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** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog the]] [[VideoGame/SonicTheHedgehog2 Sega Genesis]] [[VideoGame/SonicTheHedgehog3AndKnuckles games]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.

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** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 Sega Genesis]] [[VideoGame/SonicTheHedgehog3AndKnuckles games]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.
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** then the [[PortingDisaster Game Boy Advance version]] [[VideoGame/SonicTheHedgehog the first game]] (Sonic The Hedgehog Genesis) gave us the ''MOST UNBAREABLE SPIN DASH SOUND EVER.''

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** then the [[PortingDisaster Game Boy Advance version]] [[VideoGame/SonicTheHedgehog [[VideoGame/SonicTheHedgehog1 the first game]] (Sonic The Hedgehog Genesis) gave us the ''MOST UNBAREABLE SPIN DASH SOUND EVER.''

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* Like most of the buster charging sounds from the ''Franchise/MegaMan'', the Spin Dash can be a repeating offender.

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* Like most of the buster charging sounds from the ''Franchise/MegaMan'', ''Franchise/MegaMan'' games, the Spin Dash can be a repeating offender.offender (well atleast you can control how often it plays that sound, unlike the said charging sounds.



** the Spin Dash sound from ''VideoGame/SonicAdventure'' was a bit more tolerable due to being lower pitched compared to the ones from the Sega Genesis games, but hold it for extended periods and it can get a bit grating.
** then the Game Boy Advance version of the first game gave us the ''MOST UNBAREABLE SPIN DASH SOUND EVER.''

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*** ''VideoGame/SonicCD'' gave us a break by only playing that sound one at a time, at the cost of nerfing the spin dash.
** the Spin Dash sound from ''VideoGame/SonicAdventure'' was initially even more annoying due to being even more high-pitched, but when you get the Light Speed Dash upgrade, this becomes a bit more tolerable due to being lower pitched compared to the ones from the Sega Genesis games, games (and especially the one from this game without the upgrade), but hold it for extended periods and it can get a bit grating.
** ''VideoGame/SonicAdvance'' gave us a worse version of the one from the Genesis games.
**
then the [[PortingDisaster Game Boy Advance version of version]] [[VideoGame/SonicTheHedgehog the first game game]] (Sonic The Hedgehog Genesis) gave us the ''MOST UNBAREABLE SPIN DASH SOUND EVER.''''
** and then ''VideoGame/SonicMania'' went back to the classic Sega Genesis spin-dash sound.
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** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog the]] [[VideoGame/SonicTheHedgehog2 Sega Genesis]] [[VideoGame/SonicTheHedgehog3&Knuckles games]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.

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** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog the]] [[VideoGame/SonicTheHedgehog2 Sega Genesis]] [[VideoGame/SonicTheHedgehog3&Knuckles [[VideoGame/SonicTheHedgehog3AndKnuckles games]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.
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fixing my previous mistakes.


** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog the]] [[VideoGame/SonicTheHedgehog2'' Sega Genesis]] [[VideoGame/SonicTheHedgehog3&Knuckles]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.

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** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog the]] [[VideoGame/SonicTheHedgehog2'' [[VideoGame/SonicTheHedgehog2 Sega Genesis]] [[VideoGame/SonicTheHedgehog3&Knuckles]] [[VideoGame/SonicTheHedgehog3&Knuckles games]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.

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* Every time a sound plays while you're underwater every 5 seconds. Tuh-Doh!



** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog the]] [[''VideoGame/SonicTheHedgehog2'' Sega Genesis'']] [[''VideoGame/SonicTheHedgehog3&Knuckles]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.
** the Spin Dash sound from ''VideoGame/SonicAdventure'' was a bit more tolerable due to being lower pitched compared to the ones from the Sega Genesis games.

to:

** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog the]] [[''VideoGame/SonicTheHedgehog2'' [[VideoGame/SonicTheHedgehog2'' Sega Genesis'']] [[''VideoGame/SonicTheHedgehog3&Knuckles]] Genesis]] [[VideoGame/SonicTheHedgehog3&Knuckles]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.
** the Spin Dash sound from ''VideoGame/SonicAdventure'' was a bit more tolerable due to being lower pitched compared to the ones from the Sega Genesis games.games, but hold it for extended periods and it can get a bit grating.
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* Like most of the buster charging sounds from the ''Franchise/MegaMan'', the Spin Dash can be a repeating offender.
** Admit it, the spin-dash sound in [[VideoGame/SonicTheHedgehog the]] [[''VideoGame/SonicTheHedgehog2'' Sega Genesis'']] [[''VideoGame/SonicTheHedgehog3&Knuckles]] can get annoying after charging the spin dash many times, not helping is that it's also high-pitched.
** the Spin Dash sound from ''VideoGame/SonicAdventure'' was a bit more tolerable due to being lower pitched compared to the ones from the Sega Genesis games.
** then the Game Boy Advance version of the first game gave us the ''MOST UNBAREABLE SPIN DASH SOUND EVER.''
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* ''VideoGame/SonicTheHedgehog4'' and ''VideoGame/SonicSuperstars'' get hit with this ''real bad'' for their repeated poor use of Genesis snares in their respective soundtracks. It's especially egregious in the latter, considering most of the back half of its stage themes start going for a faux-Genesis style that ultimately tarnishes their otherwise excellent composition; Cyber Station's zone theme in particular has a ''Genesis snare JumpScare'' when it starts!

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* ''VideoGame/SonicTheHedgehog4'' and ''VideoGame/SonicSuperstars'' get hit with this ''real bad'' for their repeated poor use of Genesis Sonic 1/Sonic 2 snares in their respective soundtracks. It's especially egregious in the latter, considering most of the back half of its stage themes start going for a faux-Genesis style that ultimately tarnishes their otherwise excellent composition; Cyber Station's zone theme in particular has a ''Genesis snare JumpScare'' when it starts!
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Replacing a dead Youtube link. Not 100% sure if this entry should even stay up since the majority the comments in the linked video are some variation of "Not as bad as people say" or "Unpopular opinion but I love this song" but for now here's a link for you all to judge it for yourself


* It's heavily recommended to turn down the volume of your TV if you go to the options menu of ''VideoGame/SonicSpinball''. Or you will listen to '''[[https://youtu.be/EGWSijvWxFI this]]'''.

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* It's heavily recommended to turn down the volume of your TV if you go to the options menu of ''VideoGame/SonicSpinball''. Or you will listen to '''[[https://youtu.be/EGWSijvWxFI '''[[https://www.youtube.com/watch?v=gjREyGgR2yg this]]'''.
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* ''VideoGame/SonicTheHedgehog4'' and ''VideoGame/SonicSuperstars'' get hit with this ''real bad'' for their repeated poor use of Genesis snares in their respective soundtracks. It's especially egregious in the latter, considering most of the back half of its stage themes start going for a faux-Genesis style that ultimately tarnishes their otherwise excellent composition; Cyber Station's zone theme in particular has a ''Genesis snare JumpScare'' when it starts!
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* ''VideoGame/SonicRushSeries'': For all the normal bosses, Tails or Cream will cheer Sonic and Blaze on, respectively. This mostly amounts to "THAT'S IT, SONIC! THAT'S IT, SONIC! NOOOO, SONIC! THAT'S IT, SONIC!" (at least for the former). The final boss provides less repetition in theory by having many of Sonic and Blaze's friends show up, but in practice, they all say "THAT LOOKS LIKE A HOMING SHOT" in a different voice.

