Follow TV Tropes

Following

History Recap / QuakeThePunishmentDue

Go To

OR

Changed: 1548

Is there an issue? Send a MessageReason:
None


-> ''"While DOOM was ported to many platforms throughout its lifetime, Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact."''

to:

-> ''"While DOOM was ported to many platforms throughout its lifetime, ''"Released in 2021, The Punishment Due is a five map episode using the tried and true Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, themes, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured features a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact.by Juzley & Alekswithak. Built on top of the Copper gameplay adjustment addon, The Punishment Due sticks to creating a modern episode that is still reminiscent of the original game. The first level, Azure Annoyance, starts off with traditional gothic brick work, but opens up into a sprawling cave system, the mixture between brick and rock creating a new style. The action escalates to the fourth map, With Fiends Like These, a sprawling castle with over 300 enemies. Save early, and save often! Authors Juzley and Fairweather show that the Quake community is still growing after 25 years, not having started making levels for the original Quake until 2019. The Punishment Due is definitely a prime example of the quality style, and refined gameplay of the modern Quake mapping community."''

Added: 78

Changed: 789

Is there an issue? Send a MessageReason:
None



to:

-> ''"While DOOM was ported to many platforms throughout its lifetime, Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact."''
-->-- '''Addons mod description in the 2021 remastered edition of ''Quake'''''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/qi2021_thepunishmentdue.jpg]]
%% [[caption-width-right:1000:some caption text]]
Is there an issue? Send a MessageReason:
None


On May 31, 2022, [[https://bethesda.net/en/article/3t4BO01TKpKWx3Mb2IUtiP/new-add-on-available-the-punishment-due-for-quake the mod was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://bethesda.net/en/article/6beReS1InCezjnGgDIYoHi/nods-to-mods-interview-the-punishment-due with an interview to its creators following suit]].

to:

On May 31, 2022, [[https://bethesda.net/en/article/3t4BO01TKpKWx3Mb2IUtiP/new-add-on-available-the-punishment-due-for-quake the mod was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://bethesda.net/en/article/6beReS1InCezjnGgDIYoHi/nods-to-mods-interview-the-punishment-due with an interview to of its creators following suit]].
Is there an issue? Send a MessageReason:
None


Built using the ''Copper'' mod, the episode takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles, featuring an original soundtrack by Juzley and Alekswithak.

to:

Built using the ''Copper'' mod, the episode takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles, featuring and features an original soundtrack by Juzley and Alekswithak.



The maps that comprise the episode are "Start for Start's Sake", "Azure Annoyance", "Let Them Eat Quake", "Tour de Vores", "With Fiends Like These", and "Ogre and Out".

to:

The maps that comprise addon is comprised of the episode are levels [[HubLevel "Start for Start's Sake", Sake"]], "Azure Annoyance", "Let Them Eat Quake", "Tour de Vores", "With Fiends Like These", and "Ogre and Out".

Added: 347

Changed: 441

Is there an issue? Send a MessageReason:
None


''The Punishment Due'' is a five-level ''VideoGame/QuakeI'' episode mod that was initially released in 2021 by Julian "Juzley" and Lain "Fairweather". On May 31, 2022, [[https://bethesda.net/en/article/3t4BO01TKpKWx3Mb2IUtiP/new-add-on-available-the-punishment-due-for-quake it was added as a downloadable addon]] for the 2021 remastered version of the game, [[https://bethesda.net/en/article/6beReS1InCezjnGgDIYoHi/nods-to-mods-interview-the-punishment-due with an interview to its creators following suit]].

The episode, built using the ''Copper'' mod, takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles. It features an original soundtrack by Juzley and Alekswithak.

to:

''The Punishment Due'' is a five-level ''VideoGame/QuakeI'' episode mod that was initially released in 2021 on March 15, 2021, by Julian "Juzley" and Lain "Fairweather". "Fairweather".

Built using the ''Copper'' mod, the episode takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles, featuring an original soundtrack by Juzley and Alekswithak.

On May 31, 2022, [[https://bethesda.net/en/article/3t4BO01TKpKWx3Mb2IUtiP/new-add-on-available-the-punishment-due-for-quake it the mod was added as a downloadable addon]] for the 2021 remastered version of the game, Quake Remaster, [[https://bethesda.net/en/article/6beReS1InCezjnGgDIYoHi/nods-to-mods-interview-the-punishment-due with an interview to its creators following suit]].

The episode, built using the ''Copper'' mod, takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles. It features an original soundtrack by Juzley and Alekswithak.
suit]].



