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** In ''Ultimate'', the clocks on Umbra Clock Tower, Smashville, and Town and City display the system time on thier faces

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** In ''Ultimate'', the clocks on Umbra Clock Tower, Smashville, and Town and City City, and the ''Persona 3'' version of Momentos display the system time on thier faces
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** Try watching and listening to Peach's Final Smash at a slower tempo. The song that plays during it is a sped-up version of the Coin Heaven song from ''VideoGame/SuperMarioBros3''.

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** Try watching and listening to Peach's Final Smash at a slower tempo. The song that plays during it is a sped-up version of the Coin Heaven song theme from ''VideoGame/SuperMarioBros3''.



** Umbra Clock Tower displays the system time on its face in ''Ultimate''.

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** In ''Ultimate'', the clocks on Umbra Clock Tower displays Tower, Smashville, and Town and City display the system time on its face in ''Ultimate''.thier faces
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* HomeStage: [[HomeStage/SuperSmashBros Has its own page.]]
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Platinum Games isn't credited as Bayonetta's owners, despite being her creators. She's purely referred as a Sega character.


*** VideoGame/{{Bayonetta}}, who won [[AudienceParticipation the Smash Ballot]], was the third DLC guest character and final DLC character overall, representing Creator/PlatinumGames and is Sega's second fighter.

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*** VideoGame/{{Bayonetta}}, who won [[AudienceParticipation the Smash Ballot]], was the third DLC guest character and final DLC character overall, representing Creator/PlatinumGames and is Sega's second fighter.

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*** Simon Belmont from ''Franchise/{{Castlevania}}'', who has the first [[MovesetClone Echo Fighter]] guest in his descendant Richter Belmont. The two serve as the second and third fighters for Konami.

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*** Simon Belmont from ''Franchise/{{Castlevania}}'', who has the first [[MovesetClone Echo Fighter]] guest in his descendant Richter Belmont.[[VideoGame/CastlevaniaRondoOfBlood Richter]] [[VideoGame/CastlevaniaSymphonyOfTheNight Belmont]]. The two serve as the second and third fighters for Konami.


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*** Kazuya Mishima from ''Franchise/{{Tekken}}'' will join the series as the second fighter from Creator/BandaiNamcoEntertainment. Notably, ''Tekken'' already had a minor reference in ''Smash'' as a Mii Costume before Kazuya's inclusion.
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* ExplosiveStupidity: Striking an explosive item, such as a Bob-Omb, Gooey Bomb, or Motion Sensor Mine, with an attack will probably set it off. It is entirely possible to make a bomb explode in your face if you try to pick it up ''just'' outside of the effective range from which you can actually do so, and also entirely possible [[YetAnotherStupidDeath to flat-out kill yourself]] by making such an error if you're damaged enough. In pre-''Ultimate'' installments, you could also blow yourself up [[TooDumbToLive by throwing a Bob-Omb at the ground (or an opponent) at point-blank range]].

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* ExplosiveStupidity: Striking an explosive item, such as a Bob-Omb, Bob-omb, Gooey Bomb, or Motion Sensor Mine, with an attack will probably set it off. It is entirely possible to make a bomb explode in your face if you try to pick it up ''just'' outside of the effective range from which you can actually do so, and also entirely possible [[YetAnotherStupidDeath to flat-out kill yourself]] by making such an error if you're damaged enough. In pre-''Ultimate'' installments, you could also blow yourself up [[TooDumbToLive by throwing a Bob-Omb Bob-omb at the ground (or an opponent) at point-blank range]].



** Items and item containers will spawn in random locations, and unless you set the Item Switch to only spawn one particular type of item, the items you get will also be randomized. This means an unluckily-dropped Bob-Omb or Red Shell (''Melee'' only) can decide who ultimately wins in a close match rather than (just) player skill and judgement. For those who don't like this, there's the option to turn off items altogether.

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** Items and item containers will spawn in random locations, and unless you set the Item Switch to only spawn one particular type of item, the items you get will also be randomized. This means an unluckily-dropped Bob-Omb Bob-omb or Red Shell (''Melee'' only) can decide who ultimately wins in a close match rather than (just) player skill and judgement. For those who don't like this, there's the option to turn off items altogether.

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Disambiguating; deleting and renaming wicks as appropriate


* {{GIFT}}:
** In ''Brawl''[='=]s Basic Brawl online mode, due to the completely anonymous nature, set rules of 2-minute time matches with the players deciding the items and stages, and complete lack of any sort of reporting feature, the mode devolved to people having "Taunt Parties" (e.g. just taunt and fool around instead of actually fighting, while ganging up on anyone trying to seriously fight), constantly choosing giant stages that allow players to run away with ease (Temple became notorious for being chosen all the time), and outright griefing. After the first couple years of ''Brawl'', the mode became an utter cesspool for anyone looking to actually fight. ''3DS/Wii U'''s "For Fun" mode, the successor to Basic Brawl, is beginning to become infested with Taunt Parties, despite the implementation of a reporting feature among other improvements. ''Ultimate'' finally stopped the taunt parties by completely disabling taunting online... unfortunately, players quickly started crouching instead, to the same effect as teabagging in FPS games.
** In ''Wii U''[='=]s For Glory mode, players can't normally communicate with each other. However in the mode, you can use and change your name tags, which are fully visible to the opponent. While altruistic players will utilise it to honestly communicate, many salty players and griefers use it to insult opponents. This also applies to the aforementioned For Fun mode. It's additionally not unheard of for people to friend opponents on Miiverse only to use the messaging system to insult and harass them. The inability to change your tag and friend opponents on the 3DS version prevents this on its For Glory mode.
** In an undocumented feature to combat this on For Glory, there is what is known by fans as "For Glory Hell". To elaborate, if a player is reported too much on For Glory, instead of being banned from the mode, they'll find themselves only being able to be matched up with other such reported players for a undisclosed temporary time. As such, when someone is in For Glory Hell, they'll find themselves matched up with the same few griefers, heavy laggers, and extremely campy players over and over, or not being matched up with anyone at all. This feature isn't infallible, however; honest players who just win a lot, especially if they have a disliked playstyle, have found themselves in For Glory Hell before by salty opponents reporting them.
** One of the features of the Miiverse stage is that it shows Miiverse posts submitted by fans to encourage specific characters. It is not uncommon to find posts that insult the characters instead (or posts that don't even relate to the characters in question).
** Due to how rules are handled in ''Ultimate''[='=]s Quickplay mode and the current inability to limit what rules you can get matched up with, there are several players that abuse the preferred rules feature to grief competitive players or otherwise try to cheese wins out against better players they wouldn't be able to beat normally. This can just entail running Smash Balls, all stages, and/or items in 1v1, but can also entail running absurdly short time limits to time people out, one stock, and Stamina matches. A particularly nasty variant is running matches with just the Special Flag enabled, which ensures matches will invariably go to time in a long drawn-out boring match as neither player will be able to loss all their stocks unless one gives up and suicides their stocks away.



