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* '''Straight''': In ''Tales of Troperia XIV'', [=NPCs=] wander the roads between towns but are never attacked by random encounter enemies.

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* '''Straight''': In ''Tales of Troperia ''JustForFun/TalesOfTroperia XIV'', [=NPCs=] wander the roads between towns but are never attacked by random encounter enemies.



* '''Justified''': The enemies are under the control of the BigBad who is only interested in attacking the party.

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* '''Justified''': The enemies are under the control of the BigBad who is only interested in attacking explicitly paid said enemies to attack the party.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* '''Inverted''': Video game versions of AnyoneCanDie, KillEmAll, and the like. Keeping them alive may in fact be part of the game.

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* '''Inverted''': Video game versions of AnyoneCanDie, KillEmAll, AnyoneCanDie and the like. Keeping them alive may in fact be part of the game.
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* '''Exploited''':
* '''Defied''':
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* '''Straight''': In '''Tales of Troperia XIV''', [=NPCs=] wander the roads between towns but are never attacked by random encounter enemies.

to:

* '''Straight''': In '''Tales ''Tales of Troperia XIV''', XIV'', [=NPCs=] wander the roads between towns but are never attacked by random encounter enemies.
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'''Basic Trope''': [=NPCs=] can travel the video game world unmolested by the random encounter monsters and bandits that plague [[TheHero Hiro's]] party.

* '''Straight''': In '''Tales of Troperia XIV''', [=NPCs=] wander the roads between towns but are never attacked by random encounter enemies.
* '''Exaggerated''': There are hundreds of [=NPCs=] along the roads and enemies explicitly go around them to only attack the party.
* '''Downplayed''': [=NPCs=] are not directly attacked by enemies, but can be damaged by enemy SplashDamage and AreaOfEffect attacks directed at the party.
* '''Justified''': The enemies are under the control of the BigBad who is only interested in attacking the party.
* '''Inverted''': Video game versions of AnyoneCanDie, KillEmAll, and the like. Keeping them alive may in fact be part of the game.
* '''Subverted''': [=NPCs=] have this immunity...at first. Once the BigBad gets desperate to stop the party, he orders his minions to begin attacking every traveler.
* '''Double Subverted''': Despite the BigBad's order, [=NPCs=] can still be seen traveling unmolested.
* '''Parodied''':
* '''Zig-Zagged''': [=NPCs=] appear to travel the world unmolested, but when Hiro talks to them, they talk about having to fight off the monsters as the travel as well as people they know who have been lost.
* '''Averted''': All [=NPCs=] can be attacked in their travels. You can see them fighting, and they can win or lose depending on their strength and that of the enemy, just like the party.
* '''Enforced''': The game producer considers this an important AcceptableBreakFromReality and [[ExecutiveMeddling requires that it be included]].
* '''Lampshaded''': [[QuirkyBard Quirby]] points out in a conversation with Hiro about how "it seems like the monsters only attack us, never the random nameless folks along the roads".
* '''Discussed''':
* '''Conversed''':
* '''Deconstructed''': This appears to be the case early in the game, as the BigBad only wants to attack the party. However, after he gets desperate, he orders his minions to attack every traveler along the roads. From that point on, whenever the party is traveling, they bear witness to untold slaughter of [=NPCs=].
* '''Reconstructed''': ...but the party learns an important lesson about their impact on the world. By making the right moral choices throughout the game, the destruction is minimized and they protect many of the [=NPCs=].
* '''Played for Laughs''':
* '''Played for Drama''':

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