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* ''VideoGame/ZeroRanger'' is a '90s-inspired {{animesque}} vertical shmup with dichromatic graphics reminiscent of the Super Game Boy.
* ''VideoGame/VoidStranger'', by the same developers as ''VideoGameZeroRanger'' above, is a Game Boy-style grayscale block puzzle game/dungeon crawler hybrid.
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* ''VideoGame/BombermanTower'' features a 16-bit graphical style reminiscent of a Platform/TurboGrafx16 game with the limitations of a Platform/GameBoy game.
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* Much like ''VideoGame/MegaMan9'', ''VideoGame/SegaRacingClassic'', an UpdatedRerelease of the classic racing title ''VideoGame/DaytonaUSA'', uses graphics that look like they came out of 1994, the year the original game was released to international audiences. The only changes were to the draw distance and resolution. [[http://www.1up.com/do/previewPage?cId=3176738 See it in all of its glory here.]] This is largely due to practicality more than anything else. Arcade operators (they still exist!) continued to place orders to Sega for ''Daytona USA'' machines and replacement parts. Unfortunately, Sega no longer produces the hardware and no longer had the Daytona license. The solution was ''Sega Racing Classic'', which solves all three problems.

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* Much like ''VideoGame/MegaMan9'', ''VideoGame/SegaRacingClassic'', ''Sega Racing Classic'', an UpdatedRerelease of the classic racing title ''VideoGame/DaytonaUSA'', uses graphics that look like they came out of 1994, the year the original game was released to international audiences. The only changes were to the draw distance and resolution. [[http://www.1up.com/do/previewPage?cId=3176738 See it in all of its glory here.]] This is largely due to practicality more than anything else. Arcade operators (they still exist!) continued to place orders to Sega for ''Daytona USA'' machines and replacement parts. Unfortunately, Sega no longer produces the hardware and no longer had the Daytona license.license (till 2017, at least). The solution was ''Sega Racing Classic'', which solves all three problems.
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* ''VideoGame/{{Phlegethon}}'' is a 2021 game that resembles the graphics of old-timey horror games of the late 2000s, with the original ''VIdeoGame/SilentHill'' being the closest inspiration.

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* ''VideoGame/{{Phlegethon}}'' is a 2021 game that resembles the graphics of old-timey horror games of the late 2000s, with the original ''VIdeoGame/SilentHill'' ''VIdeoGame/SilentHill1'' being the closest inspiration.

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** ''The Thousand Year Door'' has this too - in addition to the traditional ability to turn Mario into an 8-bit sprite (as seen in most of the other ''Paper Mario'' games and ''VideoGame/SuperMarioRPG''), you can do the same for Mario's various partners - they'll take on edited forms of the sprites of the basic enemy type they are generally, though some like Flurry and Ms. Mowz get totally new sprites due to not being based on any preexisting enemies.

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** ''The Thousand Year Door'' ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'' has this too - in addition to the traditional ability to turn Mario into an 8-bit sprite (as seen in most of the other ''Paper Mario'' games and ''VideoGame/SuperMarioRPG''), you can do the same for Mario's various partners - they'll take on edited forms of the sprites of the basic enemy type they are generally, though some like Flurry and Ms. Mowz get totally new sprites due to not being based on any preexisting enemies.


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** The remake of ''VideoGame/SuperMarioRPG'' has Culex, the resident OptionalBoss, kept in his sprite form from the original game. He even has the same 16-bit renditions of the ''Franchise/FinalFantasy'' music that play during and after his fight. This is actually Culex's motivation for fighting Mario, as he wishes to understand and obtain the power of the "third dimension" so he may enter Mario's world. [[spoiler:Sure enough, his fight in the postgame has Culex obtain this power, resulting in a fully-rendered Culex with brand-new orchestral renditions of those same songs, and [[{{Superboss}} he's even harder]] to boot.]] As another example of this trope in play, [[spoiler:the end credits start out with their SNES version, music and all, until the second half switches to the 3D models from Johnny's appearance onward]].
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* ''VideoGame/{{Tunic}}'' has a throwback to 90s video games, not with the game itself but with its user manual, full of cute illustrations and GratuitousEnglish.

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* ''VideoGame/{{Tunic}}'' has a throwback to 90s video games, not with the game itself but with its user manual, full of cute illustrations and GratuitousEnglish. Pulling up said manual also shows that in-story you're playing the game on a CRT television.
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* ''VideoGame/BabysitterBloodbath'' and ''VideoGame/PowerDrillMassacre'' both mimic the look and feel of [[UsefulNotes/PlayStation PS1]] SurvivalHorror games like the original ''Franchise/ResidentEvil'', complete with tank controls and weird camera angles. Their plots homage retro horror movies from the 80’s and early 90’s, such as ''Franchise/{{Halloween}}''.
* ''VideoGame/BackIn1995'' is done in the style of old [[UsefulNotes/PlayStation PS1]]-era horror games, with blocky graphics, camera angles, and even a screen effect evoking the look of old standard-definition televisions.

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* ''VideoGame/BabysitterBloodbath'' and ''VideoGame/PowerDrillMassacre'' both mimic the look and feel of [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] SurvivalHorror games like the original ''Franchise/ResidentEvil'', complete with tank controls and weird camera angles. Their plots homage retro horror movies from the 80’s and early 90’s, such as ''Franchise/{{Halloween}}''.
* ''VideoGame/BackIn1995'' is done in the style of old [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]]-era horror games, with blocky graphics, camera angles, and even a screen effect evoking the look of old standard-definition televisions.



* ''VideoGame/BattleKidFortressOfPeril'' is a {{Metroidvania}} released in 2010 and it's completely with 8-bit graphics and music. Which makes sense, considering that it's a real UsefulNotes/{{N|intendoEntertainmentSystem}}ES game, cartridge and all. It got [[VideoGame/BattleKid2MountainOfTorment a sequel]] in 2012.

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* ''VideoGame/BattleKidFortressOfPeril'' is a {{Metroidvania}} released in 2010 and it's completely with 8-bit graphics and music. Which makes sense, considering that it's a real UsefulNotes/{{N|intendoEntertainmentSystem}}ES Platform/{{N|intendoEntertainmentSystem}}ES game, cartridge and all. It got [[VideoGame/BattleKid2MountainOfTorment a sequel]] in 2012.



* The UsefulNotes/WiiWare game ''VideoGame/BitBoy'' features six levels each based on a different generation of consoles and with graphics to match.

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* The UsefulNotes/WiiWare Platform/WiiWare game ''VideoGame/BitBoy'' features six levels each based on a different generation of consoles and with graphics to match.



* The games in the ''VideoGame/ColorgraveUniverse'' series are styled after UsefulNotes/GameBoyColor games.

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* The games in the ''VideoGame/ColorgraveUniverse'' series are styled after UsefulNotes/GameBoyColor Platform/GameBoyColor games.



