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** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player. At best, you'll only see it as a blur rounding a corner before it shrieks in your face.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.

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** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player.player, uttering an even deeper version of Endo C's screeching sound. At best, you'll only see it as a blur rounding a corner before it shrieks in your face.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.
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** Phase three includes only Endo B (see note for how Endo B works).[[labelnote:Endo B's basement mechanics]][[Recap/DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]], similar to how a [[Franchise/Mario Boo]] works. The player can use this to their advantage.[[/labelnote]] When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632.' The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code '2541.' Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.

to:

** Phase three includes only Endo B (see note for how Endo B works).[[labelnote:Endo B's basement mechanics]][[Recap/DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]], similar to how a [[Franchise/Mario [[Franchise/SuperMarioBros Boo]] works. The player can use this to their advantage.[[/labelnote]] When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632.' The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code '2541.' Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.
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** Phase three includes only Endo B (see note for how Endo B works).[[labelnote:Endo B's basement mechanics]][[Recap/DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]]. The player can use this to their advantage.[[/labelnote]] When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632.' The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code '2541.' Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.

to:

** Phase three includes only Endo B (see note for how Endo B works).[[labelnote:Endo B's basement mechanics]][[Recap/DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]].move]], similar to how a [[Franchise/Mario Boo]] works. The player can use this to their advantage.[[/labelnote]] When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632.' The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code '2541.' Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.
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** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFuel if the player gets too close, Endo C]] ''[[ParanoiaFuel will]]'' [[OhCrap kill the player]].

to:

** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFuel if the player gets too close, Endo C]] ''[[ParanoiaFuel will]]'' [[OhCrap kill the player]]. And it will utter a ''[[HellIsThatNoise jarring mechanical screech]]'' whilst doing so.
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* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy has a deep, guttural roar, while Chica has a horrifying high-pitched shriek that sounds like the angry screech of an actual bird. The worst by far, though, are the endoskeletons, who had a completely unnatural-sounding, reverberating electronic screech.

to:

* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy has a deep, and Bonnie bellow out an angry, guttural roar, while Chica has and Foxy emit a horrifying horrifying, high-pitched shriek that sounds like the angry screech of an actual bird. shriek. The worst by far, though, are the endoskeletons, Fallen Endos, who had emit a completely unnatural-sounding, reverberating electronic screech.
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None


** At random points, you can faintly hear [[https://youtu.be/MJBBgGNBHdI?t=232 the ghostly, distorted voice]] of a CreepyChild slowly singing the children's Christian song ''"Jesus Loves Me, The Bible Tells Me So"'', seemingly from nowhere. Disturbing as hell when it happens.

to:

** At random points, you can faintly hear [[https://youtu.be/MJBBgGNBHdI?t=232 the ghostly, distorted voice]] of a CreepyChild slowly singing the Christian children's Christian song ''"Jesus Loves Me, For The Bible Tells Me So"'', seemingly from nowhere. Disturbing as hell when it happens.

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** However, the [[TrueFinalBoss main boss]] of the level, who is [[GreaterScopeVillain Creation/"Michael Schmidt"]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.

to:

** However, the [[TrueFinalBoss main boss]] of the level, who is [[GreaterScopeVillain Creation/"Michael Schmidt"]], Creation, will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.



* The ending. Hoo boy, the ending. [[HopeSpot After fending off Creation from the attic]], Scott attempts to crawl away, only for Creation to tell him that [[ImplacableMan he won't stop coming after Scott]] until he's "[[KillItWithFire consumed by flames]]". Scott begs Creation not to harm his family, only for "[[PeoplePuppets Michael Schmidt]]" to appear before him. We get a brief HopeSpot when we hear Scott leaving the house and reuniting with his wife and kids... only for him to [[MadnessMantra start repeating "you are safe now, that's all that matters"]] in a CreepyMonotone while his family freaks out. The game ends on some final words from Creation:
-->[[FauxAffablyEvil See? They're safe now. Just as you wanted. Thank you for your cooperation, Scott Cawthon.]] [[DemonicPossession I'll take care of everything from here.]]

to:

* The ending. Hoo boy, the ending. [[HopeSpot After fending off Creation from the attic]], Scott attempts to crawl away, only for Creation Michael to tell him that [[ImplacableMan he won't stop coming after Scott]] until he's "[[KillItWithFire consumed by flames]]". Scott begs Creation Michael not to harm his family, only for "[[PeoplePuppets Michael Schmidt]]" to appear before him. We get a brief HopeSpot when we hear Scott leaving the house and reuniting with his wife and kids... only for him to [[MadnessMantra start repeating "you are safe now, that's all that matters"]] in a CreepyMonotone while his family freaks out. The game ends on some final words from Creation:
-->[[FauxAffablyEvil See?
Michael:
-->See?
They're safe now. Just as you wanted. Thank you for your cooperation, Scott Cawthon.]] [[DemonicPossession I'll take care of everything from here.]]
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* The game can only register your progress if the animatronics gets you, regardless if you complete your objective or not. Yes, you will need to see each of their jumpscares at least once, even if you're aiming for a NoDamageRun.

to:

* The game can only register your progress if the animatronics gets get you, regardless if you complete your objective or not. Yes, you will need to see each of their jumpscares at least once, even if you're aiming for a NoDamageRun.
Is there an issue? Send a MessageReason:
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You thought [[VideoGame/FiveNightsAtFreddys this franchise]] was scary? You thought it couldn't get any worse after ''VideoGame/FiveNightsAtFreddysSisterLocation'' and ''VideoGame/FreddyFazbearsPizzeriaSimulator''? Well, thanks to this fangame, [[FromBadToWorse you haven't seen anything yet.]]

to:

You thought [[VideoGame/FiveNightsAtFreddys this franchise]] was scary? You thought it couldn't get any worse after ''VideoGame/FiveNightsAtFreddysSisterLocation'' and ''VideoGame/FreddyFazbearsPizzeriaSimulator''? Well, thanks to this fangame, [[FromBadToWorse you haven't seen anything yet.]]
Is there an issue? Send a MessageReason:
None


** At random points, you can faintly hear the ghostly, distorted voice of a CreepyChild slowly singing the children's Christian song ''"Jesus Loves Me, The Bible Tells Me So"'', seemingly from nowhere. Disturbing as hell when it happens.

to:

** At random points, you can faintly hear [[https://youtu.be/MJBBgGNBHdI?t=232 the ghostly, distorted voice voice]] of a CreepyChild slowly singing the children's Christian song ''"Jesus Loves Me, The Bible Tells Me So"'', seemingly from nowhere. Disturbing as hell when it happens.
Is there an issue? Send a MessageReason:
None


You thought [[VideoGame/FiveNightsAtFreddys this franchise]] was scary? You thought it couldn't get any worse after VideoGame/FiveNightsAtFreddysSisterLocation and VideoGame/FreddyFazbearsPizzeriaSimulator? Well, thanks to this fangame, [[FromBadToWorse you haven't seen anything yet.]]

to:

You thought [[VideoGame/FiveNightsAtFreddys this franchise]] was scary? You thought it couldn't get any worse after VideoGame/FiveNightsAtFreddysSisterLocation ''VideoGame/FiveNightsAtFreddysSisterLocation'' and VideoGame/FreddyFazbearsPizzeriaSimulator? ''VideoGame/FreddyFazbearsPizzeriaSimulator''? Well, thanks to this fangame, [[FromBadToWorse you haven't seen anything yet.]]
Is there an issue? Send a MessageReason:
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You thought [[VideoGame/FiveNightsAtFreddys this franchise]] was scary? You thought it couldn't get any worse after VideoGame/FiveNightsAtFreddysSisterLocation? Well, thanks to this fangame, [[FromBadToWorse you haven't seen anything yet.]]

to:

You thought [[VideoGame/FiveNightsAtFreddys this franchise]] was scary? You thought it couldn't get any worse after VideoGame/FiveNightsAtFreddysSisterLocation? VideoGame/FiveNightsAtFreddysSisterLocation and VideoGame/FreddyFazbearsPizzeriaSimulator? Well, thanks to this fangame, [[FromBadToWorse you haven't seen anything yet.]]

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Moments pages are Spoilers Off pages.



