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Changed line(s) 16,21 (click to see context) from:
->''MURI DA!! MURI DA!![[labelnote:translation]]IT'S IMPOSSIBLE!! IMPOSSIBLE!![[/labelnote]]''\\
''Boku no jitsuryoku deha... [[labelnote:translation]]Impossible for me...[[/labelnote]]''\\
''MURI DA!! MURI DA!![[labelnote:translation]]IT'S IMPOSSIBLE!! IMPOSSIBLE!![[/labelnote]]''\\
''Koe rarenai...[[labelnote:translation]]I just can't do it...[[/labelnote]]''\\
''Mou dame nanoka? Dame nanoka? Akirame youka?[[labelnote:translation]]Is this it? Is this as far as I can go? Should I just give up?[[/labelnote]]''\\
''Muzukashi sugite susume nai...![[labelnote:translation]]It's so hard, I can't continue...![[/labelnote]]''\\
''Boku no jitsuryoku deha... [[labelnote:translation]]Impossible for me...[[/labelnote]]''\\
''MURI DA!! MURI DA!![[labelnote:translation]]IT'S IMPOSSIBLE!! IMPOSSIBLE!![[/labelnote]]''\\
''Koe rarenai...[[labelnote:translation]]I just can't do it...[[/labelnote]]''\\
''Mou dame nanoka? Dame nanoka? Akirame youka?[[labelnote:translation]]Is this it? Is this as far as I can go? Should I just give up?[[/labelnote]]''\\
''Muzukashi sugite susume nai...![[labelnote:translation]]It's so hard, I can't continue...![[/labelnote]]''\\
to:
->''MURI DA!! MURI DA!![[labelnote:translation]]IT'S IMPOSSIBLE!! IMPOSSIBLE!![[/labelnote]]''\\
''BokuIMPOSSIBLE!![[/labelnote]]\\
Boku no jitsuryoku deha... [[labelnote:translation]]Impossible for me...[[/labelnote]]''\\
''MURI[[/labelnote]]\\
MURI DA!! MURI DA!![[labelnote:translation]]IT'S IMPOSSIBLE!!IMPOSSIBLE!![[/labelnote]]''\\
''KoeIMPOSSIBLE!![[/labelnote]]\\
Koe rarenai...[[labelnote:translation]]I just can't do it...[[/labelnote]]''\\
''Mou[[/labelnote]]\\
Mou dame nanoka? Dame nanoka? Akirame youka?[[labelnote:translation]]Is this it? Is this as far as I can go? Should I just giveup?[[/labelnote]]''\\
''Muzukashiup?[[/labelnote]]\\
Muzukashi sugite susume nai...![[labelnote:translation]]It's so hard, I can't continue...![[/labelnote]]''\\
''Boku
Boku no jitsuryoku deha... [[labelnote:translation]]Impossible for me...
''MURI
MURI DA!! MURI DA!![[labelnote:translation]]IT'S IMPOSSIBLE!!
''Koe
Koe rarenai...[[labelnote:translation]]I just can't do it...
''Mou
Mou dame nanoka? Dame nanoka? Akirame youka?[[labelnote:translation]]Is this it? Is this as far as I can go? Should I just give
''Muzukashi
Muzukashi sugite susume nai...![[labelnote:translation]]It's so hard, I can't continue...![[/labelnote]]''\\
Changed line(s) 23 (click to see context) from:
-->-- '''[[VideoGame/MegaMan1 Clear Made Wa Nemuranai]] ([[https://www.youtube.com/watch?v=SCBmT3g774g Can't Sleep Until Clear]])'''
to:
-->-- '''[[VideoGame/MegaMan1 "[[VideoGame/MegaMan1 Clear Made Wa Nemuranai]] ([[https://www.youtube.com/watch?v=SCBmT3g774g Can't Sleep Until Clear]])'''Clear]])"
Changed line(s) 33 (click to see context) from:
-->-- '''Drew Carey''', ''Dirty Jokes and Beer''
to:
-->-- '''Drew Carey''', '''Creator/DrewCarey''', ''Dirty Jokes and Beer''
Changed line(s) 52,54 (click to see context) from:
->"When games were new, they wanted a lot from you. Daunting you, taunting you, resetting and delaying you. Players played stoically. Now everyone's turned off by that. They want to burn through it quickly; a quick fix for the fickle, some tricks for the clicks of the feckless. But that's not you, you're an acrobat. You could swallow a baseball bat."
