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Dewicked trope
Changed line(s) 45 (click to see context) from:
%%* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.
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** "Last Man Standing" -- quite possibly the most difficult wizard mode to get to in the game -- is started once the player has killed ''one hundred and fifteen walkers'' during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
to:
** "Last Man Standing" -- quite possibly the most difficult wizard mode to get to in the game -- is started once the player has killed ''one hundred and fifteen walkers'' during normal play. During this mode, players must make lit shots to fend off 115 ''more'' oncoming walkers while waiting for a helicopter to arrive.
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-->GOT BIT FEVER HIT WORLD GONE TO SH[IT MIGHT AS WELL QUIT]
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Doing some cleanup - commenting out or adding context to ZCEs, adding some examples, removing opinions, moving a misplaced Trivia example, and reworking indentation. I also deleted misused tropes (Gorn was not only improperly indented but not referring to excessive gore; The Horde is about organizations of barbarian warriors, not mindless zombies; as written, the first Eaten Alive example doesn't state if the victim appears to be alive or not). Finally, Series.The Walking Dead has been moved to Series.The Walking Dead 2010.
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''The Walking Dead'' is an [[PhysicalPinballTables arcade pinball machine]] based on the popular ZombieApocalypse [[Series/TheWalkingDead live-action television series.]] It was designed by Creator/JohnBorg, illustrated by Creator/GregFreres and Kevin O'Connor, and released in October 2014 by Creator/SternPinball.
to:
''The Walking Dead'' is an [[PhysicalPinballTables arcade pinball machine]] based on the popular ZombieApocalypse [[Series/TheWalkingDead [[Series/TheWalkingDead2010 live-action television series.]] It was designed by Creator/JohnBorg, illustrated by Creator/GregFreres and Kevin O'Connor, and released in October 2014 by Creator/SternPinball.
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Overall, the game has become very popular among pinheads alike. Praise has been drawn to the game's intricate, deep rules and strategy, offering a multitude of [[WizardMode wizard modes]] and features from the mind of programmer Lyman Sheats. It has also been commended for its [[{{Gorn}} violent and gritty nature]]. However, the game has become enormously criticized for its [[NotQuiteStarring lack of speech from the show's characters]], leading many to claim that the game feels like a generic zombie game with a recognizable title grafted onto it.
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* AbandonedArea: Most of the playfield gives off this vibe.
* BloodyHandprint: Seen on the two inlanes, as well as the Limited Edition backglass.
* BoomHeadshot: Appears in one of the animations for killing a walker.
* ChainsawGood: One of the animations for killing a walker.
* CreepySouvenir: The Limited Edition table has the governor's illuminated aquarium with three walker heads inside. Stern also sells a larger aquarium that can be placed on top of the backbox.
* CurseCutShort: The left outlane has the phrase (cut off by a walker)
-->[-GOT BIT FEVER HIT WORLD GONE TO SH-]
* DeadWeight: The Well Walker, who is hideously fat, with folds of flabby skin and a body covered with open sores.
to:
* BloodyHandprint:
* BoomHeadshot:
* ChainsawGood: One of the animations for killing a
*
%%* CreepySouvenir: The Limited Edition table has the governor's illuminated aquarium with three walker heads inside. Stern also sells a larger aquarium that can be placed on top of the backbox.
* CurseCutShort: The left
-->[-GOT
-->GOT BIT FEVER HIT WORLD GONE TO
* DeadWeight: The Well
Changed line(s) 29,34 (click to see context) from:
** {{Gorn}}: On the Limited Edition table, hitting the Well Walker causes him to topple over at the midsection, revealing his guts.
* DiagonalCut: One of the animations shows a walker getting killed with a cut across the head.
* EatenAlive: Getting enough hits on the pop bumpers starts the Bumper Jackpot, accompanied by two walkers eating a hapless victim on the ground.
** The player meets this fate if they fail the "Horde" or "Last Man Standing" modes.
* TheHorde: The playfield depicts a horde of walkers marching towards the player. "Horde" is also the name of a WizardMode in the game.
* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite. The Premium Edition offers the same features, but with different translite and cabinet art.
