Follow TV Tropes

Following

History Recap / HalfLifeResidueProcessing

Go To

OR

Is there an issue? Send a MessageReason:
None


* SequenceBreaking: It's possible to break the surviving security guard's scripted event by quickly running over to him, and talking to him before he runs off and gets eaten by a Barnacle. However, you [[PermanentlyMissableContent miss out]] on obtaining the regular pistol for the level as the only one is from the guard. Unless if course you decide to kill the guard afterwards.

to:

* SequenceBreaking: It's possible to break the surviving security guard's scripted event by quickly running over to him, and talking to him before he runs off and gets eaten by a Barnacle. However, you [[PermanentlyMissableContent miss out]] on obtaining the regular pistol for the level as the only one is from the guard. Unless if of course you decide to kill the guard afterwards.
Is there an issue? Send a MessageReason:
None


* SequenceBreaking: It's possible to break the surviving security guard's scripted event by quickly running over to him, and talking to him before he runs off and gets eaten by a Barnacle. However, you [[PermanentlyMissableContent miss out]] on obtaining the regular pistol for the level as the only one is from the guard.

to:

* SequenceBreaking: It's possible to break the surviving security guard's scripted event by quickly running over to him, and talking to him before he runs off and gets eaten by a Barnacle. However, you [[PermanentlyMissableContent miss out]] on obtaining the regular pistol for the level as the only one is from the guard. Unless if course you decide to kill the guard afterwards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequenceBreaking: It's possible to break the surviving security guard's scripted event by quickly running over to him, and talking to him before he runs off and gets eaten by a Barnacle. However, you [[PermanentlyMissableContent miss out]] on obtaining the regular pistol for the level as the only one is from the guard.
Is there an issue? Send a MessageReason:
YMMV


* ThatOneLevel: "Residue Processing" takes a huge GenreShift in the game, being more of a platformer in a first-person shooter game. Due to your weapon arsenal being stripped away, "Residue Processing" doesn't have much fighting compared to the levels it's sandwiched between. It's basically a platformer level with a few headcrabs, barnacle tongues, and bullsquids sprinkled here-and-there. Your weapons are taken away; all you have left is a crowbar and all you get in the level are both pistols with one spare magazine each and some satchel charges. It's also possible to just not get the regular pistol if you decide to save the security guard before he runs off and gets eaten by a Barnacle. Needless to say, this makes the enemies and hazards in this level far more irritating than they usually are.

Added: 890

Removed: 85

Is there an issue? Send a MessageReason:
None


* ThatOneLevel: "Residue Processing" takes a huge GenreShift in the game, being more of a platformer in a first-person shooter game. Due to your weapon arsenal being stripped away, "Residue Processing" doesn't have much fighting compared to the levels it's sandwiched between. It's basically a platformer level with a few headcrabs, barnacle tongues, and bullsquids sprinkled here-and-there. Your weapons are taken away; all you have left is a crowbar and all you get in the level are both pistols with one spare magazine each and some satchel charges. It's also possible to just not get the regular pistol if you decide to save the security guard before he runs off and gets eaten by a Barnacle. Needless to say, this makes the enemies and hazards in this level far more irritating than they usually are.
* ToxicInc: A waste disposal plant that's in line with Black Mesa's bad safety model.



* ToxicInc: A waste disposal plant that's in line with Black Mesa's bad safety model.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DroughtLevelOfDoom: This chapter starts with the player [[NoGearLevel getting stripped of all the weapons]] and, although several of the weapons can be reacquired in this chapter, ammo for them is very scarce.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreRefugee: A NintendoHard platforming stage full of underwater swimming and timed death traps. Made easier thanks to the games SaveScumming.
Is there an issue? Send a MessageReason:
None


Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compactor by the Marines that captured him. He manages to wake up and escape before being crushed, and stumbles across the entrance to the Residue Processing facility. Said facility is presumably being used by the [=HECU=] to dispose of the dead, judging by the entrails being fed into the processing machinery. Making his way through the facility, Gordon manages to minimally rearm himself (just the crowbar and pistol for most of the chapter).

to:

Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compactor by the Marines that captured him. He manages to wake up and escape before being crushed, and stumbles across the entrance to the Black Mesa's Residue Processing facility. Said facility is presumably being used by the [=HECU=] to dispose of the dead, judging by the entrails being fed into the processing machinery. Making his way through the facility, Gordon manages to minimally rearm himself (just the crowbar and pistol for most of the chapter).
Is there an issue? Send a MessageReason:
None


Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compactor by the Marines that captured him, escaping and managing to minimally rearm himself (just the crowbar and pistol for most of the chapter), only to get thoroughly lost in the labyrinthine residue processing facility. It is presumably being used by the [=HECU=] to dispose of the dead, judging by the entrails being fed into the processing machinery.

to:

Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compactor by the Marines that captured him, escaping him. He manages to wake up and managing to minimally rearm himself (just escape before being crushed, and stumbles across the crowbar and pistol for most of entrance to the chapter), only to get thoroughly lost in the labyrinthine residue processing Residue Processing facility. It Said facility is presumably being used by the [=HECU=] to dispose of the dead, judging by the entrails being fed into the processing machinery.
machinery. Making his way through the facility, Gordon manages to minimally rearm himself (just the crowbar and pistol for most of the chapter).

