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* BrotherhoodOfEvil: The "Brotherhood of the Beast" in ''The Fungi from Yuggoth'' and the Lords of the Silver Twilight in the ''Shadows of Yog-Sothoth''



* TheDayOfReckoning: Can occur in multiple published campaigns, such as ''Shadows of Yog-Sothoth'', ''Masks of Nyarlathotep'' and ''The Fungi From Yuggoth''.



* GloriousLeader: ''The Fungi from Yuggoth'' campaign. The Brotherhood of the Beast plans to cause worldwide disaster so its leader can step in, save the world and be made President of the U.S. (and eventually ruler of the world).



* MagicIsAMonsterMagnet: ''Cthulhu Companion'', adventure "The Mystery of Loch Feinn". While in the underground area of Castle MacLaireag, any spell casting doubles the chance of a lloigor detecting and attacking the investigators.

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* MagicIsAMonsterMagnet: ''Cthulhu Companion'', adventure "The Mystery of Loch Feinn". While in the underground area of Castle MacLaireag, any spell casting doubles the chance of a lloigor detecting and attacking the investigators. investigators.
* MushroomMan: The Fungi from Yuggoth.



* SickeningCrunch: A star vampire does this to Vetch's spine in ''The Fungi From Yuggoth'' adventure "Castle Black".

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* SickeningCrunch: A star vampire does this to Vetch's spine in ''The Fungi From Yuggoth'' adventure "Castle Black". Black".
* SpookySeance: Can occur in both ''The Fungi from Yuggoth'' and ''Pursuit to Kadath''.

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* ApocalypticLog: ''Cthulhu Companion'', adventure "The Mystery of Loch Feinn". Professor Gibbson's journal details his investigation of the Water Horse and his run-ins with the MacAllans, the Cthulhu cultists who eventually killed him.



* BeingHumanSucks: ''Cthulhu Companion'', adventure "Paper Chase". A book lover named Douglas Kimball hates dealing with people. He meets some ghouls, goes to live with them and eventually becomes one himself.



* DepartureMeansDeath: Spectral Hunters must stay within 1 mile of the doll that was used in their creation.

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* DepartureMeansDeath: Spectral Hunters must stay within 1 mile of the doll that was used in their creation. creation.
* DisposableVagrant: ''Cthulhu Companion'', adventure "The Rescue". A group of werewolves deliberately targets derelicts without friends or money to avoid the attention of the police.


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* HotBlade: ''Cthulhu Companion'', adventure "Valley of the Four Shrines". The East shrine is dedicated to Cthugha, a fire deity. A sword found in a secret room can be made to glow yellow-hot.


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* MagicIsAMonsterMagnet: ''Cthulhu Companion'', adventure "The Mystery of Loch Feinn". While in the underground area of Castle MacLaireag, any spell casting doubles the chance of a lloigor detecting and attacking the investigators.


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* NeverSmileAtACrocodile: The game had all sizes of crocodiles. In the the "Valley of the Four Shrines" adventure in "The Second Cthulhu Companion" they could be encountered as wandering monsters.


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* PretenderDiss: ''Cthulhu Companion'', adventure "The Rescue". The werewolf Rafe Pelton despises two insane men who want to be werewolves like him and maliciously mistreats them.


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* VampireVannabe: ''Cthulhu Companion'', adventure "The Rescue". Jocko wants to become a werewolf like Rafe Pelton. Pelton lies to him and cruelly makes him perform useless humiliating acts.


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* ArrestedForHeroism: Noted as a potential problem for Investigators in the ''Cthulhu Companion'' and the "Field Manual of the Theron Marks Society" (''Terror from the Stars'').



* CigarFuseLighting: In the supplement ''Terror from the Stars'', section "Field Manual of the Theron Marks Society". Theron Marks himself is stated to always have a lit cigar in his mouth during adventures in order to light sticks of dynamite.

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* CigarFuseLighting: In the supplement ''Terror from the Stars'', section "Field Manual of the Theron Marks Society". Theron Marks himself is stated to always have had a lit cigar in his mouth during adventures in order to light sticks of dynamite.



* TheFace: The Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the [=PCs=] be a Communication Specialist - a charismatic character who is a good talker. They would have a high Appearance and high percentages in the skills Bargain, Credit Rating, Fast Talk and Persuade.

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* TheFace: The Field ''Terror from the Stars', "Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the [=PCs=] Society". One {{PC}} should be a Communication Specialist - a charismatic character who is a good talker. They would have a high Appearance and high percentages in the skills Bargain, Credit Rating, Fast Talk and Persuade.talker.


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* FungusHumongous: ''Terror from the Stars'', adventure "The Temple of the Moon". The Fungi from Yuggoth have a cave complex beneath the mountains of Peru filled with giant fungi from their home planet.


