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** While necromantic magic can turn the dead into loyal undead revenants, getting killed again (or the expiration of the spell that raised them, or the death of the necromancer) will cause them to disintegrate into a pile of dust which cannot be re-resurrected. Decapitation also precludes any possibility of being raised.
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* FairyRing: Two mushroom circles can be found in Falkreath Hold. One of them appears to have been the site of a HumanSacrifice.
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This seems an extremely subjective thing, and I can't say I noticed.


** Some characters seem to have a ''slight'' preference, though this has no effect on when/if they become marriageable. For instance, Aela the Huntress has slightly different responses after asking the Dragonborn if they think they could take Vilkas in a real fight, and the player declines to boast:
--->''To female, in a warm, slightly flirty tone'': A woman who lets her actions speak for her. I knew there was something I liked about you.\\
''To male, in a condescending, slightly sarcastic tone'': Ah, a man of action.
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More accurate?

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* FastballSpecial: Played with in the ''Dragonborn'' DLC. You can use live or dead spiders as thrown weapons; some of them even explode!

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** The beheading killcam animation has been reported to crash the game if the player character is the victim.



** Throughout various parts of the game, especially an Imperial-sided playthrough of the civil war quest, we're told multiple times that Ulfric killed Torygg with a single shout- which suggests he is going to be a very formidable opponent. In actual combat, however, he's not particularly difficult to beat(while he has a single assistant, you have two assistants who may even down Ulfric before you get to him) and his shouts are more annoying than deadly, if he even uses them at all.

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** Throughout various parts of the game, especially an Imperial-sided playthrough of the civil war quest, we're told multiple times that Ulfric killed Torygg with a single shout- which suggests he is going to be a very formidable opponent. In actual combat, however, he's not particularly difficult to beat(while beat (while he has a single assistant, you have two assistants who may even down Ulfric before you get to him) and his shouts are more annoying than deadly, if he even uses them at all.all.
** To gain thanehood in Winterhold, the [=NPCs=] you can help include teachers and students from Winterhold College. It only makes sense if the imperial-oriented Jarl Kraldar is in charge instead of the starting Jarl Korir (Kraldar has good relations with the college, Korir doesn't).
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* DiligentDraftAnimal: Invoked by the Steed Stone, which increases the player's carrying capacity by 100 points, removes all movement penalties from heavy armor, and makes armor weightless when worn by the player.
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** Skeleton Dragons. Subverted, though, in that they are a lot less powerful than their living counterpart, and incapable of flying.

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** [[UndeadCounterpart Skeleton Dragons.Dragons]]. Subverted, though, in that they are a lot less powerful than their living counterpart, and incapable of flying.
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Filk Song is about fanmade homage, and shouldn't be referenced on a work page


* FilkSong:
** There are several by Gavin Dunne (Music/MiracleOfSound): [[https://www.youtube.com/watch?v=8BHKLVr_Cxw Sovngarde Song]], [[https://www.youtube.com/watch?v=NCHq0m67lq8 Nord Mead]], [[https://www.youtube.com/watch?v=tqEVCTMkBnI Khajiit Like To Sneak]], and [[https://www.youtube.com/watch?v=0FLQ4rACE-0 Legends of the Frost]]
** Music/{{Dragonforce}} has one called "[[https://youtu.be/4-7xjtzIwbs The Last Dragonborn]]"
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Nothing wrong with the entry as listed. I just feel like them not being actual spiders is a neat bit of trivia worth noting.


* GiantSpider: And we mean GIANT. As in ''bigger than freaking [[BearsAreBadNews grizzly bears]]''.

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* GiantSpider: And we mean GIANT. As in ''bigger Though they appear to be based on solfugids rather than freaking [[BearsAreBadNews grizzly bears]]''.true spiders, the appropriately named frostbite spiders are one of the more common enemies you'll encounter underground, varying in scale from the size of a dog to the size of a small elephant.
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* GeniusBruiser: Galmar Stone-Fist, Ulfric's right-hand man, a giant Nord berserker with a BadassBeard and a huge axe across his back. Also possessed of a sharp mind capable of elaborate deception strategies and an impressive knowledge of Skyrim's folklore and history.

