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* FantasyCreep: The game began as a fairly generic sandbox setting, with very few supernatural elements -- a few monsters, such as zombies, skeletons, and creepers, were originally the only "fantastic" elements in an otherwise rather mundane world -- but updates to the game gradually added more and more fantasy elements. Updates in beta added the Hell-like dimension of the Nether and the portals needed to access it, while the official release added a second dimension in the End alongside the ability to enchant items and to brew potions. Further updates have tended to reinforce this theme, chiefly by making the alternate dimensions more elaborate and by adding more enchantments, undead creatures, and imaginary monsters, pushing the game more and more into fantasy territory.

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** Ocelots used to be tamable: If you fed them fish they'd turn into cats. After 1.14, [[DecompositeCharacter cats and ocelots were split into two different mobs]], and cats were now found on villages or swamp huts, and still retain the ocelot's use of scaring creepers, plus the added benefit of bringing you items when sleeping, rendering the ocelot both overshadow, redundant and harder to get (Feeding it now "gains you his trust", but unlike dolphins or foxes or axolotls, they don't have any added benefit outside of not running away).

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** Ocelots used to be tamable: If tamable; if you fed them fish they'd turn into cats. After 1.14, [[DecompositeCharacter cats and ocelots were split into two different mobs]], and with ocelots remaining in jungles while cats were now found on would roam the more common villages or and swamp huts, and still retain the ocelot's use of scaring creepers, plus the added benefit of bringing you items when sleeping, essentially rendering the ocelot both overshadow, redundant and harder to get (Feeding it now "gains you his trust", ocelots as worthless outside of providing a bit of ambience. Feeding them still gains your trust, but unlike axolotls or dolphins or foxes or axolotls, they don't have there's not really any added kind of benefit outside of them not running away).away from you.


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** Endermen originally had green eyes, which would explain the otherwise out-of-place colorization of the Ender Pearl and especially the Eye of Ender.
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** 2024 saw an update themed entirely around [[JokeItem the useless Poisonous Potato]], which received [[LethalJokeItem a number of new crafting items derived from it]]. Players could craft Potato Eyes to find a portal to the Poisonous Potato dimension, where players could locate and find a colosseum containing a boss encounter against the Mega Spud boss. Other features include a bevy of new potato food items, potato armor, [[UndergroundMonkey Poisonous Potato versions of existing enemies]] (which [[WeaponOfXSlaying take additional damage from the Potato Peeler]]), a potato grappling hook, and a Flotater block that turns connected structures into flying machines.
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* TheFourthWallWillNotProtectYou: Ghasts shoot fireballs at your character... if you're in first-person mode. In third person, it becomes clear that they're targeting ''the camera''. This was actually a bug, it's been patched out.
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** Ocelots used to be tamable: If you fed them fish they'd turn into cats. After 1.14, [[DecompositeCharacter cats and ocelots were split into two different mobs]], and cats were now found on villages or swamp huts, and still retain the ocelot's use of scaring creepers, plus the added benefit of bringing you items when sleeping, rendering the ocelot both overshadow, redundant and harder to get (Feeding it now "gains you his trust", but unlike dolphins or foxes or axolotls, they don't have any added benefit outside of not runing away).

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** Ocelots used to be tamable: If you fed them fish they'd turn into cats. After 1.14, [[DecompositeCharacter cats and ocelots were split into two different mobs]], and cats were now found on villages or swamp huts, and still retain the ocelot's use of scaring creepers, plus the added benefit of bringing you items when sleeping, rendering the ocelot both overshadow, redundant and harder to get (Feeding it now "gains you his trust", but unlike dolphins or foxes or axolotls, they don't have any added benefit outside of not runing running away).



* EarlyInstallmentWeirdness:
** Compare today's ''Minecraft'' with how it was in Indev, Alpha, and even early Beta. A lot has changed since then thanks to its frequent updates. Early ''Minecraft'' almost feels like a different game compared to current ''Minecraft''.

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* EarlyInstallmentWeirdness:
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EarlyInstallmentWeirdness: Compare today's ''Minecraft'' with how it was in Indev, Alpha, and even early Beta. A lot has changed since then thanks to its frequent updates. Early ''Minecraft'' almost feels like a different game compared to current ''Minecraft''.