* GrappleMove: Every character can grab enemies, beat on them while held, and then throw them in any of the four cardinal directions for damage. ''Melee'' even offers a score bonus, "Compass Tosser", for using all four throw attacks during a match. Characters with tether grabs, such as [[Franchise/TheLegendOfZelda Link and Toon Link]] and [[VideoGame/{{Metroid}} Samus and Zero Suit Samus]], can also use their grab moves (the hookshot and grapple beam/laser whip, respectively) to grapple onto ledges and pull themselves up. In ''Brawl'', Zero Suit Samus and [[Franchise/{{Pokemon}} Ivysaur]] can use their Up Special attacks to do the same thing. In ''Ultimate'', [[VideoGame/Persona5 Joker]] can use a grappling hook.


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* GrappleMove: Every character can grab enemies, beat on them while held, and then throw them in any of the four cardinal directions for damage. ''Melee'' even offers a score bonus, "Compass Tosser", for using all four throw attacks during a match. Characters with tether grabs, such as [[Franchise/TheLegendOfZelda Link and Toon Link]] and [[VideoGame/{{Metroid}} Samus and Zero Suit Samus]], can also use their grab moves (the hookshot and grapple beam/laser whip, respectively) to grapple onto ledges and pull themselves up. In ''Brawl'', Zero Suit Samus and [[Franchise/{{Pokemon}} Ivysaur]] can use their Up Special attacks to do the same thing. In ''Ultimate'', [[VideoGame/Persona5 Joker]] can use a grappling hook.


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* InternetJerk:
** In ''Brawl''[='=]s Basic Brawl online mode, due to the completely anonymous nature, set rules of 2-minute time matches with the players deciding the items and stages, and complete lack of any sort of reporting feature, the mode devolved to people having "Taunt Parties" (e.g. just taunt and fool around instead of actually fighting, while ganging up on anyone trying to seriously fight), constantly choosing giant stages that allow players to run away with ease (Temple became notorious for being chosen all the time), and outright griefing. After the first couple years of ''Brawl'', the mode became an utter cesspool for anyone looking to actually fight. ''3DS/Wii U'''s "For Fun" mode, the successor to Basic Brawl, is beginning to become infested with Taunt Parties, despite the implementation of a reporting feature among other improvements. ''Ultimate'' finally stopped the taunt parties by completely disabling taunting online... unfortunately, players quickly started crouching instead, to the same effect as teabagging in FPS games.
** In ''Wii U''[='=]s For Glory mode, players can't normally communicate with each other. However in the mode, you can use and change your name tags, which are fully visible to the opponent. While altruistic players will utilise it to honestly communicate, many salty players and griefers use it to insult opponents. This also applies to the aforementioned For Fun mode. It's additionally not unheard of for people to friend opponents on Miiverse only to use the messaging system to insult and harass them. The inability to change your tag and friend opponents on the 3DS version prevents this on its For Glory mode.
** In an undocumented feature to combat this on For Glory, there is what is known by fans as "For Glory Hell". To elaborate, if a player is reported too much on For Glory, instead of being banned from the mode, they'll find themselves only being able to be matched up with other such reported players for a undisclosed temporary time. As such, when someone is in For Glory Hell, they'll find themselves matched up with the same few griefers, heavy laggers, and extremely campy players over and over, or not being matched up with anyone at all. This feature isn't infallible, however; honest players who just win a lot, especially if they have a disliked playstyle, have found themselves in For Glory Hell before by salty opponents reporting them.
** One of the features of the Miiverse stage is that it shows Miiverse posts submitted by fans to encourage specific characters. It is not uncommon to find posts that insult the characters instead (or posts that don't even relate to the characters in question).
** Due to how rules are handled in ''Ultimate''[='=]s Quickplay mode and the current inability to limit what rules you can get matched up with, there are several players that abuse the preferred rules feature to grief competitive players or otherwise try to cheese wins out against better players they wouldn't be able to beat normally. This can just entail running Smash Balls, all stages, and/or items in 1v1, but can also entail running absurdly short time limits to time people out, one stock, and Stamina matches. A particularly nasty variant is running matches with just the Special Flag enabled, which ensures matches will invariably go to time in a long drawn-out boring match as neither player will be able to loss all their stocks unless one gives up and suicides their stocks away.
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The future is now, old man.


* HeyYou: The DLC characters in ''4'' (Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta) and the Fighters Pass characters in ''Ultimate'' (Joker, Hero, Banjo & Kazooie and Terry) don't have a specific Palutena's Guidance sequence referring to them and all just use the same "unknown fighter" spiel. This is especially weird in Bayonetta's case, since her trailer had Pit and Palutena discussing about her, and Lucas', since he and Pit were in ''Brawl''.

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* HeyYou: The DLC characters in ''4'' (Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta) and the Fighters Pass characters in ''Ultimate'' (Joker, Hero, Banjo & Kazooie Kazooie, Terry, Byleth, Min Min, Steve, Sephiroth, and Terry) Pyra and Mythra) don't have a specific Palutena's Guidance sequence referring to them and all just use the same "unknown fighter" spiel. This is especially weird in Bayonetta's case, since her trailer had Pit and Palutena discussing about her, and Lucas', since he and Pit were in ''Brawl''.



*** Pokémon Trainer's return in ''Ultimate'' plays it straight once again, with Charizard being reintegrated as part of the fighter, and remaining as the sole transformation character.

