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** You can make it even more horrifying by turning it around. Imagine this: a few Rebel humans beam aboard your ship, blasters ready and not expecting much more than a few Federation Loyalists... that's when you Ion Bomb their Teleporter so they can't get back, lock down your improved Blast Doors and rush your bloodthirsty, frenzied Mantis screaming at them.
*** On the other hand, those Mantis are [[CreepyGood Federation Loyalists]] after all and their comrades and you will surely be glad to have them on your side.
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*** On the other hand, those Mantis are [[CreepyGood Federation Loyalists]] after all and their comrades and you will surely be glad to have them on your side.
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** In the iPad version, Ion Storms can come as a JumpScare by playing the loud thunder noises each time you jump into one.

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** In the iPad version, Ion Storms can come as a JumpScare by playing the loud thunder noises each time you jump into one.
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** In the iPad version, Ion Storms can come as a JumpScare by playing the loud thunder noises each time you jump into one.
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* ''Advanced Edition'' introduces the Lanius race. What do they do? They not only can survive without oxygen, but they ''absorb it'' from whatever rooms they're in. Their presence on an enemy ship means bye-bye to the victims' air supplies.

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* ''Advanced Edition'' introduces the Lanius race. What do they do? They not only can survive without oxygen, but they ''absorb it'' from whatever rooms they're in. Their presence on an enemy ship means bye-bye to the victims' air supplies.supplies.
* Hacking the medbay doesn't just deactivate it, it hurts anyone who's unlucky enough to be in it at the time. Since hacking a room also seals the doors, anyone in there is probably going to die. Since the medbay works by pumping people full of healing nanomachines, they're going to die a [[DeathOfAThousandCuts death of a trillion cuts]] frantically trying to force a door open as the room that was supposed to heal them tears them apart.

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* When you fight an enemy ship, the game will reward you with extra loot if you manage to wipe out its crew without destroying it. This normally requires a boarding action and brutal fight to the finish, but [[VideoGameCrueltyPotential there's another option]]: disable or destroy their life support systems and wait as [[CruelAndUnusualDeath all the oxygen leaks out of the air and they suffocate to death]]. This takes an especially horrific aspect if you find yourself [[YankTheDogsChain blasting the oxygen and/or medibay compartments every time your desperate opponents manage -- briefly -- to get them operational again.]]

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* When you fight an enemy ship, the game will reward you with extra loot if you manage to wipe out its crew without destroying it. This normally requires a boarding action and brutal fight to the finish, but [[VideoGameCrueltyPotential there's another option]]: disable other options]]:
** Disable
or destroy their life support systems and wait as [[CruelAndUnusualDeath all the oxygen leaks out of the air and they suffocate to death]]. This takes an especially horrific aspect if you find yourself [[YankTheDogsChain blasting the oxygen and/or medibay compartments every time your desperate opponents manage -- briefly -- to get them operational again.]]]]
** Use fire weapons to set fire to their entire ship.
*** Combine the two to give the enemy the option between burning to death of suffocation!
** Lanius can teleport into the enemy O2 bay and start draining oxygen immediately & blowing it up. Without an immediate overwhelming attack, this can result in the Lanius standing in an oxygen deprived O2 room laughing as the enemy crew run around knowing their oxygen will slowly move from room to room and their only chance will be to charge into an airless room to fight a metal man who doesn't need oxygen to survive.
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* The event of finding weird horse like creatures. Don't try to sell them to slavery. Though, it can NightmareFuelRetardant when you realize they are based on Franchise/MyLittlePony.

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* The event of finding weird horse like creatures. Don't try to sell them to slavery. Though, it can NightmareFuelRetardant when you realize they are based on Franchise/MyLittlePony.
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!! You don't know how the Nightmare Fuel managed to get past your Zoltan Energy Shield!

