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-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes for a certain period of time. When the monitors say "YOU EXIST TO LET US OUT", pictures of the original form of the animatronics will appear on the bottom monitors. And when the monitors say "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level) will replace the pictures of the original form of the animatronics on the bottom monitors[[/note]]
** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works)[[labelnote:Endo R's basement mechanics]] Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning ''alive'' in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player.[[/labelnote]]. This time when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase.. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to only death if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around and kill them. The player has to put these 4 items in a furnace. However, they can only put one in one at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.
-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. [[TheMaker BRING HIS CREATIONS TO US]], [[PlayingWithFire TO IGNITE OUR FLAME]]."''[[note]]When the monitors say [[FireIsRed"IGNITE," the font is coloured red]] in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain[[/note]]
** Phase three includes only Endo B (see note for how Endo B works)[[labelnote:Endo B's basement mechanics]][[DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]]. The player can use this to their advantage.[[/labelnote]]. When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632.' The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code '2541.' Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.
-->''"MANY SHAPES, ALL SIMILAR, BUT DIFFERENT. ALL KEEPING US IN HERE WITH YOU, THE ONE HE CALLS MICHAEL, IN THE STORIES HE FORMED. FIND THE KEY TO FIT THE LOCK, AVOID THE ONES LOST TO THE FIRE, GIVE HIM TO US AND WE PROMISE HIS KINDRED TO FILL YOUR DESIRES."''[[note]]When the monitors say "MANY SHAPES, ALL SIMILAR, BUT DIFFERENT.," crude drawings of each of the 4 FNAF games appear on the lower monitors; instead of being erased, as usual, the previous message is overwritten by the new one[[/note]]
** Phase four includes only Endo F "Red", who has a significantly bright [[BioluminescenceIsCool red glow around it]]. In this phase, the player has to do one [[SarcasmMode simple thing]]: walk from one side of the hallway to the other. After walking a certain distance, the screen will flash with "KEEP GOING", "DON'T LOOK BACK" and a glitched frame of Endo F's jumpscare, meaning Endo F has spawned. The hallway will obtain red lighting appearing from the lights above, and deep, yet soft rumbling ambience will start playing. Not obeying the game and deciding to turn around will give Endo F the chance to activate and catch up with the player and then kill them. [[note]]The player ''will'' hear behind them Endo F running as soon as they get to the end of the hallway. It is unknown how the player does not die when they get to the end as they have to open a door as soon as Endo F makes it to them.[[/note]]
** Phase five includes Endo C and Endo B. In this phase, the player is granted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' [[spoiler:the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase.]] However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. There is a button on the opposite side of this exit that the player has to push. When the player has pushed this button to open the gate and finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".
-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[ForeShadowing many rooms will be shown burning on the monitors]].[[/note]]

to:

-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes for a certain period of time. When the monitors say "YOU EXIST TO LET US OUT", pictures of the original form of the animatronics will appear on the bottom monitors. And when the monitors say "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level) will replace the pictures of the original form of the animatronics on the bottom monitors[[/note]]
monitors.[[/note]]
** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works)[[labelnote:Endo works).[[labelnote:Endo R's basement mechanics]] Endo mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning ''alive'' burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player.[[/labelnote]]. [[/labelnote]] This time time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase..phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in one at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.
-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. [[TheMaker BRING HIS CREATIONS TO US]], [[PlayingWithFire TO IGNITE OUR FLAME]]."''[[note]]When the monitors say [[FireIsRed"IGNITE," [[FireIsRed "IGNITE," the font is coloured red]] in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain[[/note]]
obtain.[[/note]]
** Phase three includes only Endo B (see note for how Endo B works)[[labelnote:Endo works).[[labelnote:Endo B's basement mechanics]][[DoctorWhoS29E10Blink mechanics]][[Recap/DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]]. The player can use this to their advantage.[[/labelnote]]. [[/labelnote]] When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632.' The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code '2541.' Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.
-->''"MANY SHAPES, ALL SIMILAR, BUT DIFFERENT. ALL KEEPING US IN HERE WITH YOU, THE ONE HE CALLS MICHAEL, IN THE STORIES HE FORMED. FIND THE KEY TO FIT THE LOCK, AVOID THE ONES LOST TO THE FIRE, GIVE HIM TO US AND WE PROMISE HIS KINDRED TO FILL YOUR DESIRES."''[[note]]When the monitors say "MANY SHAPES, ALL SIMILAR, BUT DIFFERENT.," crude drawings of each of the 4 FNAF ''FNAF'' games appear on the lower monitors; instead of being erased, as usual, the previous message is overwritten by the new one[[/note]]
one.[[/note]]
** Phase four includes only Endo F "Red", who has a significantly bright [[BioluminescenceIsCool red glow around it]]. In this phase, the player has to do one [[SarcasmMode simple thing]]: walk from one side of the hallway to the other. After walking a certain distance, the screen will flash with "KEEP GOING", "DON'T LOOK BACK" BACK", and a glitched frame of Endo F's jumpscare, meaning Endo F has spawned. The hallway will obtain red lighting appearing from the lights above, and deep, yet soft rumbling ambience will start playing. Not obeying the game and deciding to turn around will give Endo F the chance to activate and catch up with the player and then kill them. [[note]]The player ''will'' hear behind them Endo F running as soon as they get to the end of the hallway. It is unknown how the player does not die when they get to the end end, as they have to open a door as soon as Endo F makes it to them.[[/note]]
** Phase five includes Endo C and Endo B. In this phase, the player is granted greeted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' [[spoiler:the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase.]] However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. There is a button on the opposite side of this exit that the player has to push. When the player has pushed this button to open the gate and finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".
-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[ForeShadowing [[{{Foreshadowing}} many rooms will be shown burning on the monitors]].[[/note]]



* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is [[WithMyHandsTide tied to a chair]], next to a [[NarniaTime very glitched digital clock that shows even times that are impossible to naturally show in real-life,]] and what the monsters plaguing his home can ''really'' do to the fabric of space and time, with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path.

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* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is [[WithMyHandsTide [[WithMyHandsTied tied to a chair]], next to a [[NarniaTime very glitched digital clock that shows even times that are impossible to naturally show in real-life,]] and what the monsters plaguing his home can ''really'' do to the fabric of space and time, with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path.



*** [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off.
*** If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years]]!]]

to:

*** [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] becomes]], and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off.
*** If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years]]!]]years!]]]]



** On a similar note, [[spoiler:Scott's SanitySlippage in the messages during the Office level. In the first one, he calmly explains the situation and the attack patterns of Freddy, Foxy and Chica, but in the very next one, he goes from ranting about Bonnie figuring out how to break his cameras to discussing, in an eerily calm manner, how the Animatronics seem to be getting smart enough to help each other. There's something profoundly unsettling about a man being caught so completely off guard by his own creations.]]
** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they plead]] and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]

to:

** On a similar note, [[spoiler:Scott's SanitySlippage in the messages during the Office level. In the first one, he calmly explains the situation and the attack patterns of Freddy, Foxy Foxy, and Chica, but in the very next one, he goes from ranting about Bonnie figuring out how to break his cameras to discussing, in an eerily calm manner, how the Animatronics seem to be getting smart enough to help each other. There's something profoundly unsettling about a man being caught so completely off guard by his own creations.]]
** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not [[spoiler:not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica Chica, and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they plead]] please]] and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]]]



* RunOrDie: In the cutscene before the Office, [[spoiler:Ignited Freddy traipses up to Scott Cawthon from a hallway and attempts to use his super robot strength to punch him to death. Scott diverts this and Freddy misses. He then looks back at Freddy, which unintentionally encourages Freddy to chase after Scott until he gets to the Office. Freddy, after a short period of time [[CallBack like Endless Mode]], gives up on chasing Scott, conveniently when Scott makes it to the Office.]]

to:

* RunOrDie: In the cutscene before the Office, [[spoiler:Ignited Freddy traipses up to Scott Cawthon from a hallway and attempts to use his super robot strength to punch him to death. Scott diverts this and Freddy misses. He then looks back at Freddy, which unintentionally encourages Freddy to chase after Scott until he gets to the Office. Freddy, after a short period of time [[CallBack ([[CallBack like Endless Mode]], Mode]]), gives up on chasing Scott, conveniently when Scott makes it to the Office.]]
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** Phase three includes only Endo B (see note for how Endo B works)[[labelnote:Endo B's basement mechanics]][[DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]]. The player can use this to their advantage.[[/labelnote]]. When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632'. The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code "2541". Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.

