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** ''VideoGame/TheLegendOfZeldaSkywardSword'': There are 300 Rupees hidden within the "nostrils" of the shark-shaped Pirate Stronghold, which require the Beetle to reach. However, once you complete the stronghold and open up its mouth, the nostrils will have moved much higher up and be out of the Beetle's range, meaning that you will never be able to reach the Rupees anytime after that point. It's a pretty minor thing, since there are a multitude of other ways to earn Rupees.
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** Before reaching the Clock Tower in ''VideoGame/TheLegendOfZeldaMajorasMask'', you'll come across a treasure chest that contains 10 Deku Nuts. While this is extremely minor, it ''is'' the only thing in the entire game (minus Rupees) due to the game's time travel mechanic being introduced after this.
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*** The DX version on the Game Boy Color has 12 photos to collect throughout the game. Three of these are during the short time that you are with [[spoiler:Marin. Go to the cliff face at the extreme lower left grid space on the map for one, fall down the well 5 spaces above that space, and go to the Rooster statue in town]]. There is also another missable photo where you need to approach a gate to a castle (from the outside) after you start the quest to invade that castle but after you finish the quest the gate is opened by a switch so the photo is gone. (If you complete the quest without opening the gate, it is still Lost Forever because the NPC will not check on your "progress" due to it already being over). There is also a cave not far from the castle that is only visitable with the flying rooster, which will leave you after it's no longer quest-important.

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*** The DX version on the Game Boy Color has 12 photos to collect throughout the game. Three of these are during the short time that you are with [[spoiler:Marin. Go to the cliff face at the extreme lower left grid space on the map for one, fall down the well 5 spaces above that space, and go to the Rooster statue in town]]. There is also another missable photo where you need to approach a gate to a castle (from the outside) after you start the quest to invade that castle but after you finish the quest the gate is opened by a switch so the photo is gone. (If you complete the quest without opening the gate, it is still Lost Forever because the NPC will not check on your "progress" due to it already being over). over.) There is also a cave not far from the castle that is only visitable with the flying rooster, which will leave you after it's no longer quest-important.
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*** A Moblin in a cave by the beach will swap any item of your choice with his boomerang. If you give him an item which you can later re-acquire (such as your shield, bombs or Magic Dust) you will be one slot short, meaning you'll have to permanently give up on one of your items to finish the game.

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*** A Moblin in a cave by the beach will swap any item of your choice with his boomerang. If you give him an item which you can later re-acquire (such as your shield, bombs or Magic Dust) you will be one slot short, meaning you'll have to permanently give up on one of your items to finish the game. This is no longer the case in the Nintendo Switch remake where each item has its own item slot, including the Boomerang, as well as you being able to repurchase the traded item from the Moblin.
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** There are some experience bags and one one-up doll in ''VideoGame/ZeldaIITheAdventureOfLink'' that can be missed because they're in palaces, which become inaccessible after you collect the palace's item and restore the crystal to the palace.

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** ''VideoGame/ZeldaIITheAdventureOfLink'': There are some experience bags and one a one-up doll in ''VideoGame/ZeldaIITheAdventureOfLink'' that can be missed because they're in palaces, which become inaccessible after you collect the palace's item item, defeat its boss, and restore the its crystal to (which causes the palace.palace to crumble). Additionally, these goodies only appear once; once you've collected them, they won't appear again unless you revert to an earlier save file. However, not possible with dungeon items, despite multiple rumors.

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Example Indentation. Also removed an example of Temporary Online Content (will move there unless it's already mentioned)


* ''Franchise/TheLegendOfZelda'' games are by and large aversions of this trope -- Miyamoto has actually said in an interview that he always tries to avoid PermanentlyMissableContent and Unwinnable scenarios in his games. The following games have exceptions, however:
** In the original ''VideoGame/{{The Legend of Zelda|I}}'', a couple of old men would give you your choice of either a Heart Container or a Red Potion. If you choose the Potion, the Heart Container becomes Lost Forever. Similarly, the NintendoHard second quest has rooms in certain dungeons that require you to leave 50 Rupees or one of your Heart Containers to proceed. If you don't have the cash, one of your Hearts is gone for good.

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* ''Franchise/TheLegendOfZelda'' games are by and large aversions of this trope -- Miyamoto series creator Creator/ShigeruMiyamoto has actually said in an interview that he always tries to avoid PermanentlyMissableContent Permanently Missable Content and Unwinnable scenarios in his games. The following games have exceptions, however:
** In the original ''VideoGame/{{The Legend of Zelda|I}}'', ''VideoGame/TheLegendOfZeldaI'', a couple of old men would give you your choice of either a Heart Container or a Red Potion. If you choose the Potion, the Heart Container becomes Lost Forever. Similarly, the NintendoHard second quest has rooms in certain dungeons that require you to leave 50 Rupees or one of your Heart Containers to proceed. If you don't have the cash, one of your Hearts is gone for good.



** ''VideoGame/TheLegendOfZeldaLinksAwakening DX'' on the Game Boy Color has 12 photos to collect throughout the game. Three of these are during the short time that you are with [[spoiler:Marin. Go to the cliff face at the extreme lower left grid space on the map for one, fall down the well 5 spaces above that space, and go to the Rooster statue in town]]. There is also another missable photo where you need to approach a gate to a castle (from the outside) after you start the quest to invade that castle but after you finish the quest the gate is opened by a switch so the photo is gone. (If you complete the quest without opening the gate, it is still Lost Forever because the NPC will not check on your "progress" due to it already being over). There is also a cave not far from the castle that is only visitable with the flying rooster, which will leave you after it's no longer quest-important.
** Also from ''Link's Awakening'': If you steal from the shop in Mabe Village, aside from [[ShopliftAndDie getting killed by the shopkeeper if you come back]], your ''name'' gets lost forever; the game renames you to "THIEF". Furthermore, while dying to the shopkeeper will let you re-enter the shop after dying, this will lock you out of the extended ending since it requires zero deaths. You need both the shovel and the bow, which are found only in the shop, so if you steal one without having bought the other you can't get it. Oh, and one of the photos added in ''DX'' is of you sneaking past the shopkeeper, which means you have to steal something (thus losing your name) if you want a full photo album.
*** Also, a Moblin in a cave by the beach will swap any item of your choice with his boomerang. If you give him an item which you can later re-acquire (such as your shield, bombs or Magic Dust) you will be one slot short, meaning you'll have to permanently give up on one of your items to finish the game.

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** ''VideoGame/TheLegendOfZeldaLinksAwakening DX'' ''VideoGame/TheLegendOfZeldaLinksAwakening'':
*** The DX version
on the Game Boy Color has 12 photos to collect throughout the game. Three of these are during the short time that you are with [[spoiler:Marin. Go to the cliff face at the extreme lower left grid space on the map for one, fall down the well 5 spaces above that space, and go to the Rooster statue in town]]. There is also another missable photo where you need to approach a gate to a castle (from the outside) after you start the quest to invade that castle but after you finish the quest the gate is opened by a switch so the photo is gone. (If you complete the quest without opening the gate, it is still Lost Forever because the NPC will not check on your "progress" due to it already being over). There is also a cave not far from the castle that is only visitable with the flying rooster, which will leave you after it's no longer quest-important.
** Also from ''Link's Awakening'': *** If you steal from the shop in Mabe Village, aside from [[ShopliftAndDie getting killed by the shopkeeper if you come back]], your ''name'' gets lost forever; the game renames you to "THIEF". Furthermore, while dying to the shopkeeper will let you re-enter the shop after dying, this will lock you out of the extended ending since it requires zero deaths. You need both the shovel and the bow, which are found only in the shop, so if you steal one without having bought the other you can't get it. Oh, and one of the photos added in ''DX'' is of you sneaking past the shopkeeper, which means you have to steal something (thus losing your name) if you want a full photo album.
*** Also, a A Moblin in a cave by the beach will swap any item of your choice with his boomerang. If you give him an item which you can later re-acquire (such as your shield, bombs or Magic Dust) you will be one slot short, meaning you'll have to permanently give up on one of your items to finish the game.



** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averts this thanks to Website/{{Miiverse}}, from which you can receive pictographs (from players ''worldwide'') of the missable targets. At least until late 2017, when Miiverse itself was shut down.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'' features this trope for the Light Arrows, which can only be found if the player "kinfuses" with a [[GuideDangIt seemingly random, arbitrary person]] to unlock a teleporter that leads to a location later in the game, where they must [[spoiler: save an NPC named Gregal from an evil spirit by using the Gust Jar]], who will then give you the arrows once he has fully recovered much later in the game. Otherwise, by the time you can reach said location normally, [[spoiler: Gregal is dead]] and the item is lost. There are also a handful of kinfusions that are lost if you progress too far into the game. Especially irksome since some of them become unavailable as a result of other kinfusions, meaning they have to be done in the right order too.
*** Speaking of missable kinfusions, Eenie is the most infamous example in the European version. When the player fuses kinstones with Eenie, the Goron seen in Lon Lon Ranch that was digging a wall will have enough strength to access the Goron Cave. Later on in the game, Link can find caves dedicated to the Mole Mitts. Certain caves have walls that have kinstone fusions, which can cause more Gorons to show up. If the player finds all 6, [[spoiler: they can get an Empty Bottle. If the player beats the game, they can fuse kinstones with one of the Gorons to make Biggoron appear, which can eventually lead to you getting the Mirror Shield.]] Due to a glitch in the European version, should said player ask to fuse kinstones but cancel it afterward, Eenie will never fuse with you again, causing you to lose everything in this quest.

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** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't doesn't have any ''material'' permanently missable items that ''mattered'', items, if you wanted want to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] figurine collection]], you needed need to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averts averted this for a while thanks to Website/{{Miiverse}}, from which you can could receive pictographs (from players ''worldwide'') of the missable targets. At least until targets; but in late 2017, when Miiverse itself was shut down.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'' features this trope for ''VideoGame/TheLegendOfZeldaTheMinishCap'':
*** The game has
the Light Arrows, which can only be found if the player "kinfuses" with a [[GuideDangIt seemingly random, arbitrary person]] to unlock a teleporter that leads to a location later in the game, where they must [[spoiler: save an NPC named Gregal from an evil spirit by using the Gust Jar]], who will then give you the arrows once he has fully recovered much later in the game. Otherwise, by the time you can reach said location normally, [[spoiler: Gregal is dead]] and the item is lost. There are also a handful of kinfusions that are lost if you progress too far into the game. Especially irksome since some of them become unavailable as a result of other kinfusions, meaning they have to be done in the right order too.
*** Speaking of missable kinfusions, Eenie is the most infamous example in the European version. When the player fuses kinstones with Eenie, the Goron seen in Lon Lon Ranch that was digging a wall will have enough strength to access the Goron Cave. Later on in the game, Link can find caves dedicated to the Mole Mitts. Certain caves have walls that have kinstone fusions, which can cause more Gorons to show up. If the player finds all 6, [[spoiler: they can get an Empty Bottle. If the player beats the game, they can fuse kinstones with one of the Gorons to make Biggoron appear, which can eventually lead to you getting the Mirror Shield.]] Due to a glitch in the European version, should said player ask to fuse kinstones but cancel it afterward, Eenie will never fuse with you again, causing you to lose everything in this quest.



* ''VideoGame/BeyondGoodAndEvil'' has a particularly irritating example - the final animal that you need to photograph is a SpaceWhale hidden in an asteroid you need to shoot while on your way from Hillys to the moon. If you get to the moon without destroying the asteroid and photographing the space whale, you lose the photo of the space whale forever, because your space engine stops working once you reach the moon.

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* ''VideoGame/BeyondGoodAndEvil'' has a particularly irritating example - the ''VideoGame/BeyondGoodAndEvil'':
** The
final animal that you need to photograph is a SpaceWhale hidden in an asteroid you need to shoot while on your way from Hillys to the moon. If you get to the moon without destroying the asteroid and photographing the space whale, you lose the photo of the space whale forever, because your space engine stops working once you reach the moon.



** Also, if you don't get Pey'j's boots while in the factory, you have no way of knowing [[spoiler: the code on the boot's underside that gives you access to the secret spaceship Pey'j built with Jade's father. Without it you have no way of getting to the moon, and thus cannot fight the final boss or complete the game]].

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** Also, if If you don't get Pey'j's boots while in the factory, you have no way of knowing [[spoiler: the code on the boot's underside that gives you access to the secret spaceship Pey'j built with Jade's father. Without it you have no way of getting to the moon, and thus cannot fight the final boss or complete the game]].



* The PS version of ''VideoGame/HarryPotter and the Philosopher's Stone'' is downright brutal to anyone trying to get 100% completion. Certain wizard cards can only be obtained by getting a perfect score on a [[ThatOneLevel certain minigame]]. But you have to try again and again until you get the card, without stopping, or else the door locks itself as you exit. So much for that card, eh? Luckily, the PS version of ''Chamber of Secrets'' averts this entirely by letting you go back to places once you lose access to them. But in the case of the Knockback Jinx upgrade in ''Chamber of Secrets'', it can only be obtained near the end of the game, but go too far and it's lost forever, AND you can't get 100% completion. Ironically, when you get the upgrade, a speech glitch occurs.

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* ''VideoGame/HarryPotter'':
**
The PS version of ''VideoGame/HarryPotter and the Philosopher's ''Philosopher's Stone'' is downright brutal to anyone trying to get 100% completion. Certain wizard cards can only be obtained by getting a perfect score on a [[ThatOneLevel certain minigame]]. But you have to try again and again until you get the card, without stopping, or else the door locks itself as you exit. So much for that card, eh? Luckily, the PS version of ''Chamber of Secrets'' averts this entirely by letting you go back to places once you lose access to them. But in the case of the Knockback Jinx upgrade in ''Chamber of Secrets'', it can only be obtained near the end of the game, but go too far and it's lost forever, AND you can't get 100% completion. Ironically, when you get the upgrade, a speech glitch occurs.



* You are given only one shot at obtaining either of the two whip upgrades in ''VideoGame/LaMulana''. The upgrade in the Inferno Cavern can be sealed off by two rising stone pillars, and the entrance to the upgrade in the Tower of the Goddess permanently seals off behind you once you enter it. Additionally, the penultimate area, the Shrine of the Mother, will disappear forever along with any items you missed in there (most notably the final life upgrade) after all eight bosses are defeated.

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* ''VideoGame/LaMulana'':
**
You are given only one shot at obtaining either of the two whip upgrades in ''VideoGame/LaMulana''.upgrades. The upgrade in the Inferno Cavern can be sealed off by two rising stone pillars, and the entrance to the upgrade in the Tower of the Goddess permanently seals off behind you once you enter it. Additionally, the penultimate area, the Shrine of the Mother, will disappear forever along with any items you missed in there (most notably the final life upgrade) after all eight bosses are defeated.