-->--'''''VideoGame/GettingOverItWithBennettFoddy'''''
-->--'''''VideoGame/GettingOverItWithBennettFoddy'''''
to:
-->--'''''VideoGame/GettingOverItWithBennettFoddy'''''
-->--''VideoGame/GettingOverItWithBennettFoddy''
Changed line(s) 60 (click to see context) from:
->"With a limitless stock of bullets in the compartments of these weapons, our firepower is unparalleled in coverage and destructive strength! These munitions have beaten back the repeated attacks of lone wolf pilots and our achievements have earned us a top position within our industry."
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Changed line(s) 63 (click to see context) from:
->"Oh ho ho, I hope you don't think one measly death gets you out of your contract! We're only getting started..."
to:
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->"See, the thing you gotta realize about games in the NES days was that lastability was ''even then'' a big issue. Games were anywhere from 30-60 bucks, and that's shit's ''steep!'' You couldn't pay for this with your fuckin' lunch money. The NES cartridge didn't have a lot of space, so developers had to mind their limits, but also try to make a game that lasted a long time so gamers got their fortune's worth. The easy out at the time was making a game that was frustratingly hard. Most of the time it was in cheap ways."
-->--'''Creator/{{Egoraptor}}''', ''Castlevania 1 vs. Castlevania 2''
->''BULLLLLSHIT!'' No one dies on the first boss, and I'll be buggered if the trend starts with me, coin-munching son of a bitch! And y'know? It's a crying shame! With some modern controls and some camera angles, you might just be fun, instead of a side-scrolling lesson in frustration and ass-pain! Also, your cavalier attitude in regards to my coinage ruffles my feathers! A good day, sir!
-->--'''Creator/{{Egoraptor}}''', ''Castlevania 1 vs. Castlevania 2''
->''BULLLLLSHIT!'' No one dies on the first boss, and I'll be buggered if the trend starts with me, coin-munching son of a bitch! And y'know? It's a crying shame! With some modern controls and some camera angles, you might just be fun, instead of a side-scrolling lesson in frustration and ass-pain! Also, your cavalier attitude in regards to my coinage ruffles my feathers! A good day, sir!
to:
-->--'''Creator/{{Egoraptor}}''',
Changed line(s) 84,88 (click to see context) from:
->"It's like I finally collapsed into my tent after a long day of successful artic expedition, whereupon one of the huskies trotted over and pissed on my head. And this was only on ''Normal'' difficulty! Talk about a 'skill ceiling'; this is the Sistine fucking Chapel!"
-->--'''''WebAnimation/ZeroPunctuation''''' on getting a "D" rating in ''VideoGame/StreetsOfRage 4''
->If there's one thing [the indie gaming sector] quite likes above all else it's retro gaming, and high difficulty is associated with retro because of the arcade era, when gaming was less "art" than "rigged carny game with no prizes".
-->--'''''WebAnimation/ZeroPunctuation''''', "Videogame/HollowKnight and Dead Cells"
-->--'''''WebAnimation/ZeroPunctuation''''' on getting a "D" rating in ''VideoGame/StreetsOfRage 4''
->If there's one thing [the indie gaming sector] quite likes above all else it's retro gaming, and high difficulty is associated with retro because of the arcade era, when gaming was less "art" than "rigged carny game with no prizes".
-->--'''''WebAnimation/ZeroPunctuation''''', "Videogame/HollowKnight and Dead Cells"
to:
-->--'''''WebAnimation/ZeroPunctuation'''''
-->--''WebAnimation/ZeroPunctuation'' on getting a "D" rating in ''VideoGame/StreetsOfRage 4''
-->--'''''WebAnimation/ZeroPunctuation''''',
-->--''WebAnimation/ZeroPunctuation'', "Videogame/HollowKnight and Dead Cells"
Changed line(s) 93,94 (click to see context) from:
-->--'''''{{Website/Cracked}}''''', [[http://www.cracked.com/blog/7-dick-moves-everyone-pulled-in-classic-video-games/ "7 Dick Moves Everyone Pulled in Classic Videogames"]]
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Changed line(s) 150 (click to see context) from:
->"What sick psychotic fuck playtested this and said 'Yeah, you know what, dying all the time's alright, but I wish the game killed me ''more''[='=]?"
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Changed line(s) 153 (click to see context) from:
->"Go dig up an NES and tell me how many of those games you can actually complete. None of 'em! Don't lie, you probably can't even complete ''[[VideoGame/BubbleBobble Bubble Bobble]]''. Even the titles that were directed ''specifically at younger children'' make ''VideoGame/DarkSouls'' look like fucking ''[=DuckTales=]'', except that ''[=DuckTales=]'' [[VideoGame/DuckTales is probably harder]]. Going forward, however, games would continue to become more and more approachable as developers found out that people actually like to win."
to:
Changed line(s) 156 (click to see context) from:
->"I swear, these games were programmed by ComicBook/TheJoker."
