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* ContinuityCameo[=/=]ReferenceOverdosed[=/=]ShoutOut: '''LOTS,''' thanks to the license. A full list of the pinball's episode references can be found [[http://www.ipdb.org/rulesheets/2684/tz-tie-ins.htm here.]]

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* {{Cap}}:
** 99 Robots
** 99 Hitchhikers
** Bonus multiplier tops out at 5.
* ContinuityCameo[=/=]ReferenceOverdosed[=/=]ShoutOut: '''LOTS,''' '''LOTS''', thanks to the license. A full list of the pinball's episode references can be found [[http://www.ipdb.org/rulesheets/2684/tz-tie-ins.htm here.]]



* FailureIsTheOnlyOption: [[AppliedMathematics Powerball + Battle the Power = instant loss]].



** The Zone's door explodes upon starting the game's main multiball mode.



* MusicalGag: The game's main background music is an instrumental version of the 1982 song "Twilight Zone", by Golden Earring.

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* MusicalGag: The game's main background music is an instrumental version of the 1982 song "Twilight Zone", by Golden Earring.Music/GoldenEarring. Which ties conveniently to...



* NotQuiteStarring: Tim Kizrow, who does Rod Serling's voice, as the real Rod Serling had died in 1975.

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* NotQuiteStarring: Tim Kizrow, who does Rod Serling's voice, as [[JustifiedTrope the real Rod Serling had died in 1975.1975]].



* UnexpectedGameplayChange: The Powerball. You get more points for make shots with it, but it is lighter than a standard pinball and is riskier to handle as a result.

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* UnexpectedGameplayChange: The Powerball. You get more points for make shots with it, but it is lighter than a standard pinball and is riskier to handle as a result. And, because it's ceramic, it's unaffected by the magnets on the field.
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* NewGamePlus: This is the first Pat Lawlor game to reset the modes (door panels in this case) immediately after playing the WizardMode, allowing them to be played again on the same ball as opposed to not resetting until the next ball.
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* WizardMode: "Lost In The Zone", which is reached after collecting all of the door panels. In this mode, all six balls are launched onto the playfield, and the player has 45 seconds to make as many shots as possible.

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* WizardMode: "Lost In The Zone", which is reached after collecting all of the door panels. In this mode, all six balls are launched onto the playfield, and the player has 45 seconds to make rack up as many shots points as possible.they can with nearly all of the door modes, along with Powerball Mania, running at once.
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Pat Lawlor was given free rein in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made and an impressively deep ruleset. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database. Despite this, in its initial release it didn't sell well -- the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow,]] though ''Zone'' has since been VindicatedByHistory.

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Due to the runaway success of ''The Addams Family'', Pat Lawlor was given free rein ''carte blanche'' privileges in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made and an impressively deep ruleset. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database. Despite this, in its initial release it didn't sell well -- the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow,]] though ''Zone'' has since been VindicatedByHistory.
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** If the Powerball is on the field, then access to the Powerfield is disabled, since the Powerball isn't affected by the magna-flippers.
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* DevelopersForesight: If the ball exits the Powerfield undetected and doesn't hit any switch on the playfield before draining, a new ball is fed to the autolauncher to compensate.
--> '''Rod:''' "Things aren't what they first appear."
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->--'''Rod Serling''', at the start of the game

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->--'''Rod -->-- '''Rod Serling''', at the start of the game
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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise...

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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise...clockwise...
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* UnexpectedGameplayChange: The Powerball. You get more points for make shots with it, but it is lighter than a standard pinball and is riskier to handle as a result.

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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives.

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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise...
--> "Time is a one-way street...except in the Twilight Zone."
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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives.
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Taking place in a curio shop, the player must explore various ''Twilight Zone'' artifacts to gather fourteen door panels. Tasks include surviving a riot in Town Square, collecting the Powerball from the Gumball Machine, Battle the Power, taking photos with the fortune-telling Camera, and collecting the Spirals around the playfield. Reassembling all fourteen panels opens a door to another dimension, sending the player Lost In The Zone...