* DiagonalCut: One of the animations shows a walker getting killed with a cut across the head.
* EatenAlive: Getting enough hits on the pop bumpers starts the Bumper Jackpot, accompanied by two walkers eating a hapless victim on the ground.
** The player meets this fate if they fail the "Horde" or "Last Man Standing" modes.
* TheHorde: The playfield depicts a horde of walkers marching towards the player. "Horde" is also the name of a WizardMode in the game.
* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite. The Premium Edition offers the same features, but with different translite and cabinet art.
to:
**
* TheHorde: The playfield depicts a horde of walkers marching towards the player. "Horde" is also the name of a WizardMode in the game.
* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite. The Premium Edition offers the same features, but with different translite and cabinet art.
Changed line(s) 37,38 (click to see context) from:
* NotQuiteStarring: The callout quotes use substitute actors instead of the show's stars. Unsurprisingly, Stern got a ''lot'' of flak for this, even though many sources claim it was solely due to AMC's ExecutiveMeddling during the game's development.
** Averted in that the fandom -- [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09 as documented on Pinside]] -- used third-party software to replace the original callout quotes with speech from the show's characters.
** Averted in that the fandom -- [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09 as documented on Pinside]] -- used third-party software to replace the original callout quotes with speech from the show's characters.
to:
* MythologyGag:
** One part of the playfield artwork quotes a suicide note from "[[Recap/TheWalkingDeadS02E03SaveTheLastOne Save the Last One]]" - except it's [[CurseCutShort cut off before it can get to a curse word and finish]].
-->GOT BIT FEVER HIT WORLD GONE TO SH[IT MIGHT AS WELL QUIT]
** The Limited Edition version of the table (as well as an optional, official add-on for the top of the backbox) contains a model of one of the governor's fish tanks filled with severed walker heads.
* NotQuiteStarring: The callout quotes use substitute actors instead ofthe show's stars. Unsurprisingly, Stern got a ''lot'' of flak for this, even though many sources claim it was solely due to AMC's ExecutiveMeddling during the game's development.
** Averted in that the fandom -- [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09 as documented on Pinside]] -- used third-party software to replace the original callout quotes with speechany actors from the show's characters.TV series it's based on.
** One part of the playfield artwork quotes a suicide note from "[[Recap/TheWalkingDeadS02E03SaveTheLastOne Save the Last One]]" - except it's [[CurseCutShort cut off before it can get to a curse word and finish]].
-->GOT BIT FEVER HIT WORLD GONE TO SH[IT MIGHT AS WELL QUIT]
** The Limited Edition version of the table (as well as an optional, official add-on for the top of the backbox) contains a model of one of the governor's fish tanks filled with severed walker heads.
* NotQuiteStarring: The callout quotes use substitute actors instead of
** Averted in that the fandom -- [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09 as documented on Pinside]] -- used third-party software to replace the original callout quotes with speech
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* ScoreMultiplier: The tower doubles all scoring for 20 seconds. Every two walker kills will increase the multiplier on one inlane for one shot, with no limit to how high it can reach until cashed out.
* SecondaryAdaptation: The game is based on AMC's ''Series/TheWalkingDead'', a TV series based on the comic book ''ComicBook/TheWalkingDead''.
* SkillShot: The two rollover switches will light in sequence, switching on and off at faster intervals after each successful skill shot. The player must plunge the ball through the rollover switches and collect one of the two top bonus x lanes to award the skill shot. The value of the skill shot is determined by the number of rollover switches collected on the plunge and whether or not the player makes the lit bonus x lane.
* SecondaryAdaptation: The game is based on AMC's ''Series/TheWalkingDead'', a TV series based on the comic book ''ComicBook/TheWalkingDead''.
* SkillShot: The two rollover switches will light in sequence, switching on and off at faster intervals after each successful skill shot. The player must plunge the ball through the rollover switches and collect one of the two top bonus x lanes to award the skill shot. The value of the skill shot is determined by the number of rollover switches collected on the plunge and whether or not the player makes the lit bonus x lane.
to:
* ScoreMultiplier: ScoreMultiplier:
** The tower doubles all scoring for 20seconds. seconds.
** Every two walker kills will increase the multiplier on one inlane for one shot, with no limit to how high it can reach until cashed out.
