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* The games in the ''VideoGame/ColorgraveUniverse'' series are styled after UsefulNotes/GameBoyColor games.
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* ''VideoGame/AlwasAwakening'' is done entirely in 8-bit graphics, and even has a literal 8-bit edition for the NES.

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* ''VideoGame/AlwasAwakening'' is done entirely in 8-bit graphics, and even has a literal 8-bit edition for the NES.on an NES cartridge.
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* ''VideoGame/AlwasAwakening'' is done entirely in 8-bit graphics.

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* ''VideoGame/AlwasAwakening'' is done entirely in 8-bit graphics.graphics, and even has a literal 8-bit edition for the NES.
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* ''VideoGame/Sharpshooter3D'' has a visual style of the 1993 ''Doom'', even using the same mod, despite being released in 2018.
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* ''VideoGame/WarioWare'': Starting from ''[=WarioWare=], Inc.: Mega Microgame$!'', games frequently resemble NES, SNES and Game Boy games. ''Smooth Moves'' is full of Retraux, like the 9-Volt retro stages and the [[https://www.youtube.com/watch?v=UWB8J6YxVXQ Ashley's Theme title cards]] to the character intros.

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* ''VideoGame/WarioWare'': Starting from ''[=WarioWare=], Inc.: Mega Microgame$!'', games ''VideoGame/WarioWareIncMegaMicrogames'', microgames frequently resemble NES, SNES and Game Boy games. ''Smooth Moves'' ''VideoGame/WarioWareSmoothMoves'' is full of Retraux, like the 9-Volt retro stages and the [[https://www.youtube.com/watch?v=UWB8J6YxVXQ Ashley's Theme title cards]] to the character intros.
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* One of the unlockable skins in ''VideoGame/CrashBandicoot4ItsAboutTime'' gives Crash his low-poly look from the original [=PS1=] games.
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* ''VideoGame/HandsOfNecromancy'' is a medieval-era FPS made in the style of ''VideoGame/{{Hexen}}'' and ''VideoGame/{{Heretic}}'' decades ago.
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* ''VideoGame/DeadCounty'' is based on SurvivalHorror classics like ''VideoGame/ResidentEvil'', ''Franchise/SilentHill'', and ''VideoGame/AloneInTheDark''. It has old [[UsefulNotes/PlayStation PS1]]-style blocky graphics, [[CameraScrew awkward camera angles]], and even classic door opening animations.

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* ''VideoGame/DeadCounty'' is based on SurvivalHorror classics like ''VideoGame/ResidentEvil'', ''Franchise/SilentHill'', and ''VideoGame/AloneInTheDark''. It has old [[UsefulNotes/PlayStation PS1]]-style blocky graphics, [[CameraScrew awkward camera angles]], angles, and even classic door opening animations.
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* ''VideoGame/FiveNightsAtFreddys'':

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* ''VideoGame/FiveNightsAtFreddys'':''Franchise/FiveNightsAtFreddys'':



** Done again in ''VideoGame/FiveNightsAtFreddys3'', with between-night mini games that reveal [[spoiler: Springtrap's true identity]] and hidden ones [[spoiler: that may seem like random [[EasterEgg Easter eggs]] at first, but actually need to be found and played ''correctly'' to unlock the good ending]].

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** Done again in ''VideoGame/FiveNightsAtFreddys3'', with between-night mini games that reveal [[spoiler: Springtrap's [[spoiler:Springtrap's true identity]] and hidden ones [[spoiler: that [[spoiler:that may seem like random [[EasterEgg Easter eggs]] {{Easter Egg}}s at first, but actually need to be found and played ''correctly'' to unlock the good ending]].
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* ''VideoGame/{{Phlegethon}}'' is a 2021 game that resembles the graphics of old-timey horror games of the late 2000s, with the original ''VIdeoGame/SilentHill'' being the closest inspiration.
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* ''VideoGame/FindingLight'': Unlike the previous games in the ''Knights of Ambrose'' series, this game uses monochrome pixel graphics to capture the feel of old school [=RPGs=]. This is lampshaded by [[FourthWallObserver Malady]], who is the only character to notice that the graphics no longer have color.
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* ''VideoGame/MagicalGirlCritical'' is styled like an 8-bit video game, but it goes a bit further than most. When started up, a channel select is seen, and in widescreen mode, you can actually see the TV the game is being played on.
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* ''VideoGame/IllWill2023'' is a loving homage to the NoPlotNoProlme days of ''Doom'', Quake, and other 90s FPS games.
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* ''VideoGame/DreadTemplar'' is inspired by old-school {{gorn}}fest FPS games, with graphics close to the original ''Doom'' and ''Quake''.
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* ''VideoGame/DinoTrauma'' pays homage to the 90s dinosaur craze and also to various FPS games of the era, with it's graphics looking like the old ''VideoGame/{{Turok}}'' and ''VideoGame/DinoCrisis'' games.
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* ''VideoGame/{{Incision}}'' is made in the style of the original ''Quake''.
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* ''VideoGame/{{Hellbound}}'' is a massive ''Doom'' homage, paying tribute to 90s {{gorn}}tastic FPS games. To the point where it's website calls it the "best 90s FPS ever made in 2022"!
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* ''VideoGame/{{Supplice}}'', a loving homage to 90s {{gorn}}-filled FPS games with ''Doom'' being it's main inspiration. In fact, the game started off as a Doom mod in 2009 before it became a standalone game.
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* ''VideoGame/{{Wrack}}'' has it's animation designed to resemble a 90s graphic novel coming to life, with the developers calling is a cross between the original ''Doom'' and ''VideoGame/MegaMan''.
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* ''VideoGame/VernalEdge'' resembles a 2D title from UsefulNotes/TheFifthGenerationOfConsoleVideoGames, combining detailed sprites with low-poly 3D graphics for the overworld. The game's story also features many elements that were common in the {{Eastern RPG}}s of the time, including airships, a GottaCatchThemAll plot, and an antagonistic CorruptChurch.
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* ''VideoGame/TwoDark'' is made to look like it's from the 90.

