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*** The final Hidden Skill (The Great Spin Attack)--even though this is zig-zagged in the context that you have to actively choose to decline this skill. Upon rejecting this skill, the Hero's Shade will [[OOCIsSeriousBusiness start spazzing out on you]] before he eventually ejects you from his realm. After which you will never again be able to interact with either the Golden Wolf (who has vanished) or that specific Howling Stone for the remainder of the game.

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*** A few bestiary entries are permanently missable:
*** The bestiary entry for the Mudman, if you kill the Lesser Demon (boss) without waiting for him to summon a Mudman. While the Lesser Demon becomes a DegradedBoss later on, those only summon more Lesser Demons and nothing else.

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*** A few bestiary entries are permanently missable:
***
missable: The bestiary entry for the Mudman, if you kill the Lesser Demon (boss) without waiting for him to summon a Mudman. While the Lesser Demon becomes a DegradedBoss later on, those only summon more Lesser Demons and nothing else.
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** Averted in the UsefulNotes/WiiWare remake. There is one NPC in the game who can reset some of the puzzles if you screw them up after you beat the boss of the Dimensional Corridor.

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** Averted in the UsefulNotes/WiiWare Platform/WiiWare remake. There is one NPC in the game who can reset some of the puzzles if you screw them up after you beat the boss of the Dimensional Corridor.



*** Due to a programming error involving [[EventFlag Event Flags]], once you've acquired the Poacher's Saw in adult Link's ChainOfDeals trading sequence, a Deku Nut carrying capacity upgrade available as child Link in the Lost Woods will become permanently unobtainable if you haven't gotten it yet. Since going for the [[InfinityPlusOneSword Biggoron Sword]] is the first thing many savvy players do upon becoming adult Link, this made HundredPercentCompletion impossible for many. This glitch is fixed in the UsefulNotes/Nintendo3DS remake.

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*** Due to a programming error involving [[EventFlag Event Flags]], once you've acquired the Poacher's Saw in adult Link's ChainOfDeals trading sequence, a Deku Nut carrying capacity upgrade available as child Link in the Lost Woods will become permanently unobtainable if you haven't gotten it yet. Since going for the [[InfinityPlusOneSword Biggoron Sword]] is the first thing many savvy players do upon becoming adult Link, this made HundredPercentCompletion impossible for many. This glitch is fixed in the UsefulNotes/Nintendo3DS Platform/Nintendo3DS remake.



** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Although the game doesn't have any ''material'' permanently missable items, if you want to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter figurine collection]], you need to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averted this for a while thanks to Website/{{Miiverse}}, from which you could receive pictographs (from players ''worldwide'') of the missable targets; but in late 2017, Miiverse itself was shut down.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Although the game doesn't have any ''material'' permanently missable items, if you want to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter figurine collection]], you need to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU Platform/WiiU averted this for a while thanks to Website/{{Miiverse}}, from which you could receive pictographs (from players ''worldwide'') of the missable targets; but in late 2017, Miiverse itself was shut down.
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** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', Kilton runs a new service where any photos of monsters can be used to create statues. Photos that are in the Compendium but not the album don't count; while most bosses can be refought, one of them can only be fought four times ([[spoiler:Master Kohga]]) while three can only be fought once ([[spoiler:Moragia, Sludge Like, and the Seized Construct]]). If the player doesn't take a picture of them or deletes said picture from the album, they can no longer obtain that boss's statue.
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*** There is a feature where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them. Thankfully, you can buy any missing images for your Compendium from an NPC; you are only missing out on the chance to use or take photos of those weapons yourself.

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*** There is a feature where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them. [[AntiFrustrationFeatures Thankfully, you can buy any missing images for your Compendium from an NPC; NPC]]; you are only missing out on the chance to use or take photos of those weapons yourself.
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Bonus Boss is a disambiguation


** And this doesn't even begin to describe the rare and easy-to-miss herbs. There are only a small number of them in the whole game, and you naturally use them when you get low on health. '''Don't'''. You'll need them to fight the BonusBoss.

