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*** Chie's [[GoingThroughTheMotions "crying" gesture]] as seen after the Shadow Yukiko fight looks like an attempt to rub something off her face (It actually DOES get used for that at one point when she is attempting to get a bug off herself). Many of the bosses get silly as well, Shadow [[spoiler:Naoto]] has a mechanical left body, [[WesternAnimation/BuzzLightyearOfStarCommand wings that look oddly familiar]] and [[DualWielding two]] [[{{BFG}} oversized]] DeathRay blasters, the result is about as scary as the mental image. Shadow [[spoiler:Kanji]] is a TwoFaced giant DualWielding ♂. In story these make sense given the nature of the shadow (representing [[spoiler:her feelings at being treated like a child]] and [[spoiler:confusion over sexual identity]] respectively, but they are STILL funny as hell.
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*** Chie's [[GoingThroughTheMotions "crying" gesture]] as seen after the Shadow Yukiko fight looks like an attempt to rub something off her face (It actually DOES get used for that at one point when she is attempting to get a bug off herself). Many of the bosses get silly as well, well; Shadow [[spoiler:Naoto]] has a mechanical left body, [[WesternAnimation/BuzzLightyearOfStarCommand wings that look oddly familiar]] and [[DualWielding two]] [[{{BFG}} oversized]] DeathRay blasters, and the result is about as scary as the mental image. Shadow [[spoiler:Kanji]] is a TwoFaced giant DualWielding ♂. In story these make sense given the nature of the shadow shadows (representing [[spoiler:her feelings at being treated like a child]] and [[spoiler:confusion over sexual identity]] respectively, respectively), but they are STILL funny as hell.
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** Meta Knight's voice in ''VideoGame/KirbyBattleRoyale'' has been criticized for not falling in line with his mysterious knight persona, sounding closer to a goat than how his voice has been portrayed in the mainline games and ''VideoGame/SuperSmashBros''.
** There's also Pon & Con in ''VideoGame/KirbyStarAllies'' who use the [[RoarBeforeBeating stock]] ''[[RoarBeforeBeating Kirby]]'' [[RoarBeforeBeating boss roar]] before battling Kirby and his friends. Sure, it's something you'd hear from [[VideoGame/KirbyTripleDeluxe a giant lava frog living in the sky]], but it feels so weird to hear it from marshmallowy raccoons and foxes. What's even more, their stronger versions [[UndergroundMonkey Goldon & Silvox]] do the same thing if you die to them, and Soul Melter [[spoiler:and Soul Melter EX]] has ''them'' among all the other dangerous bosses, and their battle theme is even "Decisive Battle with a Mighty Boss" from ''VideoGame/TeamKirbyClashDeluxe'', which is normally supposed to play during climatic battles such as [[VideoGame/KirbySuperStar Dyna Blade or Wham Bam Rock]].
** There's also Pon & Con in ''VideoGame/KirbyStarAllies'' who use the [[RoarBeforeBeating stock]] ''[[RoarBeforeBeating Kirby]]'' [[RoarBeforeBeating boss roar]] before battling Kirby and his friends. Sure, it's something you'd hear from [[VideoGame/KirbyTripleDeluxe a giant lava frog living in the sky]], but it feels so weird to hear it from marshmallowy raccoons and foxes. What's even more, their stronger versions [[UndergroundMonkey Goldon & Silvox]] do the same thing if you die to them, and Soul Melter [[spoiler:and Soul Melter EX]] has ''them'' among all the other dangerous bosses, and their battle theme is even "Decisive Battle with a Mighty Boss" from ''VideoGame/TeamKirbyClashDeluxe'', which is normally supposed to play during climatic battles such as [[VideoGame/KirbySuperStar Dyna Blade or Wham Bam Rock]].
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*** During the final battle, [[spoiler:Olly takes on the forms of the Vellumentals you've fought previously, but with their appearance changed to match his. The Fire, Water, and Earth Vellumental forms look threatening/cool enough (PeekABangs aside), but his Ice Vellumental form looks like a ''tuxedo-wearing polar bear.'' All while intense electric guitars are playing in the background]].
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*** During the final battle, [[spoiler:Olly takes on the forms of the Vellumentals you've fought previously, but with their appearance changed to match his. The Fire, Water, and Earth Vellumental forms look threatening/cool enough (PeekABangs aside), enough, but his Ice Vellumental form looks like a ''tuxedo-wearing polar bear.'' All while intense electric guitars are playing in the background]].
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** Among the numerous {{Kiai}}s and meaningless gibberish uttered by Kombatants in the seventh-gen console era, male fighters will sometimes let out a clear "Alley-oop!" when jumping.