* Released for Nintendo [=DSiWare=] and UsefulNotes/{{Steam}} is ''VideoGame/DarkVoid Zero'', which is ''Dark Void'' reworked as an 8-bit action side-scrolling platformer. It was even marketed with a fictional development history, saying that it was originally developed for the [=PlayChoice=]-10, taking advantage of the technology available. It also supposedly featured "System Zero", a chipset that increased the limitations of the NES. Capcom found the promotional materials for the game and began tracking down a surviving copy of it, and found that a promotional prototype copy of a home version was given away to a young Creator/JimmyFallon. It was this version of the game that the [=DSiWare=] version was supposedly based on. [[http://www.capcom-unity.com/shana/blog/2010/01/18/the_mysterious_history_of_dark_void_zero! More details are here.]] [[http://www.capcom-unity.com/shana/blog/2010/01/25/vaporware_no_longer_–_the_resurrection_of_an_unreleased_classic! Part 2]] describes the attempts to get the supposed ROM working.
* ''VideoGame/{{Darwinia}}'' has pseudo-retro style graphics with very little textures and many of the characters are 2D sprites. In addition, game intros provide homage to the older times. One is a UsefulNotes/ZXSpectrum loading screen. Another is a deliberate recreation of UsefulNotes/{{Amiga}} Cracktros which tells how it's been cracked by DMA Crew. The Steam release got delayed by an hour because it was thought to be authentic.

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* Released for Nintendo [=DSiWare=] and UsefulNotes/{{Steam}} Platform/{{Steam}} is ''VideoGame/DarkVoid Zero'', which is ''Dark Void'' reworked as an 8-bit action side-scrolling platformer. It was even marketed with a fictional development history, saying that it was originally developed for the [=PlayChoice=]-10, taking advantage of the technology available. It also supposedly featured "System Zero", a chipset that increased the limitations of the NES. Capcom found the promotional materials for the game and began tracking down a surviving copy of it, and found that a promotional prototype copy of a home version was given away to a young Creator/JimmyFallon. It was this version of the game that the [=DSiWare=] version was supposedly based on. [[http://www.capcom-unity.com/shana/blog/2010/01/18/the_mysterious_history_of_dark_void_zero! More details are here.]] [[http://www.capcom-unity.com/shana/blog/2010/01/25/vaporware_no_longer_–_the_resurrection_of_an_unreleased_classic! Part 2]] describes the attempts to get the supposed ROM working.
* ''VideoGame/{{Darwinia}}'' has pseudo-retro style graphics with very little textures and many of the characters are 2D sprites. In addition, game intros provide homage to the older times. One is a UsefulNotes/ZXSpectrum Platform/ZXSpectrum loading screen. Another is a deliberate recreation of UsefulNotes/{{Amiga}} Platform/{{Amiga}} Cracktros which tells how it's been cracked by DMA Crew. The Steam release got delayed by an hour because it was thought to be authentic.



* ''VideoGame/DeadCounty'' is based on SurvivalHorror classics like ''VideoGame/ResidentEvil'', ''Franchise/SilentHill'', and ''VideoGame/AloneInTheDark''. It has old [[UsefulNotes/PlayStation PS1]]-style blocky graphics, awkward camera angles, and even classic door opening animations.

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* ''VideoGame/DeadCounty'' is based on SurvivalHorror classics like ''VideoGame/ResidentEvil'', ''Franchise/SilentHill'', and ''VideoGame/AloneInTheDark''. It has old [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]]-style blocky graphics, awkward camera angles, and even classic door opening animations.



* ''VideoGame/DotArcade'' takes this to an extreme, with games done in the style of an 8x8 matrix of colored lights to simulate extremely primitive video games (though even ''Pong'' was played on a TV screen). To complement the style, the pillarboxes are filled in with equally old-looking artwork that look like they might have adorned the side of an arcade machine in the early 80's. The default artwork for "Mr. Snake" looks like a comic book from that period, while the alternate artwork is drawn in a style similar to that of Namco's 8-bit era. Its sequel, ''Dodge Club Party'', ditches the colored lights and simply puts the gameplay onto a 16x16 grid of solid pixels, making it look like something from the earliest UsefulNotes/Atari2600 days. It does away with the Retraux look of the promotional artwork, however, updating Speck's design to look like something from the game's release in 2016.

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* ''VideoGame/DotArcade'' takes this to an extreme, with games done in the style of an 8x8 matrix of colored lights to simulate extremely primitive video games (though even ''Pong'' was played on a TV screen). To complement the style, the pillarboxes are filled in with equally old-looking artwork that look like they might have adorned the side of an arcade machine in the early 80's. The default artwork for "Mr. Snake" looks like a comic book from that period, while the alternate artwork is drawn in a style similar to that of Namco's 8-bit era. Its sequel, ''Dodge Club Party'', ditches the colored lights and simply puts the gameplay onto a 16x16 grid of solid pixels, making it look like something from the earliest UsefulNotes/Atari2600 Platform/Atari2600 days. It does away with the Retraux look of the promotional artwork, however, updating Speck's design to look like something from the game's release in 2016.



* ''VideoGame/DragonCreek'' has a pixel art style. While the dragons, backgrounds, and lighting are detailed, the faceless humans look like they came out of an UsefulNotes/Atari2600 game.
* The UsefulNotes/Nintendo3DS version of ''VideoGame/DragonQuestXI'' has a mode where the game can be played with 16-bit graphics similar to the ''VideoGame/DragonQuest'' games on the UsefulNotes/SuperNintendoEntertainmentSystem. This mode was later brought over to the UsefulNotes/NintendoSwitch version.

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* ''VideoGame/DragonCreek'' has a pixel art style. While the dragons, backgrounds, and lighting are detailed, the faceless humans look like they came out of an UsefulNotes/Atari2600 Platform/Atari2600 game.
* The UsefulNotes/Nintendo3DS Platform/Nintendo3DS version of ''VideoGame/DragonQuestXI'' has a mode where the game can be played with 16-bit graphics similar to the ''VideoGame/DragonQuest'' games on the UsefulNotes/SuperNintendoEntertainmentSystem. Platform/SuperNintendoEntertainmentSystem. This mode was later brought over to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch version.



* ''VideoGame/{{Eschatos}}'' takes this trope in a different direction. Rather than mimic graphics seen in 8 or 16-bit systems, ''ESCHATOS'' goes for full 3D graphics reminiscent to that of Sega NAOMI arcade games such as ''VideoGame/TriggerheartExelica'' and ''VideoGame/UnderDefeat'', while its FM synth soundtrack composed by Yousuke Yasui gives off a UsefulNotes/SegaGenesis vibe.

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* ''VideoGame/{{Eschatos}}'' takes this trope in a different direction. Rather than mimic graphics seen in 8 or 16-bit systems, ''ESCHATOS'' goes for full 3D graphics reminiscent to that of Sega NAOMI arcade games such as ''VideoGame/TriggerheartExelica'' and ''VideoGame/UnderDefeat'', while its FM synth soundtrack composed by Yousuke Yasui gives off a UsefulNotes/SegaGenesis Platform/SegaGenesis vibe.



* The whole ''VideoGame/EtrianOdyssey'' series more or less came about because a certain game designer really wanted there to be ''VideoGame/DungeonMaster'' for the DS. Every aspect is lovingly oldschool, even down to the music, which was actually entirely composed on a UsefulNotes/PC88. It even creeps into the meta level: an in-game map would be too modern, so the bottom screen is basically a piece of digital graph paper to draw your own.
* ''VideoGame/{{Eversion}}'' is a very 8-bit-like game released in 2008. The cute, low-res graphics, however, are a facade for the game's much more sinister side. The UsefulNotes/{{Steam}} remake is more modern-looking than the freeware original, however.

