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-->UK commercial for ''Super Mario All-Stars''

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-->UK -->--UK commercial for ''Super Mario All-Stars''
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->'''Creator/RikMayall''': ''VideoGame/SuperMarioBros1'' is pretty tricky; ''VideoGame/SuperMarioBros2'' is a little more advanced; ''VideoGame/SuperMarioBros3'' is ''[recoils in fear]''; but ''VideoGame/SuperMarioBrosTheLostLevels'' is so difficult, it may actually unhinge the balance of your mind!
->'''Tagline''': ''VideoGame/SuperMarioAllStars'': Ninfuriating, Ninnovative, Nintendo!
-->UK commercial for ''Super Mario All-Stars''
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->''I cannot beat one game on my UsefulNotes/SegaGenesis machine. On my old {{UsefulNotes/Nintendo|EntertainmentSystem}}, I could beat a couple of them, but not Sega Genesis. It's impossible, and I refuse to upgrade to a faster, smarter machine because of it. I'm not blaming the machine, mind you. I don't get mad at it, or throw things at the TV when I get frustrated. But if I ever meet the guy who invented Sega Genesis, I'm going to beat the living shit out of him.''

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->''I cannot beat one game on my UsefulNotes/SegaGenesis Platform/SegaGenesis machine. On my old {{UsefulNotes/Nintendo|EntertainmentSystem}}, Platform/{{Nintendo|EntertainmentSystem}}, I could beat a couple of them, but not Sega Genesis. It's impossible, and I refuse to upgrade to a faster, smarter machine because of it. I'm not blaming the machine, mind you. I don't get mad at it, or throw things at the TV when I get frustrated. But if I ever meet the guy who invented Sega Genesis, I'm going to beat the living shit out of him.''



-->--'''[[http://www.hardcoregaming101.net/lastactionhero/lastactionhero.htm Audun Sorlie]]''' on ''Film/LastActionHero'' (UsefulNotes/{{SNES}})

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-->--'''[[http://www.hardcoregaming101.net/lastactionhero/lastactionhero.htm Audun Sorlie]]''' on ''Film/LastActionHero'' (UsefulNotes/{{SNES}})
(Platform/{{SNES}})



->''"It's not the shittiest game in the world, although it is shittier than a Mormon prom. But what it ''is'' is the most nipple-twisting, nut-aching, hair-pulling, ulcer-causing, butt-itching, frustrating motherfucker of a game you ever saw... Now, I know some people will come forward and, like, tell you the ''VideoGame/{{Gradius}}'' games or, like, ''Ghosts 'n Goblins'', they're a real challenge. They don't know what they're talking about, because I fucking guarantee you that ''nobody'' has beaten ''The Adventures Of Bayou Billy'' fairly -- not without some kind of [[{{UsefulNotes/Emulation}} emulator]] or UsefulNotes/GameGenie or divine intervention."''

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->''"It's not the shittiest game in the world, although it is shittier than a Mormon prom. But what it ''is'' is the most nipple-twisting, nut-aching, hair-pulling, ulcer-causing, butt-itching, frustrating motherfucker of a game you ever saw... Now, I know some people will come forward and, like, tell you the ''VideoGame/{{Gradius}}'' games or, like, ''Ghosts 'n Goblins'', they're a real challenge. They don't know what they're talking about, because I fucking guarantee you that ''nobody'' has beaten ''The Adventures Of Bayou Billy'' fairly -- not without some kind of [[{{UsefulNotes/Emulation}} emulator]] MediaNotes/{{emulat|ion}}or or UsefulNotes/GameGenie or divine intervention."''



->''The legendary developers at Creator/{{Treasure}} invite all fans of the [[UsefulNotes/SegaGenesis Genesis]] / Mega Drive to try this shooter! Test your skills against [[BossGame 25 challenging bosses]]. Just remember--[[TrialAndErrorGameplay you can learn new tactics from every defeat]]...''
-->--UsefulNotes/NintendoSwitch Online Sega Genesis app, on ''VideoGame/AlienSoldier''

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->''The legendary developers at Creator/{{Treasure}} invite all fans of the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]] / Mega Drive to try this shooter! Test your skills against [[BossGame 25 challenging bosses]]. Just remember--[[TrialAndErrorGameplay you can learn new tactics from every defeat]]...''
-->--UsefulNotes/NintendoSwitch -->--Platform/NintendoSwitch Online Sega Genesis app, on ''VideoGame/AlienSoldier''
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->'''Anthony:''' I didn't even beat ''VideoGame/TraumaCenter''!\\

