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** Get 2 Perfects and you'll end up fighting [[spoiler: '''True Devil Kazuya''', the FinalBoss of Story Mode. Take regular Devil Kazuya, and add in several of Jinpachi's moves, and as expected of someone who absorbed the aforementioned Azazel, the absurdity of Azazel's crystal projectiles as well, and you have yourself a nightmare waiting to happen. Not to mention, all of normal Devil Kazuya's moves are now insanely buffed and have armor on them.]]

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** Get 2 Perfects and you'll end up fighting [[spoiler: '''True Devil Kazuya''', the FinalBoss of Story Mode. Take regular Devil Kazuya, and add in several of Jinpachi's moves, and as expected of someone who has absorbed the aforementioned Azazel, Azazel into himself, the absurdity of Azazel's crystal projectiles as well, and you have yourself a nightmare waiting to happen. Not to mention, all of normal Devil Kazuya's moves are now insanely buffed and have armor on them.]]
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** Finally, if you manage to get 3 Perfects, you will fight [[spoiler: '''Angel Jin''', the EleventhHourSuperpower used in Story Mode against the aformentioned True Devil Kazuya, easily one of the cheapest bosses Namco has ever created. Imagine everything about Devil Jin, except amplified about 100x. Angel Jin has armor on virtually ''all'' of his moves, and several of his strings are enhanced to grant him access to ''screen-filling lasers'' with absurd hitboxes. The worst part however, is his version of the Electric Wind God Fist. If he hits you with it, it automatically leads into an auto-combo into his Thunder God Fist where he lifts you high into the air and slams you down hard onto the ground for massive damage.]]

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** Finally, if you manage to get 3 Perfects, you will fight [[spoiler: '''Angel Jin''', the EleventhHourSuperpower used in Story Mode against the aformentioned True Devil Kazuya, easily one of the cheapest bosses Namco has ever created. Imagine everything about Devil Jin, except amplified about 100x. Angel Jin has armor on virtually ''all'' of his moves, and several of his strings are enhanced to grant him access to ''screen-filling lasers'' with absurd hitboxes. The worst part however, is his version of the Electric Wind God Fist. If he hits you with it, it automatically leads into an auto-combo into his Thunder God Fist where he lifts you high into the air and slams you down hard onto the ground for massive damage. Oh, and he's also the only character in the game besides Jun who ''heals himself'' throughout the fight with several of his attacks, including the aforementioned Electric Wind God Fist as well as a special teleport.]]
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** Get 2 Perfects and you'll end up fighting [[spoiler: '''True Devil Kazuya''', the FinalBoss of Story Mode. Take regular Devil Kazuya, and add in several of Jinpachi's moves, and as expected of someone who absorbs the aformentioned Azazel, the absurdity of Azazel's crystal projectiles as well, and you have yourself a nightmare waiting to happen. Not to mention, all of normal Devil Kazuya's moves are now insanely buffed and have armor on them.]]

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** Get 2 Perfects and you'll end up fighting [[spoiler: '''True Devil Kazuya''', the FinalBoss of Story Mode. Take regular Devil Kazuya, and add in several of Jinpachi's moves, and as expected of someone who absorbs absorbed the aformentioned aforementioned Azazel, the absurdity of Azazel's crystal projectiles as well, and you have yourself a nightmare waiting to happen. Not to mention, all of normal Devil Kazuya's moves are now insanely buffed and have armor on them.]]
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** Finally, if you manage to get 3 Perfects, you will fight [[spoiler: '''Angel Jin''', the EleventhHourSuperpower used in Story Mode against the aformentioned True Devil Kazuya, easily one of the cheapest bosses Namco has ever created. Imagine everything about Devil Jin, except amplified about 100x. Angel Jin has armor on virtually ''all'' of his moves, and several of his strings are enhanced to grant him access to ''screen-filling lasers'' with absurd hitboxes. The worst part however, is his version of the Electric Wind God Fist. If he hits you with it, it automatically leads into an auto-combo into his Thunder God Fist where he lifts you high into the air and slams you down hard onto the ground for massive daamge.]]

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** Finally, if you manage to get 3 Perfects, you will fight [[spoiler: '''Angel Jin''', the EleventhHourSuperpower used in Story Mode against the aformentioned True Devil Kazuya, easily one of the cheapest bosses Namco has ever created. Imagine everything about Devil Jin, except amplified about 100x. Angel Jin has armor on virtually ''all'' of his moves, and several of his strings are enhanced to grant him access to ''screen-filling lasers'' with absurd hitboxes. The worst part however, is his version of the Electric Wind God Fist. If he hits you with it, it automatically leads into an auto-combo into his Thunder God Fist where he lifts you high into the air and slams you down hard onto the ground for massive daamge.damage.]]
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** The first, '''Devil Kazuya''', is the default FinalBoss of the game. He's effectively Kazuya permanently locked into Devil Transformation from the get-go, granting him access to all of his Heat Attacks without the need to consume the Heat Gauge. While this may sound underwhelming at first, you will soon realize that Kazuya's Heat Moves hurt. ''A lot''.

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** The first, '''Devil Kazuya''', is the default FinalBoss of the game.Arcade Battle. He's effectively Kazuya permanently locked into Devil Transformation from the get-go, granting him access to all of his Heat Attacks without the need to consume the Heat Gauge. While this may sound underwhelming at first, you will soon realize that Kazuya's Heat Moves hurt. ''A lot''.