* {{Blackground}}: The only visible things in "Start For Start's Sake" are the difficulty portals. Otherwise, there's nothing but black.
* HarderThanHard: The portal for the Nightmare difficulty level is unlocked after shooting a hidden switch at the right of the Hard difficulty portal. Then a message is triggered, and the portal spawns a fair distance opposite the main portals.

to:

* {{Blackground}}: The only visible things in "Start For Start's Sake" are the difficulty portals. Otherwise, there's nothing but black.
a black void.
* HarderThanHard: The portal for the Nightmare difficulty level portal is unlocked after shooting a hidden switch at the right of the Hard difficulty portal. Then a message is triggered, and the portal spawns a fair distance opposite the main portals.



* TeleportingKeycardSquad: After picking up the Silver Runekey in "Let Them Eat Quake", a bunch of monsters spawn nearby the cylinder hall, and the walls of the hall itself are raised, preventing you from using them as cover.

to:

* TeleportingKeycardSquad: After picking up the Silver Runekey in "Let Them Eat Quake", a bunch of monsters spawn nearby near the cylinder hall, and the walls of the hall itself are raised, preventing you from using them as cover.
Is there an issue? Send a MessageReason:
None


''The Punishment Due'' is a five-level ''VideoGame/QuakeI'' episode mod that was initially released in 2021 by Julian "Juzley" and Lain "Fairweather", later included as a downloadable addon to the game's 2021 remastered edition in 2022.

to:

''The Punishment Due'' is a five-level ''VideoGame/QuakeI'' episode mod that was initially released in 2021 by Julian "Juzley" and Lain "Fairweather", later included "Fairweather". On May 31, 2022, [[https://bethesda.net/en/article/3t4BO01TKpKWx3Mb2IUtiP/new-add-on-available-the-punishment-due-for-quake it was added as a downloadable addon to addon]] for the game's 2021 remastered edition in 2022.
version of the game, [[https://bethesda.net/en/article/6beReS1InCezjnGgDIYoHi/nods-to-mods-interview-the-punishment-due with an interview to its creators following suit]].
Is there an issue? Send a MessageReason:
None


!! This mod shows examples of:

to:

!! This mod shows The addon and its 2021 Remastered edition version show examples of:of the following tropes:

Added: 159

Changed: 12

Is there an issue? Send a MessageReason:
None


!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



* HarderThanHard: The portal for the Nightmare difficulty level is unlocked after [[spoiler:shooting a hidden switch at the right of the Hard difficulty portal. Then a message is triggered, and the portal spawns a fair distance opposite the main portals]].

to:

* HarderThanHard: The portal for the Nightmare difficulty level is unlocked after [[spoiler:shooting shooting a hidden switch at the right of the Hard difficulty portal. Then a message is triggered, and the portal spawns a fair distance opposite the main portals]].portals.
Is there an issue? Send a MessageReason:
None


''The Punishment Due'' is a five-level episode for ''VideoGame/QuakeI'' that uses the ''Copper'' mod as a basis. It was initially released in 2021 by Julian "Juzley" and Lain "Fairweather" and later ported to the remastered edition in 2022 as an official addon.

The episode takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles, featuring an original soundtrack by Juzley and Alekswithak.

to:

''The Punishment Due'' is a five-level episode for ''VideoGame/QuakeI'' episode mod that uses the ''Copper'' mod as a basis. It was initially released in 2021 by Julian "Juzley" and Lain "Fairweather" and "Fairweather", later ported included as a downloadable addon to the game's 2021 remastered edition in 2022 as an official addon.

2022.

The episode episode, built using the ''Copper'' mod, takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles, featuring principles. It features an original soundtrack by Juzley and Alekswithak.
Is there an issue? Send a MessageReason:
None


''The Punishment Due'' is a five-level episode for ''VideoGame/QuakeI'', initially released in 2021 by Julian "Juzley" and Lain "Fairweather", later ported to the remastered edition in 2022 as an official addon.

The episode uses the ''Copper'' mod as a basis, and takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles, featuring an original soundtrack by Juzley and Alekswithak.

The maps that comprise the episode are "Start for Start's Sake", "Azure Annoyance", "Let Them Eat Quake", "Tour de Vores", "With Fiends Like These", "Ogre and Out".

to:

''The Punishment Due'' is a five-level episode for ''VideoGame/QuakeI'', ''VideoGame/QuakeI'' that uses the ''Copper'' mod as a basis. It was initially released in 2021 by Julian "Juzley" and Lain "Fairweather", "Fairweather" and later ported to the remastered edition in 2022 as an official addon.

