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* RecycledINSPACE: It's ''D&D'', but [[AfterTheEnd AFTER THE END]]! [[SlidingScaleOfSillinessVersusSeriousness And silly]]!

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* RecycledINSPACE: RecycledWithAGimmick: It's ''D&D'', but [[AfterTheEnd AFTER THE END]]! [[SlidingScaleOfSillinessVersusSeriousness And silly]]!
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* ApocalypseHow: Class 2.

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* ApocalypseHow: Class 2. A planetary-scale societal collapse and severe ecological damage courtesy of all the mutations. Still, Earth is marching on and there is still enough humanity (and humanoid life) around that some kind of civilization endures.
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* ToweringFlower: In the area around Mindkeep in module GW6 ''Alpha Factor'', there are multiple areas with flowers up to 20 meters high, including the Rainbow Forest (petunias), Ice Forest (daisies), Fire Forest (snapdragons) and Rose Fields. The giant plants are mutations caused by the nightmarish effects that reduced the planet to an After the End setting.

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* ToweringFlower: In the area around Mindkeep in module GW6 [=GW6=] ''Alpha Factor'', there are multiple areas with flowers up to 20 meters high, including the Rainbow Forest (petunias), Ice Forest (daisies), Fire Forest (snapdragons) and Rose Fields. The giant plants are mutations caused by the nightmarish effects that reduced the planet to an After the End setting.

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* ApocalypseHow: Class 2

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* ApocalypseHow: Class 22.



* AtomicSuperpower: Earlier editions leaned heavily on radiation as the source of the bizarre ecosystem. More recently, see GeneticEngineeringIsTheNewNuke.



* AtomicSuperpower: Earlier editions leaned heavily on radiation as the source of the bizarre ecosystem. More recently, see GeneticEngineeringIsTheNewNuke.
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* AtomicSuperpowers: Earlier editions leaned heavily on radiation as the source of the bizarre ecosystem. More recently, see GeneticEngineeringIsTheNewNuke.

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* AtomicSuperpowers: AtomicSuperpower: Earlier editions leaned heavily on radiation as the source of the bizarre ecosystem. More recently, see GeneticEngineeringIsTheNewNuke.
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* ApocalypseNot: In 6th edition, the "New Empire" period takes place generations after the apocalypse, when the world is developing into new nations and starting to develop its own advanced technology again, and the question is whether a new modern world can be born or whether people will screw it all up again.
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Corrected English mistake.


* AbsurdlySpaciousSewer: ''Polyhedron'' magazine #79 adventure "Evansburgh". The title town has sewers are two meters high by three meters wide. The PlayerCharacters must explore them while searching for kidnapped children.

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* AbsurdlySpaciousSewer: ''Polyhedron'' magazine #79 adventure "Evansburgh". The title town has sewers that are two meters high by three meters wide. The PlayerCharacters must explore them while searching for kidnapped children.
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disambiguated


* MakeMeWannaShout: The 1E Sonic Attack Ability mutation.
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* Or [[http://ffn.nodwick.com/?p=1826 squirrels.]]

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* ** Or [[http://ffn.nodwick.com/?p=1826 squirrels.]]

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* RecycledINSPACE: It's ''D&D'', but [-[[AfterTheEnd AFTER THE END]]-]! [--[[SlidingScaleOfSillinessVersusSeriousness AND SILLY]]--]!

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* RecycledINSPACE: It's ''D&D'', but [-[[AfterTheEnd [[AfterTheEnd AFTER THE END]]-]! [--[[SlidingScaleOfSillinessVersusSeriousness AND SILLY]]--]!END]]! [[SlidingScaleOfSillinessVersusSeriousness And silly]]!


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*Or [[http://ffn.nodwick.com/?p=1826 squirrels.]]
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* MagicalParticleAccelerator: The "Big Mistake" of the 7th edition was caused by the Large Hadron Collider malfunctioning somehow. [[WhenUniversesCollide And what a malfunction it was.]]

