Is there an issue? Send a MessageReason:
None
Changed line(s) 119 (click to see context) from:
* NostalgiaLevel: Knight Mode (accessed by collecting every letter in "KNIGHT") changes the display to a static picture of ''Black Knight'''s logo and alters the sound effects to those from the original game.
to:
* NostalgiaLevel: NostalgiaLevel:
** KnightMode Multiball (accessed by collecting every letter in "KNIGHT") changes the display to a static picture of ''Black Knight'''s logo and alters the sound effects to those from the original game.game.
** Similarly, the King's Ransom WizardMode alters the display and sound effects to match ''2000''. (Interestingly, while the game already uses an instrumental arrangement of that game's main theme during regular play, an out-and-out remix of the theme - vocals and all - plays during this mode.)
** Knight
** Similarly, the King's Ransom WizardMode alters the display and sound effects to match ''2000''. (Interestingly, while the game already uses an instrumental arrangement of that game's main theme during regular play, an out-and-out remix of the theme - vocals and all - plays during this mode.)
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
** Both the original and ''2000'' have Last Chance, which will start if there are two balls locked and the final remaining ball leaves play through either outline. In the latter, it will allow the player to try and achieve multiball or the King's Ransom as normal, but is only be lit once per ball.
to:
** Both the original and ''2000'' have Every game has Last Chance, which will start if there are two balls locked and the final remaining ball leaves play through either outline. In the latter, ''2000'', it will allow the player to try and achieve multiball or the King's Ransom as normal, but is only be lit once per ball.ball. The Premium and Limited Edition versions of ''Sword of Rage'' received an update in June 2019 that added a slightly different version of this feature - the goal is instead to get 3 balls into the Catapult Lock within a set amount of time (during which the player has unlimited balls).
Changed line(s) 49 (click to see context) from:
*** K-N-I-G-H-T activates a multiball [[NostalgiaLevel themed after the original game]].
to:
*** K-N-I-G-H-T activates a multiball [[NostalgiaLevel themed after the original game]].game]]; if done twice in one game, it activates [[WizardMode the King's Ransom]].
Changed line(s) 56 (click to see context) from:
** ''Sword of Rage'' has "Knight Castle", the last of the six main modes, in which the player fights the Knight directly. The 7 main shots are all lit and must be made in order to finish the mode (though they can be repeatedly shot for extra points for as long as time permits).
to:
** ''Sword of Rage'' has two:
*** "Knight Castle", the last of the six main modes, in which the player fights the Knight directly. The 7 main shots are all lit and must be made in order to finish the mode (though they can be repeatedly shot for extra points for as long as timepermits).permits).
*** A code update for the Premium and Limited Editions in late June 2019 added a new iteration of "The King's Ransom", lit by spelling K-N-I-G-H-T twice in a single game. It's a 60-second 3-ball multiball (with unlimited ball saver time) where everything is lit, much like the original version; in addition, the screen shifts to a facsimile of ''2000'''s display and a remastered version of its theme plays.
*** "Knight Castle", the last of the six main modes, in which the player fights the Knight directly. The 7 main shots are all lit and must be made in order to finish the mode (though they can be repeatedly shot for extra points for as long as time
*** A code update for the Premium and Limited Editions in late June 2019 added a new iteration of "The King's Ransom", lit by spelling K-N-I-G-H-T twice in a single game. It's a 60-second 3-ball multiball (with unlimited ball saver time) where everything is lit, much like the original version; in addition, the screen shifts to a facsimile of ''2000'''s display and a remastered version of its theme plays.
Is there an issue? Send a MessageReason:
Revamped the page to add Sword of Rage tropes and sort everything by game. I'm considering splitting each game into its own page (or at least 2000 and Sword of Rage), pending any replies to the Discussion page. I also commented out a Zero Context Example and removed one that I'll reinstate in the Trivia section (where it should be).
Changed line(s) 4,16 (click to see context) from:
->'''Black Knight''': "I will slay you, my enemy."
''Black Knight'' is a 1980 {{Pinball}} game designed by Creator/SteveRitchie, with software by Creator/LarryDeMar and artwork by Tony Ramunni, and released by Creator/WilliamsElectronics. The table itself represents the Black Knight, an evil foe in combat against the heroic player; it taunts and mocks the player at every turn.
This game is known for being the first solid-state pinball with a two-level playfield, and also introduced the "Magna-Save", where a player-controlled magnet could be used to prevent drains. It became a blockbuster for Williams, with over 13,000 tables sold.
The [[SerialNumbersFiledOff game was copied]] for Creator/BroderbundSoftware's [[DigitalPinballTable video pinball game]] ''VideoGame/DavidsMidnightMagic''.
It is one of the tables in ''Pinball Hall of Fame: The Williams Collection'', and was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' before the WMS license expired on July 1, 2018.
In March 2019, Creator/SternPinball announced ''Black Knight: Sword of Rage,'' a sequel to both ''Black Knight'' and ''Black Knight 2000''. Designed by Steve Ritchie, with music by [[Music/{{Anthrax}} Scott Ian]] and voices by [[Music/BareNakedLadies Ed Robertson,]] it is scheduled to release in late 2019. See the [[https://www.youtube.com/watch?v=EwmUBc9_dEA trailer here.]]
''Black Knight'' is a 1980 {{Pinball}} game designed by Creator/SteveRitchie, with software by Creator/LarryDeMar and artwork by Tony Ramunni, and released by Creator/WilliamsElectronics. The table itself represents the Black Knight, an evil foe in combat against the heroic player; it taunts and mocks the player at every turn.