* SecondaryAdaptation: The game is based on AMC's''Series/TheWalkingDead'', ''Series/TheWalkingDead2010'', a TV series based on adapted from the comic book ''ComicBook/TheWalkingDead''.
*SkillShot: SkillShot:
** The two rollover switches will light in sequence, switching on and off at faster intervals after each successful skill shot. The player must plunge the ball through the rollover switches and collect one of the two top bonus x lanes to award the skill shot. The value of the skill shot is determined by the number of rollover switches collected on the plunge and whether or not the player makes the lit bonus x lane.
** The tower doubles all scoring for 20
** Every two walker kills will increase the multiplier on one inlane for one shot, with no limit to how high it can reach until cashed out.
* SecondaryAdaptation: The game is based on AMC's
*
** The two rollover switches will light in sequence, switching on and off at faster intervals after each successful skill shot. The player must plunge the ball through the rollover switches and collect one of the two top bonus x lanes to award the skill shot. The value of the skill shot is determined by the number of rollover switches collected on the plunge and whether or not the player makes the lit bonus x lane.
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* SpellingBonus: P-R-I-S-O-N begins the Prison Mode, while W-E-L-L awakes the Well Walker and allows the player to start Well Walker Multiball.
* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.
* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.
to:
* SpellingBonus: SpellingBonus:
** P-R-I-S-O-N begins the PrisonMode, while Mode.
** W-E-L-L awakes the Well Walker and allows the player to start Well Walker Multiball.
* %%* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.
** P-R-I-S-O-N begins the Prison
** W-E-L-L awakes the Well Walker and allows the player to start Well Walker Multiball.
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** ”Blood Bath” could be considered the easiest one to reach. This is started after collecting all three “Supplies” awards from the drop target bank, and is a multiball where all switches score points. Completing the drop targets will score jackpots and will add up to three additional balls back in play.
** ”Siege” is reached upon killing twelve walkers during Prison Multiball. This is a one-ball affair in which the player must shoot the prison and various lit arrows to advance through the siege. Shots to the prison itself will also spot shots for the player.
** ”Horde” is lit at the Woodbury shot upon finishing all six Multi Kill rounds. This mode sees the player’s LastStand against a relentless horde of walkers. Shots must be made to kill the approaching walkers, whose distance from the player is measured via the column of inserts in front of each main shot.
** ”Escape Terminus” begins after the player has at least started all five Dead Feature modes. The player must make shots to cash in their previous mode totals and help the survivors bust out of Terminus.
** ”Crossbow Frenzy”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
** ”Last Man Standing” -- quite possibly the most difficult wizard mode to get to in the game -- is started once the player has killed ''one hundred and fifteen walkers'' during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
* ZombieApocalypse
** ”Siege” is reached upon killing twelve walkers during Prison Multiball. This is a one-ball affair in which the player must shoot the prison and various lit arrows to advance through the siege. Shots to the prison itself will also spot shots for the player.
** ”Horde” is lit at the Woodbury shot upon finishing all six Multi Kill rounds. This mode sees the player’s LastStand against a relentless horde of walkers. Shots must be made to kill the approaching walkers, whose distance from the player is measured via the column of inserts in front of each main shot.
** ”Escape Terminus” begins after the player has at least started all five Dead Feature modes. The player must make shots to cash in their previous mode totals and help the survivors bust out of Terminus.
** ”Crossbow Frenzy”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
** ”Last Man Standing” -- quite possibly the most difficult wizard mode to get to in the game -- is started once the player has killed ''one hundred and fifteen walkers'' during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
* ZombieApocalypse
to:
** ”Blood Bath” could be considered the easiest one to reach. This "Blood Bath" is started after collecting all three “Supplies” awards from the drop target bank, and is a multiball where all switches score points. Completing the drop targets will score jackpots and will add up to three additional balls back in play.
**”Siege” "Siege" is reached upon killing twelve walkers during Prison Multiball. This is a one-ball affair in which the player must shoot the prison and various lit arrows to advance through the siege. Shots to the prison itself will also spot shots for the player.