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* ''VideoGame/SonicRushSeries'': ''VideoGame/SonicRush'': For all the normal bosses, Tails or Cream will cheer Sonic and Blaze on, respectively. This mostly amounts to "THAT'S IT, SONIC! THAT'S IT, SONIC! NOOOO, SONIC! THAT'S IT, SONIC!" (at least for the former). The final boss provides less repetition in theory by having many of Sonic and Blaze's friends show up, but in practice, they all say "THAT LOOKS LIKE A HOMING SHOT" in a different voice.
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* ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'': As with Amy's theme in ''Sonic Adventure'', the opening to the main theme of the game "Seven Rings in Hand", which plays every time you're at the level menu. While it's a pretty good song, expect to hear "Make believes reborn!" many, '''many''' times.

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* ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'': ''VideoGame/SonicAndTheSecretRings'': As with Amy's theme in ''Sonic Adventure'', the opening to the main theme of the game "Seven Rings in Hand", which plays every time you're at the level menu. While it's a pretty good song, expect to hear "Make believes reborn!" many, '''many''' times.
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** Changing characters, which you have to very often, every level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" '''ARRRRGH!'''

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** Changing characters, which you have to very often, every level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" "Let's go!" '''ARRRRGH!'''
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* Try playing ''VideoGame/SegaSonicTheHedgehog'' while listening to Sonic, Mighty, and [[CuteButCacophonic Ray]] scream their heads off '''all the dang time!'''
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** You'll likely be very confused once you start Rouge's Dry Lagoon and hear endless whining from the distance. You'll soon see it's a turtle stuck in its shell that's being attacked by two GUN robots... And the turtle will keep echoing its voice through the level if you ignore it, not helping it's got a voice similar to Tails' for some reason.
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** The Mayan chanting in the background music of the Mystic Ruins Adventure Field. Which you'll have to hear a lot of.

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** The Mayan chanting in the background music BackgroundMusic of the Mystic Ruins Adventure Field. Which you'll have to hear a lot of.

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* In just about every ''VideoGame/SonicTheHedgehog'' game since ''VideoGame/SonicAdventure'', almost all of the bosses in which Eggman is ANYWHERE in the general vicinity have him calling out something very loud very frequently, which can get very annoying very quickly. Two of the most well known examples are:

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* In just about every ''VideoGame/SonicTheHedgehog'' game since ''VideoGame/SonicAdventure'', almost all of the bosses in which Eggman is ANYWHERE in the general vicinity have him calling out something very loud very frequently, which can get very annoying very quickly. Two of the most well known well-known examples are:

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* The jump sound and braking sound in both ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/KnucklesChaotix''. Rather than being PSG-based like the Mega Drive titles, the sound designers made them FM-based, much to the annoyance of those who are used to hearing the PSG-based sounds from other titles.



* The jump sound and braking sound in both ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/KnucklesChaotix''. Rather than being PSG-based like the Mega Drive titles, the sound designers made them FM-based, much to the annoyance of those who are used to hearing the PSG-based sounds from other titles.

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Arranging examples by release order.


* In the Genesis/Mega Drive ''Sonic'' games, the sound of bumpers will get old very, very fast.
* It's heavily recommended to turn down the volume of your TV if you go to the options menu of ''VideoGame/SonicSpinball''. Or you will listen to '''[[https://youtu.be/EGWSijvWxFI this]]'''.
* The jump sound and braking sound in both ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/KnucklesChaotix''. Rather than being PSG-based like the Mega Drive titles, the sound designers made them FM-based, much to the annoyance of those who are used to hearing the PSG-based sounds from other titles.