This game is known for being the first solid-state pinball with a two-level playfield, and also introduced the "Magna-Save", where a player-controlled magnet could be used to prevent drains. It became a blockbuster for Williams, with over 13,000 tables sold.
The [[SerialNumbersFiledOff game was copied]] for Creator/BroderbundSoftware's [[DigitalPinballTable video pinball game]] ''VideoGame/DavidsMidnightMagic''.
It is one of the tables in ''Pinball Hall of Fame: The Williams Collection'', and was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' before the WMS license expired on July 1, 2018.
In March 2019, Creator/SternPinball announced ''Black Knight: Sword of Rage,'' a sequel to both ''Black Knight'' and ''Black Knight 2000''. Designed by Steve Ritchie, with music by [[Music/{{Anthrax}} Scott Ian]] and voices by [[Music/BareNakedLadies Ed Robertson,]] it is scheduled to release in late 2019. See the [[https://www.youtube.com/watch?v=EwmUBc9_dEA trailer here.]]
to:
''Black Knight'' is a
The titular character is the main focus of each game's theme, being an antagonistic force the player battles as they play (which is made progressively clearer in each subsequent game). Fittingly, voice clips (provided by Ritchie himself) from the Knight taunt and mock the player frequently. Other staples of the series include a two-level playfield (though ''Sword of Rage'' relegates it to Premium and Limited Edition versions) and the "Magna-Save", a player-controlled magnet that can be activated to prevent draining the ball down the right outlane.
The games in the series are as follows:
* ''Black Knight'' (1980): The original game, with software by Creator/LarryDeMar and artwork by Tony
This game is known for being the first solid-state pinball with a two-level playfield, and also introduced the "Magna-Save", where a player-controlled magnet could be used to prevent drains. It
It
In March 2019, Creator/SternPinball announced
* ''Black Knight 2000'' (1989): The first sequel, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson. The Black Knight returns, this time in a techno-feudal landscape (eschewing the more traditional, ornate look of the previous game). The player must storm the Knight's castle and battle him, while a Choir of Angels provide moral support for the player. It was the first pinball game to offer a WizardMode, and featured a truly memorable soundtrack with Chicago singers Stephanie Rogers and Glo Van Vlack. A digital version was formerly available for ''VideoGame/ThePinballArcade'' until their license to all Bally and Williams tables expired on July 1, 2018.
* ''Black Knight: Sword of
Changed line(s) 18,19 (click to see context) from:
!!The original ''Black Knight'' features the following tropes:
* AntagonistTitle
* AntagonistTitle
to:
[[foldercontrol]]
[[folder:Tropes applying to multiple installments]]
* AntagonistTitle: Every game is named after the
* AntagonistTitle
Changed line(s) 21,28 (click to see context) from:
** Last Chance, which will start if there are two balls locked and the final remaining ball leaves play through either outline.
** Bonus Ball, which is only available at the end of a multiplayer game, and is reached by the player with the highest score. It's a three-ball multiball where the player has 30 seconds to make as many shots as possible.
* AttractMode: With the titular Black Knight taunting you via an audio clip.
-->'''Black Knight''': You can't win! Ha Ha Ha!
* BlackKnight
* BossBanter
* CoolHorse
* CoolSword: The player's weapon, prominently featured on the playfield. It lights up as more points are scored.
** Bonus Ball, which is only available at the end of a multiplayer game, and is reached by the player with the highest score. It's a three-ball multiball where the player has 30 seconds to make as many shots as possible.
* AttractMode: With the titular Black Knight taunting you via an audio clip.
-->'''Black Knight''': You can't win! Ha Ha Ha!
* BlackKnight
* BossBanter
* CoolHorse
* CoolSword: The player's weapon, prominently featured on the playfield. It lights up as more points are scored.
to:
** Both the original and ''2000'' have Last Chance, which will start if there are two balls locked and the final remaining ball leaves play through either outline.
outline. In the latter, it will allow the player to try and achieve multiball or the King's Ransom as normal, but is only be lit once per ball.
** The original game also has Bonus Ball, which is only available at the end of a multiplayer game, and is reached by the player with the highest score. It's a three-ball multiball where the player has 30 seconds to make as many shots as possible.
* AttractMode: With ** ''Sword of Rage'' simply has the titular traditional grace period at the start of each ball.
* AutobotsRockOut: ''2000'''s [[https://www.youtube.com/watch?v=Ak3Nd7h3ox0 main theme]], composed by Brian Schmidt and [[{{Franchise/MortalKombat}} Dan Forden]], is renown to the point of being [[AwesomeMusic/{{Pinball}} Awesome Music]] - to the point where ''Sword of Rage'' uses an even harder-rocking remix for its own main theme.
* BlackKnight: Unsurprisingly, the main antagonist is one of these.
* BossBanter: The Black Knighttaunting frequently taunts you via an audio clip.
-->'''Black Knight''': You can't win! Ha Ha Ha!
as you play.
*BlackKnight
* BossBanter
* CoolHorse
* CoolSword:CoolSword:
** The original game has the player's weapon, prominently featured on the playfield. It lights up as more points arescored.scored.
** ''2000'''s backglass shows the Black Knight wielding a double-sided flaming sword.
** ''Sword of Rage'' has the titular weapon, which can be powered up and unleashed to enhance scoring during a mode.
** The original game also has Bonus Ball, which is only available at the end of a multiplayer game, and is reached by the player with the highest score. It's a three-ball multiball where the player has 30 seconds to make as many shots as possible.
