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It uses the "Basic Role-Playing" Chaosium HouseSystem.
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* HandcuffedBriefcase: Supplement ''Horror on the Orient Express''. Franklin Myers carries the Franchise/CthulhuMythos TomeOfEldritchLore ''Unausprechlichen Kulten'' in a briefcase handcuffed to his wrist.

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** Supplement ''The Horrible Secret of Monhegan Island''. The Franchise/CthulhuMythos cultists on Monhegan Island lure outcasts and loners from the mainland and use them as {{Human Sacrifice}}s because they're less likely to be missed.


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** Supplement ''The Horrible Secret of Monhegan Island''. The Franchise/CthulhuMythos cultists on Monhegan Island lure outcasts and loners from the mainland and use them as {{Human Sacrifice}}s because they're less likely to be missed.


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** Supplement ''The Horrible Secret of Monhegan Island''. Whether the Franchise/CthulhuMythos ceremony takes place or not, the Deep Ones will emerge from the ocean at the ceremony site at 12:00 midnight to accept the {{Human Sacrifice}}s.

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* ConcealingCanvas:

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* ConcealingCanvas:ConcealingCanvas


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** Supplement ''The Horrible Secret of Monhegan Island''. One of the bedrooms of the Martinson home has a landscape painting on the wall. If the painting is removed, a door to a secret compartment in the wall is revealed. In the compartment is an unnamed Franchise/CthulhuMythos TomeOfEldritchLore.
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** Supplement ''The Horrible Secret of Monhegan Island''. The Franchise/CthulhuMythos cultists on Monhegan Island lure outcasts and loners from the mainland and use them as {{Human Sacrifice}}s because they're less likely to be missed.
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* MacGuffinDeliveryService: Supplement ''Horror on the Orient Express''. The two main villains of the adventure, Mehmet Makryat and the vampire Fenalik, cannot acquire the pieces of the Sedefkar Simulacrum themselves. They trick the Investigators into gathering the pieces for them and try to steal the pieces from the Investigators.

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** ''Magazine/{{Adventurer}}'' magazine #5, adventure "A Wee Dram of Danger". In the Kilbride house, a portrait of James Kilbride conceals the family wall safe. Inside the safe is a magical artifact that the PlayerCharacters need to defeat the villain of the adventure without killing an innocent victim.

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** ''The Vanishing Conjurer and The Statue of the Sorcerer''. At the El Profondo estate, Worlsman's apartments include a study. One important feature of the study is a portrait of Worlsman himself. If the portrait is moved it pulls away from the wall on hinges and reveals a concealed safe.
** ''Magazine/{{Adventurer}}'' magazine #5, adventure "A Wee Dram of Danger". In the Kilbride house, a portrait of James Kilbride conceals the family wall safe. Inside the safe is a magical artifact that the PlayerCharacters need PlayerParty needs to defeat the villain of the adventure without killing an innocent victim.
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** ''Cthulhu Britannica''. The village of Middle Harling has the Red Lion pub.
** Supplement ''Green and Pleasant Land'', adventure "The Shadow Over Darkbank". The adventure starts in a small hotel called the Golden Lion.
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* TaughtByExperience: The basis of character progression. There is no exp, skill points, or any other currency. Characters simply need to use a specific skill and ''pass'' the test, and then, if they live through the scenario, stand a chance to increase their marked skill by a random, dice-decided value (usually d10, but details depend on edition). This, combined with predominately randomly generated characters to begin with, is used to enhance the horror vibe, as for the most part, the characters will fail, but they ''have to'' try, even with a meager chance of success, if they plan to ever get better at something.
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* TimeTravelersDinosaur: The supplement ''The Asylum and Other Tales'', adventure "Gate From the Past". A group of Old Ones use a Time Gate spell to travel from the Upper Jurassic to modern-day Arkham. A Ceratosaurus (carnivorous dinosaur) can be encountered if the PlayerCharacters investigating the problem use the Time Gate to travel to the past.
Willbyr MOD

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crosswicking a new trope



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%%



!!Has examples of:

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!!Has !!Provides examples of:


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* DramaticSpineInjury: From the campaign ''The Fungi from Yuggoth'', adventure "Castle Dark": When the investigators travel to Castle Dark, they will meet the Gypsy FortuneTeller Sarena and her son Vech. While Sarena does a Tarot card reading for the investigators, Vech is attacked by a Star Vampire that brutally snaps his spine and drains his blood, killing him.
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* TakenFromADream: In the ''Dreamlands'' boxed set, the Crystallizer of Dreams is a device that allows a dreamer to bring a Dreamlands object into reality. Within 1-20 hours, the object will begin to fade and return to the Dreamlands. A person can expend magic points to delay the object's return: 1 point per 1-20 hours delay.

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* GlowingGem

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* GlowingGemGlowingGem: A few examples, like the ones involved in Elder Thing technology.



** Also, increasing your knowledge of the Cthulhu Mythos can not only cost you sanity points during the learning process, but permanently lowers your ''maximum'' Sanity.

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** Also, increasing your knowledge of the Cthulhu Mythos can not only cost you sanity points during the learning process, but permanently lowers your ''maximum'' Sanity. At Cthulhu Mythos 100, your Sanity is 0 by default - in other words, it is impossible to truly understand what the universe is without going stark-raving mad.



* SufficientlyAdvancedAlien: Most Great Old Ones (and a few species) are described thus, possibly overlapping with outright godhood. Despite common belief, Cthulhu is ''not'' a god; terrifyingly he is the alien high priest of a god far, ''far'' more horrible than he is.

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* SufficientlyAdvancedAlien: Most Great Old Ones (and a few species) are described thus, possibly overlapping with outright godhood. Despite common belief, Cthulhu is ''not'' a god; terrifyingly he is actually the alien high priest of a god far, ''far'' more horrible than he is.is - Azothoth, the slumbering nuclear chaos.



* ThoseWackyNazis: The Church of a Thousand Tomorrows from the Monograph "The Big Book of Cults". Also overlaps with StupidJetpackHitler.

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* ThoseWackyNazis: The Church of a Thousand Tomorrows from the Monograph "The Big Book of Cults". Also Cults".
** Many ''Pulp Cthulhu'' and other scenarios set in the 1930's and 1940's will have Nazis acting as antagonists. Often
overlaps with {{Ghostapo}} and sometimes with StupidJetpackHitler.
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* ArrestedForHeroism: In ''TabletopGame/CallOfCthulhu'', investigators who attack or kill Franchise/CthulhuMythos cultists can easily get in trouble with the law. It's even common advice for Keepers to remind players that [[KillItWithFire if they solve every problem by burning the building down]] they ''will'' [[RealityEnsues eventually get arrested for arson, or sued by their employer or otherwise face realistic consequences.]]

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* ArrestedForHeroism: In ''TabletopGame/CallOfCthulhu'', investigators who attack or kill Franchise/CthulhuMythos cultists can easily get in trouble with the law. It's even common advice for Keepers to remind players that [[KillItWithFire if they try and solve every problem by burning the building down]] they ''will'' [[RealityEnsues [[SurprisinglyRealisticOutcome eventually get arrested for arson, be unpaid or even sued by their employer employer, or otherwise face realistic consequences.]]



** The ''Cthulhu Companion'' has a section about how dealing with Franchise/CthulhuMythos worshippers can cause invetigators to end up in prison.

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** The ''Cthulhu Companion'' has a section about how dealing with Franchise/CthulhuMythos worshippers can cause invetigators investigators to end up in prison.
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* ArrestedForHeroism: In ''TabletopGame/CallOfCthulhu'', investigators who attack or kill Franchise/CthulhuMythos cultists can easily get in trouble with the law.

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* ArrestedForHeroism: In ''TabletopGame/CallOfCthulhu'', investigators who attack or kill Franchise/CthulhuMythos cultists can easily get in trouble with the law. It's even common advice for Keepers to remind players that [[KillItWithFire if they solve every problem by burning the building down]] they ''will'' [[RealityEnsues eventually get arrested for arson, or sued by their employer or otherwise face realistic consequences.]]
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Comment out a Zero Context Example. This has nothing to does with shorten example, I just notice the example never bother to explain the Normal half.