* In the Genesis/Megadrive ''Sonic'' games, the sound of bumpers will get old very, very fast.
* The jump sound and braking sound in both ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/KnucklesChaotix''. Rather than being PSG-based like the Mega Drive titles, the sound designers made them FM-based, much to the annoyance of those who are used to hearing the PSG-based sounds from other titles.
* It's heavily recommended to turn down the volume of your TV if you go to the options menu of ''VideoGame/SonicSpinball''. Or you will listen to '''[[https://youtu.be/EGWSijvWxFI this]]'''.
* ''VideoGame/SonicTheHedgehog2006'':
** Silver does it too: "[[https://www.youtube.com/watch?v=Y2If4Qv47uc IT'S NO USE! TAKE THIS!]][[OverlyLongGag IT'S NO USE!]] [[ParanoiaFuel IT'S NO USE!]] [[MadnessMantra IT'S NO USE! IT'S NO USE!]] TAKE THIS! HOW ABOUT THIS? TAKE THIS! HOW ABOUT THIS?" God''dammit'', [[ThatOneBoss Silver]], just give UP already...
* ''VideoGame/SonicUnleashed'':
** Eggman loved to use Silver's quotes: "YOU LITTLE? YOU LITTLE!"
** You'll hear the Werehog Battle theme music a lot. Granted, it's a decent composition in its own right, but you'll hear it ''so damn much!''
** Sonic screaming as he falls to his death in Werehog mode.
* ''VideoGame/SonicHeroes'':
** The grunts characters made when doing just about any attack. Especially Knuckles' "SHIFT! MOOROCK! NYEUH!"
** Changing characters, which you have to very often, every level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" '''ARRRRGH!'''
** "Take this! Take this! Take this! Take this!" (From the Egg Emperor)

to:

* In ''VideoGame/SonicAdventure'':
** "No way, I can't believe this!"
** The Mayan chanting in
the Genesis/Megadrive ''Sonic'' games, background music of the sound of bumpers will get old very, very fast.
* The jump sound and braking sound in both ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/KnucklesChaotix''. Rather than being PSG-based like
Mystic Ruins Adventure Field. Which you'll have to hear a lot of.
** Even worse is
the Mega Drive titles, the sound designers made them FM-based, much 2-second drumming loop that plays when a character is transported to the annoyance of those who past.
** The opening to Amy's theme. Expect to hear "Buh buh bayah baaaaayah" ''a lot'', especially in her playthrough.
** The Chao
are used to hearing the PSG-based sounds from other titles.
* It's heavily recommended to turn down the volume
capable of your TV if you go to the options menu of ''VideoGame/SonicSpinball''. Or you will listen to '''[[https://youtu.be/EGWSijvWxFI this]]'''.
* ''VideoGame/SonicTheHedgehog2006'':
** Silver does it too: "[[https://www.
some [[https://www.youtube.com/watch?v=Y2If4Qv47uc IT'S NO USE! TAKE THIS!]][[OverlyLongGag IT'S NO USE!]] [[ParanoiaFuel IT'S NO USE!]] [[MadnessMantra IT'S NO USE! IT'S NO USE!]] TAKE THIS! HOW ABOUT THIS? TAKE THIS! HOW ABOUT THIS?" God''dammit'', [[ThatOneBoss Silver]], just give UP already...
* ''VideoGame/SonicUnleashed'':
** Eggman loved to use Silver's quotes: "YOU LITTLE? YOU LITTLE!"
** You'll hear the Werehog Battle theme music a lot. Granted, it's a decent composition in its own right, but you'll hear it ''so damn much!''
** Sonic screaming as he falls to his death in Werehog mode.
* ''VideoGame/SonicHeroes'':
** The grunts characters made when doing just about any attack. Especially Knuckles' "SHIFT! MOOROCK! NYEUH!"
** Changing characters, which you have to very often, every level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" '''ARRRRGH!'''
** "Take this! Take this! Take this! Take this!" (From the Egg Emperor)
com/watch?v=F2CJ84B72Gk&t=4m43s tremendously obnoxious singing]].