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* GunAccessories: ''Terror from the Stars'', "Field Manual of the Theron Marks Society". The title Investigator group taped flashlights on top of firearms so they could shoot in the dark.


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* KillItWithFire: ''Terror from the Stars'', "Field Manual of the Theron Marks Society". An "Indian Water Pump" filled with gasoline can be used as an improvised flamethrower. Spray the monster with gasoline, then set it on fire.


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* LightningGun: ''Terror from the Stars''. The Mi-Go have a "electric gun" that fires a bluish bolt of sparks that does damage, causes muscle spasms and can cause death.


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* OperatorIncompatibility: ''Terror from the Stars''. Mi-Go fire their LightningGun by grasping it and altering its electrical resistance. Humans have to clip one of its wires.


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* SummonBiggerFish: ''Terror From The Stars'', "Field Manual of the Theron Marks Society". When facing powerful monsters, summon another deity or monster that hates whatever's attacking you.
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* WeakenedByTheLight: Vasmpires, Nyarlathotep in his "Haunter of the Dark" form, and Fog-Spawn.
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* HornAttack: Animals and monsters with butt/gore attacks included the cape buffalo, gnoph-keh and rhino.

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** Lots of things can cause sanity loss this in the game. Increasing Mythos does this, but so do things like killing someone or burning bodies. The game actually has an "Idea" stat, which is a measure of how good your character is at coming up with good ideas. A high idea score is a ''[[DumbIsGood very bad thing]]''.
** This is because when you lose too much sanity in one check, your character goes temporarily insane. You can save against that by [[FearlessFool failing an Idea roll]], with a success meaning your character has understood the full implications of what he is seeing.

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** Lots of things can cause sanity loss this in the game. Increasing Mythos does this, but so do things like killing someone or burning bodies. The game actually has an "Idea" stat, which is a measure of how good your character is at coming up with good ideas. A high idea score is a ''[[DumbIsGood very bad thing]]''.
** This is
thing]]'', because when you lose too much sanity in one check, your character goes temporarily insane. You insane; you can save against that by [[FearlessFool failing an Idea roll]], with a success meaning your character has understood the full implications of what he is seeing.
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* TheFace: The Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the PCs be a Communication Specialist - a charismatic character who is a good talker. They would have a high Appearance and high percentages in the skills Bargain, Credit Rating, Fast Talk and Persuade.

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* TheFace: The Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the PCs [=PCs=] be a Communication Specialist - a charismatic character who is a good talker. They would have a high Appearance and high percentages in the skills Bargain, Credit Rating, Fast Talk and Persuade.
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* Lots of things can cause sanity loss this in the game. Increasing Mythos does this, but so do things like killing someone or burning bodies. The game actually has an "Idea" stat, which is a measure of how good your character is at coming up with good ideas. A high idea score is a ''[[DumbIsGood very bad thing]]''.

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* ** Lots of things can cause sanity loss this in the game. Increasing Mythos does this, but so do things like killing someone or burning bodies. The game actually has an "Idea" stat, which is a measure of how good your character is at coming up with good ideas. A high idea score is a ''[[DumbIsGood very bad thing]]''.
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One of the most famous TabletopGames of all time, ''{{Call of Cthulhu}}'' combines the adventurism and teamwork of DungeonsAndDragons with the LovecraftianFiction setting of the CthulhuMythos. Your adventurers, or rather investigators, are dropped into scenarios right out of a Lovecraft story, and must keep their wits about them; the goal of every ''C.O.C.'' campaign is not so much to ''defeat'' the Enemy, but to ''survive'' Its horrendous onslaught while following the mystery out to its bitter -- [[KillerGameMaster and usually grim]] -- end.

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One of the most famous TabletopGames of all time, ''{{Call ''Call of Cthulhu}}'' Cthulhu'' combines the adventurism and teamwork of DungeonsAndDragons with the LovecraftianFiction setting of the CthulhuMythos. Your adventurers, or rather investigators, are dropped into scenarios right out of a Lovecraft story, and must keep their wits about them; the goal of every ''C.O.C.'' campaign is not so much to ''defeat'' the Enemy, but to ''survive'' Its horrendous onslaught while following the mystery out to its bitter -- [[KillerGameMaster and usually grim]] -- end.
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* RockOfLimitlessWater: The supplement ''Terror Australis'', adventure "City Beneath The Sands". The supernatural creature known as Power Boy can cause a spring to come out of a rock just by sticking his rangga (a ceremonial staff) into the rock.