The episode uses the ''Copper'' mod as a basis, and takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles, featuring an original soundtrack by Juzley and Alekswithak.

The maps that comprise the episode are "Start for Start's Sake", "Azure Annoyance", "Let Them Eat Quake", "Tour de Vores", "With Fiends Like These", and "Ogre and Out".



* AntiFrustrationFeatures: If you reach the third floor in "Azure Annoyance", the one that contains the ledge with the two Ogres, and you fall back to the first floor, a portal will open, easeing you the task of having to go back upwards. If you instead fall to the second floor, you'll have nearby a platform.

to:

* AntiFrustrationFeatures: If you reach the third floor in "Azure Annoyance", the one that contains the ledge with the two Ogres, and you fall back to the first floor, a portal will open, easeing easing you the task of having to go back upwards. If you instead fall to the second floor, you'll have nearby a platform.



* HarderThanHard: The portal for the Nightmare difficulty level is unlocked after [[spoiler:shooting a hidden switch at the right of the Hard difficulty portal. Then a message is triggered]].

to:

* HarderThanHard: The portal for the Nightmare difficulty level is unlocked after [[spoiler:shooting a hidden switch at the right of the Hard difficulty portal. Then a message is triggered]].triggered, and the portal spawns a fair distance opposite the main portals]].



** Also from "Azure Annoyance", once you reach the room with a QuadDamage behind some bars, lowering the pillar will reveal some hidden metal steps... and two Scrags hiding in a small upper chamber.
* NoticeThis: After passing the first wall in "Azure Annoyance", you'll reach a ledge with a platform button sticking out of it. It reveals a secret in the nearby computers. You need to reach the secret quick, though.

to:

** Also from "Azure Annoyance", once you reach get to the room with a QuadDamage behind some bars, lowering the pillar will reveal some hidden metal steps... and two Scrags hiding in a small upper chamber.
* NoticeThis: After passing the first wall in "Azure Annoyance", you'll reach a ledge with a platform button sticking out of it. It reveals a secret in the nearby computers. You computers, though you'll need to reach the secret quick, though.quickly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MonsterCloset:
** In "Azure Annoyance", reaching the first floor and crossing the bridge will reveal two hidden Grunts behind a wall.
** Also from "Azure Annoyance", once you reach the room with a QuadDamage behind some bars, lowering the pillar will reveal some hidden metal steps... and two Scrags hiding in a small upper chamber.
* NoticeThis: After passing the first wall in "Azure Annoyance", you'll reach a ledge with a platform button sticking out of it. It reveals a secret in the nearby computers. You need to reach the secret quick, though.
Is there an issue? Send a MessageReason:
None


* {{Blackground}}: The only visible things in this trope are the difficulty portals. Otherwise, there's nothing but black.

to:

* {{Blackground}}: The only visible things in this trope "Start For Start's Sake" are the difficulty portals. Otherwise, there's nothing but black.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TeleportingKeycardSquad: After picking up the Silver Runekey in "Let Them Eat Quake", a bunch of monsters spawn nearby the cylinder hall, and the walls of the hall itself are raised, preventing you from using them as cover.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Punishment Due'' is a five-level episode for ''VideoGame/QuakeI'', initially released in 2021 by Julian "Juzley" and Lain "Fairweather", later ported to the remastered edition in 2022 as an official addon.

The episode uses the ''Copper'' mod as a basis, and takes inspiration from ''Underdark Overbright'' with sprawling maps that hold to Quake's original design principles, featuring an original soundtrack by Juzley and Alekswithak.

The maps that comprise the episode are "Start for Start's Sake", "Azure Annoyance", "Let Them Eat Quake", "Tour de Vores", "With Fiends Like These", "Ogre and Out".
----
!! This mod shows examples of:
* AntiFrustrationFeatures: If you reach the third floor in "Azure Annoyance", the one that contains the ledge with the two Ogres, and you fall back to the first floor, a portal will open, easeing you the task of having to go back upwards. If you instead fall to the second floor, you'll have nearby a platform.
* {{Blackground}}: The only visible things in this trope are the difficulty portals. Otherwise, there's nothing but black.
* HarderThanHard: The portal for the Nightmare difficulty level is unlocked after [[spoiler:shooting a hidden switch at the right of the Hard difficulty portal. Then a message is triggered]].
----

Top