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!! You don't know how the The Nightmare Fuel managed to get past your must have a Zoltan Energy Shield!Shield Bypass!
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* The Damaged Space Station RandomEvent. The whole place is filled with corpses and the stench of death and decay. If you're unlucky, one of your crew members can contract the fatal disease that wiped out the station, and not even a Cloning Bay will save them (An Improved Medbay will, though).

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* The Damaged and Dilapidated Space Station RandomEvent. The whole place is filled with corpses and the stench of death and decay. If you're unlucky, one of your crew members can contract the fatal disease that wiped out the station, and not even a Cloning Bay will save them (An Improved Medbay will, though).
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* The Damaged Space Station RandomEvent. The whole place is filled with corpses and the stench of death and decay. If you're unlucky, one of your crew members can contract the fatal disease that wiped out the station, and not even a Cloning Bay will save them (An Improved Medbay will, though).
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* The event of finding weird horse like creatures.

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* The event of finding weird horse like creatures. Don't try to sell them to slavery. Though, it can NightmareFuelRetardant when you realize they are based on Franchise/MyLittlePony.
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** You can make it even more horrifying by turning it around. Imagine this: a few Rebel humans beam aboard your ship, blasters ready and not expecting much more than a few Federation Loyalists.. that's when you Ion Bomb their Teleporter so they can't get back, lock down your improved Blast Doors and rush your bloodthirsty, frenzied Mantis screaming at them.

to:

** You can make it even more horrifying by turning it around. Imagine this: a few Rebel humans beam aboard your ship, blasters ready and not expecting much more than a few Federation Loyalists..Loyalists... that's when you Ion Bomb their Teleporter so they can't get back, lock down your improved Blast Doors and rush your bloodthirsty, frenzied Mantis screaming at them.
Is there an issue? Send a MessageReason:
None


* When you fight an enemy ship, the game will reward you with extra loot if you manage to wipe out its crew without destroying it. This normally requires a boarding action and brutal fight to the finish, but [[VideoGameCrueltyPotential there's another option]]: disable or destroy their life support systems and wait as [[CruelAndUnusualDeath all the oxygen leaks out of the air and they suffocate to death]]. This takes an especially horrific aspect if you find yourself [[YankTheDogsChain blasting the oxygen and/or medibay compartments every time your desperate opponents manage -- briefly -- to get them operational again.]]

to:

* When you fight an enemy ship, the game will reward you with extra loot if you manage to wipe out its crew without destroying it. This normally requires a boarding action and brutal fight to the finish, but [[VideoGameCrueltyPotential there's another option]]: disable or destroy their life support systems and wait as [[CruelAndUnusualDeath all the oxygen leaks out of the air and they suffocate to death]]. This takes an especially horrific aspect if you find yourself [[YankTheDogsChain blasting the oxygen and/or medibay compartments every time your desperate opponents manage -- briefly -- to get them operational again.]]]]
* ''Advanced Edition'' introduces the Lanius race. What do they do? They not only can survive without oxygen, but they ''absorb it'' from whatever rooms they're in. Their presence on an enemy ship means bye-bye to the victims' air supplies.
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None


* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. [[WhatCouldHaveBeen This was supposed to be one of the nebula sector tracks, before that plan was scrapped.]] So if you think the current nebula tracks are scary, be glad this track didn't make it in.

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* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. [[WhatCouldHaveBeen This was supposed to be one of the nebula sector tracks, before that plan tracks]], [[GoneHorriblyRight but was scrapped.]] removed because it was considered too scary]]. So if you think the current nebula tracks are scary, be glad this track didn't make it in.
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-> ''"This was supposed to be for use in Nebulas and other, more creepy areas, but listen to the thing! FTL is not a psychological horror game, and this track was way too freaky and claustrophobic. Still [[AwesomeMusic pretty cool]], though."''

