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->''I'm a living skeleton\\
Devoid of any melanin or keratin\\
This specimen's a miracle of medicine\\
Who will crush your skeleton to gelatin\\
So that you're resembling a jelly trembling?\\
When you hear my bones rattle\\
Feel the adrenaline levels in your medulla\\
Rising like the theremin!''
-->-- '''Music/DanBull''', "I've Got a Bone"

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->''The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a scythe as a reaper of men not grass... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. If you are lucky, I may even allow you to live again in my service...''
-->-- '''[[ClassicalMovieVampire Constantin von Carstein]]''', ''TabletopGame/{{Warhammer}} [[TabletopGame/WarhammerFantasyRoleplay Fantasy Roleplay]]: Old World Bestiary - A Compendium Of Creatures Fair And Foul''

to:

->''The ->''"The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a scythe as a reaper of men not grass... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. If you are lucky, I may even allow you to live again in my service...''
"''
-->-- '''[[ClassicalMovieVampire Constantin von Carstein]]''', ''TabletopGame/{{Warhammer}} [[TabletopGame/WarhammerFantasyRoleplay Fantasy Roleplay]]: ''TabletopGame/WarhammerFantasyRoleplay: The Old World Bestiary - bestiary: A Compendium Of of Creatures Fair And Foul''
and Foul''

->''"They should stay down in the earth, in their graves, where they belong, 'stead of bothering living folks with their clacking and rattling about."''
-->-- '''Old Hob, Peasant Farmer''', ''TabletopGame/WarhammerFantasyRoleplay: The Old World bestiary: A Compendium of Creatures Fair and Foul''



->The skeleton. This fearless set of bones needs neither sleep nor nourishment, it's only urge to kill, and when in battle marches forth and slays without remorse.
-->-- ''VideoGame/DungeonKeeper II''

to:

->The ->''The skeleton. This fearless set of bones needs neither sleep nor nourishment, it's only urge to kill, and when in battle marches forth and slays without remorse.
remorse.''
-->-- ''VideoGame/DungeonKeeper II''
''VideoGame/DungeonKeeperII''
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->Cindy! This is a skeleton, this is bones! Would you run from Creator/CalistaFlockhart?

to:

->Cindy! ->''Cindy! This is a skeleton, this is bones! Would you run from Creator/CalistaFlockhart? ''



->Send in your skeletons\\
Sing as their bones come marching in again

to:

->Send ->''Send in your skeletons\\
Sing as their bones come marching in againagain''



->Spooky Scary Skeletons\\

to:

->Spooky ->''Spooky Scary Skeletons\\



Will wake you with a BOO!

to:

Will wake you with a BOO!BOO!''



->The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a scythe as a reaper of men not grass... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. If you are lucky, I may even allow you to live again in my service...

to:

->The ->''The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a scythe as a reaper of men not grass... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. If you are lucky, I may even allow you to live again in my service...''



->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of exactly how the bones are moving and supporting their weight in the first place, which I suppose will start to be answered when I get to the curse entry on dev_next. For now, they are held together by wisps of very strong rotten muscle that inexplicably work. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.

to:

->The ->''The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of exactly how the bones are moving and supporting their weight in the first place, which I suppose will start to be answered when I get to the curse entry on dev_next. For now, they are held together by wisps of very strong rotten muscle that inexplicably work. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.''



->[[AC:Skeletons are the most agitating frameworks known to man.]]

to:

->[[AC:Skeletons ->''[[AC:Skeletons are the most agitating frameworks known to man.]]]]''



->A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.

to:

->A ->''A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or or'' knight.



->There is a skeleton in your body RIGHT NOW that at any time could be converted into a trash mob enemy by a [[{{Necromancer}} foul wizard.]] Think about it...

to:

->There ->''There is a skeleton in your body RIGHT NOW that at any time could be converted into a trash mob enemy by a [[{{Necromancer}} foul wizard.]] Think about it...''



