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* UsefulNotes/Atari2600 (1977–1992)
* UsefulNotes/Atari5200 (1982–1984)
* UsefulNotes/Atari5200 (1982–1984)
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* UsefulNotes/Atari2600 Platform/Atari2600 (1977–1992)
*UsefulNotes/Atari5200 Platform/Atari5200 (1982–1984)
*
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* ''VideoGame/{{Phoenix}}''
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* ''VideoGame/{{Phoenix}}''''VideoGame/Phoenix1980''
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* UsefulNotes/Atari2600
* UsefulNotes/Atari5200
* UsefulNotes/{{ColecoVision}}
* UsefulNotes/{{Intellivision}}
* UsefulNotes/Odyssey2
* UsefulNotes/Atari5200
* UsefulNotes/{{ColecoVision}}
* UsefulNotes/{{Intellivision}}
* UsefulNotes/Odyssey2
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* UsefulNotes/Atari2600
UsefulNotes/Atari2600 (1977–1992)
*UsefulNotes/Atari5200
UsefulNotes/Atari5200 (1982–1984)
*UsefulNotes/{{ColecoVision}}
UsefulNotes/{{ColecoVision}} (1982–1985)
*UsefulNotes/{{Intellivision}}
UsefulNotes/{{Intellivision}} (1979–1990)
*UsefulNotes/Odyssey2
UsefulNotes/Odyssey2 (1978–1984)
*
*
*
*
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* ''VideoGame/PrinceOfPersia1''
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Capitalization was fixed from Videogame.Kozmik Kroozr to VideoGame.Kozmik Kroozr. Null edit to update index.
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* ''VideoGame/Thief1981''
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* ''VideoGame/Thief1981''''VideoGame/{{Thief|ArcadeGame}}''
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* ''VideoGame/Thief(1981)''
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* ''VideoGame/Thief(1981)''''VideoGame/Thief1981''
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* ''{{VideoGame/Thief(1981)}}''
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* ''{{VideoGame/Thief(1981)}}''''VideoGame/Thief(1981)''
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* ''VideoGame/{{Thief}}(1981)''
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* ''VideoGame/{{Thief}}(1981)''''{{VideoGame/Thief(1981)}}''
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* ''VideoGame/{{Thief(1981)}}''
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* ''VideoGame/{{Thief(1981)}}''''VideoGame/{{Thief}}(1981)''
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* ''VideoGame/MouseTrap''
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* ''VideoGame/MouseTrap''''VideoGame/MouseTrap1981''
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* [[/index]]''Music/{{Journey}}''[[index]], a 1983 Bally arcade game, and ''VideoGame/JourneyEscape'', a 1982 Atari 2600 game.
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* [[/index]]''Music/{{Journey}}''[[index]], [[/index]]''VideoGame/Journey1983''[[index]], a 1983 Bally arcade game, and ''VideoGame/JourneyEscape'', a 1982 Atari 2600 game.
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* ''ViodeoGame/TaxAvoiders''
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* ''ViodeoGame/TaxAvoiders''''VideoGame/TaxAvoiders''
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* ''VideoGame/{{Dishaster}}''
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* ''VideoGame/{{Frostbite}}''
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* ''VideoGame/{{Mangia}}''
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* ''ViodeoGame/TaxAvoiders''
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Capitalization was fixed from Useful Notes.Colecovision to UsefulNotes.Coleco Vision. Null edit to update index.
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to:
* UsefulNotes/Odyssey2
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!!Games from the period included:
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!!Consoles from this period:
* UsefulNotes/Atari2600
* UsefulNotes/Atari5200
* UsefulNotes/{{ColecoVision}}
* UsefulNotes/{{Intellivision}}
!!Games from the period included:
* UsefulNotes/Atari2600
* UsefulNotes/Atari5200
* UsefulNotes/{{ColecoVision}}
* UsefulNotes/{{Intellivision}}
!!Games from the period included:
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Moving disambiguation to the end for alphabetization.
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* ''[[VideoGame/Atari2600Indy500 Indy 500]]''
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* ''[[VideoGame/Atari2600Indy500 Indy 500]]''''VideoGame/{{Indy 500|Atari 2600}}''
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* ''[[VideoGame/Atari2600SpiderMan Spider-Man]]''
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* ''[[VideoGame/Atari2600SpiderMan ''[[VideoGame/SpiderManAtari2600 Spider-Man]]''
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Page had disambiguation moved to the end to make alphabetisation clearer per this discussion.
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* ''[[VideoGame/Atari2600Superman Superman]]''
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* ''[[VideoGame/Atari2600Superman Superman]]''''VideoGame/SupermanAtari2600''
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Back then, the titans of the arcade were longtime {{Pinball}} manufacturing veterans such as Creator/{{Bally}}, Creator/WilliamsElectronics, and Creator/{{Gottlieb}}; Creator/{{Sega}} was known for making UsefulNotes/{{Arcade Game}}s (including {{Vector Game}}s) rather than consoles; and Creator/{{Nintendo}}'s [[Franchise/SuperMarioBros Mario]] had never stomped on a Goomba. Creativity reigned, and a single visionary designer could still see an entire game through from concept to finished product, unlike the enormous Hollywood-style teams needed for today's high-end game franchises.[[note]]However, recent advances in digital distribution and the like have spurred an "indie" renaissance, once again allowing for very small teams to make games for profit by filling niches missed by bigger developers.[[/note]] {{Shoot Em Up}}s were especially popular, as outer space and stylized spacecraft were easy to render on the crude hardware of the day.
to:
Back then, the titans of the arcade were longtime {{Pinball}} manufacturing veterans such as Creator/{{Bally}}, Creator/WilliamsElectronics, and Creator/{{Gottlieb}}; Creator/{{Sega}} was known for making UsefulNotes/{{Arcade Game}}s (including {{Vector Game}}s) rather than consoles; and Creator/{{Nintendo}}'s [[Franchise/SuperMarioBros Mario]] had never stomped on a Goomba. Creativity reigned, and a single visionary designer could still see an entire game through from concept to finished product, unlike the enormous Hollywood-style teams needed for today's high-end AAA game franchises.[[note]]However, recent advances in digital distribution and the like have spurred an "indie" renaissance, once again allowing for very small teams to make games for profit by filling niches missed by bigger developers.[[/note]] {{Shoot Em Up}}s were especially popular, as outer space and stylized spacecraft were easy to render on the crude hardware of the day.
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Changed line(s) 87,88 (click to see context) from:
* ''Franchise/PrinceOfPersia''
** ''VideoGame/PrinceOfPersia1''
** ''VideoGame/PrinceOfPersia1''
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* ''Franchise/PrinceOfPersia''
**''VideoGame/PrinceOfPersia1''
**
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* ''[[VideoGame/{{Ghostbusters 1984}} Ghostbusters]]''
* ''Music/{{Journey}}'', a 1983 Bally arcade game, and ''[[VideoGame/JourneyEscape Journey: Escape]]'', a 1982 Atari 2600 game.
* ''Music/{{Journey}}'', a 1983 Bally arcade game, and ''[[VideoGame/JourneyEscape Journey: Escape]]'', a 1982 Atari 2600 game.
to:
* ''[[VideoGame/{{Ghostbusters 1984}} Ghostbusters]]''
''VideoGame/{{Ghostbusters|1984}}''
*''Music/{{Journey}}'', [[/index]]''Music/{{Journey}}''[[index]], a 1983 Bally arcade game, and ''[[VideoGame/JourneyEscape Journey: Escape]]'', ''VideoGame/JourneyEscape'', a 1982 Atari 2600 game.
*