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* MoodDissonance: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience.

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* MoodDissonance: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience. He would address this directly in his Extra Punctuation episode "We Need to Have a Conversation About Your Tone".

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* WorldOfSnark: One of the reasons he strongly dislikes Creator/JossWhedon's works, believing that it gives all characters the same "voice."

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* WideOpenSandbox: By the late 2010's and early 20's, Yahtzee's grown especially tired of the format, primarily due to [[SturgeonsLaw the glut of many open world games being mediocre]] by way of being both shallow and [[{{Padding}} excessively bloated with lazily-structured, repetitive gameplay]][[invoked]]. Even when he praised the likes of ''VideoGame/GhostOfTsushima'' and ''VideoGame/EldenRing'' as examples of the genre done well (respectively making them "5th Best of 2020" and "2nd Best of 2022"), he still docked points for them [[ItsTheSameSoItSucks being part of an overdone, exhausting trend]] that made it difficult to appreciate the love and effort went into them.
* WorldOfSnark: One of the reasons he strongly He dislikes Creator/JossWhedon's works, believing this for a multitude of reasons, primarily the fact that it gives all SnarkToSnarkCombat is a single form of joke that many creator will coast on in lieu of writing actual comedy with wit. He finds that games (and media in general) that overdo snark result in characters that all have the same "voice.""voice", wasted air spent on characters smugly bickering about nothing, and doing nothing to enhance the characters, setting, or overall plot besides making them all insufferable in a way the narratives don't expect them to be.
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* StoryBranching: As he explains in [[https://www.youtube.com/watch?v=dNInRhrXHM0 "Stop Pretending Choose-Your-Own-Adventure Games Are Innovative"]], he's thoroughly ''sick'' of adventure games like ''VideoGame/UntilDawn'' or everything [[Creator/QuanticDream David Cage]] has ever made that are basically just big-budget ''Literature/ChooseYourOwnAdventure'' books, but are so self-important and pretentious about presenting themselves as a bold evolution of the medium of video games when they're anything but. He points out that they're not even really branching narratives, as the various branches always have to be kept close to each other because there are only so many assets and locations to go around, so all they're really doing is withholding content for the repeat playthrough, which is even less exciting than the initial one. He's better-inclined towards AlgorithmicStoryBranching because they're closer to proper role playing since they're informed by your gameplay, but still doesn't think they're all that. His ''preferred'' form of player-controlled narrative are the ones where the player gets to influence and control and entirely unscripted [[ProceduralGeneration procedurally-generated]] character's story arc, such as his soldiers in ''VideoGame/XCom'' or the orks generated by the Nemesis System in ''VideoGame/MiddleEarthShadowOfMordor''.

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* StoryBranching: As he explains in [[https://www.youtube.com/watch?v=dNInRhrXHM0 "Stop Pretending Choose-Your-Own-Adventure Games Are Innovative"]], he's thoroughly ''sick'' of adventure games like ''VideoGame/UntilDawn'' or everything [[Creator/QuanticDream David Cage]] has ever made that are basically just big-budget ''Literature/ChooseYourOwnAdventure'' books, but are so self-important and pretentious about presenting themselves as a bold evolution of the medium of video games when they're anything but. He points out that they're not even really branching narratives, as the various branches always have to be kept close to each other because there are only so many assets and locations to go around, so all they're really doing is withholding content for the repeat playthrough, which is even less exciting than the initial one. He's better-inclined towards AlgorithmicStoryBranching because they're closer to proper role playing since they're informed by your gameplay, but still doesn't think they're all that. His ''preferred'' form of player-controlled narrative are the ones where the player gets to influence and control and an entirely unscripted [[ProceduralGeneration procedurally-generated]] character's story arc, such as his soldiers in ''VideoGame/XCom'' or the orks generated by the Nemesis System in ''VideoGame/MiddleEarthShadowOfMordor''.
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* StoryBranching: As he explains in [[https://www.youtube.com/watch?v=dNInRhrXHM0 "Stop Pretending Choose-Your-Own-Adventure Games Are Innovative"]], he's thoroughly ''sick'' of adventure games like ''VideoGame/UntilDawn'' or everything [[Creator/QuanticDream David Cage]] has ever made that are basically just big-budget ''Literature/ChooseYourOwnAdventure'' books, but are so self-important and pretentious about presenting themselves as a bold evolution of the medium of video games when they're anything but. He points out that they're not even really branching narratives, as the various branches always have to be kept close to each other because there are only so many assets and locations to go around, so all they're really doing is withholding content for the repeat playthrough, which is even less exciting than the initial one. He's better-inclined towards AlgorithmicStoryBranching because they're closer to proper role playing since they're informed by your gameplay, but still doesn't think they're all that. His ''preferred'' form of player-controlled narrative are the ones where the player gets to influence and control and entirely unscripted [[ProceduralGeneration procedurally-generated]] character's story arc, such as his soldiers in ''VideoGame/XCom'' or the orks generated by the Nemesis System in ''VideoGame/MiddleEarthShadowOfMordor''.

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* OneHundredPercentCompletion: By his own admission, he has trouble understanding the completionist mentality, as he himself couldn't care less and focuses on gameplay and story first of all. Therefore, he tends to think lowly of games like ''Franchise/{{Pokemon}}'' that bank on this as their selling point. This also extends to games like ''VideoGame/YoshisIsland'' and ''VideoGame/TemboTheBadassElephant'' that emphasize the need to find all the secrets to "properly" complete a level. In his review of ''VideoGame/YoshisCraftedWorld'', he darkly suspects that this was the start of the industry's idea to exploit the "obsessive insinct" that lead to the lootbox-infested live service games of today.