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** And this doesn't even begin to describe the rare and easy-to-miss herbs. There are only a small number of them in the whole game, and you naturally use them when you get low on health. '''Don't'''. You'll need them to fight the BonusBoss.{{Superboss}}.
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*** Due to a programming error involving [[EventFlag Event Flags]], once you've acquired the Poacher's Saw in adult Link's ChainOfDeals trading sequence, a Deku Nut carrying capacity upgrade available as child Link in the Lost Woods will become permanently unobtainable if you haven't gotten it yet. Since going for the [[InfinityPlusOneSword Biggoron Sword]] is the first thing many savvy players do upon becoming adult Link, this made HundredPercentCompletion impossible for many. This glitch is removed in the UsefulNotes/Nintendo3DS remake.

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*** Due to a programming error involving [[EventFlag Event Flags]], once you've acquired the Poacher's Saw in adult Link's ChainOfDeals trading sequence, a Deku Nut carrying capacity upgrade available as child Link in the Lost Woods will become permanently unobtainable if you haven't gotten it yet. Since going for the [[InfinityPlusOneSword Biggoron Sword]] is the first thing many savvy players do upon becoming adult Link, this made HundredPercentCompletion impossible for many. This glitch is removed fixed in the UsefulNotes/Nintendo3DS remake.

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Those Metroid examples were listed already in another subpage, though I've brought them here as I feel they fit better here genre-wise. And your writeup had indentation issues as well


* ''VideoGame/{{MetroidPrimeTrilogy}}'' Across the entire trilogy, 100% completion also accounts for enemy and boss scans. While it can be frustrating to forget to scan a boss you can't fight again, each game also seems to have one enemy type that is easy to miss and for whatever reason will not respawn.
** One of the most notorious examples being the Ice Shriekbat in ''VideoGame/{{MetroidPrime}}'', and enemy that divebombs you on sight, leaving little room to scan it, and is a palette swap of a more common Shriekbat, making it difficult to notice this is in fact a new enemy worth scanning before it's gone and exploded itself. The enemy will not respawn after a checkpoint short after its first appearance, making this frustrating; to really turn it into a headscratcher is the fact this was fixed in some later versions but unfixed for the Switch remaster.