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-->-- '''H.P. Lovecraft''', ''The Call of Cthulhu''

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-->-- '''H.'''[[Creator/HPLovecraft H.P. Lovecraft''', Lovecraft]]''', ''The Call of Cthulhu''
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* OnlyShopInTown: The lone store of Indian River in the adventure "Black Devil Mountain" from the supplement ''The Asylum and Other Tales''. Becomes a plot point when {{NPC}} Albert Goddard is refused service there, and has to travel seven miles to get supplies in the town of Addison.
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* CanonWelding: The ''Malleus Monstrorum'' sourcebook. Not only mentioning every major Mythos entity, the book also throws in ''TheThing'', The Martians of ''TheWarOfTheWorlds'', and ''TheWickerMan'' and several of StephenKing's characters are Nyralathoep's avatars.
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Another zero context example slipped by.


* RedEyesTakeWarning: Multiple examples
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Rearranging this a bit to put the broader sanity loss causes first.


* SanitySlippage: The more the characters learn about the Mythos, the lower their Sanity score gets.
** Actually, lots of things can cause this in the game. Increasing Mythos does this, but so do things like killing someone or burning bodies. The game actually has an "Idea" stat, which is a measure of how good your character is at coming up with good ideas. A high idea score is a ''[[DumbIsGood very bad thing]]''.
*** This is because when you lose too much sanity in one check, your character goes temporarily insane. You can save against that by [[FearlessFool failing an Idea roll]], with a success meaning your character has understood the full implications of what he is seeing.

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* SanitySlippage: The more the characters learn about the Mythos, the lower their Sanity score gets.
** Actually, lots
Lots of things can cause sanity loss this in the game. Increasing Mythos does this, but so do things like killing someone or burning bodies. The game actually has an "Idea" stat, which is a measure of how good your character is at coming up with good ideas. A high idea score is a ''[[DumbIsGood very bad thing]]''.
*** ** This is because when you lose too much sanity in one check, your character goes temporarily insane. You can save against that by [[FearlessFool failing an Idea roll]], with a success meaning your character has understood the full implications of what he is seeing.seeing.
** Also, increasing your knowledge of the Cthulhu Mythos can not only cost you sanity points during the learning process, but permanently lowers your ''maximum'' Sanity.

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Missed one. \"Several examples\" isn\'t context. Though I can salvage one of these.


* FictionalColor: Several examples.

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* FictionalColor: Several examples.The eponymous Colors out of Space reappear as a Mythos race.



* FungusHumongous: Several examples.

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Zero Context Example removal spree. With the exception of a few of these which are obvious enough I can actually elaborate upon them. The rest? I have no idea precisely what is being referred to. Perhaps someone who does can re-add them and say so.


* AliensAndMonsters



* ApocalypticLog



* CatsAreMagic

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* CatsAreMagicCatsAreMagic: A staple of Lovecraftian fiction in his "Dreamlands" works, naturally replicated here and with the inclusion of the goddess Bast as an Elder God.



* TheCorruption



* HydePlaysJekyll



* InstantPeopleJustAddWater



* MagicIsAMonsterMagnet



* OnlyTheKnowledgableMayPass



* PokeInTheThirdEye



* SealedEvilInACan

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* SealedEvilInACanSealedEvilInACan: The status of a great many (if not most) of the Great Old Ones, including the titular Cthulhu.



* SlidingScaleOfUndeadRegeneration



* TheyLookLikeUsNow



* YouAreWhoYouEat
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Actually, the Dead Unicorn Trope refers to the trope itself, so I should reword this.


** In some ways a DeadUnicornTrope, however. At least the 5th and 6th edition core rulebooks actually encourage the [[GameMaster Keeper]] to come up with alternatives to simply killing off Investigators, such as having monsters choose to target Non-PlayerCharacters instead, having intelligent monsters avoid stupid direct confrontation, and finding alternative bizarre fates to characters dying outright. On the other hand, despite these recommendations, the fragility of the player characters and the game's attractiveness to a KillerGameMaster are quite real, as is the tendency for protagonists in the material on which the game is based to meet unpleasant endings.

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** In some ways a DeadUnicornTrope, This does not appear to be the written intent of the game, however. At least the 5th and 6th edition core rulebooks actually encourage the [[GameMaster Keeper]] to come up with alternatives to simply killing off Investigators, such as having monsters choose to target Non-PlayerCharacters instead, having intelligent monsters avoid stupid direct confrontation, and finding alternative bizarre fates to characters dying outright. On the other hand, despite these recommendations, the fragility of the player characters and the game's attractiveness to a KillerGameMaster are quite real, as is the tendency for protagonists in the material on which the game is based to meet unpleasant endings.

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Phew, this is really wordy. I\'ll try to revisit this and shave it down, but I\'d really encourage others to try to buff this down if possible. I mean, short of excising it entirely, if that\'s all right.


* KillerGameMaster: A necessity in a game where the dead [=PC=]s are the ''lucky'' ones.