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Changed line(s) 159 (click to see context) from:
->"It's as if they programmed the game and then said: 'You know what? It needs an Expert setting'. And then they programmed it, but forgot to add it in the menus. It's a theory, but it's the best guess I can come up with."
to:
Changed line(s) 162 (click to see context) from:
->"If, by accident, you go back [[WhereWasIGoingAgain into one of the same buildings you've already been in,]] you can't just go back out. You gotta go through ''the whole'' building again, just to get to the exit. What a ''cruel'' punishment for a simple mistake! This game offers ''no'' forgiveness!"
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Changed line(s) 165 (click to see context) from:
->"Unless you've played this game, you have ''no'' idea how hard it is. Let me try to explain, OK? Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fucking nuts."
to:
Changed line(s) 168 (click to see context) from:
->"''That's'' not a cheat! That's just how to play the fucking game! ''The basic rules of the game'' needed ''Magazine/NintendoPower''. THAT is some fuck."
to:
Changed line(s) 171 (click to see context) from:
->"I'm either going to break a window or fall on my ass and kill myself...aiming the newspaper into the mailbox is like trying to slingshot a dingleberry from a playground's roundabout that's situated on a moving parade float, aiming into a bottle cap that's tied by a string to a Himalayan snowcock--while drunk. It would take somebody from NASA who knows how to calculate exactly when a certain asteroid is going to pass by a certain planet when it's lined up with a certain constellation during a certain moon phase."
to:
Changed line(s) 174 (click to see context) from:
->"Whoever's responsble for it obviously [[FanHater hates anyone who plays video games]]. There's absolutely ''no'' reason a game based on ''Dennis the Menace'' should be ''this'' hard. Fuck ''{{VideoGame/Contra}}'' and ''Ninja Gaiden''; ''Dennis the Menace'' makes those games look easy. It's like they didn't want anyone to play it. It has no purpose other than for [[BileFascination sadistic shit-seekers]] like myself."
to:
Changed line(s) 177 (click to see context) from:
->"It's not the shittiest game in the world, although it is shittier than a Mormon prom. But what it ''is'' is the most nipple-twisting, nut-aching, hair-pulling, ulcer-causing, butt-itching, frustrating motherfucker of a game you ever saw... Now, I know some people will come forward and, like, tell you the ''VideoGame/{{Gradius}}'' games or, like, ''Ghosts 'n Goblins'', they're a real challenge. They don't know what they're talking about, because I fucking guarantee you that ''nobody'' has beaten ''The Adventures Of Bayou Billy'' fairly -- not without some kind of [[{{UsefulNotes/Emulation}} emulator]] or UsefulNotes/GameGenie or divine intervention."
to:
Changed line(s) 180 (click to see context) from:
->"Let's talk about the puzzles in this game. ''VideoGame/LaMulana'' is not forgiving. ''La-Mulana'' is not your friend. ''La-Mulana'' [[ThrewMyBikeOnTheRoof stole your bike when you were eight.]]"
to:
Changed line(s) 183 (click to see context) from:
->"I'm never gonna start this game, am I? It's just not gonna happen. This was created by a very, very angry man... This guy was an orphan, he was bullied in school, and what he decided to do was to create a game designed to torture people. Which is what he has succeeded in doing."
to:
Changed line(s) 186 (click to see context) from:
->"When it was ready for international release, Nintendo of America ultimately [[NoExportForYou canceled the idea of this game coming to America as well as Europe.]] And why's that? [[SuddenlyShouting BECAUSE THE GAME WAS DEVELOPED BY SATAN HIMSELF!]]"
to:
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Do not pothole in quotes.
Changed line(s) 113 (click to see context) from:
->''''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' was ''not'' an easy game. [[SaveGameLimits You can only save]] [[SaveToken in inns or by buying houses]], and by doing so didn't remove [[StatusEffects status effects like poison]]. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, [[{{Bowdlerise}} which were crossed shaped churches in the Japanese version]]. Enemies didn't drop items and [[AdamSmithHatesYourGuts some of the later game spells became insanely expensive]]. And then [[ScrappyMechanic there were ineffective attacks]], meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a [[BossInMooksClothing virtually impossible]] [[DemonicSpiders deathmatch]] at a moments notice, and [[Creator/SquareEnix Square]] would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
to:
->''''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' was ''not'' an easy game. [[SaveGameLimits You can only save]] [[SaveToken save in inns or by buying houses]], houses, and by doing so didn't remove [[StatusEffects status effects like poison]]. poison. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, [[{{Bowdlerise}} which were crossed shaped churches in the Japanese version]]. version. Enemies didn't drop items and [[AdamSmithHatesYourGuts some of the later game spells became insanely expensive]]. expensive. And then [[ScrappyMechanic there were ineffective attacks]], attacks, meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a [[BossInMooksClothing virtually impossible]] [[DemonicSpiders deathmatch]] impossible deathmatch at a moments notice, and [[Creator/SquareEnix Square]] Creator/{{Square|Enix}} would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.level''.