* In November 2012, Atari shut down the servers for the PC and [=PS3=] versions of ''VideoGame/GhostbustersTheVideoGame'', making the ten achievements/trophies only obtainable online impossible to get.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can use a Link amiibo to summon Epona into the game as a mount. However, like every other horse in the game, she can be killed in combat. While horses can be revived by the Great Horse Fairy, you can only bring back horses that you've registered at the stables, so if you summon Epona and let her get killed before registering her at the stable, you won't be able to use her at all for the rest of that playthrough.
** Another two examples in ''Breath of the Wild'' are the Kite Shield and Forest Dweller's Sword. These aren't one offs, but they're found in only two or three non respawning chests in the entire game, so losing or breaking all of them will make it impossible for you to find/keep another one.
** Similar to above, there is a feature of the game where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them. Thankfully, you can buy any missing images for your Compendium from an NPC; you are only missing out on the chance to use or take photos of those weapons yourself.
** You can also [[https://www.youtube.com/watch?v=ZwkgncIs3C0 permanently lose the Thunder Helm]] and Champion's Tunic by having a full inventory when you speak to Riju or Impa respectively. For other non sellable armour pieces (like the Zora Armour and Zora Greaves), the [[NonPlayerCharacter Non-Player Characters]] who give it to you have special dialogue that tells you to come back once your inventory is freed up. This means an unlucky or particularly dye/Toys/{{amiibo}} obsessed player could lose either or both of these before realizing they're meant to be mandatory collectibles.

to:

** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** You
can use a Link amiibo to summon Epona into the game as a mount. However, like every other horse in the game, she can be killed in combat. While horses can be revived by the Great Horse Fairy, you can only bring back horses that you've registered at the stables, so if you summon Epona and let her get killed before registering her at the stable, you won't be able to use her at all for the rest of that playthrough.
** *** Another two examples in ''Breath of the Wild'' are the Kite Shield and Forest Dweller's Sword. These aren't one offs, but they're found in only two or three non respawning chests in the entire game, so losing or breaking all of them will make it impossible for you to find/keep another one.
** *** Similar to above, there is a feature of the game where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them. Thankfully, you can buy any missing images for your Compendium from an NPC; you are only missing out on the chance to use or take photos of those weapons yourself.
** *** You can also [[https://www.youtube.com/watch?v=ZwkgncIs3C0 permanently lose the Thunder Helm]] and Champion's Tunic by having a full inventory when you speak to Riju or Impa respectively. For other non sellable armour pieces (like the Zora Armour and Zora Greaves), the [[NonPlayerCharacter Non-Player Characters]] who give it to you have special dialogue that tells you to come back once your inventory is freed up. This means an unlucky or particularly dye/Toys/{{amiibo}} obsessed player could lose either or both of these before realizing they're meant to be mandatory collectibles.
Is there an issue? Send a MessageReason:
None


*** Speaking of missable kinfusions, Eenie is the most infamous example in the European version. When the player fuses kinstones with Eenie, the Goron seen in Lon Lon Ranch that was digging a wall wil have enough strength to access the Goron Cave. Later on in the game, Link can find caves dedicated to the Mole Mitts. Certain caves have walls that have kinstone fusions, which can cause more Gorons to show up. If the player finds all 6, [[spoiler: they can get an Empty Bottle. If the player beats the game, they can fuse kinstones with one of the Gorons to make Biggoron appear, which can eventually lead to you getting the Mirror Shield.]] Due to a glitch in the European version, should said player ask to fuse kinstones but cancel it afterward, Eenie will never fuse with you again, causing you to lose everything in this quest.

to:

*** Speaking of missable kinfusions, Eenie is the most infamous example in the European version. When the player fuses kinstones with Eenie, the Goron seen in Lon Lon Ranch that was digging a wall wil will have enough strength to access the Goron Cave. Later on in the game, Link can find caves dedicated to the Mole Mitts. Certain caves have walls that have kinstone fusions, which can cause more Gorons to show up. If the player finds all 6, [[spoiler: they can get an Empty Bottle. If the player beats the game, they can fuse kinstones with one of the Gorons to make Biggoron appear, which can eventually lead to you getting the Mirror Shield.]] Due to a glitch in the European version, should said player ask to fuse kinstones but cancel it afterward, Eenie will never fuse with you again, causing you to lose everything in this quest.
Is there an issue? Send a MessageReason:
None


*** Speaking of missable kinfusions, Eenie is the most infamous example in the European version. When the player fuses kinstones with Eenie, the Goron seen in Lon Lon Ranch that was digging a wall wil have enough strength to access the Goron Cave. Later on in the game, Link can find caves dedicated to the Mole Mitts. Certain caves have walls have kinstone fusions, which can cause more Gorons to show up. If the player finds all 6, [[spoiler: they can get an Empty Bottle. If the player beats the game, they can fuse kinstones with one of the Gorons to make Biggoron appear, which can eventually leas to you getting the Mirror Shield.]] Due to a glitch in the European version, should said player ask to fuse kinstones but cancel it afterward, Eenie will never fuse with you again, causing you to lose everything in this quest.

to:

*** Speaking of missable kinfusions, Eenie is the most infamous example in the European version. When the player fuses kinstones with Eenie, the Goron seen in Lon Lon Ranch that was digging a wall wil have enough strength to access the Goron Cave. Later on in the game, Link can find caves dedicated to the Mole Mitts. Certain caves have walls that have kinstone fusions, which can cause more Gorons to show up. If the player finds all 6, [[spoiler: they can get an Empty Bottle. If the player beats the game, they can fuse kinstones with one of the Gorons to make Biggoron appear, which can eventually leas lead to you getting the Mirror Shield.]] Due to a glitch in the European version, should said player ask to fuse kinstones but cancel it afterward, Eenie will never fuse with you again, causing you to lose everything in this quest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Speaking of missable kinfusions, Eenie is the most infamous example in the European version. When the player fuses kinstones with Eenie, the Goron seen in Lon Lon Ranch that was digging a wall wil have enough strength to access the Goron Cave. Later on in the game, Link can find caves dedicated to the Mole Mitts. Certain caves have walls have kinstone fusions, which can cause more Gorons to show up. If the player finds all 6, [[spoiler: they can get an Empty Bottle. If the player beats the game, they can fuse kinstones with one of the Gorons to make Biggoron appear, which can eventually leas to you getting the Mirror Shield.]] Due to a glitch in the European version, should said player ask to fuse kinstones but cancel it afterward, Eenie will never fuse with you again, causing you to lose everything in this quest.
Is there an issue? Send a MessageReason:
None


** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averts this thanks to Miiverse, from which you can receive pictographs (from players ''worldwide'') of the missable targets. At least until late 2017, when Miiverse itself was shut down.

to:

** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averts this thanks to Miiverse, Website/{{Miiverse}}, from which you can receive pictographs (from players ''worldwide'') of the missable targets. At least until late 2017, when Miiverse itself was shut down.



** Another two examples in Breath of the Wild are the Kite Shield and Forest Dweller's Sword. These aren't one offs, but they're found in only two or three non respawning chests in the entire game, so losing or breaking all of them will make it impossible for you to find/keep another one.

to:

** Another two examples in Breath ''Breath of the Wild Wild'' are the Kite Shield and Forest Dweller's Sword. These aren't one offs, but they're found in only two or three non respawning chests in the entire game, so losing or breaking all of them will make it impossible for you to find/keep another one.