** Get 2 Perfects and you'll end up fighting [[spoiler: '''True Devil Kazuya'''. Take regular Devil Kazuya, and add in several of Jinpachi's moves as well as the absurdity of Azazel's crystal projectiles, and you have yourself a nightmare waiting to happen. Not to mention, all of normal Devil Kazuya's moves are now insanely buffed and have armor on them.]]
** Finally, if you manage to get 3 Perfects, you will fight [[spoiler: '''Angel Jin''', easily one of the cheapest bosses Namco has ever created. Imagine everything about Devil Jin, except amplified about 100x. Angel Jin has armor on virtually ''all'' of his moves, and several of his strings are enhanced to grant him access to ''screen-filling lasers'' with absurd hitboxes. The worst part however, is his version of the Electric Wind God Fist. If he hits you with it, it automatically leads into an auto-combo into his Thunder God Fist where he lifts you high into the air and slams you down hard onto the ground for massive daamge.]]

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** Get 2 Perfects and you'll end up fighting [[spoiler: '''True Devil Kazuya'''. Kazuya''', the FinalBoss of Story Mode. Take regular Devil Kazuya, and add in several of Jinpachi's moves moves, and as well as expected of someone who absorbs the aformentioned Azazel, the absurdity of Azazel's crystal projectiles, projectiles as well, and you have yourself a nightmare waiting to happen. Not to mention, all of normal Devil Kazuya's moves are now insanely buffed and have armor on them.]]
** Finally, if you manage to get 3 Perfects, you will fight [[spoiler: '''Angel Jin''', the EleventhHourSuperpower used in Story Mode against the aformentioned True Devil Kazuya, easily one of the cheapest bosses Namco has ever created. Imagine everything about Devil Jin, except amplified about 100x. Angel Jin has armor on virtually ''all'' of his moves, and several of his strings are enhanced to grant him access to ''screen-filling lasers'' with absurd hitboxes. The worst part however, is his version of the Electric Wind God Fist. If he hits you with it, it automatically leads into an auto-combo into his Thunder God Fist where he lifts you high into the air and slams you down hard onto the ground for massive daamge.]]

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* ''VideoGame/Tekken8'' [[spoiler: brings Azazel back as the mid-point story boss, but also as the FinalBoss of Jun's character episode, and this time he's gotten several upgrades from his original incarnation. He loses the ability to teleport out of juggles and fly in, but gains much more powerful attacks in return, such as a version of his crystalline spikes that ''stuns'' you and even bigger Devil lasers. The worst part, however, is the fact that ''he now has a Rage Art'', only usable in Round 2 when he's glowing red, and the Rage Art itself takes cues from Elysium of ''VideoGame/SoulcaliburV'', being a full screen radius of demonic energy that shaves off 70% of your life at a distance and is an '''instant kill up-close'''.]]

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* Continuing the trend set by the previous game, ''VideoGame/Tekken8'' [[spoiler: brings Azazel back as has 4 bosses, all fought at the mid-point story boss, but also as end of Arcade Battle.
** The first, '''Devil Kazuya''', is
the default FinalBoss of Jun's character episode, the game. He's effectively Kazuya permanently locked into Devil Transformation from the get-go, granting him access to all of his Heat Attacks without the need to consume the Heat Gauge. While this may sound underwhelming at first, you will soon realize that Kazuya's Heat Moves hurt. ''A lot''.
** If you manage to get a Perfect in your Arcade run, then instead of fighting Devil Kazuya you'll fight [[spoiler: '''Azazel''',
and this time he's gotten several upgrades from his original incarnation. He loses the ability to teleport out of juggles and fly in, but gains much more powerful attacks in return, such as a version of his crystalline spikes that ''stuns'' you and even bigger Devil lasers. The worst part, however, is the fact that ''he now has a Rage Art'', only usable in Round 2 when he's glowing red, and the Rage Art itself takes cues from Elysium of ''VideoGame/SoulcaliburV'', being a full screen radius of demonic energy that shaves off 70% of your life at a distance and is an '''instant kill up-close'''. Not to mention the fact that the majority of his attacks now have super armor attached to them.]]
** Get 2 Perfects and you'll end up fighting [[spoiler: '''True Devil Kazuya'''. Take regular Devil Kazuya, and add in several of Jinpachi's moves as well as the absurdity of Azazel's crystal projectiles, and you have yourself a nightmare waiting to happen. Not to mention, all of normal Devil Kazuya's moves are now insanely buffed and have armor on them.]]
** Finally, if you manage to get 3 Perfects, you will fight [[spoiler: '''Angel Jin''', easily one of the cheapest bosses Namco has ever created. Imagine everything about Devil Jin, except amplified about 100x. Angel Jin has armor on virtually ''all'' of his moves, and several of his strings are enhanced to grant him access to ''screen-filling lasers'' with absurd hitboxes. The worst part however, is his version of the Electric Wind God Fist. If he hits you with it, it automatically leads into an auto-combo into his Thunder God Fist where he lifts you high into the air and slams you down hard onto the ground for massive daamge.
]]
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* ''VideoGame/Tekken8'' [[spoiler: brings Azazel back as the mid-point story boss, but also as the FinalBoss of Jun's character episode, and this time he's gotten several upgrades from his original incarnation. He loses the ability to teleport out of juggles and fly in, but gains much more powerful attacks in return, such as a version of his crystalline spikes that ''stuns'' you and even bigger Devil lasers. The worst part, however, is the fact that ''he now has a Rage Art'', only usable in Round 2 when he's glowing red, and the Rage Art itself takes cues from Elysium of ''VideoGame/SoulcaliburV'', being a full screen radius of demonic energy that shaves off 70% of your life at a distance and is an '''instant kill up-close'''.