* OddlyNamedSequel2ElectricBoogaloo[=/=]ColonCancer: Yahtzee dislikes game titles with a colon and a subtitle, particularly for games that are not sequels (as in ''VideoGame/BeyondTwoSouls'' and ''VideoGame/LichdomBattlemage''), as he feels it's incredibly pretentious. After losing patience with the trope in the latter game, he has taken to pronouncing the colons in such titles by retching. He also has a specific dislike of game titles that use an abbreviation followed by the name in full, such as ''VideoGame/DmCDevilMayCry''.
* OneHundredPerCentCompletion: By his own admission, he has trouble understanding the completionist mentality, as he himself couldn't care less and focuses on gameplay and story first of all. Therefore, he tends to think lowly of games like ''Franchise/{{Pokemon}}'' that bank on this as their selling point. This also extends to games like ''VideoGame/YoshisIsland'' and ''VideoGame/TemboTheBadassElephant'' that emphasize the need to find all the secrets to "properly" complete a level. In his review of ''Videogame/YoshisCraftedWorld'', he darkly suspects that this was the start of the industry's idea to exploit the "obsessive insinct" that lead to the lootbox-infested live service games of today.

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* OddlyNamedSequel2ElectricBoogaloo[=/=]ColonCancer: Yahtzee dislikes game titles with a colon and a subtitle, particularly for games that are not sequels (as in ''VideoGame/BeyondTwoSouls'' and ''VideoGame/LichdomBattlemage''), as he feels it's incredibly pretentious. After losing patience with the trope in the latter game, he has taken to pronouncing the colons in such titles by retching. He also has a specific dislike of game titles that use an abbreviation followed by the name in full, such as ''VideoGame/DmCDevilMayCry''.
* OneHundredPerCentCompletion: By his own admission, he has trouble understanding the completionist mentality, as he himself couldn't care less and focuses on gameplay and story first of all. Therefore, he tends to think lowly of games like ''Franchise/{{Pokemon}}'' that bank on this as their selling point. This also extends to games like ''VideoGame/YoshisIsland'' and ''VideoGame/TemboTheBadassElephant'' that emphasize the need to find all the secrets to "properly" complete a level. In his review of ''Videogame/YoshisCraftedWorld'', he darkly suspects that this was the start of the industry's idea to exploit the "obsessive insinct" that lead to the lootbox-infested live service games of today.
''VideoGame/DMCDevilMayCry''.
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** One the other hand, he soured on the ''Heavy Rain'' school of QTE where you have to use contextual button presses to do ''everything'' without even the challenge of a limited time to succeed, with the game refusing to progress until you push the button, dubbing them "Slow Time Events" and comparing them to watching a movie that pauses itself every few seconds so you have to repeatedly use the remote to unpause it just to keep watching.
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* {{Doorstopper}}: He tends to rag on games that are heavy on dialogue and cutscenes, like ''Franchise/MassEffect'', the ''Franchise/FinalFantasy'' series and especially ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which he describes as suffering from "verbal diarrhea." Yahtzee loves a good game story, but the operative word is ''"game"'' and he hates games that regularly sit you down and force you to basically watch the most boring parts of a movie instead. This applies as much to text-heavy games like VideoGame/PlanescapeTorment and VideoGame/PillarsOfEternity (though notably subverted in the case of VideoGame/DiscoElysium).

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* {{Doorstopper}}: He tends to rag on games that are heavy on dialogue and cutscenes, like ''Franchise/MassEffect'', the ''Franchise/FinalFantasy'' series and especially ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which he describes as suffering from "verbal diarrhea." Yahtzee loves a good game story, but the operative word is ''"game"'' and he hates games that regularly sit you down and force you to basically watch the most boring parts of a movie instead. This applies as much to text-heavy games like VideoGame/PlanescapeTorment ''VideoGame/PlanescapeTorment'' and VideoGame/PillarsOfEternity ''VideoGame/PillarsOfEternity'' (though notably subverted in the case of VideoGame/DiscoElysium).''VideoGame/DiscoElysium'').
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* {{Doorstopper}}: He tends to rag on games that are heavy on dialogue and cutscenes, like ''Franchise/MassEffect'', the ''Franchise/FinalFantasy'' series and especially ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which he describes as suffering from "verbal diarrhea." Yahtzee loves a good game story, but the operative word is ''"game"'' and he hates games that regularly sit you down and force you to basically watch the most boring parts of a movie instead.

to:

* {{Doorstopper}}: He tends to rag on games that are heavy on dialogue and cutscenes, like ''Franchise/MassEffect'', the ''Franchise/FinalFantasy'' series and especially ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which he describes as suffering from "verbal diarrhea." Yahtzee loves a good game story, but the operative word is ''"game"'' and he hates games that regularly sit you down and force you to basically watch the most boring parts of a movie instead. This applies as much to text-heavy games like VideoGame/PlanescapeTorment and VideoGame/PillarsOfEternity (though notably subverted in the case of VideoGame/DiscoElysium).
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* ItemCrafting: The sheer ubiquity of item crafting systems in both AAA and indies has led him to usually bemoan them whenever featured.
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* {{MoodWiplash}}: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience.

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* {{MoodWiplash}}: MoodDissonance: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience.
Is there an issue? Send a MessageReason:
None


* MoodWiplash: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience.

to:

* MoodWiplash: {{MoodWiplash}}: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience.