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*** Pokémon Trainer's return in ''Ultimate'' plays it straight once again, with Charizard being reintegrated as part of the fighter, and remaining remained as the sole transformation character.character prior to Pyra and Mythra being added as DLC.

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** For fans of the later games, this is surprisingly ''inverted'' in the first installment, which only had '''12''' playable fighters. Justified in that the game had a small budget, since Nintendo had no way of knowing at the time [[SleeperHit how well a crossover fighting game featuring their various franchises would catch on]], and was mainly developed by Sakurai during weekends at HAL Laboratory as a personal project. Several more characters were considered during development, but only 12 ended up making the cut. A few of these characters, like Bowser and Mewtwo, ended up [[SavedForTheSequel making their debut in ''Melee'']].
** ''Melee'' doubled the playable roster from a paltry 12 playable fighters to a meaty ''26'' playable fighter roster [[labelnote:Explanation]]Sheik, Zelda's alternate persona that she transforms into, is considered a separate character[[/labelnote]] and included obscure picks like Ice Climbers, Mr. Game and Watch, and most notably, Marth and Roy, two swordsmen from a then-Japan-only series called ''Franchise/FireEmblem''.
** ''Brawl'' pushed the envelope as far as it could possibly go in terms of content at the time and really made its predecessors seem tiny in comparison. It has a whopping ''39'' characters [[labelnote:Explanation]]Sheik, as mentioned above, is considered a separate character, and the Pokémon Trainer's three Pokémon, Charizard, Ivysaur, and Squirtle, are each considered to be their own separate character[[/labelnote]] in total, ranging from more obscure characters such as Pit, R.O.B, and Lucario to even {{Guest Fighter}}s Solid Snake and Sonic making the roster. This isn't including the Assist Trophies, either.

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** For fans of the later games, this is surprisingly ''inverted'' in the first installment, which only had '''12''' playable fighters. Justified in that the game had a small budget, since Nintendo had no way of knowing at the time [[SleeperHit [[ItWillNeverCatchOn how well a crossover fighting game featuring their various franchises would catch on]], and was mainly developed by Sakurai and his mentor, the late great Satoru Iwata, during weekends at HAL Laboratory as a personal project. Several more characters were ''were'' considered during development, but only 12 ended up making the cut. A few of these characters, like Bowser and Mewtwo, ended up [[SavedForTheSequel making their debut in ''Melee'']].
''Melee'' instead]].
** ''Melee'' doubled the playable roster from a paltry 12 playable fighters to a meaty more substantial ''26'' playable fighter roster [[labelnote:Explanation]]Sheik, Zelda's alternate persona that she transforms into, is considered a separate character[[/labelnote]] and included obscure picks like Ice Climbers, Mr. Game and Watch, and most notably, Marth and Roy, two swordsmen from a then-Japan-only series called ''Franchise/FireEmblem''.
** ''Brawl'' pushed the content envelope as far as it could possibly go in terms of content at the time and really made of its predecessors seem tiny release in comparison.2008 for the Wii. It has a whopping ''39'' characters [[labelnote:Explanation]]Sheik, as mentioned above, is considered a separate character, and the Pokémon Trainer's three Pokémon, Charizard, Ivysaur, and Squirtle, are each considered to be their own separate character[[/labelnote]] in total, ranging from more obscure characters such as Pit, R.O.B, and Lucario to even {{Guest Fighter}}s Solid Snake and Sonic making the roster. This isn't including the Assist Trophies, either.



** Taken to the ''absolute extreme'' in ''Ultimate'': the playable roster includes '''everyone''' who has ''ever'' been playable in a ''Smash'' game (Nintendo-owned, guest, and DLC from any point in the series history) and ''still'' grows the roster on top of that. The initial launch confirmed '''SEVENTY-SIX'''[[labelnote:*]]Dark Pit, Lucina, Daisy, Chrom, Dark Samus, Richter, and Ken are considered separate characters despite sharing the same chronological numbering as the characters they are cloned from (Pit, Marth, Peach, Roy, Samus, Simon and Ryu, respectively); also, Charizard, Ivysaur, and Squirtle are still considered separate characters with the return of the Pokémon Trainer character[[/labelnote]], with twelve more characters added as DLC, making for a total of '''88''' playable fighters. Talk about this being the most ambitious crossover in video game history! Even past that, the game has the largest cast of Assist Trophy characters to date as well, having 59 in total. This isn't even concerning Spirits (replacing the static trophies but having a game-play element), which may number in the ''thousands''.

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** Taken to the ''absolute extreme'' '''absolute extreme''' in ''Ultimate'': the playable roster includes '''everyone''' who has ''ever'' been playable in a ''Smash'' game (Nintendo-owned, guest, and DLC from any point in the series history) and ''still'' grows the roster on top of that. The initial launch confirmed '''SEVENTY-SIX'''[[labelnote:*]]Dark Pit, Lucina, Daisy, Chrom, Dark Samus, Richter, and Ken are considered separate characters despite sharing the same chronological numbering as the characters they are cloned from (Pit, Marth, Peach, Roy, Samus, Simon and Ryu, respectively); also, Charizard, Ivysaur, and Squirtle are still considered separate characters with the return of the Pokémon Trainer character[[/labelnote]], with twelve more ''twelve more'' characters [[labelnote:*]]Technically thirteen as Pyra and Mythra are considered to be two separate fighters despite having the character swapping gimmick of Pokemon Trainer or Zelda/Sheik before them[[/labelnote]] being added as DLC, making for a total of '''88''' '''89''' playable fighters. Talk about this being the most ambitious crossover in video game history! history!
** For reference, eighty-nine unique fighters in ''Ultimate'' is ''seven times'' the size of the ''64'' roster, ''triple'' the size of the ''Melee'' roster, and ''double'' the size of the ''Brawl'' roster!
**
Even past that, the game has the largest cast of Assist Trophy characters to date as well, having 59 in total. total.
**
This isn't even concerning Spirits (replacing the static trophies but having a game-play element), which may at the base game's launch was at '''1297''' unique Spirits total. DLC Fighter packs all coming with their own unique Spirit Board and limited-time Spirit Board events adding new Spirits over the past two years boosted that number in the ''thousands''.to a whopping '''1470''' as of April 2021!
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* MetropolisLevel: There are a number of stages based off of metropolitan cities from various games, including [[VideoGame/EarthBoundBeginnings Fourside]], [[VideoGame/SuperMarioOdyssey New Donk City Hall]], [[VideoGame/Mother3 New Pork City]] and [[VideoGame/PokemonRedAndBlue Saffron City]]. These typically take place on top of skyscrapers, with their rooftops and hanging girders providing platforms for fighters to stand on and divided by steep bottomless pits.
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* GlowingEyesOfDoom: Whenever a character picks up a Smash Ball in ''Brawl''.