->When I die, will I become "Dry Brian?" Is a living Bowser "Wet Bowser?" ...Why do Piranha Plant have bone in it?

to:

->When ->''When I die, will I become "Dry Brian?" Is a living Bowser "Wet Bowser?" ...Why do Piranha Plant have bone in it?it?''
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-->-- ''VideoGame/TreasureHunterMan''

to:

-->-- ''VideoGame/TreasureHunterMan''
''VideoGame/TreasureHunterMan1''

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[[foldercontrol]]

[[folder:Film -- Live-Action]]

->Cindy! This is a skeleton, this is bones! Would you run from Creator/CalistaFlockhart?
-->-- '''Brenda''', ''Film/ScaryMovie2''

[[/folder]]

[[folder:Live-Action TV]]



->'''Bleyaert:''' That's a skeleton that shoots bows and arrows.\\
'''Conan:''' Yeah, that goes without saying.
-->-- '''Conan O'Brian''''s [[https://www.youtube.com/watch?v=cwJnk6QRZ8Q&feature=relmfu "Clueless Gamer"]]

->A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.
-->-- '''Jacob Deegan''', ''Webcomic/DominicDeegan''

->The skeleton. This fearless set of bones needs neither sleep nor nourishment, it's only urge to kill, and when in battle marches forth and slays without remorse.
-->-- ''VideoGame/DungeonKeeper II''

to:

->'''Bleyaert:''' That's a skeleton that shoots bows and arrows.\\
'''Conan:''' Yeah, that goes without saying.
-->-- '''Conan O'Brian''''s [[https://www.youtube.com/watch?v=cwJnk6QRZ8Q&feature=relmfu "Clueless Gamer"]]

->A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.
-->-- '''Jacob Deegan''', ''Webcomic/DominicDeegan''

->The skeleton. This fearless set of bones needs neither sleep nor nourishment, it's only urge to kill, and when in battle marches forth and slays without remorse.
-->-- ''VideoGame/DungeonKeeper II''
[[/folder]]

[[folder:Music]]



[[/folder]]

[[folder:Tabletop Games]]

->The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a scythe as a reaper of men not grass... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. If you are lucky, I may even allow you to live again in my service...
-->-- '''[[ClassicalMovieVampire Constantin von Carstein]]''', ''TabletopGame/{{Warhammer}} [[TabletopGame/WarhammerFantasyRoleplay Fantasy Roleplay]]: Old World Bestiary - A Compendium Of Creatures Fair And Foul''

[[/folder]]

[[folder:Video Games]]

->The skeleton. This fearless set of bones needs neither sleep nor nourishment, it's only urge to kill, and when in battle marches forth and slays without remorse.
-->-- ''VideoGame/DungeonKeeper II''



->Skeleton - A bunch of bones with the person scraped off.
-->-- '''Website/UrbanDictionary'''

->The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a scythe as a reaper of men not grass... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. If you are lucky, I may even allow you to live again in my service...
-->-- '''[[ClassicalMovieVampire Constantin von Carstein]]''', ''TabletopGame/{{Warhammer}} [[TabletopGame/WarhammerFantasyRoleplay Fantasy Roleplay]]: Old World Bestiary - A Compendium Of Creatures Fair And Foul''

-> Cindy! This is a skeleton, this is bones! Would you run from Calista Flockhart?
-->-- '''Brenda''', ''Film/ScaryMovie2''

to:

->Skeleton - A bunch of bones with the person scraped off.
-->-- '''Website/UrbanDictionary'''

->The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a scythe as a reaper of men not grass... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. If you are lucky, I may even allow you to live again in my service...
-->-- '''[[ClassicalMovieVampire Constantin von Carstein]]''', ''TabletopGame/{{Warhammer}} [[TabletopGame/WarhammerFantasyRoleplay Fantasy Roleplay]]: Old World Bestiary - A Compendium Of Creatures Fair And Foul''

-> Cindy! This is a skeleton, this is bones! Would you run from Calista Flockhart?
-->-- '''Brenda''', ''Film/ScaryMovie2''
[[/folder]]

[[folder:Web Animation]]



-->--'''[[TabletopGame/Warhammer40000 The God-Emperor of Mankind]]''', ''WebAnimation/IfTheEmperorHadATextToSpeechDevice''

->When I die, will I become "Dry Brian"? Is a living Bowser "Wet Bowser"? ...Why do Piranha Plant have bone in it?
-->--'''WebVideo/{{Unraveled}}''', "Bowser's military hierarchy"

to:

-->--'''[[TabletopGame/Warhammer40000 -->-- '''[[TabletopGame/Warhammer40000 The God-Emperor of Mankind]]''', ''WebAnimation/IfTheEmperorHadATextToSpeechDevice''

[[/folder]]

[[folder:Webcomics]]

->A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.
-->-- '''Jacob Deegan''', ''Webcomic/DominicDeegan''

[[/folder]]

[[folder:Web Original]]

->'''Bleyaert:''' That's a skeleton that shoots bows and arrows.\\
'''Conan:''' Yeah, that goes without saying.
-->-- '''Creator/ConanOBrien''''s [[https://www.youtube.com/watch?v=cwJnk6QRZ8Q&feature=relmfu "Clueless Gamer"]]

->There is a skeleton in your body RIGHT NOW that at any time could be converted into a trash mob enemy by a [[{{Necromancer}} foul wizard.]] Think about it...
-->-- '''LetsPlay/TheDarkId''', LetsPlay ''VideoGame/Drakengard3''

->When I die, will I become "Dry Brian"? Brian?" Is a living Bowser "Wet Bowser"? ...Bowser?" ...Why do Piranha Plant have bone in it?
-->--'''WebVideo/{{Unraveled}}''', "Bowser's -->-- ''WebVideo/{{Unraveled}}'', [[Franchise/SuperMarioBros "Bowser's]] military hierarchy"hierarchy"

->Skeleton - A bunch of bones with the person scraped off.
-->-- ''Website/UrbanDictionary''

[[/folder]]
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->When I die, will I become "Dry Brian"? Is a living Bowser "Wet Bowser"? ...Why do Piranha Plant have bone in it?
-->--'''WebVideo/{{Unraveled}}''', "Bowser's military hierarchy"
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-->-- '''[[ClassicalMovieVampire Constantin von Carstein]]''', ''TabletopGame/{{Warhammer}} [[TabletopGame/WarhammerFantasyRoleplay Fantasy Roleplay]]''

to:

-->-- '''[[ClassicalMovieVampire Constantin von Carstein]]''', ''TabletopGame/{{Warhammer}} [[TabletopGame/WarhammerFantasyRoleplay Fantasy Roleplay]]''
Roleplay]]: Old World Bestiary - A Compendium Of Creatures Fair And Foul''
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->[[AC:Skeletons are the most agitating frameworks known to man.]]
-->--'''[[TabletopGame/Warhammer40000 The God-Emperor of Mankind]]''', ''WebAnimation/IfTheEmperorHadATextToSpeechDevice''
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Shrieking skull will shock your soul\\

to:

Shrieking skull skulls will shock your soul\\
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-->-- '''Brenda''', ''ScaryMovie 2''

to:

-->-- '''Brenda''', ''ScaryMovie 2''
''Film/ScaryMovie2''
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No potholes in quotes.


->The skeleton. This fearless set of bones needs neither sleep nor nourishment, [[BloodKnight it's only urge to kill]], and when in battle [[{{Determinator}} marches forth and slays without remorse.]]

to:

->The skeleton. This fearless set of bones needs neither sleep nor nourishment, [[BloodKnight it's only urge to kill]], kill, and when in battle [[{{Determinator}} marches forth and slays without remorse.]]



->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of [[RequiredSecondaryPowers exactly how the bones are moving and supporting their weight in the first place]], [[TheDevTeamThinksOfEverything which I suppose will start to be answered when I get to the curse entry on dev_next]]. For now, [[AWizardDidIt they are held together by wisps of very strong rotten muscle that inexplicably work]]. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.

to:

->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of [[RequiredSecondaryPowers exactly how the bones are moving and supporting their weight in the first place]], [[TheDevTeamThinksOfEverything place, which I suppose will start to be answered when I get to the curse entry on dev_next]]. dev_next. For now, [[AWizardDidIt they are held together by wisps of very strong rotten muscle that inexplicably work]].work. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.