* AutobotsRockOut: ''2000'''s [[https://www.youtube.com/watch?v=Ak3Nd7h3ox0 main theme]], composed by Brian Schmidt and [[{{Franchise/MortalKombat}} Dan Forden]], is renown to the point of being [[AwesomeMusic/{{Pinball}} Awesome Music]] - to the point where ''Sword of Rage'' uses an even harder-rocking remix for its own main theme.
* BlackKnight: Unsurprisingly, the main antagonist is one of these.
* BossBanter: The Black Knight
-->'''Black Knight''': You can't win! Ha Ha Ha!
*
* BossBanter
* CoolHorse
* CoolSword:
** The original game has the player's weapon, prominently featured on the playfield. It lights up as more points are
** ''2000'''s backglass shows the Black Knight wielding a double-sided flaming sword.
** ''Sword of Rage'' has the titular weapon, which can be powered up and unleashed to enhance scoring during a mode.
Changed line(s) 30,32 (click to see context) from:
* DuelToTheDeath:
-->'''Black Knight''': Fight against... two/three enemies.
* EvilLaugh[=/=]HaveANiceDeath: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
-->'''Black Knight''': Fight against... two/three enemies.
* EvilLaugh[=/=]HaveANiceDeath: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
to:
* DuelToTheDeath:
-->'''Black Knight''': Fight against... two/three enemies.
* EvilLaugh[=/=]HaveANiceDeath:EvilLaugh: The knight Black Knight does this frequently (including during ''2000'''s main theme).
* EvilSoundsDeep: The Knight, in ''2000'' and ''Sword of Rage''.
* HaveANiceDeath: The Knight laughs at you if you engage the Magna-Save but fails to save theball.ball in the first two games.
* HellishHorse: The Knight rides one of these on the backglass of the first two games and during War Hurryup in ''Sword of Rage''.
* MatchSequence:
** In ''2000'', two lightning bolts strike and slowly form a pair of digits.
** In ''Sword of Rage'', a knight hurls an ax at a skeleton chained to a spinning wheel. The digits are shown after it lands (obliterating the skeleton's head in the process).
* NoPlotNoProblem: The first two games have a premise - the player is battling the Black Knight - but not any particular plot.
* SpellingBonus:
** In both ''2000'' and ''Sword of Rage'', W-A-R starts a hurry-up mode. (In the former, it also awards a million points during either the Double Knights Challenge or the King's Ransom.)
** In ''2000'':
*** W-I-N increases the bonus multiplier and lights "Advance Ransom" at the drawbridge.
*** Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save.
*** B-L-A-C-K lights the Skyway Ramp for 1 million points.
*** R-A-N-S-O-M starts The King's Ransom, and is carried over from game-to-game.
** In ''Sword of Rage'':
*** R-A-G-E lights Mystery.
*** K-N-I-G-H-T activates a multiball [[NostalgiaLevel themed after the original game]].
* StormingTheCastle:
** In ''2000'', the upper playfield has a drawbridge that must be battered and lowered to start multiball.
** In ''Sword of Rage'', the player's ultimate goal is to storm and burn down the Knight's castle.
* WizardMode:
** ''2000'', the TropeMaker, has "The King's Ransom", where all targets are activated and all balls are in play for 20-30 seconds (depending on the machine's settings).
-->EVERYTHING IS LIT!
** ''Sword of Rage'' has "Knight Castle", the last of the six main modes, in which the player fights the Knight directly. The 7 main shots are all lit and must be made in order to finish the mode (though they can be repeatedly shot for extra points for as long as time permits).
[[/folder]]
[[folder:Tropes specific to the original ''Black Knight'']]
* AttractMode: With the titular Black Knight taunting you via an audio clip.
-->'''Black Knight''': You can't win! Ha Ha Ha!
-->'''Black Knight''': Fight against... two/three enemies.
* EvilLaugh[=/=]HaveANiceDeath:
* EvilSoundsDeep: The Knight, in ''2000'' and ''Sword of Rage''.
* HaveANiceDeath: The Knight laughs at you if you engage the Magna-Save but fails to save the
* HellishHorse: The Knight rides one of these on the backglass of the first two games and during War Hurryup in ''Sword of Rage''.
* MatchSequence:
** In ''2000'', two lightning bolts strike and slowly form a pair of digits.
** In ''Sword of Rage'', a knight hurls an ax at a skeleton chained to a spinning wheel. The digits are shown after it lands (obliterating the skeleton's head in the process).
* NoPlotNoProblem: The first two games have a premise - the player is battling the Black Knight - but not any particular plot.
* SpellingBonus:
** In both ''2000'' and ''Sword of Rage'', W-A-R starts a hurry-up mode. (In the former, it also awards a million points during either the Double Knights Challenge or the King's Ransom.)
** In ''2000'':
*** W-I-N increases the bonus multiplier and lights "Advance Ransom" at the drawbridge.
*** Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save.
*** B-L-A-C-K lights the Skyway Ramp for 1 million points.
*** R-A-N-S-O-M starts The King's Ransom, and is carried over from game-to-game.
** In ''Sword of Rage'':
*** R-A-G-E lights Mystery.
*** K-N-I-G-H-T activates a multiball [[NostalgiaLevel themed after the original game]].
* StormingTheCastle:
** In ''2000'', the upper playfield has a drawbridge that must be battered and lowered to start multiball.
** In ''Sword of Rage'', the player's ultimate goal is to storm and burn down the Knight's castle.
* WizardMode:
** ''2000'', the TropeMaker, has "The King's Ransom", where all targets are activated and all balls are in play for 20-30 seconds (depending on the machine's settings).
-->EVERYTHING IS LIT!
