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** In ''Brawl''[='=]s Basic Brawl online mode, due to the completely anonymous nature, set rules of 2-minute time matches with the players deciding the items and stages, and complete lack of any sort of reporting feature, the mode devolved to people having "Taunt Parties" (e.g. just taunt and fool around instead of actually fighting, while ganging up on anyone trying to seriously fight), constantly choosing giant stages that allow players to run away with ease (Temple became notorious for being chosen all the time), and outright griefing. After the first couple years of ''Brawl'', the mode became an utter cesspool for anyone looking to actually fight. ''3DS/Wii U'''s "For Fun" mode, the successor to Basic Brawl, is beginning to become infested with Taunt Parties, despite the implementation of a reporting feature among other improvements. ''Ultimate'' finally stopped the taunt parties by completely disabling taunting online... unfortunately, players quickly started crouching instead, to the same effect as teabagging in FPS games.

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** In ''Brawl''[='=]s Basic Brawl online mode, due to the completely anonymous nature, set rules of 2-minute time matches with the players deciding the items and stages, and complete lack of any sort of reporting feature, the mode devolved to people having "Taunt Parties" (e.g. just taunt and fool around instead of actually fighting, while ganging up on anyone trying to seriously fight), constantly choosing giant stages that allow players to run away with ease (Temple became notorious for being chosen all the time), and outright griefing. After the first couple years of ''Brawl'', the mode became an utter cesspool for anyone looking to actually fight. ''3DS/Wii U'''s "For Fun" mode, the successor to Basic Brawl, is beginning to become also became infested with Taunt Parties, despite the implementation of a reporting feature among other improvements. ''Ultimate'' finally stopped the taunt parties by completely disabling taunting online... unfortunately, players quickly started crouching instead, to the same effect as teabagging in FPS games.

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Useful Notes are not tropes.


** If you set the language to Japanese, there's a UsefulNotes/VirtualBoy in the background of the Collection in ''Melee''. The space is empty if any other language is set.

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** If you set the language to Japanese, there's a UsefulNotes/VirtualBoy Platform/VirtualBoy in the background of the Collection in ''Melee''. The space is empty if any other language is set.



* UsefulNotes/{{Emulation}}: In ''Brawl'' and ''Wii U'', there is a "Masterpieces" section, in which you can play time-limited demos of the games that some of the characters originated from. All of the games in this section are on the UsefulNotes/VirtualConsole, and in ''Wii U'', you can purchase the games directly off the eShop should you so desire.



*** Terry Bogard from ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' fame, joins as a fighter from Creator/{{SNK}}, and the third character hailing from a traditional fighting game series. Notably, his trailer emphasized how Nintendo and [=SNK=] were briefly rivals in the [[UsefulNotes/NeoGeo console market]].

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*** Terry Bogard from ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' fame, joins as a fighter from Creator/{{SNK}}, and the third character hailing from a traditional fighting game series. Notably, his trailer emphasized how Nintendo and [=SNK=] were briefly rivals in the [[UsefulNotes/NeoGeo [[Platform/NeoGeo console market]].
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** The [[UsefulNotes/ColorTVGame Color TV-Game 15]] Assist Trophy is almost a ''VideoGame/{{Pong}}'' cameo because of its CaptainErsatz origin.

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** The [[UsefulNotes/ColorTVGame [[Platform/ColorTVGame Color TV-Game 15]] Assist Trophy is almost a ''VideoGame/{{Pong}}'' cameo because of its CaptainErsatz origin.
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*** The biggest headline coming out from the initial reveal of ''Brawl'' was the appearance of Solid Snake, hailing from Creator/{{Konami}}'s ''Franchise/MetalGear'' series, as the last of the first five newcomers.

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*** The biggest headline coming out from the initial reveal of ''Brawl'' was the appearance of Solid Snake, hailing from Creator/{{Konami}}'s ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, as the last of the first five newcomers.



* {{Hunk}}: Smash Bros is ''filled'' with quite a few characters who can be considered as such: [[Franchise/TheLegendOfZelda Link, Ganondorf]], [[VideoGame/FZero Captain Falcon]], [[Franchise/FireEmblem Marth, Ike, Chrom]], [[Franchise/MetalGear Snake]], [[VideoGame/WiiFit Male Wii Fit Trainer]], [[VideoGame/PunchOut Little Mac]], [[Franchise/StreetFighter Ryu and Ken]], [[Franchise/{{Castlevania}} Simon and Richter Belmont]], etc.