Added: 114

Changed: 78

Is there an issue? Send a MessageReason:
None


->''"Body? What body?"''

to:

->''"Body? ->''"Where we taking this Freeman guy? "''\\
''"Topside for questioning."''\\
''"What the hell for? We got 'im. Let's kill him now!''"\\
''"And if they find the body?"''\\
''"Body?
What body?"''

Added: 85

Changed: 92

Is there an issue? Send a MessageReason:
None


* NoOSHACompliance: It's like a lethal water park, basically.

to:

* NoOSHACompliance: It's like a lethal water park, basically.basically though you do at least need to violate common sense like with playing on the conveyor belts.


Added DiffLines:

* ToxicInc: A waste disposal plant that's in line with Black Mesa's bad safety model.
Is there an issue? Send a MessageReason:
Pure speculation, get that shit oudda here.


* BondVillainStupidity: The [=HECU=] marines don't bother to make sure Gordon really dies, even though they have him at their mercy. However, they may have had a chat with G-Man.

to:

* BondVillainStupidity: The [=HECU=] marines don't bother to make sure Gordon really dies, even though they have him at their mercy. However, they may have had a chat with G-Man.
Is there an issue? Send a MessageReason:
None


Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compactor by the Marines that captured him, escaping and managing to minimally rearm himself (just the crowbar and pistol for most of the chapter), only to get thoroughly lost in the labyrinthine residue processing facility. It is presumably being used by the H.E.C.U. to dispose of the dead, judging by the entrails being fed into the processing machinery.

to:

Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compactor by the Marines that captured him, escaping and managing to minimally rearm himself (just the crowbar and pistol for most of the chapter), only to get thoroughly lost in the labyrinthine residue processing facility. It is presumably being used by the H.E.C.U. [=HECU=] to dispose of the dead, judging by the entrails being fed into the processing machinery.



* BondVillainStupidity: The H.E.C.U. marines don't bother to make sure Gordon really dies, even though they have him at their mercy.

to:

* BondVillainStupidity: The H.E.C.U. [=HECU=] marines don't bother to make sure Gordon really dies, even though they have him at their mercy.mercy. However, they may have had a chat with G-Man.
Is there an issue? Send a MessageReason:
None


* BondVillainStupidty: The H.E.C.U. marines don't bother to make sure Gordon really dies, even though they have him at their mercy.

to:

* BondVillainStupidty: BondVillainStupidity: The H.E.C.U. marines don't bother to make sure Gordon really dies, even though they have him at their mercy.

Added: 222

Changed: 118

Is there an issue? Send a MessageReason:
None


* BondVillainStupidty: The H.E.C.U. marines don't bother to make sure Gordon really dies, even though they have him at their mercy.



* NoGearLevel: You're stripped of your weapons, and work your way back up from the crowbar.



* TheWallsAreClosingIn
* WhenAllElseFailsGoRight

to:

* TheWallsAreClosingIn
TheWallsAreClosingIn: The trash compactor.
* WhenAllElseFailsGoRightWhenAllElseFailsGoRight: The level is navigated by traveling through dangerous machinery due to the doors being locked.

Added: 111

Changed: 209

Is there an issue? Send a MessageReason:
None


Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compactor by the Marines that captured him, escaping and managing to minimally rearm himself (just the crowbar and pistol for most of the chapter), only to get thoroughly lost in the labyrinthine residue processing facility.

to:

Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compactor by the Marines that captured him, escaping and managing to minimally rearm himself (just the crowbar and pistol for most of the chapter), only to get thoroughly lost in the labyrinthine residue processing facility.
facility. It is presumably being used by the H.E.C.U. to dispose of the dead, judging by the entrails being fed into the processing machinery.



!This Chapter conains examples of:

* BreatherEpisode

to:

!This Chapter conains contains examples of:

* BreatherEpisodeBreatherEpisode: Not much combat, mostly platforming around hazardous machinery and waste.
* DoorToBefore: Unlockable doors signify progress.
* NoOSHACompliance: It's like a lethal water park, basically.

Added: 22

Changed: 2

Is there an issue? Send a MessageReason:
None


Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compacter by the Marines that captured him, escaping and managing to minimally rearm himself (just the crowbar and pistol for most of the chapter), only to get thoroughly lost in the labyrinthine residue processing facility.

to:

Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compacter compactor by the Marines that captured him, escaping and managing to minimally rearm himself (just the crowbar and pistol for most of the chapter), only to get thoroughly lost in the labyrinthine residue processing facility.


Added DiffLines:

* TheWallsAreClosingIn

Added: 342

Changed: 34

Is there an issue? Send a MessageReason:
None


->''"Body? What body?"''

Stripped of his weapons, Gordon starts the chapter being unceremoniously dropped into a trash compacter by the Marines that captured him, escaping and managing to minimally rearm himself (just the crowbar and pistol for most of the chapter), only to get thoroughly lost in the labyrinthine residue processing facility.




to:

!This Chapter conains examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----

*BreatherEpisode
*WhenAllElseFailsGoRight

Top