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Changed line(s) 102,103 (click to see context) from:
-->-- '''Gaming Hell''' [[http://gaminghell.co.uk/TheTowerOfDruaga.html on]] ''VideoGame/TheTowerOfDruaga''
to:
-->-- '''Gaming Hell''' '''Website/GamingHell''' [[http://gaminghell.co.uk/TheTowerOfDruaga.html on]] ''VideoGame/TheTowerOfDruaga''
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Do not pothole in quotes.
Changed line(s) 12 (click to see context) from:
And [[YetAnotherStupidDeath die another gruesome death]], \\
to:
And [[YetAnotherStupidDeath die another gruesome death]], death, \\
Changed line(s) 78 (click to see context) from:
->"See, the thing you gotta realize about games in the NES days was that lastability was ''even then'' a big issue. Games were anywhere from 30-60 bucks, and that's shit's ''steep!'' You couldn't pay for this with your fuckin' lunch money. The NES cartridge didn't have a lot of space, so developers had to mind their limits, but also try to make a game that lasted a long time so gamers got their fortune's worth. The easy out at the time was making a game that was frustratingly hard. Most of the time it was in [[ClassicVideoGameScrewYous cheap ways.]]"
to:
->"See, the thing you gotta realize about games in the NES days was that lastability was ''even then'' a big issue. Games were anywhere from 30-60 bucks, and that's shit's ''steep!'' You couldn't pay for this with your fuckin' lunch money. The NES cartridge didn't have a lot of space, so developers had to mind their limits, but also try to make a game that lasted a long time so gamers got their fortune's worth. The easy out at the time was making a game that was frustratingly hard. Most of the time it was in [[ClassicVideoGameScrewYous cheap ways.]]""
Changed line(s) 81 (click to see context) from:
->''BULLLLLSHIT!'' No one dies on the first boss, and I'll be buggered if the trend starts with me, coin-munching son of a bitch! And y'know? It's a crying shame! With some modern controls and some camera angles, you might just be fun, instead of a side-scrolling lesson in frustration and ass-pain! [[SophisticatedAsHell Also, your cavalier attitude in regards to my coinage ruffles my feathers! A good day, sir!]]
to:
->''BULLLLLSHIT!'' No one dies on the first boss, and I'll be buggered if the trend starts with me, coin-munching son of a bitch! And y'know? It's a crying shame! With some modern controls and some camera angles, you might just be fun, instead of a side-scrolling lesson in frustration and ass-pain! [[SophisticatedAsHell Also, your cavalier attitude in regards to my coinage ruffles my feathers! A good day, sir!]]sir!