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* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. ''VideoGame/NewSuperMarioBrosWii'' in particular got a blistering TheReasonYouSuckSpeech calling it "a game that has absolutely no right to exist".

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* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. ''VideoGame/NewSuperMarioBrosWii'' in particular got a blistering TheReasonYouSuckSpeech calling it "a game that has absolutely no right to exist".exist" when previous titles were ostensibly better.



* MoodWiplash: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience.



* OneHundredPerCentCompletion: By his own admission, he has trouble understanding the completionist mentality, as he himself couldn't care less and focuses on gameplay and story first of all. Therefore, he tends to think lowly of games like ''Franchise/{{Pokemon}}'' that bank on this as their selling point. This also extends to games like ''VideoGame/YoshisIsland'' and ''VideoGame/TemboTheBadassElephant'' that emphasize the need to find all the secrets to "properly" complete a level, which he considers the start of the industry's idea to exploit the "obsessive insinct" that lead to the lootbox-infested live service games of today.
* OscarBait: Has stated a dislike for games such as ''VideoGame/{{Gris}}'' and ''VideoGame/SeaOfSolitude'', since he feels they're all poor attempts at this, following an easy formula for critical success without having any actual depth or subtlety. Often, he finds that the emphasis on atmosphere and art comes at the expense of gameplay direction. Even games like ''VideoGame/OriAndTheBlindForest'' that ''don't'' skimp on gameplay, tend to rub him up the wrong way for affecting this appearance.

to:

* OneHundredPerCentCompletion: By his own admission, he has trouble understanding the completionist mentality, as he himself couldn't care less and focuses on gameplay and story first of all. Therefore, he tends to think lowly of games like ''Franchise/{{Pokemon}}'' that bank on this as their selling point. This also extends to games like ''VideoGame/YoshisIsland'' and ''VideoGame/TemboTheBadassElephant'' that emphasize the need to find all the secrets to "properly" complete a level, which level. In his review of ''Videogame/YoshisCraftedWorld'', he considers darkly suspects that this was the start of the industry's idea to exploit the "obsessive insinct" that lead to the lootbox-infested live service games of today.
* OscarBait: Has stated a dislike for games such as ''VideoGame/{{Gris}}'' and ''VideoGame/SeaOfSolitude'', since he feels they're all poor attempts at this, following an easy formula for critical success without having any actual depth or subtlety. Often, he finds that the emphasis by leaning on atmosphere and art comes at the expense of gameplay direction. Even games like ''VideoGame/OriAndTheBlindForest'' that ''don't'' skimp on gameplay, tend to rub him up the wrong way for affecting this appearance. He also notes that a lot of these games rely on similar themes (growing up, guilt, mental health etc.), but don't handle them with much subtlety (see WorldOfSymbolism below).



* WorldOfSymbolism: As he explains in his ''Videogame/SeaOfSolitude'' review, he dislikes games that affect the ''appearance'' of depth without having any surface level to them, merely shoving unsubtle symbolism in the player's face. He brings up ''Literature/MobyDick'' in comparison, pointing out that while the reader can interpret the book in many ways, they can also just accept the adventure story on it's face, which is something these games don't allow for.

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* WorldOfSymbolism: As he explains in his ''Videogame/SeaOfSolitude'' review, he dislikes games that affect handle this trope poorly, affecting the ''appearance'' of depth without having any surface level to them, while merely shoving unsubtle symbolism in the player's face. face and not allowing for any alternative interpretation. He brings up ''Literature/MobyDick'' in comparison, pointing out that while the reader can interpret take the book in as a metaphor for many ways, things, they can also just accept the adventure story on it's face, which is something these games don't allow for.
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** WorldOfSymbolism: As he explains in his ''Videogame/SeaOfSolitude'' review, he dislikes games that affect the ''appearance'' of depth without having any surface level to them, merely shoving unsubtle symbolism in the player's face. He brings up ''Literature/MobyDick'' in comparison, pointing out that while the reader can interpret the book in many ways, they can also just accept the adventure story on it's face, which is something these games don't allow for.

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** * WorldOfSymbolism: As he explains in his ''Videogame/SeaOfSolitude'' review, he dislikes games that affect the ''appearance'' of depth without having any surface level to them, merely shoving unsubtle symbolism in the player's face. He brings up ''Literature/MobyDick'' in comparison, pointing out that while the reader can interpret the book in many ways, they can also just accept the adventure story on it's face, which is something these games don't allow for.
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* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game, such as ''Tomb Raider'', ''Thief'', and ''God of War''. Illustrated in his ''VideoGame/MortalKombat9'' review, where he spends the first paragraph talking about the original ''VideoGame/MortalKombat'' and being confused for a while before realizing his "mistake".

to:

* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game, such as ''Tomb Raider'', ''Thief'', and ''God of War''. Illustrated in his ''VideoGame/MortalKombat9'' review, where he spends the first paragraph talking about the original ''VideoGame/MortalKombat'' ''VideoGame/MortalKombat1'' and being confused for a while before realizing his "mistake".



