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History Quotes / Retraux

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.->''"The look and feel is something out of the 90s, but while the genre back then tried to tell mature storylines, those attempts almost always completely [[RatedMForMoney stumbled over themselves]]. Here, designer Joshua Nuernberger manages to succeed where numerous professional developers failed, making it seem like it's from an alternate history where adventure gaming evolved artfully and didn't collapse in upon itself."''
-->-- '''[[Website/HardcoreGaming101 Kurt Kulata]]''' [[http://www.hardcoregaming101.net/geminirue/geminirue.htm on]] ''VideoGame/GeminiRue''

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Changed: 428

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->''"The look and feel is something out of the 90s, but while the genre back then tried to tell mature storylines, those attempts almost always completely [[RatedMForMoney stumbled over themselves]]. Here, designer Joshua Nuernberger manages to succeed where numerous professional developers failed, making it seem like it's from an alternate history where adventure gaming evolved artfully and didn't collapse in upon itself."''
-->-- '''[[Website/HardcoreGaming101 Kurt Kulata]]''' [[http://www.hardcoregaming101.net/geminirue/geminirue.htm on]] ''VideoGame/GeminiRue''

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->''"The look and feel is something out of the 90s, but while the genre back then tried to tell mature storylines, those attempts almost always completely [[RatedMForMoney stumbled over themselves]]. Here, designer Joshua Nuernberger manages to succeed where numerous professional developers failed, making it seem like it's from an alternate history where adventure gaming evolved artfully and didn't collapse in upon itself."''
-->-- '''[[Website/HardcoreGaming101 Kurt Kulata]]''' [[http://www.hardcoregaming101.net/geminirue/geminirue.htm on]] ''VideoGame/GeminiRue''

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->''"It's 2015, and a game that looks and plays like it's from 1999 is one of the biggest, most exciting, and visually-polished game of the year."''
-->-- '''[[https://www.youtube.com/watch?v=Ml3EdUJJOPw George Weidman]]''' on ''VideoGame/PillarsOfEternity''

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->''The look and feel is something out of the 90s, but while the genre back then tried to tell mature storylines, those attempts almost always completely [[RatedMForMoney stumbled over themselves]]. Here, designer Joshua Nuernberger manages to succeed where numerous professional developers failed, making it seem like it's from an alternate history where adventure gaming evolved artfully and didn't collapse in upon itself.''

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->''The ->''"The look and feel is something out of the 90s, but while the genre back then tried to tell mature storylines, those attempts almost always completely [[RatedMForMoney stumbled over themselves]]. Here, designer Joshua Nuernberger manages to succeed where numerous professional developers failed, making it seem like it's from an alternate history where adventure gaming evolved artfully and didn't collapse in upon itself.''"''


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->''"It's 2015, and a game that looks and plays like it's from 1999 is one of the biggest, most exciting, and visually-polished game of the year."''
-->-- '''[[https://www.youtube.com/watch?v=Ml3EdUJJOPw George Weidman]]''' on ''VideoGame/PillarsOfEternity''
Is there an issue? Send a MessageReason:
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->''The look and feel is something out of the 90s, but while the genre back then tried to tell mature storylines, those attempts almost always completely stumbled over themselves. Here, designer Joshua Nuernberger manages to succeed where numerous professional developers failed, making it seem like it's from an alternate history where adventure gaming evolved artfully and didn't collapse in upon itself.''

to:

->''The look and feel is something out of the 90s, but while the genre back then tried to tell mature storylines, those attempts almost always completely [[RatedMForMoney stumbled over themselves.themselves]]. Here, designer Joshua Nuernberger manages to succeed where numerous professional developers failed, making it seem like it's from an alternate history where adventure gaming evolved artfully and didn't collapse in upon itself.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''The look and feel is something out of the 90s, but while the genre back then tried to tell mature storylines, those attempts almost always completely stumbled over themselves. Here, designer Joshua Nuernberger manages to succeed where numerous professional developers failed, making it seem like it's from an alternate history where adventure gaming evolved artfully and didn't collapse in upon itself.''
-->-- '''[[Website/HardcoreGaming101 Kurt Kulata]]''' [[http://www.hardcoregaming101.net/geminirue/geminirue.htm on]] ''VideoGame/GeminiRue''

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