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''VideoGame/BatmanArkhamCity'':

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''VideoGame/BatmanArkhamCity'':**''VideoGame/BatmanArkhamCity'':

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* ''VideoGame/MetalGearSolid'':
** The incoming call sound, especially in the first one. Very annoying, very LOUD, and in a ''stealth game''. It's even {{Handwaved}} / {{Lampshaded}} in-game, essentially saying "yes, it's extremely loud, but only you can hear it, cause it's in your inner ear". Frankly, one wonders how Snake's ears don't projectile blood, [[AnnoyingVideoGameHelper especially considering how often]] MissionControl calls...

to:

* ''VideoGame/MetalGearSolid'':
''VideoGame/MetalGear'':
** The incoming call sound, especially in the first one.''VideoGame/MetalGearSolid''. Very annoying, very LOUD, and in a ''stealth game''. It's even {{Handwaved}} / {{Lampshaded}} {{Hand Wave}}d[=/=]{{Lampshade|Hanging}}d in-game, essentially saying "yes, it's extremely loud, but only you can hear it, cause it's in your inner ear". Frankly, one wonders how Snake's ears don't projectile blood, [[AnnoyingVideoGameHelper especially considering how often]] MissionControl calls...



* ''VideoGame/MetalGearOnline,'':
** It's possible to spawn in as Liquid Ocelot if special characters are enabled on the server. Naturally, his special ability is [[spoiler: "Guns of the Patriots," the system hack he uses in the story to revoke authorized [=IDs=] from the SOP system and render the guns and equipment of armed forces unusable by]] pointing his fingers and saying "bang!" As this ability is, to say the least, useful, it's not uncommon for someone playing as Liquid to spam it everywhere, resulting in ''Bang! Bang! Bang! Bang! Bang! Bang! Bang!'' '''Bang!''' ''Behold, Guns of the Patriots!'' Worse, hearing this means you may very well [[spoiler: find that you are ''unable to fire your weapon.'']]
** And then there's Mei Ling. "Prepare to fire main gun! Prepare to fire main gun! Prepare to fire main gun! FIRE!" Repeat untill she finally dies, wait about 10 seconds, aaand... "Prepare to fire main gun!"
** "SNAKE? SNAAAAAAAAAAKKKEEEEE!" This particular one is the topic of a [[https://www.youtube.com/watch?v=Ey-0CsdEjm8 comedy routine by Dara O'Briain.]] The Metal Gear Solid section begins at about 4:40, but it's just as funny before that point.

to:

* ''VideoGame/MetalGearOnline,'':
** ''VideoGame/MetalGearOnline'':
***
It's possible to spawn in as Liquid Ocelot if special characters are enabled on the server. Naturally, his special ability is [[spoiler: "Guns [[spoiler:"Guns of the Patriots," Patriots", the system hack he uses in the story to revoke authorized [=IDs=] from the SOP system and render the guns and equipment of armed forces unusable by]] pointing his fingers and saying "bang!" As this ability is, to say the least, useful, it's not uncommon for someone playing as Liquid to spam it everywhere, resulting in ''Bang! Bang! Bang! Bang! Bang! Bang! Bang!'' '''Bang!''' ''Behold, Guns of the Patriots!'' Worse, hearing this means you may very well [[spoiler: find that you are ''unable to fire your weapon.'']]
** *** And then there's Mei Ling. "Prepare to fire main gun! Prepare to fire main gun! Prepare to fire main gun! FIRE!" Repeat untill she finally dies, wait about 10 seconds, aaand... "Prepare to fire main gun!"
** "SNAKE? SNAAAAAAAAAAKKKEEEEE!" This particular one is the topic of a [[https://www.youtube.com/watch?v=Ey-0CsdEjm8 comedy routine by Dara O'Briain.]] The Metal ''Metal Gear Solid Solid'' section begins at about 4:40, but it's just as funny before that point.