'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''



* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy has a deep, guttural roar, while Chica has a horrifying high-pitched shriek that sounds like the angry screech of an actual bird. The worst by far, though, are the [[spoiler: endoskeletons, who had a completely unnatural-sounding, reverberating electronic screech.]]

to:

* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy has a deep, guttural roar, while Chica has a horrifying high-pitched shriek that sounds like the angry screech of an actual bird. The worst by far, though, are the [[spoiler: endoskeletons, who had a completely unnatural-sounding, reverberating electronic screech.]]



* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''TEAR HIS MASK OFF, REVEALING HIS [[NightmareFace GRUESOMELY MANGLED FACE.]]''''' The fact that this is the page image [[FromBadToWorse makes it even worse!]]]]
** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived a building blowing up'' and -- presumably, since the game ends after he strangles you -- [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]

to:

* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''TEAR HIS MASK OFF, REVEALING HIS [[NightmareFace GRUESOMELY MANGLED FACE.]]''''' The fact that this is the page image [[FromBadToWorse makes it even worse!]]]]
worse!]]
** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived ''survived a building blowing up'' and -- presumably, since the game ends after he strangles you -- [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]]]



* Level four: The Basement. It features 6 separate phases and 4 endoskeleton animatronics. At the beginning of each phase except the 4th and last, [[spoiler:the Ignited animatronics]] talk to the player, [[spoiler:[[BigBad Michael]] in this case]], through monitors explaining... [[EvilPlan something...]] in a mysteriously confusing and poetic manner.

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* Level four: The Basement. It features 6 separate phases and 4 endoskeleton animatronics. At the beginning of each phase except the 4th and last, [[spoiler:the the Ignited animatronics]] animatronics talk to the player, [[spoiler:[[BigBad [[BigBad Michael]] in this case]], case, through monitors explaining... [[EvilPlan something...]] in a mysteriously confusing and poetic manner.



** Phase five includes Endo C and Endo B. In this phase, the player is greeted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' [[spoiler:the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase.]] However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. There is a button on the opposite side of this exit that the player has to push. When the player has pushed this button to open the gate and finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".

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** Phase five includes Endo C and Endo B. In this phase, the player is greeted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' [[spoiler:the the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase.]] phase. However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. There is a button on the opposite side of this exit that the player has to push. When the player has pushed this button to open the gate and finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".



** However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.

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** However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain [[GreaterScopeVillain Creation/"Michael Schmidt"]]]], Schmidt"]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.



*** If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years!]]]]
* The ending. Hoo boy, the ending. [[spoiler:[[HopeSpot After fending off Creation from the attic]], Scott attempts to crawl away, only for Creation to tell him that [[ImplacableMan he won't stop coming after Scott]] until he's "[[KillItWithFire consumed by flames]]". Scott begs Creation not to harm his family, only for "[[PeoplePuppets Michael Schmidt]]" to appear before him. We get a brief HopeSpot when we hear Scott leaving the house and reuniting with his wife and kids... only for him to [[MadnessMantra start repeating "you are safe now, that's all that matters"]] in a CreepyMonotone while his family freaks out. The game ends on some final words from Creation:]]
-->[[spoiler:[[FauxAffablyEvil See? They're safe now. Just as you wanted. Thank you for your cooperation, Scott Cawthon.]] [[DemonicPossession I'll take care of everything from here.]]]]
* There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler:Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to remember him in the future.]]
** On a similar note, [[spoiler:Scott's SanitySlippage in the messages during the Office level. In the first one, he calmly explains the situation and the attack patterns of Freddy, Foxy, and Chica, but in the very next one, he goes from ranting about Bonnie figuring out how to break his cameras to discussing, in an eerily calm manner, how the Animatronics seem to be getting smart enough to help each other. There's something profoundly unsettling about a man being caught so completely off guard by his own creations.]]
** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler:not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica, and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first ''VideoGame/FiveNightsAtFreddys1'' game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they please]] and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]