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* ''VideoGame/{{MetroidPrimeTrilogy}}'' Across ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidPrimeTrilogy'':
*** ''VideoGame/MetroidPrime'': Many of the scans in the game become unavailable after a certain point. The two most notable examples are anything on the wrecked ship at the game's beginning, and the Ice Shriekbats ([[RegionalBonus fixed in the PAL version]]), the one type of enemy that doesn't respawn (and that has the tendency to kamikaze into you, just to raise the frustration factor). In addition, all bosses must be scanned during the fight -- you won't get the chance again. That said, the Hard level allows some missable enemies to be found in other places other than their original rooms (from which they vanish after a certain point).
*** ''VideoGame/MetroidPrime2Echoes'' continues this dubious tradition. A particularly nasty scan is the Ing Webtrap, a special door lock that appears during only one fight; you have to take your attention off the enemy to even notice it. Also, the major bosses all have multiple scans; Chykka, Quadraxis, and [[spoiler:Emperor Ing]] have five missable scans in their battles. Even Samus's ship is a missable scan -- the scan data changes as repairs progress.
*** ''VideoGame/MetroidPrime3Corruption'' changes none of this. And hey, look! Another limited-scan Shriekbat! At least that game allows you to carry over your scans into a NewGamePlus so you have another shot. There's also your three fellow bounty hunters ([[spoiler:before they get corrupted, that is]]). You get a total of two attempts at scanning Ghor, and a single shot at scanning the other two. Naturally, the only time you can scan all three other hunters at the same time is during the first TimedMission, and if you flub this chance, then your options are to either [[SaveScumming reload your game]] or soldier on through for the next playthrough. Last, but far from least, there are also missable scans on the final planet. The fun part: You take damage over time, so if you play on harder settings and are struggling as is, you don't really have the time to scan everything.
*** ''VideoGame/MetroidPrimeHunters'' there is a type of voldrum that is missable. It only shows up in one room, and is the only type of voldrum that does ''not'' respawn when you reenter the room. There's also the fact that it looks almost exactly the same as every other voldrum in the game.
*** The three console games feature the ability to keep your logs with the NewGamePlus in the eponymous compilation on the Wii, easing considerably the frustration over losing accidentally any ephemeral lore or creature.
** ''VideoGame/MetroidOtherM'' keeps this trope running in the franchise. At one point in Sector 2, there is an area with a Missile Tank, which is behind a pillar. Unless you [[GuideDangIt have a guide]], chances are you'll miss it. Wouldn't be so bad except that the area suddenly succumbs to an avalanche after you solve the puzzle. This avalanche covers
the entire trilogy, 100% completion also accounts for enemy area and boss scans. While it you can be frustrating to forget to scan a boss never go back and get the items you can't fight again, each game also seems to have one enemy type that is easy to miss and for whatever reason will not respawn.
** One of the most notorious examples being the Ice Shriekbat in ''VideoGame/{{MetroidPrime}}'', and enemy that divebombs you on sight, leaving little room to scan it, and is a palette swap of a more common Shriekbat, making it difficult to notice this is in fact a new enemy worth scanning before it's gone and exploded itself. The enemy will not respawn
missed, even after a checkpoint short after its first appearance, making this frustrating; to really turn it into a headscratcher is you beat the fact this was fixed in game. In at least some later versions but unfixed for of the Switch remaster.game, this is addressed. Going into the avalanche-ruined room and looking up in first-person mode in the postgame will reveal a grapple buoy that can be used to get up to the missed missile tank. [[GuideDangIt Naturally, there's no indication to look up at all.]]
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* ''VideoGame/{{MetroidPrimeTrilogy}}'' Across the entire trilogy, 100% completion also accounts for enemy and boss scans. While it can be frustrating to forget to scan a boss you can't fight again, each game also seems to have one enemy type that is easy to miss and for whatever reason will not respawn.
** One of the most notorious examples being the Ice Shriekbat in ''VideoGame/{{MetroidPrime}}'', and enemy that divebombs you on sight, leaving little room to scan it, and is a palette swap of a more common Shriekbat, making it difficult to notice this is in fact a new enemy worth scanning before it's gone and exploded itself. The enemy will not respawn after a checkpoint short after its first appearance, making this frustrating; to really turn it into a headscratcher is the fact this was fixed in some later versions but unfixed for the Switch remaster.
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** The cutscene in the City of Tears with Hornet in Fountain Square is missable if you kill a Dreamer or visit the rooms outside the Sentinal Hornet and Markoth fights. This is easy to do as players can go to Deepnest and/or Crystal Peaks and explore there before even going near the Fountain Square. Many players have even stated they never saw this cutscene while playing.
** The Qurriel encounters can be missed if the Knight does certain actions to cause him to move to a different place. The most commonly missed encounter is when Qurriel is in the Fungal Wastes near the Mantis Village. He only spawns there after you go into the room with the Mantis Lords and go back out of it. He leaves if the Knight goes to Deepnest, the City of Tears, or defeats the Mantis Lords. Considering the first thing most players would do is fight the Mantis Lords, this encounter is more often than not missed.
** Nightmare King Grimm's entry in the Hunter's Journal can be missed if you decide to banish the Grimm Troupe. Fighting him in Godhome won't unlock the entry. This isn't that big of a problem since it isn't required for the Hunter's Mark or the achievement.
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Added a spoiler tag under Ōkami


** In order to achieve HundredPercentCompletion, you must find and feed every animal (or cluster thereof) in Nippon. Of the hundred or so animals that litter the game, one is missable, which is found during a [[PortalToThePast one-time trip 100 years into the past]]. If you forgot to feed that one dog, you won't get another chance.

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** In order to achieve HundredPercentCompletion, you must find and feed every animal (or cluster thereof) in Nippon. Of the hundred or so animals that litter the game, one is missable, which is found [[spoiler: during a [[PortalToThePast one-time trip 100 years into the past]]. past]].]] If you forgot to feed that one dog, you won't get another chance.

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PermanentlyMissableContent in ActionAdventure.