* ''VideoGame/SonicAdventure'':
** "No way, I can't believe this!"
** The Mayan chanting in the background music of the Mystic Ruins Adventure Field. Which you'll have to hear a lot of.
** Even worse is the 2-second drumming loop that plays when a character is transported to the past.
** The opening to Amy's theme. Expect to hear "Buh buh bayah baaaaayah" ''a lot'', especially in her playthrough.
** The Chao are capable of some [[https://www.youtube.com/watch?v=F2CJ84B72Gk&t=4m43s tremendously obnoxious singing.]]
* ''VideoGame/SonicGenerations'':
** It would be easier to say EVERY line from the final battle is done to death.[[note]][[MemeticMutation That looks like a homing shot!]][[/note]]
** TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! (Egg Dragoon)
* ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'': As with Amy's theme in ''Sonic Adventure'', the opening to the main theme of the game "Seven Rings in Hand", which plays every time you're at the level menu. While it's a pretty good song, expect to hear "Make believes reborn!" many, '''many''' times.

to:

* ''VideoGame/SonicAdventure'':
** "No way, I can't believe this!"
''VideoGame/SonicHeroes'':
** The Mayan chanting in the background music of the Mystic Ruins Adventure Field. Which you'll grunts characters made when doing just about any attack. Especially Knuckles' "SHIFT! MOOROCK! NYEUH!"
** Changing characters, which you
have to hear a lot of.
** Even worse is the 2-second drumming loop that plays when a character is transported to the past.
** The opening to Amy's theme. Expect to hear "Buh buh bayah baaaaayah" ''a lot'', especially in her playthrough.
** The Chao are capable of some [[https://www.youtube.com/watch?v=F2CJ84B72Gk&t=4m43s tremendously obnoxious singing.]]
* ''VideoGame/SonicGenerations'':
** It would be easier to say EVERY line from the final battle is done to death.[[note]][[MemeticMutation That looks like a homing shot!]][[/note]]
** TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! (Egg Dragoon)
* ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'': As with Amy's theme in ''Sonic Adventure'', the opening to the main theme of the game "Seven Rings in Hand", which plays
very often, every time you're at level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" '''ARRRRGH!'''
** "Take this! Take this! Take this! Take this!" (From
the level menu. While it's a pretty good song, expect to hear "Make believes reborn!" many, '''many''' times. Egg Emperor)



* Sonic’s “WHOOOOOAAA!!!” when he dies in ‘06, Generations, and Lost World 3DS.

to:

* Sonic’s “WHOOOOOAAA!!!” ''VideoGame/SonicTheHedgehog2006'':
** Silver does it too: "[[https://www.youtube.com/watch?v=Y2If4Qv47uc IT'S NO USE! TAKE THIS!]][[OverlyLongGag IT'S NO USE!]] [[ParanoiaFuel IT'S NO USE!]] [[MadnessMantra IT'S NO USE! IT'S NO USE!]] TAKE THIS! HOW ABOUT THIS? TAKE THIS! HOW ABOUT THIS?" God''dammit'', [[ThatOneBoss Silver]], just give UP already...
* ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'': As with Amy's theme in ''Sonic Adventure'', the opening to the main theme of the game "Seven Rings in Hand", which plays every time you're at the level menu. While it's a pretty good song, expect to hear "Make believes reborn!" many, '''many''' times.
* ''VideoGame/SonicUnleashed'':
** Eggman loves to use Silver's quotes: "YOU LITTLE? YOU LITTLE!"
** You'll hear the Werehog Battle theme music a lot. Granted, it's a decent composition in its own right, but you'll hear it ''so damn much!''
** Sonic screaming as he falls to his death in Werehog mode.
* ''VideoGame/SonicGenerations'':
** It would be easier to say EVERY line from the final battle is done to death.[[note]][[MemeticMutation That looks like a homing shot!]][[/note]]
** TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! (Egg Dragoon)
* Sonic's "WHOOOOOAAA!!!"
when he dies in ‘06, '06, Generations, and Lost World 3DS.