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*** If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years!]]]]
years!]]
* The ending. Hoo boy, the ending. [[spoiler:[[HopeSpot [[HopeSpot After fending off Creation from the attic]], Scott attempts to crawl away, only for Creation to tell him that [[ImplacableMan he won't stop coming after Scott]] until he's "[[KillItWithFire consumed by flames]]". Scott begs Creation not to harm his family, only for "[[PeoplePuppets Michael Schmidt]]" to appear before him. We get a brief HopeSpot when we hear Scott leaving the house and reuniting with his wife and kids... only for him to [[MadnessMantra start repeating "you are safe now, that's all that matters"]] in a CreepyMonotone while his family freaks out. The game ends on some final words from Creation:]]
-->[[spoiler:[[FauxAffablyEvil
Creation:
-->[[FauxAffablyEvil
See? They're safe now. Just as you wanted. Thank you for your cooperation, Scott Cawthon.]] [[DemonicPossession I'll take care of everything from here.]]]]
]]
* There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler:Scott Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to remember him in the future.]]
future.
** On a similar note, [[spoiler:Scott's Scott's SanitySlippage in the messages during the Office level. In the first one, he calmly explains the situation and the attack patterns of Freddy, Foxy, and Chica, but in the very next one, he goes from ranting about Bonnie figuring out how to break his cameras to discussing, in an eerily calm manner, how the Animatronics seem to be getting smart enough to help each other. There's something profoundly unsettling about a man being caught so completely off guard by his own creations.]]
creations.
** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler:not not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica, and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first ''VideoGame/FiveNightsAtFreddys1'' game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they please]] and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]
comprehend.



* ManOnFire: If the player [[spoiler:pays attention to the Attic level from what the monitors say and what is shown when Endo R physically attacks the player, it is shown that Michael, the player in the level, gets burnt ''alive'' at what seems like ''after'' the level is completed, yet lives, which is how his burnt appearance is gained in the very final cutscene.]]
* RunOrDie: In the cutscene before the Office, [[spoiler:Ignited Freddy traipses up to Scott Cawthon from a hallway and attempts to use his super robot strength to punch him to death. Scott diverts this and Freddy misses. He then looks back at Freddy, which unintentionally encourages Freddy to chase after Scott until he gets to the Office. Freddy, after a short period of time ([[CallBack like Endless Mode]]), gives up on chasing Scott, conveniently when Scott makes it to the Office.]]
* TragicMistake: In the cutscene before the Living Room, [[spoiler:Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV together rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]]]

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* ManOnFire: If the player [[spoiler:pays pays attention to the Attic level from what the monitors say and what is shown when Endo R physically attacks the player, it is shown that Michael, the player in the level, gets burnt ''alive'' at what seems like ''after'' the level is completed, yet lives, which is how his burnt appearance is gained in the very final cutscene.]]
cutscene.
* RunOrDie: In the cutscene before the Office, [[spoiler:Ignited Ignited Freddy traipses up to Scott Cawthon from a hallway and attempts to use his super robot strength to punch him to death. Scott diverts this and Freddy misses. He then looks back at Freddy, which unintentionally encourages Freddy to chase after Scott until he gets to the Office. Freddy, after a short period of time ([[CallBack like Endless Mode]]), gives up on chasing Scott, conveniently when Scott makes it to the Office.]]
Office.
* TragicMistake: In the cutscene before the Living Room, [[spoiler:Scott's Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV together rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]]]]]

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*** As of Version 2.0, Bonnie won’t be able to kill you after you open a door containing him, he will, however, still get you if he destroys all of your cameras.

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*** As of Version 2.0, Bonnie won’t be able to kill you after you open a door containing him, he him. He will, however, still get you if he destroys all of your cameras.cameras: which essentially turns the game into a choice of [[SadisticChoice whether to preserve your cameras at the risk of being killed by Foxy, and vice versa.]]



** At random points as well, you can faintly hear the ghostly, distorted voice of a CreepyChild slowly singing the children's Christian song ''"Jesus Loves Me, The Bible Tells Me So"'', seemingly from nowhere. Disturbing as hell.

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** At random points as well, points, you can faintly hear the ghostly, distorted voice of a CreepyChild slowly singing the children's Christian song ''"Jesus Loves Me, The Bible Tells Me So"'', seemingly from nowhere. Disturbing as hell.hell when it happens.
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** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived a building blowing up'' and -- presumably, since the game ends after he strangles you to death -- [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]

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** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived a building blowing up'' and -- presumably, since the game ends after he strangles you to death -- [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]

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** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived a building blowing up'' and (presumably, since the game ends after you get strangled) [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]

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** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived a building blowing up'' and (presumably, -- presumably, since the game ends after he strangles you get strangled) to death -- [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]
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** Later in the night, you have to deal with Chica, who will attack from the window while making a [[HellIsThatNoise wonderful array of creepy noises,]] and will stun -- and eventually kill -- you if you don't stand still.