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* The whole ''VideoGame/EtrianOdyssey'' series more or less came about because a certain game designer really wanted there to be ''VideoGame/DungeonMaster'' for the DS. Every aspect is lovingly oldschool, even down to the music, which was actually entirely composed on a UsefulNotes/PC88.Platform/PC88. It even creeps into the meta level: an in-game map would be too modern, so the bottom screen is basically a piece of digital graph paper to draw your own.
* ''VideoGame/{{Eversion}}'' is a very 8-bit-like game released in 2008. The cute, low-res graphics, however, are a facade for the game's much more sinister side. The UsefulNotes/{{Steam}} Platform/{{Steam}} remake is more modern-looking than the freeware original, however.



* The ''VideoGame/GameAndWatchGallery'' series of games allows the player to play two versions of the ''UsefulNotes/GameAndWatch'' games - a "Modern" version, which utilizes a new art style featuring the ''Franchise/SuperMarioBros'' characters, and a "Classic" version, which recreates the original handheld version of the game as closely as possible, complete with it making the original handhelds' beeping sounds.

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* The ''VideoGame/GameAndWatchGallery'' series of games allows the player to play two versions of the ''UsefulNotes/GameAndWatch'' ''Platform/GameAndWatch'' games - a "Modern" version, which utilizes a new art style featuring the ''Franchise/SuperMarioBros'' characters, and a "Classic" version, which recreates the original handheld version of the game as closely as possible, complete with it making the original handhelds' beeping sounds.



** ''VideoGame/GrandTheftAutoViceCity'', a game from 2002, mimics the loading screen of a UsefulNotes/Commodore64 upon booting up, a reference to the game's 1986 setting.

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** ''VideoGame/GrandTheftAutoViceCity'', a game from 2002, mimics the loading screen of a UsefulNotes/Commodore64 Platform/Commodore64 upon booting up, a reference to the game's 1986 setting.



** Done again with the [=eXsorbeo=] in ''VideoGame/GrandTheftAutoSanAndreas'', a parody of the UsefulNotes/GameBoy. Like before,

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** Done again with the [=eXsorbeo=] in ''VideoGame/GrandTheftAutoSanAndreas'', a parody of the UsefulNotes/GameBoy.Platform/GameBoy. Like before,



%%* ''Franchise/{{Halo}} [[UsefulNotes/Atari2600 2600]]''. Out now in your [[http://www.codemystics.com/halo2600/ favorite web browser.]]

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%%* ''Franchise/{{Halo}} [[UsefulNotes/Atari2600 [[Platform/Atari2600 2600]]''. Out now in your [[http://www.codemystics.com/halo2600/ favorite web browser.]]



* ''[[WebAnimation/HomestarRunner Homestar Runner RPG]]'', a cancelled RPG running on the UsefulNotes/Atari2600.

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* ''[[WebAnimation/HomestarRunner Homestar Runner RPG]]'', a cancelled RPG running on the UsefulNotes/Atari2600.Platform/Atari2600.



* ''VideoGame/LaMulana'' is a 2005 indie PC game with a striking resemblance to UsefulNotes/{{MSX}} games, complete with limited boss animations, SSCC channel music, and FlipScreenScrolling, the latter of which many MSX platformers, such as ''Knightmare II: Maze of Galious'' and ''[[VideoGame/CastlevaniaI Vampire Killer]]'', utilized due to the MSX's poor scrolling capabilities. The 2010 remake acts more like a 'lost' PSX game, with 32-bit graphics.

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* ''VideoGame/LaMulana'' is a 2005 indie PC game with a striking resemblance to UsefulNotes/{{MSX}} Platform/{{MSX}} games, complete with limited boss animations, SSCC channel music, and FlipScreenScrolling, the latter of which many MSX platformers, such as ''Knightmare II: Maze of Galious'' and ''[[VideoGame/CastlevaniaI Vampire Killer]]'', utilized due to the MSX's poor scrolling capabilities. The 2010 remake acts more like a 'lost' PSX game, with 32-bit graphics.



** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' for the UsefulNotes/NintendoGameCube was deliberately designed to look like ''VideoGame/TheLegendOfZeldaALinkToThePast'', albeit with effects only possible on the [=GameCube=], such as image distortions, a fluid, dynamic camera, and various overlaid 3D polygonal effects.

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** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' for the UsefulNotes/NintendoGameCube Platform/NintendoGameCube was deliberately designed to look like ''VideoGame/TheLegendOfZeldaALinkToThePast'', albeit with effects only possible on the [=GameCube=], such as image distortions, a fluid, dynamic camera, and various overlaid 3D polygonal effects.



** ''VideoGame/LAbbayeDesMorts'' is a platform game complete with one-colour sprites and FlipScreenScrolling in style of UsefulNotes/ZXSpectrum.

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** ''VideoGame/LAbbayeDesMorts'' is a platform game complete with one-colour sprites and FlipScreenScrolling in style of UsefulNotes/ZXSpectrum.Platform/ZXSpectrum.



* ''VideoGame/LyleInCubeSector'' has sprites and backgrounds that would not look out of place in a UsefulNotes/NintendoEntertainmentSystem game.

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* ''VideoGame/LyleInCubeSector'' has sprites and backgrounds that would not look out of place in a UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem game.



** Sega's ''VideoGame/FantasyZone Complete Collection'' in their Sega Ages line includes a reinterpretation of ''Fantasy Zone II'' if it had been developed by Sega's AM team on Sega's System 16 arcade board like the first game, instead of the vastly inferior UsefulNotes/SegaMasterSystem hardware and System E arcade board. For extra authenticity points, they developed this remake on the actual System 16 hardware. The later 3DS release called it ''Fantasy Zone II W'' to distinguish it from the original ''Fantasy Zone II'', and because it also comes with a new mode, ''Link Loop Land''.

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** Sega's ''VideoGame/FantasyZone Complete Collection'' in their Sega Ages line includes a reinterpretation of ''Fantasy Zone II'' if it had been developed by Sega's AM team on Sega's System 16 arcade board like the first game, instead of the vastly inferior UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem hardware and System E arcade board. For extra authenticity points, they developed this remake on the actual System 16 hardware. The later 3DS release called it ''Fantasy Zone II W'' to distinguish it from the original ''Fantasy Zone II'', and because it also comes with a new mode, ''Link Loop Land''.



* ''VideoGame/Macbat64JourneyOfANiceChap'' is a love letter to late 90s-era [=3D=] Platformers like ''VideoGame/BanjoKazooie''. As such, it presents itself in that style, from the wacky characters and colourful locales, to the UsefulNotes/Nintendo64-era graphics.
* Freeware flash game ''[[http://www.aceteam.cl/retro/ Malstrum's Mansion]]'' (from the creator of ''VideoGame/ZenoClash'') is an AdventureGame in the style of ''VideoGame/{{Shadowgate}}'' or ''VideoGame/{{Uninvited}}'', made in the style of an old black-and-white UsefulNotes/AppleMacintosh game. You start it up from a "System 1.0" desktop, and it even has manual-based copy protection!

