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* '''Justified''': The "Ferocity Meter" is your health. You have to desperately get kills just to stay alive. Time spent on guerilla tactics means more health bleeding away.

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* '''Justified''': [[WizardNeedsFoodBadly The "Ferocity Meter" is your health. health.]] You have to desperately get kills just to stay alive. Time spent on guerilla tactics means more health bleeding away.
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'''Basic Trope''': A game mechanic that rewards playing recklessly instead of being cautious.
* '''Straight''': ''Trope Hero II'' has a "Ferocity Meter" that increases your stats the more aggressively you fight.

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'''Basic Trope''': A game mechanic that rewards playing recklessly instead of taking risks over being cautious.
* '''Straight''': ''Trope Hero II'' has a "Ferocity Meter" that increases your stats the more aggressively you fight.fight; decreasing it the more you block.
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* '''Downplayed''': The Ferocity Meter encourages a player to forgo subtlty and bum-rush enemies for quick kills and high speed. Defensive playthroghs are possible, albeit with more effort.

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* '''Downplayed''': The Ferocity Meter encourages a player to forgo subtlty subtlety and bum-rush enemies for quick kills and high speed. Defensive playthroghs playthroughs are possible, albeit with more effort.though they rely on some luck to get going.
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'''Basic Trope''': A game mechanic that rewards playing recklessly instead of being cautious.
* '''Straight''': ''Trope Hero II'' has a "Ferocity Meter" that increases your stats the more aggressively you fight.
* '''Exaggerated''':
** The "Ferocity Meter" is a GameBreaker that makes the whole game a cakewalk. Armor is functionally useless.
** ''Trope Hero II'' tailors item-drops to a player's fighting style. Aggressive players get better items than those that focus on defense.
* '''Downplayed''': The Ferocity Meter encourages a player to forgo subtlty and bum-rush enemies for quick kills and high speed. Defensive playthroghs are possible, albeit with more effort.
* '''Justified''': The "Ferocity Meter" is your health. You have to desperately get kills just to stay alive. Time spent on guerilla tactics means more health bleeding away.
* '''Inverted''': Players that think ''Trope Hero II'' is a button-mashing beat-em-up are in for the rude awakening that is the "Tactics Meter," which increases your stats based on how cautiously you fight. Attacking too much too quickly weakens you.
* '''Subverted''': ''Trope Hero II'' encourages players to fight aggressively and quickly instead of being risk-averse. However, one of the best items in the game is an armor that renders the Meter into a DumpStat and be found early enough with some luck...
* '''Double Subverted''': ...Except that armor only works in casual battles, keeping Ferocity the preferred method of fighting bosses and most post-game enemies.
* '''[[ZigZaggedTrope Zig-Zagged]]''': ???
* '''Parodied''': ???
* '''Averted''':
** ''Trope Hero II'' is a balanced game that accommodates various builds and playstyles. All-out carnage or methodical defense get you the same results.
** ''Trope Hero II'' is a rhythm game with no combat to be aggressive in.
* '''Enforced''': Every character in ''Trope Hero II'' is a GlassCannon. Defense isn't a factor, so destroying enemies quickly is the optimal way to play.
* '''Lampshaded''': "''Trope Hero II'' really wants you to just go for it, doesn't it? I tried being tactical and it got me nowhere."
* '''Conversed''': ???
* '''Invoked''': ???
* '''Exploited''': A boss in ''Trope Hero II’’ operates under a system that increases your attacking power the more desperately you fight. However, this also allows the foe to siphon more health from you. Playing with reckless abandon allows the boss to win just by doing nothing and waiting for you to drop.
* '''Defied''': ???
* '''Discussed''': ???
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Hack-and-slash your way to [[AggressivePlayIncentive the main page]]! You'll get there quicker if you just attack repeatedly!
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%% Optional items, added after Implied, at your discretion:
%%* '''Conversed''':
%%* '''Implied''':
%%* '''Played For Laughs''':
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