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** In ''VideoGame/GuiltyGearStrive'', Bridget undergoing TransTribulations in her story arc with Goldlewis and Ky is appropriately dramatic. The moment where she decides that [[QueerEstablishingMoment she's done running from who she is]], with Goldlewis and Ky encouraging Bridget to stop worrying about what anyone else thinks of her and promising to support her, is also suitably triumphant. But all of this happens while Bridget is still doing her usual {{idle animation}}s, which involve her moving and grooving to the music with exaggerated and passionate dancing. It turns what should be a beautiful moment of acceptance and character development into one that's unintentionally silly.
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*** Shadow Kaneshiro morphs into a mustachioed, purple-skinned, human-housefly hybrid - with his [[KansaiRegionalAccent Kansai]] swagger [[AccentAdaptation adapted]] into a bizarre New York gangster.
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*** Shadow Kaneshiro morphs into a mustachioed, purple-skinned, human-housefly hybrid - with his [[KansaiRegionalAccent Kansai]] Kansai swagger [[AccentAdaptation adapted]] into a bizarre New York gangster.
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* From the ''VideoGame/CaptainAmericaAndTheAvengers'' arcade BeatEmUp: Cap and his crew are prepared to fight the first boss, [[ComicBook/IronMan Whirlwind]], saying they've got him cornered and he can't escape. Whirlwind's retort? "''You'' will be the one escaping!" This is supposed to sound threatening, but thanks to the cheesy voice acting (it was the early '90s, you know), it sounds utterly hilarious, especially given that it sounds like both Cap and Whirlwind were voiced by [[TalkingToHimself the same guy]].
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* From the ''VideoGame/CaptainAmericaAndTheAvengers'' arcade BeatEmUp: Cap and his crew are prepared to fight the first boss, [[ComicBook/IronMan Whirlwind]], saying they've got him cornered and he can't escape. Whirlwind's retort? "''You'' will be the one escaping!" This is supposed to sound threatening, but thanks to the cheesy voice acting (it was the early '90s, you know), it sounds utterly hilarious, especially given that it sounds like both Cap and Whirlwind were voiced by [[TalkingToHimself [[ActingForTwo the same guy]].
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** In ''Super Smash Bros. for Wii U'', all 7 [[DownloadableContent DLC]] characters have the same generic conversation about them during Palutena's Guidance. This left several fans wishing that the dev team took the time to create unique conversations for each of them. And concerning Bayonetta, Palutena was very knowledgable about her abilities during her reveal trailer. Cue the Guidance about Bayonetta in-game and suddenly Palutena has no data about her. It seems to be contagious as Pit doesn't recognize Lucas, even though they both made their ''Smash Bros.'' debut in ''Brawl'', voiced by the [[TalkingToHimself same]] [[Creator/LaniMinella actress]], no less! Come ''Ultimate'', where Lucas does have a Palutena's Guidance conversation, Pit ''still'' doesn't know who Lucas is, yet he immediately recognizes Snake, who was cut from the roster in the fourth game.
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** In ''Super Smash Bros. for Wii U'', all 7 [[DownloadableContent DLC]] characters have the same generic conversation about them during Palutena's Guidance. This left several fans wishing that the dev team took the time to create unique conversations for each of them. And concerning Bayonetta, Palutena was very knowledgable about her abilities during her reveal trailer. Cue the Guidance about Bayonetta in-game and suddenly Palutena has no data about her. It seems to be contagious as Pit doesn't recognize Lucas, even though they both made their ''Smash Bros.'' debut in ''Brawl'', voiced by where they both [[ActingForTwo shared the [[TalkingToHimself same]] [[Creator/LaniMinella actress]], actress]] in that game no less! Come ''Ultimate'', where Lucas does have a Palutena's Guidance conversation, Pit ''still'' doesn't know who Lucas is, yet he immediately recognizes Snake, who was cut from the roster in the fourth game.
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* ''VideoGame/{{Phantasmagoria 2}}'' is ''packed'' with Narm, but one of the most ridiculously random moments in the entire game takes place outside the S&M nightclub, where a random trio of "gangsters" walks by ''line dancing''.
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* ''VideoGame/{{Phantasmagoria 2}}'' ''VideoGame/PhantasmagoriaAPuzzleOfFlesh'' is ''packed'' with Narm, but one of the most ridiculously random moments in the entire game takes place outside the S&M nightclub, where a random trio of "gangsters" walks by ''line dancing''.
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If it's "forced by the player", then it's not Narm, because it has nothing to do with the work's intentions or execution.