* ''VideoGame/BuffyTheVampireSlayer'':
** In the video game for Xbox, the programmers decided to enhance our entertainment with bits of the show's trademark [[BuffySpeak witty banter]] as you play. Unfortunately, the entire cast of the game only gets to cycle through a single list of about six lines each. Through the ENTIRE DAMN GAME.
** "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight"

to:

* ''VideoGame/BuffyTheVampireSlayer'':
** In the video game for Xbox, the
The programmers of ''VideoGame/BuffyTheVampireSlayer2002'' decided to enhance our entertainment with bits of the show's trademark [[BuffySpeak witty banter]] as you play. Unfortunately, the entire cast of the game only gets to cycle through a single list of about six lines each. Through the ENTIRE DAMN GAME.
** "Oh,
''entire damn game''.
-->''"Oh,
go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight"daylight"''
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Commenting errors


% * * Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''
* In the spirit of ''VideoGame/LimboOfTheLost'' (that spirit being copyright violation) the sound was 'borrowed' from ''VideoGame/{{Thief}}: The Dark Project''. No word yet on whether it was annoying there, too.
** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.%

to:

% %% * * Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''
* %%* In the spirit of ''VideoGame/LimboOfTheLost'' (that spirit being copyright violation) the sound was 'borrowed' from ''VideoGame/{{Thief}}: The Dark Project''. No word yet on whether it was annoying there, too.
** %%** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.%
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%% * * Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''

to:

%% % * * Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''



** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.

to:

** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.%

Added: 1292

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These entries are insanely nattery it muddles the point of them being here and makes as much as Limbo of the Lost's ending. Gonna rewrite it when I come up of what to say.


* Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''
* In the spirit of ''VideoGame/LimboOfTheLost'' (that spirit being copyright violation) the sound was 'borrowed' from ''VideoGame/{{Thief}}: The Dark Project''. No word yet on whether it was annoying there, too.
** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.
* ''VideoGame/BatmanArkhamCity'':

to:

* Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''
* In the spirit of ''VideoGame/LimboOfTheLost'' (that spirit being copyright violation) the sound was 'borrowed' from ''VideoGame/{{Thief}}: The Dark Project''. No word yet on whether it was annoying there, too.
** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.
*
''VideoGame/BatmanArkhamCity'':



* ''VideoGame/BatmanArkhamOrigins'': During the Deadshot Most Wanted mission, when Deadshot goes into his final [[ScriptedEvent hostage-taking phase]], the hostage will '''endlessly''' say spiel like "Come on man, it's Christmas!", "Please! I wanna live!" and "Don't do this! I got three kids!". While this is fine for first-timers, for non-first-timers it is an absolute '''earache'''...!

to:

* ''VideoGame/BatmanArkhamOrigins'':
*''VideoGame/BatmanArkhamOrigins'':
During the Deadshot Most Wanted mission, when Deadshot goes into his final [[ScriptedEvent hostage-taking phase]], the hostage will '''endlessly''' say spiel like "Come on man, it's Christmas!", "Please! I wanna live!" and "Don't do this! I got three kids!". While this is fine for first-timers, for non-first-timers it is an absolute '''earache'''...!



** '''Piccolo''': "Hmpth, Looks like someone wants to die... Hmpth, Looks like someone wants to die... Hmpth, Looks like someone wants to die..."

to:

** '''Piccolo''': "Hmpth, Looks like someone wants to die... Hmpth, Looks like someone wants to die... Hmpth, Looks like someone wants to die...""
%% * * Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''
* In the spirit of ''VideoGame/LimboOfTheLost'' (that spirit being copyright violation) the sound was 'borrowed' from ''VideoGame/{{Thief}}: The Dark Project''. No word yet on whether it was annoying there, too.
** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DrJekyllAndMrHyde'' for the NES, you encounter an obnoxious fat lady who makes the most horrible attempts at singing ever. And the game doesn't even have a voice chip. If you ever play this game, you'd know that this is THE most annoying sound in video game history. The music notes hurt you, and your ears, and you can't even put her out of her misery. However, you ''can'' pay her to shut up if you have enough money, which softens the blow a bit.

to:

* In ''VideoGame/DrJekyllAndMrHyde'' for the NES, ''VideoGame/DrJekyllAndMrHydeNES'', you encounter an obnoxious fat lady who makes the most horrible attempts at singing ever. And the game doesn't even have a voice chip. If you ever play this game, you'd know that this is THE most annoying sound in video game history. The music notes hurt you, and your ears, and you can't even put her out of her misery. However, you ''can'' pay her to shut up if you have enough money, which softens the blow a bit.
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None


* In ''VideoGame/LegoMarvelSuperHeroes2'', the NPC dialogue and Kang's speeches in the open world get particularly annoying due to how often they happend and how repetitive they are (not helped by the Narmy delivery of the VA), thankfully you can just turn off there voices in the options menu.

to:

* In ''VideoGame/LegoMarvelSuperHeroes2'', the NPC dialogue and Kang's speeches in the open world get particularly annoying due to how often they happend happened and how repetitive they are (not helped by the Narmy delivery of the VA), thankfully you can just turn off there voices in the options menu.menu. Not to mention, for Kang’s speeches, you can just smash all his speakers to stop them for good.
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%% ''VideoGame/{{Metroid}}'': WUUP WUUP WUUP WUUP WUUP WUUP WUUP....WOOOOOOOOPPP--[[DeathCryEcho AAAAAAHHHHH!!!!]]

to:

%% ''VideoGame/{{Metroid}}'': ''Franchise/{{Metroid}}'': WUUP WUUP WUUP WUUP WUUP WUUP WUUP....WOOOOOOOOPPP--[[DeathCryEcho AAAAAAHHHHH!!!!]]
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%% "Over! Here! I'm.... ove! Er! Here!"

to:

%% "Over! Here! I'm.... ove! Er! Here!"** The taunts of the common {{Mooks}}. Not as bad when you're fighting them and thus are in a position to silence them, but it can really wear away at your patience when you're trying to deal with Riddler's collectibles and puzzles and a random thug happens to catch sight of you and can't reach you, and so defaults to yelling challenges at you over and over.



%%* ''VideoGame/ViewtifulJoe'':
%% "DAAAAAVIDSON IS IN THE HOUSE!! HULK DAVIDSON IS BORN TO BE WIIIIIIIILD!! Hehehe..." Ugh, and that sound played through a good %%chunk of the level, too.
%%** [[AC:WARNING. WARNING. A BOMB HAS BEEN ARMED.]] in the DownTheDrain level.
%%*** [[AC:CONDITION RED. CONDITION RED. ALL CREW EVACUATE IMMEDIATELY.]]
%%*** [[AC:EMERGENCY. EMERGENCY. THIS TRAIN IS TOTALLY OUT OF CONTROL. ACTIVATE EMERGENCY BRAKES. REPEAT, ACTIVATE EMERGENCY BRAKES.]]
%%*** As shown, the voice goes on for three levels in a row. It's not unreasonable to think that the final line, [[AC:THANK GOODNESS]], refers to not having to listen to it anymore.
%% "JUST GO FOR IT!"

to:

%%* * ''VideoGame/ViewtifulJoe'':
%% ** Hulk Davidson's incessant "DAAAAAVIDSON IS IN THE HOUSE!! HULK DAVIDSON IS BORN TO BE WIIIIIIIILD!! Hehehe..." Ugh, ", which repeats every couple of seconds in the run-up to his boss battle. And the run-up isn't short, either.
** During certain levels, a mechanical voice spouts out warnings all throughout each one. But the warnings never ever stop
and have absolutely no variation. Listening to them gets old fast. It's not unreasonable to think that sound played through a good %%chunk of the level, too.
%%** [[AC:WARNING.
final line of "THANK GOODNESS" refers to the voice finally shutting up, especially since this voice shows up for three levels in a row. In order, they are:
*** "WARNING.
WARNING. A BOMB HAS BEEN ARMED.]] in the DownTheDrain level.
%%*** [[AC:CONDITION
"
*** "CONDITION
RED. CONDITION RED. ALL CREW EVACUATE IMMEDIATELY.]]
%%*** [[AC:EMERGENCY.
"
*** "EMERGENCY.
EMERGENCY. THIS TRAIN IS TOTALLY OUT OF CONTROL. ACTIVATE EMERGENCY BRAKES. REPEAT, ACTIVATE EMERGENCY BRAKES.]]
%%*** As shown, the voice goes on for three levels in a row. It's not unreasonable to think that the final line, [[AC:THANK GOODNESS]], refers to not having to listen to it anymore.
%%
"
**
"JUST GO FOR IT!"IT!", which plays when a battle phase begins. Considering ''Viewtiful Joe'''s [[NintendoHard unforgiving difficulty]], you can expect to hear this line frequently. ''Very'' frequently.
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* In ''VideoGame/LegoMarvelSuperHeroes2'', the NPC dialogue and Kang's speeches in the open worlds get particularly annoying due to how often they happend and how repetitive they are (not helped by the Narmy delivery of the VA), thankfully you can just turn off there voices in the options menu.

to:

* In ''VideoGame/LegoMarvelSuperHeroes2'', the NPC dialogue and Kang's speeches in the open worlds world get particularly annoying due to how often they happend and how repetitive they are (not helped by the Narmy delivery of the VA), thankfully you can just turn off there voices in the options menu.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/LegoMarvelSuperHeroes2'', the NPC dialogue and Kang's speeches in the open worlds get particularly annoying due to how often they happend and how repetitive they are (not helped by the Narmy delivery of the VA), thankfully you can just turn off there voices in the options menu.