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* ''VideoGame/Macbat64JourneyOfANiceChap'' is a love letter to late 90s-era [=3D=] Platformers like ''VideoGame/BanjoKazooie''. As such, it presents itself in that style, from the wacky characters and colourful locales, to the UsefulNotes/Nintendo64-era Platform/Nintendo64-era graphics.
* Freeware flash game ''[[http://www.aceteam.cl/retro/ Malstrum's Mansion]]'' (from the creator of ''VideoGame/ZenoClash'') is an AdventureGame in the style of ''VideoGame/{{Shadowgate}}'' or ''VideoGame/{{Uninvited}}'', made in the style of an old black-and-white UsefulNotes/AppleMacintosh Platform/AppleMacintosh game. You start it up from a "System 1.0" desktop, and it even has manual-based copy protection!



* ''VideoGame/{{MCSX}}'' is a modpack for ''VideoGame/{{Minecraft}}'' that replicates what the game might look like on a UsefulNotes/{{Playstation}}, with crunchier visuals and short fog rendering, even using the original alpha and beta textures to further sell the old-school aesthetic.
* ''VideoGame/MegaMan9'' is done entirely as an NES-style game, essentially making it ''an NES game on high-definition consoles'' (and UsefulNotes/WiiWare, where it makes a bit more sense). Up until the game's release, this was busily producing a BrokenBase -- fortunately, it turned out to be so good, it consolidated ''Mega Man'' fandom in enjoyment instead. Capcom produced some fake NES carts for the game and commissioned a ridiculous [[https://static.tvtropes.org/pmwiki/pub/images/mega_man_9.jpg "box art" picture]] (a homage to the famously SoBadItsGood [[http://en.wikipedia.org/wiki/File:Mega_Man_1_box_artwork.jpg North American cover]] of ''1'' through ''3'', which had mostly nothing to do with the character). The game even has an option that lets you relive the glory days of NES sprite limitations by enabling sprites flickering when too many are on the screen at one time.

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* ''VideoGame/{{MCSX}}'' is a modpack for ''VideoGame/{{Minecraft}}'' that replicates what the game might look like on a UsefulNotes/{{Playstation}}, Platform/{{Playstation}}, with crunchier visuals and short fog rendering, even using the original alpha and beta textures to further sell the old-school aesthetic.
* ''VideoGame/MegaMan9'' is done entirely as an NES-style game, essentially making it ''an NES game on high-definition consoles'' (and UsefulNotes/WiiWare, Platform/WiiWare, where it makes a bit more sense). Up until the game's release, this was busily producing a BrokenBase -- fortunately, it turned out to be so good, it consolidated ''Mega Man'' fandom in enjoyment instead. Capcom produced some fake NES carts for the game and commissioned a ridiculous [[https://static.tvtropes.org/pmwiki/pub/images/mega_man_9.jpg "box art" picture]] (a homage to the famously SoBadItsGood [[http://en.wikipedia.org/wiki/File:Mega_Man_1_box_artwork.jpg North American cover]] of ''1'' through ''3'', which had mostly nothing to do with the character). The game even has an option that lets you relive the glory days of NES sprite limitations by enabling sprites flickering when too many are on the screen at one time.



* ''VideoGame/MisrememberedMemories'' is a ''VideoGame/LenEn'' fangame in the style of the ''Franchise/TouhouProject'' games for the UsefulNotes/PC98.

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* ''VideoGame/MisrememberedMemories'' is a ''VideoGame/LenEn'' fangame in the style of the ''Franchise/TouhouProject'' games for the UsefulNotes/PC98.Platform/PC98.



* The UsefulNotes/Nintendo3DS game ''VideoGame/MutantMudds'' has graphics somewhere between an NES and SNES in fidelity (the game advertises itself as "12-bit") and authentic NES chiptunes for music. Taken even further, there are hidden levels that mimic some iconic color schemes of older hardware; the pea-green grayscale of the UsefulNotes/GameBoy ("G-Land"), the red-and-black monochrome of the UsefulNotes/VirtualBoy ("V-Land") and the cyan/fuchsia/white/black of early UsefulNotes/{{IBM Personal Computer}}s ("CGA-Land").

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* The UsefulNotes/Nintendo3DS Platform/Nintendo3DS game ''VideoGame/MutantMudds'' has graphics somewhere between an NES and SNES in fidelity (the game advertises itself as "12-bit") and authentic NES chiptunes for music. Taken even further, there are hidden levels that mimic some iconic color schemes of older hardware; the pea-green grayscale of the UsefulNotes/GameBoy Platform/GameBoy ("G-Land"), the red-and-black monochrome of the UsefulNotes/VirtualBoy Platform/VirtualBoy ("V-Land") and the cyan/fuchsia/white/black of early UsefulNotes/{{IBM Platform/{{IBM Personal Computer}}s ("CGA-Land").



* From the same developers as ''VideoGame/{{Pier Solar|AndTheGreatArchitects}}'' is ''VideoGame/{{Paprium}}'', a homebrew beat 'em up for the UsefulNotes/SegaGenesis styled after genre entries from the 80s and 90s, like ''VideoGame/StreetsOfRage'' and ''VideoGame/FinalFight''. As an added touch, there is [[https://www.youtube.com/watch?v=f3CTqTzkgZQ a full-fledged video ad for the game]], done as if it were a 90s game commercial.
* ''VideoGame/PaqueretteDownTheBunburrows'': The game is stylized as something that could be played on UsefulNotes/GameBoyColor.

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* From the same developers as ''VideoGame/{{Pier Solar|AndTheGreatArchitects}}'' is ''VideoGame/{{Paprium}}'', a homebrew beat 'em up for the UsefulNotes/SegaGenesis Platform/SegaGenesis styled after genre entries from the 80s and 90s, like ''VideoGame/StreetsOfRage'' and ''VideoGame/FinalFight''. As an added touch, there is [[https://www.youtube.com/watch?v=f3CTqTzkgZQ a full-fledged video ad for the game]], done as if it were a 90s game commercial.
* ''VideoGame/PaqueretteDownTheBunburrows'': The game is stylized as something that could be played on UsefulNotes/GameBoyColor.Platform/GameBoyColor.



* Indie PuzzleGame ''VideoGame/PetalCrash'''s audio-visual presentation was clearly designed to mimic the look and feel of a UsefulNotes/GameBoyColor game with some elements of UsefulNotes/GameBoyAdvance games sprinkled in, such as the game being in widescreen and sampled instruments being used alongside PSG instruments in its soundtrack.

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* Indie PuzzleGame ''VideoGame/PetalCrash'''s audio-visual presentation was clearly designed to mimic the look and feel of a UsefulNotes/GameBoyColor Platform/GameBoyColor game with some elements of UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance games sprinkled in, such as the game being in widescreen and sampled instruments being used alongside PSG instruments in its soundtrack.



* ''VideoGame/PierSolarAndTheGreatArchitects'': A homebrew RPG on the [[UsefulNotes/SegaGenesis Sega Genesis/Sega CD]], with an HD version for newer consoles, including the UsefulNotes/SegaDreamcast.

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* ''VideoGame/PierSolarAndTheGreatArchitects'': A homebrew RPG on the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Sega Genesis/Sega CD]], with an HD version for newer consoles, including the UsefulNotes/SegaDreamcast.Platform/SegaDreamcast.



** ''[=HeartGold=]'' and ''[=SoulSilver=]'', already {{Video Game Remake}}s themselves, feature the "GB Sounds" key item, which allows you to replace the game's music with an imitation of the chiptune music from the original UsefulNotes/GameBoyColor games. Notably, this includes the areas new to the remakes, which received all-new chiptunes.