to:

** Phase three includes only Endo B (see note for how Endo B works)[[labelnote:Endo B's basement mechanics]][[DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]]. The player can use this to their advantage.[[/labelnote]]. When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632'. '9632.' The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code "2541". '2541.' Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.
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** Phase five includes Endo C and Endo B. In this phase, the player is granted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' [[spoiler:the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase.]] However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. When the player finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Ignited Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".

to:

** Phase five includes Endo C and Endo B. In this phase, the player is granted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' [[spoiler:the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase.]] However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. There is a button on the opposite side of this exit that the player has to push. When the player has pushed this button to open the gate and finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Ignited Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".
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* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair, next to a [[NarniaTime very glitched digital clock that shows even times that are impossible to naturally show in real-life,]] and what the monsters plaguing his home can ''really'' do to the fabric of space and time, with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path.

to:

* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is [[WithMyHandsTide tied to a chair, chair]], next to a [[NarniaTime very glitched digital clock that shows even times that are impossible to naturally show in real-life,]] and what the monsters plaguing his home can ''really'' do to the fabric of space and time, with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path.
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** Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]].

to:

** [[DropInNemesis Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, player]], and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]].

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* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair, next to a [[NarniaTime very glitched digital clock that shows even times that are impossible to naturally show in real-life,]] and what the monsters plaguing his home can ''really'' do to the fabric of space and time, with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to complete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off. If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years]]!]]

to:

* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair, next to a [[NarniaTime very glitched digital clock that shows even times that are impossible to naturally show in real-life,]] and what the monsters plaguing his home can ''really'' do to the fabric of space and time, with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path.
**
However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.
**
Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited them]].
**
Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to complete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish.
***
[[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off.
***
If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years]]!]]
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* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to complete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off. If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years]]!]]

to:

* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair chair, next to a [[NarniaTime very glitched digital clock that shows even times that are impossible to naturally show in real-life,]] and what the monsters plaguing his home can ''really'' do to the fabric of space and time, with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to complete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off. If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years]]!]]
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** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they plead]] and [[Teleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]

to:

** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they plead]] and [[Teleportation [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]
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** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]

to:

** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they plead]] and [[Teleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.]]
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** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works)[[labelnote:Endo R's basement mechanics]] Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning ''alive'' in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player.[[/labelnote]]. This time when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase.. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to only death if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around and kill them. Once the player has obtained either of the 4 items, they have to put them in a furnace one-by-one and once all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.

to:

** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works)[[labelnote:Endo R's basement mechanics]] Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning ''alive'' in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player.[[/labelnote]]. This time when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase.. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to only death if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around and kill them. Once the The player has obtained either of the 4 items, they have to put them these 4 items in a furnace. However, they can only put one in one at a time. Once the furnace one-by-one has been shut and once all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.
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* TragicMistake: In the cutscene before the Living Room, [[spoiler:Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]]]

to:

* TragicMistake: In the cutscene before the Living Room, [[spoiler:Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV together rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]]]
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* TragicMistake: In the cutscene before the Living Room, [[spoiler:Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]

to:

* TragicMistake: In the cutscene before the Living Room, [[spoiler:Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]]]]]
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** ManOnFire: If the player [[spoiler:pays attention to the Attic level from what the monitors say and what is shown when Endo R physically attacks the player, it is shown that Michael, the player in the level, gets burnt ''alive'' at what seems like ''after'' the level is completed, yet lives, which is how his burnt appearance is gained in the very final cutscene.]]
** RunOrDie: In the cutscene before the Office, [[spoiler:Ignited Freddy traipses up to Scott Cawthon from a hallway and attempts to use his super robot strength to punch him to death. Scott diverts this and Freddy misses. He then looks back at Freddy, which unintentionally encourages Freddy to chase after Scott until he gets to the Office. Freddy, after a short period of time [[CallBack like Endless Mode]], gives up on chasing Scott, conveniently when Scott makes it to the Office.]]