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* GeniusBruiser: Galmar Stone-Fist, Ulfric's right-hand man, a giant Nord berserker with a BadassBeard BeardOfBarbarism and a huge axe across his back. Also possessed of a sharp mind capable of elaborate deception strategies and an impressive knowledge of Skyrim's folklore and history.
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** [[invoked]] The Imperial Legion and the Stormcloaks, though the latter's FantasticRacism admittedly paints them as a darker shade of grey in comparison to the Legion. The Legion's trying to hold the Empire together in the face of a great evil and treat non-human races with far more respect than their Stormcloak counterparts on average, but they're willing to kill unlucky bystanders (i.e. ''you''), oppress several Nord customs including their primary religion[[note]]which is given further weight in that according to WordOfGod, Talos worship is actually a CosmicKeystone and if Talos goes without worship for too long, ''[[TheEndOfTheWorldAsWeKnowIt reality will cease to exist]]''[[/note]] , justify their occupation of Skyrim with a range of controversial excuses including AppealToFear ("The Empire is the ''only'' thing keeping the Dominion out of Skyrim!") and straight-up CulturalPosturing ("Without the guiding light of the Empire, the people of Tamriel will fall into barbarism and anarchy, including Skyrim! ''Especially'' Skyrim!"). Some of their members also engage in war crimes, according to more than one testimony. The Stormcloaks want to be independent and restore their native customs without fear of persecution, but their leader killed a young and innocent king to begin the war (although he claims this was a lawful challenge according to Nord custom, which not everyone agrees on), and have a disturbingly reactionary and exclusionary attitude against any non-Nord races, with the Stormcloak capital of Windhelm being by far the worst offender. This racism also spreads with them - if Whiterun is taken by the Stormcloaks, a Cyrodiilic blacksmith there bitterly notes that she'd probably be out of business if she wasn't already married to a Nord.

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** [[invoked]] The Imperial Legion and the Stormcloaks, though the latter's FantasticRacism admittedly paints them as a darker shade of grey in comparison to the Legion. The Legion's trying to hold the Empire together in the face of a great evil and treat non-human races with far more respect than their Stormcloak counterparts on average, but they're willing to kill unlucky bystanders (i.e. ''you''), oppress several Nord customs including their primary religion[[note]]which is given further weight in that according to WordOfGod, Talos worship is actually a CosmicKeystone and if Talos goes without worship for too long, ''[[TheEndOfTheWorldAsWeKnowIt reality will cease to exist]]''[[/note]] , justify their occupation of Skyrim with a range of controversial excuses including AppealToFear [[UsefulNotes/LogicalFallacies Appeal to Fear]] ("The Empire is the ''only'' thing keeping the Dominion out of Skyrim!") and straight-up CulturalPosturing ("Without the guiding light of the Empire, the people of Tamriel will fall into barbarism and anarchy, including Skyrim! ''Especially'' Skyrim!"). Some of their members also engage in war crimes, according to more than one testimony. The Stormcloaks want to be independent and restore their native customs without fear of persecution, but their leader killed a young and innocent king to begin the war (although he claims this was a lawful challenge according to Nord custom, which not everyone agrees on), and have a disturbingly reactionary and exclusionary attitude against any non-Nord races, with the Stormcloak capital of Windhelm being by far the worst offender. This racism also spreads with them - if Whiterun is taken by the Stormcloaks, a Cyrodiilic blacksmith there bitterly notes that she'd probably be out of business if she wasn't already married to a Nord.

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Dummied Out is now Trivia, so moving accordingly


** Examining the core game modules with the PC Creation Kit reveals a vast array of abandoned-in-place functionalities that would have made the Civil War much more complex and involved than the straightforward affair it is in-game. For example, viewing of the exterior cells in the Tamriel worldspace around the gateways to Markarth and Riften in the Creation Kit shows that they were originally meant to have large-scale battles in the course of the Civil War like Whiterun, Windhelm, and Solitude do, as the region is strewn with various in-game invisible markers meant for civil war combatant maneuvers.
** There are a few items (naturally), as well as a faction -- there is an Arena faction in the files that has the framework for quests done (''just'' the framework, no actual quests), as well as [[AllianceMeter faction ranks]].[[note]]This isn't something all the ''joinable'' factions have, so the Arena was probably abandoned relatively early in development[[/note]]
** An unfinished quest called "Boethiah's Bidding" would have had you kill Elisif, the Jarl of Solitude, who would subsequently be replaced by Erikur (according to unused lines of dialogue).
** The Greybeards' unique robes have female models in the game files that are normally unused, since no female Greybeards appear in the game, nor has the existence of any ever been mentioned in lore. They also were never meant to be worn by the player.
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* GhostlyAnimals: The Dragonborn can complete the optional side quest "Kyne's Trials," in which they must fight with the ghostly spirits of a number of animals, including a bear and a giant mudcrab. These ghosts are not malevolent in and of themselves, however, as they will not attack nor even appear to anyone who is not actively attempting Kyne's Trials. They merely serve Kyne, who is one of the Old Gods of the game setting, in testing the mettle of someone seeking her favor.
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Direct link.


