably justified--but why are these people from a fantastic realm eating jellybeans and quoting ''Film/ThePrincessBride?''
* BadassGrandpa: ''Many'' of the Magi. Being an elder in the Magi-Nation universe is essentially a one-way ticket to badass land.
* BigBad: Agram.
* BrainsAndBrawn:
** Korg and Zet. To quote a LetsPlay of the GB game: "They're like WesternAnimation/PinkyAndTheBrain. In that order."
** Zet's shortness and inferiority complex also makes him somewhat of a [[TheNapoleon Napoleon]].
* BubblyClouds: Arderial
* BubblegloopSwamp: Bograth
* CastFromHitPoints: Both the card game and video game merge HP and MP into one resource; casting a 5-point spell or summoning a 5-point monster means 5 points less damage that you can take. But both Magi and monsters generate some energy every turn.
* TheCorruption: The Core.
* TheDarkSide: Shadow Magi are "normal" magi who have started using Core power.
* DeathMountain: Kybar's Teeth
* TheDragon: Morag, to Agram.
* DumbMuscle: Many, but Korg is the standout example.
* FungusHumongous: Underneath. The Ormagon. There's a reason a quote from this game is on that page.
* {{Hobbits}}: The Eliwan as a whole. Although they do possess magic, they are small, non-threatening, unambitious, and perpetually look like young children until they get ''really'' old. The Naroom and Weave people are the closest to the trope.
* JungleJapes: Paradwyn, and perhaps Bograth to an extent.
* KidHero:
** In America, Tony Jones, a DeadpanSnarker who also has some aspects of TheSnarkKnight.
** In Japan, this was changed into Dan, an IdiotHero with tons of fighting spirit who rarely thinks things through.
* KillItWithFire: [[ZigZaggingTrope Zig-zagged!]] While the Cald region does get a number of damaging and destructive abilities, they're ''also'' big on [[HealItWithFire healing and rejuvenating abilities]], providing the warmth of life.
* LethalLavaLand: Cald
* TheLostWoods: Naroom
* {{Mons}}: The Dream Creatures
* OurDragonsAreDifferent: The Hyren.
* PunctuationShaker
* SealedEvilInACan: The Shadow Geysers, and [[spoiler: Agram.]]
* SeashellBra: Many of the female Orothans wear this kind of attire.
* ShiftingSandLand: The [[ExactlyWhatItSaysOnTheTin aptly-named]] Sands of d'Resh.
* SlippySlideyIceWorld: Nar
* TrademarkFavoriteFood: Evu and jellybeans. There's even a relic in the card game named "Evu's Jellybeans."
* UndergroundLevel: The Underneath
* UnderTheSea: Orothe
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* BigDamnHeroes: Wence pulls one.
* BittersweetEnding: Depending on Tony's actions through the game, the "Good ending" may still be bittersweet because [[spoiler: He failed to retreive the Cloud Frond, or didn't use it on Orwin and ergo he died.]]
* BonusBoss: Ormagon
** And end-game Salafy.
* BrokenBridge: Literal example. Granted, what did you expect when you put it over lava?
* ChekhovsGunman: Warrada. You first see her in the third shadow geyser, apparently being a mini-boss. You beat her and she seems to vanish...odd...But then in the fourth Shadow Geyser, she appears to be the boss. However, she gives you the option to actually ''skip'' her if you agree to leave Magi Nation alone. If you take her up on that offer, then in the [[DiscOneFinalDungeon Fifth Shadow Geyser]], she'll show up in the middle of nowhere and say, "I thought you were going to ''LEAVE''!" and fights you. You didn't think she was a SkippableBoss, did you?
* CrazyEnoughToWork: You wouldn't think shouting "Fire" in a village built nearby volcanoes would actually work, did you? Well... it actually ''did''. Tony just says "...Unbelievable".
* DamageSpongeBoss: Korg and his dream creatures are just big sponges. They aren't hard, but they can take a ''lot'' of abuse before going down.
* DeathIsCheap: Three of the killed off characters are later shown to be alive, but turned to stone and sent to the Core.
** Tryn's cousins can be added to the lot, bringing the total up to a possible five. That's also not to mention pretty much everyone in Underneath town, who are assumed to be dead for most of the game.
* TheDevTeamThinksOfEverything: While most players [[VideoGameCrueltyPotential never actually did this,]] Tryn's cousins will appear in the core if you allow Morag to "kill" them. Similarly, if you refuse to give Ashgar's key back, the Cald village will ''not'' be very fond of you.
* DiscOneNuke / GameBreaker: If you can get ANY kind of Hyren early on, you're basically set for the rest of the game. (If you can find one, and kill enough of them for their animite.) Finding one isn't the hard part. Not getting maimed by them ''is''.
* DiscOneFinalDungeon: ''Several'', actually:
** The fourth Shadow Geyser appears to be the final dungeon, because once you got all those core stones...you can go home. TheEndOrIsIt
** Then you get the Fifth shadow geyser in the Arderial region.
* DisneyVillainDeath: Korg once you beat him for good.
* DoomedHometown: [[spoiler:The Underneath is completely destroyed after Tony takes care of the shadow geyser there.]]
* DownerEnding: If [[spoiler:Tony Jones decides to take Agram's offer up - and apparently just wordlessly looks back]].