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* GlowingEyesOfDoom: Whenever a character picks up a Smash Ball in ''Brawl''.is ready to use their Final Smash.

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** The back of Captain Falcon's red costume in ''Ultimate'' reads "[[GettingCrapPastTheRadar Hell Hawk]]".

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** The back of Captain Falcon's red costume in ''Ultimate'' reads "[[GettingCrapPastTheRadar Hell Hawk]]"."Hell Hawk".



* GettingCrapPastTheRadar:
** In ''Melee'' and ''Brawl'' (both rated T), it's possible to [[VideoGamePerversityPotential look under Peach's dress]] and [[PantyShot see her panties]]. The same thing can be done to Peach's ''Melee'' trophies. [[DefiedTrope Defied]] in ''3DS'' (rated E+10), where the devs blacked out that area of the underside of her dress and made her lower torso invisible, and in ''for Wii U'' (also rated E+10) where a black gradient was applied to her legs and underside of her dress and her lower torso is solid black, while in both games, Rosalina has a plane around her lower legs/ankles with an UnmovingPlaid[=-=]style texture of the cosmos on it. The exception is Palutena's panties, which can be seen, though the Japanese version slightly extends her skirt to cover her up. But her side taunt has her spin around her staff with one leg in the air, [[TheTease kind of reminiscent of a pole dance]].
** In ''3DS/Wii U'', one of Shulk's costumes has him wearing nothing but tight briefs and shoes. It not only makes his victory poses and right taunt (''I'm really feeling it!'') more ambiguous, getting grab-pummelled by an opponent in some instances has them knee or punch you [[GroinAttack in your scarcely-covered nether regions]]. In a brief moment during Duck Hunt's introduction trailer, Shulk lands directly next to them while in said swimsuit costume. The dog reacts by covering its eyes.
** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' has expanded camera features compared to its predecessors, giving the player plenty of tools that allow them to make artistic shots from nearly any angle. Enter [[Videogame/StarFoxAdventures Krystal]]: she wears the [[NubileSavage skimpy tribal outfit]] she first appeared in, which mostly consists of a [[{{Stripperiffic}} bra and loincloth]]. It's entirely possible to look under her loincloth, and doing so reveals that ''[[GoingCommando she doesn't wear underwear.]]'' Even more, [[SheFu her fighting style employs a lot of flips]] that actually [[EasterEgg make it easy for perverts to get an eyeful of her pantless nether regions]].[[note]]To put this in perspective: using the in-game camera to [[PantyShot look up the skirts of the female characters]] quickly became a side activity for a chunk of the fandom. [[DevelopersForesight Nintendo expected this]], and [[{{Fanservice}} put real effort into making]] some [[https://files.gamebanana.com/img/ss/srends/57ca55be7c5db.jpg intricate designs]] for their underclothes. [[MediaWatchdog CERO noticed]], and demanded that Nintendo adhere to [[https://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship/ draconian]] [[https://kotaku.com/princess-peachs-underwear-is-protected-from-your-gaze-1634782027 censorship]] standards that almost delayed the release of ''Wii U'', and are still in effect in ''Ultimate''.[[/note]]
** Characters who wear skintight suits (Snake, Captain Falcon, Sheik, Zero Suit Samus) [[SensualSpandex have their butts and crotches formed]], though less so in ''Ultimate''.
** In a rather bizarre combination of the above entries, Pit and Dark Pit have some very tight shorts underneath their tunics. Thankfully, the front doesn't have much detail, but on the other side, their butts are very well-defined.
** Bowser's down throw since ''Melee'' has the other fighter squirm while he falls onto them, which is a pretty standard wrestling-type move but looks a little... awkward on [[CombinatorialExplosion some fighters]].
** The names of Bayonetta's special moves are left unchanged, including her [[DoesThisRemindYouOfAnything Climax]] moves, though her clothes loss is limited to her arms and the top of her legs.

