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WIP for potential TLP proposal.

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Compare ISurrenderSuckers, where a character seemingly gives up but it turns out to be a ploy. Also compare ExtremeDoormat, which covers pushover characters -- though pushovers might still have determination.

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Compare ISurrenderSuckers, where a character seemingly gives up but it turns out to be they're engaging in a ploy. Also compare ExtremeDoormat, which covers pushover characters -- though pushovers might still have determination.enough determination and then some -- and StoppedCaring, which involves characters who give up after something bad happens to them over and over again. Polar opposite of the {{Determinator}}.

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!!Examples:

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[[folder:Live-Action TV]]
* ''Series/OddSquadMobileUnit'':
** Oxford and Osalind are two [[NewMeat newly-hired agents]] who give up off the bat once they get wind that Aarti Craft has turned their coworkers into paper dolls.
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It's time to face down the BigBad. Or a {{Mook}}. Or some other major threat. Either way, it's time to fight.

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It's time to face down the BigBad. Or a {{Mook}}. Or some other major threat. Either way, it's time to fight.



On the other end of the spectrum, you have those who meet an enemy...and immediately throw their weapon to the ground. They admit defeat before even a single blow is exchanged. It doesn't matter if it's an easy win or if it's the hardest battle they will ever face, because hey, maybe things will work out in their favor without them lifting a finger.

Of course, this isn't just limited to battles -- this can apply to any situation a character might find themselves in.

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On the other end of the spectrum, you have those who meet an enemy...and immediately throw their weapon to the ground. They admit defeat before even a single blow is exchanged. It doesn't matter if it's an easy win or if it's the hardest battle they will ever face, because hey, maybe things will work out in their favor without them lifting a finger.

Of course, this
finger. They can't do much, in the grand scheme of things. They may be NewMeat, or just realize things are better when other people take the helm.

This
isn't just limited to battles fights -- this can apply to any situation a character might find themselves in.in, whether it's a date, a game, whathaveyou. So long as the character is prone to giving up easily, they qualify for the trope.

Compare ISurrenderSuckers, where a character seemingly gives up but it turns out to be a ploy. Also compare ExtremeDoormat, which covers pushover characters -- though pushovers might still have determination.
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Added DiffLines:

It's time to face down the BigBad. Or a {{Mook}}. Or some other major threat. Either way, it's time to fight.

When a character enters battle, they could act in one of two ways.

Some tend to go full LeeroyJenkins, charging into battle and never giving up until the fight is won. Whether they have the advantage or not, they are committed to seeing their enemy fall to their knees using any and all means possible.

On the other end of the spectrum, you have those who meet an enemy...and immediately throw their weapon to the ground. They admit defeat before even a single blow is exchanged. It doesn't matter if it's an easy win or if it's the hardest battle they will ever face, because hey, maybe things will work out in their favor without them lifting a finger.

Of course, this isn't just limited to battles -- this can apply to any situation a character might find themselves in.

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