** WorldOfSymbolism: As he explains in his ''Videogame/SeaOfSolitude'' review, he dislikes games that affect the ''appearance'' of depth without having any surface level to them, merely shoving unsubtle symbolism in the player's face. He brings up ''Literature/MobyDick'' in comparison, pointing out that while the reader can interpret the book in many ways, they can also just accept the adventure story on it's face, which these games don't allow for.

to:

** WorldOfSymbolism: As he explains in his ''Videogame/SeaOfSolitude'' review, he dislikes games that affect the ''appearance'' of depth without having any surface level to them, merely shoving unsubtle symbolism in the player's face. He brings up ''Literature/MobyDick'' in comparison, pointing out that while the reader can interpret the book in many ways, they can also just accept the adventure story on it's face, which is something these games don't allow for.
Is there an issue? Send a MessageReason:
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* OddlyNamedSequel2ElectricBoogaloo[=/=]ColonCancer: Yahtzee dislikes game titles with a colon and a subtitle, particularly for games that are not sequels (as in ''VideoGame/BeyondTwoSouls'' and ''VideoGame/LichdomBattlemage''), as he feels it's incredibly pretentious. After losing patience with the trope in the latter game, he has taken to pronouncing the colons in such titles by retching. He also has a specific dislike of game titles that use an abbreviation followed by the name in full, such as ''VideoGameFTLFasterThanLight''.

to:

* OddlyNamedSequel2ElectricBoogaloo[=/=]ColonCancer: Yahtzee dislikes game titles with a colon and a subtitle, particularly for games that are not sequels (as in ''VideoGame/BeyondTwoSouls'' and ''VideoGame/LichdomBattlemage''), as he feels it's incredibly pretentious. After losing patience with the trope in the latter game, he has taken to pronouncing the colons in such titles by retching. He also has a specific dislike of game titles that use an abbreviation followed by the name in full, such as ''VideoGameFTLFasterThanLight''.''VideoGame/DmCDevilMayCry''.
Is there an issue? Send a MessageReason:
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---->"''DO YOU SEE HOW CONFUSING THIS GETS?!''"

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---->"''DO -->"''DO YOU SEE HOW CONFUSING THIS GETS?!''"

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* ContinuityReboot: Reboots tend to earn his ire easily, as he considers the concept anathema to the preservation of gaming history and the lessons it teaches. Gets even worse when RecycledTitle is in play, as it causes confusion between different titles.



* ItsPopularNowItSucks: Tends to get his rag on when it comes to the latest industry gameplay trends, such as hero shooters, battle royale games etc., especially when it becomes too prevailant. His ''VideoGame/GhostOfTsushima'' had him whine about the overexposure of "open world stealth/action with crafting and collectables", which he decided to rename to "Jimminy Cockthroat" in the same way he derisively reffered to overly-linear military shooters as "spunkgargleweewee".
* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. By the same token, he rails on Ubisoft for most of their games essentially being the same - a sandbox filled with meaningless challenge markers and too much emphasis on player freedom as opposed to structured challenge or story progression.

to:

* ItsPopularNowItSucks: Tends to get his rag on when it comes to the latest industry gameplay trends, such as hero shooters, battle royale games etc., especially when it becomes too prevailant. His ''VideoGame/GhostOfTsushima'' had him whine about the overexposure of "open world stealth/action with crafting and collectables", which he decided to rename to "Jimminy Cockthroat" in the same way he derisively reffered referred to overly-linear military shooters as "spunkgargleweewee".
* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. ''VideoGame/NewSuperMarioBrosWii'' in particular got a blistering TheReasonYouSuckSpeech calling it "a game that has absolutely no right to exist".
**
By the same token, he rails on Ubisoft for most of their games essentially being the same - a sandbox "sandbox" filled with meaningless challenge markers and too much emphasis on player freedom as opposed to structured challenge or story progression.



* OddlyNamedSequel2ElectricBoogaloo: Yahtzee dislikes game titles with a colon and a subtitle, particularly for games that are not sequels (as in ''VideoGame/BeyondTwoSouls'' and ''VideoGame/LichdomBattlemage''). He has taken to pronouncing the colons in such titles by retching.

to:

* OddlyNamedSequel2ElectricBoogaloo: OddlyNamedSequel2ElectricBoogaloo[=/=]ColonCancer: Yahtzee dislikes game titles with a colon and a subtitle, particularly for games that are not sequels (as in ''VideoGame/BeyondTwoSouls'' and ''VideoGame/LichdomBattlemage''). He ''VideoGame/LichdomBattlemage''), as he feels it's incredibly pretentious. After losing patience with the trope in the latter game, he has taken to pronouncing the colons in such titles by retching.retching. He also has a specific dislike of game titles that use an abbreviation followed by the name in full, such as ''VideoGameFTLFasterThanLight''.



* RealIsBrown: He's rather frequently put out that everything is either grey or "dogshit brown" in "realistic" games.
* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game, such as ''Tomb Raider'', ''Thief'', and ''God of War''.

to:

* RealIsBrown: He's rather frequently put out that everything is either grey or "dogshit brown" in "realistic" games.
games, which makes them unappealing to look at.
* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game, such as ''Tomb Raider'', ''Thief'', and ''God of War''. Illustrated in his ''VideoGame/MortalKombat9'' review, where he spends the first paragraph talking about the original ''VideoGame/MortalKombat'' and being confused for a while before realizing his "mistake".
---->"''DO YOU SEE HOW CONFUSING THIS GETS?!''"



* {{Sequelitis}}: [[invoked]] His biggest issue with the current games industry.

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* {{Sequelitis}}: [[invoked]] His biggest issue with the current games industry.industry, which seems hellbent on forcing people to value the same massive franchises over innovative new ideas from indie games.



* {{Waggle}}: [[invoked]] One of his key issues with Nintendo consoles, because how shoehorned-in it seems.

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* {{Waggle}}: [[invoked]] One He heavily considers motion controls to be a dead end pursued by trend-followers with too much disposable income. Since there's no actual physical feedback and your motions in real life don't often correlate to what's happening in the game, motion controls in his view are anathema to the idea of immersion. It's one of his key issues with Nintendo consoles, because how shoehorned-in it seems.