to:

** * ManOnFire: If the player [[spoiler:pays attention to the Attic level from what the monitors say and what is shown when Endo R physically attacks the player, it is shown that Michael, the player in the level, gets burnt ''alive'' at what seems like ''after'' the level is completed, yet lives, which is how his burnt appearance is gained in the very final cutscene.]]
** * RunOrDie: In the cutscene before the Office, [[spoiler:Ignited Freddy traipses up to Scott Cawthon from a hallway and attempts to use his super robot strength to punch him to death. Scott diverts this and Freddy misses. He then looks back at Freddy, which unintentionally encourages Freddy to chase after Scott until he gets to the Office. Freddy, after a short period of time [[CallBack like Endless Mode]], gives up on chasing Scott, conveniently when Scott makes it to the Office.]]
* TragicMistake: In the cutscene before the Living Room, [[spoiler:Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.
]]
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* The OST in every single game has a sort of SoundtrackDissonance and literal dissonance to make it seem creepy.
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** ManOnFire: If the player pays attention to the Attic level from what the monitors say and what is shown when Endo R physically attacks the player, it is shown that Michael, the player in the level, gets burnt ''alive'' at what seems like ''after'' the level is completed, yet lives, which is how his burnt appearance is gained in the final cutscene.

to:

** ManOnFire: If the player pays [[spoiler:pays attention to the Attic level from what the monitors say and what is shown when Endo R physically attacks the player, it is shown that Michael, the player in the level, gets burnt ''alive'' at what seems like ''after'' the level is completed, yet lives, which is how his burnt appearance is gained in the very final cutscene.]]
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Added DiffLines:

** RunOrDie: In the cutscene before the Office, [[spoiler:Ignited Freddy traipses up to Scott Cawthon from a hallway and attempts to use his super robot strength to punch him to death. Scott diverts this and Freddy misses. He then looks back at Freddy, which unintentionally encourages Freddy to chase after Scott until he gets to the Office. Freddy, after a short period of time [[CallBack like Endless Mode]], gives up on chasing Scott, conveniently when Scott makes it to the Office.]]
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-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[Foreshadowing many rooms will be shown burning on the monitors]].[[/note]]

to:

-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[Foreshadowing [[ForeShadowing many rooms will be shown burning on the monitors]].[[/note]]



* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to compelete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off. If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years]]!]]

to:

* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to compelete complete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off. If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years]]!]]
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** Phase five includes Endo C and Endo B. In this phase, the player is granted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' [[spoiler:the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase.]] However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. When the player finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Ignited Golden Freddy's spectral laugh]] will be heard. The player then has to go back to the bathroom to proceed with the final "phase".

to:

** Phase five includes Endo C and Endo B. In this phase, the player is granted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' [[spoiler:the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase.]] However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. When the player finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Ignited Golden Freddy's spectral laugh]] will be heard.heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".
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-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. [[TheMaker BRING HIS CREATIONS TO US]], [[PlayingWithFire TO IGNITE OUR FLAME]]."''[[note]]When the monitors say "IGNITE" the font is coloured red in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain[[/note]]

to:

-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. [[TheMaker BRING HIS CREATIONS TO US]], [[PlayingWithFire TO IGNITE OUR FLAME]]."''[[note]]When the monitors say "IGNITE" [[FireIsRed"IGNITE," the font is coloured red coloured red]] in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain[[/note]]



-->''"MANY SHAPES, ALL SIMILAR, BUT DIFFERENT. ALL KEEPING US IN HERE WITH YOU, THE ONE HE CALLS MICHAEL, IN THE STORIES HE FORMED. FIND THE KEY TO FIT THE LOCK, AVOID THE ONES LOST TO THE FIRE, GIVE HIM TO US AND WE PROMISE HIS KINDRED TO FILL YOUR DESIRES."''[[note]]When the monitors say "many shapes, all similar, but different," crude drawings of each of the 4 FNAF games appear on the lower monitors; instead of being erased, as usual, the previous message is overwritten by the new one[[/note]]

to:

-->''"MANY SHAPES, ALL SIMILAR, BUT DIFFERENT. ALL KEEPING US IN HERE WITH YOU, THE ONE HE CALLS MICHAEL, IN THE STORIES HE FORMED. FIND THE KEY TO FIT THE LOCK, AVOID THE ONES LOST TO THE FIRE, GIVE HIM TO US AND WE PROMISE HIS KINDRED TO FILL YOUR DESIRES."''[[note]]When the monitors say "many shapes, all similar, but different," "MANY SHAPES, ALL SIMILAR, BUT DIFFERENT.," crude drawings of each of the 4 FNAF games appear on the lower monitors; instead of being erased, as usual, the previous message is overwritten by the new one[[/note]]



-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, many rooms will be shown burning.[[/note]]

to:

-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[Foreshadowing many rooms will be shown burning.burning on the monitors]].[[/note]]
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-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. BRING HIS CREATIONS TO US, TO IGNITE OUR FLAME."''[[note]]When the monitors say "IGNITE" the font is coloured red in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain[[/note]]

to:

-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. [[TheMaker BRING HIS CREATIONS TO US, US]], [[PlayingWithFire TO IGNITE OUR FLAME.FLAME]]."''[[note]]When the monitors say "IGNITE" the font is coloured red in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain[[/note]]



** Phase five includes Endo C and Endo B. In this phase, the player is granted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' the monitors read "HE REMAINS", Ignited Golden Freddy's attack screen flashes up, the Fallen animatronics featured in the phase spawn, the setting permanently has a red hue with dissonant ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase. However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. When the player finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Ignited Golden Freddy's spectral laugh]] will be heard. The player then has to go back to the bathroom to proceed with the final "phase".
-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. HE REMAINS."''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors.[[/note]]

to:

** Phase five includes Endo C and Endo B. In this phase, the player is granted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' the monitors read [[spoiler:the Ignited animatronics flash in Michael's face "HE REMAINS", Ignited Golden Freddy's attack screen flashes up, ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with dissonant oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase. phase.]] However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. When the player finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Ignited Golden Freddy's spectral laugh]] will be heard. The player then has to go back to the bathroom to proceed with the final "phase".
-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM THE JOY OF CREATION, AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS."''[[note]]"WE ]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors.monitors. Before "HE REMAINS" flashes in the player's face, many rooms will be shown burning.[[/note]]



* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to compelete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely the house is to fully go [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off. If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] Creation, I say. [[InvincibleVillain After so many years]]!]]

to:

* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to compelete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely [[HouseFire the house is to fully go go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off. If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] Creation, I say. [[InvincibleVillain Creation, I say. After so many years]]!]]
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-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes for a certain period of time. When the monitors say "YOU EXIST TO LET US OUT", will appear on the bottom monitors. And when the monitors say "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level) will replace the pictures of the original form of the animatronics on the bottom monitors[[/note]]

to:

-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes for a certain period of time. When the monitors say "YOU EXIST TO LET US OUT", pictures of the original form of the animatronics will appear on the bottom monitors. And when the monitors say "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level) will replace the pictures of the original form of the animatronics on the bottom monitors[[/note]]
Is there an issue? Send a MessageReason:
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-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "you are awake", the monitors will show the 3rd game's phantoms' eyes. When the monitors say "you exist to let us out", the Ignited animatronics will appear on the bottom monitor. And when the monitors say "or burn with the rest of them", the four Fallen animatronics (the antagonists of this level and the proceeding level) will appear on the bottom monitors[[/note]]

to:

-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "you are awake", "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes. eyes for a certain period of time. When the monitors say "you exist to let us out", the Ignited animatronics "YOU EXIST TO LET US OUT", will appear on the bottom monitor. monitors. And when the monitors say "or burn with the rest of them", "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level) will appear replace the pictures of the original form of the animatronics on the bottom monitors[[/note]]
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* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''RIP HIS MASK OFF AND EXPOSE HIS [[NightmareFace HORRIBLY MANGLED FACE!!!]]''''' The fact that this is the page image [[FromBadtoWorse makes it even worse!]]

to:

* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''RIP HIS MASK OFF AND EXPOSE HIS [[NightmareFace HORRIBLY MANGLED FACE!!!]]''''' The fact that this is the page image [[FromBadtoWorse makes it even worse!]]worse!]]]]
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* Level four: The Basement. It features 6 separate phases and 4 endoskeleton animatronics. At the beginning of each phase except the 4th and last, the Ignited animatronics talk to the player, [[spoiler:[[BigBad Michael]] in this case]], through monitors explaining... [[EvilPlan something...]] in a mysteriously confusing and poetic manner.

to:

* Level four: The Basement. It features 6 separate phases and 4 endoskeleton animatronics. At the beginning of each phase except the 4th and last, the [[spoiler:the Ignited animatronics animatronics]] talk to the player, [[spoiler:[[BigBad Michael]] in this case]], through monitors explaining... [[EvilPlan something...]] in a mysteriously confusing and poetic manner.
Is there an issue? Send a MessageReason:
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* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to compelete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely the house is to fully go [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off.

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* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path. However, the [[TrueFinalBoss main boss]] of the level, who is [[spoiler:[[GreaterScopeVillain Creation/"Michael Schmidt"]]]], will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in. Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player, and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]]. Ignited Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to compelete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish. [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]] and the more likely the house is to fully go [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off. If the player dies by Ignited Golden Freddy, they will be treated with [[spoiler:a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] Creation, I say. [[InvincibleVillain After so many years]]!]]
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** Phase four includes only Endo F "Red", who has a significantly bright [[BioluminescenceIsCool red glow around it]]. In this phase, the player has to do one [[SarcasmMode simple thing]]: walk from one side of the hallway to the other. After walking a certain distance, the screen will flash with "KEEP GOING", "DON'T LOOK BACK" and a frame of Endo F's jumpscare, meaning Endo F has spawned. The hallway will obtain red lighting appearing from what looks like nowhere, and deep, yet soft rumbling ambience will start playing. Not obeying the game and deciding to turn around will give Endo F the chance to activate and catch up with the player and then kill them. [[note]]The player ''will'' hear behind them Endo F running as soon as they get to the end of the hallway. It is unknown how the player does not die when they get to the end as they have to open a door as soon as Endo F makes it to them.[[/note]]

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** Phase four includes only Endo F "Red", who has a significantly bright [[BioluminescenceIsCool red glow around it]]. In this phase, the player has to do one [[SarcasmMode simple thing]]: walk from one side of the hallway to the other. After walking a certain distance, the screen will flash with "KEEP GOING", "DON'T LOOK BACK" and a glitched frame of Endo F's jumpscare, meaning Endo F has spawned. The hallway will obtain red lighting appearing from what looks like nowhere, the lights above, and deep, yet soft rumbling ambience will start playing. Not obeying the game and deciding to turn around will give Endo F the chance to activate and catch up with the player and then kill them. [[note]]The player ''will'' hear behind them Endo F running as soon as they get to the end of the hallway. It is unknown how the player does not die when they get to the end as they have to open a door as soon as Endo F makes it to them.[[/note]]
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** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFuel if the player gets too close, Endo C ''[[ParanoiaFuel will]]'' [[OhCrap kill the player]].

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** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFuel if the player gets too close, Endo C C]] ''[[ParanoiaFuel will]]'' [[OhCrap kill the player]].
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** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFuel if the player gets too close, Endo C ''will'' kill the player]].

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** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFuel if the player gets too close, Endo C ''will'' ''[[ParanoiaFuel will]]'' [[OhCrap kill the player]].
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*** As of Version 2.0, Bonnie won’t be able to kill you after you open a door containing him, he will however still get you if he destroys all of your cameras.
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* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to rip his mask off and expose [[NightmareFace his horribly mangled face]] (as seen in the page image).]]

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* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to rip his mask off and expose '''''RIP HIS MASK OFF AND EXPOSE HIS [[NightmareFace his horribly mangled face]] (as seen in HORRIBLY MANGLED FACE!!!]]''''' The fact that this is the page image).]]image [[FromBadtoWorse makes it even worse!]]



** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFul if the player gets too close, Endo C ''will'' kill the player]].

to:

** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFul [[ParanoiaFuel if the player gets too close, Endo C ''will'' kill the player]].

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