** You can also [[https://www.youtube.com/watch?v=ZwkgncIs3C0 permanently lose the Thunder Helm]] and Champion's Tunic by having a full inventory when you speak to Riju or Impa respectively. For other non sellable armour pieces (like the Zora Armour and Zora Greaves), the {{Non Player Character}}s who give it to you have special dialogue that tells you to come back once your inventory is freed up. This means an unlucky or particularly dye/amiibo obsessed player could lose either or both of these before realising they're meant to be mandatory collectables.

to:

** You can also [[https://www.youtube.com/watch?v=ZwkgncIs3C0 permanently lose the Thunder Helm]] and Champion's Tunic by having a full inventory when you speak to Riju or Impa respectively. For other non sellable armour pieces (like the Zora Armour and Zora Greaves), the {{Non Player Character}}s [[NonPlayerCharacter Non-Player Characters]] who give it to you have special dialogue that tells you to come back once your inventory is freed up. This means an unlucky or particularly dye/amiibo dye/Toys/{{amiibo}} obsessed player could lose either or both of these before realising realizing they're meant to be mandatory collectables.collectibles.
Is there an issue? Send a MessageReason:
note that Zelda Breath of the Wild Compendium has an alternate way to complete it


** Similar to above, there is a feature of the game where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them.

to:

** Similar to above, there is a feature of the game where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them. Thankfully, you can buy any missing images for your Compendium from an NPC; you are only missing out on the chance to use or take photos of those weapons yourself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Similar to above, there is a feature of the game where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them.
Is there an issue? Send a MessageReason:
None


** In the original ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', a couple of old men would give you your choice of either a Heart Container or a Red Potion. If you choose the Potion, the Heart Container becomes Lost Forever. Similarly, the NintendoHard second quest has rooms in certain dungeons that require you to leave 50 Rupees or one of your Heart Containers to proceed. If you don't have the cash, one of your Hearts is gone for good.

to:

** In the original ''[[VideoGame/TheLegendOfZeldaI The ''VideoGame/{{The Legend of Zelda]]'', Zelda|I}}'', a couple of old men would give you your choice of either a Heart Container or a Red Potion. If you choose the Potion, the Heart Container becomes Lost Forever. Similarly, the NintendoHard second quest has rooms in certain dungeons that require you to leave 50 Rupees or one of your Heart Containers to proceed. If you don't have the cash, one of your Hearts is gone for good.



** Also, if you don't get Pey'j's boots while in the factory, you have no way of knowing [[spoiler: the code on the boot's underside that gives you access to the secret spaceship Pey'j built with Jade's father. Without it you have no way of getting to the moon, and thus cannot fight the final boss or complete the game ]].

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** Also, if you don't get Pey'j's boots while in the factory, you have no way of knowing [[spoiler: the code on the boot's underside that gives you access to the secret spaceship Pey'j built with Jade's father. Without it you have no way of getting to the moon, and thus cannot fight the final boss or complete the game ]].game]].



** ''VideoGame/CastlevaniaDawnOfSorrow'' has the Chaos Ring, which increases your [[ManaMeter MP]] regeneration rate so much that it effectively gives you unlimited magic. To get it, you need to possess every soul in the game, including one-of-a-kind boss souls. This wouldn't be so bad (as said bosses are guaranteed to drop their souls), but if you use these unique souls to synthesize more powerful weapons, the Chaos Ring cannot be collected. Thank God for NewGamePlus (synthesize for the weapon(s), or get the ring first before the weapons)...

to:

** ''VideoGame/CastlevaniaDawnOfSorrow'' has the Chaos Ring, which increases your [[ManaMeter MP]] {{M|anaMeter}}P regeneration rate so much that it effectively gives you unlimited magic. To get it, you need to possess every soul in the game, including one-of-a-kind boss souls. This wouldn't be so bad (as said bosses are guaranteed to drop their souls), but if you use these unique souls to synthesize more powerful weapons, the Chaos Ring cannot be collected. Thank God for NewGamePlus (synthesize for the weapon(s), or get the ring first before the weapons)...



* The PS version of ''VideoGame/HarryPotter and the Philosopher's Stone'' is downright brutal to anyone trying to get 100% completion. Certain wizard cards can only be obtained by getting a perfect score on a [[ScrappyLevel certain minigame]]. But you have to try again and again until you get the card, without stopping, or else the door locks itself as you exit. So much for that card, eh? Luckily, the PS version of ''Chamber of Secrets'' averts this entirely by letting you go back to places once you lose access to them. But in the case of the Knockback Jinx upgrade in ''Chamber of Secrets'', it can only be obtained near the end of the game, but go too far and it's lost forever, AND you can't get 100% completion. Ironically, when you get the upgrade, a speech glitch occurs.

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* The PS version of ''VideoGame/HarryPotter and the Philosopher's Stone'' is downright brutal to anyone trying to get 100% completion. Certain wizard cards can only be obtained by getting a perfect score on a [[ScrappyLevel [[ThatOneLevel certain minigame]]. But you have to try again and again until you get the card, without stopping, or else the door locks itself as you exit. So much for that card, eh? Luckily, the PS version of ''Chamber of Secrets'' averts this entirely by letting you go back to places once you lose access to them. But in the case of the Knockback Jinx upgrade in ''Chamber of Secrets'', it can only be obtained near the end of the game, but go too far and it's lost forever, AND you can't get 100% completion. Ironically, when you get the upgrade, a speech glitch occurs.
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** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averts this thanks to Miiverse, from which you can receive pictographs (from players ''worldwide'') of the missable targets.

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** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averts this thanks to Miiverse, from which you can receive pictographs (from players ''worldwide'') of the missable targets. At least until late 2017, when Miiverse itself was shut down.
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* In November 2012, Atari shut down the servers for the PC and [=PS3=] versions of ''VideoGame/GhostbustersTheVideoGame'', making the ten achievements/trophies only obtainable online impossible to get.

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* In November 2012, Atari shut down the servers for the PC and [=PS3=] versions of ''VideoGame/GhostbustersTheVideoGame'', making the ten achievements/trophies only obtainable online impossible to get.get.
* ''VideoGame/Yakuza0'' has a minor but potentially annoying example: if you don't pick the black box at the end of the substory "Miracle in Maharaja", you'll miss the Encounter Finder for Kiryu. It is not required for OneHundredPercentCompletion, but it's a nonetheless valuable accessory; it makes finding Mr. Shakedown much easier, and thus makes it a lot quicker to gain money from him.
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** A glitch causes one opportunity to upgrade Deku Nuts in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' LostWoods to be rendered Lost Forever once the player obtains the Poacher's Saw, an item in the future era's [[ChainOfDeals trading sequence]]. This glitch is removed in the Nintendo3DS remake.

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** A glitch causes one opportunity to upgrade Deku Nuts in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' LostWoods to be rendered Lost Forever once the player obtains the Poacher's Saw, an item in the future era's [[ChainOfDeals trading sequence]]. This glitch is removed in the Nintendo3DS UsefulNotes/Nintendo3DS remake.
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** You can also [[https://www.youtube.com/watch?v=ZwkgncIs3C0 permanently lose the Thunder Helm]] and Champion's Tunic by having a full inventory when you speak to Riju or Impa respectively. For other non sellable armour pieces (like the Zora Armour and Zora Greaves), the NPCs who give it to you have special dialogue that tells you to come back once your inventory is freed up. This means an unlucky or particularly dye/amiibo obssessed player could lose either or both of these before realising they're meant to be mandatory collectables.