** ''Sword of Rage'' has "Knight Castle", the last of the six main modes, in which the player fights the Knight directly. The 7 main shots are all lit and must be made in order to finish the mode (though they can be repeatedly shot for extra points for as long as time permits).
[[/folder]]
[[folder:Tropes specific to the original ''Black Knight'']]
* AttractMode: With the titular Black Knight taunting you via an audio clip.
-->'''Black Knight''': You can't win! Ha Ha Ha!
Changed line(s) 34,35 (click to see context) from:
* LimitedSpecialCollectorsUltimateEdition: After the initial run, Williams released another 600 games in a "Limited Edition". The only differences were a sticker on the apron and various changes to the wiring and mechanics.
* MachineMonotone
* MachineMonotone
to:
* LimitedSpecialCollectorsUltimateEdition: After the initial run, Williams released another 600 games in a "Limited Edition". MachineMonotone: The only differences were a sticker on the apron and various changes to the wiring and mechanics.
* MachineMonotoneKnight speaks like this.
* MachineMonotone
Changed line(s) 39,41 (click to see context) from:
\\
----
----
to:
----
[[folder:Tropes specific to ''2000'']]
Deleted line(s) 44,55 (click to see context) :
''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson, and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape, while the Choir of Angels provide moral support for the player.
It was the first pinball game to offer a WizardMode, and featured a truly memorable soundtrack with Chicago singers Stephanie Rogers and Glo Van Vlack.
A digital version was formerly available for ''VideoGame/ThePinballArcade'' until their license to all Bally and Williams tables expired on July 1, 2018.
----
!!''Black Knight 2000'' demonstrates the following tropes:
* AntagonistTitle
* AntiFrustrationFeatures: "Last Chance", which will start if there are two balls locked and the final remaining ball leaves play through either outline. This will allow the player to try and achieve multiball or the King's Ransom as normal, but Last Chance will only be lit once per ball.
* AutobotsRockOut: Composed by Brian Schmidt and [[{{Franchise/MortalKombat}} Dan Forden]], and renown to the point of being [[AwesomeMusic/{{Pinball}} Awesome Music]]. [[https://www.youtube.com/watch?v=Ak3Nd7h3ox0 Listen to it here.]]
Deleted line(s) 57 (click to see context) :
* BlackKnight
Changed line(s) 64 (click to see context) from:
* {{Combos}}: The "Ramp-Loop Combo", a variant of Steve Ritchie's signature combo shot.
to:
* {{Combos}}: {{Combos}}:
** The "Ramp-Loop Combo", a variant of Steve Ritchie's signature combo shot.
** The "Ramp-Loop Combo", a variant of Steve Ritchie's signature combo shot.
Deleted line(s) 66,70 (click to see context) :
* CoolSword: Is he wielding a flaming double-bladed sword?
* CreatorCameo: Steve Ritchie provides the voice of the Knight.
* DuelToTheDeath: "STAND UP AND FIGHT!"
* EvilLaugh[=/=]HaveANiceDeath: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
* EvilSoundsDeep: Guess who.
* CreatorCameo: Steve Ritchie provides the voice of the Knight.
* DuelToTheDeath: "STAND UP AND FIGHT!"
* EvilLaugh[=/=]HaveANiceDeath: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
* EvilSoundsDeep: Guess who.
Changed line(s) 73,74 (click to see context) from:
* HellishHorse
* KirbyDots
* KirbyDots
to:
* HellishHorse
* KirbyDotsKirbyDots: Common in the game's art style.
* KirbyDots
Changed line(s) 78,84 (click to see context) from:
* SpellingBonus:
** W-I-N increases the bonus multiplier and lights "Advance Ransom" at the drawbridge.
** W-A-R either starts Hurry-Up[[note]]"You can do it, you can do it!"[[/note]] during main play, which is collected by shooting the Skyway Ramp in a limited amount of time, or awards one million points during either Double Knights Challenge or the King's Ransom.
** Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save.
** B-L-A-C-K lights the Skyway Ramp for 1 million points.
** R-A-N-S-O-M starts The King's Ransom, and is carried over from game-to-game.
* SpiritualSuccessor: ''Black Knight 2000'' is ''Black Knight'' meets Ritchie's 1979 classic game, ''Pinball/{{Flash}}'', in the following ways:
** W-I-N increases the bonus multiplier and lights "Advance Ransom" at the drawbridge.
** W-A-R either starts Hurry-Up[[note]]"You can do it, you can do it!"[[/note]] during main play, which is collected by shooting the Skyway Ramp in a limited amount of time, or awards one million points during either Double Knights Challenge or the King's Ransom.
** Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save.
** B-L-A-C-K lights the Skyway Ramp for 1 million points.
** R-A-N-S-O-M starts The King's Ransom, and is carried over from game-to-game.
* SpiritualSuccessor: ''Black Knight 2000'' is ''Black Knight'' meets Ritchie's 1979 classic game, ''Pinball/{{Flash}}'', in the following ways:
to:
** W-I-N increases the bonus multiplier and lights "Advance Ransom" at the drawbridge.
** W-A-R either starts Hurry-Up[[note]]"You can do it, you can do it!"[[/note]] during main play, which is collected by shooting the Skyway Ramp in a limited amount of time, or awards one million points during either Double Knights Challenge or the King's Ransom.
** Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save.
** B-L-A-C-K lights the Skyway Ramp for 1 million points.
** R-A-N-S-O-M starts The King's Ransom, and is carried over from game-to-game.
Changed line(s) 86 (click to see context) from:
** ''Black Knight 2000''[='=]s layout is almost similar to ''Flash''[='=]s.
to:
** ''Black Knight 2000''[='=]s layout is almost somewhat similar to ''Flash''[='=]s.
Changed line(s) 89,90 (click to see context) from:
* StormingTheCastle: Batter down the door and storm the Drawbridge to the Black Knight's castle.