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** Hunger and sprinting (foundational mechanics that affect every stage of game progression) didn't exist until Beta 1.8.

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Added example(s), deleted example which just doesn't apply - piglins detect you breaking storage containers because they can hear it, not because the AI cheats, so there's no way to salvage that (already commented out) entry


* CompanyCrossReferences: The Java advancement "Over-Overkill" (added in 1.21), awarded for dealing 50+ hearts of damage using the mace, is named in reference to the Bedrock achievement "Overkill" (awarded for dealing 10+ hearts of damage with any weapon, which is impressive for anything that isn't a mace).



%%*** Same applies to piglins: They can detect a broken chest/ trapped chest/shulker box/barrel/chest minecart ''even though there's a solid wall in between the piglin and the broken storage container''.
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** [[https://www.youtube.com/watch?v=0Ikda3eQDuI The Mine and Craft Leisure Device]] was announced for 2017, a ''UsefulNotes/GameAndWatch'' clone whose advertisement was done in the style of 90's flair.

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** [[https://www.youtube.com/watch?v=0Ikda3eQDuI The Mine and Craft Leisure Device]] was announced for 2017, a ''UsefulNotes/GameAndWatch'' ''Platform/GameAndWatch'' clone whose advertisement was done in the style of 90's flair.



** Version 1.5 of the ''UsefulNotes/XBox360 Edition'' (aka [=TU12=]) includes in its tutorial world a hidden [[LetsPlay/AchievementHunterMinecraftSeries Tower of Pimps]] (four gold blocks stacked on top of a block of obsidian), a trophy made famous by the crew at Creator/AchievementHunter.

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** Version 1.5 of the ''UsefulNotes/XBox360 ''Platform/XBox360 Edition'' (aka [=TU12=]) includes in its tutorial world a hidden [[LetsPlay/AchievementHunterMinecraftSeries Tower of Pimps]] (four gold blocks stacked on top of a block of obsidian), a trophy made famous by the crew at Creator/AchievementHunter.
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** The Mace weapon allows a falling player to deal an area smash attack from above, not only dealing more damage the greater the fall, but also negating any FallingDamage that would have been taken if the attack hits. If the player misses, they go splat, making it a DeathOrGloryAttack if falling from a great height.
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* DeathOrGloryAttack: The Mace is outright stated by Mojang themselves to have this as one of its abilities. If you manage to drop from above and hit an enemy with it, it'll deal damage proportionate to the height of the fall, ''and'' negate your FallingDamage. Succeed, and that enemy is likely destroyed with you unscathed. Miss, and you go splat.

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* DeathOrGloryAttack: The Mace is outright stated by Mojang themselves to have this as one of its abilities. If you manage to drop from above and hit an enemy with it, it'll deal damage proportionate to the height of the fall, ''and'' negate your FallingDamage. Succeed, and that enemy is likely destroyed with and you survive unscathed. Miss, and you go splat.
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* DeathOrGloryAttack: The Mace is outright stated by Mojang themselves to have this as one of its abilities. If you manage to drop from above and hit an enemy with it, it'll deal damage proportionate to the height of the fall, ''and'' negate your FallingDamage. Succeed, and that enemy is likely destroyed with you unscathed. Miss, and you go splat.
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** With the addition of Netherite to the game, diamonds themselves have become this. Diamond items are quite durable and enchantable, but don't require nearly as much effort to create as Netherite gear, and can be mined relatively efficiently if you know what you're doing.
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* DragonsAreDemonic: The Ender Dragon is a Draconic Abomination that resides in [[EldritchLocation the End]], and is a ruthless combative opponent during the player's visit to the End, serving as the FinalBoss. The "music" accompanying its home dimension certainly helps to solidify its status as a villain.

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* DragonsAreDemonic: The Ender Dragon is a Draconic Abomination DraconicAbomination that resides in [[EldritchLocation the End]], and is a ruthless combative opponent during the player's visit to the End, serving as the FinalBoss. The "music" accompanying its home dimension certainly helps to solidify its status as a villain.
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* DragonsAreDemonic: The Ender Dragon is a DraconicAmbination that resides in [[EldrichLocation the End]], and is a ruthless combative opponent during the player's visit to the End, serving as the FinalBoss. The "music" accompanying its home dimension certainly helps to solidify its status as a villain.