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* {{Hunk}}: Smash Bros is ''filled'' with quite a few characters who can be considered as such: [[Franchise/TheLegendOfZelda Link, Ganondorf]], [[VideoGame/FZero Captain Falcon]], [[Franchise/FireEmblem Marth, Ike, Chrom]], [[Franchise/MetalGear [[VideoGame/MetalGear Snake]], [[VideoGame/WiiFit Male Wii Fit Trainer]], [[VideoGame/PunchOut Little Mac]], [[Franchise/StreetFighter Ryu and Ken]], [[Franchise/{{Castlevania}} Simon and Richter Belmont]], etc.
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None


** In ''Ultimate'', the clocks on Umbra Clock Tower, Smashville, Town and City, and the ''Persona 3'' version of Mementos display the system time on their faces.

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** In ''Ultimate'', the clocks on Umbra Clock Tower, Smashville, Town and City, and the ''Persona 3'' ''VideoGame/Persona3'' version of Mementos display the system time on their faces.
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redirect to franchise page


** Starting from ''VideoGame/SuperSmashBros4'', characters with a transformation ability had said ability removed, with their alternate form becoming a completely separate character; As a result, [[Franchise/TheLegendOfZelda Zelda and Sheik]] as well as [[VideoGame/{{Metroid}} Power Suit Samus and Zero Suit Samus]] gained their own separate character slots.

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** Starting from ''VideoGame/SuperSmashBros4'', characters with a transformation ability had said ability removed, with their alternate form becoming a completely separate character; As a result, [[Franchise/TheLegendOfZelda Zelda and Sheik]] as well as [[VideoGame/{{Metroid}} [[Franchise/{{Metroid}} Power Suit Samus and Zero Suit Samus]] gained their own separate character slots.
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* MultiSlotCharacter:
** VideoGame/DrMario first appeared in ''[[VideoGame/SuperSmashBrosMelee Melee]]'' as a MovesetClone of [[Franchise/SuperMarioBros Mario]], with later games [[DivergentCharacterEvolution differentiating them]] by making Dr. Mario an UnskilledButStrong MightyGlacier, while regular Mario became more of a WeakButSkilled JackOfAllStats.
** Link, the player character in ''Franchise/TheLegendOfZelda'', is present as three distinct fighters. Link, present since the beginning of the series, represents the character's appearance in major console titles. Young Link, debuting in ''VideoGame/SuperSmashBrosMelee'', depicts Link's younger form seen in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''VideoGame/SuperSmashBrosBrawl'' replaces him with Toon Link, whose appearance and abilities are drawn from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. ''VideoGame/SuperSmashBrosUltimate'' includes all three variants concurrently.
** Starting from ''VideoGame/SuperSmashBros4'', characters with a transformation ability had said ability removed, with their alternate form becoming a completely separate character; As a result, [[Franchise/TheLegendOfZelda Zelda and Sheik]] as well as [[VideoGame/{{Metroid}} Power Suit Samus and Zero Suit Samus]] gained their own separate character slots.
** [[Franchise/FireEmblem Chrom]] in ''VideoGame/SuperSmashBrosUltimate'' appears as both an AssistCharacter for Robin as well as an [[MovesetClone Echo Fighter]] for Roy.
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redirect to franchise page


* InNameOnly: In ''Ultimate'', despite retaining most of his distinctions from Ryu in accordance to his [[VideoGame/StreetFighter home series]], Ken is still classified as an [[MovesetClone Echo Fighter]]. Eventually [[LampshadeHanging lampshaded]] by Sakurai himself, who labeled Ken one out of convenience, despite being aware of his differences.

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* InNameOnly: In ''Ultimate'', despite retaining most of his distinctions from Ryu in accordance to his [[VideoGame/StreetFighter [[Franchise/StreetFighter home series]], Ken is still classified as an [[MovesetClone Echo Fighter]]. Eventually [[LampshadeHanging lampshaded]] by Sakurai himself, who labeled Ken one out of convenience, despite being aware of his differences.



** Lag cancelling plays heavily into [[VideoGame/StreetFighter Ryu and Ken]]'s fighting styles, emulating the mechanics of their native game series.