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* ''VideoGame/ANNOMutationem'': The [[RoofHopping rooftops]] of [[NeonCity Noctis City]] are a OneTimeDungeon, so any [[InexplicableTreasureChests item container]] left behind won't obtainable until NewGamePlus. There are also various {{NPC}}s holding unique conversations that'll be permanently missable after progressing past certain points.



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* ''VideoGame/CaveStory'' contains numerous easily missable one-shots, many of which are required in order to reach the [[BonusLevelOfHell secret hell level]], which leads to the game's [[MultipleEndings best ending]]. The worst of these moments: if you don't [[spoiler:search the corners of a certain room before triggering a cutscene, or search it after the boss fight and before [[FissionMailed your air supply runs out]], the tow rope, Curly Brace and]] the ability to obtain the best ending are lost forever in one fell swoop. You'd naturally assume that you would want to [[spoiler:save Professor Booster when he falls to the bottom of a pit in the Labyrinth]]. However, if you do that, two items necessary to get the best ending (and one necessary to [[spoiler:save Curly's life]]) are lost. Also, a little bit after that, there's a rest point that can easily be missed, as you are flying past it in a high-pressure stream of water. Even if you followed all of the other steps, if you don't [[spoiler:go into that room, sleep in the bed, read the computer monitor, read the bookshelf, read the computer monitor again, talk to Curly, then talk to her again ''and'' choose to take her with you, she will die and]] you'll miss out on the best ending. Cave Story 3D extended the ledge you need to jump on to make it to the Cabin, however, so it's easier to reach. However, it only gets worse from here: you need to find a hole in the ground in one of the last levels (however, you do need to move past it to advance at one point), and you find out about a mushroom that cures amnesia. To find said mushroom, you have to remember a door near the very beginning of the game that's very possible to look over completely, go through a somewhat confusing questionnaire, make sure the thing you just got is useless, and then you have to fight the mushroom you [[spoiler: feed to Curly to cure her amnesia]]. After you feed it to her, you have to talk to her so that she'll give you the Iron Bond. Then, once you beat the [[spoiler: normal]] FinalBoss, as you [[spoiler: flee the falling island, you have to enter the shed that, in all other scenarios, would be locked, and then jump down the pit in the floor. Better hope you saved.]]

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* ''VideoGame/CaveStory'' contains numerous easily missable one-shots, many of which are required in order to reach the [[BonusLevelOfHell secret hell level]], which leads to the game's [[MultipleEndings best ending]]. The worst of these moments: if you don't [[spoiler:search the corners of a certain room before triggering a cutscene, or search it after the boss fight and before [[FissionMailed your air supply runs out]], the tow rope, Curly Brace and]] the ability to obtain the best ending are lost forever in one fell swoop. You'd naturally assume that you would want to [[spoiler:save Professor Booster when he falls to the bottom of a pit in the Labyrinth]]. However, if you do that, two items necessary to get the best ending (and one necessary to [[spoiler:save Curly's life]]) are lost. Also, a little bit after that, there's a rest point that can easily be missed, as you are flying past it in a high-pressure stream of water. Even if you followed all of the other steps, if you don't [[spoiler:go into that room, sleep in the bed, read the computer monitor, read the bookshelf, read the computer monitor again, talk to Curly, then talk to her again ''and'' choose to take her with you, she will die and]] you'll miss out on the best ending. Cave Story 3D extended the ledge you need to jump on to make it to the Cabin, however, so it's easier to reach. However, it only gets worse from here: you need to find a hole in the ground in one of the last levels (however, you do need to move past it to advance at one point), and you find out about a mushroom that cures amnesia. To find said mushroom, you have to remember a door near the very beginning of the game that's very possible to look over completely, go through a somewhat confusing questionnaire, make sure the thing you just got is useless, and then you have to fight the mushroom you [[spoiler: feed to Curly to cure her amnesia]]. After you feed it to her, you have to talk to her so that she'll give you the Iron Bond. Then, once you beat the [[spoiler: normal]] FinalBoss, [[spoiler:Undead Core]], as you [[spoiler: flee the falling island, you have to enter the shed that, in all other scenarios, would be locked, and then jump down the pit in the floor. Better hope you saved.]]

