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%%* '''Parodied''': The trope is mocked, spoofed, or played straight to ridiculous levels for specific humour value.

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%%* * '''Parodied''': The trope is mocked, spoofed, or played straight to ridiculous levels for specific humour value.An ogre martial artist teaches their class only one technique: smashing with a club.



%%* '''Implied''': The trope isn't shown, but the audience is indirectly led to believe that it happened off-screen.
%%* '''Deconstructed''': The trope is played in a way that shows various logical and moral problems with the trope as normally played.
%%* '''Reconstructed''': The trope is played straight, but with the problems raised by the {{deconstruction}} dealt with or addressed.

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%%* * '''Implied''': The trope isn't shown, but the audience No ogre is indirectly led to believe that it happened off-screen.
%%*
seeing wielding anything more sophisticated than a huge wooden club.
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'''Deconstructed''': The trope is played Ogres prove to be useless in a way that shows various logical and moral problems with the trope as normally played.
%%*
combat due to how predictable their attacks are.
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'''Reconstructed''': The trope is played straight, but predictability of their attacks isn't a problem when the ''area'' they cover with the problems raised by the {{deconstruction}} dealt with or addressed.their attacks is so large, making them good for crowd control.
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Added DiffLines:

'''Basic Trope''': A powerful enemy with [[AttackAttackAttack a very simple-minded approach to combat.]]
* '''Straight''': ''[[EasternRPG Trope Quest]]'' has [[OurOgresAreHungrier ogres]] as an enemy type. They're stronger than other enemies, but have exactly one attack: a strong smash with their wooden club.
* '''Exaggerated''': In ''Trope Quest'', even regular enemies have several attacks and can adapt to the player's strategy... except for the ogre, which does the exact same type of smash every time.
* '''Downplayed''': Ogres have a few different attacks, including smashing the enemy, throwing a rock to smash the enemy, and smashing the enemy '''really''' hard. However, they're still simpler than other enemies.
* '''Justified''': Ogres are strong, but also [[DumbMuscle terribly stupid]]. They're not smart enough to carry out advanced tactics in battle, or do anything more complex than bludgeon the enemy to death with their club.
* '''Inverted''': Ogres are WeakButSkilled — their attacks don't do much damage, but they have a wide variety of tactics to keep the heroes on their toes.
* '''Subverted''': The ogres start out with simple smash attacks, but, [[TurnsRed when injured]], use a wider variety of attacks.
* '''Double Subverted''': Said "wider variety" of attacks is still fairly small, and consists mostly of variations on their basic smash.
%%* '''Parodied''': The trope is mocked, spoofed, or played straight to ridiculous levels for specific humour value.
* '''Zig-Zagged''': Ogres have a large amount of UndergroundMonkey variations. Some of them are as simple-minded as the original, while others use a wider variety of attacks.
* '''Averted''':
** Every enemy in the game has at least two or three meaningfully different attacks.
** Alternatively, every enemy in the game has only one attack.
* '''Enforced''': The game's designers were [[ChristmasRushed pressed for time]] and needed more enemy types, so they made a challenging enemy that has only one attack pattern, making it fast to develop.
* '''Lampshaded''': "Smash! Smash! Smash! Haha! Why use other attack when smash do trick?"
%%* '''Invoked''': A GenreSavvy character sets up a situation where the trope can occur.
* '''Exploited''': The ogre's opponent takes advantage of its predictable pattern to outmaneuver and defeat it.
* '''Defied''': Realizing how predictable they are, the BigBad forces his ogres to take lessons in using different weapons, making them StrongAndSkilled.
* '''Discussed''': "Look at those ogres! Plenty strong, but I'd be surprised if any of them knew more tactics than smashing with their clubs."
* '''Conversed''': "I hate ogres. They take forever to kill and hit really hard, and they do the same attack every time, so they're really boring to fight."
%%* '''Implied''': The trope isn't shown, but the audience is indirectly led to believe that it happened off-screen.
%%* '''Deconstructed''': The trope is played in a way that shows various logical and moral problems with the trope as normally played.
%%* '''Reconstructed''': The trope is played straight, but with the problems raised by the {{deconstruction}} dealt with or addressed.
%%* '''Played for Laughs''': The trope is played straight in a comedic way.
%%* '''Played for Drama''': The trope is played in a melodramatic or serious way.
%%* '''Played for Horror''': The trope is played in a horrifying way.
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