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* Can be forced by the player in ''VideoGame/HalfLife2''. Since the game has no "Cutscenes", they simply happen in real-time in front of the player. This can result in characters talking to Gordon Freeman when he is staring at the floor, the wall, [[DistractedByTheSexy Mossman or Alyx's chests]], jumping around like an idiot, pointing a gun in their faces, or swinging a crowbar at them.
** Way back in the day, a bug could happen when the characters' voice lines were having difficulty playing, resulting in them stuttering. It made an odd bit of sense with the Gman, but when you're speaking with a character who does ''not'' stutter or is talking to you long-distance, it became ''quite'' hilarious.
** Way back in the day, a bug could happen when the characters' voice lines were having difficulty playing, resulting in them stuttering. It made an odd bit of sense with the Gman, but when you're speaking with a character who does ''not'' stutter or is talking to you long-distance, it became ''quite'' hilarious.
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* Can be forced by the player in ''VideoGame/HalfLife2''. Since the game has no "Cutscenes", they simply happen in real-time in front of the player. This can result in characters talking to Gordon Freeman when he is staring at the floor, the wall, [[DistractedByTheSexy Mossman or Alyx's chests]], jumping around like an idiot, pointing a gun in their faces, or swinging a crowbar at them.
**''VideoGame/HalfLife2'' : Way back in the day, a bug could happen when the characters' voice lines were having difficulty playing, resulting in them stuttering. It made an odd bit of sense with the Gman, but when you're speaking with a character who does ''not'' stutter or is talking to you long-distance, it became ''quite'' hilarious.
**
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If the characters themselves are laughing, then the scene was meant to be funny. That's not Narm, that's just Disgaea being silly. We're not supposed to take Captain Gordon, defender of earth 100% seriously either
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* ''VideoGame/DisgaeaHourOfDarkness'' has the heroes confronted by overwhelming odds, when their hotblooded antagonist-turned-friend Kurtis returns from the dead to give a passionate speech about how his friends would never give in. The heroes break into laughter, because Kurtis has been reborn as a Prinny - meaning that the speech is delivered by a goofy-looking stuffed penguin.
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ZCE. weblinks are not examples.
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* ''VideoGame/SegaRally'': [[https://www.youtube.com/watch?v=09s-c2JVI40 GAME OVER YEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!]]
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Weblinks are Not examples. You have to actually explain the moment.
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* If you're going to play ''VideoGame/ResonanceOfFate'', please don't play it for story cutscenes like [[https://www.youtube.com/watch?v=xNXwEFldOR8 this one]].
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It's just a regular scream, it's not weirdly high-pitched or anything. This is just "emotion = Narm"
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** [[spoiler: Cesare Borgia]], ''VideoGame/AssassinsCreedBrotherhood'''s [[spoiler: BigBad]] screaming like a little girl after Ezio hurls him off a rampart to his doom.
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This has been discussed in the Narm cleanup thread and the general trope description improvement thread. Because Narm has to be unintentional, it CAN'T be invoked. Players making silly choices is it's own thing and outside the scope of what Narm is about (poorly executed drama that becomes unintentionally funny).
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Whether it's because of [[AnimationAgeGhetto their perceived kiddyness]], SoBadItsGood voice acting, characters wearing funny costumes, [[GoodBadTranslation flimsy translation]], LimitedAnimation, glitches, or just low production values when it came to the script, video games tend to have more [[{{Narm}} badly executed drama]] than you can shake a joystick at. Being an interactive medium, this can often be invoked through the use of VirtualPaperDoll features or interactive cutscenes.
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Whether it's because of [[AnimationAgeGhetto their perceived kiddyness]], SoBadItsGood voice acting, characters wearing funny costumes, [[GoodBadTranslation flimsy translation]], LimitedAnimation, glitches, or just low production values when it came to the script, video games tend to have more [[{{Narm}} badly executed drama]] than you can shake a joystick at. Being an interactive medium, this can often be invoked through the use of VirtualPaperDoll features or interactive cutscenes.at.
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crosswicking
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* ''VideoGame/{{Spiritfarer}}'': Since a spirit's {{Leitmotif}} plays whenever they tell you their backstory, it can be unintentionally funny to hear Bruce and Mickey's upbeat gangster theme play as Bruce tells Stella [[spoiler:how he struggled with coping with Mickey's death, which led to Bruce's suicide.]]
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Badass Baritone has been disambiguated
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** The poor voice acting, such the hero curiously asking "Is it really so easy?" in his BadassBaritone voice, like an actor TooIncompetentToOperateABlanket in an infomercial who was just told of a new blanket-operating gadget? The strained way the hero says "Fuck off, bastards!"?