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Misuse. Since you can rewind time, you can revert these losses and thus they're not permanent. Also removed some natter


** The compass and map found in the dungeons of ''VideoGame/TheLegendOfZeldaALinkToThePast'' can be passed up rather easily. With all of the main dungeons, a completionist can come back to claim them even after defeating the boss of the dungeon (even though they only have any kind of effect in that dungeon). However, for some reason, the doors to Hyrule Castle will permanently lock themselves up at a certain point, sealing the map[[note]]Hyrule Castle has no compass[[/note]] therein away forever. If you reenter the sewer section using the headstone in the far upper left corner of the graveyard in an attempt to check whether or not you have them it doesn't even show that you have the big key, a required item. So on top of being potentially lost forever, you may never know if you've got it.

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The compass and map found in the dungeons of ''VideoGame/TheLegendOfZeldaALinkToThePast'' can be passed up rather easily. With all of the main dungeons, a completionist can come back to claim them even after defeating the boss of the dungeon (even though they only have any kind of effect in that dungeon). However, for some reason, the doors to Hyrule Castle will permanently lock themselves up at a certain point, sealing the map[[note]]Hyrule Castle has no compass[[/note]] therein away forever. If you reenter the sewer section using the headstone in the far upper left corner of the graveyard in an attempt to check whether or not you have them it doesn't even show that you have the big key, a required item. So on top of being potentially lost forever, you may never know if you've got it.



*** The DX version on the Game Boy Color has 12 photos to collect throughout the game. Three of these are during the short time that you are with [[spoiler:Marin. Go to the cliff face at the extreme lower left grid space on the map for one, fall down the well 5 spaces above that space, and go to the Rooster statue in town]]. There is also another missable photo where you need to approach a gate to a castle (from the outside) after you start the quest to invade that castle but before you finish the quest, since the gate is opened by a switch so the photo is gone. (If you complete the quest without opening the gate, it is still Lost Forever because the NPC will not check on your "progress" due to it already being over.) There is also a cave not far from the castle that is only visitable with the flying rooster, which will leave you after it's no longer quest-important.

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*** The DX version on the Game Boy Color has 12 photos to collect throughout the game. Three of these are during the short time that you are with [[spoiler:Marin. Go to the cliff face at the extreme lower left grid space on the map for one, fall down the well 5 spaces above that space, and go to the Rooster statue in town]]. There is also another missable photo where you need to approach a gate to a castle (from the outside) after you start the quest to invade that castle but before you finish the quest, since the gate is opened by a switch so the photo is gone. (If you complete the quest without opening the gate, it is still Lost Forever lost forever because the NPC will not check on your "progress" due to it already being over.) There is also a cave not far from the castle that is only visitable with the flying rooster, which will leave you after it's no longer quest-important.



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had a few glitches that rendered some content permanently missable under certain circumstances:

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had has a few glitches that rendered render some content permanently missable under certain circumstances:



*** It was also possible to render the Piece of Heart obtained by Dampé's "Heart-Pounding Gravedigging Tour" minigame permanently lost if the player leaves the Graveyard without grabbing it after Dampé digs it up. Although, since this Piece of Heart is considered ThatOneSidequest by quite a few people due to being a LuckBasedMission and FakeLongevity caused by Dampé walking at a snail's pace ([[JustifiedTrope justified]] somewhat by his old age), why would you ''not'' pick it up right away?
** ''VideoGame/TheLegendOfZeldaMajorasMask''
*** Before reaching the Clock Tower you'll come across a treasure chest that contains 10 Deku Nuts. While this is extremely minor, it ''is'' the only thing in the entire game (minus Rupees) due to the game's time travel mechanic being introduced after this.
*** A downplayed example occurs with the seahorse side quest at Pinnacle Rocks. If Link completes the Great Bay Temple, the fisherman holding one of them will move to a new location and won't trade the seahorse, even if Link has the thing he wants. Link must reset time to complete this side quest.
*** The Anju and Kafei sidequest relies somewhat heavily on this. Certain elements of it will be rendered permanently missible, at least on that time cycle, until you reset and do it over, depending on what choices you make. Saving the Bomb Shop Owner's Mother from Sakon renders the ''entire thing'' undoable since Sakon never goes to the Curiosity Shop to fence the bomb bag, and thus is never spotted by Kafei, and you can choose to give the Special Delivery To Mama to either the Mailman to deliver or directly to Madame Aroma herself: the former earns you the Postman's Cap, the latter earns you a Bottle of Chateau Romani.
** Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' doesn't have any ''material'' permanently missable items, if you want to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter figurine collection]], you need to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averted this for a while thanks to Website/{{Miiverse}}, from which you could receive pictographs (from players ''worldwide'') of the missable targets; but in late 2017, Miiverse itself was shut down.