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* ''VideoGame/TwoDark'' is made to look like it's from the 90.[=90=]s.
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* ''VideoGame/TheRewinder'', a Point-and-Click fantasy game released in 2021, have all it's graphics depicted in 8-bit format, as a homage to older games of it's type.
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* ''VideoGame/FreedomPlanet'' is a game with 2D sprite-based graphics which resemble a Sega Saturn or [=PlayStation=] era game, with gameplay similar to a 2D ''VideoGame/SonicTheHedgehog'' game and some gameplay elements recognizable from other games like ''VideoGame/MegaMan'' and ''VideoGame/GunstarHeroes'' in the mix. The music is also done using instrumentation common to the Saturn and [=PlayStation=] era, and in a more subtle manner, composed in a wispy, floaty, yet upbeat style often heard in Japanese games during that era, such as ''VideoGame/TalesOfPhantasia''[[note]]the [=PlayStation=] version, at least[[/note]] and ''VideoGame/NightsIntoDreams''

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* ''VideoGame/FreedomPlanet'' is a game with 2D sprite-based graphics which resemble a Sega Saturn or [=PlayStation=] era game, with gameplay similar to a 2D ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' game and some gameplay elements recognizable from other games like ''VideoGame/MegaMan'' and ''VideoGame/GunstarHeroes'' in the mix. The music is also done using instrumentation common to the Saturn and [=PlayStation=] era, and in a more subtle manner, composed in a wispy, floaty, yet upbeat style often heard in Japanese games during that era, such as ''VideoGame/TalesOfPhantasia''[[note]]the [=PlayStation=] version, at least[[/note]] and ''VideoGame/NightsIntoDreams''



** ''VideoGame/TheLegendOfZeldaFourSwords Anniversary Edition'' has 3 [[NostalgiaLevel nostalgic]] [[BonusDungeon Bonus Dungeons]], each of which were based on ''VideoGame/TheLegendOfZelda'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', complete with graphics and music from each game respectively.

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** ''VideoGame/TheLegendOfZeldaFourSwords Anniversary Edition'' has 3 [[NostalgiaLevel nostalgic]] [[BonusDungeon Bonus Dungeons]], each of which were based on ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaI'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', complete with graphics and music from each game respectively.



* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



** [[DualBoss Bowser Memory M and Bowser Memory L]], in ''VideoGame/MarioAndLuigiBowsersInsideStory'', are pixelated entities resembling (but clearly distinct from) Mario and Luigi, respectively. Bowser Memory M's attacks are based on what Mario and Luigi could do in ''VideoGame/SuperMarioBros'', and Bowser Memory L's is based on what Mario and Luigi could do in ''VideoGame/SuperMarioBros3''.

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** [[DualBoss Bowser Memory M and Bowser Memory L]], in ''VideoGame/MarioAndLuigiBowsersInsideStory'', are pixelated entities resembling (but clearly distinct from) Mario and Luigi, respectively. Bowser Memory M's attacks are based on what Mario and Luigi could do in ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', and Bowser Memory L's is based on what Mario and Luigi could do in ''VideoGame/SuperMarioBros3''.



*** ''Brawl'' has [[VideoGame/DonkeyKong 75m]], [[VideoGame/SonicTheHedgehog Green Hill Zone]], ''VideoGame/MarioBros'', and Flat Zone 2.