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** ''[=HeartGold=]'' and ''[=SoulSilver=]'', already {{Video Game Remake}}s themselves, feature the "GB Sounds" key item, which allows you to replace the game's music with an imitation of the chiptune music from the original UsefulNotes/GameBoyColor Platform/GameBoyColor games. Notably, this includes the areas new to the remakes, which received all-new chiptunes.



** ''Brilliant Diamond'' and ''Shining Pearl'' try to emulate the original ''VideoGame/PokemonDiamondAndPearl'' by turning their [=2D=] sprites into [=3D=] UsefulNotes/NintendoSwitch models while keeping the aesthetic of the originals.

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** ''Brilliant Diamond'' and ''Shining Pearl'' try to emulate the original ''VideoGame/PokemonDiamondAndPearl'' by turning their [=2D=] sprites into [=3D=] UsefulNotes/NintendoSwitch Platform/NintendoSwitch models while keeping the aesthetic of the originals.



* ''VideoGame/RetroBowl'' mimics the look and simplicity of old UsefulNotes/{{N|intendoEntertainmentSystem}}ES [[UsefulNotes/AmericanFootball football]] games like VideoGame/TecmoBowl.

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* ''VideoGame/RetroBowl'' mimics the look and simplicity of old UsefulNotes/{{N|intendoEntertainmentSystem}}ES Platform/{{N|intendoEntertainmentSystem}}ES [[UsefulNotes/AmericanFootball football]] games like VideoGame/TecmoBowl.



** Taken even further with ''[[GameWithinAGame ROM City Rampage]]'', a version of ''Retro City Rampage'' designed to work with the limitations of [[UsefulNotes/NintendoEntertainmentSystem actual]] [[UsefulNotes/AppleII 8-bit]] [[UsefulNotes/Commodore64 hardware]].

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** Taken even further with ''[[GameWithinAGame ROM City Rampage]]'', a version of ''Retro City Rampage'' designed to work with the limitations of [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem actual]] [[UsefulNotes/AppleII [[Platform/AppleII 8-bit]] [[UsefulNotes/Commodore64 [[Platform/Commodore64 hardware]].



* ''VideoGame/TheRoomTheGame'': Resembling a hybrid UsefulNotes/GameBoyAdvance game and mid-90's adventure.

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* ''VideoGame/TheRoomTheGame'': Resembling a hybrid UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance game and mid-90's adventure.



* ''VideoGame/Siren2'': "Kunitoris" in ''Siren 2'', with gameplay and a title screen resembling a Famicom game, and the [=JOYLiNK=] Ultra Network King in ''Siren: Blood Curse'', resembling UsefulNotes/GameAndWatch LCD games.

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* ''VideoGame/Siren2'': "Kunitoris" in ''Siren 2'', with gameplay and a title screen resembling a Famicom game, and the [=JOYLiNK=] Ultra Network King in ''Siren: Blood Curse'', resembling UsefulNotes/GameAndWatch Platform/GameAndWatch LCD games.



** Game Land Zone from ''VideoGame/SonicColors''. The layout of the levels are basic replicas of the levels from the classic ''Sonic'' games, and the music played in the levels are 8-bit chiptune-styled remixes of the music from the main game. Fittingly, the chiptune sounds are based on those of the UsefulNotes/SegaMasterSystem, ''not'' the NES.
** ''VideoGame/SonicMania'' is a 2017 ''Sonic the Hedgehog'' game designed to look as if it came out on the UsefulNotes/SegaSaturn. As such, it has Sonic, Tails & Knuckles as the only playable characters (that is, until the ''Plus'' update, which added Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''), graphics designed after the Genesis games but with the higher resolution and brighter colors of ''VideoGame/SonicTheHedgehogCD'', a jazzy CD-quality soundtrack also inspired by ''Sonic CD'', and many classic sound effects from the Genesis days. It also has an animated intro and ending, and even low-poly 3D models in some places, in the style of what you'd see on the Saturn! The physical version of the UpdatedRerelease also comes with a reversible cover that looks like the cover of a UsefulNotes/SegaGenesis game.

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** Game Land Zone from ''VideoGame/SonicColors''. The layout of the levels are basic replicas of the levels from the classic ''Sonic'' games, and the music played in the levels are 8-bit chiptune-styled remixes of the music from the main game. Fittingly, the chiptune sounds are based on those of the UsefulNotes/SegaMasterSystem, Platform/SegaMasterSystem, ''not'' the NES.
** ''VideoGame/SonicMania'' is a 2017 ''Sonic the Hedgehog'' game designed to look as if it came out on the UsefulNotes/SegaSaturn.Platform/SegaSaturn. As such, it has Sonic, Tails & Knuckles as the only playable characters (that is, until the ''Plus'' update, which added Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''), graphics designed after the Genesis games but with the higher resolution and brighter colors of ''VideoGame/SonicTheHedgehogCD'', a jazzy CD-quality soundtrack also inspired by ''Sonic CD'', and many classic sound effects from the Genesis days. It also has an animated intro and ending, and even low-poly 3D models in some places, in the style of what you'd see on the Saturn! The physical version of the UpdatedRerelease also comes with a reversible cover that looks like the cover of a UsefulNotes/SegaGenesis Platform/SegaGenesis game.



* Team Meat, the developers behind ''[[VideoGame/MeatBoy Super Meat Boy]]'', released an iOS tie-in game designed to invoke LCD gaming like UsefulNotes/GameAndWatch and Tiger Handheld.
* ''VideoGame/SuperRadRaygun'' is a new run & gun style platformer from the folks at Screwattack.com which takes on the look of an old UsefulNotes/GameBoy game.
* ''VideoGame/SuperRetroSquad'' is a game featuring nine characters inspired by ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''Franchise/{{Metroid}}'', ''Franchise/MegaMan'', ''Franchise/{{Castlevania}}'', ''VideoGame/NinjaGaiden'', ''VideoGame/{{Contra}}'', and ''VideoGame/BlasterMaster''. It invokes the look and feel of an UsefulNotes/SuperNintendoEntertainmentSystem game, but DownloadableContent is planned to include 8-bit and handheld versions of the game, soundtrack and all. Since this is made by the same team behind ''VideoGame/SuperMarioBrosCrossover'', you'd know where it is all coming from.

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* Team Meat, the developers behind ''[[VideoGame/MeatBoy Super Meat Boy]]'', released an iOS tie-in game designed to invoke LCD gaming like UsefulNotes/GameAndWatch Platform/GameAndWatch and Tiger Handheld.
* ''VideoGame/SuperRadRaygun'' is a new run & gun style platformer from the folks at Screwattack.com which takes on the look of an old UsefulNotes/GameBoy Platform/GameBoy game.
* ''VideoGame/SuperRetroSquad'' is a game featuring nine characters inspired by ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''Franchise/{{Metroid}}'', ''Franchise/MegaMan'', ''Franchise/{{Castlevania}}'', ''VideoGame/NinjaGaiden'', ''VideoGame/{{Contra}}'', and ''VideoGame/BlasterMaster''. It invokes the look and feel of an UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem game, but DownloadableContent is planned to include 8-bit and handheld versions of the game, soundtrack and all. Since this is made by the same team behind ''VideoGame/SuperMarioBrosCrossover'', you'd know where it is all coming from.