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** WorldOfSymbolism: As he explains in his ''Videogame/SeaOfSolitude'' review, he dislikes games that affect the ''appearance'' of depth without having any surface level to them, merely shoving unsubtle symbolism in the player's face. He brings up ''Literature/MobyDick'' in comparison, pointing out that while the reader can interpret the book in many ways, they can also just accept the adventure story on it's face, which these games don't allow for.
Is there an issue? Send a MessageReason:


* ItsPopularNowItSucks: Tends to get his rag on when it comes to the latest industry gameplay trends, such as hero shooters, battle royale games etc., especially when it becomes too prevailant. His ''VideoGame/GhostOfTsushima'' had him whine about the recent overexposure of "open world stealth/action with crafting and collectables", which he decided to rename to "Jimminy Cockthroat" in the same way he derisively reffered to overly-linear military shooters as "spunkgargleweewee".
* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. By the same token, he rails on Ubisoft for their recent games essentially being the same - a sandbox filled with meaningless challenge markers and too much emphasis on player freedom as opposed to structured challenge or story progression.

to:

* ItsPopularNowItSucks: Tends to get his rag on when it comes to the latest industry gameplay trends, such as hero shooters, battle royale games etc., especially when it becomes too prevailant. His ''VideoGame/GhostOfTsushima'' had him whine about the recent overexposure of "open world stealth/action with crafting and collectables", which he decided to rename to "Jimminy Cockthroat" in the same way he derisively reffered to overly-linear military shooters as "spunkgargleweewee".
* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. By the same token, he rails on Ubisoft for most of their recent games essentially being the same - a sandbox filled with meaningless challenge markers and too much emphasis on player freedom as opposed to structured challenge or story progression.
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Yahtzee Croshaw has a lengthly list of peeves, and its gotten longer as time passes. As he's been releasing videos weekly for over ''twelve years'' now, and trends have inevitably shifted, and some of his pet peeves are elements that were ''extremely'' common trends in games across the industry at one point (which meant he was exposed to them very frequently), but aren't as common now.

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Yahtzee Croshaw has a lengthly list of peeves, and its gotten longer as time passes. As he's been releasing videos weekly for over ''twelve years'' now, now and trends have inevitably shifted, and some of his pet peeves are elements that were ''extremely'' common trends in games across the industry at one point (which meant (so he was exposed to them very frequently), but aren't as common now.



* PressXToNotDie: Trope namer, as noted above. He has clarified that he doesn't mind (well, doesn't mind as much) QuicktimeEvents when they're part of the core gameplay (as in ''VideoGame/HeavyRain''), but objects when they are unexpectedly thrown into the middle of a cutscene, as in this trope. Ironically, despite it being one of his best-known peeves, the fact the trend is far less common after the seventh generation of consoles means it doesn't come up as much. When some game still does have them, he makes abundantly clear he still hates them.
* ProtagonistCenteredMorality: Nothing turns Yahtzee off a protagonist quicker than the dissonance between how the writing portrays a character and the horrible, horrible things they do in course of the plot. Naughty Dog protagonists grind his gears the most, accusing the stories of running on the philosophy of "Fuck you, got mine."

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* PressXToNotDie: Trope namer, as noted above. He has clarified that he doesn't mind (well, doesn't mind as much) ''as much'') QuicktimeEvents when they're part of the core gameplay (as in ''VideoGame/HeavyRain''), but objects when they are unexpectedly thrown into the middle of a cutscene, cutscene (like ''Resident Evil 4''), as in this trope. Ironically, despite it being one of his best-known most notable peeves, the fact the trend is far less common after the seventh console generation of consoles means it doesn't come up as much. When some the rare game still appears that does have them, he makes it abundantly clear he still hates them.
* ProtagonistCenteredMorality: Nothing turns Yahtzee off a protagonist quicker than the dissonance between how the writing portrays a character and the horrible, horrible things they do in course of the plot. Naughty Dog protagonists grind his gears the most, accusing the stories of running on the philosophy of "Fuck you, got mine.""



* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game. Examples include Tomb Raider, Thief, and God of War. He actually seems to have developed quite a few pet peeves when it comes to naming games beyond this.

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* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game. Examples include Tomb Raider, Thief, game, such as ''Tomb Raider'', ''Thief'', and God ''God of War. He actually seems to have developed quite a few pet peeves when it comes to naming games beyond this. War''.



* UpdatedRerelease: Especially when Creator/{{Nintendo}} do it. This isn't true in every case, however. He supports rereleases for older games that are more difficult for newer gamers to play, such as ''VideoGame/{{Okami}}'' and ''VideoGame/Killer7'', and supports some as preserving important pieces of the medium. Or in the case of games he really likes, such as Resident Evil 4, he's far more understanding of ''constant'' porting to new systems.
* VideoGameLives: Believes the trope to be long obsolete.

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* UpdatedRerelease: Especially when Creator/{{Nintendo}} do it. This isn't true in every case, universal, however. He supports rereleases for of older games that are more difficult for newer gamers to play, acquire, such as ''VideoGame/{{Okami}}'' and ''VideoGame/Killer7'', and supports some as preserving important pieces of the medium. Or in the case of games he really likes, such as Resident ''Resident Evil 4, 4'', he's far more understanding of ''constant'' porting to new systems.
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* VideoGameLives: Believes the trope to be long obsolete.obsolete and is baffled when any new game features one.
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* KarmaMeter: He argues that usually "you need to be all the way good or all the way evil to unlock the best toys" which eliminates choice and forces an evil player to do some really ridiculous things to maintain their evilness. He also argues that such meters are "just forcing us to play the game twice to see all the content."