**”Horde” "Horde" is lit at the Woodbury shot upon finishing all six Multi Kill rounds. This mode sees the player’s LastStand against a relentless horde of walkers. Shots must be made to kill the approaching walkers, whose distance from the player is measured via the column of inserts in front of each main shot.
**”Escape Terminus” "Escape Terminus" begins after the player has at least started all five Dead Feature modes. The player must make shots to cash in their previous mode totals and help the survivors bust out of Terminus.
**”Crossbow Frenzy”, "Crossbow Frenzy", given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
**”Last "Last Man Standing” Standing" -- quite possibly the most difficult wizard mode to get to in the game -- is started once the player has killed ''one hundred and fifteen walkers'' during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
*ZombieApocalypseZombieApocalypse: As with the source material, the game is set in a world where zombies have overrun the general population, with a few survivors taking it upon themselves to get rid of them.
**
**
**
**
**
*
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* SecondaryAdaptation: The game is based on AMC's ''Series/TheWalkingDead'', a TV series based on the comic book ''ComicBook/TheWalkingDead''.
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Changed line(s) 13,16 (click to see context) from:
Overall, the game has become very popular among pinheads alike. Praise has been drawn to the game's intricate, deep rules and strategy, offering a multitude of [[WizardMode wizard modes]] and features from the mind of programmer Lyman Sheats. It has also been commended for its [[{{Gorn}} violent and gritty nature]]. However, the game has become enormously criticized for its [[NotQuiteStarring lack of speech from the show's characters]], leading many to question if the game is merely [[ShoddyKnockoffProduct a generic zombie game with the ''The Walking Dead'' license plastered on it]].
''Not to be confused with the'' Walking Dead ''DigitalPinballTable from Creator/ZenStudios, which is based on Creator/TelltaleGames' ''VideoGame/TheWalkingDeadSeasonOne''. For more information about that table, click [[Pinball/TheWalkingDeadSeasonOne here]].
''Not to be confused with the'' Walking Dead ''DigitalPinballTable from Creator/ZenStudios, which is based on Creator/TelltaleGames' ''VideoGame/TheWalkingDeadSeasonOne''. For more information about that table, click [[Pinball/TheWalkingDeadSeasonOne here]].
to:
Overall, the game has become very popular among pinheads alike. Praise has been drawn to the game's intricate, deep rules and strategy, offering a multitude of [[WizardMode wizard modes]] and features from the mind of programmer Lyman Sheats. It has also been commended for its [[{{Gorn}} violent and gritty nature]]. However, the game has become enormously criticized for its [[NotQuiteStarring lack of speech from the show's characters]], leading many to question if claim that the game is merely [[ShoddyKnockoffProduct feels like a generic zombie game with the ''The Walking Dead'' license plastered on it]].
a recognizable title grafted onto it.
''Not to be confused with the'' WalkingDead ''DigitalPinballTable from Creator/ZenStudios, Dead'' {{Digital Pinball Table|s}}, which is based on Creator/TelltaleGames' ''VideoGame/TheWalkingDeadSeasonOne''. ''VideoGame/TheWalkingDeadSeasonOne'' and is available through ''VideoGame/ZenPinball''. For more information about that table, click [[Pinball/TheWalkingDeadSeasonOne here]].
[[VideoGame/TheWalkingDeadZenStudios here]].''
''Not to be confused with the'' Walking
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''Not to be confused with the'' Walking Dead ''DigitalPinballTable from Creator/ZenPinball.''
to:
''Not to be confused with the'' Walking Dead ''DigitalPinballTable from Creator/ZenPinball.''
Creator/ZenStudios, which is based on Creator/TelltaleGames' ''VideoGame/TheWalkingDeadSeasonOne''. For more information about that table, click [[Pinball/TheWalkingDeadSeasonOne here]].
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How To Create A Works Page explicitly says "No bolding is used for work titles."