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%% * GettingCrapPastTheRadar:
** In ''Melee''
GettingCrapPastThe Radar: Due to overwhelming and ''Brawl'' (both rated T), it's possible to [[VideoGamePerversityPotential look under Peach's dress]] and [[PantyShot see her panties]]. The same thing can be done to Peach's ''Melee'' trophies. [[DefiedTrope Defied]] in ''3DS'' (rated E+10), where the devs blacked out that area of the underside of her dress and made her lower torso invisible, and in ''for Wii U'' (also rated E+10) where a black gradient was applied to her legs and underside of her dress and her lower torso persistent misuse, GCPTR is solid black, while in both games, Rosalina has a plane around her lower legs/ankles with an UnmovingPlaid[=-=]style texture of the cosmos on it. The exception is Palutena's panties, which can be seen, though the Japanese version slightly extends her skirt to cover her up. But her side taunt has her spin around her staff with one leg on-page examples only until 01 June 2021. If you are reading this in the air, [[TheTease kind of reminiscent of a pole dance]].
** In ''3DS/Wii U'', one of Shulk's costumes has him wearing nothing but tight briefs and shoes. It not only makes his victory poses and right taunt (''I'm really feeling it!'') more ambiguous, getting grab-pummelled by an opponent in some instances has them knee or punch you [[GroinAttack in your scarcely-covered nether regions]]. In a brief moment during Duck Hunt's introduction trailer, Shulk lands directly next to them while in said swimsuit costume. The dog reacts by covering its eyes.
** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' has expanded camera features compared to its predecessors, giving
future, please check the player plenty of tools that allow them trope page to make artistic shots from nearly any angle. Enter [[Videogame/StarFoxAdventures Krystal]]: she wears sure your example fits the [[NubileSavage skimpy tribal outfit]] she first appeared in, which mostly consists of a [[{{Stripperiffic}} bra and loincloth]]. It's entirely possible to look under her loincloth, and doing so reveals that ''[[GoingCommando she doesn't wear underwear.]]'' Even more, [[SheFu her fighting style employs a lot of flips]] that actually [[EasterEgg make it easy for perverts to get an eyeful of her pantless nether regions]].[[note]]To put this in perspective: using the in-game camera to [[PantyShot look up the skirts of the female characters]] quickly became a side activity for a chunk of the fandom. [[DevelopersForesight Nintendo expected this]], and [[{{Fanservice}} put real effort into making]] some [[https://files.gamebanana.com/img/ss/srends/57ca55be7c5db.jpg intricate designs]] for their underclothes. [[MediaWatchdog CERO noticed]], and demanded that Nintendo adhere to [[https://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship/ draconian]] [[https://kotaku.com/princess-peachs-underwear-is-protected-from-your-gaze-1634782027 censorship]] standards that almost delayed the release of ''Wii U'', and are still in effect in ''Ultimate''.[[/note]]
** Characters who wear skintight suits (Snake, Captain Falcon, Sheik, Zero Suit Samus) [[SensualSpandex have their butts and crotches formed]], though less so in ''Ultimate''.
** In a rather bizarre combination of the above entries, Pit and Dark Pit have some very tight shorts underneath their tunics. Thankfully, the front doesn't have much detail, but on the other side, their butts are very well-defined.
** Bowser's down throw since ''Melee'' has the other fighter squirm while he falls onto them, which is a pretty standard wrestling-type move but looks a little... awkward on [[CombinatorialExplosion some fighters]].
** The names of Bayonetta's special moves are left unchanged, including her [[DoesThisRemindYouOfAnything Climax]] moves, though her clothes loss is limited to her arms and the top of her legs.
current definition.
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* TheHandIsGod: The series has Master Hand, a huge glove-like hand that is responsible for creating the game's world through giving life to a bunch of toys. Later games add Crazy Hand as its equal, more chaotic counterpart.

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*** [[VideoGame/MegaManClassic The classic version of Mega Man]] got a similar amount of headline attention as Snake, largely due to the dormance of his franchise and then-recent cancellations of high-profile projects. He would be the first of many Creator/{{Capcom}} representatives.
*** VideoGame/PacMan joined as the representative of Creator/BandaiNamcoEntertainment, the company who helped develop the fourth installment of the series.
*** ''Franchise/StreetFighter'' protagonist Ryu served as the first DLC guest fighter, the second Capcom representative, and the first fighter that actually heralded from a FightingGame series.

to:

*** [[VideoGame/MegaManClassic The classic version of Mega Man]] got a similar amount of headline attention as Snake, largely due to the dormance of his franchise and then-recent cancellations of high-profile projects. He would be the first of many Creator/{{Capcom}} representatives.
fighters.
*** VideoGame/PacMan joined as the representative of a fighter from Creator/BandaiNamcoEntertainment, the company who helped develop the fourth installment of the series.
*** ''Franchise/StreetFighter'' protagonist Ryu served as the first DLC guest fighter, the second Capcom representative, fighter, and the first fighter that actually heralded from a FightingGame series.



*** VideoGame/{{Bayonetta}}, who won [[AudienceParticipation the Smash Ballot]], was the third DLC guest character and final DLC character overall, representing Creator/PlatinumGames and is Sega's second representative.

to:

*** VideoGame/{{Bayonetta}}, who won [[AudienceParticipation the Smash Ballot]], was the third DLC guest character and final DLC character overall, representing Creator/PlatinumGames and is Sega's second representative.fighter.



*** Simon Belmont from ''Franchise/{{Castlevania}}'', who has the first [[MovesetClone Echo Fighter]] guest in his descendant Richter Belmont. The two serve as the second and third representatives for Konami.
*** Ken Masters from ''Franchise/StreetFighter'' is an Echo Fighter for Ryu, and was the last guest fighter to appear in the base game. He is the third representative for Capcom.
*** [[VideoGame/Persona5 Joker]], created by Creator/{{Atlus}} to represent ''Franchise/{{Persona}}'', also serves as the third Sega representative, and is the first DLC guest fighter. Like Cloud, his game of origin was not given a release on a Nintendo platform at the time of his inclusion, with his only Nintendo appearance at the time of his announcement being ''VideoGame/PersonaQ2NewCinemaLabyrinth''.

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*** Simon Belmont from ''Franchise/{{Castlevania}}'', who has the first [[MovesetClone Echo Fighter]] guest in his descendant Richter Belmont. The two serve as the second and third representatives fighters for Konami.
*** Ken Masters from ''Franchise/StreetFighter'' is an Echo Fighter for Ryu, and was the last guest fighter to appear in the base game. He is the third representative fighter for Capcom.
*** [[VideoGame/Persona5 Joker]], created by Creator/{{Atlus}} to represent ''Franchise/{{Persona}}'', also serves as the third Sega representative, fighter, and is the first DLC guest fighter. Like Cloud, his game of origin was not given a release on a Nintendo platform at the time of his inclusion, with his only Nintendo appearance at the time of his announcement being ''VideoGame/PersonaQ2NewCinemaLabyrinth''.


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*** Sephiroth joins Cloud as the second fighter from ''Final Fantasy VII''. This is notable as he's the first third party villain in the series, as well as the first time a third party series gets a second character that isn't a MovesetClone or a PaletteSwap.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FamilyFriendlyFirearms: Something of a rule of the ''Smash'' franchise — no realistic bullet-shooting firearms allowed; [[FrickinLaserBeams energy weapons]] and [[StuffBlowingUp explosives]] are okay. Snake's arsenal was limited to explosives as a way of enforcing the trope. However, Duck Hunt's presence might subvert this, since the Wild Gunmen (and the Sheriff assist trophy) are definitely firing real guns, but they're 8-bit and somewhat cartoony. Bayonetta does have semi-realistic bullet-shooting firearms, but they're heavily stylized, and the bullets they shoot are immaterial anyway. Finally ZigZagged with Joker, who uses a realistic but still fake toy gun, that due to the rules of TheMetaverse, acts like an actual gun.