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* ''VideoGame/Tekken8'' [[spoiler: brings Azazel back as the mid-point story boss, but also as the FinalBoss of Jun's character episode, and this time he's gotten several upgrades from his original incarnation. He loses the ability to teleport out of juggles and fly in, but gains much more powerful attacks in return, such as a version of his crystalline spikes that ''stuns'' you and even bigger Devil lasers. The worst part, however, is the fact that ''he now has a Rage Art'', only usable in Round 2 when he's glowing red, and the Rage Art itself takes cues from Elysium of ''VideoGame/SoulcaliburV'', being a full screen radius of demonic energy that shaves off 70% of your life at a distance and is an '''instant kill up-close'''.]]
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* ''VideoGame/Tekken8'' [[spoiler: brings Azazel back as the mid-point story boss, but also as the FinalBoss of Jun's character episode, and this time he's gotten several upgrades from his original incarnation. He loses the ability to teleport out of juggles and fly in, but gains much more powerful attacks in return, such as a version of his crystalline spikes that ''stuns'' you and even bigger Devil lasers. The worst part, however, is the fact that ''he now has a Rage Art'', only usable in Round 2 when he's glowing red, and the Rage Art itself takes cues from Elysium of ''VideoGame/SoulcaliburV'', being a full screen radius of demonic energy that shaves off 70% of your life at a distance and is an '''instant kill up-close'''.
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** The story mode only character , Keres, has a unique effect that makes him ImmuneToFlinching, which also renders him immune to all kinds of throws and knockback. While he still takes damage from attacks that he doesn't block, the effect lets him wail on you with impunity since you can't interrupt him. Fortunately, he also deals fairly low damage, so defeating him becomes a matter of attrition. Furthermore, he's an optional boss that doesn't unlock anything if you defeat him usually, but is ''required'' to fight Night Terror in some characters' stories. Have fun.
** Another story ooponent, Colossus, also fits the bill. On the one hand, he can't block (because he's a giant statue and you're hacking away at his shin). On the other hand, half of his attacks are Guard Breaks and the other half are unblockable, and all of them have a stupidly large range and can easily cause a Ring Out even if you're not standing anywhere near the edge, including a throw that ''can't be avoided'' (again, because he's a giant statue). Oh, and once you get his health down to 0, [[KaizoTrap you die instantly if he falls on you and it counts as a loss since he's not considered "defeated" until he's face-down in the dirt]].

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** The story mode only character , character, Keres, has a unique effect that makes him ImmuneToFlinching, which also renders him immune to all kinds of throws and knockback. While he still takes damage from attacks that he doesn't block, the effect lets him wail on you with impunity since you can't interrupt him. Fortunately, he also deals fairly low damage, so defeating him becomes a matter of attrition. Furthermore, he's an optional boss that doesn't unlock anything if you defeat him usually, but is ''required'' to fight Night Terror in some characters' stories. Have fun.
** Another story ooponent, opponent, Colossus, also fits the bill. On the one hand, he can't block (because he's a giant statue and you're hacking away at his shin). On the other hand, half of his attacks are Guard Breaks and the other half are unblockable, and all of them have a stupidly large range and can easily cause a Ring Out even if you're not standing anywhere near the edge, including a throw that ''can't be avoided'' (again, because he's a giant statue). Oh, and once you get his health down to 0, [[KaizoTrap you die instantly if he falls on you and it counts as a loss since he's not considered "defeated" until he's face-down in the dirt]].
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* Kazuya in ''Tekken 2'' may not have the cheap moves of Jinpachi below, but he does have PerfectPlayAI. Think you can try to hit him with just about anything, he'll read your inputs and just about always have a counter for it. Rather than his infamous ten-hit combo, he'll simply tear you down with interrupts and grabs while leaving you unable to fight back. And then when you think he's down, [[SuperpoweredEvilSide Devil]] comes out (or Angel if you're playing as Devil himself) and is all of Kazuya's cheapness with a monstrous beam on top, breaking the rules established in both games so far altogether.