* {{Trope 2000}}
* {{Trope 2000}}
to:
Changed line(s) 92,94 (click to see context) from:
* WizardMode: The TropeMaker, ''Black Knight 2000'' featured "The King's Ransom", where all targets are activated and all balls are in play for 20-30 seconds (depending on the machine's settings).
-->EVERYTHING IS LIT!
* YellowLightningBlueLightning
-->EVERYTHING IS LIT!
* YellowLightningBlueLightning
to:
%%* YellowLightningBlueLightning
[[/folder]]
[[folder:Tropes specific to ''Sword of Rage'']]
*WizardMode: ColorCodedForYourConvenience: Each of the main modes cause every shot required for them to change to a specific color - green for the Hydra, yellow for the Sandworm, orange for the Magma Beast, red for the Hell Hand, blue for the Lich Lords, and purple for the Black Knight.
* DemBones: TheTropeMaker, Knight commands a whole army of living skeletons in this game. [[spoiler:It's also heavily implied that he himself is one, too.]]
* ExcusePlot: A step up from the previous two games' [[NoPlotNoProblem near-total lack of story]], the instruction card sums it up:
--> "The Black Knight and his minions are invading your lands. Use your sword to defeat him, his SKELETON ARMY, his EVIL ALLIES, and BURN his CASTLE!"
* EpicFlail: The Knight wields one that is able to block shots.
* EvilTowerOfOminousness: The Limited Edition backglass shows two of these in the background.
* GiantHandsOfDoom: The Hell Hand is a particularly demonic example.
* GlowingEyes: The Knight toy on the playfield has eyes that glow orange when it speaks.
* HydraProblem: One of the main modes pits the player against a five-headed hydra, and only upon cutting off every head will it be fully completed.
* LuckilyMyShieldWillProtectMe: The Knight's shield is able to reflect the player's shots when it's down.
* KillItWithIce: The Lich Lords each take two shots to defeat - one to freeze them, and one to actually kill them.
* MagmaMan: The fittingly-named Magma Beast.
* MeaningfulName: Bernie is a flamethrower-wielding skeleton.
* MythologyGag: There are several allusions to ''2000'' beyond the music:
** The Lightning Wheel returns, this time used to track completion of the game's modes.
** The main multiball is called the "Triple Knights Challenge", alluding to the "Double Knight Challenge" from ''2000''.
** The lanes at the top of the field spell "W-A-R", just like that game.
** Several of the Black Knight's quotes either come directly from ''2000''[[note]]"No way!"[[/note]] or resemble ones from that game.[[note]]"Give me more money!", heard upon putting money in the machine that is not sufficient to start a game[[/note]]
* NintendoHard: The game is rather notorious for requiring quick reflexes; among other things, hitting the prominent Black Knight target can send the ball bouncing quickly and unpredictably (including straight down the gap between the flippers).
* NostalgiaLevel: Knight Mode (accessed by collecting every letter in "KNIGHT") changes the display to a static picture of ''Black Knight'''s logo and alters the sound effects to those from the original game.
* {{Oculothorax}}: The Hell Hand is a giant demonic hand with one eye and a mouth.
* PowerUp: The titular Sword of Rage, charged by hitting a specific target bank, can be used during a battle mode to help boost one's score.
* PurpleIsPowerful: The WizardMode (where the player confronts the Black Knight2000'' featured "The King's Ransom", where directly) indicates the shots necessary to complete it with purple lights.
* {{Pyromaniac}}: Bernie's enthusiastic flamethrower usage alltargets are activated and all but says it outright.
* RearrangeTheSong: The game's main theme is a full-fledged metal cover of ''2000'''s main theme.
* TheReveal: [[spoiler:The Black Knight's head is skeletal.]]
* SandWorm: One mode tasks the player with killing one of these.
* ShoutOut: Bernie occasionally shouts "[[Music/JerryLeeLewis Great ballsare in play for 20-30 seconds (depending of fire!]]" when his spinner is hit.
* SkillShot: Two of them - the traditional top lane skill shot (which the Premium/Limited Edition changes to hitting a target on themachine's settings).
-->EVERYTHING IS LIT!
upper playfield), and a "Super Skill Shot" accessed by holding the left flipper button, plunging the ball, and making a Knight shot (also changed for the Premium/Limited Edition, this time to locking a ball on the upper playfield).
*YellowLightningBlueLightningSpikesOfVillainy: One of the Knight's shoulder pads has three spikes on it.
* WreathedInFlames: The Black Knight appears this way on the bottom of the playfield.
[[/folder]]
[[/folder]]
[[folder:Tropes specific to ''Sword of Rage'']]
*
* DemBones: The
* ExcusePlot: A step up from the previous two games' [[NoPlotNoProblem near-total lack of story]], the instruction card sums it up:
--> "The Black Knight and his minions are invading your lands. Use your sword to defeat him, his SKELETON ARMY, his EVIL ALLIES, and BURN his CASTLE!"
* EpicFlail: The Knight wields one that is able to block shots.
* EvilTowerOfOminousness: The Limited Edition backglass shows two of these in the background.
* GiantHandsOfDoom: The Hell Hand is a particularly demonic example.
* GlowingEyes: The Knight toy on the playfield has eyes that glow orange when it speaks.
* HydraProblem: One of the main modes pits the player against a five-headed hydra, and only upon cutting off every head will it be fully completed.