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Taking place in a curio shop, the player must explore various ''Twilight Zone'' artifacts to gather fourteen door panels. Tasks include surviving a riot in Town Square, collecting the Powerball from the Gumball Machine, Battle the Power, taking photos with the fortune-telling Camera, and collecting the Spirals around the playfield. Reassembling all fourteen panels opens a door to another dimension, sending leaving the player Lost In [[Franchise/TheTwilightZone The Zone...
Zone]]...
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''The Twilight Zone'' is a {{Pinball}} game designed by Creator/PatLawlor and illustrated by Creator/JohnYoussi. Released in 1993 by Creator/WilliamsElectronics under their Bally label, it is based on the original ''Series/TheTwilightZone'' television series, with dozens of cameos, [[{{ShoutOut}} shout outs]], and references to various episodes.

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''The Twilight Zone'' is a {{Pinball}} game designed by Creator/PatLawlor and illustrated by Creator/JohnYoussi. Released in 1993 by Creator/WilliamsElectronics under their Bally label, it is based on the original ''Series/TheTwilightZone'' ''Series/TheTwilightZone1959'' television series, with dozens of cameos, [[{{ShoutOut}} shout outs]], and references to various episodes.
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** Then there's Not-Creator/JuneForay as Talky Tina.
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* ScoreMultiplier: A Jackpot scored in Multiball with the Powerball is worth double - The display will point this out as it is awarded.

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* ScoreMultiplier: A Jackpot scored in Multiball with the Powerball is worth scores double its value - The display will point this out as it is awarded.
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* ScoreMultiplier: A Jackpot scored in Multiball with the Powerball is worth double - The display will point this out as it is awarded.
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** CoverVersion: Chris Granner (the game's composer) covered Banzai Run's main theme (originally performed by Brian Schmidt) for this game.
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----

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--------
-->"''Dance with the devil at your own risk, in the Twilight Zone.''"
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* CanonForeigner: The game's iconic gumball machine and 'fight the power' pyramid were introduced in this game, and are not references to any existing episodes.

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* CanonForeigner: The game's iconic gumball machine and 'fight the power' pyramid were introduced in created for this game, and are not references to any existing episodes.



* CreepyDoll: Talking Tina.

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* CreepyDoll: Talking Tina.Talky Tina, just like in the episode from whence she came.



* HumansAreBastards: Town square.

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* HumansAreBastards: "There's madness in Town square.Square."



* MachineMonotone: The robot. "Don't touch the door!"
** Played with: at the start of multiball, the same quote plays, getting higher and higher pitched everytime.

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* MachineMonotone: The robot. "Don't touch the door!"
"The robots can help."
** Played with: at the start of multiball, "Don't touch the same quote plays, door!" is heard, getting higher and higher pitched everytime. See MadnessMantra below.



* NotQuiteStarring: Tim Kizrow, who does Rod Serling's voice.

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* NotQuiteStarring: Tim Kizrow, who does Rod Serling's voice.voice, as the real Rod Serling had died in 1975.
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** Similarly, hitting the clock enough times during "Clock Chaos" will play a clip of Rudy (from ''{{Pinball/Funhouse}}'') yelling, "Quit playing with the clock!"

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** Similarly, hitting the clock enough times during "Clock Chaos" will play a clip of Rudy (from ''{{Pinball/Funhouse}}'') ''Pinball/{{Funhouse}}'') yelling, "Quit playing with the clock!"clock!" Also, when a player goes for the buy-in (i.e. puts in additional coins for an extra ball), a clip from ''Pinball/TheAddamsFamily'' of Creator/RaulJulia's Gomez Addams saying "Grrreeeeeeed" will play. (Oddly, it's not heard when the ''mode'' named "Greed" is active.)
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* PowerUp: The Powerball, a ceramic sphere that's the same size as a pinball, but whose lighter mass makes it go faster and move somewhat more erratically as a result. When it appears in-game, scores are doubled, additional targets are lit, and returning it to the gumball machine starts Powerball Mania mode.