* GiantSpiders: And we mean GIANT. As in ''bigger than freaking [[BearsAreBadNews grizzly bears]]''.

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* GiantSpiders: GiantSpider: And we mean GIANT. As in ''bigger than freaking [[BearsAreBadNews grizzly bears]]''.
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** Right at the beginning of the game, Ralof says exactly where the main questline ends up:
---> "''I don't know where we're going, but Sovngarde awaits."''

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* FamousLastWords: Quite a few, beginning with the Stormcloak soldier that gets executed at the beginning: "My ancestors are smiling at me, Imperials. Can you say the same?


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* FacingTheBulletsOneLiner: The Stormcloak soldier that gets executed at the beginning quips, "My ancestors are smiling at me, Imperials. Can you say the same?"
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Crosswicking

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* EatTheSummoner: Occurs in the in-game book ''A Tragedy In Black'', wherein a child uses a spell to summon a [[BigRedDevil Dremora]] to help him enchant a dress for his mother's birthday. The Dremora offers him a Black Soul Gem (in the ''Elder Scrolls'' universe, enchanting is done by [[YourSoulIsMine trapping]] and [[SoulPower using]] the souls of other creatures), which the boy accepts. It turns out that accepting a gift from a conjured creature breaks the binding spell that forces it to obey the summoner's will. [[FateWorseThanDeath Fate Worse Than]] DeathOfAChild ensues.
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** At the very least, most of the armors avoid becoming a ChainmailBikini. The only exception is Forsworn armor, but then it also looks very skimpy on the men too, and has [[RealityEnsues pitiful armor rating]].

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** At the very least, most of the armors avoid becoming a ChainmailBikini. The only exception is Forsworn armor, but then it also looks very skimpy on the men too, and has [[RealityEnsues [[SurprisinglyRealisticOutcome pitiful armor rating]].
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* FloorboardFailure: While it doesn't happen to the player, one of the in-game notes both describes and implies an example. A "Scrawled Note" found in Bloodskal Barrow in the Dragonborn expansion is written from one bandit to another, and reads, "Look Meryn I'm not arguing that these towers are falling to pieces, but I think you are exaggerating about the planks falling ou--------"
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* EquipmentUpgrade:
** Series standard enchanting returns. Equipment including weapons, armor, and accessories can be "enchanted" to provide a magical effect. Weapons, for example, can be imbued with a magical element to increase their damage upon striking.
** ''Skyrim'' expands the "Armorer" skill present previously in the series into the "Smithing" skill, which allows for the improvement of weapons and armor. Depending on your skill level and perks, you can improve a basic item through six levels of improvement from "Fine" all the way to "Legendary", drastically improving the items effectiveness as well as value.
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* DiegeticSoundtrackUsage: A variation. The lyrics for "Dragonborn" can be found in-game in the book ''[[http://www.uesp.net/wiki/Skyrim:Songs_of_Skyrim Songs of Skyrim]]'', along with a translation. Ironically, the tune that goes with the lyrics has been lost to time in-universe. You know, that tune you have probably heard a hundred times over. It has been suggested by some players that the correct tune is the one heard in [[spoiler:Sovngarde]], where the song is effectively on continuous repeat.
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** At the very least, most of the armors avoid becoming a ChainmailBikini. The only exception is Forsworn armor, but then it also looks very skimpy on the men too.

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** At the very least, most of the armors avoid becoming a ChainmailBikini. The only exception is Forsworn armor, but then it also looks very skimpy on the men too.too, and has [[RealityEnsues pitiful armor rating]].
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** Noster One-Eye, a homeless veteran in Solitude, lost one of his eye during the Great War.
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* EarlyGameHell: While the game '''tries''' to avert this by having dynamic difficulty that spawns level-appropriate enemies, it's extremely far from being fully reliable, especially when it comes to beast enemies whose base forms are already more than a match for a weak Dragonborn. You can expect to occasionally run into things such as hostile Sabre Cats and bears very early on, far earlier than you can reliably take on them, turning these beasts into DemonicSpiders that you'll probably do a whole lot of running away from until you grow strong enough to turn the tables.