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* Kazuya in ''Tekken 2'' may not have the cheap moves of Jinpachi below, but he does have PerfectPlayAI. Think you can try to hit him with just about anything, he'll read your inputs and just about always have a counter for it. Rather than his infamous ten-hit combo, he'll simply tear you down with interrupts and grabs while leaving you unable to fight back. And then when you think he's down, [[SuperpoweredEvilSide Devil]] comes out (or Angel if you're playing as Devil himself) and is all of Kazuya's cheapness with a monstrous beam on top, breaking the rules established in both games so far altogether. Devil and Angel are especially cheap in this game compared to later entries because in the first two Tekken games, there is ''no sidestepping or sidewalking'', only ''VideoGame/VirtuaFighter''-style moon jumps. This forces you to manually avoid their laser attacks by spacing yourself properly so that their flying lasers miss and ducking their standing lasers. And even this is easier said than done because in this game, the frame data on these laser attacks is significantly faster compared to their later counterparts.
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Bonus Boss is a disambiguation


** If you did beat Cervantes and Soul Edge using Mitsurugi, you'd find yourself up against [[MeaningfulName Tanegashima]], a BonusBoss who starts the fight with a matchlock rifle, fully loaded, primed, cocked and pointed at your face. You have a split second (1 or 2 frames, at most) to dive to one side or his bullet will result in an unblockable OneHitKill. Of course, if you manage to do that, you've got plenty of time to run up to him and hack him apart while he reloads, but occasionally he does manage to block your attacks (which somehow doesn't interfere with his reloading) long enough to get off another shot.

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** If you did beat Cervantes and Soul Edge using Mitsurugi, you'd find yourself up against [[MeaningfulName Tanegashima]], a BonusBoss who starts the fight with a matchlock rifle, fully loaded, primed, cocked and pointed at your face. You have a split second (1 or 2 frames, at most) to dive to one side or his bullet will result in an unblockable OneHitKill. Of course, if you manage to do that, you've got plenty of time to run up to him and hack him apart while he reloads, but occasionally he does manage to block your attacks (which somehow doesn't interfere with his reloading) long enough to get off another shot.



* ''Soulcalibur III'' utilizes this to a degree even with ''non''-boss characters, although there are [[AIBreaker certain moves]] that can be used to circumvent the seemingly [[TheComputerIsACheatingBastard precogniscent AI]]. But the [[BonusBoss secret boss]], Night Terror, is absolutely batshit ''insane'' in this regard, with EyeBeams and a stance which renders him immune to damage; unless you're using one of the aforementioned AI-killing attacks (or a few more that take advantage of Night Terror's absurd size) it appears that you can only beat him if the CPU decides that you can. Oh, yeah... you can't beat him by "ring out", either, because he'll just fly back in. Thanks God he isn't playable, at least if you're not using a cheating device.

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* ''Soulcalibur III'' utilizes this to a degree even with ''non''-boss characters, although there are [[AIBreaker certain moves]] that can be used to circumvent the seemingly [[TheComputerIsACheatingBastard precogniscent AI]]. But the [[BonusBoss secret boss]], boss, Night Terror, is absolutely batshit ''insane'' in this regard, with EyeBeams and a stance which renders him immune to damage; unless you're using one of the aforementioned AI-killing attacks (or a few more that take advantage of Night Terror's absurd size) it appears that you can only beat him if the CPU decides that you can. Oh, yeah... you can't beat him by "ring out", either, because he'll just fly back in. Thanks God he isn't playable, at least if you're not using a cheating device.
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[[quoteright:350:[[VideoGame/{{Tekken}} https://static.tvtropes.org/pmwiki/pub/images/jinpachi.png]]]]

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[[quoteright:350:[[VideoGame/{{Tekken}} [[quoteright:350:[[Franchise/{{Tekken}} https://static.tvtropes.org/pmwiki/pub/images/jinpachi.png]]]]



* Heihachi in the first ''VideoGame/{{Tekken}}'' is much harder and faster than his later incarnations, due to being the final boss of the game. This has been written into canon with ''Tekken Tag 2'' featuring the return of his younger, stronger self.

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* Heihachi in the first ''VideoGame/{{Tekken}}'' ''Franchise/{{Tekken}}'' game is much harder and faster than his later incarnations, due to being the final boss of the game. This has been written into canon with ''Tekken Tag 2'' featuring the return of his younger, stronger self.



** Ask any Tekken player you know how bad would it be if you couldn't move for six seconds, given that Tekken's claim to fame is juggling and combo-ability. Then add to the fact the weakest of Jinpachi's moves will take off a fifth of your lifebar and is combo-able. And you have the equation for a true SNK Boss.

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** Ask any Tekken ''Tekken'' player you know how bad would it be if you couldn't move for six seconds, given that Tekken's ''Tekken'''s claim to fame is juggling and combo-ability. Then add to the fact the weakest of Jinpachi's moves will take off a fifth of your lifebar and is combo-able. And you have the equation for a true SNK Boss.
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** The absolute worst of them all, however, is [[spoiler: '''[[VideoGame/StreetFighter Shin Akuma]]''', the PostFinalBoss of Story Mode. This is, without question, the cheapest boss version of Akuma ever created. In addition to the standard double air fireballs, he can fire 3 Shakunetsu Hadokens in rapid succession, has an armored taunt that completely fills his super meter and can be canceled into an Ashura Warp, which is now twice as fast and also armored, can parry your attacks in addition to Focus Attack, which is also twice as fast and unlockable, and his Messatsu Gohado super now deals double damage. Also, his parry isn't something he has in his movelist, it's something he does automatically when idle, meaning that the only way to even damage him is by punishing his attacks. Also his health recovers automatically. Finally, if the player manages to defeat him, he will use his Shin Shun Goku Satsu rage art, which the player must counter with a rage art of their own which is quite easily done but first time players are unlikely to know what they must do, meaning that they often have to defeat Shin Akuma twice to truly win the fight.]]