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* MagicalParticleAccelerator: The "Big Mistake" of the 7th edition was caused by the Large Hadron Collider malfunctioning somehow. [[WhenUniversesCollide [[WhenDimensionsCollide And what a malfunction it was.]]
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* MagicalParticleAccelerator: The "Big Whoops" of the 7th edition was caused by the Large Hadron Collider malfunctioning somehow.

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* MagicalParticleAccelerator: The "Big Whoops" Mistake" of the 7th edition was caused by the Large Hadron Collider malfunctioning somehow.somehow. [[WhenUniversesCollide And what a malfunction it was.]]
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* MagicalParticleAccelerator: The "Big Whoops" of the 7th edition was caused by the Large Hadron Collider malfunctioning somehow.
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* AntiRadiationDrug: In 1st edition, one of the types of medical equipment left by the Ancients is Anti-Radiation Serum. If it is administered to someone immediately after they've been exposed to hard radiation, it will cure all hit points of damage inflicted by the radiation.

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* ILoveNuclearPower: Radiation is still dangerous, but depending on the edition and your character, you might get a new mutant power after the radiation sickness is over.


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* RadiationInducedSuperpowers: Radiation is still dangerous, but depending on the edition and your character, you might get a new mutant power after the radiation sickness is over.
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* FastKillingRadiation: In the 1st edition, high intensity radiation causes instant death.
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* BizarroApocalypse: The 7th edition is set after the CERN Supercollider caused every possible timeline to merge into one, scattering bits of time and space all over a vast wasteland.
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* AbsurdlySpaciousSewer: ''Magazine/{{Polyhedron}}'' magazine #79 adventure "Evansburgh". The title town has sewers are two meters high by three meters wide. The PlayerCharacters must explore them while searching for kidnapped children.

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* AbsurdlySpaciousSewer: ''Magazine/{{Polyhedron}}'' ''Polyhedron'' magazine #79 adventure "Evansburgh". The title town has sewers are two meters high by three meters wide. The PlayerCharacters must explore them while searching for kidnapped children.



** 7th edition reversed the whole trend and is arguably the wackiest version yet.

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** 7th edition reversed the whole trend and is arguably the wackiest version yet.



** The original game, 4th edition, and ''Omega World'' are so far on the silly scale that it mutates and flies out into space. 3rd edition and 6th edition, while not exactly ''serious,'' make an effort to portray a world that's a little more plausible.

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** The original game, 4th edition, and ''Omega World'' are so far on the silly scale that it mutates and flies out into space. 3rd edition and 6th edition, while not exactly ''serious,'' still unmistakably Gamma Terra, make more of an effort to portray a world that's a little more plausible.



** ''Magazine/{{Polyhedron}}'' magazine #57 article "Mutations". The mutation Incendiary Spittle allows the mutant to spit out saliva that lights on fire like napalm. It does 1-6 HitPoints of damage per combat round for a number of rounds equal to the mutant's Constitution.

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** ''Magazine/{{Polyhedron}}'' ''Polyhedron'' magazine #57 article "Mutations". The mutation Incendiary Spittle allows the mutant to spit out saliva that lights on fire like napalm. It does 1-6 HitPoints of damage per combat round for a number of rounds equal to the mutant's Constitution.



* {{Telepathy}}: Having the Telepathy mutation allows a creature to read the emotions and thoughts of other creatures and send its own thoughts to them.

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* {{Telepathy}}: Having the Telepathy mutation allows a creature to read the emotions and thoughts minds of other creatures and send its own thoughts to them.



** ''Magazine/{{Polyhedron}}'' magazine #18 article "Kobolds and Robots and Mutants with Wings, These Are a Few of My Favorite Things". Kobalts are the Gamma World version of the ''TabletopGame/DungeonsAndDragons'' kobold. They have a -2 penalty to hit in direct sunlight.

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** ''Magazine/{{Polyhedron}}'' ''Polyhedron'' magazine #18 article "Kobolds and Robots and Mutants with Wings, These Are a Few of My Favorite Things". Kobalts are the Gamma World version of the ''TabletopGame/DungeonsAndDragons'' kobold. They have a -2 penalty to hit in direct sunlight.

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