->The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a [[SinisterScythe scythe]] as a [[TheGrimReaper reaper of men not grass]]... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. [[{{Necromancer}} If you are lucky, I may even allow you to live again in my service...]]

to:

->The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a [[SinisterScythe scythe]] scythe as a [[TheGrimReaper reaper of men not grass]]...grass... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. [[{{Necromancer}} If you are lucky, I may even allow you to live again in my service...]]
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-> Cindy! This is a skeleton, this is bones! Would you run from Calista Flockhart?
-->-- '''Brenda''', ''ScaryMovie 2''

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->"''The skeleton. This fearless set of bones needs neither sleep nor nourishment, [[BloodKnight it's only urge to kill]], and when in battle [[{{Determinator}} marches forth and slays without remorse.]]''"

to:

->"''The ->'''Pierce:''' Those floating Mexican skeletons are right! My life is over!\\
'''Jeff:''' Well, when we go to floating skeletons with our problems, we get what we pay for, don't we?
-->-- ''Series/{{Community}}'', [[Recap/CommunityS1E07IntroductionToStatistics "Introduction to Statistics"]]

->'''Bleyaert:''' That's a skeleton that shoots bows and arrows.\\
'''Conan:''' Yeah, that goes without saying.
-->-- '''Conan O'Brian''''s [[https://www.youtube.com/watch?v=cwJnk6QRZ8Q&feature=relmfu "Clueless Gamer"]]

->A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.
-->-- '''Jacob Deegan''', ''Webcomic/DominicDeegan''

->The
skeleton. This fearless set of bones needs neither sleep nor nourishment, [[BloodKnight it's only urge to kill]], and when in battle [[{{Determinator}} marches forth and slays without remorse.]]''"]]



->''A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.''
-->-- '''Jacob Deegan''', ''Webcomic/DominicDeegan''

->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of [[RequiredSecondaryPowers exactly how the bones are moving and supporting their weight in the first place]], [[TheDevTeamThinksOfEverything which I suppose will start to be answered when I get to the curse entry on dev_next]]. For now, [[AWizardDidIt they are held together by wisps of very strong rotten muscle that inexplicably work]]. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.
-->--'''Tarn Adams''', on the ''VideoGame/DwarfFortress'' devlog

->Skeleton. Noun. A bunch of bones with the person scraped off.
-->--First entry on UrbanDictionary for "skeleton"



-->--'''Music/FooFighters''', "The Pretender"

->'''Pierce:''' "Those floating Mexican skeletons are right! My life is over!"\\
'''Jeff:''' "Well, when we go to floating skeletons with our problems, we get what we pay for, don't we?"
-->--''Series/{{Community}}'', "[[Recap/CommunityS1E07IntroductionToStatistics Introduction to Statistics]]"

->'''Bleyaert:''' "That's a skeleton that shoots bows and arrows."\\
'''Conan:''' "Yeah, that goes without saying."
-->--[[https://www.youtube.com/watch?v=cwJnk6QRZ8Q&feature=relmfu Conan O'Brien's ''Clueless Gamer'']]

to:

-->--'''Music/FooFighters''', -->-- '''Music/FooFighters''', "The Pretender"

->'''Pierce:''' "Those floating Mexican skeletons are right! My life is over!"\\
'''Jeff:''' "Well, when we go to floating skeletons with our problems, we get what we pay for, don't we?"
-->--''Series/{{Community}}'', "[[Recap/CommunityS1E07IntroductionToStatistics Introduction to Statistics]]"

->'''Bleyaert:''' "That's a skeleton that shoots bows and arrows."\\
'''Conan:''' "Yeah, that goes without saying."
-->--[[https://www.youtube.com/watch?v=cwJnk6QRZ8Q&feature=relmfu Conan O'Brien's ''Clueless Gamer'']]
Pretender"



Seal your doom tonighter\\\

to:

Seal your doom tonighter\\\tonight\\\



-->--'''Andrew Gold''', "[[ExactlyWhatItSaysOnTheTin Spooky Scary Skeletons]]"

to:

-->--'''Andrew -->-- '''Andrew Gold''', "[[ExactlyWhatItSaysOnTheTin Spooky Scary Skeletons]]"
Skeletons]]"

->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of [[RequiredSecondaryPowers exactly how the bones are moving and supporting their weight in the first place]], [[TheDevTeamThinksOfEverything which I suppose will start to be answered when I get to the curse entry on dev_next]]. For now, [[AWizardDidIt they are held together by wisps of very strong rotten muscle that inexplicably work]]. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.
-->-- '''Tarn Adams''', on the ''VideoGame/DwarfFortress'' devlog