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** Later in the night, you have to deal with Chica, who will attack from the window while making a [[HellIsThatNoise wonderful array of creepy noises,]] and will stun -- and eventually kill -- you if you don't stand still.avert your gaze from her.
*** Chica will additionally audibly loom over the rightmost area of the player if they use the camera system for an unreasonable duration, leading directly into her also stunning you.
*** If the player is confronted by Chica post-5 AM, the player will be vulnerable to her murderous intention, causing the player to [[UpToEleven die from her attacks instead of an exclusive stunning.]]
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* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''TEAR HIS MASK OFF, REVEALING HIS [[NightmareFace GRUESOMELY DAMGAED FACE.]]''''' The fact that this is the page image [[FromBadToWorse makes it even worse!]]]]

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* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''TEAR HIS MASK OFF, REVEALING HIS [[NightmareFace GRUESOMELY DAMGAED MANGLED FACE.]]''''' The fact that this is the page image [[FromBadToWorse makes it even worse!]]]]
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** Chica will frequently appear later in the night. She's stuck in the wall, writhing horribly while the mould around her makes terrible squelching noises. You must find her three randomly scattered cupcakes before she breaks free and kills you. The cupcakes are not too hard to find; after all, you can hear one ''screeching in agony'' when you get close.

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** Chica will frequently appear later in the night. She's stuck in the wall, writhing horribly while the mould around her makes terrible organic squelching noises. You must find her three randomly scattered cupcakes before she breaks free and kills you. The cupcakes are not too hard to find; after all, you can hear one ''screeching in agony'' when you get close.



** At random points as well, you can hear the ghostly, distorted voice of a CreepyChild singing the children's Christian song ''"Jesus Loves Me, The Bible Tells Me So"'', seemingly from nowhere. Creepy as hell.

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** At random points as well, you can faintly hear the ghostly, distorted voice of a CreepyChild slowly singing the children's Christian song ''"Jesus Loves Me, The Bible Tells Me So"'', seemingly from nowhere. Creepy Disturbing as hell.

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*** However, Bonnie is also an AntiVillain for doing this as Ignited Foxy does not spawn in broken cameras, so if the player looks at Bonnie in all three of the cameras, the night will be a lot easier. Bonnie also only spawns when no-one else is in the room, so the next door the player opens actually [[ImAlive will NOT be the last.]]
*** As of Version 2.0, Bonnie won’t be able to kill you after you open a door containing him, he will however still get you if he destroys all of your cameras.

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*** However, Bonnie is also an AntiVillain for doing this this; as Ignited Foxy does not spawn in broken cameras, so if the player looks at Bonnie in all three of the cameras, the night will be a lot easier. Bonnie also only spawns when no-one else is in the room, so the next door the player opens actually [[ImAlive will NOT be the last.]]
*** As of Version 2.0, Bonnie won’t be able to kill you after you open a door containing him, he will however will, however, still get you if he destroys all of your cameras.


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** At random points as well, you can hear the ghostly, distorted voice of a CreepyChild singing the children's Christian song ''"Jesus Loves Me, The Bible Tells Me So"'', seemingly from nowhere. Creepy as hell.

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** Foxy is his ever-menacing self at this level, actually ''growling'' as he scans the room for you. If he catches you, he roars in your face and proceeds to snap your neck. Ditto with Freddy, with the added bonus of him [[{{Squick}} drooling over your corpse]].

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** Foxy is his ever-menacing self at this level, actually ''growling'' as he scans the room for you. If he catches you, he roars in your face and [[NeckLift as he lifts you up with one arm,]] then proceeds to [[NeckSnap snap your neck. neck.]] Ditto with Freddy, but with the added bonus view of him [[{{Squick}} looming over you; leaking out rainwater from his mask in a way that makes him look like he's ''[[{{Squick}} drooling over your corpse]].corpse]]''.