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** The poor voice acting, such the hero curiously asking "Is it really so easy?" in his BadassBaritone baritone voice, like an actor TooIncompetentToOperateABlanket in an infomercial who was just told of a new blanket-operating gadget? The strained way the hero says "Fuck off, bastards!"?
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Removed a dead link
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-->"The miracle never happen."
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--> '''Sahin''': Why do you continue to fight, Frenk? Can you not see that your struggle is pointless?
--> '''[[FakeBrit Morgan Black]]''': Why do ye call me Frank? Ah'm Scoatisch, y' Turkish doag!
--> '''Sahin''': Bah! All you Europeans are French to me!
--> '''[[FakeBrit Morgan Black]]''': Why do ye call me Frank? Ah'm Scoatisch, y' Turkish doag!
--> '''Sahin''': Bah! All you Europeans are French to me!
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** There's also the ending to the giant {{Sidequest}} to [[GottaCatchEmAll gather all the missing family members]] before Quzman dies. When you gather all 32 family members, the elderly man [[spoiler: gently ascends to Heaven with several fairies helping him up]]. What makes the scene unintentionally funny is the text box that pops up after the scene. "Quzman died peacefully" suddenly pops up while the cheerful level-up jingle plays. Kind of spoils the moment.
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** There's also the ending to the giant {{Sidequest}} to [[GottaCatchEmAll gather all the missing family members]] before Quzman dies. When you gather all 32 family members, the elderly man [[spoiler: gently ascends to Heaven with several fairies helping him up]]. What makes the scene unintentionally funny is the text box that pops up after the scene. "Quzman died peacefully" suddenly pops up while the cheerful level-up jingle plays. Kind of spoils the moment.
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* As good as ''VideoGame/BatmanArkhamCity'' is, [[spoiler:Clayface]]'s Game Over screens are truly a sight to behold. Though the quotes alone are snicker-worthy, his accompanying stage movements and [[spoiler: ''JigglePhysics'']] are what really gets the crowd going. While the idea is that [[spoiler:Clayface was formerly a hammy old time actor]], its overblown either way. Creator/WilliamShatner would be proud.
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* As good as ''VideoGame/BatmanArkhamCity'' is, [[spoiler:Clayface]]'s Game Over screens are truly a sight to behold. Though the quotes alone are snicker-worthy, his accompanying stage movements and [[spoiler: ''JigglePhysics'']] are what really gets the crowd going. While the idea is that [[spoiler:Clayface was formerly a hammy old time actor]], its it's overblown either way. Creator/WilliamShatner would be proud.
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-->'''Carl''': *utterly deadpan* Sis, I want to be able to taste your cooking again...
** The Japanese version of the scene in Chronophantasma involving [[spoiler:Noel, Makoto and Tsubaki's reunion after the latter is freed from the Imperator's control once and for all.]] The ''crying''. It's so loud and over the top that it's impossible to take seriously.
** The Japanese version of the scene in Chronophantasma involving [[spoiler:Noel, Makoto and Tsubaki's reunion after the latter is freed from the Imperator's control once and for all.]] The ''crying''. It's so loud and over the top that it's impossible to take seriously.
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** The Japanese version of the scene in
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-->'''Thunder Bomber:''' HAW HAW HAW! HAW HAW HAW! I am the legendary Thundah Bomber!
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-->'''MAX:''' Banuhnuh.
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---> '''Minos''': Waaaaaah! Pop!
---> '''Kee Keema''': S-Sogreth!
---> '''[[GiantEnemyCrab Boogaboo Crab]]''': BOOGA-BOOGA-BOOGA-BOO.
---> '''Kee Keema''': S-Sogreth!
---> '''[[GiantEnemyCrab Boogaboo Crab]]''': BOOGA-BOOGA-BOOGA-BOO.
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** [[spoiler: [[https://static.tvtropes.org/pmwiki/pub/images/Hoshit_9286.png this thing]]]] pops up. It's supposed to be freaky, but looks too much like a mix of [[Literature/HarryPotter Dobby the House Elf]], [[Film/TheLordOfTheRings Gollum]], and [[VideoGame/{{Overlord}} Brown Minions]].
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** [[spoiler: [[https://static.tvtropes.org/pmwiki/pub/images/Hoshit_9286.png this This thing]]]] pops up. It's supposed to be freaky, but looks too much like a mix of [[Literature/HarryPotter Dobby the House Elf]], [[Film/TheLordOfTheRings Gollum]], and [[VideoGame/{{Overlord}} Brown Minions]].
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--> '''Man''': Hey, bring some more soda!
--> '''Bartender''': Sir, I think you've had enough sugar today.