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* EarlyGameHell: While the game '''tries''' to avert this by having dynamic difficulty that spawns level-appropriate enemies, it's extremely far from being fully reliable, especially when it comes to beast enemies whose base forms are already more than a match for a weak Dragonborn. You can expect to occasionally run into things such as hostile Sabre Cats and bears very early on, far earlier than you can reliably take on them, them on, turning these beasts into DemonicSpiders that you'll probably do a whole lot of running away from until you grow strong enough to turn the tables.
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* EarlyGameHell: While the game '''tries''' to avert this by having dynamic difficulty that spawns level-appropriate enemies, it's extremely far from being fully reliable, especially when it comes to beast enemies whose base forms are already more than a match for a weak Dragonborn. You can expect to occasionally run into things such as hostile Sabre Cats and bears very early on, far earlier than you can reliably take on them, turning these beasts into DemonicSpiders that you'll probably do a whole lot of running away from until you grow strong enough to turn the tables.
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** Completing "Blood on the ice" before completing the condition to be allowed to buy the Hjerim house of Windhelm (conquering Falkreath if playing the civil war as a Stormcloak, or conquering Windhelm if playing the civil war as an Imperial) can result in Windhelm's steward refusing to sell the house once it is normally supposed to be available. It also prevents you to become thane of Eastmarch, as buying the local house is one of the conditions.

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** Completing "Blood on the ice" Ice" before completing the condition to be allowed to buy the Hjerim house of Windhelm (conquering Falkreath if playing the civil war as a Stormcloak, or conquering Windhelm if playing the civil war as an Imperial) can result in Windhelm's steward refusing to sell the house once it is normally supposed to be available. It also prevents you to become thane of Eastmarch, as buying the local house is one of the conditions.
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** A rare bug adds two firewood logs for each ore when you work on an ore vein (instead of the ore from said vein); once it starts, each ore vein is affected. It doesn't break the quests or render the game unplayable, but, beside making crafting harder due to lack of resourcesn it quickly becomes annoying, since firewood is rather heavy and its uses are limited (either to build a few things in your homestead, to craft arrows, or to gain low amount of money by giving them to specific traders).

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** A rare bug adds two firewood logs for each ore when you work on an ore vein (instead of the ore from said vein); once it starts, each ore vein is affected. It doesn't break the quests or render the game unplayable, but, beside making crafting harder due to lack of resourcesn resources it quickly becomes annoying, since firewood is rather heavy and its uses are limited (either to build a few things in your homestead, to craft arrows, or to gain low amount of money by giving them to specific traders).
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** When you have your first fight with [[spoiler:Alduin]], he decides ThatBattleDidntCount and flees, sending shockwaves across the dragons and causing many of them to openly question his ability to lead them: being firm believers that AsskickingEqualsAuthority, dragons believe that you should either be DefiantToTheEnd or submit to the winner. [[spoiler:Later, you capture a dragon named Odahviing and he swears loyalty to you.]]

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** When you have your first fight with [[spoiler:Alduin]], he decides ThatBattleDidntCount TheBattleDidntCount and flees, sending shockwaves across the dragons and causing many of them to openly question his ability to lead them: being firm believers that AsskickingEqualsAuthority, dragons believe that you should either be DefiantToTheEnd or submit to the winner. [[spoiler:Later, you capture a dragon named Odahviing and he swears loyalty to you.]]

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* FantasticRacism: The Elder Scrolls was always unsubtle with this, but for ''Skyrim'', this is taken UpToEleven.

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* FantasticRacism: The ''The Elder Scrolls Scrolls'' was always unsubtle with this, but for ''Skyrim'', this is taken UpToEleven.



** If someone ever gives a reason for siding with the Imperials over the Stormcloaks in the civil war sidequest, this is often the main reason given. The Stormcloaks have very strong racist tendencies and they do ''not'' hide this fact. This darker side is easiest to see in [[WretchedHive Windhelm]]. Dunmer are forced to live in the filthiest, poorest part of the city, and abuse from the local Nords is an almost daily occurrence. The Argonian dock workers are paid a tiny fraction of what the Nord workers are paid; they are also not permitted to live within the city walls, and are '''physically beaten''' if they try. Ulfric Stormcloak will send guards to root out bandits if a Nord village is attacked, but won't lift a finger to help Khajiit caravans when they're harassed. On the other hand, they tend to make exceptions if it would be beneficial - non-Nord characters can ask when joining the Stormcloaks, and be told that it's loyalty that matters rather than blood.
** The two {{beast m|an}}en races get this the worst, by several lengths. Argonians are oppressed and hated throughout Skyrim, and if you choose to play as an [[LizardFolk Argonian]], you can be sure that they won't call you by that name, preferring less charming terms such as "lizard". [[CatFolk Khajiit]] will also be subjected to racial slurs, often stereotyped as thieves, drug-addicts and generally lowly scum ([[ThenLetMeBeEvil ironically forcing them to become these things to survive]]). This makes [[NaturalWeapon clawing]] the offenders to death much more satisfying.