* DummiedOut: The thunder and core hyrens. The missing regional hyrens are in the game, but were never added to the encounter tables in their areas; this is why they're completely accessible with Game Genie-like devices. It was a simple programming oversight caused by a rush to wrap up the final areas and get the game out as part of a multi-front marketing push when the MN property launched. It's likely that there were plenty of dungeons and backgrounds that were dummied out of the game, since you can explore tunnels and rooms that don't seem to be there for any reason other than to look pretty. Core Hyrens are actually not hard to find (A few bosses use them) but you need Thunder Hyren animite to make one, and, yeah.
* ElementalRockPaperScissors: There are actually two. The first is a more classic wheel going Arderial->Cald->Orothe->Underneath->Arderial, but capitalizing on Cald's weakness to Arderial or Underneath's weakness to Orothe is unlikely to be possible when you're actually exploring those regions, and no bosses in the game use creatures from those regions anyways. Naroom and the Core form a second version, in which both is weak defensively and strong offensively to the other. Since every boss in the game uses Core creatures, keeping a few creatures of your own that can use Naroom-element skills can come in handy.
** Worth noting is the fact that pretty much all of Warrada's dream creatures are weak to Naroom-element attacks.
* EverythingFades: Technically most bosses do this off screen, but you actually get to ''see'' Morag vanish after killing him near the end of the game.
* EveryoneComesBackFantasyPartyEnding: Played with - the game gives you the chance to decide to delay going home for a bit, and allows you to speak to almost every ally you met over the course of the game at Vash Naroom. This changes, depending on whether or not you got the Cloud Frond or not. Unlike most examples of this trope, the characters are all actually there.
* FantasticRacism: Played with - apparently Caldlings aren't well liked amongst the Naroom magi. However, Gia will mention that her grandmother was one.
* {{Foreshadowing}}: Somehow, Tony can understand Agram without the translation bracelet. [[spoiler: Agram mentions that Tony is descended from an Ancient...]]
** When Tony says he's going to stop the Shadow Geyser that is in the Underneath, the villagers actually seem surprised, and he's asked to leave immediately after sealing it up. [[spoiler:They know that the Great Magus Kyros will actually ''destroy'' Magi Nation.]]
** Korremar mentions Agram, and you can apparently hear the backstory in the Orothe Village, but [[PermanentlyMissableContent there's no way to return]].
* GuideDangIt: Other than Ormagon, did you know that you had to go through places on the world map before Orothan F showed up? Didja? Nope. What about the Hyrens? Uh... probably not. And how about finding the Cloud Frond? Or the Lightning Spell?
** Shadow Hold. Come on... try getting through it without a guide. We're here waiting.
* GotVolunteered: The story kicks off when Tony gets 'volunteered' to go spelunking for a cave treasure, by two guys who tried and failed to foist the task upon one of their younger brothers.
* HandWave: Why exactly Korg's creatures always take longer to summon than normal is explained by Zet as Korg just being an idiot.
* TheHeavy: Morag is TheDragon, but presents a much more common villainous role compared to [[BigBad Agram]], who only appears twice in the game.
* HellholePrison: The Shadowhold. You will most ''definitely'' agree.
* HeroicSacrifice: [[spoiler:Gorgor, off screen, that is.]].
* HopelessBossFight: The first fight against Morag. Even at max level, with the strongest [[OlympusMons Hyrens]] at your command, all you can do is struggle helplessly as he summons increasingly stronger monsters till you are beaten. It is possible to defeat him legitimately if you have at least four maxed-out creatures with the ability "Consume." Since Consume absorbs another creature's energy (and may [[OneHitKill terminate]] a creature), you don't have to summon your creatures as often. With a Gameshark, you can acquire the "Court" spells (Judge, Jury, Executioner) and using these makes all of your potentially terminating attacks actually terminate 100% of the time. However, you would have to cast Jury and Executioner on every new Borgor. Obviously, this is a very long and arduous process, and winning doesn't give you anything but some experience and animite. The story and dialog stay the same.
* InfinityMinusOneSword: Ormagon is the best Dream Creature, but finding any of the Hyrens will let you muscle your way through the game with ease.
* InfinityPlusOneSword: Ormagon, again.
* InterfaceSpoiler: Averted; the equipment and core stone menus display four clear slots for the items obtained in Naroom, the Underneath, the Cald and Orothe. [[spoiler:The equipment and core stone picked up from Arderial are positioned non-standard compared to the others.]]
* KleptomaniacHero: Lampshaded; At one point Tony complains about going through all the trouble to break into strangers' houses and not finding any valuables half the time.
** At another point you get this gem:
--> '''Tony:''' Ooh, a diary! I'll just take a quick...
--> '''Ulk:''' No you ''won't!''
--> '''Tony:''' No I won't.
** Depending on your actions, Warrada will actually call Tony out on this - if he meets her without having returned the key, she will then call him out for stealing a priceless key.
* KnightTemplar: Agram seems to really believe he's just doing his duty as an Ancient by keeping the knowledge of the Magi out of the hands of the inhabitants of the Moonlands.