--> '''Man''': Pipe down! I'll tell you when I've had enough! Can't you see I love soda pop! Nothing like soda pop to quench your thirst!
--> '''Bartender''': Sir, I think you've had enough sugar today.
--> '''Man''': Pipe down! I'll tell you when I've had enough! Can't you see I love soda pop! Nothing like soda pop to quench your thirst!
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-->'''Hayabusa:''' "Let me take your life!"
-->'''Tengu:''' "That's ridiculous."
-->'''Tengu:''' "That's ridiculous."
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-->[[CaptainObvious HEY! That's not magic, she's dead!]]
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* In ''VideoGame/DigitalDevilSaga'', [[Creator/CrispinFreeman Heat]] will sometimes begin a battle shouting "Your ass is MIIINEE!!". The delivery is funny by itself, but the FridgeLogic behind this is also funny. Half of the demons of the franchise don't even have asses.
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* In ''VideoGame/DigitalDevilSaga'', [[Creator/CrispinFreeman Heat]] will sometimes begin a battle shouting "Your ass is MIIINEE!!". MIIINEE!!" The delivery is funny by itself, but the FridgeLogic behind this is also funny. Half of the demons of the franchise don't even have asses.
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** In ''Doom'' and ''VideoGame/DoomII'', [[{{Mooks}} the first monsters]] should sound terrifying... but instead of sounding like [[OurZombiesAreDifferent zombies]] , [[NightmareRetardant they sound like camelids]] (the same stock sound effects are used for camel units in ''VideoGame/AgeOfEmpiresII'').
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** In ''Doom'' and ''VideoGame/DoomII'', [[{{Mooks}} the first monsters]] should sound terrifying... but instead of sounding like [[OurZombiesAreDifferent zombies]] , zombies]], [[NightmareRetardant they sound like camelids]] (the same stock sound effects are used for camel units in ''VideoGame/AgeOfEmpiresII'').
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** Also, her 'Watcher' voice coupled with her childish mannerisms. Imagine a deep, male voice. Now imagine it going 'Lalalalala' in complete monotone. Or better yet, listen for yourself [[https://www.youtube.com/watch?v=7uoX5lTVLnM here]].
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** Also, her 'Watcher' voice coupled with her childish mannerisms. Imagine a deep, male voice. Now imagine it going 'Lalalalala' in complete monotone. Or better yet, listen for yourself [[https://www.youtube.com/watch?v=7uoX5lTVLnM here]].
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--> '''Website/{{Youtube}}''' '''commenter:''' Did the air resistance kill him?
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** Also, the "[[TearJerker sad mission]]" that's [[OncePerEpisode a staple of all three]] DS [[RhythmGame Rhythm Games]] made by iNiS can devolve into this if your LifeMeter happened to be into the red at the end of any phase before the last.
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** Also, the "[[TearJerker sad mission]]" that's [[OncePerEpisode a staple of all three]] DS [[RhythmGame Rhythm Games]] {{Rhythm Game}}s made by iNiS can devolve into this if your LifeMeter happened to be into the red at the end of any phase before the last.
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* [=ClockUp=]'s ''Euphoria'':
** [[spoiler:TheReveal of Kanae Hokari being the BigBad EvilGenius is horrifying, but take a closer look at her in her lab coat; remember, [[TheNapoleon she's only 153 cm]], so the coat in her sprites appears to go down ''all the way to her feet!'']]
** [[spoiler:TheReveal of Kanae Hokari being the BigBad EvilGenius is horrifying, but take a closer look at her in her lab coat; remember, [[TheNapoleon she's only 153 cm]], so the coat in her sprites appears to go down ''all the way to her feet!'']]
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* [=ClockUp=]'s ''Euphoria'':
**''Euphoria'': [[spoiler:TheReveal of Kanae Hokari being the BigBad EvilGenius is horrifying, but take a closer look at her in her lab coat; remember, [[TheNapoleon she's only 153 cm]], so the coat in her sprites appears to go down ''all the way to her feet!'']]
**
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-->'''Interviewer:''' "Listen to that crowd! Do you have anything to say to them?"
-->'''Falcon:''' (''shouting'') "[[BigYes YYYEEAAHH!]]"
-->'''Falcon:''' (''shouting'') "[[BigYes YYYEEAAHH!]]"
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-->'''Terry''': Don't come round here no more, no more. Doo wah.
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-->'''Marcus Fenix:''' "Control, this is Delta here. We've hijacked a Brumak so that we c-"
-->'''Anya (Control):''' "You what?!" O_o
-->'''Marcus Fenix:''' "We're riding a Brumak. We're going to use it to clear the area faster."
