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* '''Deconstructed''': The regeneration [[WarIsHell causes war to become even more brutal]] as a CoupDeGrace becomes mandatory instead of a war crime. Wounded soldiers can just get back up. The cold blooded killing and being brought near death repeatedly causes everyone involved to become [[ShellShockedVeteran deeply traumatized.]]
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* '''Averted''': ???

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* '''Averted''': ???Bob's health does not regenerate, and can only be gotten back by either health packs or not at all.
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* '''Double Subverted''': ???

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* '''Double Subverted''': ???This second health bar can be replenished through a simple method, so it is difficult for Bob to get to the point where he no longer regenerates. It might as well be an inherent ability.

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Changed: 350

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* '''Downplayed''': You still heal rather fast, but the delay after being attacked until you heal is much longer.

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* '''Downplayed''': '''Downplayed''':
**
You still heal rather fast, but the delay after being attacked until you heal is much longer.



* '''Invoked''': A soldier is issued a highly advanced/prototype/magical armor designed to heal him in the middle of battle.

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* '''Invoked''': '''Invoked''':
**
A soldier is issued a highly advanced/prototype/magical armor designed to heal him in the middle of battle.



* '''Exploited''': The heroes, after seeing Bob heal quickly despite the rest of their army going down in one shot, clone Bob to create a mass army of super soldiers.

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* '''Exploited''': '''Exploited''':
**
The heroes, after seeing Bob heal quickly despite the rest of their army going down in one shot, clone Bob to create a mass army of super soldiers.

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Changed: 110

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** RegeneratingShieldsStaticHealth



* '''Invoked''': ???

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* '''Invoked''': ???A soldier is issued a highly advanced/prototype/magical armor designed to heal him in the middle of battle.
** Someone purchases a [[{{Cyborg}} cybernetic implant]] designed to accelerate natural healing.


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** A soldier who regenerates without needing to be healed can be send on missions without medical supplies, and, depending on his/her resiliency and regeneration rate, used as OneRiotOneRanger.

Added: 248

Changed: 79

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Basic Trope: A character's in-game health regenerates over time.
* '''Played Straight:''' The {{Player Character}}'s health regenerates if he is not attacked for a few seconds.
* '''Exaggerated:''' You instantly heal back to 100% after 1 second of not being hit.
* '''Downplayed:''' You still heal rather fast, but the delay after being attacked until you heal is much longer.
* '''Justified:''' Bob's {{Healing Factor}} also affects him in-game.
* '''Inverted:''' Bob's health drains over time.
* '''Subverted:''' Bob has [[MultipleLifeBars another health bar]] that drains when his regular health regenerates. If it's empty, he can't regenerate.
* '''Double Subverted:''' ???
* '''Parodied:''' Bob, a regular {{Mook}}, gets punctured with thousands of bullets and fully heals in a few seconds.
* '''Zig Zagged:''' Bob repeatedly loses or regains his ability to regenerate.
* '''Averted:''' Guess.
* '''Enforced:''' Fearing that the game would be too difficult, the developers suggest adding a means of regaining health over time.
* '''Lampshaded:''' ???
* '''Invoked:''' ???
* '''Exploited:''' The heroes, after seeing Bob heal quickly despite the rest of their army going down in one shot, [[TheyWouldCutYouUp clone Bob]] to create a mass army of super soldiers.
* '''Defied:''' Bob goes out of his way to find things to slow down his regeneration because he believes it's unfair.

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Basic Trope: '''Basic Trope''': A character's in-game health regenerates over time.
* '''Played Straight:''' '''Straight''': The {{Player Character}}'s health regenerates if he is not attacked for a few seconds.
* '''Exaggerated:''' '''Exaggerated''': You instantly heal back to 100% after 1 second of not being hit.
* '''Downplayed:''' '''Downplayed''': You still heal rather fast, but the delay after being attacked until you heal is much longer.
* '''Justified:''' '''Justified''': Bob's {{Healing Factor}} also affects him in-game.
* '''Inverted:''' '''Inverted''': Bob's health drains over time.
* '''Subverted:''' '''Subverted''': Bob has [[MultipleLifeBars another health bar]] that drains when his regular health regenerates. If it's empty, he can't regenerate.
* '''Double Subverted:''' Subverted''': ???
* '''Parodied:''' '''Parodied''': Bob, a regular {{Mook}}, gets punctured with thousands of bullets and fully heals in a few seconds.
* '''Zig Zagged:''' Zagged''': Bob repeatedly loses or and regains his ability to regenerate.
* '''Averted:''' Guess.
'''Averted''': ???
* '''Enforced:''' '''Enforced''': Fearing that the game would be too difficult, the developers suggest adding a means of regaining health over time.
* '''Lampshaded:''' '''Lampshaded''': ???
* '''Invoked:''' '''Invoked''': ???
* '''Exploited:''' '''Exploited''': The heroes, after seeing Bob heal quickly despite the rest of their army going down in one shot, [[TheyWouldCutYouUp clone Bob]] Bob to create a mass army of super soldiers.
* '''Defied:''' '''Defied''': Bob goes out of his way to find things to slow down his regeneration because he believes it's unfair.unfair.
* '''Discussed''': ???
* '''Conversed''': ???



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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

Changed: 117

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* '''Enforced:''' ???

to:

* '''Enforced:''' ???Fearing that the game would be too difficult, the developers suggest adding a means of regaining health over time.
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* '''Parodied:''' Bob, a regular {{Mook}}, gets punctured with thousands of bullets and fully heals in a few seconds.
* '''Zig Zagged:''' Bob repeatedly loses or regains his ability to regenerate.
* '''Averted:''' Guess.
* '''Enforced:''' ???
* '''Lampshaded:''' ???
* '''Invoked:''' ???
* '''Exploited:''' The heroes, after seeing Bob heal quickly despite the rest of their army going down in one shot, [[TheyWouldCutYouUp clone Bob]] to create a mass army of super soldiers.
* '''Defied:''' Bob goes out of his way to find things to slow down his regeneration because he believes it's unfair.
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Back to RegeneratingHealth
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Added DiffLines:

Basic Trope: A character's in-game health regenerates over time.
*'''Played Straight:''' The {{Player Character}}'s health regenerates if he is not attacked for a few seconds.
*'''Exaggerated:''' You instantly heal back to 100% after 1 second of not being hit.
*'''Downplayed:''' You still heal rather fast, but the delay after being attacked until you heal is much longer.
*'''Justified:''' Bob's {{Healing Factor}} also affects him in-game.
*'''Inverted:''' Bob's health drains over time.
*'''Subverted:''' Bob has [[MultipleLifeBars another health bar]] that drains when his regular health regenerates. If it's empty, he can't regenerate.
*'''Double Subverted:''' ???

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