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** You can also [[https://www.youtube.com/watch?v=ZwkgncIs3C0 permanently lose the Thunder Helm]] and Champion's Tunic by having a full inventory when you speak to Riju or Impa respectively. For other non sellable armour pieces (like the Zora Armour and Zora Greaves), the NPCs {{Non Player Character}}s who give it to you have special dialogue that tells you to come back once your inventory is freed up. This means an unlucky or particularly dye/amiibo obssessed obsessed player could lose either or both of these before realising they're meant to be mandatory collectables.
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** Another two examples in Breath of the Wild are the Kite Shield and Forest Dweller's Sword. These aren't one offs, but they're found in only two or three non respawning chests in the entire game, so losing or breaking all of them will make it impossible for you to find/keep another one.
** You can also [[https://www.youtube.com/watch?v=ZwkgncIs3C0 permanently lose the Thunder Helm]] and Champion's Tunic by having a full inventory when you speak to Riju or Impa respectively. For other non sellable armour pieces (like the Zora Armour and Zora Greaves), the NPCs who give it to you have special dialogue that tells you to come back once your inventory is freed up. This means an unlucky or particularly dye/amiibo obssessed player could lose either or both of these before realising they're meant to be mandatory collectables.
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ONE single bug that doesn't appear on every playthrough and isn't even sure to happen anyway (if it even is true) isn't nearly enough to make the HD release inferior. Besides, it's a bug and not something you can miss if you fail to do something, not to mention the irrelevant opinion which belongs more on YMMV pages.


*** How about the Bomb Bag reward after opening up Zora's River in the HD remaster? Although technically a bug, there have been reports of losing the bomb bag on the item screen after it is supposed to be obtained for completing the sidequest. The fact that this bug does not appear to exist in the original release makes the updated re-release look inferior at times.
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** ''VideoGame/CastlevaniaDawnOfSorrow'' has the Chaos Ring, which increases your [[ManaMeter MP]] regeneration rate so much that it effectively gives you unlimited magic. To get it, you need to possess every soul in the game, including one-of-a-kind boss souls. This wouldn't be so bad (as said bosses are guaranteed to drop their souls), but if you use these unique souls to synthesize more powerful weapons, the Chaos Ring cannot be collected. Thank God for NewGamePlus...

to:

** ''VideoGame/CastlevaniaDawnOfSorrow'' has the Chaos Ring, which increases your [[ManaMeter MP]] regeneration rate so much that it effectively gives you unlimited magic. To get it, you need to possess every soul in the game, including one-of-a-kind boss souls. This wouldn't be so bad (as said bosses are guaranteed to drop their souls), but if you use these unique souls to synthesize more powerful weapons, the Chaos Ring cannot be collected. Thank God for NewGamePlus...NewGamePlus (synthesize for the weapon(s), or get the ring first before the weapons)...
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None


** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for WiiU averts this thanks to Miiverse, from which you can receive pictographs (from players ''worldwide'') of the missable targets.

to:

** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for WiiU UsefulNotes/WiiU averts this thanks to Miiverse, from which you can receive pictographs (from players ''worldwide'') of the missable targets.



** Averted in the WiiWare remake. There is one NPC in the game which can reset some of the puzzles if you screw them up after you beat the boss of the Dimensional Corridor.

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** Averted in the WiiWare UsefulNotes/WiiWare remake. There is one NPC in the game which can reset some of the puzzles if you screw them up after you beat the boss of the Dimensional Corridor.
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** Also from ''Link's Awakening'': If you steal from the shop in Mabe Village, aside from [[ShopliftAndDie getting killed by the shopkeeper if you come back]], your ''name'' gets lost forever; the game renames you to "THIEF". Furthermore, while dying to the shopkeeper will let you re-enter the shop after dying, this will lock you out of the extended ending since it requires zero deaths. You need both the shovel and the bow, which are found only in the shop, so if you steal one without having bought the other you can't get it.

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** Also from ''Link's Awakening'': If you steal from the shop in Mabe Village, aside from [[ShopliftAndDie getting killed by the shopkeeper if you come back]], your ''name'' gets lost forever; the game renames you to "THIEF". Furthermore, while dying to the shopkeeper will let you re-enter the shop after dying, this will lock you out of the extended ending since it requires zero deaths. You need both the shovel and the bow, which are found only in the shop, so if you steal one without having bought the other you can't get it. Oh, and one of the photos added in ''DX'' is of you sneaking past the shopkeeper, which means you have to steal something (thus losing your name) if you want a full photo album.

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** Also from ''Link's Awakening'': If you steal from the shop in Mabe Village, aside from [[ShopliftAndDie getting killed by the shopkeeper if you come back]], your ''name'' gets lost forever; the game renames you to "THIEF". Furthermore, the shop is the only place you can get the bow, and if you steal from it, you can never return. This means that if you steal something other than the bow before buying it, the bow is lost forever.

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** Also from ''Link's Awakening'': If you steal from the shop in Mabe Village, aside from [[ShopliftAndDie getting killed by the shopkeeper if you come back]], your ''name'' gets lost forever; the game renames you to "THIEF". Furthermore, while dying to the shopkeeper will let you re-enter the shop is after dying, this will lock you out of the only place you can get extended ending since it requires zero deaths. You need both the shovel and the bow, and which are found only in the shop, so if you steal from it, one without having bought the other you can't get it.
*** Also, a Moblin in a cave by the beach will swap any item of your choice with his boomerang. If you give him an item which
you can never return. This means that if later re-acquire (such as your shield, bombs or Magic Dust) you steal something other than will be one slot short, meaning you'll have to permanently give up on one of your items to finish the bow before buying it, the bow is lost forever.game.

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** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'''s Richter Belmont has an obscure Item Crush ability that can only be used while he has no sub-weapon which covers his whip in flames. He had the same Item Crush in the previous game, ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but unlike that title, there is no way to drop a sub-weapon in ''Symphony'' due to the RPG-like nature of the game. (One death and it's GameOver.) Fortunately, it's not nearly as great as the ''Rondo'' version this time around, so there's no real reason to keep it, especially since the sub-weapon Item Crushes are much more useful.

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** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'''s Night]]'':
***
Richter Belmont has an obscure Item Crush ability that can only be used while he has no sub-weapon which covers his whip in flames. He had the same Item Crush in the previous game, ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but unlike that title, there is no way to drop a sub-weapon in ''Symphony'' due to the RPG-like nature of the game. (One death and it's GameOver.) Fortunately, it's not nearly as great as the ''Rondo'' version this time around, so there's no real reason to keep it, especially since the sub-weapon Item Crushes are much more useful.useful.
*** A few bestiary entries are permanently missable:
**** The bestiary entry for the Mudman, if you kill the Lesser Demon (boss) without waiting for him to summon a Mudman. While the Lesser Demon becomes a DegradedBoss later on, those only summon more Lesser Demons and nothing else.
**** [[spoiler:Richter]]'s entry, if you [[spoiler:save him]] without hitting him at least once.
**** On a lesser scale, the Wargs are only present at the start of the game, and vanish forever from the area later. They're extremely hard to miss, though.
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*** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can use a Link amiibo to summon Epona into the game as a mount. However, like every other horse in the game, she can be killed in combat. While horses can be revived by the Great Horse Fairy, you can only bring back horses that you've registered at the stables, so if you summon Epona and let her get killed before registering her at the stable, you won't be able to use her at all for the rest of that playthrough.