-->'''Anya:''' "Uh...okay...roger that, Delta. Keep us posted. Control Out."
-->'''Anya (Control):''' "You what?!" O_o
-->'''Marcus Fenix:''' "We're riding a Brumak. We're going to use it to clear the area faster."
-->'''Anya:''' "Uh...okay...roger that, Delta. Keep us posted. Control Out."
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* Can be forced by the player in ''VideoGame/HalfLife2''. Since the game has no "Cutscenes", they simply happen in real-time in front of the player. This can result in characters talking to Gordon Freeman when he is staring at the floor, the wall, [[DistractedByTheSexy Mossman or Alyx's chests]], jumping around like an idiot, pointing a gun in their faces, or swinging a crobar at them.
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* Can be forced by the player in ''VideoGame/HalfLife2''. Since the game has no "Cutscenes", they simply happen in real-time in front of the player. This can result in characters talking to Gordon Freeman when he is staring at the floor, the wall, [[DistractedByTheSexy Mossman or Alyx's chests]], jumping around like an idiot, pointing a gun in their faces, or swinging a crobar crowbar at them.
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** To be more specific, it's the player's vulture-like reactions. "Oh god not zoey * sob* anybody but zo-PILLS HERE; GRABBIN' PEELZ"
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** To be more specific, it's the player's vulture-like reactions. "Oh god not zoey * sob* *sob* anybody but zo-PILLS HERE; GRABBIN' PEELZ"
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** Not to say the first one didn't have it's moments [[https://www.youtube.com/watch?v=ja0jHgcSQEY start at 2:30.]]
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** Not to say the first one didn't have it's its moments [[https://www.youtube.com/watch?v=ja0jHgcSQEY start at 2:30.]]
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** Strega, for the most part, is hilarious in battle, what with Jin's battle pose being to do a dance while swinging around a suitcase/laptop around.
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** Strega, for the most part, is hilarious in battle, what with Jin's battle pose being to do a dance while swinging around a suitcase/laptop around.suitcase/laptop.
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** ''Videogame/DevilSurvivor'': In the 3DS version, dialogue from the human characters is fully voice acted, but dialogue from Demons ''never'' is. This results in MoodWhiplash when the protagonists are confronted by all-powerful supernatural beings that are, according to their [[ExactTimeToFailure "death clocks"]], destined to kill them, and said beings' [[BadassBoast Badass Boasts]] are rendered as "OOOOOOOOOOOOOOOOOHHHHHHH!"
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** ''Videogame/DevilSurvivor'': ''VideoGame/DevilSurvivor'': In the 3DS version, dialogue from the human characters is fully voice acted, but dialogue from Demons ''never'' is. This results in MoodWhiplash when the protagonists are confronted by all-powerful supernatural beings that are, according to their [[ExactTimeToFailure "death clocks"]], destined to kill them, and said beings' [[BadassBoast Badass Boasts]] {{Badass Boast}}s are rendered as "OOOOOOOOOOOOOOOOOHHHHHHH!"
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-->[[spoiler:'''''I HAVE WAYTED FOR THIS DAAYYY, TO SEE YOU AGAAYYN, FOX MCLOWWD''''']]
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** Hows this for ''Starcraft'' Narm? In the Terran campaign on the mission where you first meet the Protoss but must avoid killing the Zerg base right next to you, almost the entire tech tree has been unlocked at this point (late in the game), which includes the starport and (wait for it) the (flying) transport! And yet when we get to the mission end and the Zerg come swarming in, suddenly there is no way to evacuate Kerrigan and your forces??? WTF??
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** Hows How's this for ''Starcraft'' Narm? In the Terran campaign on the mission where you first meet the Protoss but must avoid killing the Zerg base right next to you, almost the entire tech tree has been unlocked at this point (late in the game), which includes the starport and (wait for it) the (flying) transport! And yet when we get to the mission end and the Zerg come swarming in, suddenly there is no way to evacuate Kerrigan and your forces??? WTF??
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Changed line(s) 752 (click to see context) from:
** Fuse's English line "Man, that ain't just good, that is PERFECT!" makes him sound like someone is attempting a stereotypical CampGay voice... or like he is [[ADateWithRosiePalms doing something else inside his ship as he watches it]].
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** Fuse's English line "Man, that ain't just good, that is PERFECT!" makes him sound like someone is attempting a stereotypical CampGay voice... or like he is [[ADateWithRosiePalms [[DoesThisRemindYouOfAnything doing something else inside his ship as he watches it]].