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* KillerGameMaster: A necessity in a game where the dead [=PC=]s are the ''lucky'' ones. ones.
** In some ways a DeadUnicornTrope, however. At least the 5th and 6th edition core rulebooks actually encourage the [[GameMaster Keeper]] to come up with alternatives to simply killing off Investigators, such as having monsters choose to target Non-PlayerCharacters instead, having intelligent monsters avoid stupid direct confrontation, and finding alternative bizarre fates to characters dying outright. On the other hand, despite these recommendations, the fragility of the player characters and the game's attractiveness to a KillerGameMaster are quite real, as is the tendency for protagonists in the material on which the game is based to meet unpleasant endings.

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Adding No Sneak Attacks. Also, I may need to check, but I\'m pretty sure my fifth edition corebook denounces Derleth\'s \"good vs. evil\" stance as well. I don\'t know if it was ever actually \"canon\" in the Co C line, but I know the newer books do explicitly disavow upholding it. If I\'m way off base, please correct me until/unless I can come up with a better citation than mere memory.


* NoSneakAttacks: Encouraged as protocol for the [[GameMaster Keeper]] in the core rulebook. As the [[PlayerCharacter Investigators]] tend to be mere PunyEarthlings, devouring them in their sleep or when they otherwise can't fight back tends to be boring and anticlimactic. Individual pre-written adventure modules may play this straight or avert it, however.



* {{Retcon}}: As of the sixth edition, the game discards the entire Good vs Evil aspect Derleth tried to jam into the CthulhuMythos, returning to Lovecraft's original vision.

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* {{Retcon}}: As of the sixth the fifth edition, the game discards the entire Good vs Evil aspect Derleth tried to jam into the CthulhuMythos, returning to Lovecraft's original vision.
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* NaughtyTentacles: The description of the the God Himself states that his tentacles are capable of penetrating small openings. You know, in case you were wondering.
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* ExpositionOfImmortality: Various campaigns and scenarios hinge on the uncovering of the Mythos and its dabblers alien natures. Key example of this trope in use occurs in the Cthulhu 1990s campaign ''Utati Asfet: The Eye Of Wicked Sight.'' The BigBad, Labib, is actually an immortal from the time of the Pharoahs. Examination of artifacts and documents in his sanctum during the latters stages of the campaign can lead to this conclusion being made by the players.
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* TapOnTheHead: ''The Asylum and Other Tales'', adventure "The Asylum". Dr. Freygan's neck pinch.

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* TapOnTheHead: ''The Asylum and Other Tales'', adventure "The Asylum". Dr. Freygan's neck pinch. Also, typical of a "Knockout" attack.

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* {{Lethal Joke character}}: "[[http://filesmelt.com/dl/DnD_Henderson1.jpg Who wants to hear the Tale of Old Man Henderson]]" "[[http://filesmelt.com/dl/DnD_Henderson2.jpg the character who 'won' Call of Cthulhu?]]"

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* {{Lethal Joke character}}: "[[http://filesmelt.com/dl/DnD_Henderson1.jpg Who wants to hear the Tale of Old Man Henderson]]" "[[http://filesmelt.com/dl/DnD_Henderson2.jpg the character who 'won' Call of Cthulhu?]]" Cthulhu?]]"
* TheLibraryOfBabel: The Library of Celaeno in the adventure ''The Fungi From Yuggoth''.
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* ScrewDestiny / TakingYouWithMe: [[http://forum.spiritsoffire.com/index.php?topic=3954.0 Old Man Henderson]], the guy who [[DidYouJustPunchOutCthulhu blew up Hastur]].
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* EyesDoNotBelongThere: Shoggoths in the main rules and proto-shoggoths in the supplement ''The Asylum and Other Tales''.
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Bt I was missue. Nothing seems impossible here, not even punching them out


*TheFace: The Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the PCs be a Communication Specialist - a charismatic character who is a good talker. They would have a high Appearance and high percentages in the skills Bargain, Credit Rating, Fast Talk and Persuade.



** For obvious reasons, Azathoth and Yog-Sothoth both take this trope UpToEleven and BeyondTheImpossible. To clarify: The former, if not properly contained, can and will lay waste to ''entire planets''; the latter has a nasty habit of vaporizing everything in a five-mile radius with ''freaking '''energy bolts'''''.

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** For obvious reasons, Azathoth and Yog-Sothoth both take this trope UpToEleven and BeyondTheImpossible.UpToEleven. To clarify: The former, if not properly contained, can and will lay waste to ''entire planets''; the latter has a nasty habit of vaporizing everything in a five-mile radius with ''freaking '''energy bolts'''''.
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** Not entirely true. Your character might not go insane. They have a good chance of dying before they hit that point. Needless to say, ending a Call of Cthulhu game with a living and sane character is unlikely at best.

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