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*** ** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can use a Link amiibo to summon Epona into the game as a mount. However, like every other horse in the game, she can be killed in combat. While horses can be revived by the Great Horse Fairy, you can only bring back horses that you've registered at the stables, so if you summon Epona and let her get killed before registering her at the stable, you won't be able to use her at all for the rest of that playthrough.
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*** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can use a Link amiibo to summon Epona into the game as a mount. However, like every other horse in the game, she can be killed in combat. While horses can be revived by the Great Horse Fairy, you can only bring back horses that you've registered at the stables, so if you summon Epona and let her get killed before registering her at the stable, you won't be able to use her at all for the rest of that playthrough.
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None

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***How about the Bomb Bag reward after opening up Zora's River in the HD remaster? Although technically a bug, there have been reports of losing the bomb bag on the item screen after it is supposed to be obtained for completing the sidequest. The fact that this bug does not appear to exist in the original release makes the updated re-release look inferior at times.
Is there an issue? Send a MessageReason:
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* ''VideoGame/CaveStory'' contains numerous easily missable one-shots, many of which are required in order to reach the [[BonusLevelOfHell secret hell level]], which leads to the game's [[MultipleEndings best ending]]. The worst of these moments: if you don't [[spoiler:search the corners of a certain room before triggering a cutscene, or search it after the boss fight and before [[FissionMailed your air supply runs out]], the tow rope, Curly Brace and]] the ability to obtain the best ending are LostForever in one fell swoop. You'd naturally assume that you would want to [[spoiler:save Professor Booster when he falls to the bottom of a pit in the Labyrinth]]. However, if you do that, two items necessary to get the best ending (and one necessary to [[spoiler:save Curly's life]]) are lost. Also, a little bit after that, there's a rest point that can easily be missed, as you are flying past it in a high-pressure stream of water. Even if you followed all of the other steps, if you don't [[spoiler:go into that room, sleep in the bed, read the computer monitor, read the bookshelf, read the computer monitor again, talk to Curly, then talk to her again ''and'' choose to take her with you, she will die and]] you'll miss out on the best ending. Cave Story 3D extended the ledge you need to jump on to make it to the Cabin, however, so it's easier to reach. However, it only gets worse from here: you need to find a hole in the ground in one of the last levels (however, you do need to move past it to advance at one point), and you find out about a mushroom that cures amnesia. To find said mushroom, you have to remember a door near the very beginning of the game that's very possible to look over completely, go through a somewhat confusing questionnaire, make sure the thing you just got is useless, and then you have to fight the mushroom you [[spoiler: feed to Curly to cure her amnesia]]. After you feed it to her, you have to talk to her so that she'll give you the Iron Bond. Then, once you beat the [[spoiler: normal]] FinalBoss, as you [[spoiler: flee the falling island, you have to enter the shed that, in all other scenarios, would be locked, and then jump down the pit in the floor. Better hope you saved.]]

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* ''VideoGame/CaveStory'' contains numerous easily missable one-shots, many of which are required in order to reach the [[BonusLevelOfHell secret hell level]], which leads to the game's [[MultipleEndings best ending]]. The worst of these moments: if you don't [[spoiler:search the corners of a certain room before triggering a cutscene, or search it after the boss fight and before [[FissionMailed your air supply runs out]], the tow rope, Curly Brace and]] the ability to obtain the best ending are LostForever lost forever in one fell swoop. You'd naturally assume that you would want to [[spoiler:save Professor Booster when he falls to the bottom of a pit in the Labyrinth]]. However, if you do that, two items necessary to get the best ending (and one necessary to [[spoiler:save Curly's life]]) are lost. Also, a little bit after that, there's a rest point that can easily be missed, as you are flying past it in a high-pressure stream of water. Even if you followed all of the other steps, if you don't [[spoiler:go into that room, sleep in the bed, read the computer monitor, read the bookshelf, read the computer monitor again, talk to Curly, then talk to her again ''and'' choose to take her with you, she will die and]] you'll miss out on the best ending. Cave Story 3D extended the ledge you need to jump on to make it to the Cabin, however, so it's easier to reach. However, it only gets worse from here: you need to find a hole in the ground in one of the last levels (however, you do need to move past it to advance at one point), and you find out about a mushroom that cures amnesia. To find said mushroom, you have to remember a door near the very beginning of the game that's very possible to look over completely, go through a somewhat confusing questionnaire, make sure the thing you just got is useless, and then you have to fight the mushroom you [[spoiler: feed to Curly to cure her amnesia]]. After you feed it to her, you have to talk to her so that she'll give you the Iron Bond. Then, once you beat the [[spoiler: normal]] FinalBoss, as you [[spoiler: flee the falling island, you have to enter the shed that, in all other scenarios, would be locked, and then jump down the pit in the floor. Better hope you saved.]]



* ''Franchise/TheLegendOfZelda'' games are by and large aversions of this trope -- Miyamoto has actually said in an interview that he always tries to avoid LostForever and Unwinnable scenarios in his games. The following games have exceptions, however:

to:

* ''Franchise/TheLegendOfZelda'' games are by and large aversions of this trope -- Miyamoto has actually said in an interview that he always tries to avoid LostForever PermanentlyMissableContent and Unwinnable scenarios in his games. The following games have exceptions, however:



** In ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'', there's a secret item crush accessed by using the DSS technique with no subweapon equipped and at least 100 Hearts in reserve. Since you can't unequip subweapons after the first time you pick one up, this technique is easily LostForever. Combined with the other requirements, it's also AwesomeButImpractical.

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** In ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'', there's a secret item crush accessed by using the DSS technique with no subweapon equipped and at least 100 Hearts in reserve. Since you can't unequip subweapons after the first time you pick one up, this technique is easily LostForever.lost forever. Combined with the other requirements, it's also AwesomeButImpractical.



* The PS version of ''VideoGame/HarryPotter and the Philosopher's Stone'' is downright brutal to anyone trying to get 100% completion. Certain wizard cards can only be obtained by getting a perfect score on a [[ScrappyLevel certain minigame]]. But you have to try again and again until you get the card, without stopping, or else the door locks itself as you exit. So much for that card, eh? Luckily, the PS version of ''Chamber of Secrets'' averts this entirely by letting you go back to places once you lose access to them. But in the case of the Knockback Jinx upgrade in ''Chamber of Secrets'', it can only be obtained near the end of the game, but go too far and it's LostForever, AND you can't get 100% completion. Ironically, when you get the upgrade, a speech glitch occurs.

to:

* The PS version of ''VideoGame/HarryPotter and the Philosopher's Stone'' is downright brutal to anyone trying to get 100% completion. Certain wizard cards can only be obtained by getting a perfect score on a [[ScrappyLevel certain minigame]]. But you have to try again and again until you get the card, without stopping, or else the door locks itself as you exit. So much for that card, eh? Luckily, the PS version of ''Chamber of Secrets'' averts this entirely by letting you go back to places once you lose access to them. But in the case of the Knockback Jinx upgrade in ''Chamber of Secrets'', it can only be obtained near the end of the game, but go too far and it's LostForever, lost forever, AND you can't get 100% completion. Ironically, when you get the upgrade, a speech glitch occurs.
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Moved the examples from the Lost Forever/ namespace. That one needs to be cut because the trope Lost Forever has been renamed as Permanently Missable Content.