Added: 389

Changed: 1

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%% "Over! Here! I'm....ove! Er! Here!"

to:

%% "Over! Here! I'm.... ove! Er! Here!"Here!"
* ''VideoGame/BatmanArkhamOrigins'': During the Deadshot Most Wanted mission, when Deadshot goes into his final [[ScriptedEvent hostage-taking phase]], the hostage will '''endlessly''' say spiel like "Come on man, it's Christmas!", "Please! I wanna live!" and "Don't do this! I got three kids!". While this is fine for first-timers, for non-first-timers it is an absolute '''earache'''...!
Is there an issue? Send a MessageReason:
None


** "Augmented Reality Training activated." "Augmented Reality Training failed." Since more than a couple are [[LuckBasedMission Luck-Based Missions]], you will be hearing that a lot.

to:

** "Augmented Reality Training activated." "Augmented Reality Training failed." Since more than a couple are [[LuckBasedMission Luck-Based Missions]], you will be hearing that a lot.'''a lot'''.
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* In ''VideoGame/MegaManX6'', High Max’s Death Ball. Death Ball. Death Ball. Death Ball. Death Ball.
* ''VideoGame/MegaManX7'' gives us Flame Hyenard. It's annoying when he's screaming at the top of his lungs, what makes it unbearable is him making two clones who also scream at you, overlapping each other.
** "BURN!! BURN TO THE GROUND!! BURN TO—BURN TO THE GROUND!! BURN TO THE—BURN!! BURN TO THE GROUND!! BUR—BURN!!"
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** Any time Hermione reminds you of something in any of the games. Sometimes Ron, and occasionally Harry, will make a particularly stupid remark. But mostly Hermione. In game 5, her constant reminders you have a task to do for another student make you want to levitate benches and hit her with them. Oddly enough, you can do that.

to:

** Any time Hermione reminds you of something in any of the games. Sometimes Ron, and occasionally Harry, will make a particularly stupid remark. But mostly Hermione. In game 5, ''VideoGame/HarryPotterAndTheOrderOfThePhoenix'', her constant reminders you have a task to do for another student make you want to levitate benches and hit her with them. Oddly enough, you can do that.



** Lego Harry Potter can be pretty annoying as well. The {{NPC}}s like to greet you as you walk past, but since everyone in that game is SpeakingSimlish, it amounts to them all waving and making a high pitched noise that sounds vaguely like "Hi". Walking past fifty of these guys in a row can be downright painful. Malfoy and his cronies are even worse. They mock Harry as his walks by, but mocking consists of making a face and shouting "BEEEEHHHHN!" Repeatedly. Until you go mad. This is also in other Lego games as well.
** The mandrakes in the Lego Harry Potter games can also be this solely because they don't stop their high pitches screaming until you put them inside a pot. This is particularly annoying if you can't actually find the pot or it's hidden because as soon as one of the characters gets near it or picks it up, they suddenly walk with all the speed of an arthritic senior citizen so you have to continue to suffer the screaming for another five minutes until you get the mandrake across the room.

to:

** Lego Harry Potter ''VideoGame/LEGOHarryPotter'' can be pretty annoying as well. The {{NPC}}s like to greet you as you walk past, but since everyone in that game is SpeakingSimlish, it amounts to them all waving and making a high pitched noise that sounds vaguely like "Hi". Walking past fifty of these guys in a row can be downright painful. Malfoy and his cronies are even worse. They mock Harry as his walks by, but mocking consists of making a face and shouting "BEEEEHHHHN!" Repeatedly. Until you go mad. This is also in other Lego games as well.
** The mandrakes in the Lego ''LEGO Harry Potter Potter'' games can also be this solely because they don't stop their high pitches screaming until you put them inside a pot. This is particularly annoying if you can't actually find the pot or it's hidden because as soon as one of the characters gets near it or picks it up, they suddenly walk with all the speed of an arthritic senior citizen so you have to continue to suffer the screaming for another five minutes until you get the mandrake across the room.
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** ''VideoGame/PrisonerOfAzkaban'': Forget about exploring. Even after you complete a mission, every minute Ron and Hermione are going to tell you, "I'm RREEEEAALLLY tired." You'd think they'd suffer some kind of massive separation anxiety if they WENT BACK TO GRYFFINDOR ALONE.

to:

** ''VideoGame/PrisonerOfAzkaban'': ''VideoGame/HarryPotterAndThePrisonerOfAzkaban'': Forget about exploring. Even after you complete a mission, every minute Ron and Hermione are going to tell you, "I'm RREEEEAALLLY tired." You'd think they'd suffer some kind of massive separation anxiety if they WENT BACK TO GRYFFINDOR ALONE.
Is there an issue? Send a MessageReason:
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** '''Goku''': "Might cause trouble later, best to deal with this now... Might cause trouble later, best to deal with this now... Might cause trouble later, best to deal with this now... Might cause trouble later, best to deal with this now..."
** '''Gohan''': "I-I think I can do this... I-I think I can do this... I-I think I can do this..."

to:

** '''Goku''': "Might cause some trouble later, best to deal with this now... Might cause some trouble later, best to deal with this now... Might cause trouble later, best to deal with this now... Might cause some trouble later, best to deal with this now..."
** '''Gohan''': "I-I think I can do handle this... I-I think I can do handle this... I-I think I can do handle this..."



** '''Piccolo''': "Looks like someone wants to die... Looks like someone wants to die... Looks like someone wants to die..."

to:

** '''Piccolo''': "Looks like someone wants to die... "Hmpth, Looks like someone wants to die... Hmpth, Looks like someone wants to die... Hmpth, Looks like someone wants to die..."
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Added DiffLines:

''Franchise/TheLegendOfZelda'' has [[MostAnnoyingSound/TheLegendOfZelda its own subpage]].
----
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Added DiffLines:

* Nearly everything pawns say in ''Videogame/DragonsDogma'' is like this, because they repeat ''all'' of their lines every time the situation arises. This leads to things like hearing all of your pawns simultaneously telling you what the pawn guild is when you enter it to hire pawns... then hearing them ''and'' your new pawns explaining it to you ''again'' immediately after you finish hiring more pawns.
* Averted due to the game being canceled, but the Tohunga/Matoran noises from the ''VideoGame/{{Bionicle}}: Legend of Mata Nui'' beta versions are this. It's synthesized gibberish, and while the regular speech may sound fine, or even cute, it's the inappropriately random, high-pitched screeches that get on your nerves.
* Leia's damage noise in ''VideoGame/SuperStarWars: Return of the Jedi'', which sounds like "ah".
* ''VideoGame/EccoTheDolphin'':
** The sudden loud whirring,growling noise that begins when Ecco jumps high and triggers the Vortex feeding sequence that sucks up his pod and starts the game. Can easily startle unwary players.
** The high pitched "BOKKKKK" that plays when Ecco gets hit by an enemy is a close second.
** The damage and death noises for the eponymous character. Not just annoying, but very unnerving as well when you run into a spiky shell and get stuck while you're traversing dark, scary tunnels possibly miles away from the surface of the ocean, with a limited air supply and scary-ass sharks tailing you.
* Unlike in the first installment of ''VideoGame/{{Drakengard}}'' (for obvious reasons, as Caim lost the ability to speak), Nowe calls out, ?LEGNA!? whenever you switch to Legna during ground missions in ''Drakengard 2''. This can get very irritating when there's a lot of switching involved (such as to defeat [[GoddamnedBats archers]] or monsters immune to Legna's attacks). Also, there's the noises that Yaha's gnomes make when you attack them in his ThatOneBoss battle. [[https://www.youtube.com/watch?v=GiKhReHpD_E Watch.]]
* ''VideoGame/HarryPotter'':
** Any time Hermione reminds you of something in any of the games. Sometimes Ron, and occasionally Harry, will make a particularly stupid remark. But mostly Hermione. In game 5, her constant reminders you have a task to do for another student make you want to levitate benches and hit her with them. Oddly enough, you can do that.
** ''VideoGame/PrisonerOfAzkaban'': Forget about exploring. Even after you complete a mission, every minute Ron and Hermione are going to tell you, "I'm RREEEEAALLLY tired." You'd think they'd suffer some kind of massive separation anxiety if they WENT BACK TO GRYFFINDOR ALONE.
** Lego Harry Potter can be pretty annoying as well. The {{NPC}}s like to greet you as you walk past, but since everyone in that game is SpeakingSimlish, it amounts to them all waving and making a high pitched noise that sounds vaguely like "Hi". Walking past fifty of these guys in a row can be downright painful. Malfoy and his cronies are even worse. They mock Harry as his walks by, but mocking consists of making a face and shouting "BEEEEHHHHN!" Repeatedly. Until you go mad. This is also in other Lego games as well.
** The mandrakes in the Lego Harry Potter games can also be this solely because they don't stop their high pitches screaming until you put them inside a pot. This is particularly annoying if you can't actually find the pot or it's hidden because as soon as one of the characters gets near it or picks it up, they suddenly walk with all the speed of an arthritic senior citizen so you have to continue to suffer the screaming for another five minutes until you get the mandrake across the room.
* In ''VideoGame/DrJekyllAndMrHyde'' for the NES, you encounter an obnoxious fat lady who makes the most horrible attempts at singing ever. And the game doesn't even have a voice chip. If you ever play this game, you'd know that this is THE most annoying sound in video game history. The music notes hurt you, and your ears, and you can't even put her out of her misery. However, you ''can'' pay her to shut up if you have enough money, which softens the blow a bit.
%% VideoGame/GrandChase: The Holy Light will lead us! [[DepartmentOfRedundancyDepartment The Holy Light will lead us!]]
%% ''VideoGame/{{Metroid}}'': WUUP WUUP WUUP WUUP WUUP WUUP WUUP....WOOOOOOOOPPP--[[DeathCryEcho AAAAAAHHHHH!!!!]]
%% ''VideoGame/TombRaiderLegend'': "Have I satisfied your curiosity now?? IT IS TIME TO DIE!!" (On the DS version, this is just as annoying despite %% the lack of voice acting, because it's rendered with text which COVERS THE WHOLE BOTTOM SCREEN)
* ''VideoGame/AssassinsCreedI'':