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->'''Anthony:''' I didn't even beat ''VideoGame/TraumaCenter''!\\''[[VideoGame/TraumaCenterAtlus Trauma Center]]''!\\
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->''"Quite frankly, this whole game is pain. In a good way, but also, not."''
-->-- '''[[https://www.youtube.com/@TheGameSalmon TheGameSalmon]]''' on ''VideoGame/ItIsComing''.
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updated wick with new namespace


-->--{{UsefulNotes/Steam}} achievement for beating ''VideoGame/TheAngryVideoGameNerdAdventures'' on "Normal" difficulty

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-->--{{UsefulNotes/Steam}} -->--Platform/{{Steam}} achievement for beating ''VideoGame/TheAngryVideoGameNerdAdventures'' on "Normal" difficulty
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-->--'''[=NippleBandit=]''''s [[http://forums.somethingawful.com/showthread.php?threadid=711267 rant]] about ''VideoGame/FZero GX''

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-->--'''[=NippleBandit=]''''s [[http://forums.somethingawful.com/showthread.php?threadid=711267 rant]] about ''VideoGame/FZero GX''
''VideoGame/FZeroGX''
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->''[[SurprisinglyRealisticOutcome Getting away with murder should not be easy.]]''

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->''[[SurprisinglyRealisticOutcome Getting ->''Getting away with murder should not be easy.]]''''
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->''[[VideoGame/FinalFantasyI Final Fantasy 1]] was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, which were crossed shaped churches in the Japanese version. Enemies didn't drop items and some of the later game spells became insanely expensive. And then there were ineffective attacks, meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a virtually impossible deathmatch at a moments notice, and Creator/{{Square|Enix}} would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.

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->''[[VideoGame/FinalFantasyI Final Fantasy 1]] Fantasy]] was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, which were crossed shaped churches in the Japanese version. Enemies didn't drop items and some of the later game spells became insanely expensive. And then there were ineffective attacks, meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a virtually impossible deathmatch at a moments notice, and Creator/{{Square|Enix}} would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
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That didn't belong there, not even as a pothole


->''"The idea of struggling against a game that does absolutely everything in its power to put you down, where every level completed is another tiny and insignificant victory against the malicious game designer, has some sort of weird appeal... A lot of die-hard retro gamers often pine for the days when games were a real challenge--VideoGame/TheTowerOfDruaga exemplifies this in spades. So, if you're sick of modern games holding your hand with ExpositionFairy endless tutorials, and want a genuine challenge that will almost certainly crush your enthusiasm for all forms of electronic entertainment, be my guest!"''

to:

->''"The idea of struggling against a game that does absolutely everything in its power to put you down, where every level completed is another tiny and insignificant victory against the malicious game designer, has some sort of weird appeal... A lot of die-hard retro gamers often pine for the days when games were a real challenge--VideoGame/TheTowerOfDruaga exemplifies this in spades. So, if you're sick of modern games holding your hand with ExpositionFairy endless tutorials, and want a genuine challenge that will almost certainly crush your enthusiasm for all forms of electronic entertainment, be my guest!"''
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Restoring portion of quote deleted by a notorious ban evader


->''"The idea of struggling against a game that does absolutely everything in its power to put you down, where every level completed is another tiny and insignificant victory against the malicious game designer, has some sort of weird appeal...So, if you're sick of modern games holding your hand with [[ExpositionFairy endless tutorials]], and want a genuine challenge that will almost certainly crush your enthusiasm for all forms of electronic entertainment, be my guest!"''

to:

->''"The idea of struggling against a game that does absolutely everything in its power to put you down, where every level completed is another tiny and insignificant victory against the malicious game designer, has some sort of weird appeal... A lot of die-hard retro gamers often pine for the days when games were a real challenge--VideoGame/TheTowerOfDruaga exemplifies this in spades. So, if you're sick of modern games holding your hand with [[ExpositionFairy ExpositionFairy endless tutorials]], tutorials, and want a genuine challenge that will almost certainly crush your enthusiasm for all forms of electronic entertainment, be my guest!"''
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-->-- '''Creator/LordKat''' on ''VideoGame/SilverSurfer''