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** If someone ever gives a reason for siding with the Imperials over the Stormcloaks in the civil war sidequest, questline, this is often the main reason given. The Stormcloaks have very strong racist tendencies and they do ''not'' hide this fact. This darker side is easiest to see in [[WretchedHive Windhelm]]. the Stormcloak capital of [[CityNoir Windhelm]] - Dunmer are forced to live in the filthiest, poorest part of the city, and abuse from the local Nords is an almost daily occurrence. The Argonian dock workers are paid a tiny fraction of what the Nord workers are paid; they are also not permitted to live within the city walls, and are '''physically beaten''' if they try. Ulfric Stormcloak will send guards to root out bandits if a Nord village is attacked, but won't lift a finger to help Khajiit caravans when they're harassed. On the other hand, they tend to make exceptions [[PragmaticVillainy if it would be beneficial beneficial]] - non-Nord characters can ask when joining the Stormcloaks, and be told that it's loyalty that matters rather than blood.
** The two {{beast m|an}}en races get this the worst, by several lengths. Argonians are oppressed and hated throughout Skyrim, and if you choose to play as an [[LizardFolk Argonian]], you can be sure that they won't call you by that name, preferring [[FantasticSlur less charming terms such as "lizard"."lizard"]]. [[CatFolk Khajiit]] will also be subjected to racial slurs, often stereotyped as thieves, drug-addicts and generally lowly scum ([[ThenLetMeBeEvil ironically forcing them to become these things to survive]]). This makes [[NaturalWeapon clawing]] the offenders to death much more satisfying.



*** The Empire is heavily based on the [[AncientRome Roman Empire]]; the Imperial Legion armors have even taken on a much more Roman-like appearance this time around to reflect this, comfortably familiar to players of ''Morrowind''.
** Two of the elven races have real life counterparts:
*** The Altmer are based on Germany during the Nazi regime; the Thalmor treat anyone not Altmer as inferior beings. They hunt those that worship Talos, and the dissidents either are being hunted by them in their homeland, help the persecuted secretly, or immigrate to other provinces to help stop the Thalmor.

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*** The Imperials of the Tamrielic Empire is heavily based on the [[AncientRome Western Roman Empire]]; the Imperial Legion armors have armor has even taken on a much more Roman-like appearance this time around to reflect this, comfortably familiar to players of ''Morrowind''.
''Morrowind''. However, the naming conventions have become far more Italian-sounding since the time of ''Oblivion'' (presumably reflecting the real-life evolution of the Latin family of languages), with names like "Vittoria Vici" not being seen as uncommon.
*** The Bretons of High Rock are an eclectic mix of medieval England and France, though their home province actually being a loose collection of feuding city-states is more reminiscent of Renaissance Italy than anything else. Meanwhile, the Reachmen are firmly Celtic in terms of animistic beliefs and clashing with the "civilized" invaders of their ancestral lands, though their naming conventions oddly seem to predominantly be Native American in inspiration (i.e., the King Arthur figure for the Reachmen was named "Red Eagle").
*** The Redguards of Hammerfell are a mix of Persio-Arabic and North African influences in overall design, to the point where the wandering Redguard soldiers met during "In My Time of Need" look like they've been essentially lifted straight out of ''Literature/ArabianNights''. However, their famous curved swords are actually based after the famed curved scimitars used by the Islamic peoples of Central Asia.
*** And, of course, there's the Nords of Skyrim itself. Most obviously, they're HornyVikings based on the ancient peoples of Scandivania, but also take inspiration from the Mongols in their veneration of the sky along with their ancient empire across most of Tamriel quickly spreading before collapsing within one generation. Intriguingly, the ancient Atmorans (the {{Precursors}} to the Nedes, who themselves are the {{Precursors}} to the Nords) embalmed their dead in a manner similar to Egyptian mummification and believed in a cyclical view of time paralleling Hinduism.
*** In ''Dragonborn'', the Skaal are like standard Nords mixed with the Inuit peoples.
** Two Three of the elven races have real life counterparts:
*** The Altmer are based on Germany during the Nazi regime; Germany; the Thalmor treat anyone not Altmer as inferior beings.beings, and are mentioned as ruthlessly practicing eugenics in their home provinces. They hunt those that worship Talos, and the dissidents either are being hunted by them in their homeland, help the persecuted secretly, or immigrate to other provinces to help stop the Thalmor.