** The beggars: "Please, sir, have any money? [[GoddamnedBats No, you don't understand, I'm poor sir, the money!]] I'm poor and sick and hun-" [[VideogameCrueltyPotential *stab* ]]
** They actually give you an achievement for pushing enough of those assholes out of the way.
** Ironically, while gently shoving them out of the way alerts the guards, giving them a punch that looks like it would cause permanent brain damage does not (and in fact, sends the beggar running away, which keeps them from pursuing you). Though it might make some thugs pick a fight with you.
** And while we're at it, '''''Curse him! Curse the Christian king and his army of infidels!''''' How the hell does the same obnoxious preacher somehow manage to preach in every single town at the same time?!
** "Searching for a programmed session... Searching for other Abstergo agents... Searching for a programmed session... Searching %%for other Abstergo agents... Searching for a programmed session..."
** "ASSASSINO! ASSASSINO! ASSASSINO!!!!!! ASSASSINO!!!!!!!!!!!!!!!!!!!!!"
** ''VideoGame/AssassinsCreedII'': "You here to look at the book?" and other things the player will hear every time when visiting their Villa to collect income and renovate.
** ''VideoGame/AssassinsCreedBrotherhood'': [[spoiler:"I want the Apple! It's mine, not yours! Give me the Apple!" accompanied by Lucrezia's weeping.]] Even worse is how abruptly this ends just as the player is about to burst in.
** The horrible klaxon that blares when you're running out of time in timed missions only makes them more nerve-wracking. '''BWAANH!'''
** "I can handle it solo!"
** "THIS CHEST IS EMPTYYYY." "THIS ONE'S EMPTY TOO!!!" "WEEEEIRD, THEY'RE ALL EMPTYYYY."
** ''VideoGame/AssassinsCreedRogue'': The dogs barking. Which was oddly (but thankfully) absent in ''Black Flag'', which came before. Once Shay becomes a Templar, he can just shoot these fleabags without risking desyncrhonization, but unlike Edward Kenway, he can only carry two pistols, and this can attract the attention of enemies that would otherwise be docile.
* Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''
* In the spirit of ''VideoGame/LimboOfTheLost'' (that spirit being copyright violation) the sound was 'borrowed' from ''VideoGame/{{Thief}}: The Dark Project''. No word yet on whether it was annoying there, too.
** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.
* ''VideoGame/BatmanArkhamCity'':
** "Augmented Reality Training activated." "Augmented Reality Training failed." Since more than a couple are [[LuckBasedMission Luck-Based Missions]], you will be hearing that a lot.
** Each boss only has 3 game over quotes, which is fine for most of them but really annoying for the Riddlers Revenge missions, especially as they're exactly the same for all 4 characters.
%% "Over! Here! I'm....ove! Er! Here!"
* ''VideoGame/NinjaGaiden'':
** That annoying sound when you die. "UUURRRGHHH URRGHH URRGGHH... AYYAHH AYYHAH AYYAH... UUH UHH UHH..." EVERY GODDAMN TIME YOU DIE!
** The [[https://www.youtube.com/watch?v=c2IIKv9e6q4 death jingle from the NES original]].
%%* ''VideoGame/ViewtifulJoe'':
%% "DAAAAAVIDSON IS IN THE HOUSE!! HULK DAVIDSON IS BORN TO BE WIIIIIIIILD!! Hehehe..." Ugh, and that sound played through a good %%chunk of the level, too.
%%** [[AC:WARNING. WARNING. A BOMB HAS BEEN ARMED.]] in the DownTheDrain level.
%%*** [[AC:CONDITION RED. CONDITION RED. ALL CREW EVACUATE IMMEDIATELY.]]
%%*** [[AC:EMERGENCY. EMERGENCY. THIS TRAIN IS TOTALLY OUT OF CONTROL. ACTIVATE EMERGENCY BRAKES. REPEAT, ACTIVATE EMERGENCY BRAKES.]]
%%*** As shown, the voice goes on for three levels in a row. It's not unreasonable to think that the final line, [[AC:THANK GOODNESS]], refers to not having to listen to it anymore.
%% "JUST GO FOR IT!"
* ''VideoGame/MetalGearSolid'':
** The incoming call sound, especially in the first one. Very annoying, very LOUD, and in a ''stealth game''. It's even {{Handwaved}} / {{Lampshaded}} in-game, essentially saying "yes, it's extremely loud, but only you can hear it, cause it's in your inner ear". Frankly, one wonders how Snake's ears don't projectile blood, [[AnnoyingVideoGameHelper especially considering how often]] MissionControl calls...
** More annoying in the sequel, because it's often [[TheScrappy Rosemary]] calling you.
* ''VideoGame/MetalGearOnline,'':
** It's possible to spawn in as Liquid Ocelot if special characters are enabled on the server. Naturally, his special ability is [[spoiler: "Guns of the Patriots," the system hack he uses in the story to revoke authorized [=IDs=] from the SOP system and render the guns and equipment of armed forces unusable by]] pointing his fingers and saying "bang!" As this ability is, to say the least, useful, it's not uncommon for someone playing as Liquid to spam it everywhere, resulting in ''Bang! Bang! Bang! Bang! Bang! Bang! Bang!'' '''Bang!''' ''Behold, Guns of the Patriots!'' Worse, hearing this means you may very well [[spoiler: find that you are ''unable to fire your weapon.'']]
** And then there's Mei Ling. "Prepare to fire main gun! Prepare to fire main gun! Prepare to fire main gun! FIRE!" Repeat untill she finally dies, wait about 10 seconds, aaand... "Prepare to fire main gun!"
** "SNAKE? SNAAAAAAAAAAKKKEEEEE!" This particular one is the topic of a [[https://www.youtube.com/watch?v=Ey-0CsdEjm8 comedy routine by Dara O'Briain.]] The Metal Gear Solid section begins at about 4:40, but it's just as funny before that point.
** The soldiers in ''[[VideoGame/MetalGearSolid3SnakeEater 3]]'' and ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]''. Nothing scares/enrages you more than hearing that jarring [[ScareChord !]] and a hysterical shriek of "IT'S THE ENEMY!"
** The random screaming during the Beauties' photoshoots in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' definitely qualifies. I had the volume all the way up while watching those...
* From ''VideoGame/{{Tropico}} 3'', we have Juanito, a radio announcer with very few lines that loves to talk. A lot. FILTHY SHACKS! GREAT BIG FURRY HUG! PORCELAIN CAT! FILTHY SHACKS!