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** The absolute worst of them all, however, is [[spoiler: '''[[VideoGame/StreetFighter '''[[Franchise/StreetFighter Shin Akuma]]''', the PostFinalBoss of Story Mode. This is, without question, the cheapest boss version of Akuma ever created. In addition to the standard double air fireballs, he can fire 3 Shakunetsu Hadokens in rapid succession, has an armored taunt that completely fills his super meter and can be canceled into an Ashura Warp, which is now twice as fast and also armored, can parry your attacks in addition to Focus Attack, which is also twice as fast and unlockable, and his Messatsu Gohado super now deals double damage. Also, his parry isn't something he has in his movelist, it's something he does automatically when idle, meaning that the only way to even damage him is by punishing his attacks. Also his health recovers automatically. Finally, if the player manages to defeat him, he will use his Shin Shun Goku Satsu rage art, which the player must counter with a rage art of their own which is quite easily done but first time players are unlikely to know what they must do, meaning that they often have to defeat Shin Akuma twice to truly win the fight.]]
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** If you are jumping in the air, the stun will drop you down to the floor and you will reel from it. If you are as far away from Jinpachi as the game will allow, the stun will hit you and you are unable to move. If you are blocking, you are stunned and unable to move. If you are on the floor, the stun will hit you, make you stand, and have you reel.

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** If you are jumping in the air, the stun will drop you down to the floor and you will reel from it. If you are as far away from Jinpachi as the game will allow, the stun will hit you and you are unable to move. If you are blocking, you are stunned and unable to move. If you are on the floor, the stun will hit you, make you stand, and have you reel. The only counter is to block low, and if you're off by a second you'll ''still'' get stunned.
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* Heihachi in the first ''VideoGame/{{Tekken}}'' is much harder and faster than his later incarnations, due to being the boss of the game. This has been written into canon with ''Tekken Tag 2'' featuring the return of his younger, stronger self.

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* Heihachi in the first ''VideoGame/{{Tekken}}'' is much harder and faster than his later incarnations, due to being the final boss of the game. This has been written into canon with ''Tekken Tag 2'' featuring the return of his younger, stronger self.
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* Almost every king/top player ghosts in [[VideoGame/WanganMidnight Maximum Tune 3 and onwards]]. It basically a replay of that player's run down to every turn, braking, and collision made. When playing against it (i.e. "Going for the crown"), it will try to stay true to its recorded course to the point of easily pushing away traffic cars (whereas you tend to get mucked up trying the same thing), and if you and it collide, it will most certainly get away scot free while you are left in the dust (unless you are in front of it).

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* Almost every king/top player ghosts in [[VideoGame/WanganMidnight ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune 3 3]]'' and onwards]].onwards. It basically a replay of that player's run down to every turn, braking, and collision made. When playing against it (i.e. "Going for the crown"), it will try to stay true to its recorded course to the point of easily pushing away traffic cars (whereas you tend to get mucked up trying the same thing), and if you and it collide, it will most certainly get away scot free while you are left in the dust (unless you are in front of it).
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* ''Tekken 3'' has Ogre as its last boss. Using a mish-mash of moves from previous fighters who didn't appear in this game and some PerfectPlayAI, he'll interrupt your attacks with his own, with his most dangerous being his charging dash and slide attacks. By contrast, his OneWingedAngel form, True Ogre, is somewhat more manageable to take down.
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* The FinalBoss of ''VideoGame/DragonballFighterZ'' in the Androids arc of the Story Mode is [[spoiler:the SuperpoweredEvilSide of Android 21 who has absorbed Cell and a host of cloned fighters]]. The boss has a maxed-out ability list to start, has a healing factor stronger than anything the player can get, and if their health gets too low, they use an unblockable screen-clearing super move that does a lot of damage while allowing said healing factor to recover a lot of health. [[SecretAIMoves The character can't use this move anywhere else after you unlock them]], it can't be interrupted, and it takes a few seconds to charge. The last battle which takes place immediately after that is just Android 21 against an even stronger version of the boss, while Android 21 has no abilities (although there, the player only has to survive for 45 seconds).

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* The FinalBoss of ''VideoGame/DragonballFighterZ'' ''VideoGame/DragonBallFighterZ'' in the Androids arc of the Story Mode is [[spoiler:the SuperpoweredEvilSide of Android 21 who has absorbed Cell and a host of cloned fighters]]. The boss has a maxed-out ability list to start, has a healing factor stronger than anything the player can get, and if their health gets too low, they use an unblockable screen-clearing super move that does a lot of damage while allowing said healing factor to recover a lot of health. [[SecretAIMoves The character can't use this move anywhere else after you unlock them]], it can't be interrupted, and it takes a few seconds to charge. The last battle which takes place immediately after that is just Android 21 against an even stronger version of the boss, while Android 21 has no abilities (although there, the player only has to survive for 45 seconds).
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* Kazuya in ''Tekken 2'' may not have the cheap moves of Jinpachi below, but he does have PerfectPlayAI. Think you can try to hit him with just about anything, he'll read your inputs and just about always have a counter for it. Rather than his infamous ten-hit combo, he'll simply tear you down with interrupts and grabs while leaving you unable to fight back. And then when you think he's down, [[SuperpoweredEvilSide Devil]] comes out (or Angel if you're playing as Devil himself) and is all of Kazuya's cheapness with a monstrous beam on top, breaking the rules established in both games so far altogether.
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** NANCY has ten times as much health as most other fighters, cannot be stunned or juggled, attacks with lasers, machine guns, and missiles, and has an EyeBeams attack that cuts holes in the floor, killing you instantly if you're standing there. Thankfully, you don't have to defeat it to go on to face Jin and Azazel.