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*** ''Brawl'' has [[VideoGame/DonkeyKong 75m]], [[VideoGame/SonicTheHedgehog [[VideoGame/SonicTheHedgehog1 Green Hill Zone]], ''VideoGame/MarioBros'', and Flat Zone 2.



* ''VideoGame/{{Undertale}}'' and ''VideoGame/{{Deltarune}}'' are mostly made to look like 8-bit or 16-bit {{Role Playing Game}}s like ''VideoGame/EarthBound'' with some {{Chiptune}} music, although there are smoother animations and occasional breaks from the retro style.

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* ''VideoGame/{{Undertale}}'' and ''VideoGame/{{Deltarune}}'' are mostly made to look like 8-bit or 16-bit {{Role Playing Game}}s like ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' with some {{Chiptune}} music, although there are smoother animations and occasional breaks from the retro style.
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** ''VideoGame/SonicMania'' is a 2017 ''Sonic the Hedgehog'' game designed to look as if it came out on the UsefulNotes/SegaSaturn. As such, it has Sonic, Tails & Knuckles as the only playable characters (that is, until the ''Plus'' update, which added Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''), graphics designed after the Genesis games but with the higher resolution and brighter colors of ''VideoGame/SonicTheHedgehogCD'', a jazzy CD-quality soundtrack also inspired by ''Sonic CD'', and many classic sound effects from the Genesis days. It also has an animated intro and ending, and even low-poly 3D models in some places, in the style of what you'd see on the Saturn!

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** ''VideoGame/SonicMania'' is a 2017 ''Sonic the Hedgehog'' game designed to look as if it came out on the UsefulNotes/SegaSaturn. As such, it has Sonic, Tails & Knuckles as the only playable characters (that is, until the ''Plus'' update, which added Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''), graphics designed after the Genesis games but with the higher resolution and brighter colors of ''VideoGame/SonicTheHedgehogCD'', a jazzy CD-quality soundtrack also inspired by ''Sonic CD'', and many classic sound effects from the Genesis days. It also has an animated intro and ending, and even low-poly 3D models in some places, in the style of what you'd see on the Saturn!Saturn! The physical version of the UpdatedRerelease also comes with a reversible cover that looks like the cover of a UsefulNotes/SegaGenesis game.
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* ''VideoGame/{{Observo}}'': The game is made as a love letter to early-2000s SurvivalHorror video games, being rendered in [[UsefulNotes/TheFifthGenerationOfVideoGames fifth generation]] graphics and fixed camera angles that were widely used before ''VideoGame/ResidentEvil4'''s over-the-shoulder view became more widely accepted.
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* ''VideoGame/OfficePointRescue'' comes out in 2021, and the graphics deliberately resembles those from 1990s Konami / Capcom arcade games. The developers cites the original ''VideoGame/TimeCrisis'' and ''VideoGame/GoldenEye'' as an inspiration.
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* ''VideoGame/LennasInception'' allows you to choose between 8-bit (i.e. NES and [=GameBoy Color=]) and 32-bit (i.e. [=GameBoy Advance=]) graphical styles, to fit with its various nods to the Zelda series.

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** The lead Director of those games, Lee Petty, would then go onto make ''VideoGame/{{Headlander}}'' and ''VideoGame/{{Rad}}'' giving up a 1970's and then a 1980's vibe respectively.

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** The lead Director of those games, Lee Petty, would then go onto make ''VideoGame/{{Headlander}}'' and ''VideoGame/{{Rad}}'' giving up off a 1970's and then a 1980's vibe respectively.respectively.
* ''VideoGame/AShortHike'' uses 3D graphics with a pixelated style and outlined models reminiscent of the Nintendo DS ''Zelda'' games.
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* ''VideoGame/Valkie64'': The game is rendered in 64-bit to emulate the UsefulNotes/Nintendo64 ActionAdventure [[VideoGame Video Games]] it was inspired by.
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* ''VideoGame/OctopathTraveler'' is a unique style of retraux, blending 2D pixel art sprites with simplistic 3D environments (using pixel art textures) and modern lighting effects. Dubbed "2D-HD", this style of went on to be used in ''VideoGame/TriangleStrategy'' and the remakes of ''VideoGame/LiveALive'' and ''VideoGame/DragonQuestIII''.

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* ''VideoGame/OctopathTraveler'' is a unique style of retraux, blending 2D pixel art sprites with simplistic 3D environments (using pixel art textures) and modern lighting effects. Dubbed "2D-HD", this style of went on to be used in ''VideoGame/TriangleStrategy'' and the remakes of ''VideoGame/LiveALive'' and ''VideoGame/DragonQuestIII''.

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