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* DragonsAreDemonic: The Ender Dragon is a DraconicAmbination Draconic Abomination that resides in [[EldrichLocation [[EldritchLocation the End]], and is a ruthless combative opponent during the player's visit to the End, serving as the FinalBoss. The "music" accompanying its home dimension certainly helps to solidify its status as a villain.
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* DragonsAreDemonic: The Ender Dragon is a DraconicAmbination that resides in [[EldrichLocation the End]], and is a ruthless combative opponent during the player's visit to the End, serving as the FinalBoss. The "music" accompanying its home dimension certainly helps to solidify its status as a villain.

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* BigBad: The Ender Dragon, named [[TomTheDarkLord "Jean"]], is the confirmed main antagonist of the game, serving as the FinalBoss in a dimension where [[PointOfNoReturn there is no exit point]], and being the only game boss to naturally spawn after entering another dimension. Her death is what triggers the End poem, which is the only scripted sequence in the game.

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* BigBad: BigBadEnsemble:
**
The Ender Dragon, named [[TomTheDarkLord "Jean"]], is the confirmed main antagonist of the game, serving as the FinalBoss in a dimension where [[PointOfNoReturn there is no exit point]], and being the only game boss to naturally spawn after entering another dimension. Her death is what triggers the End poem, which is the only scripted sequence in the game.
** The Wither is the OptionalBoss, and is second to the Ender Dragon, being the other boss that exists in relation to the game's two other dimensions; the Wither is themed around the Nether. It is essentially the game's version of a {{Psychopomp}} as it's an AxCrazy death machine that kills other mobs indiscriminately, and is by far the most chaotic mob in the
game.
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** It is possible to turn [[BigBad the Ender Dragon]] and [[TheDragon the Wither]] into an experience farm and beacon farm, even though they're the game's two {{Final Boss}}es. Trapping them and getting them into a respawn cycle is the difficult part, but once you succeed in trapping them, it is very easy to continually farm them for resources.

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** It is possible to turn [[BigBad the Ender Dragon]] and [[TheDragon the Wither]] into an experience farm and beacon farm, nether star farm (for beacons), even though they're the game's two {{Final Boss}}es. Trapping them and getting them into a respawn cycle is the difficult part, but once you succeed in trapping them, it is very easy to continually farm them for resources.
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** It is possible to turn [[BigBad the Ender Dragon]] and [[TheDragon the Wither]] into an experience farm and beacon farm, even though they're the game's two {{Final Boss}}es. Trapping them and getting them into a respawn cycle is the difficult part, but once you succeed in trapping them, it is very easy to continually farm them for resources.
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* ForTheEvulz: The reason for the hostile mobs attacking the player is never really explained, them only being justified by the fact that they're not human in the first place. One thing that's certain is that they're amused by it.
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* BigBad: The Ender Dragon, named [[TomTheDarkLord "Jean"]], is the confirmed main antagonist of the game, serving as the FinalBoss in a dimension where [[PointOfNoReturn there is no exit point]], and being the only game boss to naturally spawn after entering another dimension. Her death is what triggers the End poem, which is the only scripted sequence in the game.
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* DisguisedHorrorStory: The game initially seems like a lighthearted WideOpenSandbox game, until you discover [[{{Hell}} the Nether]], [[EldritchLocation the End]], and [[EverythingTryingToKillYou the various hostile mobs that mercilessly attack you while trying to survive]]. There's also the "11", "13", and "5" discs, all of which tell a mysterious story of a cave explorer who died from a mob of some sort. There's also the mystery of why the open world is so barren except for the player, with the hint that [[DragonsAreDemonic the Ender Dragon]] has something to do with it.