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* KarmaMeter: He argues that usually "you need to be all the way good or all the way evil to unlock the best toys" which eliminates choice and forces an evil player to do some really ridiculous things to maintain their evilness. He also argues that such meters are "just forcing us to play the game twice to see all the content."content", and that the game having to balance the story to account for player choice results in the main character becoming bland as a result.

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* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. ''VideoGame/NewSuperMarioBrosWii'' got particular ire in this regard, as he declared it as having no right to exist when older games were ostensibly better and accused Nintendo of being willfully blind to technological innovation.

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* ItsPopularNowItSucks: Tends to get his rag on when it comes to the latest industry gameplay trends, such as hero shooters, battle royale games etc., especially when it becomes too prevailant. His ''VideoGame/GhostOfTsushima'' had him whine about the recent overexposure of "open world stealth/action with crafting and collectables", which he decided to rename to "Jimminy Cockthroat" in the same way he derisively reffered to overly-linear military shooters as "spunkgargleweewee".
* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. ''VideoGame/NewSuperMarioBrosWii'' got particular ire in this regard, as By the same token, he declared it as having no right to exist when older rails on Ubisoft for their recent games were ostensibly better and accused Nintendo of essentially being willfully blind the same - a sandbox filled with meaningless challenge markers and too much emphasis on player freedom as opposed to technological innovation.structured challenge or story progression.

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* FakeDifficulty: ...except when [[SomeDexterityRequired the controls suck]], [[ArtificialStupidity the AI sucks]] and TheComputerIsACheatingBastard.

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* ** FakeDifficulty: ...except when [[SomeDexterityRequired the controls suck]], [[ArtificialStupidity the AI sucks]] and TheComputerIsACheatingBastard.TheComputerIsACheatingBastard.
* ItsTheSameNowItSucks: One of his repeat criticisms of Nintendo is that they essentially keep remaking the same games over and over for each of their franchises, especially when said games don't seem to evolve the story or mechanics in any meaningful way from the older titles. ''VideoGame/NewSuperMarioBrosWii'' got particular ire in this regard, as he declared it as having no right to exist when older games were ostensibly better and accused Nintendo of being willfully blind to technological innovation.



*** In his review of ''VideoGame/{{Inversion}}'', he compares cover-based shooting to the glue holding a model airplane together, i.e. the bits connecting the interesting parts of a game. Therefore, the idea of any gameplay gimmick existing to serve the cover-based shooting is akin to, in his words, [[InsaneTrollLogic "grinding up the model airplane components to help beef up the glue."]]

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*** ** In his review of ''VideoGame/{{Inversion}}'', he compares cover-based shooting to the glue holding a model airplane together, i.e. the bits connecting the interesting parts of a game. Therefore, the idea of any gameplay gimmick existing to serve the cover-based shooting is akin to, in his words, [[InsaneTrollLogic "grinding up the model airplane components to help beef up the glue."]]

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** OneHundredPerCentCompletion: By his own admission, he has trouble understanding the completionist mentality, as he himself couldn't care less and focuses on gameplay and story first of all. Therefore, he tends to think lowly of games like ''Franchise/{{Pokemon}}'' that bank on this as their selling point. This also extends to games like ''VideoGame/YoshisIsland'' and ''VideoGame/TemboTheBadassElephant'' that emphasize the need to find all the secrets to "properly" complete a level, which he considers the start of the industry's idea to exploit the "obsessive insinct" that lead to the lootbox-infested live service games of today.


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* OneHundredPerCentCompletion: By his own admission, he has trouble understanding the completionist mentality, as he himself couldn't care less and focuses on gameplay and story first of all. Therefore, he tends to think lowly of games like ''Franchise/{{Pokemon}}'' that bank on this as their selling point. This also extends to games like ''VideoGame/YoshisIsland'' and ''VideoGame/TemboTheBadassElephant'' that emphasize the need to find all the secrets to "properly" complete a level, which he considers the start of the industry's idea to exploit the "obsessive insinct" that lead to the lootbox-infested live service games of today.

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** OneHundredPerCentCompletion: By his own admission, he has trouble understanding the completionist mentality, as he himself couldn't care less and focuses on gameplay and story first of all. Therefore, he tends to think lowly of games like ''Franchise/{{Pokemon}}'' that bank on this as their selling point. This also extends to games like ''VideoGame/YoshisIsland'' and ''VideoGame/TemboTheBadassElephant'' that emphasize the need to find all the secrets to "properly" complete a level, which he considers the start of the industry's idea to exploit the "obsessive insinct" that lead to the lootbox-infested live service games of today.



* OscarBait: Has stated a dislike for games such as ''VideoGame/{{Gris}}'' and ''VideoGame/SeaOfSolitude'', since he feels they're all poor attempts at this, following an easy formula for critical success without having any actual depth or subtlety. Often, he finds that the emphasis on atmosphere and art comes at the expense of gameplay direction. Even games like ''VideoGame/OriAndTheBlindForest'' that ''don't'' skimp on gameplay, tend to rub him up the wrong way for affecting this appearance.



* RummageSaleReject: He often criticizes [[EasternRPG JRPGs]] for their eccentric costume designs.

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* RummageSaleReject: He often criticizes [[EasternRPG JRPGs]] for their eccentric costume designs.designs, and his biggest complaint of ''VideoGame/{{Darksiders}}'' is the comic book-esque overdesigning of the characters.