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* ''VideoGame/CaveStory'' contains numerous easily missable one-shots, many of which are required in order to reach the [[BonusLevelOfHell secret hell level]], which leads to the game's [[MultipleEndings best ending]]. The worst of these moments: if you don't [[spoiler:search the corners of a certain room before triggering a cutscene, or search it after the boss fight and before [[FissionMailed your air supply runs out]], the tow rope, Curly Brace and]] the ability to obtain the best ending are LostForever in one fell swoop. You'd naturally assume that you would want to [[spoiler:save Professor Booster when he falls to the bottom of a pit in the Labyrinth]]. However, if you do that, two items necessary to get the best ending (and one necessary to [[spoiler:save Curly's life]]) are lost. Also, a little bit after that, there's a rest point that can easily be missed, as you are flying past it in a high-pressure stream of water. Even if you followed all of the other steps, if you don't [[spoiler:go into that room, sleep in the bed, read the computer monitor, read the bookshelf, read the computer monitor again, talk to Curly, then talk to her again ''and'' choose to take her with you, she will die and]] you'll miss out on the best ending. Cave Story 3D extended the ledge you need to jump on to make it to the Cabin, however, so it's easier to reach. However, it only gets worse from here: you need to find a hole in the ground in one of the last levels (however, you do need to move past it to advance at one point), and you find out about a mushroom that cures amnesia. To find said mushroom, you have to remember a door near the very beginning of the game that's very possible to look over completely, go through a somewhat confusing questionnaire, make sure the thing you just got is useless, and then you have to fight the mushroom you [[spoiler: feed to Curly to cure her amnesia]]. After you feed it to her, you have to talk to her so that she'll give you the Iron Bond. Then, once you beat the [[spoiler: normal]] FinalBoss, as you [[spoiler: flee the falling island, you have to enter the shed that, in all other scenarios, would be locked, and then jump down the pit in the floor. Better hope you saved.]]
* Not only can you not revisit the first two continents of ''VideoGame/IllusionOfGaia'' after you've left them, but you can miss some of the collectible red gems just by mildly progressing through the game a few steps - they just aren't there any more!
** Also, one of the red jewels is accessible only in the first town, which isn't that bad except that it's randomly generated, and even then, still hidden making it a pain to find. ''If you're lucky'', you may only have to enter and leave the seaside cave where you meet your friends a few times. Often, however, you have to do it close to 100 times before the fisherman appears at the other end of the dock with the bottle (containing the Red Jewel). The game comes with a walkthrough, but it doesn't specify that this is random -- if he doesn't spawn in the right place, you'd likely assume that you ''already'' missed your chance.
** And this doesn't even begin to describe the rare and easy-to-miss herbs. There are only a small number of them in the whole game, and you naturally use them when you get low on health. '''Don't'''. You'll need them to fight the BonusBoss.
* One of the most fun side quests in ''VideoGame/{{Terranigma}}'' is expanding the towns, but watch out! [[DecidedByOneVote If you vote for the conservative candidate in Loire]], the town will never progress to the next stage. And if you lie to Bell about his girlfriend, he'll never invent the telephone and Freedom will be left in the dark ages. To make things even worse, not upgrading those towns means that Nirlake and Suncoast will never be able to progress, either!
** In it you can also lose [[spoiler: the town of Neotokio after you revive Beruga,]] potentially costing you... well not much really, just a Majirock and an Easter egg.
** Furthermore, there are two islands in the game (Polynesia and Mu), which only appear if you've completed two entirely optional and missable side-areas in the first chapter of the game. If you never completed said area's objectives before the game's first chapter is finished, the islands will never appear on the World Map, and whatever items and treasures were waiting for you on said islands will never be accessible.
* ''Franchise/TheLegendOfZelda'' games are by and large aversions of this trope -- Miyamoto has actually said in an interview that he always tries to avoid LostForever and Unwinnable scenarios in his games. The following games have exceptions, however:
** In the original ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', a couple of old men would give you your choice of either a Heart Container or a Red Potion. If you choose the Potion, the Heart Container becomes Lost Forever. Similarly, the NintendoHard second quest has rooms in certain dungeons that require you to leave 50 Rupees or one of your Heart Containers to proceed. If you don't have the cash, one of your Hearts is gone for good.
** There are some experience bags and one one-up doll in ''VideoGame/ZeldaIITheAdventureOfLink'' that can be missed because they're in palaces, which become inaccessible after you collect the palace's item and restore the crystal to the palace.
** The compass and map found in the dungeons of ''VideoGame/TheLegendOfZeldaALinkToThePast'' can be passed up rather easily. With all of the main dungeons, a completionist can come back to claim them even after defeating the boss of the dungeon (even though they only have any kind of effect in that dungeon). However, for some reason, the doors to Hyrule Castle will permanently lock themselves up at a certain point, sealing the map and compass therein away forever. If you reenter the sewer section using the headstone in the far upper left corner of the graveyard in an attempt to check whether or not you have them it doesn't even show that you have the big key, a required item. So on top of being potentially lost forever, you may never know if you've got it.
** ''VideoGame/TheLegendOfZeldaLinksAwakening DX'' on the Game Boy Color has 12 photos to collect throughout the game. Three of these are during the short time that you are with [[spoiler:Marin. Go to the cliff face at the extreme lower left grid space on the map for one, fall down the well 5 spaces above that space, and go to the Rooster statue in town]]. There is also another missable photo where you need to approach a gate to a castle (from the outside) after you start the quest to invade that castle but after you finish the quest the gate is opened by a switch so the photo is gone. (If you complete the quest without opening the gate, it is still Lost Forever because the NPC will not check on your "progress" due to it already being over). There is also a cave not far from the castle that is only visitable with the flying rooster, which will leave you after it's no longer quest-important.
** Also from ''Link's Awakening'': If you steal from the shop in Mabe Village, aside from [[ShopliftAndDie getting killed by the shopkeeper if you come back]], your ''name'' gets lost forever; the game renames you to "THIEF". Furthermore, the shop is the only place you can get the bow, and if you steal from it, you can never return. This means that if you steal something other than the bow before buying it, the bow is lost forever.
** A glitch causes one opportunity to upgrade Deku Nuts in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' LostWoods to be rendered Lost Forever once the player obtains the Poacher's Saw, an item in the future era's [[ChainOfDeals trading sequence]]. This glitch is removed in the Nintendo3DS remake.
** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for WiiU averts this thanks to Miiverse, from which you can receive pictographs (from players ''worldwide'') of the missable targets.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'' features this trope for the Light Arrows, which can only be found if the player "kinfuses" with a [[GuideDangIt seemingly random, arbitrary person]] to unlock a teleporter that leads to a location later in the game, where they must [[spoiler: save an NPC named Gregal from an evil spirit by using the Gust Jar]], who will then give you the arrows once he has fully recovered much later in the game. Otherwise, by the time you can reach said location normally, [[spoiler: Gregal is dead]] and the item is lost. There are also a handful of kinfusions that are lost if you progress too far into the game. Especially irksome since some of them become unavailable as a result of other kinfusions, meaning they have to be done in the right order too.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess''
*** You must collect the wooden Ordon Shield before Midna will take you back into the Twilight-covered Faron Woods. Should the shield get burned up by fire, you can only replace it with the plain Wooden Shield from shops, which is functionally identical but lacks the Ordon Shield's unique goat-horns design.
*** Two of Oocco's letters can be accidentally skipped if, respectively, you use the warp feature in the first dungeon, and you ''don't'' use it before completing the sixth one.
* ''VideoGame/BeyondGoodAndEvil'' has a particularly irritating example - the final animal that you need to photograph is a SpaceWhale hidden in an asteroid you need to shoot while on your way from Hillys to the moon. If you get to the moon without destroying the asteroid and photographing the space whale, you lose the photo of the space whale forever, because your space engine stops working once you reach the moon.