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Changed line(s) 113 (click to see context) from:
->''''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' was ''not'' an easy game. [[SaveGameLimits You can only save]] [[SaveToken in inns or by buying houses]], and by doing so didn't remove [[StatusEffects status effects like poison]]. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, [[{{Bowderize}} which were crossed shaped churches in the Japanese version]]. Enemies didn't drop items and [[AdamSmithHatesYourGuts some of the later game spells became insanely expensive]]. And then [[ScrappyMechanic there were ineffective attacks]], meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a [[BossInMooksClothing virtually impossible]] [[DemonicSpiders deathmatch]] at a moments notice, and [[Creator/SquareEnix Square]] would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
to:
->''''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' was ''not'' an easy game. [[SaveGameLimits You can only save]] [[SaveToken in inns or by buying houses]], and by doing so didn't remove [[StatusEffects status effects like poison]]. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, [[{{Bowderize}} [[{{Bowdlerise}} which were crossed shaped churches in the Japanese version]]. Enemies didn't drop items and [[AdamSmithHatesYourGuts some of the later game spells became insanely expensive]]. And then [[ScrappyMechanic there were ineffective attacks]], meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a [[BossInMooksClothing virtually impossible]] [[DemonicSpiders deathmatch]] at a moments notice, and [[Creator/SquareEnix Square]] would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
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Changed line(s) 113 (click to see context) from:
->''''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the white Mage life spell, or by using heart shaped clinics, [[{{Bowderization}} which were crossed shaped churches in the Japanese version]]. Enemies didn't drop items and some of the later game spells became insanely expensive. And then [[ScrappyMechanic there were ineffective attacks]], meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a [[BossInMooksClothing virtually impossible]] [[DemonicSpiders deathmatch]] at a moments notice, and [[Creator/SquareEnix Square]] would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
to:
->''''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' was ''not'' an easy game. [[SaveGameLimits You can only save save]] [[SaveToken in inns or by buying houses, houses]], and by doing so didn't remove [[StatusEffects status effects like poison. poison]]. Fallen allies can only be revived with the white White Mage life spell, or by using heart shaped clinics, [[{{Bowderization}} [[{{Bowderize}} which were crossed shaped churches in the Japanese version]]. Enemies didn't drop items and [[AdamSmithHatesYourGuts some of the later game spells became insanely expensive.expensive]]. And then [[ScrappyMechanic there were ineffective attacks]], meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a [[BossInMooksClothing virtually impossible]] [[DemonicSpiders deathmatch]] at a moments notice, and [[Creator/SquareEnix Square]] would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
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Added DiffLines:
->''''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the white Mage life spell, or by using heart shaped clinics, [[{{Bowderization}} which were crossed shaped churches in the Japanese version]]. Enemies didn't drop items and some of the later game spells became insanely expensive. And then [[ScrappyMechanic there were ineffective attacks]], meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a [[BossInMooksClothing virtually impossible]] [[DemonicSpiders deathmatch]] at a moments notice, and [[Creator/SquareEnix Square]] would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
-->--'''Game Trailers''' on ''VideoGame/FinalFantasyI''
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Changed line(s) 88 (click to see context) from:
-->--'''''WebAnimation/ZeroPunctuation''''', "Hollow Knight and Dead Cells"
to:
-->--'''''WebAnimation/ZeroPunctuation''''', "Hollow Knight "Videogame/HollowKnight and Dead Cells"
Changed line(s) 108 (click to see context) from:
-->--'''David J. Prokopetz''' [[https://prokopetz.tumblr.com/post/635535304550498304/the-reason-contemporary-retro-games-usually-fail]]
to:
->''[[SequelDifficultySpike Every addition to]] [[Videogame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]] (with the one exception of Luigi's higher jump) was designed to make the player's life more difficult, from poison mushrooms to Piranha Plants that don't play by Piranha Plant rules to backwards fucking warp zones. I'll take [[Videogame/SuperMarioBros2 a doctored]] VideoGame/DokiDokiPanic any day, thank you. (...) Videogame/FinalFantasyII is very much like the original Super Mario Bros. 2 in its evident eagerness to pound the player into timorous submission. You've got to wonder what was discussed at that important Creator/{{Square}}Soft staff meeting in early 1988: "okay, so we have a runaway RPG hit on our hands and we need to make a sequel while there's still interest. I think our goal for Final Fantasy II should be to make as many people as unhappy as possible, and we can begin by revamping the mechanics so that the most efficient way of increasing your characters' stats is to have them beat the hell out of each other in battle. Sound good to you folks?"''
-->--'''[[https://socksmakepeoplesexy.net/index.php?a=ff02 Pat R.]]'''
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->''[[SurprisinglyRealisticOutcome Getting away with murder should not be easy.]]''
-->-- '''Alex "[=YandereDev=]" Mahan''' on ''VideoGame/YandereSimulator''
-->-- '''Alex "[=YandereDev=]" Mahan''' on ''VideoGame/YandereSimulator''
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Changed line(s) 190,191 (click to see context) from:
-->-- '''Takumi Naramura''' on ''La-Mulana''
to:
-->-- '''Takumi Naramura''' on ''La-Mulana''
''VideoGame/LaMulana''
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Changed line(s) 180 (click to see context) from:
->"When it was ready for international release, Nintendo of America ultimately [[NoExportForYou canceled the idea of this game coming to America as well as Europe.]] And why's that? BECAUSE THE GAME WAS DEVELOPED BY SATAN HIMSELF!"
to:
->"When it was ready for international release, Nintendo of America ultimately [[NoExportForYou canceled the idea of this game coming to America as well as Europe.]] And why's that? [[SuddenlyShouting BECAUSE THE GAME WAS DEVELOPED BY SATAN HIMSELF!"HIMSELF!]]"
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-> '''[[VideoGame/{{Blood}} Caleb:]]''' I live... AGAIN!\\
'''[[WebVideo/Civvie11 Civvie:]]''' Not for long!