* TakeCover: One of his main beefs with shooters (particularly during the seventh-generation of consoles). In his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1976-Kane-Lynch-2-Dog-Days review]] of ''VideoGame/KaneAndLynch 2: Dog Days'', he observed that he doesn't mind this trope as long as it's not the ''only'' thing the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', or an amazing story for ''Spec Ops: the Line''.

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* TakeCover: One of his main beefs with shooters (particularly during the seventh-generation of consoles). In his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1976-Kane-Lynch-2-Dog-Days review]] of ''VideoGame/KaneAndLynch 2: Dog Days'', he observed that he doesn't mind this trope as long as it's not the ''only'' thing the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', well-implemented jetpack flight in ''Dark Void'' or an amazing story for ''Spec Ops: the Line''.Line''.
*** In his review of ''VideoGame/{{Inversion}}'', he compares cover-based shooting to the glue holding a model airplane together, i.e. the bits connecting the interesting parts of a game. Therefore, the idea of any gameplay gimmick existing to serve the cover-based shooting is akin to, in his words, [[InsaneTrollLogic "grinding up the model airplane components to help beef up the glue."]]
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* ProtagonistCenteredMorality: Nothing turns Yahtzee off a protagonist quicker than the dissonance between how the writing portrays a character and the horrible, horrible things they do in course of the plot. Naughty Dog protagonists grind his gears the most, accusing the stories of running on the philosophy of "Fuck you, got mine."
Is there an issue? Send a MessageReason:
None


* WorldOfSnark: One of the reasons he strongly dislikes Creator/JossWhedon's works, believing that it gives all characters the same "voice."

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* WorldOfSnark: One of the reasons he strongly dislikes Creator/JossWhedon's works, believing that it gives all characters the same "voice.""
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* SeasonalRot: Probably his single biggest example is seeing a terrible game in a series that he loves. He was downright savage to ''VideoGame/MetroidPrimeFederationForce'', and the less said about ''Franchise/SilentHill'', the better.

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* SeasonalRot: Probably his single biggest example is seeing a terrible game in a series that he loves. He was downright savage to both ''VideoGame/MetroidOtherM'' and ''VideoGame/MetroidPrimeFederationForce'', and the less said about ''Franchise/SilentHill'', the better.better. And while it wasn't an official ''VideoGame/HalfLife'' game, ''VideoGame/HuntDownTheFreeman'' earned the position of "Worst Game of the Decade"[[note]]''VideoGame/RideToHellRetribution'' was [[BrokeTheRatingScale somewhere off to the side of the list on its own, drinking heavily]][[/note]] and almost drove Yahtzee into a HeroicBSOD because of how it [[CanonDefilement defiled the once-mighty series]], with Creator/{{Valve}}'s tacit approval no less (as they allowed it to not only be made and released but even sold on UsefulNotes/{{Steam}}).
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* PressXToNotDie: Trope namer, as noted above. He has clarified that he doesn't mind (well, doesn't mind as much) QuicktimeEvents when they're part of the core gameplay (as in ''VideoGame/HeavyRain''), but objects when they are unexpectedly thrown into the middle of a cutscene, as in this trope. Ironically, despite it being one of his best-known peeves, the fact the trend is far less common after the seventh generation of consoles means it doesn't come up as much. When some game still does have them, he makes abundently clear he still hates them.

to:

* PressXToNotDie: Trope namer, as noted above. He has clarified that he doesn't mind (well, doesn't mind as much) QuicktimeEvents when they're part of the core gameplay (as in ''VideoGame/HeavyRain''), but objects when they are unexpectedly thrown into the middle of a cutscene, as in this trope. Ironically, despite it being one of his best-known peeves, the fact the trend is far less common after the seventh generation of consoles means it doesn't come up as much. When some game still does have them, he makes abundently abundantly clear he still hates them.



* TakeCover: One of his main beefs with shooters (particulary during the seventh-generation of consoles). In his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1976-Kane-Lynch-2-Dog-Days review]] of ''VideoGame/KaneAndLynch 2: Dog Days'', he observed that he doesn't mind this trope as long as it's not the ''only'' thing the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', or an amazing story for ''Spec Ops: the Line''.

to:

* TakeCover: One of his main beefs with shooters (particulary (particularly during the seventh-generation of consoles). In his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1976-Kane-Lynch-2-Dog-Days review]] of ''VideoGame/KaneAndLynch 2: Dog Days'', he observed that he doesn't mind this trope as long as it's not the ''only'' thing the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', or an amazing story for ''Spec Ops: the Line''.
Is there an issue? Send a MessageReason:
None


** SeasonalRot: Probably his single biggest example is seeing a terrible game in a series that he loves. He was downright savage to ''VideoGame/MetroidPrimeFederationForce'', and the less said about ''Franchise/SilentHill'', the better.

to:

** * SeasonalRot: Probably his single biggest example is seeing a terrible game in a series that he loves. He was downright savage to ''VideoGame/MetroidPrimeFederationForce'', and the less said about ''Franchise/SilentHill'', the better.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Yahtzee Croshaw has a lengthly list of peeves, and its gotten longer as time passes. As he's been releasing videos weekly for over ''twelve years'' now, and trends have inevitably shifted, and some of his pet peeves are elements that were ''extremely'' common trends in games across the industry at one point (which meant he was exposed to them very frequently), but aren't as common now.
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* ActionAdventure: Or as he called it, "the people moving around doing things genre." Not specifically the games in the genre, more just the fact that it exists ''as'' a genre, [[Administrivia/PeopleSitOnChairs because pretty much any game could be considered "action-adventure"]], so self-identifying as it seems like the creators have no idea what their game is supposed to be about.
* ArtificialStupidity: See FishEyes; the fact that they're used whenever the topic of a game's AI is discussed should tell you something.
* {{Doorstopper}}: He tends to rag on games that are heavy on dialogue and cutscenes, like ''Franchise/MassEffect'', the ''Franchise/FinalFantasy'' series and especially ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which he describes as suffering from "verbal diarrhea." Yahtzee loves a good game story, but the operative word is ''"game"'' and he hates games that regularly sit you down and force you to basically watch the most boring parts of a movie instead.
* EarthShatteringKaboom: Specifically, stories that put [[TheEndOfTheWorldAsWeKnowIt the fate of the planet]] on the line, especially late in the story. He describes it as a way to artificially raise the stakes, because "If they haven't come up with a single character whose goals and struggles we can actually feel invested in, they can always play the exploding planet card, because holy shit, I live on a planet!"
* ItsEasySoItSucks: [[invoked]] Initially {{averted|trope}} when he calls out fans of the NintendoHard ''VideoGame/BionicCommando Rearmed'' for taking this stance, then plays it straight the rest of his career...
* FakeDifficulty: ...except when [[SomeDexterityRequired the controls suck]], [[ArtificialStupidity the AI sucks]] and TheComputerIsACheatingBastard.
* KarmaMeter: He argues that usually "you need to be all the way good or all the way evil to unlock the best toys" which eliminates choice and forces an evil player to do some really ridiculous things to maintain their evilness. He also argues that such meters are "just forcing us to play the game twice to see all the content."
* NinetiesAntiHero: A core gripe of his when reviewing games like ''VideoGame/{{Darksiders}}'' and ''VideoGame/{{WET}}''. Basically, any game in which the player character has so many flaws and shortcomings that the writers forget there's supposed to be a hero in this character we're controlling.
* NoFourthWall: If his reviews of ''VideoGame/SunsetOverdrive'', ''VideoGame/{{Superhot}}'' and ''VideoGame/YookaLaylee'' are any indication; he's claimed it makes it hard to care about the story, it's often overused, and it's usually played as being really clever when it isn't. He notably defended ''VideoGame/{{Undertale}}'''s fourth-wall break, saying that it happened "'cause it had earned it. Without that, it's just annoying."
* OddlyNamedSequel2ElectricBoogaloo: Yahtzee dislikes game titles with a colon and a subtitle, particularly for games that are not sequels (as in ''VideoGame/BeyondTwoSouls'' and ''VideoGame/LichdomBattlemage''). He has taken to pronouncing the colons in such titles by retching.
* PinballProtagonist: One of his recurring complaints is when a game tries to have a dramatic story but the main character ends up being this. Indeed, this was a lot of why he didn't like the rebooted Lara Croft, as he felt so much of her story was just being forced to do stuff and then doing it, instead of choosing to act as an extension of her character/personality.
* PressXToNotDie: Trope namer, as noted above. He has clarified that he doesn't mind (well, doesn't mind as much) QuicktimeEvents when they're part of the core gameplay (as in ''VideoGame/HeavyRain''), but objects when they are unexpectedly thrown into the middle of a cutscene, as in this trope. Ironically, despite it being one of his best-known peeves, the fact the trend is far less common after the seventh generation of consoles means it doesn't come up as much. When some game still does have them, he makes abundently clear he still hates them.
* RealIsBrown: He's rather frequently put out that everything is either grey or "dogshit brown" in "realistic" games.
* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game. Examples include Tomb Raider, Thief, and God of War. He actually seems to have developed quite a few pet peeves when it comes to naming games beyond this.
* RegeneratingHealth: He prefers health meters and medkits (this goes hand in hand with his hating cover-based combat; see below).
* RummageSaleReject: He often criticizes [[EasternRPG JRPGs]] for their eccentric costume designs.
** SeasonalRot: Probably his single biggest example is seeing a terrible game in a series that he loves. He was downright savage to ''VideoGame/MetroidPrimeFederationForce'', and the less said about ''Franchise/SilentHill'', the better.
* {{Sequelitis}}: [[invoked]] His biggest issue with the current games industry.
* StealthBasedMission: He likes the stealth genre, but a "forced stealth section" in the middle of a non-stealth game is one of his pet peeves.
* TakeCover: One of his main beefs with shooters (particulary during the seventh-generation of consoles). In his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1976-Kane-Lynch-2-Dog-Days review]] of ''VideoGame/KaneAndLynch 2: Dog Days'', he observed that he doesn't mind this trope as long as it's not the ''only'' thing the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', or an amazing story for ''Spec Ops: the Line''.
* UpdatedRerelease: Especially when Creator/{{Nintendo}} do it. This isn't true in every case, however. He supports rereleases for older games that are more difficult for newer gamers to play, such as ''VideoGame/{{Okami}}'' and ''VideoGame/Killer7'', and supports some as preserving important pieces of the medium. Or in the case of games he really likes, such as Resident Evil 4, he's far more understanding of ''constant'' porting to new systems.
* VideoGameLives: Believes the trope to be long obsolete.
* {{Waggle}}: [[invoked]] One of his key issues with Nintendo consoles, because how shoehorned-in it seems.
* WorldOfSnark: One of the reasons he strongly dislikes Creator/JossWhedon's works, believing that it gives all characters the same "voice."

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