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* MissionPackSequel: Yahtzee himself uses the term "Expansion Pack Sequel" to refer to such games. His measure of a good sequel is one that builds upon what was established by the previous game, while a bad sequel simply repeats what the first game did with very minor gameplay updates. ''VideoGame/SuperMarioGalaxy2'' had him literally point the viewer to his review of ''[[Videogame/SuperMarioGalaxy the first game]]'' while slapping himself in the face and sighing in irritation. Even games he considers good, like ''VideoGame/MarvelsSpiderMan2'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', get a mark down in his eyes because "not having to design a new world map is cheating".

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* MissionPackSequel: Yahtzee himself uses the term "Expansion Pack Sequel" to refer to such games. His measure of a good sequel is one that builds upon what was established by the previous game, while a bad sequel simply repeats what the first game did with very minor gameplay updates. ''VideoGame/SuperMarioGalaxy2'' had him literally point the viewer to his review of ''[[Videogame/SuperMarioGalaxy [[Videogame/SuperMarioGalaxy the first game]]'' game]] while slapping himself in the face and sighing in irritation. Even games he considers good, like ''VideoGame/MarvelsSpiderMan2'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', get a mark down in his eyes because "not having to design a new world map is cheating".
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* MissionPackSequel: Yahtzee himself uses the term "Expansion Pack Sequel" to refer to such games. His measure of a good sequel is one that builds upon what was established by the previous game, while a bad sequel simply repeats what the first game did with very minor gameplay updates. ''VideoGame/SuperMarioGalaxy2'' had him literally point the viewer to his review of ''[[Videogame/SuperMarioGalaxy]]'' while slapping himself in the face and sighing in irritation. Even games he considers good, like ''VideoGame/MarvelsSpiderMan2'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', get a mark down in his eyes because "not having to design a new world map is cheating".

to:

* MissionPackSequel: Yahtzee himself uses the term "Expansion Pack Sequel" to refer to such games. His measure of a good sequel is one that builds upon what was established by the previous game, while a bad sequel simply repeats what the first game did with very minor gameplay updates. ''VideoGame/SuperMarioGalaxy2'' had him literally point the viewer to his review of ''[[Videogame/SuperMarioGalaxy]]'' ''[[Videogame/SuperMarioGalaxy the first game]]'' while slapping himself in the face and sighing in irritation. Even games he considers good, like ''VideoGame/MarvelsSpiderMan2'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', get a mark down in his eyes because "not having to design a new world map is cheating".

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* MissionPackSequel: Yahtzee himself uses the term "Expansion Pack Sequel" to refer to such games. His measure of a good sequel is one that builds upon what was established by the previous game, while a bad sequel simply repeats what the first game did with very minor gameplay updates. ''VideoGame/SuperMarioGalaxy2'' had him literally point the viewer to his review of ''[[Videogame/SuperMarioGalaxy]]'' while slapping himself in the face and sighing in irritation. Even games he considers good, like ''VideoGame/MarvelsSpiderMan2'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', get a mark down in his eyes because "not having to design a new world map is cheating".



* TakeCover: The proliferation of cover-based shooting in the seventh generation of consoles earned Yahtzee's ire, especially as so much of them didn't have anything else going for them. As he points out in his review of ''VideoGame/{{Inversion}}'', cover-based shooting works if it's the glue connecting the more interesting bits of the game, such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', well-implemented jetpack flight in ''Dark Void'' or an amazing story for ''Spec Ops: the Line''. ''Inversion'' itself was roundly criticized for having it's central gimmick - gravitiy manipulation - used in ''service'' to the cover-based shooting, which is akin to, in his words, [[InsaneTrollLogic "grinding up the model airplane components to help beef up the glue."]]

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* TakeCover: The proliferation of cover-based shooting in the seventh generation of consoles earned Yahtzee's ire, especially as so much of them didn't have anything else going for them. As he points out in his review of ''VideoGame/{{Inversion}}'', cover-based shooting works if it's the glue connecting it connects the more interesting bits of the game, game together, such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', well-implemented jetpack flight in ''Dark Void'' or an amazing story for ''Spec Ops: the Line''. ''Inversion'' itself was roundly criticized for having it's central gimmick - gravitiy manipulation - used in ''service'' to the cover-based shooting, which is akin to, in his words, [[InsaneTrollLogic "grinding up the model airplane components to help beef up the glue."]]
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Yahtzee Croshaw has a lengthly list of peeves, and its gotten longer as time passes. As he's been releasing videos weekly for over ''twelve years'' now and trends have inevitably shifted, some of his pet peeves are elements that were ''extremely'' common trends in games across the industry at one point (so he was exposed to them very frequently), but aren't as common now.