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->Skeleton - A bunch of bones with the person scraped off.
-->-- '''Website/UrbanDictionary'''

->The ultimate emblem of Death. You will find its head on flags and banners and bottles of poison. Or take the whole body, grant it a [[SinisterScythe scythe]] as a [[TheGrimReaper reaper of men not grass]]... astonishing how well that image scares your warriors when it is returned to an unnatural mockery of life. However you look at it, the Skeleton is a perfect symbol of both Death and Undeath, that part which endures after the rotting of the body and the departure of the soul. Fitting then, that these are among our most feared and numerous soldiers. What Human could hope to resist Death? You might flail and flounder against Him, but sooner or later He will claim you. [[{{Necromancer}} If you are lucky, I may even allow you to live again in my service...]]
-->-- '''[[ClassicalMovieVampire Constantin von Carstein]]''', ''TabletopGame/{{Warhammer}} [[TabletopGame/WarhammerFantasyRoleplay Fantasy Roleplay]]''

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-->-- '''VideoGame/DungeonKeeper II'''

->''A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.''\\
--Jacob Deegan, ''DominicDeegan''

to:

-->-- '''VideoGame/DungeonKeeper II'''

''VideoGame/DungeonKeeper II''

->''A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.''\\
--Jacob Deegan, ''DominicDeegan''
''
-->-- '''Jacob Deegan''', ''Webcomic/DominicDeegan''


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->'''Marvin''': I don't even WANT to know what the deal is with the bones and skulls.\\
'''The Golden King''': They art my servants and slaves, but they haveth passed away long ago. But no matter. Soon, they shall riseth again! Bone by bone, pelvis by pelvis.
-->-- ''VideoGame/TreasureHunterMan''
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Seal your doom tonighter\\
\\

to:

Seal your doom tonighter\\
\\
tonighter\\\
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None


-->--Andrew Gold, "[[ExactlyWhatItSaysOnTheTin Spooky Scary Skeletons]]"

to:

-->--Andrew Gold, -->--'''Andrew Gold''', "[[ExactlyWhatItSaysOnTheTin Spooky Scary Skeletons]]"
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->SPOOKY SCARY SKELETONS\\
SEND SHIVERS DOWN YOUR SPINE\\
SHRIEKING SKULLS WILL SHOCK YOUR SOUL\\
SEAL YOUR DOOM TONIGHT\\
--\\
STICKS AND STONES WILL BREAK YOUR BONES\\
THEY SELDOM LET YOU SNOOZE\\
SPOOKY SCARY SKELETONS \\
WILL WAKE YOU WITH A BOO!

to:

->SPOOKY SCARY SKELETONS\\
SEND SHIVERS DOWN YOUR SPINE\\
SHRIEKING SKULLS WILL SHOCK YOUR SOUL\\
SEAL YOUR DOOM TONIGHT\\
--\\
STICKS AND STONES WILL BREAK YOUR BONES\\
THEY SELDOM LET YOU SNOOZE\\
SPOOKY SCARY SKELETONS
->Spooky Scary Skeletons\\
Send shivers down your spine\\
Shrieking skull will shock your soul\\
Seal your doom tonighter\\
\\
WILL WAKE YOU WITH A Sticks and stones will break your bones\\
They seldom let you snooze\\
Spooky Scary Skeletons\\
Will wake you with a
BOO!
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-->-- '''DungeonKeeper II'''

to:

-->-- '''DungeonKeeper '''VideoGame/DungeonKeeper II'''
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->SPOOKY SCARY SKELETONS\\
SEND SHIVERS DOWN YOUR SPINE\\
SHRIEKING SKULLS WILL SHOCK YOUR SOUL\\
SEAL YOUR DOOM TONIGHT\\
--\\
STICKS AND STONES WILL BREAK YOUR BONES\\
THEY SELDOM LET YOU SNOOZE\\
SPOOKY SCARY SKELETONS \\
WILL WAKE YOU WITH A BOO!
-->--Andrew Gold, "[[ExactlyWhatItSaysOnTheTin Spooky Scary Skeletons]]"