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** NANCY has ten times as much health as most other fighters, cannot be stunned or juggled, attacks with lasers, machine guns, and missiles, and has an EyeBeams attack that cuts holes in the floor, killing you instantly if you're standing there. Thankfully, you don't have to defeat it to go on to face Jin and Azazel. Quite the contrary, if you lose, you don't even get to try again. The sole thing that makes it somewhat manageable is that it's attacks are generally more telegraphed than other opponents.



** Azazel, [[OurDragonsAreDifferent the literal Dragon]] of the game. If you thought Jinpachi was bad, you ain't seen nothing yet. Not only does he have True Ogre's size, he's got Devil's EyeBeams, Jinpachi's stun, plus even more ridiculous moves such as raising giant demon claws out of the ground (that deal chip damage, by the way), throwing barrages of ice projectiles, and the ability to regenerate. Not to mention he doesn't even stagger on normal basis, and when it happens, he takes no damage. He's almost as bad as [[VideoGame/TheKingOfFighters Igniz]], ''and that's saying something''.
* ''Tekken Tag Tournament 2'' does the same, giving us a three-stage BossRush featuring the return of young Heihachi and Jinpachi Mishima at Stage 7, Ogre at Stage 8, and finally fan favorite [[MissingMom Jun Kazama]] for the Final Stage.

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** Azazel, [[OurDragonsAreDifferent the literal Dragon]] of the game. If you thought Jinpachi was bad, you ain't seen nothing yet. Not only does he have True Ogre's size, he's got Devil's EyeBeams, Jinpachi's stun, plus even more ridiculous moves such as raising giant demon claws out of the ground (that deal chip damage, by the way), throwing barrages of ice projectiles, and the ability to regenerate. Not to mention he doesn't even stagger on normal basis, and when it happens, he takes no damage. He's almost as bad as [[VideoGame/TheKingOfFighters Igniz]], ''and that's saying something''.
something''. The only good thing is that due to his size, he can be hit with combos that don't work on any other character.
* ''Tekken Tag Tournament 2'' does the same, giving us a three-stage BossRush featuring the return of young Heihachi and Jinpachi Mishima at Stage 7, True Ogre at Stage 8, and finally fan favorite [[MissingMom Jun Kazama]] for the Final Stage.



** The absolute worst of them all, however, is [[spoiler: '''[[VideoGame/StreetFighter Shin Akuma]]''', the PostFinalBoss of Story Mode. This is, without question, the cheapest boss version of Akuma ever created. In addition to the standard double air fireballs, he can fire 3 Shakunetsu Hadokens in rapid succession, has an armored taunt that completely fills his super meter and can be canceled into an Ashura Warp, which is now twice as fast and also armored, can parry your attacks in addition to Focus Attack, which is also twice as fast and unlockable, and his Messatsu Gohado super now deals double damage. Also his health recovers automatically.]]

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** The absolute worst of them all, however, is [[spoiler: '''[[VideoGame/StreetFighter Shin Akuma]]''', the PostFinalBoss of Story Mode. This is, without question, the cheapest boss version of Akuma ever created. In addition to the standard double air fireballs, he can fire 3 Shakunetsu Hadokens in rapid succession, has an armored taunt that completely fills his super meter and can be canceled into an Ashura Warp, which is now twice as fast and also armored, can parry your attacks in addition to Focus Attack, which is also twice as fast and unlockable, and his Messatsu Gohado super now deals double damage. Also, his parry isn't something he has in his movelist, it's something he does automatically when idle, meaning that the only way to even damage him is by punishing his attacks. Also his health recovers automatically. Finally, if the player manages to defeat him, he will use his Shin Shun Goku Satsu rage art, which the player must counter with a rage art of their own which is quite easily done but first time players are unlikely to know what they must do, meaning that they often have to defeat Shin Akuma twice to truly win the fight.]]
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A non-competative boss is not an SNK Boss, even when it's hard, cheap, or mechanically odd.


* Sherudo Garo of the first ''VideoGame/TimeCrisis'' plays this straight. Not only this KnifeNut throws knives at you before you can shoot him, the insanely limited timer ensures you're having less time to knock this bastard out.



* ''VideoGame/ProjectXZone'' has [[spoiler: [[BigBad Meden Traore]].]] [[spoiler: Granted he's the FinalBoss but Meden just takes the icing on the cake. On Normal Mode (first playthrough), he's got 200k HP, regenerates his Cross Point gauge faster than you can which guarantees that his counter attack is going to be his LimitBreak, a ''really wide attack range'' to attack anyone from where he's at, ''hits like a truck (as in from full HP to almost death state even with a defense buff)'' and when you get to him, you can only attack either in front of him, or have a unit that is capable of attacking an extra square away (aka your ranged units). Oh and did you get him to 1/4 of his health left? The guy then summons a lot of {{Mooks}} to join him. Said {{Mooks}}? ''It's the sub-bosses you just killed awhile ago before getting to him.'' (fortunately, you can skip killing them because the mission objective states you just kill him and those are more for intimidation purposes). Though if you're a [[HundredPercentCompletion completionist]] and want to kill everybody, prep yourself to get pot shots from the boss and ''pray'' he doesn't get a 100% Cross Point gauge on his turn. When you think you're safe, you'll be attacked by a ''LimitBreak from a sub-boss each''. You're in one hell for a ride.]]