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*** It was is also possible to render the Piece of Heart obtained by Dampé's "Heart-Pounding Gravedigging Tour" minigame permanently lost if the player leaves the Graveyard without grabbing it after Dampé digs it up. Although, since this Piece of Heart is considered ThatOneSidequest by quite a few people due to being a LuckBasedMission and FakeLongevity caused by Dampé walking at a snail's pace ([[JustifiedTrope justified]] somewhat by his old age), why would you ''not'' pick it up right away?
up.
** ''VideoGame/TheLegendOfZeldaMajorasMask''
***
''VideoGame/TheLegendOfZeldaMajorasMask'': Before reaching the Clock Tower you'll come across a treasure chest that contains 10 Deku Nuts. While this is extremely minor, it ''is'' the only thing in the entire game (minus Rupees) due to the game's time travel mechanic being introduced after this.
*** A downplayed example occurs with the seahorse side quest at Pinnacle Rocks. If Link completes the Great Bay Temple, the fisherman holding one of them will move to a new location and won't trade the seahorse, even if Link has the thing he wants. Link must reset time to complete this side quest.
*** The Anju and Kafei sidequest relies somewhat heavily on this. Certain elements of it will be rendered permanently missible, at least on that time cycle, until you reset and do it over, depending on what choices you make. Saving the Bomb Shop Owner's Mother from Sakon renders the ''entire thing'' undoable since Sakon never goes to the Curiosity Shop to fence the bomb bag, and thus is never spotted by Kafei, and you can choose to give the Special Delivery To Mama to either the Mailman to deliver or directly to Madame Aroma herself: the former earns you the Postman's Cap, the latter earns you a Bottle of Chateau Romani.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Although ''VideoGame/TheLegendOfZeldaTheWindWaker'' the game doesn't have any ''material'' permanently missable items, if you want to achieve HundredPercentCompletion on your [[FirstPersonSnapshooter figurine collection]], you need to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the NewGamePlus and the BossRush near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[GuideDangIt inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway. The VideoGameRemake for UsefulNotes/WiiU averted this for a while thanks to Website/{{Miiverse}}, from which you could receive pictographs (from players ''worldwide'') of the missable targets; but in late 2017, Miiverse itself was shut down.



*** Similar to above, there is a feature of the game where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them. Thankfully, you can buy any missing images for your Compendium from an NPC; you are only missing out on the chance to use or take photos of those weapons yourself.

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*** Similar to above, there There is a feature of the game where enemies will eventually upgrade to stronger versions of themselves when you kill them enough times. Because their equipment also upgrades, it's possible to lose out on certain weapons to fill out the Compendium, particularly with the Lynels, whose equipment is unique to them. Thankfully, you can buy any missing images for your Compendium from an NPC; you are only missing out on the chance to use or take photos of those weapons yourself.

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** Speaking of Void Heart, you ''cannot'' access the first ending (''Hollow Knight'') after you have it, as the final stage of the FinalBoss fight is replaced by the sequence of events that lead into the second and third endings.

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** Speaking of Void Heart, you You ''cannot'' access the first ending (''Hollow Knight'') after you have it, the Void Heart, as the final stage of the FinalBoss fight is replaced by the sequence of events that lead into the second and third endings.endings. Both the first and the second endings count for the same achievement and menu skin unlock, so it is still possible to get all ending-related achievements on one save file.
** Meeting the requirement for the "Delicate Flower" ending prevents accessing the "Embrace the Void" ending. Both of those endings give the same achievement and unlock the same menu skin, so no rewards are missed aside from the different cutscene.

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