Changed line(s) 7,8 (click to see context) from:
'''The Walking Dead''' is an [[PhysicalPinballTables arcade pinball machine]] based on the popular ZombieApocalypse [[Series/TheWalkingDead live-action television series.]] It was designed by Creator/JohnBorg, illustrated by Creator/GregFreres and Kevin O'Connor, and released in October 2014 by Creator/SternPinball.
to:
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Changed line(s) 33 (click to see context) from:
* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final WizardMode is even called "Horde".
to:
* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final "Horde" is also the name of a WizardMode is even called "Horde".in the game.
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Changed line(s) 40 (click to see context) from:
* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (every two Walker kills will light and then increase this multiplier by one).
to:
* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (every Every two Walker walker kills will light and then increase this the multiplier by one).on one inlane for one shot, with no limit to how high it can reach until cashed out.
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Changed line(s) 40 (click to see context) from:
* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (lit and increased by Walker kills).
to:
* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (lit and increased by (every two Walker kills).kills will light and then increase this multiplier by one).
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Changed line(s) 11,12 (click to see context) from:
''The Walking Dead'' is available in both a regular ("Pro") edition, and [[LimitedSpecialCollectorsUltimateEdition pricier Limited and Premium Editions.]] The latter two versions include more targets, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.
to:
''The Walking Dead'' is available in both a regular ("Pro") edition, and [[LimitedSpecialCollectorsUltimateEdition pricier Limited and Premium Editions.]] The latter two versions include more targets, an extra magnet and drop target, spinners, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.
launcher, and a "Bicycle Girl" bash toy on the left ramp, as well as multi-color LED general illumination.
Overall, the game has become very popular among pinheads alike. Praise has been drawn to the game's intricate, deep rules and strategy, offering a multitude of [[WizardMode wizard modes]] and features from the mind of programmer Lyman Sheats. It has also been commended for its [[{{Gorn}} violent and gritty nature]]. However, the game has become enormously criticized for its [[NotQuiteStarring lack of speech from the show's characters]], leading many to question if the game is merely [[ShoddyKnockoffProduct a generic zombie game with the ''The Walking Dead'' license plastered on it]].
Overall, the game has become very popular among pinheads alike. Praise has been drawn to the game's intricate, deep rules and strategy, offering a multitude of [[WizardMode wizard modes]] and features from the mind of programmer Lyman Sheats. It has also been commended for its [[{{Gorn}} violent and gritty nature]]. However, the game has become enormously criticized for its [[NotQuiteStarring lack of speech from the show's characters]], leading many to question if the game is merely [[ShoddyKnockoffProduct a generic zombie game with the ''The Walking Dead'' license plastered on it]].
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None
Changed line(s) 48 (click to see context) from:
** ”Crossbow Multiball”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
to:
** ”Crossbow Multiball”, Frenzy”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
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** The player meets this fate if they fail the "Horde" or "Last Man Standing" modes.
Changed line(s) 34 (click to see context) from:
* NotQuiteStarring: The callout quotes use substitute actors instead of the show's stars.
to:
* NotQuiteStarring: The callout quotes use substitute actors instead of the show's stars. Unsurprisingly, Stern got a ''lot'' of flak for this, even though many sources claim it was solely due to AMC's ExecutiveMeddling during the game's development.
** Averted in that the fandom -- [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09 as documented on Pinside]] -- used third-party software to replace the original callout quotes with speech from the show's characters.
** Averted in that the fandom -- [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09 as documented on Pinside]] -- used third-party software to replace the original callout quotes with speech from the show's characters.
Changed line(s) 37 (click to see context) from:
* SkillShot: While a set of rewards scroll on the display, time the launch to choose one, then collect it by shooting the correct rollover lane.
to:
* SkillShot: While a set of rewards scroll on the display, time the launch to choose one, then collect it by shooting the correct The two rollover lane.switches will light in sequence, switching on and off at faster intervals after each successful skill shot. The player must plunge the ball through the rollover switches and collect one of the two top bonus x lanes to award the skill shot. The value of the skill shot is determined by the number of rollover switches collected on the plunge and whether or not the player makes the lit bonus x lane.