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* FamilyFriendlyFirearms: Something of a rule of the ''Smash'' franchise — no realistic bullet-shooting firearms allowed; [[FrickinLaserBeams [[EnergyWeapon energy weapons]] and [[StuffBlowingUp explosives]] are okay. Snake's arsenal was limited to explosives as a way of enforcing the trope. However, Duck Hunt's presence might subvert this, since the Wild Gunmen (and the Sheriff assist trophy) are definitely firing real guns, but they're 8-bit and somewhat cartoony. Bayonetta does have semi-realistic bullet-shooting firearms, but they're heavily stylized, and the bullets they shoot are immaterial anyway. Finally ZigZagged with Joker, who uses a realistic but still fake toy gun, that due to the rules of TheMetaverse, acts like an actual gun.
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* MerchandiseDriven: ''Super Smash Bros.'' is well known for promoting sales of other series featured in it, and by the time of ''for Nintendo 3DS'' and ''for Wii U'', Nintendo was well aware. According to WordOfGod, the fourth game(s) explicitly excludes most characters from series that were (at the time) Japan-only or inactive. Considering this game was launched alongside the very first Toys/{{amiibo}}, it's likely this was done to provide figures of recognizable characters that people would want to buy. Besides that, many of the trophies throughout both versions of the game feature enthusiastic descriptions of their source game that read suspiciously like an ad copy.

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* MerchandiseDriven: ''Super Smash Bros.'' is well known for promoting sales of other series featured in it, and by the time of ''for Nintendo 3DS'' and ''for Wii U'', Nintendo was well aware. According to WordOfGod, the fourth game(s) explicitly excludes most characters from series that were (at the time) Japan-only or inactive. Considering this game was launched alongside the very first Toys/{{amiibo}}, it's likely this was done to provide figures of recognizable characters that people would want to buy. Besides that, many of the trophies throughout both versions of the game feature enthusiastic descriptions of their source game that read suspiciously like an ad copy. Sakurai himself openly admitted when revealing the character(s) that Steve and Alex of ''VideoGame/{{Minecraft}}'' were put in the game only after much [[ExecutiveMeddling executive pressure]], due to ''Minecraft'' being the best-selling video game of all time.
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** For some reason, the [[VideoGame/Bayonetta Umbra Clock Tower]] also has its clock based on the system's internal clock.

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** For some reason, the [[VideoGame/Bayonetta [[VideoGame/{{Bayonetta}} Umbra Clock Tower]] also has its clock based on the system's internal clock.

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*** The Hero of the ''VideoGame/DragonQuest'' franchise serves as the second Square-Enix character, specifically representing the "Enix" half of the company. The Hero holds the distinction of having multiple {{Palette Swap}}s representing completely different characters (three of the other protagonists of his home series), a trait that no other guest fighter has had. The Hero from ''VideoGame/DragonQuestXI'' serves as the default skin, being from the most recent installment and as a tie-in to the release of the Switch version of ''XI''.
*** [[VideoGame/BanjoKazooie Banjo & Kazooie]] serve as representatives for both Creator/{{Rare}} and Creator/XboxGameStudios, the latter of whom bought out the former between the release of ''Melee'' and ''Brawl''. The characters were seemingly considered for ''Melee'', but it was too late to include them then at the time, and afterward, they couldn't join the roster until Nintendo and Microsoft started to collaborate more.
*** Terry Bogard from ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' fame, joins as a representative of Creator/{{SNK}}, and the third character hailing from a traditional fighting game series. Notably, his trailer emphasized how Nintendo and [=SNK=] were briefly rivals in the [[UsefulNotes/NeoGeo console market]].

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*** The Hero of the ''VideoGame/DragonQuest'' franchise serves as the second Square-Enix character, specifically representing the "Enix" half of the company. The Hero holds the distinction of having multiple {{Palette Swap}}s representing completely that changes him for other different main characters (three of the other protagonists of from his home series), a trait that no other guest fighter has had.series. The Hero from ''VideoGame/DragonQuestXI'' serves as the default skin, being from the most recent installment and as a tie-in to the release of the Switch version of ''XI''.
*** [[VideoGame/BanjoKazooie Banjo & Kazooie]] serve as representatives for fighters from both Creator/{{Rare}} and Creator/XboxGameStudios, the latter of whom bought out the former between the release of ''Melee'' and ''Brawl''. The characters were seemingly considered for ''Melee'', but it was too late to include them then at the time, and afterward, they couldn't join the roster until Nintendo and Microsoft started to collaborate more.
*** Terry Bogard from ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' fame, joins as a representative of fighter from Creator/{{SNK}}, and the third character hailing from a traditional fighting game series. Notably, his trailer emphasized how Nintendo and [=SNK=] were briefly rivals in the [[UsefulNotes/NeoGeo console market]].market]].
*** Steve from ''Videogame/{{Minecraft}}'' also joins as the second fighter from Creator/XboxGameStudios via its subsidiary Creator/{{Mojang}}, which was also bought out from them. Similar to the Hero, he has skins of different characters from his origin game, namely his female counterpart Alex, a zombie and an Enderman.
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** There were regional differences in terms of gameplay for the first two games, such as character weight and attack properties. Starting in ''Brawl'', all versions of the game played the same.
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* IdleAnimation: Nearly every character has an animation for standing still for extended periods of time. To name a few examples:

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* IdleAnimation: Nearly Since ''Melee'', every character has an animation one or more animations for standing still for extended periods of time. To name a few examples:
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*** [[VideoGame/Persona5 Joker]], created by Creator/{{Atlus}} to represent ''Franchise/ShinMegamiTenseiPersona'', also serves as the third Sega representative, and is the first DLC guest fighter. Like Cloud, his game of origin was not given a release on a Nintendo platform at the time of his inclusion, with his only Nintendo appearance at the time of his announcement being ''VideoGame/PersonaQ2NewCinemaLabyrinth''.

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*** [[VideoGame/Persona5 Joker]], created by Creator/{{Atlus}} to represent ''Franchise/ShinMegamiTenseiPersona'', ''Franchise/{{Persona}}'', also serves as the third Sega representative, and is the first DLC guest fighter. Like Cloud, his game of origin was not given a release on a Nintendo platform at the time of his inclusion, with his only Nintendo appearance at the time of his announcement being ''VideoGame/PersonaQ2NewCinemaLabyrinth''.
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Looks like a shadow to me.


** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' has expanded camera features compared to its predecessors, giving the player plenty of tools that allow them to make artistic shots from nearly any angle. Enter [[Videogame/StarFoxAdventures Krystal]]: she wears the [[NubileSavage skimpy tribal outfit]] she first appeared in, which mostly consists of a [[{{Stripperiffic}} bra and loincloth]]. It's entirely possible to look under her loincloth, and doing so reveals that ''[[GoingCommando she doesn't wear underwear.]]'' Even more, [[SheFu her fighting style employs a lot of flips]] that actually [[EasterEgg make it easy for perverts to get an eyeful of her pantless nether regions]].[[note]]To put this in perspective: using the in-game camera to [[PantyShot look up the skirts of the female characters]] quickly became a side activity for a chunk of the fandom. [[DevelopersForesight Nintendo expected this]], and [[{{Fanservice}} put real effort into making]] some [[https://files.gamebanana.com/img/ss/srends/57ca55be7c5db.jpg intricate designs]] for their underclothes. [[MediaWatchdog CERO noticed]], and demanded that Nintendo adhere to [[https://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship/ draconian]] [[https://kotaku.com/princess-peachs-underwear-is-protected-from-your-gaze-1634782027 censorship]] standards that almost delayed the release of ''Wii U'', and are still in effect in ''Ultimate''. ''[[FailedASpotCheck Krystal slipped by despite this]],'' and [[BeyondTheImpossible to make it even more incredible]], she ''[[AvertedTrope averts]]'' ''BarbieDollAnatomy'' in [[http://web.archive.org/web/20190128013921/https://imgtc.com/i/KOH5Go6.jpg some]] [[https://i.imgur.com//OffoMLh.jpg detail]].[[/note]]

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** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' has expanded camera features compared to its predecessors, giving the player plenty of tools that allow them to make artistic shots from nearly any angle. Enter [[Videogame/StarFoxAdventures Krystal]]: she wears the [[NubileSavage skimpy tribal outfit]] she first appeared in, which mostly consists of a [[{{Stripperiffic}} bra and loincloth]]. It's entirely possible to look under her loincloth, and doing so reveals that ''[[GoingCommando she doesn't wear underwear.]]'' Even more, [[SheFu her fighting style employs a lot of flips]] that actually [[EasterEgg make it easy for perverts to get an eyeful of her pantless nether regions]].[[note]]To put this in perspective: using the in-game camera to [[PantyShot look up the skirts of the female characters]] quickly became a side activity for a chunk of the fandom. [[DevelopersForesight Nintendo expected this]], and [[{{Fanservice}} put real effort into making]] some [[https://files.gamebanana.com/img/ss/srends/57ca55be7c5db.jpg intricate designs]] for their underclothes. [[MediaWatchdog CERO noticed]], and demanded that Nintendo adhere to [[https://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship/ draconian]] [[https://kotaku.com/princess-peachs-underwear-is-protected-from-your-gaze-1634782027 censorship]] standards that almost delayed the release of ''Wii U'', and are still in effect in ''Ultimate''. ''[[FailedASpotCheck Krystal slipped by despite this]],'' and [[BeyondTheImpossible to make it even more incredible]], she ''[[AvertedTrope averts]]'' ''BarbieDollAnatomy'' in [[http://web.archive.org/web/20190128013921/https://imgtc.com/i/KOH5Go6.jpg some]] [[https://i.imgur.com//OffoMLh.jpg detail]].[[/note]]

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** Taken to the ''absolute extreme'' in ''Ultimate'': the playable roster includes '''everyone''' who has ''ever'' been playable in a ''Smash'' game (Nintendo-owned, guest, and DLC from any point in the series history) and ''still'' grows the roster on top of that. The initial launch confirmed '''SEVENTY-SIX'''[[labelnote:*]]Dark Pit, Lucina, Daisy, Chrom, Dark Samus, Richter, and Ken are considered separate characters despite sharing the same chronological numbering as the characters they are cloned from (Pit, Marth, Peach, Roy, Samus, Simon and Ryu, respectively); also, Charizard, Ivysaur, and Squirtle are still considered separate characters with the return of the Pokémon Trainer character[[/labelnote]], with six more [=DLC=] characters on the way, making for a total of '''82''' playable fighters. Talk about this being the most ambitious crossover in video game history! [[labelnote:*]]The fighters confirmed so far are [[Franchise/SuperMarioBros Piranha Plant]], [[VideoGame/Persona5 Joker]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]] and [[VideoGame/FatalFury Terry Bogard]]. 1 more will be announced in the future.[[/labelnote]] Even past that, the game has the largest cast of Assist Trophy characters to date as well, having 59 in total. This isn't even concerning Spirits (replacing the static trophies but having a game-play element), which may number in the ''thousands''.