** The Khajiit are pretty much based on the Romani people. Their vocal patterns emphasize this.
** In ''Dragonborn'', the Skaal are like standard Nords mixed with Inuits.
** The Orcs, weirdly enough, have more than a little in common with Native Americans. They had their land stolen from them under the threat of violence, and now live in rather limited communal dwellings, resembling something similar to a reservation.

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** The Khajiit are pretty much based on the Romani people. Their vocal patterns emphasize this.
** In ''Dragonborn'', the Skaal are like standard Nords mixed with Inuits.
**
*** The Orcs, weirdly enough, have more than a little in common with Native Americans. Americans this time around. They had their land of Orsinium stolen from them under the threat of violence, violence by more advanced neighbors, and now live in rather limited communal dwellings, resembling something similar to a reservation.reservations.
** The Khajiit are pretty clearly based on the Romani people, as further emphasized with their similar vocal patterns and trade caravans.



** [[invoked]] The Imperial Legion and the Stormcloaks, though the latter's FantasticRacism admittedly paints them as a darker shade of grey in comparison to the Legion. The Legion's trying to hold the Empire together in the face of a great evil, but they're willing to kill unlucky bystanders (i.e. ''you''), oppress several Nord customs including their primary religion[[note]]which is given further weight in that according to WordOfGod, Talos worship is actually a CosmicKeystone and if Talos goes without worship for too long, ''[[TheEndOfTheWorldAsWeKnowIt reality will cease to exist]]''[[/note]] , justify their occupation of Skyrim with a range of controversial excuses including AppealToFear ("The Empire is the ''only'' thing keeping the Dominion out of Skyrim!") and straight-up CulturalPosturing ("Without the guiding light of the Empire, the people of Tamriel will fall into barbarism and anarchy, including Skyrim! ''Especially'' Skyrim!"). Some of their members also engage in war crimes, according to more than one testimony. The Stormcloaks want to be independent and restore their native customs without fear of persecution, but their leader killed a young and innocent king to begin the war (although he claims this was a lawful challenge according to Nord custom, which not everyone agrees on), and have a disturbingly reactionary and exclusionary attitude against any non-Nord races, with the Stormcloak capital of Windhelm being by far the worst offender. This racism also spreads with them - if Whiterun is taken by the Stormcloaks, a Cyrodiilic blacksmith there bitterly notes that she'd probably be out of business if she wasn't already married to a Nord.
*** There's an added element of importance to the civil war that goes beyond simply whose beliefs will dominate in Skyrim. If the Empire wins, the political situation re-stabilizes and the Empire can resume rebuilding to face the inevitable Thalmor aggression more effectively, and possibly repel a second assault and ultimately reestablish the old pantheon. But if the Stormcloaks win, free and open worship of Talos can resume ''immediately'' in Skyrim. The Stormcloaks then ''might'' be able to reunite fractured elements of the Empire like Hammerfell and Morrowind, and reforge the Tamrielic Empire under Skyrim's leadership into a stronger force than the current Empire. Regardless, however, Ulfric does make it a point to take immediate steps to ensuring Skyrim is self-sufficient by increasing the power of its army if he wins.