-->-- [[https://www.youtube.com/watch?v=puYhzJvXz2s PRO BLOOD #1]]
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->If there's one thing [the indie gaming sector] quite likes above all else it's retro gaming, and high difficulty is associated with retro because of the arcade era, when gaming was less "art" than "rigged carny game with no prizes".
-->--'''''WebAnimation/ZeroPunctuation''''', "Hollow Knight and Dead Cells"
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Changed line(s) 110 (click to see context) from:
''(You're just a loser and your suck verily\\
to:
''(You're just a loser and your you suck verily\\
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Changed line(s) 124 (click to see context) from:
'''Brent''': (as [Franchise/SuperMarioBros Mario) Oh, mamma mia, mamma mia]]\\
to:
'''Brent''': (as [Franchise/SuperMarioBros Mario) [[Franchise/SuperMarioBros Mario]]) Oh, mamma mia, mamma mia]]\\mia\\
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Changed line(s) 116 (click to see context) from:
'''Brent''': What a load!\\
to:
Changed line(s) 122,124 (click to see context) from:
'''Both''': Where's the coooooooode?\\
''(No! No easy mode or code)''\\
'''Brent''': Oh [[Franchise/SuperMarioBros momma mia, momma mia]]\\
''(No! No easy mode or code)''\\
'''Brent''': Oh [[Franchise/SuperMarioBros momma mia, momma mia]]\\
to:
'''Both''': Where's What's the coooooooode?\\
''(No! No easy mode orcode)''\\
codes)''\\
'''Brent''':Oh [[Franchise/SuperMarioBros momma (as [Franchise/SuperMarioBros Mario) Oh, mamma mia, momma mamma mia]]\\
''(No! No easy mode or
'''Brent''':
Changed line(s) 127,128 (click to see context) from:
-->--'''Music/{{Brentalfloss}}''' and WebVideo/PatTheNESPunk sing [[{{Music/Queen}} "Nintendohemian Rhapsody"]]
to:
-->--'''Music/{{Brentalfloss}}''' and WebVideo/PatTheNESPunk '''WebVideo/PatTheNESPunk''' sing [[{{Music/Queen}} "Nintendohemian Rhapsody"]]
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Changed line(s) 127,128 (click to see context) from:
-->--'''{{Music/{{Brentalfloss}}''' and WebVideo/PatTheNESPunk sing [[{{Music/Queen}} "Nintendohemian Rhapsody"]]
to:
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Changed line(s) 109 (click to see context) from:
to:
->'''Brent''': I'm a decent gamer, why is this not easy?\\
''(You're just a loser and your suck verily\\
Can't beat a game from back when you were three)''\\
'''Pat''': Is there no easy mode or a secret code?\\
''(Bad gamer, no, you'll get no cheating code)''\\
'''Pat:''' Eat a [[{{VideoGame/Battletoads}} toad!]]\\
''(Lame gamer, there is no easy mode)''\\
'''Brent''': What a load!\\
''(Bad gamer, there is no easy mode)''\\
'''Brent''': Easy mode?\\
''(There's no secret code)''\\
'''Pat''': Secret code?\\
''(Never, ever, ever)''\\
'''Both''': Where's the coooooooode?\\
''(No! No easy mode or code)''\\
'''Brent''': Oh [[Franchise/SuperMarioBros momma mia, momma mia]]\\
''([[YourMom Ask your momma]] for a code)''\\
'''Pat''': [[Creator/ShigeruMiyamoto Miyamato,]] will you ever make it easy for meeeeeeee?
-->--'''{{Music/{{Brentalfloss}}''' and WebVideo/PatTheNESPunk sing [[{{Music/Queen}} "Nintendohemian Rhapsody"]]
''(You're just a loser and your suck verily\\
Can't beat a game from back when you were three)''\\
'''Pat''': Is there no easy mode or a secret code?\\
''(Bad gamer, no, you'll get no cheating code)''\\
'''Pat:''' Eat a [[{{VideoGame/Battletoads}} toad!]]\\
''(Lame gamer, there is no easy mode)''\\
'''Brent''': What a load!\\
''(Bad gamer, there is no easy mode)''\\
'''Brent''': Easy mode?\\
''(There's no secret code)''\\
'''Pat''': Secret code?\\
''(Never, ever, ever)''\\
'''Both''': Where's the coooooooode?\\
''(No! No easy mode or code)''\\
'''Brent''': Oh [[Franchise/SuperMarioBros momma mia, momma mia]]\\
''([[YourMom Ask your momma]] for a code)''\\
'''Pat''': [[Creator/ShigeruMiyamoto Miyamato,]] will you ever make it easy for meeeeeeee?