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-> ''"This was supposed to be for use in Nebulas and other, more creepy areas, but listen to the thing! FTL ''FTL'' is not a psychological horror game, and this track was way too freaky and claustrophobic. Still [[AwesomeMusic pretty cool]], though."''
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Added DiffLines:

** You can make it even more horrifying by turning it around. Imagine this: a few Rebel humans beam aboard your ship, blasters ready and not expecting much more than a few Federation Loyalists.. that's when you Ion Bomb their Teleporter so they can't get back, lock down your improved Blast Doors and rush your bloodthirsty, frenzied Mantis screaming at them.
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None

Added DiffLines:

-> ''"This was supposed to be for use in Nebulas and other, more creepy areas, but listen to the thing! FTL is not a psychological horror game, and this track was way too freaky and claustrophobic. Still [[AwesomeMusic pretty cool]], though."''
--> --'''Ben Prunty''', the composer of the ''FTL'' soundtrack, on the CutSong "Horror"

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* The [[http://benprunty.bandcamp.com/track/debris-explore Explore]] version of "Debris" sounds very lonely and ghostly, painting the feeling of exploring abandoned wreckage in dark areas of space. The [[http://benprunty.bandcamp.com/track/debris-battle Battle]] version sounds less ominous, but is reminiscsent of alien abductions.

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* The [[http://benprunty.bandcamp.com/track/debris-explore Explore]] version of "Debris" sounds very lonely and ghostly, painting the feeling of exploring abandoned wreckage in dark areas of space. The [[http://benprunty.bandcamp.com/track/debris-battle Battle]] version sounds less ominous, but is reminiscsent reminiscent of alien abductions.abductions.
* When you fight an enemy ship, the game will reward you with extra loot if you manage to wipe out its crew without destroying it. This normally requires a boarding action and brutal fight to the finish, but [[VideoGameCrueltyPotential there's another option]]: disable or destroy their life support systems and wait as [[CruelAndUnusualDeath all the oxygen leaks out of the air and they suffocate to death]]. This takes an especially horrific aspect if you find yourself [[YankTheDogsChain blasting the oxygen and/or medibay compartments every time your desperate opponents manage -- briefly -- to get them operational again.]]
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None


* The event of finding weird horse like creatures.

to:

* The event of finding weird horse like creatures.creatures.
* The [[http://benprunty.bandcamp.com/track/debris-explore Explore]] version of "Debris" sounds very lonely and ghostly, painting the feeling of exploring abandoned wreckage in dark areas of space. The [[http://benprunty.bandcamp.com/track/debris-battle Battle]] version sounds less ominous, but is reminiscsent of alien abductions.
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* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. [[WhatCouldHaveBeen This was supposed to be one of the nebula sector tracks, before that plan was scrapped.]]

to:

* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. [[WhatCouldHaveBeen This was supposed to be one of the nebula sector tracks, before that plan was scrapped.]] So if you think the current nebula tracks are scary, be glad this track didn't make it in.
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None


* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. Just imagine ''what'' sort of sector it could've been used for...

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* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. Just imagine ''what'' sort [[WhatCouldHaveBeen This was supposed to be one of the nebula sector it could've been used for...tracks, before that plan was scrapped.]]
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* When enemy crew die, they don't make any noises. When ''your'' crew die, you get to hear anywhere from the grinding ''clank'' of Engis being dismantled to humans groaning in pain as their last bits of HP are wiped out.

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* When enemy crew die, they don't make any noises. When ''your'' crew die, you get to hear anywhere from the grinding ''clank'' of Engis being dismantled to humans groaning in pain as their last bits of HP are wiped out.out.
* The event of finding weird horse like creatures.
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!! You don't know how the Nightmare Fuel managed to get past your Zoltan Energy Shield!
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* Nebulas sectors can be frightening due to [[NothingIsScarier the empty-sounding explore music]]. With every jump, there comes the risk of enemy ships, which doesn't sound too bad, or a BoardingParty that you may have trouble locating due to your sensors being unusuable. If you aren't paying attention to the narration, the sudden "INTRUDERS DETECTED" warning can come off as a JumpScare.