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** The story mode only character Ceres is supposed to be this - he blocks pretty much every move you use against him, and the story moves on if you lose the battle. Beating him results in nothing.

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** The story mode only character Ceres is supposed , Keres, has a unique effect that makes him ImmuneToFlinching, which also renders him immune to be this - all kinds of throws and knockback. While he blocks pretty much every move still takes damage from attacks that he doesn't block, the effect lets him wail on you use against him, with impunity since you can't interrupt him. Fortunately, he also deals fairly low damage, so defeating him becomes a matter of attrition. Furthermore, he's an optional boss that doesn't unlock anything if you defeat him usually, but is ''required'' to fight Night Terror in some characters' stories. Have fun.
** Another story ooponent, Colossus, also fits the bill. On the one hand, he can't block (because he's a giant statue and you're hacking away at his shin). On the other hand, half of his attacks are Guard Breaks
and the story moves on other half are unblockable, and all of them have a stupidly large range and can easily cause a Ring Out even if you're not standing anywhere near the edge, including a throw that ''can't be avoided'' (again, because he's a giant statue). Oh, and once you lose get his health down to 0, [[KaizoTrap you die instantly if he falls on you and it counts as a loss since he's not considered "defeated" until he's face-down in the battle. Beating him results in nothing.dirt]].
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* Sherudo Garo of the first ''VideoGame/TimeCrisis'' plays this straight. Not only this KnifeNut throws knives at you before you can shoot him, the insanely limited timer ensures you're having less time to knock this bastard out.
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** The first secret boss unlocked is [[spoiler: Shin Heihachi, which is Heihachi as shown in the final chapter with the even more torn-up karate gi. This version of Heihachi has an unblockable ground pound move which has a followup into his Omen Thunder God Fist (OTGF), the Just Frame, blue sparks version of Thunder God Fist. Not only that, but both the ground pound and OTGF itself have super armor so you can't knock him out of it. In addition, he has an armored version of his counter stance which leads into OTGF should you take the bait.]]
** Next is [[spoiler: True Devil Kazuya, the FinalBoss of Story Mode. This version of Kazuya is, as the name implies, permanently locked into Devil Transformation, with all of the borderline-broken perks that come with it. This means he has a mid-hitting EWGF and the use of the dreaded Twin Pistons. That's not the worst of it, though. He now takes Jinpachi's fighting stance, and has an upgraded moveset containing all of the best Mishima moves, including Heihachi's Hell Sweeps and Thunder God Fist. The worst part is his Devil lasers, which are now so humongous that you're better off ducking instead of sidestepping.]]

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** The first secret boss unlocked is [[spoiler: Shin Final Heihachi, which is Heihachi as shown in the final chapter with the even more torn-up karate gi. This version of Heihachi has an unblockable ground pound move which has a followup into his Omen Thunder God Fist (OTGF), the Just Frame, blue sparks version of Thunder God Fist. Not only that, but both the ground pound and OTGF itself have super armor so you can't knock him out of it. In addition, he has an armored version of his counter stance which leads into OTGF should you take the bait.]]
** Next is [[spoiler: True Devil Kazuya, Kazuya X, the FinalBoss of Story Mode. This version of Kazuya is, as the name implies, permanently locked into Devil Transformation, with all of the borderline-broken perks that come with it. This means he has a mid-hitting EWGF and the use of the dreaded Twin Pistons. That's not the worst of it, though. He now takes Jinpachi's fighting stance, and has an upgraded moveset containing all of the best Mishima moves, including Heihachi's Hell Sweeps and Thunder God Fist. The worst part is his Devil lasers, which are now so humongous that you're better off ducking instead of sidestepping.]]
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** First up is Kilik. Despite being a mimic character normally, in Legendary Souls he is stuck using Xiba's style, which was originally his own from previous games. The second you let him get momentum, he starts comboing you like a maniac with ambiguous mixups, and doesn't stop.

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** First up is Kilik. Despite being a mimic character normally, in Legendary Souls he is stuck using Xiba's style, which was originally his own from previous games. The second you let him get momentum, he starts comboing you like a maniac with ambiguous mixups, and doesn't stop. In addition, Kilik has special properties when using Xiba's style - he gains some of his original moves from past games back. And those moves just so happen to be a few of his signatures.



** That "something worse" is the 6th battle against Elysium. Again, she uses a set style - Pyrrha Omega's, to be exact. And this just so happens to be Sophitia's style, who Elysium takes the form of. Unfortunately, this version of Sophitia's style is faster, and about 10 times cheaper, making Elysium a total bitch to fight against. She spams Angel Strike (her signature stab) like it's going out of style, and will always end it with the Just Frame ender. She will also use her exclusive Critical Edge, which is a 20-hit full-screen attack, at the worst possible moments. Have fun.