* MagikarpPower: Weebos, which start out one of the weakest dream creatures of the bunch, learn Wreck, a rare move which makes them a harbinger of death. Of course, it takes quite a bit of training to get them there. Made somewhat easier by how common they are in the beginning, and how easy it is to forge their level up. Could potentially become a DiscOneNuke or GameBreaker if someone was willing to grind like crazy. Quite honestly, it's pretty much impossible to get a Wreck Weebo without cheating or being Salafy. Weebo learns Wreck at level 99. Considering that the end-game expected level is around 50, it's absolutely ludicrous to even consider legitimately raising a Dream Creature all the way to 99. Perhaps a case of AwesomeButImpractical.
* MoneySpider: Defeating monsters nets you Animite, the game's {{Global Currency}}.
* NewGamePlus: Perhaps the ''only'' way to get some dream creatures. (Namely the core ones, which you should have a ''lot'' of animite for by that point)
* NonStandardCharacterDesign: Dan, in the Japanese Game Boy Advance remake, [[http://vignette3.wikia.nocookie.net/magination/images/0/04/Magi-Nation_GBA.png/revision/latest?cb=20150218103721 looks quite different from the rest of the cast]], considering that none of the other characters, even the people from Earth, were redesigned for this version.
* NothingIsScarier: Used twice... the music dies out the second you get to the core, and right before you are ambushed by Korg and Zet, the game plays no music at all.
* OffscreenTeleportation: Gia decides to prank Tony for this.
* PowerFloats: Morag seems to lack his lower body, and levitates in midair at all times.
* RoaringRampageOfRevenge: Tony goes on one at the end. The first four Shadow Geysers, Tony acts more out of self defense. However, by the fifth, he's making death threats and clearly ''wants'' to castigate Morag for everything. To compare, Tony only fights Togath because he's cornered, Ogar because she won't let him leave, Korremar because ''he'' attacks first, and can even choose to avoid Warrada all together. By the time the fifth shadow geyser is out, it's ''him'' running towards Morag and shouting, "Thy hour of reckoning is upon thee, Agram!"
* SceneryPorn: The battle backgrounds are bleh, but some of the backgrounds in other areas are actually quite detailed, especially given the Game Boy Colour's limited palette.
* ShoutOut: When first meeting [[DumbMuscle Gogor]], you try to introduce yourself only to be cut off to the mantra of [[Wrestling/DwayneJohnson "''IT DOESN'T MATTER WHAT YOUR NAME IS!''"]]
* SkippableBoss: Bait and switched. Warrada will give you an offer - take the stone and leave forever, and you don't have to fight Warrada. However, should you do this, Warrada will jump you in the Arderial and you will have to fight her there instead - but her stats aren't buffed up.
* TheChosenOne: {{Deconstructed}} a tad but then played straight, [[spoiler: The prophecy of Magus Kyros? It's actually a ''warning'' - Magus Kyros isn't great, he'll ''DESTROY'' Magi Nation! It's a little clear that Tony is ''not'' Magus Kyros, but actually, ''the reason the world is at stake anyways!'' In order to create all the shadow geysers, Tony Jones is the catalyst. But then in the final dungeon, it's confirmed by Agram that Tony actually IS the reincarnation/descendant of Agadon, the Magi who against him all that time ago.]] Not only that, they never actually make it clear on whether or not [[spoiler: Tony really ''is'' Kyros - The only ones who appear to know are Agram and possibly Morag.]]
* TheRival: Salafy. An optional rival to be sure, but still basically a rival. She can always be found training in one area, and can be fought throughout the game, growing stronger to match Tony's power as he levels up... [[CantCatchUp well, relatively]]--that is, until near the end of the game when she [[TookALevelInBadass suddenly gains a team]] of [[InfinityMinusOneSword Wreck Weebos]] that could basically show up the final boss one on one, skyrocketing in power from a [[ZeroEffortBoss non-threat]] to a [[BonusBoss Bonus Boss]].
* UnfortunateNames: The kids in Tavel Gorge declare Tony's name to be this, so they nickname him "Foney Bones". To earn the right to be called by his real name, he enters the cave to find the crystal.
* WakeUpCallBoss: Togoth as the second boss of the game, a much more competent threat. Not only does he summon multiple different Core Creatures, he'll heal his own and hurt yours with a better offensive spell than you have access to at that point. Zet also counts, being ''much'' more competent than Korg when you do fight him and coming out with a unique spell attack than can one-shot your Dream Creatures.
* WarmupBoss: Korg as the first boss of the game, who only summons one Dream Creature, which comes out with a ''summoning length penalty.''
* WordSalad: Before eating some [[TranslatorMicrobes Translator Seeds]], the speech of Moonlands people sounds to Tony like random strings of nonsense: "Exploding sock puppet!"
* YouALLLookFamiliar: Averted--almost every NPC you will encounter in the game has an actual counterpart in the card game. Well, if you've got LoadsAndLoadsOfCharacters, you might as well use 'em, right? However, a few sprites were re-used. But when you talk to them, you notice the aversion.
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!!Tropes common to the franchise as a whole include:

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!!Tropes found in the card game include:

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!!Tropes found in the card game include:
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'''''Magi-Nation''''' was a CollectibleCardGame produced by Interactive Imagination. The game was set in a far-off world called the Moonlands, located on the moon of a larger planet. The inhabitants were called Magi and they used their energy and the power of a stone called Animite to cast spells, forge powerful relics, and to summon up enormous creatures called Dream Creatures with which to work and battle. Players of the game took place in those battles, using Magi cards, Spells, Relics, and the all-important Creatures. The goal of the game was to defeat your opponent's three Magi cards by reducing his energy to 0 while he had no Creatures in play. It had a [[CultClassic small but devoted fanbase]], but little funding; like so many good things, it faded into the ether. Over its full run, it produced six complete sets (one went unreleased, but significant portions of it can be found online), numerous promo cards and two Game Boy pseudo-{{Mons}} {{RPG}}s.

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'''''Magi-Nation''''' was ''Magi-Nation'' is a CollectibleCardGame produced by Interactive Imagination. The game was set in a far-off world called the Moonlands, located on the moon of a larger planet. The inhabitants were called Magi and they used their energy and the power of a stone called Animite to cast spells, forge powerful relics, and to summon up enormous creatures called Dream Creatures with which to work and battle. Players of the game took place in those battles, using Magi cards, Spells, Relics, and the all-important Creatures. The goal of the game was to defeat your opponent's three Magi cards by reducing his energy to 0 while he had no Creatures in play. It had a [[CultClassic small but devoted fanbase]], but little funding; like so many good things, it faded into the ether. Over its full run, it produced six complete sets (one went unreleased, but significant portions of it can be found online), numerous promo cards and two Game Boy pseudo-{{Mons}} {{RPG}}s.
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There is also a [[http://magination.wikia.com/wiki/Magi-Nation_Wiki Magi-Nation Wiki]] on {{Wikia}} for those interested.

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There is also a [[http://magination.wikia.com/wiki/Magi-Nation_Wiki Magi-Nation Wiki]] on {{Wikia}} Wikia for those interested.

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Improved indentation and alphabetized better. Don't list a trope under another trope with a sub-bullet.