*** Both sides also have a relatively even amount of "corrupt Jarls" (Siddgeir and Maven Black-Briar for the Empire, Skald the Elder and Thongvor Silver-Blood for the Stormcloaks) and "good Jarls" (Brunwulf Free-Winter, Balgruuf the Elder, and Brina Merilis for the Empire, Dengeir of Stuhn for the Stormcloaks). Most of the Jarls for either side have their merits and flaws, however, driving this trope even further.
** On another front, there's [[TheRevolutionWillNotBeCivilized the Forsworn]] and [[CorruptCorporateExecutive the Silver-Bloods]] (and the rest of the inhabitants of the Reach by extension), though it arguably falls more into EvilVersusEvil in the grand scheme of things. The Forsworn are bloodthirsty and cannibalistic Breton guerrillas who esteem Hagravens, make pacts with and worship [[JerkassGods the Daedric Princes]], practice HumanSacrifice, and murder anyone unlucky enough to run into their patrols... and they've also been enslaved and persecuted by the rulers of Markarth and the Silver-Bloods for at least the last few generations, with many Forsworn being pushed into their current extremism by the actions of their oppressors (who in turn see the Forsworn's enslavement as the best option possible for civilizing the region). As one Forsworn says, "There are no innocents in the Reach - just the guilty and the dead."
** If you eavesdrop on some of the random bandit tribes you find, it turns out some of them are normal, rational people. One cave is full of vampires leading to the shrine to one of the Daedric Princes, who laughs when you get there and explains that the vampires came to him seeking a ''cure'' for their condition, and he thinks it's poetic irony that you happened by to kill them. You will find yourself questioning the morality of your actions a ''lot'' the deeper you go in this game.
** The Blades and the Greybeards. The Blades want to defeat Alduin and the dragons, but they aren't very nice to the Dragonborn, while the Greybeards are kindly mentor figures but invoke YouAreNotReady to explain why they don't just teach the Dragonborn every Shout they know when the player first meets them. The two are also not fond of each other - the Blades order you to [[spoiler:kill Paarthurnax for being a dragon]], and Delphine says the Greybeards fear the Shout's misuse and so do not use its power for good, but ignore how all power risks being abused and their knowledge is worthless if it isn't being put to use. By contrast, the Greybeards consider the Blades meddlers in things they don't understand, and claim that their mission to serve the Dragonborn is a lie they use to hide the fact they want to ''control'' the Dragonborn.[[note]][[JerkassHasAPoint This actually has some element of truth]]; you're basically forced to join the Blades as Delphine took the horn and you need to get it back, and throughout the whole questline, Delphine remains dismissive towards you. For instance, when you first meet her, you can ask "Why should I trust you?", a valid question since she stole the horn and is yammering about Thalmor conspiracies; she replies, "If you don't trust me, you were a fool to come here." What exactly does she expect as a non-foolish response, then? Show up and murder everyone in the Inn to get it? Shrug and walk away from the main quest?[[/note]] Ultimately, you can be loyal to only one of the two factions, depending on how you feel about [[spoiler:killing Paarthurnax]]. Overall, it's an argument [[RomanticismVersusEnlightenment of based practicality/caution versus idealism/loyalty:]] Despite being a generous and helpful ally who has done ''nothing'' to slight you, [[spoiler:Paarthurnax still ''is'' a dragon, and even though he tells you that he's reformed, he also makes it clear that he fights to retain control of his aggression ''every single day,'' it's wise not to trust him, and he almost certainly deserves death for the numerous atrocities he committed against mortals in the distant past.]]