** The "Welcome to Woodbury" feature, qualified after filling the fish tank via the right ramp, works like this. The ball is fed back to the plunger, and the player must plunge the ball into one of four lit areas (the two rollover switches or the top bonus x lanes) to collect an award. Both the award and where it can be collected change with the flipper buttons.
** The "Welcome to Woodbury" feature, qualified after filling the fish tank via the right ramp, works like this. The ball is fed back to the plunger, and the player must plunge the ball into one of four lit areas (the two rollover switches or the top bonus x lanes) to collect an award. Both the award and where it can be collected change with the flipper buttons.
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* ChainsawGood: One of the animations for killing a walker.
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* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (lit and increased by Walker kills).
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None
* WizardMode:
** ”Blood Bath” could be considered the easiest one to reach. This is started after collecting all three “Supplies” awards from the drop target bank, and is a multiball where all switches score points. Completing the drop targets will score jackpots and will add up to three additional balls back in play.
** ”Siege” is reached upon killing twelve walkers during Prison Multiball. This is a one-ball affair in which the player must shoot the prison and various lit arrows to advance through the siege. Shots to the prison itself will also spot shots for the player.
** ”Horde” is lit at the Woodbury shot upon finishing all six Multi Kill rounds. This mode sees the player’s LastStand against a relentless horde of walkers. Shots must be made to kill the approaching walkers, whose distance from the player is measured via the column of inserts in front of each main shot.
** ”Escape Terminus” begins after the player has at least started all five Dead Feature modes. The player must make shots to cash in their previous mode totals and help the survivors bust out of Terminus.
** ”Crossbow Multiball”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
** ”Last Man Standing” -- quite possibly the most difficult wizard mode to get to in the game -- is started once the player has killed ''one hundred and fifteen walkers'' during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
** ”Blood Bath” could be considered the easiest one to reach. This is started after collecting all three “Supplies” awards from the drop target bank, and is a multiball where all switches score points. Completing the drop targets will score jackpots and will add up to three additional balls back in play.
** ”Siege” is reached upon killing twelve walkers during Prison Multiball. This is a one-ball affair in which the player must shoot the prison and various lit arrows to advance through the siege. Shots to the prison itself will also spot shots for the player.
** ”Horde” is lit at the Woodbury shot upon finishing all six Multi Kill rounds. This mode sees the player’s LastStand against a relentless horde of walkers. Shots must be made to kill the approaching walkers, whose distance from the player is measured via the column of inserts in front of each main shot.
** ”Escape Terminus” begins after the player has at least started all five Dead Feature modes. The player must make shots to cash in their previous mode totals and help the survivors bust out of Terminus.
** ”Crossbow Multiball”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
** ”Last Man Standing” -- quite possibly the most difficult wizard mode to get to in the game -- is started once the player has killed ''one hundred and fifteen walkers'' during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
Changed line(s) 40 (click to see context) from:
->'''Daryl:''' "Come on, man, there are more walkers to kill!"
to:
->'''Daryl:''' "Come on, man, there are more walkers to kill!"
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* RecycledProp: The croosbow launcher from the limited edition tables is the Laser Cannon from Stern's ''Austin Powers''.
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* RecycledProp: The croosbow launcher from the limited edition tables is the Laser Cannon from Stern's ''Austin Powers''.
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* MatchSequence: Two zombies are shown eating on a fallen corpse, and the display cuts to a close-up of the victim's entrails. A zombie hand removes the stomach, and part of the small intestine forms the match number.
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''The Walking Dead'' is available in both a regular ("Pro") edition and a [[LimitedSpecialCollectorsUltimateEdition pricier Limited Edition.]] The LE includes more targets, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.
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''The Walking Dead'' is available in both a regular ("Pro") edition edition, and a [[LimitedSpecialCollectorsUltimateEdition pricier Limited Edition.and Premium Editions.]] The LE includes latter two versions include more targets, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.
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* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite.
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* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite. The Premium Edition offers the same features, but with different translite and cabinet art.
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Limited Edition mirrored translite shown[[/labelnote]]]]
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Limited Edition mirrored translite shown[[/labelnote]]]]
backglass shown[[/labelnote]]]]
->'''Daryl:''' "We gonna kill some walkers or what?"