** This is also the first level where there is a disturbing change at 5 AM: The scenery turns red, the ambience gets more oppressive, and all of the photos show creepy eyes staring back at you.

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** This is also the first level where there is a disturbing change at 5 AM: The scenery turns red, red and black, the ambience gets more oppressive, and all of the photos show [[TheWallsHaveEyes creepy eyes staring back at you.]]
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** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.

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** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player. At best, you'll only see it as a blur rounding a corner before it shrieks in your face.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.
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-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[{{Foreshadowing}} many rooms will be shown burning on the monitors]].[[/note]]

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-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM FROM]] [[TitleDrop THE JOY OF CREATION, CREATION]], [[FeedItWithFire AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[{{Foreshadowing}} many rooms will be shown burning on the monitors]].[[/note]]

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* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy has a deep, guttural roar, while Chica has a horrifying high-pitched shriek that sounds like the angry screech of an actual bird. The worst by far, though, are the [[spoiler: endoskeletons, who had a completely unnatural-sounding, reverberating electronic screech.]]



* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy has a deep, guttural roar, while Chica has a horrifying high-pitched shriek that sounds like the angry screech of an actual bird. The worst by far, though, are the [[spoiler: endoskeletons, who had a completely unnatural-sounding, reverberating electronic screech.]]

to:

* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy has a deep, guttural roar, while Chica has a horrifying high-pitched shriek that sounds like the angry screech of an actual bird. The worst by far, though, are the [[spoiler: endoskeletons, who had a completely unnatural-sounding, reverberating electronic screech.]]
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to:

* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy has a deep, guttural roar, while Chica has a horrifying high-pitched shriek that sounds like the angry screech of an actual bird. The worst by far, though, are the [[spoiler: endoskeletons, who had a completely unnatural-sounding, reverberating electronic screech.]]



** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned UpToEleven. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable to her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience.

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** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned UpToEleven. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable to her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience. Worst of all? Unlike the others, who have loud stomping and roaring to signal their charges, Chica is completely, ''unnaturally'' silent.



** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed.

to:

** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed. Oh, and for added fun? The scene leading into this is all of the lights going out, the front door opening, and Freddy staring at you from the darkness, eyes flickering, while a heavily-distorted version of his ''FNAF 1'' jingle plays...
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[[caption-width-right:350:'''''[[ArcWords I AM STILL HERE]]]]'''''

to:

[[caption-width-right:350:'''''[[ArcWords [[caption-width-right:350:'''''[[CallBack I AM STILL HERE]]]]'''''
HERE.]]]]'''''
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* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''RIP HIS MASK OFF AND EXPOSE HIS [[NightmareFace HORRIBLY MANGLED FACE!!!]]''''' The fact that this is the page image [[FromBadToWorse makes it even worse!]]]]

to:

* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''RIP '''''TEAR HIS MASK OFF AND EXPOSE OFF, REVEALING HIS [[NightmareFace HORRIBLY MANGLED FACE!!!]]''''' GRUESOMELY DAMGAED FACE.]]''''' The fact that this is the page image [[FromBadToWorse makes it even worse!]]]]

Changed: 15

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** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler:not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica, and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they please]] and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]

to:

** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler:not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica, and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys ''VideoGame/FiveNightsAtFreddys1'' game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they please]] and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]

Changed: 14

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* The game can only register your progress if the animatronics gets you, regardless if you complete your objective or not. Yes, you will need to see each of their jumpscares at least once, even if you're aiming for a {{no damage}} run.

to:

* The game can only register your progress if the animatronics gets you, regardless if you complete your objective or not. Yes, you will need to see each of their jumpscares at least once, even if you're aiming for a {{no damage}} run.NoDamageRun.



* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''RIP HIS MASK OFF AND EXPOSE HIS [[NightmareFace HORRIBLY MANGLED FACE!!!]]''''' The fact that this is the page image [[FromBadtoWorse makes it even worse!]]]]

to:

* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''RIP HIS MASK OFF AND EXPOSE HIS [[NightmareFace HORRIBLY MANGLED FACE!!!]]''''' The fact that this is the page image [[FromBadtoWorse [[FromBadToWorse makes it even worse!]]]]

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