-->--'''{{Music/{{Brentalfloss}}''' and WebVideo/PatTheNESPunk sing [[{{Music/Queen}} "Nintendohemian Rhapsody"]]
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->"It's not the shittiest game in the world, although it is shittier than a Mormon prom. But what it ''is'' is the most nipple-twisting, nut-aching, hair-pulling, ulcer-causing, butt-itching, frustrating motherfucker of a game you ever saw... Now, I know some people will come forward and, like, tell you the ''VideoGame/{{Gradius}}'' games or, like, ''Ghosts 'n Goblins'', they're a real challenge. They don't know what they're talking about, because I fucking guarantee you that ''nobody'' has beaten ''The Adventures Of Bayou Billy'' fairly -- not without some kind of [[{{UsefulNotes/Emulation}} emulator]] or VideoGame/GameGenie or divine intervention."
to:
->"It's not the shittiest game in the world, although it is shittier than a Mormon prom. But what it ''is'' is the most nipple-twisting, nut-aching, hair-pulling, ulcer-causing, butt-itching, frustrating motherfucker of a game you ever saw... Now, I know some people will come forward and, like, tell you the ''VideoGame/{{Gradius}}'' games or, like, ''Ghosts 'n Goblins'', they're a real challenge. They don't know what they're talking about, because I fucking guarantee you that ''nobody'' has beaten ''The Adventures Of Bayou Billy'' fairly -- not without some kind of [[{{UsefulNotes/Emulation}} emulator]] or VideoGame/GameGenie UsefulNotes/GameGenie or divine intervention."
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Changed line(s) 140 (click to see context) from:
->"''That's'' not a cheat! That's just how to play the fucking game! The basic rules of the game NEEDED ''Magazine/NintendoPower''. THAT is some fuck."
to:
->"''That's'' not a cheat! That's just how to play the fucking game! The ''The basic rules of the game NEEDED game'' needed ''Magazine/NintendoPower''. THAT is some fuck."
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->"If, by accident, you go back into one of the same buildings you've already been in, you can't just go back out. You gotta go through ''the whole'' building again, just to get to the exit. What a ''cruel'' punishment for a simple mistake! This game offers ''no'' forgiveness!"
to:
->"If, by accident, you go back [[WhereWasIGoingAgain into one of the same buildings you've already been in, in,]] you can't just go back out. You gotta go through ''the whole'' building again, just to get to the exit. What a ''cruel'' punishment for a simple mistake! This game offers ''no'' forgiveness!"
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->"You're breaking my ''BALLS'', Mario!"
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->"You're breaking my ''BALLS'', 'BALLS', Mario!"
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->"If, by accident, you go back into one of the same buildings you've already been in, you can't just go back out. You gotta go through ''the whole'' building again, just to get to the exit. What a ''cruel'' punishment for a simple mistake! This game offers ''no'' forgiveness!"
-->-- '''The Angry Video Game Nerd''' on ''Film/DickTracy'' (NES)
-->-- '''The Angry Video Game Nerd''' on ''Film/DickTracy'' (NES)
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->''The reason contemporary retro games usually fail to emulate the "Nintendo hard" experience no matter how hard they try is because they are, in fact, trying. The greater part of "Nintendo hard" didn’t emerge from intent. It emerged from '''a.''' nonexistent quality control, and '''b.''' game programmers straight-facedly insisting that obvious bugs were actually intended features.''
-->--'''David J. Prokopetz''' [[https://prokopetz.tumblr.com/post/635535304550498304/the-reason-contemporary-retro-games-usually-fail]]
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->'''Gabriel:''' Do you know how you learned that was there in the last game? You jumped down, and you got shot, and you had to start again.\\
'''[[Creator/BenCroshaw Yahtzee]]:''' Well, I wouldn't say you got shot. You got ''[[BlownAcrossTheRoom fucking]]'' shot.
-->--LetsPlay of ''VideoGame/{{Flashback}}'' remake (2012)
'''[[Creator/BenCroshaw Yahtzee]]:''' Well, I wouldn't say you got shot. You got ''[[BlownAcrossTheRoom fucking]]'' shot.
-->--LetsPlay of ''VideoGame/{{Flashback}}'' remake (2012)
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->"I'm never gonna start this game, am I? It's just not gonna happen. This was created by a very, very angry man... This guy was an orphan, he was bullied in school, and what he decided to do was to create a game designed to torture people. Which is what he has succeeded in doing."