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** That "something worse" is the 6th battle against Elysium. Again, she uses a set style - Pyrrha Omega's, to be exact. And this just so happens to be Sophitia's style, who Elysium takes the form of. Unfortunately, this version of Sophitia's style is faster, and about 10 times cheaper, making Elysium a total bitch to fight against. She spams Angel Strike (her signature stab) like it's going out of style, and will always end it with the Just Frame ender. In addition, just like Kilik, Pyrrha Omega's moveset gets new attacks and special proeprties when used by Elysium. Now her moveset and animations become those of Sophitia from ''IV'', meaning she gets all the top tier attributes she used to have from that game. She will also use her exclusive Critical Edge, which is a 20-hit full-screen attack, at the worst possible moments. Have fun.
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** Legendary Souls returns once again, this time as the Legendary difficulty in Arcade Mode. This time, though, you're not dealing with just 7 souped-up opponents. Now you have to deal with 8 of them, all on a significantly higher difficulty level than what's labeled the hardest. And to top it all off? You have to face Inferno at the end, who is more than happy to show you exactly how broken he is with his absurd damage output and increased pushback compared to other characters. Be ''very'' afraid if he breaks the wall on his stage, because now one combo from Inferno will result in a Ring Out.

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** Legendary Souls returns once again, this time as the Legendary difficulty in Arcade Mode. This time, though, you're not dealing with just 7 souped-up opponents. Now you have to deal with 8 of them, all on a significantly higher difficulty level than what's labeled the hardest. And to top it all off? You have to face the aforementioned Inferno at the end, who is more than happy to show you exactly how broken he is with his absurd damage output and increased pushback compared to other characters. Be ''very'' afraid if he breaks the wall on his stage, because now one combo from Inferno will result in a Ring Out.

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* ''VideoGame/SoulCaliburVI'' brings back Inferno as the FinalBoss of the Soul Chronicle mode, though instead of copying his opponents' abilities he now uses a souped-up version of Nightmare's moveset that has all his Soul Charge abilities available to him by default as well as teleportation, flight and laser beams (you know, the ones that Night Terror had?). In addition to all that, his Soul Charge lets him use his original exclusive moves from ''I'' and ''II'' which allow him to spin around in the air with a moving hitbox and transition into many painful attacks that are nigh impossible to defend against. It's especially telling that he's banned from online play because of how overpowered he is.

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* ''VideoGame/SoulCaliburVI'' ''VideoGame/SoulcaliburVI'' brings back Inferno as the FinalBoss of the Soul Chronicle mode, though instead of copying his opponents' abilities he now uses a souped-up version of Nightmare's moveset that has all his Soul Charge abilities available to him by default as well as teleportation, flight and laser beams (you know, the ones that Night Terror had?). In addition to all that, his Soul Charge lets him use his original exclusive moves from ''I'' and ''II'' which allow him to spin around in the air with a moving hitbox and transition into many painful attacks that are nigh impossible to defend against. It's especially telling that he's banned from online play because of how overpowered he is.is.
** Legendary Souls returns once again, this time as the Legendary difficulty in Arcade Mode. This time, though, you're not dealing with just 7 souped-up opponents. Now you have to deal with 8 of them, all on a significantly higher difficulty level than what's labeled the hardest. And to top it all off? You have to face Inferno at the end, who is more than happy to show you exactly how broken he is with his absurd damage output and increased pushback compared to other characters. Be ''very'' afraid if he breaks the wall on his stage, because now one combo from Inferno will result in a Ring Out.
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None


* ''VideoGame/SoulCaliburVI'' brings back Inferno as the FinalBoss of the Soul Chronicle mode. Instead of copying his opponents' abilities, he now uses a souped-up version of Nightmare's moveset that has all his Soul Charge abilities available to him by default as well as teleportation, flight and laser beams (you know, the ones that Night Terror had?). In addition to all that, his Soul Charge lets him use his original exclusive moves from ''I'' and ''II'' which allow him to spin around in the air with a moving hitbox and transition into many painful attacks that are nigh impossible to defend against.

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* ''VideoGame/SoulCaliburVI'' brings back Inferno as the FinalBoss of the Soul Chronicle mode. Instead mode, though instead of copying his opponents' abilities, abilities he now uses a souped-up version of Nightmare's moveset that has all his Soul Charge abilities available to him by default as well as teleportation, flight and laser beams (you know, the ones that Night Terror had?). In addition to all that, his Soul Charge lets him use his original exclusive moves from ''I'' and ''II'' which allow him to spin around in the air with a moving hitbox and transition into many painful attacks that are nigh impossible to defend against. It's especially telling that he's banned from online play because of how overpowered he is.
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None

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* ''VideoGame/SoulCaliburVI'' brings back Inferno as the FinalBoss of the Soul Chronicle mode. Instead of copying his opponents' abilities, he now uses a souped-up version of Nightmare's moveset that has all his Soul Charge abilities available to him by default as well as teleportation, flight and laser beams (you know, the ones that Night Terror had?). In addition to all that, his Soul Charge lets him use his original exclusive moves from ''I'' and ''II'' which allow him to spin around in the air with a moving hitbox and transition into many painful attacks that are nigh impossible to defend against.
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[[folder:Tekken]]

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[[folder:Tekken]][[folder:''Tekken'' series]]



[[folder:Soulcalibur]]

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[[folder:Soulcalibur]][[folder:''Soul'' series]]

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