* LuckilyMyShieldWillProtectMe: The Knight's shield is able to reflect the player's shots when it's down.
* KillItWithIce: The Lich Lords each take two shots to defeat - one to freeze them, and one to actually kill them.
* MagmaMan: The fittingly-named Magma Beast.
* MeaningfulName: Bernie is a flamethrower-wielding skeleton.
* MythologyGag: There are several allusions to ''2000'' beyond the music:
** The Lightning Wheel returns, this time used to track completion of the game's modes.
** The main multiball is called the "Triple Knights Challenge", alluding to the "Double Knight Challenge" from ''2000''.
** The lanes at the top of the field spell "W-A-R", just like that game.
** Several of the Black Knight's quotes either come directly from ''2000''[[note]]"No way!"[[/note]] or resemble ones from that game.[[note]]"Give me more money!", heard upon putting money in the machine that is not sufficient to start a game[[/note]]
* NintendoHard: The game is rather notorious for requiring quick reflexes; among other things, hitting the prominent Black Knight target can send the ball bouncing quickly and unpredictably (including straight down the gap between the flippers).
* NostalgiaLevel: Knight Mode (accessed by collecting every letter in "KNIGHT") changes the display to a static picture of ''Black Knight'''s logo and alters the sound effects to those from the original game.
* {{Oculothorax}}: The Hell Hand is a giant demonic hand with one eye and a mouth.
* PowerUp: The titular Sword of Rage, charged by hitting a specific target bank, can be used during a battle mode to help boost one's score.
* PurpleIsPowerful: The WizardMode (where the player confronts the Black Knight
* {{Pyromaniac}}: Bernie's enthusiastic flamethrower usage all
* RearrangeTheSong: The game's main theme is a full-fledged metal cover of ''2000'''s main theme.
* TheReveal: [[spoiler:The Black Knight's head is skeletal.]]
* SandWorm: One mode tasks the player with killing one of these.
* ShoutOut: Bernie occasionally shouts "[[Music/JerryLeeLewis Great balls
* SkillShot: Two of them - the traditional top lane skill shot (which the Premium/Limited Edition changes to hitting a target on the
-->EVERYTHING IS LIT!
*
* WreathedInFlames: The Black Knight appears this way on the bottom of the playfield.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
In March 2019, Creator/SternPinball announced ''Black Knight: Sword of Rage,'' a sequel to both ''Black Knight'' and ''Black Knight 2000''. Designed by Steve Ritchie, with music by [[Music/{{Anthrax}} Scott Ian]] and voices by [[Music/BareNakedLadies Ed Robertson,]] it is scheduled to release in late 2019. See the [[https://www.youtube.com/watch?v=EwmUBc9_dEA trailer here.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
''Black Knight'' is a 1980 {{Pinball}} game designed by Creator/SteveRitchie, with software by Creator/LarryDeMar and artwork by Tony Ramunni, and released by Creator/WilliamsElectronics. The table itself represents the Black Knight, an evil foe in combat against the heroic player, and the table taunts and mocks the player at every turn.
to:
''Black Knight'' is a 1980 {{Pinball}} game designed by Creator/SteveRitchie, with software by Creator/LarryDeMar and artwork by Tony Ramunni, and released by Creator/WilliamsElectronics. The table itself represents the Black Knight, an evil foe in combat against the heroic player, and the table player; it taunts and mocks the player at every turn.
Is there an issue? Send a MessageReason:
None
Changed line(s) 77 (click to see context) from:
** W-A-R either starts Hurry-Up[[note]]"You can do it, you can do it!"[[/note]] during main play, or awards one million points during either Double Knights Challenge or the King's Ransom.
to:
** W-A-R either starts Hurry-Up[[note]]"You can do it, you can do it!"[[/note]] during main play, which is collected by shooting the Skyway Ramp in a limited amount of time, or awards one million points during either Double Knights Challenge or the King's Ransom.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* UpdatedRerelease: Made available alongside ''Firepower II'''s debut on ''The Pinball Arcade'', complete with ROM emulation and fixes to many issues from the original release of the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
It is one of the tables in ''Pinball Hall of Fame: The Williams Collection'', and available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade''.
to:
It is one of the tables in ''Pinball Hall of Fame: The Williams Collection'', and was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade''.''VideoGame/ThePinballArcade'' before the WMS license expired on July 1, 2018.
Changed line(s) 45 (click to see context) from:
A digital version is available for ''VideoGame/ThePinballArcade''.
to:
A digital version is was formerly available for ''VideoGame/ThePinballArcade''.''VideoGame/ThePinballArcade'' until their license to all Bally and Williams tables expired on July 1, 2018.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* CreatorCameo: Steve Ritchie provides the voice of the Knight.
to:
* CreatorCameo: Steve Ritchie provides the voice of the Knight.Knight's voice.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
It is one of the tables in ''Pinball Hall of Fame: The Williams Collection'', and is available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade''.
to:
It is one of the tables in ''Pinball Hall of Fame: The Williams Collection'', and is available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
** Enough consecutive shots to the loop on the upper playfield will temporarily light an extra ball, with the duration based on the number of consecutive shots made.
to:
** Enough consecutive shots to the loop on the upper playfield will temporarily light an extra ball, with the duration how long it is lit based on the number of consecutive shots made.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Enough consecutive shots to the loop on the upper playfield will temporarily light an extra ball, with the duration based on the number of consecutive shots made.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoldenSnitch: The King's Ransom can turn into this in a multi-player game if it is close to being started.