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** Lag cancelling plays heavily into [[VideoGame/StreetFighter [[Franchise/StreetFighter Ryu and Ken]]'s fighting styles, emulating the mechanics of their native game series.
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None


*** Fox, Falco, and Wolf's respective smash taunts (the former two on Corneria or Lylat Cruise, the latter only on Lylat Cruise) will cause a conversation with different ''VideoGame/StarFox'' characters to appear, complete with a matching HeadsUpDisplay for each stage. Corneria and Venom resemble ''VideoGame/StarFox64'' which were changed to the ones from ''Star Fox 64 3D'' in ''Ultimate'', and Lylat Cruise is from ''VideoGame/StarFoxAssault''.
*** Snake's smash taunt in the Shadow Moses Island stage will cause a codec conversation to appear, based on ''VideoGame/MetalGearSolid''. Snake will talk to either Roy Campbell, Mei Ling, or Otacon, depending on whom he's fighting against (he also talks to [[VideoGame/StarFox Slippy]] if he's fighting Falco). In ''Ultimate'', this works only on characters who were in ''Brawl''.

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*** Fox, Falco, and Wolf's respective smash taunts (the former two on Corneria or Lylat Cruise, the latter only on Lylat Cruise) will cause a conversation with different ''VideoGame/StarFox'' ''Franchise/StarFox'' characters to appear, complete with a matching HeadsUpDisplay for each stage. Corneria and Venom resemble ''VideoGame/StarFox64'' which were changed to the ones from ''Star Fox 64 3D'' in ''Ultimate'', and Lylat Cruise is from ''VideoGame/StarFoxAssault''.
*** Snake's smash taunt in the Shadow Moses Island stage will cause a codec conversation to appear, based on ''VideoGame/MetalGearSolid''. Snake will talk to either Roy Campbell, Mei Ling, or Otacon, depending on whom he's fighting against (he also talks to [[VideoGame/StarFox [[Franchise/StarFox Slippy]] if he's fighting Falco). In ''Ultimate'', this works only on characters who were in ''Brawl''.



** In ''Wii U'', if every player holds down shield while Orbital Gate Assault is being selected, and no one is playing as Fox or Falco, one of two conversations between [=StarFox=] members will initiate throughout the match. Once again, the HeadsUpDisplay is taken from ''VideoGame/StarFoxAssault''.

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** In ''Wii U'', if every player holds down shield while Orbital Gate Assault is being selected, and no one is playing as Fox or Falco, one of two conversations between [=StarFox=] Star Fox members will initiate throughout the match. Once again, the HeadsUpDisplay is taken from ''VideoGame/StarFoxAssault''.

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Game Gourmet was disambiguated. moved example to Hyperactive Metabolism and condensed its down.


* GameGourmet: ''Melee'' introduced [[http://www.ssbwiki.com/Food food]] as one of the items. Food comes in dozens of different forms in the series, ranging from simple snacks like apples, cheese, grapes, and donuts, to smaller sets like drumsticks, burgers, pancakes, and steak, to full-course meals like eggs with bacon and broccoli, a plate of spaghetti, a whole pizza, and an entire roast turkey with tomato, lemon, and parsley.


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* HyperactiveMetabolism: ''Melee'' introduced [[http://www.ssbwiki.com/Food food]] as one of the items. Food comes in dozens of different forms in the series, ranging from simple snacks like apples, cheese to pizza and roast turkey, and instantly restores some damage when picked up.
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** The difficulty levels on Classic Mode in the fourth game are labeled. As the scale goes from 0.0 to 9.0, with every .1 interval available, the label only changes for every whole number from: Effortless, Easy, Standard, Tougher, Challenging, Heatin' Up, Extra Spicy, Infernal, White Hot, and [[ExcitedShowTitle Nothing Harder!]]

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** The difficulty levels on Classic Mode in the fourth game are labeled. As the scale goes from 0.0 to 9.0, with every .1 interval available, the label only changes for every whole number from: Effortless, Easy, Standard, Tougher, Challenging, Heatin' Up, Extra Spicy, Infernal, White Hot, and [[ExcitedShowTitle Nothing Harder!]]Harder!
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* KooshBomb: Present throughout the series, but most apparent are Toon Link's bombs, which are drawn in the same style as ''Wind Waker''.
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* FunWithHomophones: In the French translation, Sheik's [[RedBaron title]] on the boxing ring stage is "Qui Sheikah
* FreezeFrameIntroduction: In ''The Subspace Emissary'' mode, every character who isn't a {{Mook}} is introduced this way, even the non-playable characters.
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* FreezeFrameIntroduction: In ''The Subspace Emissiary'' mode, every character who isn't a {{Mook}} is introduced this way, even the non-playable characters.

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* FreezeFrameIntroduction: In ''The Subspace Emissiary'' Emissary'' mode, every character who isn't a {{Mook}} is introduced this way, even the non-playable characters.

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