** Most notable is [[UsefulNotes/GameAndWatch Mr. Game & Watch]], a 2-Dimensional stick figure that references an old Nintendo Game and Watch game with almost every move he makes. In ''Super Smash Bros. Ultimate'', he even transforms into different Game and Watch characters outright.

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** Most notable is [[UsefulNotes/GameAndWatch [[Platform/GameAndWatch Mr. Game & Watch]], a 2-Dimensional stick figure that references an old Nintendo Game and Watch game with almost every move he makes. In ''Super Smash Bros. Ultimate'', he even transforms into different Game and Watch characters outright.



** Stages from the original UsefulNotes/Nintendo64 iteration have appeared in every subsequent ''Smash'' game (except for ''Brawl''), with the original SpritePolygonMix graphics kept intact each time. Even in ''Ultimate'', where every other stage is given a significant graphical upgrade, the Nintendo 64 stages still use the same primitive-even-for-the-time graphics they did years ago.

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** Stages from the original UsefulNotes/Nintendo64 Platform/Nintendo64 iteration have appeared in every subsequent ''Smash'' game (except for ''Brawl''), with the original SpritePolygonMix graphics kept intact each time. Even in ''Ultimate'', where every other stage is given a significant graphical upgrade, the Nintendo 64 stages still use the same primitive-even-for-the-time graphics they did years ago.



* The Flash game ''VideoGame/TowerOfHeaven'' has graphics in shades of green that would look at home on the original UsefulNotes/GameBoy.

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* The Flash game ''VideoGame/TowerOfHeaven'' has graphics in shades of green that would look at home on the original UsefulNotes/GameBoy.Platform/GameBoy.



* ''VideoGame/Valkie64'': The game is rendered in 64-bit to emulate the UsefulNotes/Nintendo64 ActionAdventure [[VideoGame Video Games]] it was inspired by.
* ''VideoGame/VentureKid'' is meant to emulate the UsefulNotes/{{N|intendoEntertainmentSystem}}ES-era [[VideoGame/MegaManClassic Classic Mega Man games]], utilizing 8-bit graphics and chiptune music.

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* ''VideoGame/Valkie64'': The game is rendered in 64-bit to emulate the UsefulNotes/Nintendo64 Platform/Nintendo64 ActionAdventure [[VideoGame Video Games]] it was inspired by.
* ''VideoGame/VentureKid'' is meant to emulate the UsefulNotes/{{N|intendoEntertainmentSystem}}ES-era Platform/{{N|intendoEntertainmentSystem}}ES-era [[VideoGame/MegaManClassic Classic Mega Man games]], utilizing 8-bit graphics and chiptune music.



* The UsefulNotes/Nintendo3DS's Virtual Console allows you to play Game Boy and Game Boy Color games, and added a few Retraux touches to enhance the experience: for example, on original Game Boy games it's possible to swap between a grayscale screen and a green screen that emulates the look of the original Game Boy, even including a motion blur similar to that in the old system. This is done by holding both the L and R buttons and then pressing Y to swap between them. It's also possible to view the games in their original resolution, with a border representing the original system surrounding the screen- the 3DS's 3D effect is used to give the appearance of the screen being set back from the border, and they even emulated the battery light dimming as the 3DS's battery runs low and even includes the Classic UsefulNotes/GameBoy's "DOT MATRIX WITH STEREO SOUND" label on the front. This is achieved by holding START and SELECT while selecting a title (software has to be closed first).
** Both the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoDSi have this in their sound app when playing music from an SD card, either the "Radio" filter that simulates an old AM radio, complete with graininess and pops and the "8-bit" filter but that tends to sound ''really'' bad on many songs.
* ''VideoGame/{{VVVVVV}}'' feels like some lost computer game from the 1980s, with monochromatic sprites, screen-by-screen gameplay à la ''VideoGame/JetSetWilly'' and ''[[VideoGame/MontyMole Monty on the Run]]'', and even an authentic UsefulNotes/Commodore64 font for in-game text.

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* The UsefulNotes/Nintendo3DS's Platform/Nintendo3DS's Virtual Console allows you to play Game Boy and Game Boy Color games, and added a few Retraux touches to enhance the experience: for example, on original Game Boy games it's possible to swap between a grayscale screen and a green screen that emulates the look of the original Game Boy, even including a motion blur similar to that in the old system. This is done by holding both the L and R buttons and then pressing Y to swap between them. It's also possible to view the games in their original resolution, with a border representing the original system surrounding the screen- the 3DS's 3D effect is used to give the appearance of the screen being set back from the border, and they even emulated the battery light dimming as the 3DS's battery runs low and even includes the Classic UsefulNotes/GameBoy's Platform/GameBoy's "DOT MATRIX WITH STEREO SOUND" label on the front. This is achieved by holding START and SELECT while selecting a title (software has to be closed first).
** Both the UsefulNotes/Nintendo3DS Platform/Nintendo3DS and UsefulNotes/NintendoDSi Platform/NintendoDSi have this in their sound app when playing music from an SD card, either the "Radio" filter that simulates an old AM radio, complete with graininess and pops and the "8-bit" filter but that tends to sound ''really'' bad on many songs.
* ''VideoGame/{{VVVVVV}}'' feels like some lost computer game from the 1980s, with monochromatic sprites, screen-by-screen gameplay à la ''VideoGame/JetSetWilly'' and ''[[VideoGame/MontyMole Monty on the Run]]'', and even an authentic UsefulNotes/Commodore64 Platform/Commodore64 font for in-game text.



* A Chinese developer known as ''Waixing'', known for its RPG conversions, remade the original ''VideoGame/ResidentEvil'' for [[UsefulNotes/{{Dendy}} famiclones]]. It plays identically to ''VideoGame/ResidentEvilGaiden'' and has screechy music.

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* A Chinese developer known as ''Waixing'', known for its RPG conversions, remade the original ''VideoGame/ResidentEvil'' for [[UsefulNotes/{{Dendy}} [[Platform/{{Dendy}} famiclones]]. It plays identically to ''VideoGame/ResidentEvilGaiden'' and has screechy music.



* The Nintendo UsefulNotes/{{Wii}}'s controller, the Wii Remote, has a design [[http://www.raphnet-tech.com/products/nes_to_wiimote/nes_to_wiimote_adapter9.jpg consciously modeled]] after that of the original [[UsefulNotes/NintendoEntertainmentSystem Famicom/NES]] controller. When held horizontally, you have the D-pad on the left, the 1 and 2 buttons on the right replacing B and A respectively, and the + and - buttons in the middle standing in for Start and Select. The only fundamental changes made beyond [[EverythingIsAnIPodInTheFuture aesthetics]] are the large A button on the front next to the D-pad, the Home button between + and -, the Z trigger on the back, and of course, the Wii's trademark motion controls. Likewise, the Wii Classic Controller was basically a UsefulNotes/{{Super Nintendo|EntertainmentSystem}} controller with dual analog sticks and two extra shoulder buttons.

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* The Nintendo UsefulNotes/{{Wii}}'s Platform/{{Wii}}'s controller, the Wii Remote, has a design [[http://www.raphnet-tech.com/products/nes_to_wiimote/nes_to_wiimote_adapter9.jpg consciously modeled]] after that of the original [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom/NES]] controller. When held horizontally, you have the D-pad on the left, the 1 and 2 buttons on the right replacing B and A respectively, and the + and - buttons in the middle standing in for Start and Select. The only fundamental changes made beyond [[EverythingIsAnIPodInTheFuture aesthetics]] are the large A button on the front next to the D-pad, the Home button between + and -, the Z trigger on the back, and of course, the Wii's trademark motion controls. Likewise, the Wii Classic Controller was basically a UsefulNotes/{{Super Platform/{{Super Nintendo|EntertainmentSystem}} controller with dual analog sticks and two extra shoulder buttons.