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* DisguisedHorrorStory: The game initially seems like a lighthearted WideOpenSandbox game, until you discover [[{{Hell}} [[FireAndBrimstoneHell the Nether]], [[EldritchLocation the End]], and [[EverythingTryingToKillYou the various hostile mobs that mercilessly attack you while trying to survive]]. There's also the "11", "13", and "5" discs, all of which tell a mysterious story of a cave explorer who died from a mob of some sort. There's also the mystery of why the open world is so barren except for the player, with the hint that [[DragonsAreDemonic the Ender Dragon]] has something to do with it.
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* DisguisedHorrorStory: The game initially seems like a lighthearted WideOpenSandbox game, until you discover [[{{Hell}} the Nether]], [[EldritchLocation the End]], and [[EverythingTryingToKillYou the various hostile mobs that mercilessly attack you while trying to survive]]. There's also the "11", "13", and "5" discs, all of which tell a mysterious story of a cave explorer who died from a mob of some sort. There's also the mystery of why the open world is so barren except for the player, with the hint that [[DragonsAreDemonic the Ender Dragon]] has something to do with it.

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** In early versions of the game, oak slabs (then called simply wooden slabs) had weird functionality in that they weren't flammable and needed to be mined with a pickaxe instead of chopped with an axe. When oak slabs were properly given their flammability and tool type, any oak slabs made in worlds before that update retained their original properties, and would later be renamed to petrified oak slabs.

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** Locked chests: originally added to the game as an AprilFoolsDay gag riffing on ''VideoGame/TeamFortress2'', they managed to stick around in some form or another, despite their original gag being long gone and the chests themselves having no use afterward. Updates to the block texture system broke these legacy items, until Java version 1.7.2 finally removed the things. They persist in the original console version, even though that version never featured the same April Fools joke at all.
** In early versions of the game, oak slabs (then called simply wooden slabs) had weird functionality in that they weren't flammable and needed to be mined with a pickaxe instead of chopped with an axe. When oak slabs were properly given their flammability and tool type, any oak slabs made in worlds before that update retained their original properties, properties (since some builds were reliant on the fact that they didn't burn), and would later be renamed to petrified oak slabs.



** Early monsters were quite different from the usual now. They were horror classics like zombies, skeletons and giant spiders, while today's mobs tend to be more original, with no equivalent in other media, such as endermen, blazes, guardians, and shulkers.

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** The first AprilFoolsDay gag update was an honest-to-goodness update included within the actual game, for the Locked Chest (aka. Steve Co. Supply Crates) were included alongside actual, non-joke, long-term changes to the game. Later April Fools gags would be quarantined in their own fork of the game's code, backend changes to how the ''Minecraft'' developers run things such as player skins, entirely isolated from the game itself, or otherwise designed to not affect the actual game, and for good reason. The Locked Chests (intended for a one-off joke) ended up sticking around way longer than originally intended, so that their removal wouldn't break save data on worlds that contained them.
** Early monsters were quite different from the usual now. They were horror classics hostile mobs are stock monster design archetypes like zombies, skeletons and skeletons, giant spiders, while today's mobs and slime. Later monsters tend to be more original, original with no direct equivalent in other media, such as endermen, blazes, guardians, and shulkers.
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Spelling/grammar fix(es)


** Occasionally, during world generation, blocks like sand and gravel which are supposed to be subject to gravity can be placed floating in midair -- though [[GravityIsAHarshMistress they'll fall down if they recieve a block update]]. Instead of fixing the world generation, Mojang opted to add particle effects to blocks in this state, warning the player that they're unstable.

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** Occasionally, during world generation, blocks like sand and gravel which are supposed to be subject to gravity can be placed floating in midair -- though [[GravityIsAHarshMistress they'll fall down if they recieve receive a block update]]. Instead of fixing the world generation, Mojang opted to add particle effects to blocks in this state, warning the player that they're unstable.



* BonesDoNotBelongThere: Composters can recieve various organic items to produce plant fertilizer. Seems innocuous enough... but said fertilizer is the bonemeal item. What microorganisms are creating pre-crushed bones using organic waste? (In practice, this is TheArtefact from when bones were the only source of fertiliser.)

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* BonesDoNotBelongThere: Composters can recieve receive various organic items to produce plant fertilizer. Seems innocuous enough... but said fertilizer is the bonemeal item. What microorganisms are creating pre-crushed bones using organic waste? (In practice, this is TheArtefact from when bones were the only source of fertiliser.)

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