to:

** [[invoked]] The Imperial Legion and the Stormcloaks, though the latter's FantasticRacism admittedly paints them as a darker shade of grey in comparison to the Legion. The Legion's trying to hold the Empire together in the face of a great evil, evil and treat non-human races with far more respect than their Stormcloak counterparts on average, but they're willing to kill unlucky bystanders (i.e. ''you''), oppress several Nord customs including their primary religion[[note]]which is given further weight in that according to WordOfGod, Talos worship is actually a CosmicKeystone and if Talos goes without worship for too long, ''[[TheEndOfTheWorldAsWeKnowIt reality will cease to exist]]''[[/note]] , justify their occupation of Skyrim with a range of controversial excuses including AppealToFear ("The Empire is the ''only'' thing keeping the Dominion out of Skyrim!") and straight-up CulturalPosturing ("Without the guiding light of the Empire, the people of Tamriel will fall into barbarism and anarchy, including Skyrim! ''Especially'' Skyrim!"). Some of their members also engage in war crimes, according to more than one testimony. The Stormcloaks want to be independent and restore their native customs without fear of persecution, but their leader killed a young and innocent king to begin the war (although he claims this was a lawful challenge according to Nord custom, which not everyone agrees on), and have a disturbingly reactionary and exclusionary attitude against any non-Nord races, with the Stormcloak capital of Windhelm being by far the worst offender. This racism also spreads with them - if Whiterun is taken by the Stormcloaks, a Cyrodiilic blacksmith there bitterly notes that she'd probably be out of business if she wasn't already married to a Nord.
*** There's an added element of importance to the civil war that goes beyond simply whose beliefs will dominate in Skyrim. If the Empire wins, the political situation re-stabilizes and the Empire can resume rebuilding to face the inevitable Thalmor aggression more effectively, and possibly ''possibly'' repel a second assault and ultimately reestablish the old pantheon. But if the Stormcloaks win, free and open worship of Talos can resume ''immediately'' in Skyrim. The Stormcloaks then ''might'' be able to reunite fractured elements of the Empire like Hammerfell and Morrowind, and reforge the Tamrielic Empire under Skyrim's leadership into a stronger force than the current Empire. Regardless, however, Ulfric does make it a point to take immediate steps to ensuring Skyrim is self-sufficient by increasing the power of its army if he wins.
*** Both sides also have a relatively even amount of "corrupt Jarls" (Siddgeir and Maven Black-Briar for the Empire, Skald the Elder and Thongvor Silver-Blood for the Stormcloaks) and "good Jarls" (Brunwulf Free-Winter, Balgruuf the Elder, Kraldar, and Brina Merilis for the Empire, Dengeir of Stuhn Stuhn, Vignar Gray-Mane, Korir, and Sorli the Builder for the Stormcloaks). Most of the Jarls for either side have their merits and flaws, however, driving this trope even further.
** On another front, there's [[TheRevolutionWillNotBeCivilized the Forsworn]] and [[CorruptCorporateExecutive the Silver-Bloods]] (and the rest of the inhabitants of the Reach by extension), though it arguably falls more into EvilVersusEvil in the grand scheme of things. The Forsworn are bloodthirsty [[BloodKnight bloodthirsty]] and cannibalistic [[ImAHumanitarian cannibalistic]] Breton guerrillas who esteem Hagravens, make pacts with and worship [[JerkassGods the Daedric Princes]], practice HumanSacrifice, and murder anyone unlucky enough to run into their patrols... and they've also been enslaved and persecuted by the rulers of Markarth and the Silver-Bloods for at least the last few generations, with many Forsworn being pushed into their current extremism by the actions of their oppressors (who in turn see the Forsworn's enslavement as the best option possible for civilizing the region). As one Forsworn says, "There are no innocents in the Reach - just the guilty and the dead."
** If you eavesdrop on some of the random bandit tribes you find, it turns out some of them are normal, rational people. One cave is full of vampires leading to the shrine to one of the Daedric Princes, who laughs when you get there and explains that the vampires came to him seeking a ''cure'' for their condition, and he thinks it's poetic irony that you happened by to kill them. You Generally speaking, you will find yourself questioning the morality of your actions a ''lot'' the deeper you go in this game.
** The Blades and the Greybeards. The Blades want to defeat Alduin and the dragons, but they aren't very nice to the Dragonborn, while the Greybeards are kindly mentor figures but invoke YouAreNotReady to explain why they don't just teach the Dragonborn every Shout they know when the player first meets them. The two are also not fond of each other - the Blades order you to [[spoiler:kill Paarthurnax for being a dragon]], and Delphine says the Greybeards fear the Shout's misuse and so do not use its power for good, but ignore how all power risks being abused and their knowledge is worthless if it isn't being put to use. By contrast, the Greybeards consider the Blades meddlers in things they don't understand, and claim that their mission to serve the Dragonborn is a lie they use to hide the fact they want to ''control'' the Dragonborn.[[note]][[JerkassHasAPoint This actually has some element of truth]]; you're basically forced to join the Blades as Delphine took the horn and you need to get it back, and throughout the whole questline, Delphine remains dismissive towards you. For instance, when you first meet her, you can ask "Why should I trust you?", a valid question since she stole the horn and is yammering about Thalmor conspiracies; she replies, "If you don't trust me, you were a fool to come here." What exactly does she expect as a non-foolish response, then? Show up and murder everyone in the Inn to get it? Shrug and walk away from the main quest?[[/note]] Ultimately, you can be loyal to only one of the two factions, depending on how you feel about [[spoiler:killing Paarthurnax]]. Overall, it's an argument [[RomanticismVersusEnlightenment of based practicality/caution versus idealism/loyalty:]] Despite being a generous and helpful ally who has done ''nothing'' to slight you, [[spoiler:Paarthurnax still ''is'' a dragon, and even though he tells you that he's reformed, he also makes it clear that he fights to retain control of his aggression ''every single day,'' it's wise not to trust him, and he almost certainly deserves death for the numerous atrocities he committed against mortals in the distant past.past prior to his HeelFaceTurn.]]

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* DeadlyDecadentCourt: Apparently High Rock's aristocracy is like this, to judge by what Hadvar has to say if you choose Breton as your race.


Added DiffLines:

* DecadentCourt: Apparently High Rock's aristocracy is like this, to judge by what Hadvar has to say if you choose Breton as your race.

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