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** You get paid for bypassing an obstacle.
** You need to spend money to backtrack.

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** You get are paid for bypassing an removing the obstacle.
** You need to spend money to backtrack.backtrack, but going forward is always free.

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Changed: 103

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* '''Defied''': After hearing the guard's price, the party can choose to attack him instead, getting past if they win.

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* '''Defied''': '''Defied''':
**
After hearing the guard's price, the party can choose to attack him instead, getting past if they win.win.
** TheRival Claidheamh nonchalantly kills the guard because he's bored of waiting for the party to advance.

Added: 211

Changed: 126

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* '''Inverted''': In order to advance you must reduce your wealth to below a certain threshold as the gatekeeper does not trust anybody wealthy.

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* '''Inverted''': '''Inverted''':
**
In order to advance you must reduce your wealth to below a certain threshold as the gatekeeper does not trust anybody wealthy.wealthy.
** You get paid for bypassing an obstacle.
** You need to spend money to backtrack.
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* '''Straight''': In ''Tales of Troperia XI'', the guard at the only gate out of the GreenHillZone around the FirstTown requires a 1000 gold bribe to let you pass.

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* '''Straight''': In ''Tales of Troperia ''JustForFun/TalesOfTroperia XI'', the guard at the only gate out of the GreenHillZone around the FirstTown requires a 1000 gold bribe to let you pass.
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** The ship your boarding has last-minute fees.

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** The ship your you're boarding has last-minute fees.
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* '''Inverted''':

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* '''Inverted''':'''Inverted''': In order to advance you must reduce your wealth to below a certain threshold as the gatekeeper does not trust anybody wealthy.



* '''Played for Laughs''':

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* '''Played for Laughs''':Laughs''': Every obstacle encountered is another guard who heard about how much [[MoneyForNothing gold adventurers get]] and the previous guard bribed and demands progressively more than the previous one.

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Changed: 157

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* '''Justified''': The GreenHillZone is quarantined due to ThePlague and the guard is risking his job to let you through, so he needs the money to cover the risk he is taking.

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* '''Justified''': '''Justified''':
**
The GreenHillZone is quarantined due to ThePlague and the guard is risking his job to let you through, so he needs the money to cover the risk he is taking.taking.
** The ship your boarding has last-minute fees.
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Added DiffLines:

'''Basic Trope''': A video game obstacle that requires you to collect a large amount of GlobalCurrency before you can continue past it.

* '''Straight''': In ''Tales of Troperia XI'', the guard at the only gate out of the GreenHillZone around the FirstTown requires a 1000 gold bribe to let you pass.
* '''Exaggerated''': The guard requires a ''10,000'' gold bribe.
* '''Downplayed''': He requires a 100 gold bribe.
* '''Justified''': The GreenHillZone is quarantined due to ThePlague and the guard is risking his job to let you through, so he needs the money to cover the risk he is taking.
* '''Inverted''':
* '''Subverted''': Once you bring the money, the guard has second thoughts and still refuses to let you pass. Instead, another plot option opens up allowing you to continue another way.
* '''Double Subverted''': ...that route eventually requires you to buy a special pass which costs exactly 1000 gold.
* '''Parodied''':
* '''Zig-Zagged''': The guard demands a 1000 gold bribe to let you pass. Returning to him after collecting it, you find that he has been ReassignedToAntarctica for accepting bribes and has been replaced by another guard who refuses to let you pass, initiating a boss battle you have to win in order to pass.
* '''Averted''': No quests in the game require you to pay gold to complete them.
* '''Enforced''': The game is based on a book in which the main characters do odd jobs around the FirstTown in order to bribe the guard, so it is implemented the same way in the game.
* '''Lampshaded''': Party member [[QuirkyBard Quirby]] comments upon hearing the guard's price "great, so SavingTheWorld is on hold while we go [[IrrelevantSideQuest herd sheep]] for coins..."
* '''Exploited''':
* '''Defied''': After hearing the guard's price, the party can choose to attack him instead, getting past if they win.
* '''Discussed''':
* '''Conversed''':
* '''Deconstructed''':
* '''Reconstructed''':
* '''Played for Laughs''':
* '''Played for Drama''':

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