* The options menu theme from ''VideoGame/SonicSpinball'' is notorious for having an ''incredibly'' loud guitar riff that is [[SensoryAbuse dreadful for the ears]].

to:

* The options menu theme from ''VideoGame/SonicSpinball'' is notorious for having an ''incredibly'' loud guitar riff that is [[SensoryAbuse dreadful for the ears]].----
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* The options menu theme from ''VideoGame/SonicSpinball'' is notorious for having in incredibly loud guitar riff that is [[SensoryAbuse torture for your ears]].

to:

* The options menu theme from ''VideoGame/SonicSpinball'' is notorious for having in incredibly an ''incredibly'' loud guitar riff that is [[SensoryAbuse torture dreadful for your the ears]].
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None


* The options menu theme from ''VideoGame/SonicSpinball'' is notorious for its incredibly harsh Tesla coil tune that is [[SensoryAbuse torture for your ears]].

to:

* The options menu theme from ''VideoGame/SonicSpinball'' is notorious for its having in incredibly harsh Tesla coil tune loud guitar riff that is [[SensoryAbuse torture for your ears]].
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None


* Virtually ''all'' the in-game dialogue for ''VideoGame/SonicBoom: Rise of Lyric'' gets this treatment. Hearing insipid things like "Bounce pad!" at least ten times in the course of an hour wears on you quick.

to:

* Virtually ''all'' the in-game dialogue for ''VideoGame/SonicBoom: Rise of Lyric'' gets this treatment. Hearing insipid things like "Bounce pad!" at least ten times in the course of an hour wears on you quick.quick.
* The options menu theme from ''VideoGame/SonicSpinball'' is notorious for its incredibly harsh Tesla coil tune that is [[SensoryAbuse torture for your ears]].
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** Sonic screaming as he falls to his death in Werehog mode.
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None

Added DiffLines:

* The jump sound and braking sound in both ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/KnucklesChaotix''. Rather than being PSG-based like the Mega Drive titles, the sound designers made them FM-based, much to the annoyance of those who are used to hearing the PSG-based sounds from other titles.
Is there an issue? Send a MessageReason:
Splitting into subpage

Added DiffLines:

* Taking a hit and losing your rings. BRIIIIING!
* In just about every ''VideoGame/SonicTheHedgehog'' game since ''VideoGame/SonicAdventure'', almost all of the bosses in which Eggman is ANYWHERE in the general vicinity have him calling out something very loud very frequently, which can get very annoying very quickly. Two of the most well known examples are:
** GET A LOAD OF THIS!! GET A LOAD OF THIS!! GET A LOAD OF THIS!! (From the Egg Viper and Egg Walker bosses in ''VideoGame/SonicAdventure'')
** And YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER! YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER! (From the Egg Breaker boss from ''VideoGame/ShadowTheHedgehog'')
* In the Genesis/Megadrive ''Sonic'' games, the sound of bumpers will get old very, very fast.
* It's heavily recommended to turn down the volume of your TV if you go to the options menu of ''VideoGame/SonicSpinball''. Or you will listen to '''[[https://youtu.be/EGWSijvWxFI this]]'''.
* ''VideoGame/SonicTheHedgehog2006'':
** Silver does it too: "[[https://www.youtube.com/watch?v=Y2If4Qv47uc IT'S NO USE! TAKE THIS!]][[OverlyLongGag IT'S NO USE!]] [[ParanoiaFuel IT'S NO USE!]] [[MadnessMantra IT'S NO USE! IT'S NO USE!]] TAKE THIS! HOW ABOUT THIS? TAKE THIS! HOW ABOUT THIS?" God''dammit'', [[ThatOneBoss Silver]], just give UP already...
* ''VideoGame/SonicUnleashed'':
** Eggman loved to use Silver's quotes: "YOU LITTLE? YOU LITTLE!"
** You'll hear the Werehog Battle theme music a lot. Granted, it's a decent composition in its own right, but you'll hear it ''so damn much!''
* ''VideoGame/SonicHeroes'':
** The grunts characters made when doing just about any attack. Especially Knuckles' "SHIFT! MOOROCK! NYEUH!"
** Changing characters, which you have to very often, every level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" '''ARRRRGH!'''
** "Take this! Take this! Take this! Take this!" (From the Egg Emperor)
* ''VideoGame/SonicAdventure2'':
** Same game, same exact situation: "I'm not done with you! SONIC WIND!"
** Also, "Here I come! Get ready! BLACK WAVE!"
** Even the victory speeches: "I'll play with you some other time!" Not annoying, you say? Try doing the all-boss challenge.
** The sound that King Boom Boo makes: "BLLAAARGH BLLARGH! Brararar!" And if you run too fast, he'll turn around to chase you the other way, resulting in an extremely annoying "'''''Breeeebreeee! Breeeeehbeeeee! Nyehahahaha!'''''"
** If you're too cheap to buy fruits, you can simply pet a Chao for it to gain Hero or Dark attributes, depending on the characters alignment. Unfortunately, you have to pet them quite a lot to get to that maximum, and every time you pet a Chao, your character says something. This results in "'''''So cute! So cute! So cute! So cute! So cute! So cute! So cute! So cute! So cute!....'''''" Made ''even worse'' if you're trying to get a Chaos Chao. You need to have your Chao love and adore at least one character, and the only way to do it fast is to pet it. Try having "'''''Now there... Now there... Now there... '''''" done over ''FIFTY TIMES IN A ROW''.
** The drowning music is either this or NightmareFuel depending on who you ask.
** During the final battle of either the Hero or Dark side, you get to hear Shadow saying, [[https://www.youtube.com/watch?v=nZ14xlT9iHM "This is the ultimate! This is the ultimate! This is the ultimate! This is the ultimate! This is the ultimate!"]] or Sonic saying, [[https://www.youtube.com/watch?v=RpspFZgZg04 "I'll use your Chaos Control! I'll use your Chaos Control! I'll use your Chaos Control! I'll use your Chaos Control! I'll use your Chaos Control!"]]
* ''VideoGame/SonicAdventure'':
** "No way, I can't believe this!"
** The Mayan chanting in the background music of the Mystic Ruins Adventure Field. Which you'll have to hear a lot of.
** Even worse is the 2-second drumming loop that plays when a character is transported to the past.
** The opening to Amy's theme. Expect to hear "Buh buh bayah baaaaayah" ''a lot'', especially in her playthrough.
** The Chao are capable of some [[https://www.youtube.com/watch?v=F2CJ84B72Gk&t=4m43s tremendously obnoxious singing.]]
* ''VideoGame/SonicGenerations'':
** It would be easier to say EVERY line from the final battle is done to death.[[note]][[MemeticMutation That looks like a homing shot!]][[/note]]
** TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! (Egg Dragoon)
* ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'': As with Amy's theme in ''Sonic Adventure'', the opening to the main theme of the game "Seven Rings in Hand", which plays every time you're at the level menu. While it's a pretty good song, expect to hear "Make believes reborn!" many, '''many''' times.
* ''VideoGame/SonicRushSeries'': For all the normal bosses, Tails or Cream will cheer Sonic and Blaze on, respectively. This mostly amounts to "THAT'S IT, SONIC! THAT'S IT, SONIC! NOOOO, SONIC! THAT'S IT, SONIC!" (at least for the former). The final boss provides less repetition in theory by having many of Sonic and Blaze's friends show up, but in practice, they all say "THAT LOOKS LIKE A HOMING SHOT" in a different voice.
* Sonic’s “WHOOOOOAAA!!!” when he dies in ‘06, Generations, and Lost World 3DS.
* Virtually ''all'' the in-game dialogue for ''VideoGame/SonicBoom: Rise of Lyric'' gets this treatment. Hearing insipid things like "Bounce pad!" at least ten times in the course of an hour wears on you quick.

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