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* DepletedPhlebotinumShells: ''High-Tech'' includes a sidebar on exotic ammunition.
** After his first encounter with the supernatural, an ordinary FBI Agent decided to upgrade his arsenal with modified silver hollow point that can be filled with a dose of poison (which in this case is actually garlic). The bullets in question are expensive but without any special quality, unless they happen to hit a monster's weakness.
** ''High-Tech'' has information on making iron bullets. They don't get better ballistics, and in fact reduce reliability in firearms... but if a [[TheFairFolk Fair Folk]] has a weakness to iron, they cover it.
** Wood has poor ballistics and armor penetration and thus is only good for triggering a weakness.


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* SilverBullet: Silver bullets are hard to male but have no negative effect on range or damage; against werewolves, they do multiplied damage. ''High-Tech'' points out one potential problem: because they are relatively soft silver bullets can mess up rifled firearms. Notably, this is wrong. Silver is ''harder'' than lead, but also less dense. It has also been discovered that a silver bullet will shrink while cooling, and thus a silver bullet cast in a regular bullet mold comes out smaller than the intended size. Also, silver does not "mushroom" in the barrel as much as lead does. Thus, the bullet does not form a proper seal against the grooves of the barrel, allowing much of the gas to escape around the bullet, and the bullet does not get as much spin imparted to it. As a result, a silver bullet has a shorter range and less stopping power (except against werewolves, of course) when compared to a lead bullet.

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!! Tropes Invoked by ''High-Tech'':

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!! Tropes Invoked by appearing in ''High-Tech'':


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* AerosolFlamethrower: These show up, but they're unreliable, lack range, and get five seconds of firing time at best. They're still better than most improvised weapons; scarier, too.


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* DeployableCover: ''High-Tech'' details "explosives blankets" which SWAT officers can use to protect themselves from attack.
* GatlingGood: ''High-Tech'' has details for historical and real-world Gatling guns, including the Minigun. Carrying most of them is almost impossible for most characters [[AwesomeButImpractical because they are too heavy]]. However, in a nod to cinema, there is a technically man-portable version, with proper grips, batteries, and an ammo backpack. It still requires very high strength and runs out of ammo very quickly.
* GogglesDoSomethingUnusual: For example, realistic anti-laser goggles to protect against weapons intended to blind the wearer.


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* LieDetector: Subverted. Even if the polygraph works as advertised (by default, it doesn't), the machine still doesn't detect lies -- the interrogator is the one doing that.
* {{Overheating}}: ''High-Tech'' naturally has [[DevelopersForesight detailed rules for overheating of automatic weapons, including barrel swaps, heating management by burst firing, and the possibility of spectacular malfunctions]].
* PowerFist: The Pistol Glove, which shoots a bullet when you land a punch.
* SpySatellites: While you can't actually buy one in the game, the flaws of the "Eye in the Sky" are discussed. Along with limits of the technology itself, an untrained character can't even determine what the readouts mean.
* StaticStunGun: ''High-Tech'' has tasers/batons as well as taser guns -- which are nearly useless against people wearing anything but normal clothing.
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[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/hightech.jpg]]
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''GURPS High-Tech]'' is the title for ''TabletopGame/{{GURPS}}'' supplements detailing recent-past and contemporary technology in greater detail than the game's Basic Set. Actually, there have been several books with this title; that for ''GURPS'' third edition went through three editions of its own, and the material was then updated and expanded for ''GURPS'' fourth edition. In addition, there are three PDF-only extensions of the latter version -- ''GURPS High-Tech: Adventure Guns'' and two volumes of ''GURPS High-Tech: Pulp Guns''.

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''GURPS High-Tech]'' High-Tech'' is the title for ''TabletopGame/{{GURPS}}'' supplements detailing recent-past and contemporary technology in greater detail than the game's Basic Set. Actually, there have been several books with this title; that for ''GURPS'' third edition went through three editions of its own, and the material was then updated and expanded for ''GURPS'' fourth edition. In addition, there are three PDF-only extensions of the latter version -- ''GURPS High-Tech: Adventure Guns'' and two volumes of ''GURPS High-Tech: Pulp Guns''.
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''GURPS High-Tech]'' is the title for ''TabletopGame/{{GURPS}}'' supplements detailing recent-past and contemporary technology in greater detail than the game's Basic Set. Actually, there have been several books with this title; that for ''GURPS'' third edition went through three editions of its own, and the material was then updated and expanded for ''GURPS'' fourth edition. In addition, there are three PDF-only extensions of the latter version -- ''GURPS High-Tech: Adventure Guns'' and two volumes of ''GURPS High-Tech: Pulp Guns''.

In all its incarnations, ''High-Tech'' has a reputation as "the GURPS gun book", with a lot of justice; it has notes and game stats for a ''lot'' of historical firearms. But, to be fair, it also covers other technology in respectable detail; it has been noted that the fourth edition version has about as many pages on non-weapons tech as the third edition versions had on everything.

!! Tropes Invoked by ''High-Tech'':
* AbnormalAmmo: ''High-Tech'' has a two-page table of ordinary ammunition. You modify the bullets on that table to make bizarro ammunition. Incendiary shotgun slugs with silver cores? No problem!
* BreadEggsMilkSquick: ''High-Tech'' recommends several things that can be laid over barbed wire to provide a safe way to get past it: a log, a sheet of metal or thick plastic, or a body.
* GunPorn: There's no denying that ''High-Tech'' has details for a huge number of guns. ''GURPS Tactical Shooting'', the two volumes of ''Pulp Guns'', ''Adventure Guns'', and ''[=SEALs=] in Vietnam'' add even more.
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