* ''VideoGame/XenoCrisis'': a RunAndGun game that was developed for UsefulNotes/SegaGenesis...in 2019.

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* ''VideoGame/XenoCrisis'': a RunAndGun game that was developed for UsefulNotes/SegaGenesis...Platform/SegaGenesis...in 2019.



* Zeboyd Games makes tributes to (and parodies of) 8-bit and 16-bit {{Role Playing Game}}s. ''VideoGame/BreathOfDeathVII'' homages ''VideoGame/DragonQuest'' games for the NES with a slightly larger graphics palette. ''VideoGame/CthulhuSavesTheWorld'' is similar but with aesthetics more in line with SNES games. ''VideoGame/CosmicStarHeroine'' is a homage to ''Chrono Trigger'', ''Phantasy Star'' and several other 16-bit [=J-RPGs=] made for PC and UsefulNotes/PlayStation4. The music in these games, however, is anything but retro.

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* Zeboyd Games makes tributes to (and parodies of) 8-bit and 16-bit {{Role Playing Game}}s. ''VideoGame/BreathOfDeathVII'' homages ''VideoGame/DragonQuest'' games for the NES with a slightly larger graphics palette. ''VideoGame/CthulhuSavesTheWorld'' is similar but with aesthetics more in line with SNES games. ''VideoGame/CosmicStarHeroine'' is a homage to ''Chrono Trigger'', ''Phantasy Star'' and several other 16-bit [=J-RPGs=] made for PC and UsefulNotes/PlayStation4.Platform/PlayStation4. The music in these games, however, is anything but retro.
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* ''VideoGame/{{Tunic}}'' has a throwback to 90s video games, not with the game itself but with its user manual, full of cute illustrations and GratuitousEnglish.
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* ''VideoGame/{{Siren}}'': "Kunitoris" in ''Siren 2'', with gameplay and a title screen resembling a Famicom game, and the [=JOYLiNK=] Ultra Network King in ''Siren: Blood Curse'', resembling UsefulNotes/GameAndWatch LCD games.

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* ''VideoGame/{{Siren}}'': ''VideoGame/Siren2'': "Kunitoris" in ''Siren 2'', with gameplay and a title screen resembling a Famicom game, and the [=JOYLiNK=] Ultra Network King in ''Siren: Blood Curse'', resembling UsefulNotes/GameAndWatch LCD games.
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** Several Assist Trophies simply appear as 8-bit or 16-bit sprites, namely the VideoGame/{{Excite Bike}}s, [[VideoGame/AdvanceWars Infantry and Tanks]], Sheriff, [[Franchise/SuperMarioBros Lakitu]], [[VideoGame/PacMan Ghosts]], and [[UsefulNotes/ColorTVGame Color TV-Game 15]]. Additionally, [[VideoGame/StarFox Andross]] appears in his polygonal 16-bit form rather than his modern design.

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** Several Assist Trophies simply appear as 8-bit or 16-bit sprites, namely the VideoGame/{{Excite Bike}}s, [[VideoGame/AdvanceWars Infantry and Tanks]], Sheriff, [[Franchise/SuperMarioBros Lakitu]], [[VideoGame/PacMan Ghosts]], and [[UsefulNotes/ColorTVGame [[Platform/ColorTVGame Color TV-Game 15]]. Additionally, [[VideoGame/StarFox Andross]] appears in his polygonal 16-bit form rather than his modern design.

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%% Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% https://tvtropes.org/pmwiki/crowner.php?crowner_id=weof6oen
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[[quoteright:350:[[VideoGame/HiFiRush https://static.tvtropes.org/pmwiki/pub/images/hifirush_retraux.png]]]]

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* ''VideoGame/FreedomPlanet'' is a game with 2D sprite-based graphics which resemble a Sega Saturn or [=PlayStation=] era game, with gameplay similar to a 2D ''Franchise/SonicTheHedgehog'' game and some gameplay elements recognizable from other games like ''VideoGame/MegaMan'' and ''VideoGame/GunstarHeroes'' in the mix. The music is also done using instrumentation common to the Saturn and [=PlayStation=] era, and in a more subtle manner, composed in a wispy, floaty, yet upbeat style often heard in Japanese games during that era, such as ''VideoGame/TalesOfPhantasia''[[note]]the [=PlayStation=] version, at least[[/note]] and ''VideoGame/NightsIntoDreams''

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* ''VideoGame/FreedomPlanet'' is a game with 2D sprite-based graphics which resemble a Sega Saturn or [=PlayStation=] era game, with gameplay similar to a 2D ''Franchise/SonicTheHedgehog'' game and some gameplay elements recognizable from other games like ''VideoGame/MegaMan'' and ''VideoGame/GunstarHeroes'' in the mix. The music is also done using instrumentation common to the Saturn and [=PlayStation=] era, and in a more subtle manner, composed in a wispy, floaty, yet upbeat style often heard in Japanese games during that era, such as ''VideoGame/TalesOfPhantasia''[[note]]the [=PlayStation=] version, at least[[/note]] and ''VideoGame/NightsIntoDreams''''VideoGame/NightsIntoDreams''.
* ''VideoGame/{{Frogun}} is designed like a [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames 5th generation]] platformer.
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* The ''WesternAnimation/AdventureTime'' video game for DS/3DS, ''[[VideoGame/AdventureTimeHeyIceKingWhydYouStealOurGarbage Hey Ice King! Why'd You Steal Our Garbage!?]]'' is a love letter to old school video games, uses [=NES=] style graphics (except for the character portraits) and chiptune music. Even the overworld map you can't deny it wasn't inspired by ''Zelda II''.

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* The ''WesternAnimation/AdventureTime'' video game for DS/3DS, ''[[VideoGame/AdventureTimeHeyIceKingWhydYouStealOurGarbage Hey Ice King! Why'd You Steal Our Garbage!?]]'' is a love letter to old school video games, uses [=NES=] style graphics (except for the character portraits) and chiptune music. Even the overworld map you can't deny it wasn't inspired by ''Zelda II''.''VideoGame/ZeldaIITheAdventureOfLink''.

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** ''VideoGame/TheLegendOfZeldaFourSwords Anniversary Edition'' has 3 [[NostalgiaLevel nostalgic]] [[BonusDungeon Bonus Dungeons]], each of which were based on ''VideoGame/TheLegendOfZeldaI'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', complete with graphics and music from each game respectively.

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** ''VideoGame/TheLegendOfZeldaFourSwords Anniversary Edition'' has 3 three [[NostalgiaLevel nostalgic]] [[BonusDungeon Bonus Dungeons]], {{Bonus Dungeon}}s, each of which were based on ''VideoGame/TheLegendOfZeldaI'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', complete with graphics and music from each game respectively.