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-->-- '''Creator/LordKat''' on ''VideoGame/SilverSurfer''
''VideoGame/SilverSurfer1990''



-->-- '''The Angry Video Game Nerd''' on the ''VideoGame/SilverSurfer'' game

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-->-- '''The Angry Video Game Nerd''' on the ''VideoGame/SilverSurfer'' game
''VideoGame/SilverSurfer1990''
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-> ''"Clear rate less than 1.0%."''
-->--'''TagLine''', ''VideoGame/BulletHellMonday Black''
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->''[[VideoGame/FinalFantasyI Final Fantasy [1]]] was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, which were crossed shaped churches in the Japanese version. Enemies didn't drop items and some of the later game spells became insanely expensive. And then there were ineffective attacks, meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a virtually impossible deathmatch at a moments notice, and Creator/{{Square|Enix}} would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.

to:

->''[[VideoGame/FinalFantasyI Final Fantasy [1]]] 1]] was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, which were crossed shaped churches in the Japanese version. Enemies didn't drop items and some of the later game spells became insanely expensive. And then there were ineffective attacks, meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a virtually impossible deathmatch at a moments notice, and Creator/{{Square|Enix}} would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
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-->--''WebAnimation/ZeroPunctuation'', "Videogame/HollowKnight and Dead Cells"

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-->--''WebAnimation/ZeroPunctuation'', "Videogame/HollowKnight "VideoGame/HollowKnight and Dead Cells"VideoGame/DeadCells"
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->''"Trust ''Franchise/TombRaider'' to make their own damn ''level-select screen'' a trap to avoid as well."''
-->--'''[[https://www.youtube.com/watch?v=de1Zg0CLeGo Steve of Warr]]''' on ''VideoGame/TombRaiderIII''
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->''Like Videogame/CastleOfIllusion, before you start the game, you are taken to the game's options screen. You have the option of setting the game to Very Hard (listed on the options screen as "Easy"), Ridiculously Hard (Normal) and Impossibly Hard (Hard). You can also change the number of lives that Mickey has, which are known as dreams in this game. It is set at 3, although you can only decrease them, if you feel man enough.''
-->--'''Classic Gaming Blog''' [[http://classicgaminguk.blogspot.com/2012/04/fantasia-sega-mega-drivegenesis.html reviewing]] ''Fantasia'' for the Sega Genesis
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->''Nobody ever said it would be easy.''

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->''Nobody ->''"Nobody ever said it would be easy.''"''
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->''Nobody ever said it would be easy.''
-->--'''TagLine''', ''VideoGame/SkyShark'' (NES ver.)
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->''The legendary developers at Creator/{{Treasure}} invite all fans of the [[UsefulNotes/SegaGenesis Genesis]] / Mega Drive to try this shooter! Test your skills against [[BossGame 25 challenging bosses]]. Just remember--[[TrialAndErrorGameplay you can learn new tactics from every defeat]]...''
-->--UsefulNotes/NintendoSwitch Online Sega Genesis app, on ''VideoGame/AlienSoldier''
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Updated link.


-->-- ''[[http://us.wii.com/iwata_asks/nsmb/vol1_page9.jsp Iwata Asks: New Super Mario Bros. Wii - The Correct Way to Enjoy An Action Game]]''

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-->-- ''[[http://us.wii.com/iwata_asks/nsmb/vol1_page9.jsp ''[[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/8 Iwata Asks: New Super Mario Bros. Wii - The Correct Way to Enjoy An Action Game]]''
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->''''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, which were crossed shaped churches in the Japanese version. Enemies didn't drop items and some of the later game spells became insanely expensive. And then there were ineffective attacks, meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a virtually impossible deathmatch at a moments notice, and Creator/{{Square|Enix}} would tweak each upcoming sequel in an attempt to balance the overall difficulty level''.

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->''''[[VideoGame/FinalFantasyI ->''[[VideoGame/FinalFantasyI Final Fantasy (1)]]'' [1]]] was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, which were crossed shaped churches in the Japanese version. Enemies didn't drop items and some of the later game spells became insanely expensive. And then there were ineffective attacks, meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a virtually impossible deathmatch at a moments notice, and Creator/{{Square|Enix}} would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level''.level]]''.

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