* BadassNormal: Any Investigator who manages to maintain their sanity and survive an encounter with a Mythos creature is this by default. Bonus points if they somehow managed to ''kill'' it.

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* %%* BadassNormal: Any Investigator who manages to maintain their sanity and survive an encounter with a Mythos creature is this by default. Bonus points if they somehow managed to ''kill'' it.
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Removed this fanfic reference as this is impossible within the game as written, and could give the impression that player characters can permanently kill Great Old Ones in the game


* BadassNormal: Any Investigator who manages to maintain their sanity and survive an encounter with a Mythos creature is this by default. Bonus points if they somehow managed to ''kill'' it. Fanfic/OldManHenderson is the poster child of this trope, as an old, schizophrenic [[spoiler:[[PhonyVeteran fake]]]] Vietnam war vet RenaissanceMan who [[spoiler:permanently killed Hastur by trapping the ancient alien god in an ice hockey rink full of C4 and blowing Hastur, himself and his entire party sky-high.]]

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* BadassNormal: Any Investigator who manages to maintain their sanity and survive an encounter with a Mythos creature is this by default. Bonus points if they somehow managed to ''kill'' it. Fanfic/OldManHenderson is the poster child of this trope, as an old, schizophrenic [[spoiler:[[PhonyVeteran fake]]]] Vietnam war vet RenaissanceMan who [[spoiler:permanently killed Hastur by trapping the ancient alien god in an ice hockey rink full of C4 and blowing Hastur, himself and his entire party sky-high.]]
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typo


** The sourcebook for [[TabletopGame/CallOfCthulhuSecretsOfSanFrancisco "Secrets of San Francisco"]], a [[TheRoaringTwenties 1920s]] setting, the scenario "The Colour of His Eyes" is about some scholar who went mad looking through an alien looking telescope which allowed his to see ''Literature/TheColourOutOfSpace''. The telescope left the alien "colour", a malevolent sentient light, within his eyeballs. Now he kills or harms people just by looking that them.

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** The sourcebook for [[TabletopGame/CallOfCthulhuSecretsOfSanFrancisco "Secrets of San Francisco"]], a [[TheRoaringTwenties 1920s]] setting, the scenario "The Colour of His Eyes" is about some scholar who went mad looking through an alien looking telescope which allowed his to see ''Literature/TheColourOutOfSpace''. The telescope left the alien "colour", a malevolent sentient light, within his eyeballs. Now he kills or harms people just by looking that at them.
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** Dynamite is extremely powerful and fairly easy to acquire since many scenarios deal with archaeological digs and mining operations that DugTooDeep. And if not, somebody who can forge convincing order documents can get hold of it legally through a dummy company.

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* SeeingThroughAnothersEyes: Supplement ''Cthulhu Britannica'', adventure "Bad Company". The monstrous Madame Onlenia Byragan can see through the eyes of her magical creations, the Straw Men.



* Supplement ''Cthulhu Brittanica'', adventure "Bad Company". The monstrous Madame Onlenia Byragan can see through the eyes of her magical creations, the Straw Men.
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* Supplement ''Cthulhu Brittanica'', adventure "Bad Company". The monstrous Madame Onlenia Byragan can see through the eyes of her magical creations, the Straw Men.
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* StealthHiBye: Supplement ''At Your Door'', adventure "After the Big One". The PlayerCharacters may meet and talk to a musician named The Royal Pant (actually the Franchise/CthulhuMythos deity Nyarlathotep). When Nyarlathotep gets tired of talking to them, they will be momentarily distracted. When their attention turns back to him, he will have mysteriously disappeared.

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Crosswicked from That Was The Last Entry to replace a Zero Context Example with multiple full examples.


* ThatWasTheLastEntry: Multiple examples.