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** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has an outfit called the Timeless Tunic, which turns Link into a blocky version of his ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' self and makes all the music and sound effects 8-bit chiptune. [[https://nintendoeverything.com/zelda-tri-force-heroes-cheer-outfits-idol-origins-how-the-timeless-tunic-came-to-be/ The NES-style music was originally created due to the memory limit of 3DS Download Play,]] as music with a smaller file size was required.
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Links


* ''Contra 4'' is a retraux sequel to the earlier ''VideoGame/{{Contra}}'' games, particularly ''Contra III: The Alien Wars'', with several {{Shout Out}}s to the first three console games in the series. Even the game's manual is written in the same tongue-in-cheek tone as Konami's old [[GagDub localized manuals]] during the NES era (and unlike the NES games, this carried over to the game itself).

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* ''Contra 4'' ''VideoGame/Contra4'' is a retraux sequel to the earlier ''VideoGame/{{Contra}}'' games, particularly ''Contra III: The Alien Wars'', ''VideoGame/ContraIIITheAlienWars'', with several {{Shout Out}}s to the first three console games in the series. Even the game's manual is written in the same tongue-in-cheek tone as Konami's old [[GagDub localized manuals]] during the NES era (and unlike the NES games, this carried over to the game itself).
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* ''VideoGame/ScottPilgrimVsTheWorld'' looks, sounds, and feels like a beat-em-up game from the 1990s-- quite fittingly for a game based on a graphic novel that was heavily inspired by video games of the '90s. Indeed, Ubisoft specifically hired rock band Music/{{Anamanaguchi}} and graphic artist Creator/PaulRobertson for the game ''because'' of their previous {{Retraux}} work!

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* ''VideoGame/ScottPilgrimVsTheWorld'' ''VideoGame/ScottPilgrimVsTheWorldTheGame'' looks, sounds, and feels like a beat-em-up game from the 1990s-- quite fittingly for a game based on a graphic novel that was heavily inspired by video games of the '90s. Indeed, Ubisoft specifically hired rock band Music/{{Anamanaguchi}} and graphic artist Creator/PaulRobertson for the game ''because'' of their previous {{Retraux}} work!
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minor fix


* ''VideoGame/IllWill2023'' is a loving homage to the NoPlotNoProlme days of ''Doom'', Quake, and other 90s FPS games.

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* ''VideoGame/IllWill2023'' is a loving homage to the NoPlotNoProlme NoPlotNoProblem days of ''Doom'', Quake, and other 90s FPS games.
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* ''VideoGame/{{MCSX}}'' is a modpack for ''VideoGame/{{Minecraft}}'' that replicates what the game might look like on a UsefulNotes/{{Playstation}}, with crunchier visuals and short fog rendering, even using the original alpha and beta textures to further sell the old-school aesthetic.
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* ''VideoGame/DiluvianUltra'', a 2023 game whose graphics resembles pixellated, 90s-style {{gorn}}-focused actioners.

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* From the same developers as ''VideoGame/{{Pier Solar|AndTheGreatArchitects}}'' is ''VideoGame/{{Paprium}}'', a homebrew beat 'em up for the UsefulNotes/SegaGenesis styled after genre entries from the 80s and 90s, like ''VideoGame/StreetsOfRage'' and ''VideoGame/FinalFight''. As an added touch, there is a full-fledged video ad for the game, done as if it were a 90s game commercial.

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* From the same developers as ''VideoGame/{{Pier Solar|AndTheGreatArchitects}}'' is ''VideoGame/{{Paprium}}'', a homebrew beat 'em up for the UsefulNotes/SegaGenesis styled after genre entries from the 80s and 90s, like ''VideoGame/StreetsOfRage'' and ''VideoGame/FinalFight''. As an added touch, there is [[https://www.youtube.com/watch?v=f3CTqTzkgZQ a full-fledged video ad for the game, game]], done as if it were a 90s game commercial.


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* ''VideoGame/RugratsAdventuresInGameland'' has the option to switch between high-definition widescreen graphics and an authentic NES throwback.
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* ''Call of Duty 4: VideoGame/ModernWarfare'' uses this in two places.

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* ''Call of Duty 4: VideoGame/ModernWarfare'' ''VideoGame/CallOfDuty4ModernWarfare'' uses this in two places.
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* ''VideoGame/FaithTheUnholyTrinity'' are horror games done in the style of old school Creator/{{Atari}} games from the late 80’s, with primitive-looking graphics and garbled chiptune music.

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* ''VideoGame/FaithTheUnholyTrinity'' are horror games done in the style of old school Creator/{{Atari}} and MS-DOS games from the late 80’s, 80's, with primitive-looking graphics and garbled chiptune music. music, both for stylistic reasons, and also to mask the grisly content (violent exorcisms, BodyHorror, demonic entities, and enormously bloody fusions of all of the above) which otherwise would be too much to present with any modern fidelity. The most advanced presentation it features are brief cutscenes with [[{{Rotoscoping}} rotoscoped animation]], but it's done strictly with lineart of a character or two at a time in [[ColourCodedForYourConvenience their respective single color]].
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* ''VideoGame/PaqueretteDownTheBunburrows'': The game is stylized as something that could be played on UsefulNotes/GameBoyColor.
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** ''VideoGame/TheCurseOfIssyos'' is a Greek mythology-themed homage to "Classicvania" games.

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** ''VideoGame/TheCurseOfIssyos'' is a Greek mythology-themed homage to "Classicvania" "[[Franchise/{{Castlevania}} Classicvania]]" games.
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** ''The Curse of Issyos'' is a Greek mythology-themed ''VideoGame/{{Castlevania}}'' clone.

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** ''The Curse of Issyos'' ''VideoGame/TheCurseOfIssyos'' is a Greek mythology-themed ''VideoGame/{{Castlevania}}'' clone.homage to "Classicvania" games.
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* ''VideoGame/HaikuTheRobot'' uses a retro pixel art style for the characters and backgrounds, although it also mixes it with a more modern and fluid look for things like the menus and dialogue boxes as well as some of the animations.
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** ''The Curse of Issyos'' is a Greek mythology-themed ''VideoGame/{{Castlevania}}'' clone.
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* The ''Franchise/{{Pokemon}}'' fangame ''VideoGame/PokemonWilds'' uses graphics straight out of ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', though it features Pokémon and mechanics from later generations.
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* ''VideoGame/SuperCatboy'', a 2023 game, have graphics made based on 1990s pixel-based arcade games, with ''Megaman'' serving as a major design inspiration.
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** ''VideoGame/SpaceQuestIV'' revolves around time travel. Though it was produced in the 256-color VGA era, you can travel back to ''Space Quest I'' (and ''Space Quest III'' in an EasterEgg)... complete with lo-res 16-color EGA graphics. This (comically) extends to the smells as attempting to smell the force field generators around Uelence Flats results in the narrator saying it's supposed to smell like it but there's only 16 smells in EGA, therefore it smells like the time pod.

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** ''VideoGame/SpaceQuestIV'' ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'' revolves around time travel. Though it was produced in the 256-color VGA era, you can [[BackToTheEarlyInstallment travel back to ''Space to]] ''VideoGame/{{Space Quest I'' I|TheSarienEncounter}}'' (and ''Space ''VideoGame/{{Space Quest III'' III|ThePiratesOfPestulon}}'' in an EasterEgg)... complete with lo-res low-res 16-color EGA graphics. This (comically) extends to the smells as attempting to smell the force field generators around Uelence Flats results in the narrator saying it's supposed to smell like it but there's only 16 smells in EGA, therefore it smells like the time pod.

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