** The Sarcophagus [=DomZ=] are fought exactly four times during the course of the game, and they don't respawn. The first time is in the intro, before you even ''have'' a camera. If you miss them the second and third times they spawn, they still appear once more--but only during the ''final boss battle.'' Which you can't save after (there's no PlayableEpilogue), so the cool prize you get for getting all the animals (a catalogue of all your animal photographs) is totally useless.
** Also, if you don't get Pey'j's boots while in the factory, you have no way of knowing [[spoiler: the code on the boot's underside that gives you access to the secret spaceship Pey'j built with Jade's father. Without it you have no way of getting to the moon, and thus cannot fight the final boss or complete the game ]].
* ''VideoGame/{{Okami}}''
** In order to achieve HundredPercentCompletion, you must find and feed every animal (or cluster thereof) in Nippon. Of the hundred or so animals that litter the game, one is missable, which is found during a [[PortalToThePast one-time trip 100 years into the past]]. If you forgot to feed that one dog, you won't get another chance.
** Any clover in the Moon Cave, Oni Island, The Emperor's Palace or through the Spirit Gate, although their only rewards are Praise.
** The unripened fruit on the sapling in North Ryoshima must be gotten with the help of the archer who will permanently leave the area after a certain point. It only contains Praise though, making it effectively just another clover.
** Fire and Ice Doom Mirrors inhabit one specific room in the one-time-visit Emperor's Palace. Unlike their Wind and Earth counterparts they are optional battles, so if you prefer to avoid demon scrolls then these bestiary entries are Lost Forever. Thankfully they can be gotten in the NewGamePlus.
** Thankfully averted with the Fishing minigame. If you progress far enough, the Agata forest fishing spot becomes unavailable, but it is replaced by a new fishing spot near the Imperial Palace in Sei-an City, which contains the same species of fish.
* ''VideoGame/{{Okamiden}}'' is much less forgiving than its predecessor, since it's not just praise that can be missed. Most dungeons are playable only once, and inside them are sheets that are part of the collection of Issun's Masterpieces. Completing the dungeons without grabbing these sheets will render them permanently lost.
* ''Franchise/{{Castlevania}}'' series:
** ''VideoGame/CastlevaniaDawnOfSorrow'' has the Chaos Ring, which increases your [[ManaMeter MP]] regeneration rate so much that it effectively gives you unlimited magic. To get it, you need to possess every soul in the game, including one-of-a-kind boss souls. This wouldn't be so bad (as said bosses are guaranteed to drop their souls), but if you use these unique souls to synthesize more powerful weapons, the Chaos Ring cannot be collected. Thank God for NewGamePlus...
** The same ring is a pain in ''VideoGame/CastlevaniaAriaOfSorrow'', but for a different reason. You can't miss a boss soul in ''Dawn'', but in ''Aria'', there's exactly one you can miss -- and it's easy to do. You ''must'' destroy Legion's entire shell before killing him if you want his soul. Again, NewGamePlus is your best recourse if you miss it.
** ''VideoGame/CastlevaniaPortraitOfRuin'' has the same item, and the same problem. To get the ring, you must complete all of Eric's quests. However, many of them require you to gather specific items of which there are only one in the game. Thankfully, there is a new game + option. There's also the ability to buy items from other players via Wifi. It's telling that you are more likely to find a store selling thick glasses, amanita mushrooms and nun's clothing than a store selling the best weapons and armor in the game.
** ''VideoGame/CastlevaniaOrderOfEcclesia'' maintains the dubious tradition! This time you're collecting glyphs (basically the same as souls), and two of them come from bosses. The Globus glyph can be grabbed from a regular enemy later, but if you fail to grab Acerbatus in the battle with Albus, you'll never get another shot.
** In ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'', there's a secret item crush accessed by using the DSS technique with no subweapon equipped and at least 100 Hearts in reserve. Since you can't unequip subweapons after the first time you pick one up, this technique is easily LostForever. Combined with the other requirements, it's also AwesomeButImpractical.
** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'''s Richter Belmont has an obscure Item Crush ability that can only be used while he has no sub-weapon which covers his whip in flames. He had the same Item Crush in the previous game, ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but unlike that title, there is no way to drop a sub-weapon in ''Symphony'' due to the RPG-like nature of the game. (One death and it's GameOver.) Fortunately, it's not nearly as great as the ''Rondo'' version this time around, so there's no real reason to keep it, especially since the sub-weapon Item Crushes are much more useful.
* The PS version of ''VideoGame/HarryPotter and the Philosopher's Stone'' is downright brutal to anyone trying to get 100% completion. Certain wizard cards can only be obtained by getting a perfect score on a [[ScrappyLevel certain minigame]]. But you have to try again and again until you get the card, without stopping, or else the door locks itself as you exit. So much for that card, eh? Luckily, the PS version of ''Chamber of Secrets'' averts this entirely by letting you go back to places once you lose access to them. But in the case of the Knockback Jinx upgrade in ''Chamber of Secrets'', it can only be obtained near the end of the game, but go too far and it's LostForever, AND you can't get 100% completion. Ironically, when you get the upgrade, a speech glitch occurs.
** This is also true of the PC version of ''Philosopher's Stone''; treasure chests containing certain cards or other items are available only at certain times and cannot be recovered later. ''Chamber of Secrets'' was much more forgiving in this regard. This version of the game primarily had this as a symptom of its extreme linearity; the game progressed one-way in levels, and you couldn't go back to previous levels (in many cases, you couldn't even go back one room within the same level) leaving absolutely no margin for error regarding things like house points or wizard cards. The cards you care about; the points don't even do anything in-game (finishing with fewer points than Slytherin and they'd end up being disqualified). Chamber of Secrets allowed you to replay any spell challenges for more house points or to obtain wizard cards, and essentially had much of the game take place in a massive hub, where most wizard cards were in the hub itself; Quidditch matches were also replayable to increase house points gained, and any time you went through an area you couldn't go back to, any wizard cards you missed went into shopkeeper circulation, allowing you to purchase them at your leisure. Granted, Quidditch matches were more fun in Philosopher's Stone, when you could fly anywhere you wanted to on the pitch; Chamber of Secrets stuck you on a rail where you had to maintain speed while smacking around the opposing Seeker.
* In the NTSC version of ''VideoGame/SphinxAndTheCursedMummy'', one of the monsters necessary for the CollectionSidequest, the Smiling Burble, can easily become Lost Forever. It only appears twice: The first time, it's part of a MultiMookMelee that you can't replay, although three of them appear at once. The second time, it's in a tiny nook in one portion of a late-game dungeon, and if defeated, the monster that appears there does ''not'' respawn. If you don't catch it during one of these appearances, you won't be able to, and thus can't get HundredPercentCompletion. The PAL version, however, has the monster in the late dungeon respawn.
* In ''VideoGame/BraveFencerMusashi'', a longevity berry can be missed if you didn't talk to the mayor after saving Steamwood. You won't receive the berry from the mayor after chapter 2 preventing you from getting max hp.
* You are given only one shot at obtaining either of the two whip upgrades in ''VideoGame/LaMulana''. The upgrade in the Inferno Cavern can be sealed off by two rising stone pillars, and the entrance to the upgrade in the Tower of the Goddess permanently seals off behind you once you enter it. Additionally, the penultimate area, the Shrine of the Mother, will disappear forever along with any items you missed in there (most notably the final life upgrade) after all eight bosses are defeated.
** The Life Jewel in the Dimensional Corridor can be easily made not Lost Forever, but difficult to get to if you defeated the miniboss before you went up to the Life Jewel's location. It's possible, but very difficult to do, to get it after killing the miniboss, but it requires using the knockback from the enemies. Also, the Angel Shield (in the Dimensional Corridor, again) can be lost forever if you only have 1-2 minibosses left.
** [[BrutalBonusLevel Hell Temple]] is also permanently sealed off if you screw up the unlocking process, which is quite easy to do. Given the general nature of [[PlatformHell Hell Temple]], though, this is probably something of an act of mercy.
** Averted in the WiiWare remake. There is one NPC in the game which can reset some of the puzzles if you screw them up after you beat the boss of the Dimensional Corridor.
** The game's "normal mode" is forever lost if you read [[SchmuckBait the "don't read this tablet again" tablet]] in the Mausoleum of the Giants twice, which permanently triggers hard mode.
* ''VideoGame/TheTowerOfDruaga'' is really evil about this. GuideDangIt if you don't know how to get the treasure on a floor (while paying mind to the [[TimedMission time limit]]), but if you don't you might not be able to get some later, necessary treasure.
* In November 2012, Atari shut down the servers for the PC and [=PS3=] versions of ''VideoGame/GhostbustersTheVideoGame'', making the ten achievements/trophies only obtainable online impossible to get.

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