->'''Daryl:''' "We gonna kill some walkers or what?"
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->"I knew you couldn't resist!"
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[[caption-width-right:350:''DON'T OPEN DEAD INSIDE''[[labelnote:*]]\\
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[[caption-width-right:350:''DON'T OPEN DEAD INSIDE''[[labelnote:*]]\\INSIDE'' [[labelnote:*]]\\
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In this game, the player joins Rick Grimes and his group of survivors as they try to survive in a CrapsackWorld overrun with zombies. Collect Food, Weapons, and First Aid supplies, visit Woodbury, the Prison, and the Tower, then load up on various weapons in case a Riot breaks out. Venture to the Arena, Cell Block C, the CDC, and the Tunnel, battle the Prison Walkers and the bloated Well Walker, and don't hesitate to stab, shoot, or bash the undead wherever they appear. Load up the unfolding crossbow and shoot it at targets across the playfield, then start a Multikill spree for maximum damage. The frightful mood is enhanced with music from the show and playfield toys sculpted by executive producer Gregory Nicotero.
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In this game, the player joins Rick Grimes and his group of survivors as they try to survive make it in a CrapsackWorld overrun with zombies. Collect Food, Weapons, and First Aid supplies, visit Woodbury, the Prison, and the Tower, then load up on various weapons in case a Riot breaks out. Venture to the Arena, Cell Block C, the CDC, and the Tunnel, battle the Prison Walkers and the bloated Well Walker, and don't hesitate to stab, shoot, or bash the undead wherever they appear. Load up the unfolding crossbow and shoot it at targets across the playfield, then start a Multikill spree for maximum damage. The frightful mood is enhanced with music from the show and playfield toys sculpted by executive producer Gregory Nicotero.
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* BoomHeadshot: Appears in one of the animations for killing a walker.
-->"Let's get that thing up here and start some multiball."
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* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final WizardMode is even called "The Horde".
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* DiagonalCut: One of the animations shows a walker getting killed with a cut across the head.
* EatenAlive: Getting enough hits on the pop bumpers starts the Bumper Jackpot, accompanied by two walkers eating a hapless victim on the ground.
* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final WizardMode is even called"The Horde"."Horde".
* EatenAlive: Getting enough hits on the pop bumpers starts the Bumper Jackpot, accompanied by two walkers eating a hapless victim on the ground.
* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final WizardMode is even called
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->"I knew you couldn't resist!"
->"I knew you couldn't resist!"
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* AbandonedArea: Most of the playfield gives off this vibe.
* BloodyHandprint: Seen on the two inlanes, as well as the Limited Edition backglass.
* BloodyHandprint: Seen on the two inlanes, as well as the Limited Edition backglass.
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* {{Gorn}}: On the Limited Edition table, hitting the Well Walker causes him to topple over at the midsection, revealing his guts.
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* DeadWeight: The Well Walker, who is hideously fat, with folds of flabby skin and a body covered with open sores.
** {{Gorn}}: On the Limited Edition table, hitting the Well Walker causes him to topple over at the midsection, revealing hisguts.guts.
* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final WizardMode is even called "The Horde".
** {{Gorn}}: On the Limited Edition table, hitting the Well Walker causes him to topple over at the midsection, revealing his
* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final WizardMode is even called "The Horde".
* LudicrousGibs: Not surprisingly, the playfield is covered in blood.
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* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.
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* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.crossbow.
* ZombieApocalypse
* ZombieApocalypse
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/walking-dead-translite-backglass_3697.jpg]]
[[caption-width-right:350:''DON'T OPEN DEAD INSIDE''[[labelnote:*]]\\
Limited Edition mirrored translite shown[[/labelnote]]]]
[[caption-width-right:350:''DON'T OPEN DEAD INSIDE''[[labelnote:*]]\\
Limited Edition mirrored translite shown[[/labelnote]]]]
* CurseCutShort: The left outlane has the phrase (cut off by a walker)
-->[-GOT BIT FEVER HIT WORLD GONE TO SH-]
-->[-GOT BIT FEVER HIT WORLD GONE TO SH-]
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* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.
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* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.