* ''VideoGame/BuffyTheVampireSlayer'':
** In the video game for Xbox, the programmers decided to enhance our entertainment with bits of the show's trademark [[BuffySpeak witty banter]] as you play. Unfortunately, the entire cast of the game only gets to cycle through a single list of about six lines each. Through the ENTIRE DAMN GAME.
** "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight"
* ''VideoGame/MegaManLegends 2'':
** The twin brothers Appo and Dah. "OVUH HEE-UH! OVUH HEE-UH! OVUH HEE-UH!"
** While Appo says the quote mentioned above, Dah gives us "DIS WHAY! DIS WHAY! DIS WHAY!". They both yell out their respective exclamations ''continuously'' until you run over to them.
* In ''VideoGame/MegaManX6'', High Max’s Death Ball. Death Ball. Death Ball. Death Ball. Death Ball.
* ''VideoGame/MegaManX7'' gives us Flame Hyenard. It's annoying when he's screaming at the top of his lungs, what makes it unbearable is him making two clones who also scream at you, overlapping each other.
** "BURN!! BURN TO THE GROUND!! BURN TO—BURN TO THE GROUND!! BURN TO THE—BURN!! BURN TO THE GROUND!! BUR—BURN!!"
* From ''VideoGame/{{Shadowgate}}'', the infamous [[https://www.youtube.com/watch?v=YhYnK8uVdUY "Your torch is going out" theme]].
* In the [[VideoGameRemake Special Edition]] of ''VideoGame/TheSecretOfMonkeyIsland'', the troll's "NONE SHALL PASS!" gets old very quickly.
* Captain Kate in the [[VideoGameRemake Special Edition]] of ''VideoGame/MonkeyIsland2LeChucksRevenge'': "CRUISES! CRUISES! CRUISES! GLASS BOTTOM BOAT! CHECK IT OUT! GLASS BOTTOM BOAT!", over and over. While she says this in the original version of the game too, it doesn't have any voice acting, just text.
* ''VideoGame/GodsEaterBurst'': "Didn't I tell you to stay out of my line of fire?" Very. Often. Mostly because [[FriendlyFireIndex Kanon]] simply INSISTS on moving to a position where you WILL be in her line of fire. Doesn't help that she fires radial shots with a large cross-sectional area and that her shots can actually freaking pierce through enemies, meaning that you WILL get hit even if you're on the OTHER side of the Aragami she's hitting if it's small enough.
* ''Blood Omen: VideoGame/LegacyOfKain'' has those bloody (no pun intended) chained up humans bleating "OOOOOH! Oh please! Help me kind sir!" again and again. In a game series that prides itself on its voice acting and dialogue, that voice clip gets on one's nerves.
* In ''VideoGame/CastlevaniaLordsOfShadow'', Creator/PatrickStewart's voice acting as Zobek is pretty cool, and it sounds like [[AwesomeDearBoy he enjoyed it]]. What's less cool is how often Zobek repeats the same lines over and over in parts of the game where the player has to fight alongside him.
* ''VideoGame/WarriorsOrochi'': "I should stop expecting so much. I should stop expecting so much." "I am POWERLESS to stop this." [[https://www.youtube.com/watch?v=DADsDwyMwUk "I should stop expecting so much."]]
* ''VideoGame/AssassinsCreedUnity'': The controller vibrating every time Arno is spotted. This includes ''during'' a chase every time Arno, even temporarily, steps out the enemy's vision. Chases result in obnoxious, thundershock-like vibrations every few seconds.
* ''VideoGame/SamuraiWarriors'': You can make a drinking game whenever Naotora Ii says, "Sumimasen! Sumimasen!" ("I'm sorry!" in Japanese) and "Hazukashi" ("How embarrassing" in Japanese). It doesn't help that Naotora's Japanese voice is very high-pitched.
* That frigging '''alarm''' the Offshore Oil Rig, the fifth and sixth levels, of ''VideoGame/TombRaiderII''. You thought the beeping in ''Franchise/TheLegendOfZelda'' series was bad? At least you could shut it up by replenishing some hearts. Here, the alarm is loud, distracting, goes off nearly constantly, and serves as the only "background music" for two whole stages. [[SarcasmMode Have fun]]!
* In ''VideoGame/LegoTheLordOfTheRings'', Gollum telling you to go forward in the Dead Marshes level. Even worse, Gollum does this in two out of three sections of the level!
* ''VideoGame/LegoJurassicWorld'': You’ll want to deck Amanda Kirby every time she says "Eric?" in the first Jurassic Park 3 level.
* ''VideoGame/FamilyGuyBackToTheMultiverse'': "Attack, my avian soldiers!" is this game's [[VideoGame/KingdomHeartsII "get up on the Hydra's back!"]]. There's also "What do you think of my new friend, Stewie?", which is a quote from the FinalBoss. Considering how hard the final boss is, you are going to be dying, replaying, and hearing that line ''a lot''.
* Any time a mob encounter in ''VideoGame/DragonBallZKakarot'' is nearby, expect whoever you're playing to comment on the approaching enemy ''every time'' which given how frequent they are, gets annoying real fast.
** '''Goku''': "Might cause trouble later, best to deal with this now... Might cause trouble later, best to deal with this now... Might cause trouble later, best to deal with this now... Might cause trouble later, best to deal with this now..."
** '''Gohan''': "I-I think I can do this... I-I think I can do this... I-I think I can do this..."
** '''Vegeta''': "Tch, easy prey... Tch, easy prey... Tch, easy prey..."
** '''Piccolo''': "Looks like someone wants to die... Looks like someone wants to die... Looks like someone wants to die..."

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