* TheChosenOne: {{Deconstructed}} a tad but then played straight, [[spoiler: The prophecy of Magus Kyros? It's actually a ''warning'' - Magus Kyros isn't great, he'll ''DESTROY'' Magi Nation! It's a little clear that Tony is ''not'' Magus Kyros, but actually, ''the reason the world is at stake anyways!'' In order to create all the shadow geysers, Tony Jones is the catalyst. But then in the final dungeon, it's confirmed by Agram that Tony actually IS the reincarnation/descendant of Agadon, the Magi who against him all that time ago.]]
** Not only that, they never actually make it clear on whether or not [[spoiler: Tony really ''is'' Kyros - The only ones who appear to know are Agram and possibly Morag.]]

to:

* TheChosenOne: {{Deconstructed}} a tad but then played straight, [[spoiler: The prophecy of Magus Kyros? It's actually a ''warning'' - Magus Kyros isn't great, he'll ''DESTROY'' Magi Nation! It's a little clear that Tony is ''not'' Magus Kyros, but actually, ''the reason the world is at stake anyways!'' In order to create all the shadow geysers, Tony Jones is the catalyst. But then in the final dungeon, it's confirmed by Agram that Tony actually IS the reincarnation/descendant of Agadon, the Magi who against him all that time ago.]]
**
]] Not only that, they never actually make it clear on whether or not [[spoiler: Tony really ''is'' Kyros - The only ones who appear to know are Agram and possibly Morag.]]



* WarmupBoss: Korg as the first boss of the game, who only summons one Dream Creature, which comes out with a ''summoning length penalty.'' However...
** WakeUpCallBoss: Togoth as the second boss of the game, a much more competent threat. Not only does he summon multiple different Core Creatures, he'll heal his own and hurt yours with a better offensive spell than you have access to at that point. Zet also counts, being ''much'' more competent than Korg when you do fight him and coming out with a unique spell attack than can one-shot your Dream Creatures.

to:

* WarmupBoss: Korg as the first boss of the game, who only summons one Dream Creature, which comes out with a ''summoning length penalty.'' However...
**
WakeUpCallBoss: Togoth as the second boss of the game, a much more competent threat. Not only does he summon multiple different Core Creatures, he'll heal his own and hurt yours with a better offensive spell than you have access to at that point. Zet also counts, being ''much'' more competent than Korg when you do fight him and coming out with a unique spell attack than can one-shot your Dream Creatures.Creatures.
* WarmupBoss: Korg as the first boss of the game, who only summons one Dream Creature, which comes out with a ''summoning length penalty.''



* YouALLLookFamiliar: Averted--almost every NPC you will encounter in the game has an actual counterpart in the card game. Well, if you've got LoadsAndLoadsOfCharacters, you might as well use 'em, right?
** However, a few sprites were re-used. But when you talk to them, you notice the aversion.

to:

* YouALLLookFamiliar: Averted--almost every NPC you will encounter in the game has an actual counterpart in the card game. Well, if you've got LoadsAndLoadsOfCharacters, you might as well use 'em, right?
**
right? However, a few sprites were re-used. But when you talk to them, you notice the aversion.
Is there an issue? Send a MessageReason:


** When Tony says he's going to stop the Shadow Geyser that is in the Underneath, the villagers actually seem surprised, and he's asked to leave immediately after sealing it up. [[spoiler: They know that the Great Magus Kyros will actually ''destroy'' Magi Nation.]]
** Korremar mentions Agram, and you can apparently hear the backstory in the Orothe Village, but [[LostForever there's no way to return.]]

to:

** When Tony says he's going to stop the Shadow Geyser that is in the Underneath, the villagers actually seem surprised, and he's asked to leave immediately after sealing it up. [[spoiler: They [[spoiler:They know that the Great Magus Kyros will actually ''destroy'' Magi Nation.]]
** Korremar mentions Agram, and you can apparently hear the backstory in the Orothe Village, but [[LostForever [[PermanentlyMissableContent there's no way to return.]] return]].
Is there an issue? Send a MessageReason:
None


* ShoutOut: When first meeting [[DumbMuscle Gogor]], you try to introduce yourself only to be cut off to the mantra of [[DwayneJohnson "''IT DOESN'T MATTER WHAT YOUR NAME IS!''"]]

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* ShoutOut: When first meeting [[DumbMuscle Gogor]], you try to introduce yourself only to be cut off to the mantra of [[DwayneJohnson [[Wrestling/DwayneJohnson "''IT DOESN'T MATTER WHAT YOUR NAME IS!''"]]
Is there an issue? Send a MessageReason:
Removed per TRS.


* BadassGrandpa: ''Many'' of the Magi. Being an elder in the Magi-Nation universe is essentially a one-way ticket to BadAss land.

to:

* BadassGrandpa: ''Many'' of the Magi. Being an elder in the Magi-Nation universe is essentially a one-way ticket to BadAss badass land.

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