--> --'''Creator/TheCynicalBrit''' on ''VideoGame/IWannaBeTheGuyGaiden''
--> --'''Creator/TheCynicalBrit''' on ''VideoGame/IWannaBeTheGuyGaiden''
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--> '''[[WebVideo/SomeCallMeJohnny Johnny Vs.]]''' ''VideoGame/SuperMarioBrosTheLostLevels''
to:
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->"When it was ready for international release, Nintendo of America ultimately [[NoExportForYou canceled the idea of this game coming to America as well as Europe.]] And why's that? BECAUSE THE GAME WAS DEVELOPED BY SATAN HIMSELF!"
--> '''[[WebVideo/SomeCallMeJohnny Johnny Vs.]]''' ''VideoGame/SuperMarioBrosTheLostLevels''
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->"''That's'' not a cheat! That's just how to play the fucking game! The basic rules of the game NEEDED ''Magazine/NintendoPower''. THAT is some fuck."
-->-- '''The Angry Video Game Nerd''' on ''VideoGame/MilonsSecretCastle''
-->-- '''The Angry Video Game Nerd''' on ''VideoGame/MilonsSecretCastle''
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->"I'm either going to break a window or fall on my ass and kill myself...aiming the newspaper into the mailbox is like trying to slingshot a dingleberry from a playground's roundabout that's situated on a moving parade float, aiming into a bottle cap that's tied by a string to a Himalayan snowcock--while drunk. It would take somebody from NASA who knows how to calculate exactly when a certain asteroid is going to pass by a certain planet when it's lined up with a certain constellation during a certain moon phase."
-->--'''The Angry Video Game Nerd''' on ''{{VideoGame/Paperboy}}''
-->--'''The Angry Video Game Nerd''' on ''{{VideoGame/Paperboy}}''
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[[folder:Film -- Live-action]]
to:
[[folder:Film -- Live-action]]
Live-Action]]
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-->-- '''Evan''', ''{{Film/Superbad}}''
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-->-- '''Evan''', ''{{Film/Superbad}}''
''Film/{{Superbad}}''
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-->--'''{{Creator/Egoraptor}}''', ''Castlevania 1 vs. Castlevania 2''
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->"I swear these games were programmed by the Joker."
to:
->"I swear swear, these games were programmed by the Joker.ComicBook/TheJoker."
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-->-- '''The Angry Video Game Nerd''', this time on ''Ghosts 'n Goblins''
to:
-->-- '''The Angry Video Game Nerd''', this time on ''Ghosts 'n Goblins''
''VideoGame/GhostsNGoblins''
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-->-- '''The Angry Video Game Nerd''' on the ''[[VideoGame/SilverSurfer Silver Surfer]]'' game
to:
-->-- '''The Angry Video Game Nerd''' on the ''[[VideoGame/SilverSurfer Silver Surfer]]'' ''VideoGame/SilverSurfer'' game
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-->--LetsPlay of ''{{VideoGame/Flashback}}'' remake (2012)
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-->--LetsPlay of ''{{VideoGame/Flashback}}'' ''VideoGame/{{Flashback}}'' remake (2012)
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->''Please have fun playing'' Mega Man 9, ''and when you inevitably ponder why this game is so freaking hard, please remember that Inafune-san has a decanter on his desk [[LifeDrinker full of broken gamer spirits]] that keeps him perpetually youthful.''
to:
->''Please have fun playing'' Mega Man 9, ''and playing ''VideoGame/MegaMan9'', and when you inevitably ponder why this game is so freaking hard, please remember that Inafune-san has a decanter on his desk [[LifeDrinker full of broken gamer spirits]] that keeps him perpetually youthful.''
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->"Whoever's responsble for it obviously hates anyone who plays video games. There's absolutely ''no'' reason a game based on ''Dennis the Menace'' should be ''this'' hard. Fuck ''{{VideoGame/Contra}}'' and ''Ninja Gaiden''; ''Dennis the Menace'' makes those games look easy. It's like they didn't want anyone to play it. It has no purpose other than for [[BileFascination sadistic shit-seekers]] like myself."
to:
->"Whoever's responsble for it obviously [[FanHater hates anyone who plays video games.games]]. There's absolutely ''no'' reason a game based on ''Dennis the Menace'' should be ''this'' hard. Fuck ''{{VideoGame/Contra}}'' and ''Ninja Gaiden''; ''Dennis the Menace'' makes those games look easy. It's like they didn't want anyone to play it. It has no purpose other than for [[BileFascination sadistic shit-seekers]] like myself."