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* SchizoTech: The alternate historical timeline of "Alexander Athanatos" is mainly in the Iron Age, but it is capable of producing genetic hybrids thanks to Hippocrates triggering a revolution in medical science.
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* {{Pheromones}}: Guardian parahumans have a combination of [[LivingAphrodisiac sex pheromones]] and [[PowerPerversionPotential dominance pheromones]]. They're specifically designed to be masters of normal humans.
* PowerPerversionPotential: The supplement is very aware of this trope, with its "enhanced female secondary and male primary sexual characteristics", [[ExoticEquipment "Exotic Genitalia"]] and "Prehensile Tongue" all giving bonuses on Erotic Art rolls.
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* HandyFeet: Prehensile Toes is an adaptation your character can have. It's standard for Spacer parahumans.


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* SpacePeople: There is a Spacer parahuman template. One of the recurring characters in the vignettes is a Spacer called Zeke Morrigan, captain of the Free Trader ''Anterides''.
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* ArtificialAnimalPeople: The Tek-Rat is a genetically engineered creature that resembles a small rodent with the intelligence and dexterity required to be a starship engineer.

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* ArtificialAnimalPeople: The Tek-Rat is a genetically engineered creature that resembles a small 2' tall humanoid rodent with a prehensile tail and the intelligence and dexterity required to be a starship engineer.

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* ArtificialAnimalPeople: The Tek-Rat is a genetically engineered creature that resembles a small rodent with the intelligence and dexterity required to be a starship engineer.
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* ExoticEquipment: "Exotic Genitalia" is a feature available, as is "Enhanced Male Primary Sexual Characteristics" (naturally).


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* {{Hermaphrodite}}: It's mentioned that 'Genetic engineering would allow the reliable creation of functional hermaphrodites. A "utopian" society might try to give everyone this trait to ensure sexual equality (no sexual discrimination if everyone is both sexes)'. This trait is a 0-point feature.
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* WeWillHavePerfectHealthInTheFuture: You can pick an advantage called ''Pan-immunity'' to make your character disease-resistant.

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* GeneticAbomination: In keeping with the game's assumption of a realistic baseline, most of the products of imagined future biotechnology in supplements such as ''Bio-Tech'' are relatively low-key, but a few are abominable, such as the scary "Chronos" genetically engineered warriors or the venomous neo-vampire bat.

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* GeneticAbomination: In keeping with the game's assumption of a realistic baseline, most of the products of imagined future biotechnology in supplements such as ''Bio-Tech'' are relatively low-key, but a few are abominable, such as the scary "Chronos" genetically (genetically engineered warriors warriors) or the venomous neo-vampire bat.bat.
* GeneticEngineeringIsTheNewNuke: The supplement is dedicated to biotechnology, medicine, and genetic engineering. While, in keeping with the ''TabletopGame/{{GURPS}}'' system's realism-based model, most of the products of genetic engineering described are relatively low-key, there are some radically advanced options, such as biological spaceships and "proteus viruses" that completely transform living things.
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* WingedHumanoid: The Camazotz is a bat-winged biomorph designed for colonizing a world with low gravity but a thick atmosphere.
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* MagicGenetics: The supplement has a section on magical genetic engineering. Along with replicating scientific possibilities, it allows genengineering ability to cast any spell into a not-yet-born child. It is cheaper than making an ordinary magical item, but risks making a PhlebotinumRebel. Otherwise, it tries hard to avert this trope. For example, [[WingedHumanoid angel-like wings]] can be genengineered, but don't give the ability to fly in 1 G. They might be useful at lower gravity or in a space habitat, though.
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''GURPS Bio-Tech'', by David Morgan-Mar and David Pulver, is a ''TabletopGame/{{GURPS}}'' supplement dedicated to all manner of organic technologies -- mostly science-fictional, but with some coverage of historical and contemporary medicine and science too. Strictly speaking, there have been two books with this title; the first, by Pulver alone, was for ''GURPS'' third edition, while the second enlarged, expanded, and updated the material for ''GURPS'' fourth edition.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gurpsbiotech.jpg]]
''GURPS Bio-Tech'', by David Morgan-Mar and David Pulver, is a ''TabletopGame/{{GURPS}}'' supplement dedicated to all manner of organic technologies -- mostly science-fictional, but with some coverage of historical and contemporary medicine and science too. Strictly speaking, there have been two books with this title; the first, by Pulver alone, was for ''GURPS'' third edition, while the second enlarged, was enlarged and expanded, and updated the material for ''GURPS'' fourth edition.
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* FantasticSlurs: In one vignette, an {{uplifted|Animal}} gorilla refers to "napes" -- naked [[SonOfAnApe apes]]. He apologizes.

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* FantasticSlurs: In one vignette, an {{uplifted|Animal}} gorilla refers to "napes" -- naked [[SonOfAnApe apes]]. He apologizes.apologizes when called on this.
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* FantasticSlurs: In one vignette, an {{uplifted|Animal}} gorilla refers to "napes" -- naked [[SonOfAnApe apes]]. He apologizes.
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* UterineReplicator: The "growth tank" is the most straightforward way to grow cloned or genetically engineered humans or animals, or simply to grow babies when a natural pregnancy is impossible. Depending on the setting, growth tanks may also accelerate the fetus' gestation, though it's not always the case.
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* OrganicTechnology: ''Bio-Tech'' is all about this when discussing high tech levels. Aside from the various new pieces of tech presented in the book (including a sentient sponge-brain-tree-Neo Christian house), the writers also suggest that one can simply treat advanced technology from other sourcebooks as being organic in origin.
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* PeopleJars: ''Bio-Tech'' has stats for this technology.
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''GURPS Bio-Tech'', by David Morgan-Mar and David Pulver, is a ''TabletopGame/{{GURPS}}'' supplement dedicated to all manner of organic technologies -- mostly science-fictional, but with some coverage of historical and contemporary medicine and science too. Strictly speaking, there have been two books with this title; the first, by Pulver alone, was for ''GURPS'' third edition, while the second enlarged, expanded, and updated the material for ''GURPS'' fourth edition.

!! Tropes notably engineered into this volume's genomic expression:
* BioAugmentation: ''Bio-Tech'' provides lots of ways of invoking the trope.
* GeneticAbomination: In keeping with the game's assumption of a realistic baseline, most of the products of imagined future biotechnology in supplements such as ''Bio-Tech'' are relatively low-key, but a few are abominable, such as the scary "Chronos" genetically engineered warriors or the venomous neo-vampire bat.

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