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Yahtzee Croshaw has a lengthly list of peeves, and its gotten longer as time passes. As he's been releasing videos weekly for over ''twelve ''sixteen years'' now and trends have inevitably shifted, some of his pet peeves are elements that were ''extremely'' common trends in games across the industry at one point (so he was exposed to them very frequently), but aren't as common now.
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updated wick with new namespace


* SeasonalRot: Probably his single biggest example is seeing a terrible game in a series that he loves. He was downright savage to both ''VideoGame/MetroidOtherM'' and ''VideoGame/MetroidPrimeFederationForce'', and the less said about ''Franchise/SilentHill'', the better. And while it wasn't an official ''VideoGame/HalfLife'' game, ''VideoGame/HuntDownTheFreeman'' earned the position of "Worst Game of the Decade"[[note]]''VideoGame/RideToHellRetribution'' was [[BrokeTheRatingScale somewhere off to the side of the list on its own, drinking heavily]][[/note]] and almost drove Yahtzee into a HeroicBSOD because of how it [[CanonDefilement defiled the once-mighty series]], with Creator/{{Valve}}'s tacit approval no less (as they allowed it to not only be made and released but even sold on UsefulNotes/{{Steam}}).

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* SeasonalRot: Probably his single biggest example is seeing a terrible game in a series that he loves. He was downright savage to both ''VideoGame/MetroidOtherM'' and ''VideoGame/MetroidPrimeFederationForce'', and the less said about ''Franchise/SilentHill'', the better. And while it wasn't an official ''VideoGame/HalfLife'' game, ''VideoGame/HuntDownTheFreeman'' earned the position of "Worst Game of the Decade"[[note]]''VideoGame/RideToHellRetribution'' was [[BrokeTheRatingScale somewhere off to the side of the list on its own, drinking heavily]][[/note]] and almost drove Yahtzee into a HeroicBSOD because of how it [[CanonDefilement defiled the once-mighty series]], with Creator/{{Valve}}'s tacit approval no less (as they allowed it to not only be made and released but even sold on UsefulNotes/{{Steam}}).Platform/{{Steam}}).

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* ItsPopularNowItSucks: Tends to get his rag on when it comes to the latest industry gameplay trends, such as hero shooters, battle royale games etc., especially when it becomes too prevailant. His ''VideoGame/GhostOfTsushima'' had him whine about the overexposure of "open world stealth/action with crafting and collectables", which he decided to rename to "Jimminy Cockthroat" in the same way he derisively referred to overly-linear military shooters as "spunkgargleweewee".

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* ItsPopularNowItSucks: Tends to get his rag on when it comes to the latest industry gameplay trends, such as hero shooters, battle royale games etc., especially when it becomes too prevailant.prevalent. His ''VideoGame/GhostOfTsushima'' had him whine about the overexposure of "open world stealth/action with crafting and collectables", which he decided to rename to "Jimminy Cockthroat" in the same way he derisively referred to overly-linear military shooters as "spunkgargleweewee".



* TakeCover: One of his main beefs with shooters (particularly during the seventh-generation of consoles). In his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1976-Kane-Lynch-2-Dog-Days review]] of ''VideoGame/KaneAndLynch 2: Dog Days'', he observed that he doesn't mind this trope as long as it's not the ''only'' thing the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', well-implemented jetpack flight in ''Dark Void'' or an amazing story for ''Spec Ops: the Line''.
** In his review of ''VideoGame/{{Inversion}}'', he compares cover-based shooting to the glue holding a model airplane together, i.e. the bits connecting the interesting parts of a game. Therefore, the idea of any gameplay gimmick existing to serve the cover-based shooting is akin to, in his words, [[InsaneTrollLogic "grinding up the model airplane components to help beef up the glue."]]