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Changed: 4

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----

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->'''Bleyaert:''' "That's a skeleton that shoots bows and arrows."\\
'''Conan:''' "Yeah, that goes without saying."
-->--[[https://www.youtube.com/watch?v=cwJnk6QRZ8Q&feature=relmfu Conan O'Brien's ''Clueless Gamer'']]

----
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--Jacob Deegan (journal), ''DominicDeegan''

to:

--Jacob Deegan (journal), Deegan, ''DominicDeegan''

Changed: 11

Removed: 16

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the Namespace changing+


->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of [[RequiredSecondaryPowers exactly how the bones are moving and supporting their weight in the first place]], [[TheDevTeamThinksOfEverything which I suppose will start to be answered when I get to the curse entry on dev_next]]. For now, [[AWizardDidIt they are held together by wisps of very strong rotten muscle that inexplicably work]]. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.
-->--'''Tarn Adams''', on the ''DwarfFortress'' devlog

to:

->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of [[RequiredSecondaryPowers exactly how the bones are moving and supporting their weight in the first place]], [[TheDevTeamThinksOfEverything which I suppose will start to be answered when I get to the curse entry on dev_next]]. For now, [[AWizardDidIt they are held together by wisps of very strong rotten muscle that inexplicably work]]. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.
method.
-->--'''Tarn Adams''', on the ''DwarfFortress'' ''VideoGame/DwarfFortress'' devlog



<<|QuotesWiki|>>
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-->--''{{Community}}'', "[[Recap/CommunityS1E07IntroductionToStatistics Introduction to Statistics]]"

to:

-->--''{{Community}}'', -->--''Series/{{Community}}'', "[[Recap/CommunityS1E07IntroductionToStatistics Introduction to Statistics]]"
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-->--'''FooFighters''', "The Pretender"

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-->--'''FooFighters''', -->--'''Music/FooFighters''', "The Pretender"
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->'''Pierce:''' "Those floating Mexican skeletons are right! My life is over!"\\
'''Jeff:''' "Well, when we go to floating skeletons with our problems, we get what we pay for, don't we?"
-->--''{{Community}}'', "[[Recap/CommunityS1E07IntroductionToStatistics Introduction to Statistics]]"
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->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of [[FridgeLogic exactly how the bones are moving and supporting their weight in the first place]], [[TheDevTeamThinksOfEverything which I suppose will start to be answered when I get to the curse entry on dev_next]]. For now, [[AWizardDidIt they are held together by wisps of very strong rotten muscle that inexplicably work]]. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.

to:

->The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of [[FridgeLogic [[RequiredSecondaryPowers exactly how the bones are moving and supporting their weight in the first place]], [[TheDevTeamThinksOfEverything which I suppose will start to be answered when I get to the curse entry on dev_next]]. For now, [[AWizardDidIt they are held together by wisps of very strong rotten muscle that inexplicably work]]. In terms of mods, for each part that is completely rottable, it selects the deepest non-subordinate tissue marked as a connector and keeps it. For a dwarf, legs and arms just use bone, while the head and body have to cheat. It should work for rotting away any undead creature to a "skeleton". I haven't tested them, but "skeletal" insects should end up being hollow exoskeletal husks with this method.
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-->"''The skeleton. This fearless set of bones needs neither sleep nor nourishment, [[BloodKnight it's only urge to kill]], and when in battle [[{{Determinator}} marches forth and slays without remorse.]]''"

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-->"''The ->"''The skeleton. This fearless set of bones needs neither sleep nor nourishment, [[BloodKnight it's only urge to kill]], and when in battle [[{{Determinator}} marches forth and slays without remorse.]]''"



-->''A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.''\\

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-->''A ->''A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.''\\
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-->"''The skeleton. This fearless set of bones needs neither sleep nor nourishment, [[BloodKnight it's only urge to kill]], and when in battle [[{{Determinator}} marches forth and slays without remorse.]]''"
-->-- '''DungeonKeeper II'''

-->''A walking skeleton, the basic frame of the human body, can inspire more fear in the common man than an excessively armed soldier or knight.''\\
--Jacob Deegan (journal), ''DominicDeegan''

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