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* ThatWasTheLastEntry: Multiple examples.ThatWasTheLastEntry
** ''Shadows of Yog-Sothoth'', adventure "The Warren". The {{PC}}s take almost an hour to remove enough rubble to enter one room. When they do, they find the skeleton of a man sitting at a table and a piece of paper which is an ApocalypticLog of what happened to him - he was trapped inside the room when a disaster occurred. It ends "I am sitting now waiting for rescue. It has been eight hours."
** ''Mansions of Madness'', adventure "The Crack'd and Crook'd Manse''. Arthur Cornthwaite was trying to stop a monster that had infested his house. He was writing a note to explain the monster's vulnerability: it ends in mid sentence when the monster used its coils to snatch him into the fireplace and eat him.
** ''Terror from the Stars'', adventure "The Temple of the Moon". Professor Dermot's day books end with an entry saying that he plans to enter the Temple at night after the strange phenomena end. The {{PC}}s can find his body later: he was captured and sacrificed by the Franchise/CthulhuMythos cultists who worship at the Temple.
** ''The Asylum and Other Tales'' adventure "Black Devil Mountain". A {{PC}} receives an unfinished letter that was found among the effects of his deceased brother. The last part of the letter talks about the horrible discovery the brother had made. His body was found a few days later, dismembered and with the brain and heart missing.
** ''Dreamlands'' adventure "The Land of Lost Dreams". The {{PC}}s find the diary of Neil Bruford in his room. It tells the story of how he planned to journey to the land of Xura to find his heart's desire. The last entry says that he would reach Xura in his dreams that night. The next morning his landlady found him in a coma.
** ''Magazine/WhiteDwarf'' magazine issue #56 adventure "The Last Log". An interstellar expedition to the planet Pozalt 7 is wiped out by a Star Vampire. The mission commander Captain Spalding kept his personal log in a notebook. The last few entries say that the group has been under attack for three hours, that he assumes that the rest of the crew is dead and that he has no weapons. The final entry is an unreadable scrawl. When the PlayerCharacters find his body, his head has been ripped off and can't be found.

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Crosswicked from Red Eyes Take Warning to replace a Zero Context Example with multiple examples.


* RedEyesTakeWarning: Multiple examples.

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* RedEyesTakeWarning: Multiple examples.RedEyesTakeWarning
** Evil deities with red eyes: Atlach-Nacha (Great Old One), the Haunter of the Dark (avatar of Nyarlathotep), Ithaqua.
** Evil monsters with red eyes: Black Unicorn of Averoigne (''Worlds of Cthulhu'' #3, "Dark Ages Averoigne"), Bunyip (''Terror Australis''), ghouls (glowing red, ''Shadows of Yog-Sothoth'' adventure "The Warren"), Necromantic Skeleton (''The Asylum and Other Tales'' - "Black Devil Mountain"), Proto-Shoggoth (''The Asylum and Other Tales'', "The Asylum"), rats (''Masks of Nyarlathotep'' - Kenya section), Spectral Hunters, The Thing from Between the Planes (''The Fungi from Yuggoth''), Undead Sorceress (''Dreamlands'' adventure "Pickman's Student"), Werewolves (''Worlds of Cthulhu'' magazine #3, adventure "Malevolence").
** Supplement ''Dark Designs'', adventure "The Menace from Sumatra". The evil Vibur (AKA The Thing from Beyond) has three triple lobed burning red eyes.

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Crosswicked from Adjective Animal Alehouse to replace a Zero Context Example with multiple full examples.


* AdjectiveAnimalAlehouse: Multiple examples.