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Changed line(s) 165 (click to see context) from:
* In ''VideoGame/Cyberpunk2077'', one of the sidequests involves an associate being confronted by the mother of someone he killed, and tearfully tells the both of you to [[GetOut leave her domicile]] [[HeelFaceDoorSlam despite your associate's willingness to atone for his crime]]. The whole scene has quite the somber air about it...except for the part where the studio thought it appropriate to play stock audio of a woman sobbing in the background. Not only does the woman in the crying audio sound ''nothing'' like the mother, but it begins playing ''while she is still speaking'', giving the impression that there's apparently a very weepy ghost lurking around who just couldn't stand the intensely emotional scene.
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* In ''VideoGame/Cyberpunk2077'', one of the sidequests involves an associate being confronted by the mother of someone he killed, and who tearfully tells the both of you to [[GetOut leave her domicile]] [[HeelFaceDoorSlam despite your associate's willingness to atone for his crime]]. The whole scene has quite the somber air about it...except for the part where the studio thought it appropriate to play stock audio of a woman sobbing in the background. Not only does the woman in the crying audio sound ''nothing'' like the mother, but it begins playing ''while she is still speaking'', giving the impression that there's apparently a very weepy ghost lurking around who just couldn't stand the intensely emotional scene.
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Changed line(s) 707 (click to see context) from:
* ''VideoGame/ShadowHearts: Covenant''
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* ''VideoGame/ShadowHearts: Covenant''''VideoGame/ShadowHeartsCovenant''
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not a trope
Changed line(s) 595 (click to see context) from:
*** ''Royal'' addition: [[spoiler:Maruki's [[ManInWhite white-suited]] Palace attire is fashionable, but his BossBattle getup is [[https://static.wikia.nocookie.net/megamitensei/images/5/5b/Maruki_Concept_Art_%28Azathoth%29.png/revision/latest?cb=20200527172354 decidedly not]]. The skin-tight garb includes a ''buttoned metallic thong'', and a shield-shaped mask [[https://static.wikia.nocookie.net/jjba/images/a/af/TheWorld_doom.png/revision/latest?cb=20170610082247 familiar]] to fans of ''Manga/JoJosBizarreAdventure''.]]
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*** ''Royal'' addition: [[spoiler:Maruki's [[ManInWhite white-suited]] white-suited Palace attire is fashionable, but his BossBattle getup is [[https://static.wikia.nocookie.net/megamitensei/images/5/5b/Maruki_Concept_Art_%28Azathoth%29.png/revision/latest?cb=20200527172354 decidedly not]]. The skin-tight garb includes a ''buttoned metallic thong'', and a shield-shaped mask [[https://static.wikia.nocookie.net/jjba/images/a/af/TheWorld_doom.png/revision/latest?cb=20170610082247 familiar]] to fans of ''Manga/JoJosBizarreAdventure''.]]
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Changed line(s) 252,253 (click to see context) from:
*** "Now show him...THE FEERRRROCITY OF THE NORRTH!!"
*** "Steel yourself...and face...MEH!!!!"
*** "Steel yourself...and face...MEH!!!!"
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*** "Now show him... THE FEERRRROCITY OF THE NORRTH!!"
*** "Steel yourself... andface...face... MEH!!!!"
*** "Steel yourself... and
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Added DiffLines:
** ''Videogame/DevilSurvivor'': In the 3DS version, dialogue from the human characters is fully voice acted, but dialogue from Demons ''never'' is. This results in MoodWhiplash when the protagonists are confronted by all-powerful supernatural beings that are, according to their [[ExactTimeToFailure "death clocks"]], destined to kill them, and said beings' [[BadassBoast Badass Boasts]] are rendered as "OOOOOOOOOOOOOOOOOHHHHHHH!"
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Changed line(s) 165 (click to see context) from:
* In ''VideoGame/Cyberpunk2077'', one of the sidequests involves an associate being confronted by the mother of someone he killed, and tearfully tells the both of you to [[GetOut leave her domicile]] [[HeelFaceDoorSlam despite your associate's willingness to atone for his crime]]. The whole scene has quite the somber air about it...except for the part where the studio thought it appropriate to play stock audio of a woman sobbing in the background. Not only do the voices not match up ''at all'', but the audio plays ''while the woman is speaking'', giving the impression that there's apparently a very devestated ghost lurking around who just couldn't stand the intensely emotional scene.
to:
* In ''VideoGame/Cyberpunk2077'', one of the sidequests involves an associate being confronted by the mother of someone he killed, and tearfully tells the both of you to [[GetOut leave her domicile]] [[HeelFaceDoorSlam despite your associate's willingness to atone for his crime]]. The whole scene has quite the somber air about it...except for the part where the studio thought it appropriate to play stock audio of a woman sobbing in the background. Not only do does the voices not match up ''at all'', but woman in the crying audio plays sound ''nothing'' like the mother, but it begins playing ''while the woman she is still speaking'', giving the impression that there's apparently a very devestated weepy ghost lurking around who just couldn't stand the intensely emotional scene.