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* TakeCover: One The proliferation of cover-based shooting in the seventh generation of consoles earned Yahtzee's ire, especially as so much of them didn't have anything else going for them. As he points out in his main beefs with shooters (particularly during the seventh-generation review of consoles). In his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1976-Kane-Lynch-2-Dog-Days review]] of ''VideoGame/KaneAndLynch 2: Dog Days'', he observed that he doesn't mind this trope as long as ''VideoGame/{{Inversion}}'', cover-based shooting works if it's not the ''only'' thing glue connecting the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such more interesting bits of the game, such as stealth gameplay for ''Deus Ex: Human Revolution'', BulletTime for ''Max Payne 3'', well-implemented jetpack flight in ''Dark Void'' or an amazing story for ''Spec Ops: the Line''.
** In his review of ''VideoGame/{{Inversion}}'', he compares cover-based shooting to the glue holding a model airplane together, i.e. the bits connecting the interesting parts of a game. Therefore, the idea of any gameplay
Line''. ''Inversion'' itself was roundly criticized for having it's central gimmick existing - gravitiy manipulation - used in ''service'' to serve the cover-based shooting shooting, which is akin to, in his words, [[InsaneTrollLogic "grinding up the model airplane components to help beef up the glue."]]
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** One the other hand, he soured on the ''Heavy Rain'' school of QTE where you have to use contextual button presses to do ''everything'' without even the challenge of a limited time to succeed, with the game refusing to progress until you push the button, dubbing them "Slow Time Events" and comparing them to watching a movie that pauses itself every few seconds so you have to repeatedly use the remote to unpause it just to keep watching.

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** One the other hand, he soured on the ''Heavy Rain'' school of QTE where you have to use contextual button presses to do ''everything'' without even the challenge of a limited time to succeed, with the game refusing to progress until you push the button, dubbing them coining the term "Slow Time Events" (in reference to the infamous "Press F to Pay Respects" scene in ''VideoGame/CallOfDutyAdvancedWarfare'') and comparing them to watching a movie that pauses itself every few seconds so you have to repeatedly use the remote to unpause it just to keep watching.
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* {{Sequelitis}}: [[invoked]] His biggest issue with the current games industry, which seems hellbent on forcing people to value the same massive franchises over innovative new ideas from indie games.

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* {{Sequelitis}}: [[invoked]] His biggest issue with the current games industry, which seems hellbent on forcing people to value the same massive franchises over innovative new ideas from indie games. Yahtzee isn't inherently against the idea of sequels nor does he assume them to be automatically inferior (a sizeable percentage of titles in his annual "Best Games" lists are sequels), but he feels a vast majority of them become too comfortable in [[ItsTheSameNowItSucks regurgitating the same formula with less spontaneity and ambition]] with only a perfunctory level of new ideas to warrant being in a separate product. It's telling that many of the sequels he rates highly (including ''VideoGame/SilentHill2'', ''VideoGame/BioShockInfinite'', ''VideoGame/ResidentEvil4'') are so substantially different to their predecessors that they may as well be entirely separate games.
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Added DiffLines:

-->'''Yahtzee''': Want to know how to do a ''VideoGame/GearsOfWar'' witticism? Step 1: [[CaptainObvious Say something relevant but completely obvious]] to stir the players from the latest trance the combat put them into. Step 2: Continue talking uselessly until I hate you.
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* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game, such as ''Tomb Raider'', ''Thief'', and ''God of War''. Illustrated in his ''VideoGame/MortalKombat9'' review, where he spends the first paragraph talking about the original ''VideoGame/MortalKombat1'' and being confused for a while before realizing his "mistake".

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* RecycledTitle: He really doesn't like the trend of franchise reboots that reuse the name of the first game, such as ''Tomb Raider'', ''Thief'', and ''God of War''. Illustrated in his ''VideoGame/MortalKombat9'' review, where he spends the first paragraph talking about the original ''VideoGame/MortalKombat1'' ''VideoGame/MortalKombat1992'' and being confused for a while before realizing his "mistake".
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* MoodDissonance: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience. He would address this directly in his Extra Punctuation episode "We Need to Have a Conversation About Your Tone".

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* MoodDissonance: While not a huge pet peeve, he does get annoyed when a game's story/gameplay can't keep a consistent tone. His review of the 2012 ''VideoGame/TwistedMetal'' has him take umbrage with the way the DarkerAndEdgier story clashed with the over-the-top goofy violence of the gameplay, which he felt was unnecessarily limiting the audience. He would address this directly in his Extra Punctuation episode [[https://www.youtube.com/watch?v=Epr6tjvsivk "We Need to Have a Conversation About Your Tone".Tone"]].

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