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* PowerUp: The Powerball, a ceramic sphere that's the same size as a pinball, but whose lighter mass makes it go faster and move somewhat more erratically as a result. It's also immune to the game's magnets. When it appears in-game, scores are doubled, additional targets are lit, and returning it to the gumball machine starts Powerball Mania mode.
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* BigNo: The Power does this when you enter the Powerfield during [[WizardMode "Lost in The Zone"]] or "Powerball Mania".
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* MadnessMantra: '''''DONTTOUCHTHEDOORDONTTOUCHTHEDOORDONTTOUCHTHEDOORDONTTOUCHTHEDOOR'''''
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Taking place in a curio shop, the player must explore various ''Twilight Zone'' artifacts to gather fourteen door panels. Reassembling them opens a door to another dimension, sending the player "Lost In The Zone"...

Pat Lawlor was given free rein in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database. Despite this, in its initial release it didn't sell well - the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow.]]

to:

Taking place in a curio shop, the player must explore various ''Twilight Zone'' artifacts to gather fourteen door panels. Tasks include surviving a riot in Town Square, collecting the Powerball from the Gumball Machine, Battle the Power, taking photos with the fortune-telling Camera, and collecting the Spirals around the playfield. Reassembling them all fourteen panels opens a door to another dimension, sending the player "Lost Lost In The Zone"...

Zone...

Pat Lawlor was given free rein in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made.made and an impressively deep ruleset. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database. Despite this, in its initial release it didn't sell well - -- the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow.]]
follow,]] though ''Zone'' has since been VindicatedByHistory.



* AuteurLicense: After ''Pinball/TheAddamsFamily'' became the best-selling pinball of all-time, Pat Lawlor was given creative control over the game, and the end result, by Lawlor's own admission, was the one of most complex designs ever.

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* AuteurLicense: After ''Pinball/TheAddamsFamily'' became the best-selling pinball of all-time, Pat Lawlor was given creative control over the game, and the end result, by Lawlor's own admission, was the one of the most complex designs ever.
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* CanonForeigner: The game's iconic gumball machine was introduced in this game, and is not a reference to any existing episode.

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* CanonForeigner: The game's iconic gumball machine was and 'fight the power' pyramid were introduced in this game, and is are not a reference references to any existing episode.episodes.
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* NotQuiteStarring: Tim Kizrow, who does Rod Serling's voice.
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* MythologyGag: The "Fast Lock" multiball, which starts with a radio playing clips from Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Pinball/{{Whirlwind}}'', ''Pinball/{{Earthshaker}}'', or ''Banzai Run'' will play until multiball play ends.

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* MythologyGag: The "Fast Lock" multiball, which starts with a radio playing clips from Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Pinball/{{Whirlwind}}'', ''Pinball/{{Earthshaker}}'', or ''Banzai Run'' ''Pinball/BanzaiRun'' will play until multiball play ends.
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''The Twilight Zone'' is a {{Pinball}} game designed by Creator/PatLawlor and released in 1993. Manufactured by Creator/WilliamsElectronics under their Bally label, it is based on the original ''Series/TheTwilightZone'' television series, with dozens of cameos, [[{{ShoutOut}} shout outs]], and references to various episodes.

to:

''The Twilight Zone'' is a {{Pinball}} game designed by Creator/PatLawlor and released illustrated by Creator/JohnYoussi. Released in 1993. Manufactured 1993 by Creator/WilliamsElectronics under their Bally label, it is based on the original ''Series/TheTwilightZone'' television series, with dozens of cameos, [[{{ShoutOut}} shout outs]], and references to various episodes.

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Removed: 301

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* CallBack: The "Fast Lock" multiball, which starts with a radio playing clips from Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Whirlwind'', ''Earthshaker'', or ''Banzai Run'' will play until multiball play ends.



* MythologyGag: The radio's sound clips that play during "Fast Lock" are taken from earlier Pat Lawlor pinball machines, in reverse order of release.

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* MythologyGag: The radio's sound clips that play during "Fast Lock" are taken multiball, which starts with a radio playing clips from earlier Pat Lawlor pinball machines, in reverse order of release.Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Pinball/{{Whirlwind}}'', ''Pinball/{{Earthshaker}}'', or ''Banzai Run'' will play until multiball play ends.
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Read about this on the Pinside forums.


Pat Lawlor was given free rein in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database.

to:

Pat Lawlor was given free rein in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database.
Database. Despite this, in its initial release it didn't sell well - the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow.]]

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