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None
Changed line(s) 165 (click to see context) from:
* In ''VideoGame/Cyberpunk2077'', one of the sidequests involves an associate being confronted by the mother of someone he killed, and tearfully tells the both of you to [[GetOut leave her domicile]] [[HeelFaceDoorSlame despite your associate's willingness to atone for his crime]]. The whole scene has quite the somber air about it...except for the part where the studio thought it appropriate to play stock audio of a woman sobbing in the background. Not only do the voices not match up ''at all'', but the audio plays ''while the woman is speaking'', giving the impression that there's apparently a very devestated ghost lurking around who just couldn't stand the intensely emotional scene.
to:
* In ''VideoGame/Cyberpunk2077'', one of the sidequests involves an associate being confronted by the mother of someone he killed, and tearfully tells the both of you to [[GetOut leave her domicile]] [[HeelFaceDoorSlame [[HeelFaceDoorSlam despite your associate's willingness to atone for his crime]]. The whole scene has quite the somber air about it...except for the part where the studio thought it appropriate to play stock audio of a woman sobbing in the background. Not only do the voices not match up ''at all'', but the audio plays ''while the woman is speaking'', giving the impression that there's apparently a very devestated ghost lurking around who just couldn't stand the intensely emotional scene.
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Changed line(s) 164 (click to see context) from:
* The [[SerialNumbersFiledOff totally-not-based-on-]]''Film/LethalWeapon''[[SerialNumbersFiledOff -honest]] action game ''Crime City'' has a few unintentional chuckles just from the {{Engrish}} alone, but the highlight comes at the start of "ROUND 4 -- [[RougeAnglesOfSatin KIDNAPING]]", when the elderly mayor discovers that his chauffer and aides are, in fact, armed "kidnapers", and he groans out a very disappointed "''[[https://www.youtube.com/watch?v=kGpNWSWscAk&t=8m17s OH! MAAAAAAN]]''" in response, as though he just realized that his mother mistakenly took his pot brownies to the church bake sale.
to:
* The [[SerialNumbersFiledOff totally-not-based-on-]]''Film/LethalWeapon''[[SerialNumbersFiledOff -honest]] action game ''Crime City'' has a few unintentional chuckles just from the {{Engrish}} alone, but the highlight comes at the start of "ROUND 4 -- [[RougeAnglesOfSatin KIDNAPING]]", when the elderly mayor discovers that his chauffer and aides are, in fact, armed "kidnapers", "kidnappers", and he groans out a very disappointed "''[[https://www.youtube.com/watch?v=kGpNWSWscAk&t=8m17s OH! MAAAAAAN]]''" in response, as though he just realized that his mother mistakenly took his pot brownies to the church bake sale.sale.
* In ''VideoGame/Cyberpunk2077'', one of the sidequests involves an associate being confronted by the mother of someone he killed, and tearfully tells the both of you to [[GetOut leave her domicile]] [[HeelFaceDoorSlame despite your associate's willingness to atone for his crime]]. The whole scene has quite the somber air about it...except for the part where the studio thought it appropriate to play stock audio of a woman sobbing in the background. Not only do the voices not match up ''at all'', but the audio plays ''while the woman is speaking'', giving the impression that there's apparently a very devestated ghost lurking around who just couldn't stand the intensely emotional scene.
* In ''VideoGame/Cyberpunk2077'', one of the sidequests involves an associate being confronted by the mother of someone he killed, and tearfully tells the both of you to [[GetOut leave her domicile]] [[HeelFaceDoorSlame despite your associate's willingness to atone for his crime]]. The whole scene has quite the somber air about it...except for the part where the studio thought it appropriate to play stock audio of a woman sobbing in the background. Not only do the voices not match up ''at all'', but the audio plays ''while the woman is speaking'', giving the impression that there's apparently a very devestated ghost lurking around who just couldn't stand the intensely emotional scene.
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Working link.
Changed line(s) 79 (click to see context) from:
*** "[[https://www.youtube.com/watch?v=WB5_88L5EO0 I'm the light-bringer!]] '''I'M THE FUCKING UNIVERSE!!!'''"
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*** "[[https://www.youtube.com/watch?v=WB5_88L5EO0 com/watch?v=DTSHpI1RAlc I'm the light-bringer!]] '''I'M THE FUCKING UNIVERSE!!!'''"