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* AdjectiveAnimalAlehouse: Multiple examples.AdjectiveAnimalAlehouse
** Campaign ''At Your Door'', adventure "Where A God Shall Tread". The Black Dragon restaurant can be found in Toronto's Chinatown district.
** ''Dark Designs'', adventure "Eyes for the Blind". The Black Lion Hotel can be found in in Truro.
** ''Masks of Nyarlathotep''
*** Chapter 2 "London". The Laughing Horse pub can be found in the village of Lesser-Edale in Derbyshire.
*** Chapter 5 "Shanghai". The Stumbling Tiger bar in Shanghai where the {{PC}}s can contact Jack Brady.
** ''Cthulhu By Gaslight'', adventure "The Yorkshire Horrors". In the town of Northallerton, the Investigators can obtain useful information by talking with a madman at the Red Rooster Inn.
** ''Magazine/TheUnspeakableOath'' #5, adventure "The Lambton Worm". The Black Bull is the best pub in the town of Burton Green.
** ''Blood Brothers'' adventure "The Swarming". The [[PlayerCharacter Investigators]] will spend part of the adventure at the Red Fox Inn.
** Theatre of the Mind Enterpises (T.O.M.E.) supplement ''Pursuit to Kadath''. The Velvet Dragon speakeasy (bar illegal under Prohibition) can be found in the off-Broadway theatrical district in New York City.
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Crosswicked from Glowing Gem.

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* GlowingGem
** ''Dreamlands'' campaign setting, adventure "Pickman's Student". While exploring the dream version of Elder Yuggoth, the {{PC}}s can encounter 4 dully glowing green gems that some Mi-go are using to restrain a Dark Young of Shub-Niggurath. Later on, the {{PC}}s see one of the Mi-go sacrifice the Dark Young with a knife that has a blade made of the glowing gemstone.
** Campaign ''Spawn of Azathoth''. The Investigators can acquire two stones that are necessary to deal with the Seed of Azathoth. At the climax of the adventure, the stones become strange fist-sized, glowing ovoid gems that increase greatly in weight.
** Supplement ''Fragments of Fear'', adventure "The Secret of Castronegro". The sorcerer Bernardo Diaz has a magical ruby ring which glows brightly whenever it heals damage he's taken. The ring will also glow the first time it is put on someone else's finger.
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* WhyAmITicking: Campaign supplement ''The Fungi from Yuggoth'', section "By the Bay: Part II''. Cthulhu Mythos cultists detect Philip Jurgens as a spy and implant a small radio-activated bomb in his head. At a later time, the cultists detonate the bomb and his head explodes, killing him.
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** Supplement ''At Your Door'', adventure "Full Wilderness". When a PlayerCharacter with Accounting skill is investigating Peter Tait's financial records, a successful Accounting roll tells them that Tait took money out of four different accounts to make a down payment on a farm. The farm is a site for further investigation.
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** ''H.P. Lovecraft's Arkham: Unveiling the Legend-Haunted City'', Adventure "Uncle Silas's Books". If the PlayerCharacters decide to burn the title magical books, the books will explode in flames that have colors unknown on Earth.

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** ''H.P. Lovecraft's Arkham: Unveiling the Legend-Haunted City'', Adventure adventure "Uncle Silas's Books". If the PlayerCharacters decide to burn the title magical books, the books will explode in flames that have colors unknown on Earth.

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Crosswicked from Fictional Colour, adding missing context.


* FictionalColor: The Colours out of Space, The Scepter of Iram in the ''Curse of the Chthonians'' adventure "The City Without A Name", and Sir Aubrey's rocket in ''Masks of Nyarlathotep'' (Shanghai section).

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* FictionalColor: FictionalColor
**
The Colours out of Space, The Scepter of Iram in Colour Out Of Space (based on the Creator/HPLovecraft story) is an EnergyBeing made up of colors outside the known spectrum.
**
''Curse of the Chthonians'' Chthonians'', adventure "The City Without A Name", and Name". The Scepter of Iram has a gem of a color not of our spectrum.
** ''Masks of Nyarlathotep'', Shanghai section.
Sir Aubrey's rocket is made of an alien metal that gleams with sickening alien colors.
** ''H.P. Lovecraft's Arkham: Unveiling the Legend-Haunted City'', Adventure "Uncle Silas's Books". If the PlayerCharacters decide to burn the title magical books, the books will explode
in ''Masks of Nyarlathotep'' (Shanghai section).flames that have colors unknown on Earth.

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