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The '''Oculus Rift''' is a modern VirtualReality headset series that rejuvenated public interest in VR after it had failed to catch on in The90s, largely owing to improved field of view that established a sense of presence in the user, low-latency head-tracking, higher resolution, and general instances of TechnologyMarchesOn over the past few decades.

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The '''Oculus Rift''' is a modern VirtualReality virtual reality headset series that rejuvenated public interest in VR after it had failed to catch on in The90s, largely owing to improved field of view that established a sense of presence in the user, low-latency head-tracking, higher resolution, and general instances of TechnologyMarchesOn over the past few decades.
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The '''Oculus Rift''' is a modern VirtualReality headset series that rejuvenated public interest in VR after it had failed to catch on in TheNineties, largely owing to improved field of view that established a sense of presence in the user, low-latency head-tracking, higher resolution, and general instances of TechnologyMarchesOn over the past few decades.

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The '''Oculus Rift''' is a modern VirtualReality headset series that rejuvenated public interest in VR after it had failed to catch on in TheNineties, The90s, largely owing to improved field of view that established a sense of presence in the user, low-latency head-tracking, higher resolution, and general instances of TechnologyMarchesOn over the past few decades.
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On March 20, 2019, the successor to the Rift, the Rift S, was released. It was followed 2 months later by the UsefulNotes/OculusQuest, a stand-alone device with inbuilt hardware and games (though supporting PC play through link cables after release) and Oculus and later Facebook (later rebranded as Meta) have been focusing on standalone VR experience since then. The Rift S would later discontinued in September 2020.


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On March 20, 2019, the successor to the Rift, the Rift S, was released. It was followed 2 months later by the UsefulNotes/OculusQuest, Platform/OculusQuest, a stand-alone device with inbuilt hardware and games (though supporting PC play through link cables after release) and Oculus and later Facebook (later rebranded as Meta) have been focusing on standalone VR experience since then. The Rift S would later discontinued in September 2020.

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Finally, on March 2016, the final iteration of the Rift, often referred to by enthusiasts as "Consumer Version 1" or simply [=CV1=] to differentiate it from the earlier Development Kits, released to the public. Reception was good among those who didn't have their pre-orders delayed by several months, but at this point, the Rift already had competition on the horizon in the form of the [[UsefulNotes/HTCVive HTC Vive]], which included tracked motion controllers of a sort that the Rift would not have until Oculus Touch's release on December 6, 2016 - a good ''eight months'' after the Vive's initial release.

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Finally, on March 2016, the final iteration of the Rift, often referred to by enthusiasts as "Consumer Version 1" or simply [=CV1=] to differentiate it from the earlier Development Kits, released to the public. Reception was good among those who didn't have their pre-orders delayed by several months, but at this point, the Rift already had competition on the horizon in the form of the [[UsefulNotes/HTCVive HTC Vive]], Platform/HTCVive, which included tracked motion controllers of a sort that the Rift would not have until Oculus Touch's release on December 6, 2016 - a good ''eight months'' after the Vive's initial release.
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Page was movedfrom UsefulNotes.Oculus Rift to Platform.Oculus Rift. Null edit to update page.
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*''VideoGame/AsgardsWrath''
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On March 20, 2019, the successor to the Rift, the Rift S, was released. It was followed 2 months later by the Oculus Quest, a stand-alone device with inbuilt hardware and games, (though supporting PC play through link cables after release).

Following this, the Oculus Quest 2 was released on October 2020, and quickly became highly successful owing to its more accessible design, quickly becoming a predominant force in the entry level for the Virtual Reality market, being available for $300. However, it was also harshly criticized for requiring the use of a Facebook account in order to use and collect data with, with Facebook being able to brick the device if a false username or birth date was used.



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On March 20, 2019, the successor to the Rift, the Rift S, was released. It was followed 2 months later by the Oculus Quest, UsefulNotes/OculusQuest, a stand-alone device with inbuilt hardware and games, games (though supporting PC play through link cables after release).

Following this, the
release) and Oculus Quest 2 was released on October 2020, and quickly became highly successful owing to its more accessible design, quickly becoming a predominant force in the entry level for the Virtual Reality market, being available for $300. However, it was also harshly criticized for requiring the use of a later Facebook account (later rebranded as Meta) have been focusing on standalone VR experience since then. The Rift S would later discontinued in order to use and collect data with, with Facebook being able to brick the device if a false username or birth date was used.


September 2020.



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[[AC:Rift S HMD]]
* Single 2560x1440 LCD panel (1280x1440 per-eye) with 80 [=Hz=] refresh rate. IPD range is 58-72 mm.
* Integrated microphone, intergrated speakers and an 8mm jack.
* Inside-out markless tracking unlike the original Rift.
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* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' (The game is primarily built around the Vive but it does support the Rift and there's even a recently added snap-turning feature via the X and A buttons).

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* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' (The game is primarily built around the Vive but it does support the Rift and there's even a recently added snap-turning feature via the X and A buttons).''VideoGame/HotDogsHorseshoesAndHandGrenades''

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