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'''The Walking Dead''' is an [[PhysicalPinballTables arcade pinball machine]] based on the popular ZombieApocalypse [[Series/TheWalkingDead live-action television series.]] It was designed by Creator/JohnBorg, illustrated by Creator/GregFreres and Kevin O'Connor, and released in October 2014 by Creator/SternPinball.
In this game, the player joins Rick Grimes and his group of survivors as they try to survive in a CrapsackWorld overrun with zombies. Collect Food, Weapons, and First Aid supplies, visit Woodbury, the Prison, and the Tower, then load up on various weapons in case a Riot breaks out. Venture to the Arena, Cell Block C, the CDC, and the Tunnel, battle the Prison Walkers and the bloated Well Walker, and don't hesitate to stab, shoot, or bash the undead wherever they appear. Load up the unfolding crossbow and shoot it at targets across the playfield, then start a Multikill spree for maximum damage. The frightful mood is enhanced with music from the show and playfield toys sculpted by executive producer Gregory Nicotero.
''The Walking Dead'' is available in both a regular ("Pro") edition and a [[LimitedSpecialCollectorsUltimateEdition pricier Limited Edition.]] The LE includes more targets, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.
''Not to be confused with the'' Walking Dead ''DigitalPinballTable from Creator/ZenPinball.''
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!!''The Walking Dead'' pinball demonstrates the following tropes:
* CreepySouvenir: The Limited Edition table has the governor's illuminated aquarium with three walker heads inside. Stern also sells a larger aquarium that can be placed on top of the backbox.
* {{Gorn}}: On the Limited Edition table, hitting the Well Walker causes him to topple over at the midsection, revealing his guts.
* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite.
* NotQuiteStarring: The callout quotes use substitute actors instead of the show's stars.
* NotUsingTheZWord: As with the original ComicBook and television series, the word "zombie" is never used; "walker" is the preferred nomenclature.
* SkillShot: While a set of rewards scroll on the display, time the launch to choose one, then collect it by shooting the correct rollover lane.
* SpellingBonus: P-R-I-S-O-N begins the Prison Mode, while W-E-L-L awakes the Well Walker and allows the player to start Well Walker Multiball.
* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.
In this game, the player joins Rick Grimes and his group of survivors as they try to survive in a CrapsackWorld overrun with zombies. Collect Food, Weapons, and First Aid supplies, visit Woodbury, the Prison, and the Tower, then load up on various weapons in case a Riot breaks out. Venture to the Arena, Cell Block C, the CDC, and the Tunnel, battle the Prison Walkers and the bloated Well Walker, and don't hesitate to stab, shoot, or bash the undead wherever they appear. Load up the unfolding crossbow and shoot it at targets across the playfield, then start a Multikill spree for maximum damage. The frightful mood is enhanced with music from the show and playfield toys sculpted by executive producer Gregory Nicotero.
''The Walking Dead'' is available in both a regular ("Pro") edition and a [[LimitedSpecialCollectorsUltimateEdition pricier Limited Edition.]] The LE includes more targets, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.
''Not to be confused with the'' Walking Dead ''DigitalPinballTable from Creator/ZenPinball.''
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!!''The Walking Dead'' pinball demonstrates the following tropes:
* CreepySouvenir: The Limited Edition table has the governor's illuminated aquarium with three walker heads inside. Stern also sells a larger aquarium that can be placed on top of the backbox.
* {{Gorn}}: On the Limited Edition table, hitting the Well Walker causes him to topple over at the midsection, revealing his guts.
* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite.
* NotQuiteStarring: The callout quotes use substitute actors instead of the show's stars.
* NotUsingTheZWord: As with the original ComicBook and television series, the word "zombie" is never used; "walker" is the preferred nomenclature.
* SkillShot: While a set of rewards scroll on the display, time the launch to choose one, then collect it by shooting the correct rollover lane.
* SpellingBonus: P-R-I-S-O-N begins the Prison Mode, while W-E-L-L awakes the Well Walker and allows the player to start Well Walker Multiball.
* WeaponOfChoice: The characters' various weapons, including Rick's Colt Python, Michonne's katana, and Daryl's crossbow.