Is there an issue? Send a MessageReason:
None
* AntiFrustrationFeatures: Two of them:
** Last Chance, which will start if there are two balls locked and the final remaining ball leaves play through either outline.
** Bonus Ball, which is only available at the end of a multiplayer game, and is reached by the player with the highest score. It's a three-ball multiball where the player has 30 seconds to make as many shots as possible.
** Last Chance, which will start if there are two balls locked and the final remaining ball leaves play through either outline.
** Bonus Ball, which is only available at the end of a multiplayer game, and is reached by the player with the highest score. It's a three-ball multiball where the player has 30 seconds to make as many shots as possible.
Changed line(s) 38,39 (click to see context) from:
''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson, and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape.
to:
''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson, and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape.
landscape, while the Choir of Angels provide moral support for the player.
Changed line(s) 47 (click to see context) from:
* AntiFrustrationFeatures: "Last Chance", which will start if there are two balls locked and the final remaining ball leaves play through either outline. This will allow the player to try and achieve multiball or the Kind's Ransom as normal, but Last Chance will only be lit once per ball.
to:
* AntiFrustrationFeatures: "Last Chance", which will start if there are two balls locked and the final remaining ball leaves play through either outline. This will allow the player to try and achieve multiball or the Kind's King's Ransom as normal, but Last Chance will only be lit once per ball.
Added DiffLines:
* YellowLightningBlueLightning
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
This game is known for being the first solid-state pinball with a two-level playfield, and also introduced the "Magna-Save", where a player-controlled magnet could be used to prevent drains.
to:
This game is known for being the first solid-state pinball with a two-level playfield, and also introduced the "Magna-Save", where a player-controlled magnet could be used to prevent drains.
drains. It became a blockbuster for Williams, with over 13,000 tables sold.
Added DiffLines:
* LimitedSpecialCollectorsUltimateEdition: After the initial run, Williams released another 600 games in a "Limited Edition". The only differences were a sticker on the apron and various changes to the wiring and mechanics.
Is there an issue? Send a MessageReason:
None
Changed line(s) 70 (click to see context) from:
** W-A-R either starts Hurry-Up during main play, or awards one million points during either Double Knights Challenge or the King's Ransom.
to:
** W-A-R either starts Hurry-Up Hurry-Up[[note]]"You can do it, you can do it!"[[/note]] during main play, or awards one million points during either Double Knights Challenge or the King's Ransom.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* EvilLaugh: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
to:
* EvilLaugh: EvilLaugh[=/=]HaveANiceDeath: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
Changed line(s) 60 (click to see context) from:
* EvilLaugh: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
to:
* EvilLaugh: EvilLaugh[=/=]HaveANiceDeath: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
Is there an issue? Send a MessageReason:
None
* AntiFrustrationFeatures: "Last Chance", which will start if there are two balls locked and the final remaining ball leaves play through either outline. This will allow the player to try and achieve multiball or the Kind's Ransom as normal, but Last Chance will only be lit once per ball.
* {{Cap}}:
** 1,500,000 is the highest possible score awarded for a Hurry-Up shot.
** The bonus multiplier tops out at 5x.
** Once a player makes 99 loops and/or 99 U-turns, no more will counted toward the end-of-ball bonus.
** The highest possible base bonus is 594,000, making the highest possible bonus worth 2,970,000 after being multiplied.
** 1,500,000 is the highest possible score awarded for a Hurry-Up shot.
** The bonus multiplier tops out at 5x.
** Once a player makes 99 loops and/or 99 U-turns, no more will counted toward the end-of-ball bonus.
** The highest possible base bonus is 594,000, making the highest possible bonus worth 2,970,000 after being multiplied.
* SongsInTheKeyOfPanic: The music intensifies if the player is down to one active ball and the multiball jackpot hasn't been collected yet.
Changed line(s) 63 (click to see context) from:
** W-A-R either starts Hurry-Up during main play, or awards one million points during Double Knights Challenge.
to:
** W-A-R either starts Hurry-Up during main play, or awards one million points during either Double Knights Challenge.Challenge or the King's Ransom.
Is there an issue? Send a MessageReason:
None
->'''Black Knight''': "I will slay you, my enemy."
Changed line(s) 76 (click to see context) from:
-->'''Black Knight''': Will -- you -- challenge -- the -- Black -- Knight -- again?
to:
-->'''Black Knight''': Will -- you -- challenge -- the -- Black -- Knight -- again?
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Black Knight'' is a 1980 {{Pinball}} game designed by Creator/SteveRitchie and released by Creator/WilliamsElectronics. The table itself represents the Black Knight, an evil foe in combat against the heroic player, and the table taunts and mocks the player at every turn.
to:
''Black Knight'' is a 1980 {{Pinball}} game designed by Creator/SteveRitchie Creator/SteveRitchie, with software by Creator/LarryDeMar and artwork by Tony Ramunni, and released by Creator/WilliamsElectronics. The table itself represents the Black Knight, an evil foe in combat against the heroic player, and the table taunts and mocks the player at every turn.
Changed line(s) 35,36 (click to see context) from:
''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape.
to:
''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie Creator/SteveRitchie, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson, and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape.
Changed line(s) 59 (click to see context) from:
* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Advance Ransom" at the drawbridge, and W-A-R to start Hurry-Up. Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save. B-L-A-C-K lights the Skyway Ramp for 1 million points.
to:
* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game. Also, spell SpellingBonus:
** W-I-Nto increase increases the bonus multiplier and light lights "Advance Ransom" at the drawbridge, and drawbridge.
** W-A-Rto start Hurry-Up. either starts Hurry-Up during main play, or awards one million points during Double Knights Challenge.
** Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback andMagna-Save. Magna-Save.
** B-L-A-C-K lights the Skyway Ramp for 1 millionpoints.points.
** R-A-N-S-O-M starts The King's Ransom, and is carried over from game-to-game.
** W-I-N
** W-A-R
** Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and
** B-L-A-C-K lights the Skyway Ramp for 1 million
** R-A-N-S-O-M starts The King's Ransom, and is carried over from game-to-game.
Changed line(s) 67,68 (click to see context) from:
* WheelOfDecisions: The Lightning Wheel, which gives out a random award, and is a prominent part of the playfield.
* WizardMode: The TropeMaker, ''Black Knight 2000'' featured "The King's Ransom", where all targets are activated and all balls are in play for 20 seconds.
* WizardMode: The TropeMaker, ''Black Knight 2000'' featured "The King's Ransom", where all targets are activated and all balls are in play for 20 seconds.
to:
* WheelOfDecisions: The Lightning Wheel, which gives out a [[RandomDrop random award, award]], and is a prominent part of the playfield.
* WizardMode: The TropeMaker, ''Black Knight 2000'' featured "The King's Ransom", where all targets are activated and all balls are in play for20 seconds.20-30 seconds (depending on the machine's settings).
* WizardMode: The TropeMaker, ''Black Knight 2000'' featured "The King's Ransom", where all targets are activated and all balls are in play for
Is there an issue? Send a MessageReason:
None
Changed line(s) 30,31 (click to see context) from:
\\
to:
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
The [[SerialNumbersFiledOff game was copied]] for Creator/BroderbundSoftware's [[DigitalPinballTable video pinball game]] ''David's Midnight Magic''.
to:
The [[SerialNumbersFiledOff game was copied]] for Creator/BroderbundSoftware's [[DigitalPinballTable video pinball game]] ''David's Midnight Magic''.
''VideoGame/DavidsMidnightMagic''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 43 (click to see context) from:
* AntagonistTitle [[{{Trope2000}} 2000]]
to:
* AntagonistTitle [[{{Trope2000}} 2000]]AntagonistTitle
* MatchSequence: Two lightning bolts strike each other, and the digits roll, and stops at the matching digit. The Choir of Angels sing "[[BigYes YEAH!]]" if any of the digits match.
Changed line(s) 58,59 (click to see context) from:
* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Advance Ransom" at the drawbridge, and W-A-R to start Hurry-Up.
* SpiritualSuccessor: ''Black Knight 2000'' is ''Black Knight'' meets Ritchie's 1979 classic game, ''Flash'', in the following ways:
* SpiritualSuccessor: ''Black Knight 2000'' is ''Black Knight'' meets Ritchie's 1979 classic game, ''Flash'', in the following ways:
to:
* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Advance Ransom" at the drawbridge, and W-A-R to start Hurry-Up.
Hurry-Up. Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save. B-L-A-C-K lights the Skyway Ramp for 1 million points.
* SpiritualSuccessor: ''Black Knight 2000'' is ''Black Knight'' meets Ritchie's 1979 classic game,''Flash'', ''Pinball/{{Flash}}'', in the following ways:
* SpiritualSuccessor: ''Black Knight 2000'' is ''Black Knight'' meets Ritchie's 1979 classic game,
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
A digital version is currently in the process of being created for ''VideoGame/ThePinballArcade''.
to:
A digital version is currently in the process of being created available for ''VideoGame/ThePinballArcade''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
A digital version is currently in the process of being created for ''VideoGame/ThePinballArcade''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55,56 (click to see context) from:
* ProgressiveJackpot: As with many games during this era. Also, "R-A-N-S-O-M" (see below) is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Ransom" at the drawbridge, and W-A-R to start Hurry-Up.
* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game.
* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game.
to:
* ProgressiveJackpot: As with many games during this era. Also, "R-A-N-S-O-M" (see below) is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Ransom" at the drawbridge, and W-A-R to start Hurry-Up.
game.
* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Advance Ransom" at the drawbridge, and W-A-R to start Hurry-Up.
* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Advance Ransom" at the drawbridge, and W-A-R to start Hurry-Up.
Is there an issue? Send a MessageReason:
None
* BigYes: The choir sings "YEAH!" when you get an [[OneUp extra ball]], or when you win a MatchSequence.
Changed line(s) 51 (click to see context) from:
* FeudalFuture
to:
* FeudalFutureFeudalFuture: Type 1.
Changed line(s) 54 (click to see context) from:
* ProgressiveJackpot: As with many games during this era. Also, "R-A-N-S-O-M" (see below) is carried over from game to game.
to:
* ProgressiveJackpot: As with many games during this era. Also, "R-A-N-S-O-M" (see below) is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Ransom" at the drawbridge, and W-A-R to start Hurry-Up.
Is there an issue? Send a MessageReason:
Changed line(s) 56 (click to see context) from:
* SpiritualSuccessor[=/=]XMeetsY: ''Black Knight 2000'' is ''Black Knight'' meets Ritchie's 1979 classic game, ''Flash'', in the following ways:
to:
* SpiritualSuccessor[=/=]XMeetsY: SpiritualSuccessor: ''Black Knight 2000'' is ''Black Knight'' meets Ritchie's 1979 classic game, ''Flash'', in the following ways:
Is there an issue? Send a MessageReason:
None
Deleted line(s) 53 (click to see context) :
* HeyItsThatGuy: [[{{Franchise/MortalKombat}} Ed Boon and Dan Forden]] worked on this game as the programmer and co-composer, respectively.