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** Taken to the ''absolute extreme'' in ''Ultimate'': the playable roster includes '''everyone''' who has ''ever'' been playable in a ''Smash'' game (Nintendo-owned, guest, and DLC from any point in the series history) and ''still'' grows the roster on top of that. The initial launch confirmed '''SEVENTY-SIX'''[[labelnote:*]]Dark Pit, Lucina, Daisy, Chrom, Dark Samus, Richter, and Ken are considered separate characters despite sharing the same chronological numbering as the characters they are cloned from (Pit, Marth, Peach, Roy, Samus, Simon and Ryu, respectively); also, Charizard, Ivysaur, and Squirtle are still considered separate characters with the return of the Pokémon Trainer character[[/labelnote]], with six twelve more [=DLC=] characters on the way, added as DLC, making for a total of '''82''' '''88''' playable fighters. Talk about this being the most ambitious crossover in video game history! [[labelnote:*]]The fighters confirmed so far are [[Franchise/SuperMarioBros Piranha Plant]], [[VideoGame/Persona5 Joker]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]] and [[VideoGame/FatalFury Terry Bogard]]. 1 more will be announced in the future.[[/labelnote]] Even past that, the game has the largest cast of Assist Trophy characters to date as well, having 59 in total. This isn't even concerning Spirits (replacing the static trophies but having a game-play element), which may number in the ''thousands''.
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* IdleAnimation: Nearly every character has an animation for standing still for extended periods of time. To name a few examples:
** Mario adjusts his cap.
** Pikachu scratches behind his ear.
** Sonic taps his foot impatiently, and occasionally mugs for the camera while performing his iconic finger-wag.
** King Dedede hoists his mallet over his shoulder.
** Ness creates some PK sparks from his fingers.
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** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' has expanded camera features compared to its predecessors, giving the player plenty of tools that allow them to make artistic shots from nearly any angle. Enter [[Videogame/StarFoxAdventures Krystal]]: she wears the [[NubileSavage skimpy tribal outfit]] she first appeared in, which mostly consists of a [[{{Stripperiffic}} bra and loincloth]]. It's entirely possible to look under her loincloth, and doing so reveals that ''[[GoingCommando she doesn't wear underwear.]]'' Even more, [[SheFu her fighting style employs a lot of flips]] that actually [[EasterEgg make it easy for perverts to get an eyeful of her pantless nether regions]].[[note]]To put this in perspective: using the in-game camera to [[PantyShot look up the skirts of the female characters]] quickly became a side activity for a chunk of the fandom. [[DevelopersForesight Nintendo expected this]], and [[{{Fanservice}} put real effort into making]] some [[https://files.gamebanana.com/img/ss/srends/57ca55be7c5db.jpg intricate designs]] for their underclothes. [[MediaWatchdog CERO noticed]], and demanded that Nintendo adhere to [[https://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship/ draconian]] [[https://kotaku.com/princess-peachs-underwear-is-protected-from-your-gaze-1634782027 censorship]] standards that almost delayed the release of ''Wii U'', and are still in effect in ''Ultimate''. ''[[FailedASpotCheck Krystal slipped by despite this]],'' and [[BeyondTheImpossible to make it even more incredible]], she ''[[AvertedTrope averts]]'' ''BarbieDollAnatomy'' in [[https://imgtc.com/i/KOH5Go6.jpg some]] [[https://i.imgur.com//OffoMLh.jpg detail]].[[/note]]

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** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' has expanded camera features compared to its predecessors, giving the player plenty of tools that allow them to make artistic shots from nearly any angle. Enter [[Videogame/StarFoxAdventures Krystal]]: she wears the [[NubileSavage skimpy tribal outfit]] she first appeared in, which mostly consists of a [[{{Stripperiffic}} bra and loincloth]]. It's entirely possible to look under her loincloth, and doing so reveals that ''[[GoingCommando she doesn't wear underwear.]]'' Even more, [[SheFu her fighting style employs a lot of flips]] that actually [[EasterEgg make it easy for perverts to get an eyeful of her pantless nether regions]].[[note]]To put this in perspective: using the in-game camera to [[PantyShot look up the skirts of the female characters]] quickly became a side activity for a chunk of the fandom. [[DevelopersForesight Nintendo expected this]], and [[{{Fanservice}} put real effort into making]] some [[https://files.gamebanana.com/img/ss/srends/57ca55be7c5db.jpg intricate designs]] for their underclothes. [[MediaWatchdog CERO noticed]], and demanded that Nintendo adhere to [[https://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship/ draconian]] [[https://kotaku.com/princess-peachs-underwear-is-protected-from-your-gaze-1634782027 censorship]] standards that almost delayed the release of ''Wii U'', and are still in effect in ''Ultimate''. ''[[FailedASpotCheck Krystal slipped by despite this]],'' and [[BeyondTheImpossible to make it even more incredible]], she ''[[AvertedTrope averts]]'' ''BarbieDollAnatomy'' in [[https://imgtc.[[http://web.archive.org/web/20190128013921/https://imgtc.com/i/KOH5Go6.jpg some]] [[https://i.imgur.com//OffoMLh.jpg detail]].[[/note]]
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Everythings Better With Princesses is now a disambig; this example was just "princesses exist"


* EverythingsBetterWithPrincesses: Peach and Zelda. ''3DS/Wii U'' adds Lucina, who may or may not qualify as a "princess" (though she definitely is of royal blood), alongside Wendy ([[FlipFlopOfGod sometimes]]) and Corrin. ''Ultimate'' includes Daisy in the roster.
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** Stages in the original game and ''Melee'' only either come from universes with playable characters, or are OriginalGeneration levels. It wasn't until ''Brawl'' that stages from universes without playable characters would be introduced, with Smashville, [=PictoChat=], and Hanenbow being the originators.
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*EvilIsBigger: The [[MightyGlacier Super-Heavyweight]] pantheon available in ''Ultimate'' so far are villains, or at least antagonists.

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* EverythingsBetterWithSpinning: In ''Melee'', Peach's taunt and [[DanceBattler Up Smash]]. ''Brawl'' adds spinning taunts for Kirby and Jigglypuff, and the fourth game does so for Palutena.

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* GameGourmet: ''Melee]]'' introduces [[https://www.ssbwiki.com/Food "food"]] as one of the items. This is a variety of different food and drinks you can eat to regain a small bit of health. A few of them are burgers, ice cream, apples, pizza, tea, chocolate, orange juice, and cake.
* GangplankGalleon: The Pirate Ship stage. The Paper Mario stage also features the ship from ''VideoGame/PaperMarioTheThousandYearDoor''.

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* GameGourmet: ''Melee]]'' introduces [[https://www.''Melee'' introduced [[http://www.ssbwiki.com/Food "food"]] food]] as one of the items. This is a variety Food comes in dozens of different food forms in the series, ranging from simple snacks like apples, cheese, grapes, and drinks you can eat donuts, to regain a small bit of health. A few of them are smaller sets like drumsticks, burgers, ice cream, apples, pancakes, and steak, to full-course meals like eggs with bacon and broccoli, a plate of spaghetti, a whole pizza, tea, chocolate, orange juice, and cake.
an entire roast turkey with tomato, lemon, and parsley.
* GangplankGalleon: GangplankGalleon:
**
The Pirate Ship stage. stage, based on the ship from ''VideoGame/TheLegendOfZeldaTheWindWaker''.
**
The Paper Mario stage also features the ship S.S. Flavion from ''VideoGame/PaperMarioTheThousandYearDoor''.''VideoGame/PaperMarioTheThousandYearDoor'' as one of its forms.

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