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* Nebulas sectors can be frightening due to [[NothingIsScarier the empty-sounding explore music]]. With every jump, there comes the risk of enemy ships, which doesn't sound too bad, or a BoardingParty that you may have trouble locating due to your sensors being unusuable. If you aren't paying attention to the narration, the sudden "INTRUDERS DETECTED" warning can come off as a JumpScare. The worst part about boarding parties is that unlike ships, which are marked when you have updated map data or Long-Range Scanners, there's no way of telling if your next jump will dump you into boarder territory.
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* Nebulas sectors can be frightening due to [[NothingIsScarier the empty-sounding explore music and the constant fear of running into enemies, only to encounter nothing at the next beacon you choose to jump to]].

to:

* Nebulas sectors can be frightening due to [[NothingIsScarier the empty-sounding explore music and music]]. With every jump, there comes the constant fear risk of running into enemies, only enemy ships, which doesn't sound too bad, or a BoardingParty that you may have trouble locating due to encounter nothing at your sensors being unusuable. If you aren't paying attention to the next beacon you choose to jump to]].narration, the sudden "INTRUDERS DETECTED" warning can come off as a JumpScare.
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* When enemy crew die, they don't make any noises. When ''your'' crew die, you get to hear anywhere from Engis being dismantled to humans groaning in pain as their last bits of HP are wiped out.

to:

* When enemy crew die, they don't make any noises. When ''your'' crew die, you get to hear anywhere from the grinding ''clank'' of Engis being dismantled to humans groaning in pain as their last bits of HP are wiped out.
Is there an issue? Send a MessageReason:
None


* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. Just imagine ''what'' sort of sector it could've been used for...

to:

* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. Just imagine ''what'' sort of sector it could've been used for...for...
* When enemy crew die, they don't make any noises. When ''your'' crew die, you get to hear anywhere from Engis being dismantled to humans groaning in pain as their last bits of HP are wiped out.

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Is there an issue? Send a MessageReason:
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* Nebulas can be frightening due to [[NothingIsScarier the empty-sounding explore music and the constant fear of running into enemies, only to encounter nothing at the next beacon you choose to jump to]].

to:

* Nebulas sectors can be frightening due to [[NothingIsScarier the empty-sounding explore music and the constant fear of running into enemies, only to encounter nothing at the next beacon you choose to jump to]].to]].
** Slug ships in Slug-controlled nebulas can shut off your oxygen. We hope you like asphixation!
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* On the original soundtrack, there is a [[CutSong bonus track]] called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. Just imagine ''what'' sort of sector it could've been used for...

to:

* On the original soundtrack, there is a [[CutSong bonus track]] aptly called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. Just imagine ''what'' sort of sector it could've been used for...
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''VideoGame/FTLFasterThanLight'' is thankfully light on graphic depictions of violence and horror, but it still has its eerie moments.
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* The {{Giant Spider}}s RandomEvent. The first possible option is sending in your crew, and if you're unlucky, your crew gets to deal with massive spiders coming out of a vent, before you finally leave, losing a crew member in the process.
* The Mantis's sprite resembles that of a spider. Imagine you're just merrily jumping from sector to sector when all of a sudden, the alarms go off and there are six of these insectoid creatures after your blood.
* In an event you can find in Zoltan sectors, one of your crew members undergoes [[RapidAging rapid]] [[FountainOfYouth reverse aging]] until they disappear.
* Nebulas can be frightening due to [[NothingIsScarier the empty-sounding explore music and the constant fear of running into enemies, only to encounter nothing at the next beacon you choose to jump to]].
* On the original soundtrack, there is a [[CutSong bonus track]] called [[http://benprunty.bandcamp.com/track/bonus-horror "Horror"]]. Just imagine ''what'' sort of sector it could've been used for...

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